Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.17 @ 17:52:31 Player: Dami Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (81) 405 Value Destroyed (2542) 2542 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 5647 Bonus ------- High Alert Combat Kills 400 Cogmind --------- Core Integrity 607/700 Matter 117/300 Energy 221/300 System Corruption 0% Temperature Critical (531) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Medium Storage Unit Medium Armor Plating > --- WEAPON (4) ------- Gatling Laser Ion Cannon Assault Cannon > --- INVENTORY (10) --- Light Nuclear Core Improved Sensor Array Improved Signal Interpreter Heavy EM Shotgun Faulty Advanced Beam Rifle Particle Cannon Assault Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Light Armored Exoskeleton > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Medium Armor Plating > --- WEAPON ----------- Beam Rifle Gatling Laser Ion Cannon Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Sensor Array Improved Signal Interpreter Medium Armor Plating Heavy EM Shotgun Advanced Beam Rifle Particle Cannon Assault Cannon Improved Datajack [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Medium Armor Plating Weapon Assault Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 1 | . . . 1 . Weapon 2 | . . . 1 1 Parts Attached 65 | 7 6 19 25 8 Power 6 | 1 . 3 1 1 Engine 4 | 1 . 3 . . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 24 | 3 3 7 7 4 Treads 3 | 2 1 . . . Leg 20 | . 2 7 7 4 Wheel 1 | 1 . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 2 2 6 1 Device 3 | . 1 . 2 . Storage 3 | 1 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 6 | . . 2 3 1 Artifact . | . . . . . Weapon 23 | 2 1 7 11 2 Energy Gun 7 | . . 3 3 1 Energy Cannon 3 | . . . 3 . Ballistic Gun 3 | 2 1 . . . Ballistic Cannon 7 | . . 4 2 1 Launcher 3 | . . . 3 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . . 3 3 2 Power 1 | . . 1 . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 . 1 Weapon 3 | . . . 2 1 Highest Loss Streak 2 | . . 2 1 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 98 93 97 97 Engine 7 | . 14 10 1 . Core 3 | . . . 7 15 Treads 6 | . 27 . . . Leg 27 | . . 39 34 27 Device 5 | . . 6 8 7 Storage 13 | . 27 11 9 7 Protection 4 | . . 3 8 7 Energy Gun 5 | . . 7 6 7 Energy Cannon 1 | . . . 4 7 Ballistic Gun 8 | . 27 4 . . Ballistic Cannon 9 | . . 9 15 14 Peak Build Rating 36 | 6 8 13 28 36 Average Rating 15 | 5 6 10 24 33 On Entrance 10 | . 6 7 13 27 Naked Turns . | . . . . . Heaviest Build 49 | 14 24 25 41 49 Greatest Support 50 | 40 40 40 50 50 Greatest Overweight (x) 7 | 2 7 . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 Most Carried 10 | 5 10 10 10 10 Average Carried 8 | 2 8 8 9 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 4 6 8 10 8 Class Distribution -------------------- 35% | Scavenger-Tank 32% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1912 | 223 65 691 860 73 Remotely . | . . . . . Salvage Created 2402 | . 96 789 1386 131 Parts 171 | . 12 58 93 8 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 60 | . 3 24 30 3 Guns 14 | . 3 8 2 1 Cannons 38 | . . 16 21 1 AOE 8 | . . . 7 1 Classes Destroyed 8 | . 2 4 2 . Worker 8 | . . 2 6 . Builder 3 | . . . 2 1 Recycler 1 | . . 1 . . Operator 1 | . . . 1 . Watcher 8 | . 2 2 4 . Swarmer 11 | . 3 5 3 . Grunt 38 | . . 13 23 2 Sentry 11 | . . 6 4 1 Best Kill Streak 9 | . 4 9 7 3 Combat Bots Only 9 | . 3 9 6 2 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging . | . . . . . Exploded 1 | . . . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 320 | . 17 157 127 19 Missed 98 | . 5 47 39 7 Damage Taken 3166 | . 103 1243 1419 401 Core 625 | . 35 276 221 93 Absorbed by Shields . | . . . . . Redirected to Shielding 48 | . . 3 45 . Regen/Repaired (Parts) 176 | . . . 176 . Core Remaining (%) 69 | 100 86 31 59 . Volleys Fired 157 | . 13 69 69 6 Largest 4 | . 2 2 3 4 Hottest 240 | . 40 109 160 240 Shots Fired 382 | . 26 138 195 23 Gun 145 | . 26 77 31 11 Cannon 226 | . . 61 153 12 Launcher 11 | . . . 11 . Special . | . . . . . Kinetic 264 | . 26 108 123 7 Thermal 86 | . . 30 40 16 Explosive 11 | . . . 11 . Electromagnetic 21 | . . . 21 . Robot Hit Streak 18 | . 2 18 13 5 Robot Miss Streak 7 | . 3 7 4 4 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 222 | . 10 96 102 14 Core Hits 139 | . 5 56 70 8 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 11 | . . 4 7 . Burn 2 | . . . 2 . Destroy 1 | . . 1 . . Blast 8 | . . 3 5 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5346 | . 165 1683 3089 409 Guns 1301 | . 160 749 288 104 Cannons 3125 | . . 893 2093 139 Explosions 827 | . . . 661 166 Melee . | . . . . . Ramming 93 | . 5 41 47 . Kinetic 2872 | . 160 1281 1361 70 Thermal 1008 | . . 361 474 173 Explosive 827 | . . . 661 166 Electromagnetic 546 | . . . 546 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 121 | . . 20 29 72 Projectiles 49 | . . 20 29 . Explosions 72 | . . . . 72 Melee . | . . . . . Knockbacks 20 | . . 6 13 1 Impact 1 | . . 1 . . Kinetic 19 | . . 5 13 1 Secondary . | . . . . . Self-Inflicted Damage 303 | . . . 78 225 Shots 5 | . . . 3 2 Rammed 3 | 2 1 . . . Targets Rammed 20 | 2 1 6 11 . Kicked 17 | . . 6 11 . Crushed . | . . . . . Highest Temperature 569 | . . 340 297 569 Average Temperature 113 | . . 117 91 310 Received Heat Transfer 1254 | . . 420 720 114 Effects 14 | . . 2 1 11 Shutdowns 2 | . . . . 2 Energy Bleed 2 | . . 1 1 . Interference 7 | . . 1 . 6 Matter Decay 2 | . . . . 2 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 3 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 2155 | . . 637 1147 371 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 939 | . 114 455 939 543 Initial 427 | . . . 144 427 Average 283 | . 40 142 589 445 Maximum Alert Level 3 | . . 2 3 2 Low Security (%) 54 | 100 100 83 3 . Level 1 8 | . . 7 16 . Level 2 26 | . . 9 47 100 Level 3 10 | . . . 32 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 1 3 5 . Investigation 2 | . . 2 . . Extermination . | . . . . . Reinforcement 6 | . 1 1 4 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 2 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . . 1 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 90 | . 6 35 45 4 Peak Tracking Total 12 | . 3 12 5 3 Tactical Retreats 9 | . . 2 7 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 8 | . . 1 5 2 Max in Single Turn 2 | . . 1 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . 4 3 4 . Terminals 7 | . 3 2 2 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 3 | . 1 1 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 30 | . 13 8 9 . Successful 19 | . 8 4 7 . Failed 11 | . 5 4 2 . Catastrophic 2 | . . 2 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 16 | . 8 5 3 . Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units 10 | . 5 3 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 5 2 2 . Record 3 | . 3 . . . Alert Level 2 | . 1 1 . . Locate Traps 1 | . . 1 . . Maintenance Status 1 | . 1 . . . Recall Investigation 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks 6 | . 3 2 1 . Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Report Inventory 1 | . . 1 . . Retrieve Matter 1 | . . . 1 . Retrieve Components 2 | . 1 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 6 | . 3 3 . . Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 70 | . . . 70 . Parts Recycled 1 | . 1 . . . Recycled Matter 146 | . 146 . . . Retrieved Matter 208 | . . . 208 . Retrieved Components 5 | . . 5 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3611 | 94 802 1265 1160 290 Spaces Moved 2090 | 52 418 779 649 192 Core 10 | 8 2 . . . Treads 454 | 44 410 . . . Legs 1626 | . 6 779 649 192 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 130 | 146 161 120 124 121 Slowest Speed 400 | 160 400 120 190 126 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 50 45 36 3 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 91 | . . 3 73 15 Melee . | . . . . . Projectile 34 | . . 3 30 1 AOE 57 | . . . 43 14 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2644 | 66 521 974 847 236 Wait 212 | . 74 65 58 15 Move 2086 | 51 417 778 648 192 Hop . | . . . . . Pick Up 56 | 5 7 19 18 7 Fast Attach 18 | 6 1 5 6 . Attach 26 | 1 5 8 6 6 Detach 3 | . 2 . 1 . Swap 21 | . . 6 13 2 Drop 45 | 1 1 18 17 8 Fire 157 | . 13 69 69 6 Melee . | . . . . . Ram . | . . . . . Kick 17 | . . 6 11 . Crush 3 | 2 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 838 | -10/Materials | Discovered new exit (range 3) 897 | -10/Materials | Entered another Materials area 897 | -9/Materials | Evolved 2 slots: Propulsion x2 1324 | -9/Materials | Discovered new exit (range 16) 1475 | -9/Materials | Build established: Scavenger-Mutant 1876 | -9/Materials | Discovered new exit (range 5) 1949 | -9/Materials | Core integrity fell below 50% 2004 | -9/Materials | Destroyed 9 combat bots 2162 | -9/Materials | Entered another Materials area 2162 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2787 | -8/Materials | Build established: Scavenger-Tank 2818 | -8/Materials | Repaired Carbon-fiber Leg? 2885 | -8/Materials | Repaired Med. Armor Plating 3105 | -8/Materials | Garrison activated, responded to threat 3295 | -8/Materials | Discovered new exit (range 12) 3322 | -8/Materials | Entered Factory 3322 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3612 | -7/Factory | Self-destructed Last Messages --------------- Overheating: System interference. Beam Rifle temporarily disabled. Gatling Laser temporarily disabled. Acquired 3 matter. Lgt. Armored Exoskeleton broken. Overheating: Short circuit. Nuclear Reactor explodes. Overheating: Matter decay (-29). Beam Rifle destroyed. Destroyed Beam Rifle. Med. Armor Plating destroyed. Destroyed Med. Armor Plating. Destroyed Lgt. Nuclear Core. G-47 Trooper destroyed. Nuclear Reactor explodes. Destroyed Wheel. U-05 Engineer destroyed. K-01 Serf collects debris. Dropped Broken Lgt. Armored Exoskeleton. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? +????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????###?????# #????????????????? | | ?????????????????? ????# #????????????????? | | ???????????????????!! ????# #????????????????? | | ???????????????????! ????# #????????????????? | | ???????????????????? ???# #????????????????? | | ???????????????????? ???# #????????????????? | | ????????????????????? #### #????????????????? | | ?????????????######### # #????????????????? | | ?????????????# #????????????????? | | ?????????????# != #????????????????? | | ?????????????# !!= = ##########???????? | | ?????????????# !!== [ #! #???????? | | ?????????????# !=== # =* #???????? | | ?????????????# @ # #???????? | | ?????????????# """ # #???????? | | ?????????????# """! # ! #???????? | | ?????????????# """ # ! #???????? | | ?????????????# [ # ######### | | ?????????????# k # + | | ?????????????# # + ######### | | ?????????????## ########### ##########?????### | | ??????????????###?????????# #?????????????# | | ??????????????????????????# #?????????????# | | ??????????????????????????# #?????????????# "" | | ??????????????????????????# #?????????????# "" | | ??????????????????????????# #?????????????# "" | | ??????????????????????????+ #?????????????# | | ??????????????????????????# #?????????????# | | ??????????????????????????# #?????????????# | | ??????????????????????????# #????############# | | ??????????????????????????# ??? | | ??????????????????????????# ??? | | ??????????????????????????# ??? | | ??????????????????????????# ??? | | ??????????????????????????? ??? | | ?????????????????????????????????????+############ | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Dynamic Key Novice Programmer Troublemaker Challenges ------------ None Game ------ Seed SingularityTransportBasin Manual? 0 Play Time 00:40:35 Cumulative 3.6 hours Start 2025.01.14 @ 16:55:10 End 2025.01.17 @ 17:52:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 13461099-1033-4e7b-bd74-7d81aa9f4eaf