Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.29 @ 14:21:57

Player: skye

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (15)       3000
Robots Destroyed (76)      380
Value Destroyed (2055)     2055
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (1300)               1300
              TOTAL SCORE: 11315

 Bonus
-------
Entered DSFs               1000
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1450
Matter                     221/300
Energy                     99/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (9) ---
               (None)
>          --- UTILITY (10) -----
  Improved Signal Interpreter
  Advanced Melee Analysis Suite
  Improved Hacking Suite
  Improved System Shield
  Improved System Guard
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Quantum Reactor
           System Restoration Module
           System Restoration Module
           Gauss Rifle
           Fusion Bomb Launcher

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Nuclear Pulse Array
               Impulse Thruster
               Impulse Thruster
               Impulse Thruster
               Q-thruster
               Q-thruster
               Q-thruster
>              --- UTILITY ----------
  Experimental Heat Sink
      Improved Signal Interpreter
               Transmission Jammer
      Advanced ECM Suite
      Improved Cloaking Device
      Improved Propulsion Shielding
               Hacking Suite
      Improved Hacking Suite
      Improved System Shield
      Improved System Guard
>              --- WEAPON -----------
      Advanced Datajack
               Lance
>              --- INVENTORY --------
               Fission Core
               System Restoration Module
               System Restoration Module
               Gauss Rifle
               Fusion Bomb Launcher
[Rating: 138]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Cesium-ion Thruster
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Ripper
  Piercing Weapon          Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Res DSF Res 
Slots Evolved              16   | .   .   .   .   .   4   2   2   .   .   2   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               7    | .   .   .   .   .   1   2   1   .   .   .   .   1   1   .   1   
  Utility                  8    | .   .   .   .   .   3   .   1   .   .   1   .   1   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             150  | 7   8   .   4   .   30  46  2   1   3   2   .   17  .   6   24  
  Power                    26   | 1   2   .   1   .   5   5   1   .   .   .   .   3   .   .   8   
    Engine                 9    | 1   2   .   1   .   2   1   1   .   .   .   .   1   .   .   .   
    Core                   9    | .   .   .   .   .   3   4   .   .   .   .   .   1   .   .   1   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   7   
  Propulsion               41   | 2   .   .   .   .   9   12  .   1   .   .   .   4   .   4   9   
    Treads                 8    | 1   .   .   .   .   4   2   .   .   .   .   .   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  10   | 1   .   .   .   .   5   3   .   .   .   .   .   .   .   .   1   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 21   | .   .   .   .   .   .   7   .   1   .   .   .   4   .   4   5   
  Utility                  52   | 2   1   .   1   .   9   18  1   .   3   2   .   8   .   2   5   
    Device                 30   | 1   .   .   .   .   5   12  1   .   1   2   .   5   .   2   1   
    Storage                5    | 1   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   .   .   .   5   .   .   .   .   .   1   .   .   2   
    Hackware               5    | .   .   .   .   .   .   1   .   .   2   .   .   2   .   .   .   
    Protection             4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   5   .   2   .   7   11  .   .   .   .   .   2   .   .   2   
    Energy Gun             4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 2   4   .   1   .   2   3   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Special Melee Weapon   2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   1   
Parts Lost                 45   | .   .   .   .   .   12  6   .   .   1   .   1   .   .   2   23  
  Power                    6    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   3   
  Propulsion               21   | .   .   .   .   .   5   2   .   .   1   .   .   .   .   1   12  
  Utility                  13   | .   .   .   .   .   4   1   .   .   .   .   1   .   .   1   6   
  Weapon                   5    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      11   | .   .   .   .   .   9   3   .   .   1   .   1   .   .   1   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   100 100 99  100 92  83  93  93  86  76  76  88  .   89  76  
  Engine                   7    | .   14  14  13  14  4   2   6   6   6   5   5   4   .   4   .   
  Core                     1    | .   .   .   .   .   2   3   .   .   .   .   .   2   .   4   2   
  Treads                   8    | .   14  14  14  14  13  4   .   .   .   .   .   .   .   .   .   
  Wheel                    7    | .   14  14  14  14  11  2   .   .   .   .   .   .   .   .   .   
  Flight                   10   | .   .   .   .   .   .   23  33  33  27  23  23  27  .   29  23  
  Device                   15   | .   14  14  14  14  22  15  20  20  13  11  11  9   .   12  13  
  Storage                  9    | .   14  14  14  14  18  4   .   .   .   .   .   .   .   .   .   
  Processor                5    | .   .   .   .   .   .   12  13  13  13  11  11  10  .   14  10  
  Hackware                 3    | .   .   .   .   .   .   2   6   6   11  11  11  19  .   14  12  
  Energy Gun               1    | .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            12   | .   27  28  28  28  9   1   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   4   6   6   6   5   5   3   .   .   .   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   6   6   6   5   5   5   .   4   2   
Peak Build Rating          138  | 9   13  13  19  13  33  47  52  56  56  53  50  101 101 123 138 
  Average Rating           34   | 6   10  12  13  13  25  35  50  52  49  49  50  84  101 105 111 
  On Entrance              44   | .   9   12  13  13  13  33  46  52  56  46  50  47  101 101 123 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             109  | 13  32  32  52  52  106 109 20  20  20  19  19  32  29  31  56  
  Greatest Support         62   | 20  20  10  10  10  30  62  26  26  21  21  21  43  43  58  58  
  Greatest Overweight (x)  15   | .   3   3   5   5   15  10  .   .   .   .   .   .   .   .   3   
  Average Overweight (x)   .    | .   2   3   3   5   4   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  20  20  25  25  5   5   5   5   5   5   5   5   5   
  Average Capacity         12   | 7   12  15  16  20  20  9   5   5   5   5   5   5   5   5   5   
  Most Carried             25   | 5   15  15  15  16  23  25  5   5   5   5   5   5   5   5   5   
  Average Carried          10   | 3   11  14  15  15  17  8   4   5   4   4   5   4   5   4   4   
  Final Capacity           25   | 8   15  15  20  20  25  5   5   5   5   5   5   5   5   5   5   
  Final Carried            23   | 5   15  15  15  15  23  5   5   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 39% | Mutant
 17% | Scavenger-Mutant
 12% | Hacker-Sprinter
  9% | Scavenger-Scout
  6% | Scout
  4% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
       Skirmisher | -9/Mines
 Scavenger-Mutant | -8/Materials
  Scavenger-Scout | -7/Factory
  Scavenger-Scout | -6/Factory
  Scavenger-Scout | -6/Waste
     Hacker-Scout | -6/Factory
     Hacker-Ninja | -5/Factory
     Hacker-Ninja | -5/DSF
  Hacker-Sprinter | -4/Factory
  Hacker-Sprinter | -3/Research
  Hacker-Sprinter | -3/DSF
  Hacker-Sprinter | -2/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -4   -3   -3   -2   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  DSF  Fac  Res  DSF  Res  
Matter Collected           2485 | 348  482  183  .    40   610  435  .    .    .    .    .    42   .    .    345  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2626 | 91   495  48   .    .    1007 544  .    .    .    .    .    42   .    .    399  
  Parts                    152  | 5    29   3    .    .    72   25   .    .    .    .    .    2    .    .    16   
Haulers Intercepted        4    | .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | 1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Res DSF Res 
Combat Hostiles Destroyed  48   | .   11  2   .   .   23  8   .   .   .   .   .   .   .   .   4   
  Melee                    4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   
  Guns                     32   | .   9   2   .   .   16  5   .   .   .   .   .   .   .   .   .   
  AOE                      12   | .   2   .   .   .   7   .   .   .   .   .   .   .   .   .   3   
Classes Destroyed          16   | 2   5   .   .   .   4   3   .   .   .   .   .   .   .   .   2   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 4    | 3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | 1   1   .   .   .   1   1   .   .   .   .   .   .   .   .   2   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   1   .   .   .   1   3   .   .   .   .   .   .   .   .   1   
  Watcher                  3    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   
  Swarmer                  16   | .   6   2   .   .   7   1   .   .   .   .   .   .   .   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Grunt                    20   | .   5   .   .   .   11  4   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           6    | 1   5   2   .   .   6   4   .   .   .   .   .   1   .   .   3   
  Combat Bots Only         5    | .   5   2   .   .   4   3   .   .   .   .   .   .   .   .   3   
Max Kills in Single Turn   4    | 1   2   1   .   .   4   1   .   .   .   .   .   1   .   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   3   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -4   -3   -3   -2   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  DSF  Fac  Res  DSF  Res  
Hostile Shots Fired        609  | .    86   4    .    .    149  134  .    .    15   .    3    29   .    8    181  
  Missed                   226  | .    28   1    .    .    45   51   .    .    10   .    3    22   .    3    63   
Damage Taken               6889 | .    586  27   .    .    1430 1330 .    .    37   .    36   133  .    231  3079 
  Core                     2306 | .    174  .    .    .    218  275  .    .    15   .    14   41   .    116  1453 
  Absorbed by Shields      31   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   
  Redirected to Shielding  179  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    179  
  Regen/Repaired (Parts)   100  | .    18   .    .    .    .    66   .    .    .    .    .    16   .    .    .    
Core Remaining (%)         79   | 100  .    .    .    30   60   60   .    .    98   .    98   96   .    91   .    
Volleys Fired              214  | 17   61   5    .    .    97   32   .    .    .    .    .    .    .    .    2    
  Largest                  2    | 2    2    2    .    .    2    2    .    .    .    .    .    .    .    .    1    
  Hottest                  90   | 40   46   46   .    .    90   85   .    .    .    .    .    .    .    .    52   
Shots Fired                364  | 34   116  10   .    .    156  46   .    .    .    .    .    .    .    .    2    
  Gun                      356  | 34   115  10   .    .    151  46   .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 8    | .    1    .    .    .    5    .    .    .    .    .    .    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  290  | 34   115  10   .    .    104  27   .    .    .    .    .    .    .    .    .    
  Thermal                  66   | .    .    .    .    .    47   19   .    .    .    .    .    .    .    .    .    
  Explosive                8    | .    1    .    .    .    5    .    .    .    .    .    .    .    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | 5    15   4    .    .    16   11   .    .    .    .    .    .    .    .    1    
  Robot Miss Streak        5    | 2    4    5    .    .    4    3    .    .    .    .    .    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    .    .    2    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           284  | 20   79   4    .    .    109  55   .    .    .    .    .    1    .    .    16   
  Core Hits                126  | 5    26   4    .    .    60   20   .    .    .    .    .    1    .    .    10   
  Critical Kills           2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    .    .    4    3    .    .    .    .    .    .    .    .    .    
    Burn                   2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Destroy                2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Sever                  3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Melee Attacks              81   | .    .    .    .    .    .    36   .    .    2    .    .    16   .    .    27   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 41   | .    .    .    .    .    .    35   .    .    2    .    .    4    .    .    .    
  Piercing                 38   | .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    27   
  Sneak Attacks            8    | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6549 | 241  1109 56   .    .    2402 1493 .    .    .    .    .    47   .    .    1201 
  Guns                     3580 | 241  984  56   .    .    1713 586  .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1243 | .    125  .    .    .    689  .    .    .    .    .    .    .    .    .    429  
  Melee                    1726 | .    .    .    .    .    .    907  .    .    .    .    .    47   .    .    772  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2734 | 241  984  56   .    .    1142 311  .    .    .    .    .    .    .    .    .    
  Thermal                  846  | .    .    .    .    .    571  275  .    .    .    .    .    .    .    .    .    
  Explosive                1243 | .    125  .    .    .    689  .    .    .    .    .    .    .    .    .    429  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 954  | .    .    .    .    .    .    907  .    .    .    .    .    47   .    .    .    
  Piercing                 772  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    772  
Highest Corruption         8    | .    .    .    .    .    .    .    .    8    8    .    .    6    .    .    6    
  Average Corruption       5    | .    .    .    .    .    .    .    .    8    6    .    .    4    .    .    4    
  Corruption Purged        5    | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    .    .    .    .    3    .    .    7    .    .    1    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Matter Fused           2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            513  | .    8    .    .    .    17   262  .    .    .    .    .    .    .    .    226  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               56   | .    8    .    .    .    17   .    .    .    .    .    .    .    .    .    31   
  Melee                    457  | .    .    .    .    .    .    262  .    .    .    .    .    .    .    .    195  
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      128  | .    .    .    .    .    35   .    .    .    .    .    .    .    .    .    93   
  Shots                    3    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        318  | .    9    .    .    .    155  7    .    .    .    .    .    318  .    .    .    
  Average Temperature      58   | .    7    .    .    .    35   2    .    .    .    .    .    81   .    .    .    
  Received Heat Transfer   1335 | .    195  .    .    .    603  456  .    .    12   .    .    30   .    .    39   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2008 | .    .    .    .    .    1342 666  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Res DSF Res 
Peak Influence             379  | 20  215 65  .   .   211 255 29  40  165 99  69  300 53  39  379 
  Initial                  93   | .   13  11  .   .   .   93  29  10  28  80  69  30  53  39  10  
  Average                  80   | 8   48  20  .   .   116 110 29  29  117 89  69  79  53  27  121 
Maximum Alert Level        1    | .   1   .   .   .   1   1   .   .   .   .   .   1   .   .   1   
  Low Security (%)         90   | 100 94  100 .   100 94  82  100 100 100 100 100 93  100 100 68  
  Level 1                  9    | .   5   .   .   .   5   17  .   .   .   .   .   6   .   .   31  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   .   .   .   5   4   .   .   .   .   1   1   .   .   5   
  Investigation            3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Extermination            2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Reinforcement            12   | .   .   .   .   .   5   3   .   .   .   .   1   1   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Res DSF Res 
Distress Signals           13   | .   1   .   .   .   7   1   .   .   .   .   .   1   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              166  | .   24  2   .   .   40  37  .   4   3   .   3   20  .   2   31  
  Peak Tracking Total      9    | .   7   1   .   .   5   6   .   6   1   .   3   9   .   2   9   
  Tactical Retreats        29   | .   1   1   .   .   .   10  .   .   1   .   .   5   .   .   11  

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Res DSF Res 
Traps Triggered            10   | .   .   .   .   .   .   1   1   .   1   .   1   2   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -3  -2  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Res DSF Res 
Machines Disabled          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Res DSF Res 
Machines Accessed          51   | .   8   .   1   .   4   19  .   .   6   1   .   7   1   .   4   
  Terminals                37   | .   6   .   .   .   4   12  .   .   5   1   .   5   1   .   3   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
Total Hacks                147  | .   34  .   1   .   13  51  .   .   15  1   .   18  1   .   13  
  Successful               82   | .   15  .   1   .   5   31  .   .   8   1   .   12  1   .   8   
  Failed                   65   | .   19  .   .   .   8   20  .   .   7   .   .   6   .   .   5   
    Catastrophic           11   | .   1   .   .   .   3   4   .   .   3   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   102  | .   26  .   1   .   11  31  .   .   10  .   .   12  .   .   11  
  Terminals                122  | .   29  .   .   .   13  40  .   .   12  1   .   14  1   .   12  
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   2   .   .   .   .   4   .   .   .   .   .   3   .   .   .   
  Recycling Units          7    | .   3   .   .   .   .   .   .   .   3   .   .   .   .   .   1   
  Scanalyzers              4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
Terminal Hacks             35   | .   6   .   1   .   4   12  .   .   2   1   .   5   1   .   3   
  Record                   3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   
  Robot Analysis           3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open DSF                 4    | .   .   .   .   .   .   1   .   .   .   1   .   1   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           6    | .   1   .   .   .   1   1   .   .   1   .   .   1   .   .   1   
  Alert Level              4    | .   .   .   .   .   1   2   .   .   .   .   .   1   .   .   .   
  Unreport Threat          5    | .   1   .   .   .   1   2   .   .   .   .   .   1   .   .   .   
  Locate Traps             3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Patrol Status            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   2   .   .   .   .   4   .   .   .   .   .   2   .   .   .   
  Scan Component           4    | .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Repair                   4    | .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Report Inventory         3    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         31   | .   6   .   .   .   1   11  .   .   5   .   .   4   .   .   4   
  Terminals                31   | .   6   .   .   .   1   11  .   .   5   .   .   4   .   .   4   
    Assimilate             5    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   2   
    Botnet                 26   | .   6   .   .   .   1   9   .   .   4   .   .   4   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   1   
  Used                     3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   8   .   .   .   3   14  .   .   6   .   .   5   1   .   3   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Time                     133  | .   26  .   .   .   .   88  .   .   .   .   .   19  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -3  -2  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Res DSF Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -3  -2  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Res DSF Res 
Total Allies               2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   10  .   .   10  .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   10  .   .   10  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Res DSF Res 
Robot Analysis Total       3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -4   -3   -3   -2   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  DSF  Fac  Res  DSF  Res  
Turns Passed               7432 | 220  1389 724  503  206  1146 1777 14   27   267  54   37   458  5    51   554  
Spaces Moved               9617 | 100  971  512  380  130  523  2877 42   98   768  185  70   1334 19   177  1431 
  Core                     19   | 5    .    .    .    .    4    .    .    .    .    .    .    .    .    .    10   
  Treads                   243  | 95   54   .    .    .    .    94   .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2476 | .    917  512  380  130  519  18   .    .    .    .    .    .    .    .    .    
  Hover                    5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Flight                   6874 | .    .    .    .    .    .    2765 42   98   768  185  70   1334 19   177  1416 
  Fastest Speed            20   | 50   95   125  110  155  95   24   24   24   27   27   27   22   23   20   21   
  Average Speed            58   | 154  119  125  130  155  157  38   26   25   27   27   27   24   23   22   26   
  Slowest Speed            800  | 160  160  125  155  155  800  312  27   27   27   27   27   27   23   26   200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            52   | .    .    .    .    .    .    36   .    .    7    .    .    4    .    .    5    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 6    94   92   70   43   48   58   2    70   17   4    61   29   1    91   32   
  Regions Visited          15
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    .    .    1    1    .    .    1    1    .    1    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 33   | .    .    .    .    .    .    13   .    .    2    .    .    13   .    .    5    
Terrain Destroyed          114  | .    10   .    .    .    32   13   .    .    2    .    .    13   .    .    44   
  Melee                    33   | .    .    .    .    .    .    13   .    .    2    .    .    13   .    .    5    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      81   | .    10   .    .    .    32   .    .    .    .    .    .    .    .    .    39   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -4   -3   -3   -2   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  DSF  Fac  Res  DSF  Res  
Total                      10905 | 129  1095 589  387  135  698  3438 44   99   817  188  87   1440 18   186  1555 
  Wait                     664   | .    31   56   .    4    25   414  .    .    30   .    .    64   .    .    40   
  Move                     9500  | 99   970  511  379  129  522  2804 42   97   753  184  69   1325 18   176  1422 
  Hop                      51    | .    .    .    .    .    .    36   .    .    7    .    .    4    .    .    4    
  Pick Up                  75    | 6    15   5    .    1    19   20   .    .    2    1    .    3    .    2    1    
  Fast Attach              62    | 6    .    .    3    .    5    13   .    1    .    .    .    14   .    3    17   
  Attach                   35    | 1    .    .    .    .    11   16   1    .    .    2    .    .    .    2    2    
  Detach                   18    | .    .    .    .    .    .    12   .    .    .    1    .    1    .    .    4    
  Swap                     53    | .    8    .    1    .    14   17   1    .    3    .    .    3    .    1    5    
  Drop                     90    | .    10   5    4    1    5    38   .    1    2    .    .    10   .    2    12   
  Fire                     214   | 17   61   5    .    .    97   32   .    .    .    .    .    .    .    .    2    
  Melee                    81    | .    .    .    .    .    .    36   .    .    2    .    .    16   .    .    27   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            55    | .    .    .    .    .    .    .    .    .    18   .    18   .    .    .    19   
  Rewire                   6     | .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-7/Factory (discovered 6 exits: *Fac x4 / Low x2)
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory
-5/DSF
-4/Factory
-3/Research
-3/DSF
-2/Research (discovered 1 exit: *Tes)

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 14)
  221 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  340 | -10/Materials | Discovered new exit (range 16)
  534 | -10/Materials | Discovered new exit (range 14)
  569 | -10/Materials | Core integrity fell below 50%
  678 | -10/Materials | Repaired Grenade Launcher
  803 | -10/Materials | Discovered new exit (range 13)
 1075 | -10/Materials | Discovered new exit (range 5)
 1512 | -10/Materials | Discovered new exit (range 10)
 1610 | -10/Materials | Entered Mines
 1611 | -10/Mines     | Assembled infested the area
 1678 | -10/Mines     | Found a hidden stash of uninstalled traps
 1903 | -10/Mines     | Discovered new exit (range 11)
 1945 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2050 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2067 | -10/Mines     | Learned 8 Materials zone layouts
 2311 | -10/Mines     | Discovered new exit (range 5)
 2329 | -10/Mines     | Discovered new exit (range 5)
 2334 | -10/Mines     | Entered Exiles
 2366 | -10/Exiles    | Met 8R-AWN
 2386 | -10/Exiles    | Met EX-HEX
 2421 | -10/Exiles    | Met EX-BIN
 2438 | -10/Exiles    | Aligned with FarCom system
 2439 | -10/Exiles    | Given EX-Vault access code
 2478 | -10/Exiles    | Opened EX-Vault
 2493 | -10/Exiles    | Found Gui. Plasma Cannon
 2525 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2568 | -10/Exiles    | Met EX-DEC
 2610 | -10/Exiles    | Discovered new exit (range 15)
 2837 | -10/Exiles    | Entered Mines
 2847 | -9/Mines      | Met a Derelict bent on vengeance
 2940 | -9/Mines      | Learned Materials trap positions
 2947 | -9/Mines      | Discovered new exit (range 9)
 3043 | -9/Mines      | Entered Materials
 3043 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 3044 | -8/Materials  | Identified exit to Factory
 3044 | -8/Materials  | Identified exit to Storage
 3045 | -8/Materials  | Loaded intel: 16 trap records
 3124 | -8/Materials  | Build established: Skirmisher
 3380 | -8/Materials  | Lost 9 parts (1p3n4u1w)
 3696 | -8/Materials  | Build established: Scavenger-Mutant
 4189 | -8/Materials  | Entered Factory
 4189 | -7/Factory    | Evolved 2 slots: Propulsion x2
 4298 | -7/Factory    | Lost 3 parts (1p1n1w)
 4860 | -7/Factory    | Build established: Scavenger-Scout
 4861 | -7/Factory    | Discovered new exit (range 5)
 4863 | -7/Factory    | Identified exit to Factory
 5092 | -7/Factory    | Crushed by falling debris
 5218 | -7/Factory    | Discovered exit to Factory (range 7)
 5222 | -7/Factory    | Build established: Scout
 5439 | -7/Factory    | Discovered exit to Factory (range 13)
 5450 | -7/Factory    | Identified exit to Lower Caves
 5504 | -7/Factory    | Repaired Adv. Heat Sink
 5632 | -7/Factory    | Repaired Cesium-ion Thruster
 5966 | -7/Factory    | Entered another Factory area
 5966 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5980 | -6/Factory    | Sucked down chute
 5980 | -6/Factory    | Entered Waste
 5986 | -6/Waste      | Spotted C-40 Crusher
 5988 | -6/Waste      | Spotted C-40 Crusher
 5988 | -6/Waste      | Spotted C-40 Crusher
 5991 | -6/Waste      | Spotted C-40 Crusher
 5994 | -6/Waste      | Discovered new exit (range 15)
 5995 | -6/Waste      | EMP discharged
 5998 | -6/Waste      | Spotted C-40 Crusher
 6007 | -6/Waste      | Identified exit to Factory
 6007 | -6/Waste      | Entered Factory
 6051 | -6/Factory    | Discovered new exit (range 9)
 6103 | -6/Factory    | Discovered new exit (range 16)
 6136 | -6/Factory    | Identified exit to Factory
 6274 | -6/Factory    | Entered another Factory area
 6274 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 6287 | -5/Factory    | Identified exit to DSF
 6328 | -5/Factory    | Entered DSF
 6344 | -5/DSF        | Additional patrols routed to DSF
 6361 | -5/DSF        | Discovered new exit (range 16)
 6365 | -5/DSF        | Identified exit to Factory
 6365 | -5/DSF        | Entered Factory
 6365 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6534 | -4/Factory    | Repaired Cesium-ion Thruster
 6788 | -4/Factory    | Spotted B-86 Titan
 6802 | -4/Factory    | Discovered new exit (range 15)
 6819 | -4/Factory    | Identified exit to Research
 6823 | -4/Factory    | Entered Research
 6823 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 6827 | -3/Research   | Identified exit to DSF
 6828 | -3/Research   | Entered DSF
 6849 | -3/DSF        | Additional patrols routed to DSF
 6861 | -3/DSF        | Build established: Hacker-Sprinter
 6875 | -3/DSF        | Discovered new exit (range 16)
 6879 | -3/DSF        | Identified exit to Research
 6879 | -3/DSF        | Entered Research
 6879 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 6934 | -2/Research   | Found Prototype Processor
 6934 | -2/Research   | Identified Exp. Core Analyzer
 7047 | -2/Research   | Discovered new exit (range 12)
 7079 | -2/Research   | Found Fusion Bomb Launcher
 7226 | -2/Research   | Identified exit to Testing
 7316 | -2/Research   | Lost 9 parts (1p5n2u1w)
 7407 | -2/Research   | Core integrity fell below 50%
 7418 | -2/Research   | Core integrity fell below 20%
 7433 | -2/Research   | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
07412_ Penetrated by Slug. <x6>
07417_ Hacking Suite destroyed.
07418_ P-80 Master resets P-80 Master, system
  corruption cleaned.
07419_ Penetrated by Slug.
07419_ Slug penetrates Wall.
07421_ Acquired Imp. Antigrav System.
07421_ Penetrated by Slug.
07422_ System corrupted: Matter fused (-5).
07423_ Slug penetrates Wall. <x2>
07423_ Acquired Mic. Antimatter Reactor.
07424_ P-80 Master resets P-80 Master, system
  corruption cleaned.
07426_ Slug penetrates Wall.
07426_ Imp. Antigrav System destroyed.
07428_ Slug penetrates Wall.
07429_ Penetrated by Slug.
07429_ Mic. Antimatter Reactor destroyed.
07429_ Penetrated by Slug.
07429_ Lance destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          45
Energy Capacity            560
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               2
Jamming Range              12
Corruption Containment     12
Armor Coverage             225
Propulsion Shielding       66
Evasion (%)                75
Melee Accuracy             8
Recoil Reduction           3
Offensive Hacking          32
Defensive Hacking          12

 Item Schematics 
-----------------
 Lgt. Nuclear Core | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InertialBurstBeamcaster
  Manual?         0
Play Time         01:33:35
  Cumulative      85.0 hours
  Start           2024.11.29 @ 12:16:39
  End             2024.11.29 @ 14:21:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          105
  Rogue           61
  Adventurer      44
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          49
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d68ca649-a1ae-43c5-a7fb-927f38310d38