Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.06 @ 21:10:24 Player: Minty Result: Destroyed self with Improved Deuterium Engine chain reaction Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (1385) 1385 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (823) 823 TOTAL SCORE: 4158 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 349 Met Imprinter 300 Was Imprinted 300 Friendly Fire -172 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 86/280 System Corruption 1% Temperature Cool (15) Movement Core (900) Ox17 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Experimental Signal Interpreter Advanced Target Analyzer > --- WEAPON (2) ------- EMP Blaster > --- INVENTORY (20) --- Wheel Small Storage Unit Huge Storage Unit High-capacity Matter Pod (200) Experimental Sensor Array Experimental Terrain Scan Processor Target Analyzer ECM Suite Insulated Plating Insulated Plating Experimental Hacking Suite Field Recycling Unit (0) Bomb Factory No. 2 EMP Blaster EMP Blaster Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Experimental Signal Interpreter > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY -------- Wheel Small Storage Unit Huge Storage Unit High-capacity Matter Pod Experimental Terrain Scan Processor Target Analyzer Advanced Target Analyzer ECM Suite Insulated Plating Insulated Plating Experimental Hacking Suite Field Recycling Unit Bomb Factory No. 2 Heavy EM Pulse Gun Heavy EM Pulse Gun EMP Blaster EMP Blaster EMP Blaster Rocket Launcher [Rating: 37] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Protection Insulated Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 56 | . 11 31 6 3 5 Power 5 | . 1 4 . . . Engine 5 | . 1 4 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | . 3 8 . . 1 Treads 11 | . 2 8 . . 1 Leg 1 | . 1 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | . 2 5 1 3 1 Device 1 | . . . . 1 . Storage 1 | . 1 . . . . Processor 7 | . 1 2 1 2 1 Hackware . | . . . . . . Protection 3 | . . 3 . . . Artifact . | . . . . . . Weapon 27 | . 5 14 5 . 3 Energy Gun 12 | . 1 5 4 . 2 Energy Cannon . | . . . . . . Ballistic Gun 2 | . 1 1 . . . Ballistic Cannon 5 | . 1 4 . . . Launcher 7 | . 2 3 1 . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 2 . 3 . Parts Lost 13 | . 1 6 . . 6 Power 2 | . . 2 . . . Propulsion 5 | . . 2 . . 3 Utility 2 | . 1 1 . . . Weapon 4 | . . 1 . . 3 Highest Loss Streak 5 | . 1 3 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 90 94 98 100 98 Engine 11 | . 14 10 11 11 11 Treads 30 | . 18 31 33 33 32 Leg 1 | . 9 . . . . Device 3 | . . . . 10 . Storage 11 | . 14 11 11 11 11 Processor 10 | . 5 6 20 11 21 Protection 4 | . . 14 . . . Energy Gun 14 | . 3 4 21 22 20 Ballistic Cannon 3 | . 2 11 . . . Launcher 3 | . 17 2 . . . Peak Build Rating 37 | . 7 23 23 37 37 Average Rating 24 | . 6 17 22 36 34 On Entrance 16 | 6 6 7 20 23 37 Naked Turns . | . . . . . . Heaviest Build 58 | 12 51 58 55 55 55 Greatest Support 69 | 20 40 69 69 69 69 Greatest Overweight (x) 1 | . 1 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | . 20 20 20 20 20 Average Capacity 19 | . 13 20 20 20 20 Most Carried 20 | . 15 20 20 20 20 Average Carried 18 | . 9 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 15 20 20 20 17 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1782 | 200 200 907 340 71 64 Remotely . | . . . . . . Salvage Created 1524 | . 425 845 167 . 87 Parts 119 | . 32 74 11 . 2 Haulers Intercepted 6 | . 2 4 . . . Recyclers Shooed 3 | . 2 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . . 7 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 38 | . 10 24 3 . 1 Guns 7 | . 3 2 2 . . Cannons 14 | . . 14 . . . AOE 17 | . 7 8 1 . 1 Classes Destroyed 13 | . 9 2 . . 2 Worker 9 | . 4 4 1 . . Builder 5 | . 1 4 . . . Tunneler 3 | . 1 1 1 . . Hauler 6 | . 2 4 . . . Recycler 2 | . 1 1 . . . Operator 1 | . 1 . . . . Drone 1 | . . . . . 1 Watcher 5 | . 2 3 . . . Swarmer 13 | . 3 10 . . . Grunt 20 | . 7 10 3 . . Brawler 1 | . . 1 . . . Sentry 3 | . . 3 . . . Mutant 1 | . . . . . 1 Best Kill Streak 11 | . 5 11 2 . 1 Combat Bots Only 6 | . 3 6 2 . 1 Max Kills in Single Turn 3 | . 2 3 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 2 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 248 | . 29 177 8 . 34 Missed 66 | . 3 49 1 . 13 Damage Taken 2818 | . 376 1507 98 . 837 Core 490 | . 60 180 11 . 239 Absorbed by Shields . | . . . . . . Redirected to Shielding 51 | . . 51 . . . Regen/Repaired (Parts) 120 | . . . . 120 . Core Remaining (%) 88 | 100 76 . . . . Volleys Fired 148 | . 25 101 5 . 17 Largest 2 | . 2 2 2 . 2 Hottest 90 | . 60 90 90 . 90 Shots Fired 254 | . 47 169 9 . 29 Gun 88 | . 22 36 8 . 22 Cannon 119 | . 8 111 . . . Launcher 47 | . 17 22 1 . 7 Special . | . . . . . . Kinetic 134 | . 23 111 . . . Thermal 7 | . 7 . . . . Explosive 36 | . 17 19 . . . Electromagnetic 77 | . . 39 9 . 29 Robot Hit Streak 12 | . 5 12 5 . 6 Robot Miss Streak 8 | . 3 8 2 . 8 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 132 | . 30 82 6 . 14 Core Hits 106 | . 35 52 8 . 11 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . 6 . . 1 Blast 3 | . . 3 . . . Corrupt 4 | . . 3 . . 1 Melee Attacks 2 | . . 2 . . . Impact 2 | . . 2 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4027 | . 1176 2313 173 . 365 Guns 641 | . 133 242 112 . 154 Cannons 1199 | . 103 1096 . . . Explosions 2066 | . 935 883 37 . 211 Melee . | . . . . . . Ramming 121 | . 5 92 24 . . Kinetic 1268 | . 172 1096 . . . Thermal 286 | . 138 148 . . . Explosive 1549 | . 861 688 . . . Electromagnetic 803 | . . 289 149 . 365 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 2 2 1 Average Corruption 1 | . . 1 2 2 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . 5 4 1 . Message Errors 1 | . . 1 . . . Matter Fused 4 | . . 1 2 1 . Heat Flow Errors 2 | . . 2 . . . Energy Discharges 1 | . . 1 . . . Data Loss (minor) 1 | . . . 1 . . Data Loss (major) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 95 | . 20 39 . . 36 Projectiles 15 | . . 15 . . . Explosions 80 | . 20 24 . . 36 Melee . | . . . . . . Knockbacks 15 | . 3 11 1 . . Impact 1 | . . . 1 . . Kinetic 13 | . 3 10 . . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 319 | . 82 105 . . 132 Shots 14 | . 4 5 . . 5 Rammed 23 | . 1 19 3 . . Targets Rammed 24 | . 1 19 4 . . Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 528 | . 88 528 48 . 72 Average Temperature 81 | . 25 101 19 . 23 Received Heat Transfer 747 | . 168 444 48 . 87 Effects 10 | . . 10 . . . Shutdowns 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Interference 3 | . . 3 . . . Matter Decay 1 | . . 1 . . . Damage (major) 4 | . . 4 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 1 . . 1 Impact Corruptions 1 | . . 1 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 400 | . 250 150 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 2 . . 1 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 555 | . 384 555 299 . . Initial 216 | . . 146 216 . . Average 278 | . 244 327 195 . . Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 30 | . 45 22 33 . . Level 1 56 | . 54 52 66 . . Level 2 13 | . . 24 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 2 . . 1 Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 2 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 16 36 5 . 12 Peak Tracking Total 6 | . 4 6 2 . 6 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . . 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 10 | . 4 6 . . . Max in Single Turn 4 | . 4 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged 1 | . 1 . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 9 | . 6 3 . . . Terminals 6 | . 5 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 31 | . 25 6 . . . Successful 16 | . 14 2 . . . Failed 15 | . 11 4 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 16 | . 16 . . . . Terminals 24 | . 22 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 7 | . 3 4 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 5 . . . . Terminal Index 1 | . 1 . . . . Alert Level 3 | . 3 . . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 2 2 . . . Report Inventory 2 | . 1 1 . . . Retrieve Components 2 | . 1 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 7 . . . . Terminals 7 | . 7 . . . . Botnet 1 | . 1 . . . . Operators 1 | . 1 . . . . Skim 4 | . 4 . . . . Sabotage 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 7 | . 5 2 . . . Full Trace Events 3 | . 1 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 7 | . 5 2 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 7 | . . . 3 4 . Largest Group 7 | . . . 3 7 7 Highest-Rated Group 188 | . . . 40 188 188 Highest-Rated Ally 38 | . . . 16 38 38 Total Orders . | . . . . . . Ally Attacks 68 | . . . 18 . 50 Total Damage 1463 | . . . 157 . 1306 Kills 11 | . . . 1 . 10 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 3 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4957 | . 702 1483 600 1816 356 Spaces Moved 2648 | 1 345 650 347 1117 188 Core . | . . . . . . Treads 2495 | . 193 650 347 1117 188 Legs 153 | 1 152 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 Average Speed 163 | 120 173 168 160 160 160 Slowest Speed 240 | 120 240 240 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 52 | 2 64 50 82 88 29 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . 3 1 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 5 | . . . 1 4 . Spaces Dug 2 | . . 2 . . . Terrain Destroyed 163 | . 98 63 . . 2 Melee 2 | . . 2 . . . Projectile 2 | . . 2 . . . AOE 159 | . 98 59 . . 2 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2998 | . 406 851 378 1148 215 Wait 46 | . . 9 16 18 3 Move 2643 | . 344 649 346 1116 188 Hop . | . . . . . . Pick Up 39 | . 14 20 1 4 . Fast Attach 16 | . 4 9 . 2 1 Attach 11 | . 2 4 1 1 3 Detach 6 | . 1 2 . 3 . Swap 29 | . 5 18 5 . 1 Drop 33 | . 10 18 . 4 1 Fire 148 | . 25 101 5 . 17 Melee 2 | . . 2 . . . Ram . | . . . . . . Kick . | . . . . . . Crush 24 | . 1 19 4 . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 45 | -10/Materials | Discovered new exit (range 10) 310 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 14) 618 | -10/Materials | Discovered new exit (range 10) 703 | -10/Materials | Entered another Materials area 703 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1448 | -9/Materials | Discovered new exit (range 10) 1450 | -9/Materials | Lost 3 parts (1p1n1u) 2186 | -9/Materials | Entered Mines 2188 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2258 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2262 | -9/Mines | Found Prototype Device 2308 | -9/Mines | Learned location of Zion (-7) 2308 | -9/Mines | Discovered new exit (range 12) 2311 | -9/Mines | Learned location of Storage (-8) 2444 | -9/Mines | Learned 2 Materials zone layouts 2475 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2578 | -9/Mines | Discovered new exit (range 6) 2764 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2786 | -9/Mines | Entered Zion 2786 | -7/Zion | Accompanied by 3 allies 2801 | -7/Zion | Given A8's code to call for help 2830 | -7/Zion | System corruption cleaned by Quarantine Array 2885 | -7/Zion | Found Prototype Processor 2885 | -7/Zion | Identified Exp. Terrain Scan Processor 2888 | -7/Zion | Found Prototype Processor 2888 | -7/Zion | Identified Exp. Signal Interpreter 2890 | -7/Zion | Identified Exp. Sensor Array 2894 | -7/Zion | Found Prototype Hackware 2909 | -7/Zion | Found Exp. Terrain Scan Processor 3171 | -7/Zion | Found Prototype Device 3255 | -7/Zion | Learned location of Armory (-3) 3461 | -7/Zion | Met Imprinter 3732 | -7/Zion | Imprinted 3735 | -7/Zion | Declared Zion's savior 4040 | -7/Zion | Learned location of 1 exit from Factory 4562 | -7/Zion | Discovered new exit (range 16) 4584 | -7/Zion | Identified exit to Proximity Caves 4602 | -7/Zion | Entered Proximity Caves 4602 | -6/Proximity Caves | Accompanied by 7 allies 4692 | -6/Proximity Caves | Core integrity fell below 50% 4695 | -6/Proximity Caves | P-60 Hacker assimilated allied U4-II6(M) 4709 | -6/Proximity Caves | Spotter reported a threat 4748 | -6/Proximity Caves | Lost 3 allies 4770 | -6/Proximity Caves | Spotter reported a threat 4772 | -6/Proximity Caves | Spotter reported a threat 4923 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4944 | -6/Proximity Caves | Core integrity fell below 20% 4944 | -6/Proximity Caves | Spotter reported a threat 4958 | -6/Proximity Caves | Destroyed self with Improved Deuterium Engine chain reaction Last Messages --------------- 04949_ Corrupted Axe self-destruct mechanism malfunctions. 04949_ Imp. Treads destroyed. 04949_ L-41 Fighter destroyed. 04950_ Acquired 18 matter. 04950_ N-01 Spotter destroyed. 04951_ Acquired 4 matter. 04951_ Corrupted Carbon-fiber Leg fries itself beyond repair. 04951_ Imp. Treads destroyed. 04953_ Acquired 4 matter. 04954_ Penetrated by Slug. 04954_ Salvage Targeting Computer fried. 04954_ P3-2QV(M) destroyed. 04955_ Acquired 4 matter. 04957_ Penetrated by Slug. 04958_ Corrupted Lgt. Treads fries itself beyond repair. 04958_ Corrupted Imp. Deuterium Engine self-destruct mechanism malfunctions. 04958_ Chain reaction triggered in Corrupted Imp. Deuterium Engine. 04958_ Imp. Treads destroyed. 04958_ Destroyed Imp. Treads. 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""" """#????????????????? | | ?????????????# """ """ #???????????????? | | ?????????????# ### ?????????????????? | | ?????????????### ???# ?????????????????? | | ???????????????#????# ### ##?????????????????? | | ????????????????????## #??? ????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 8 Recoil Reduction 3 Salvage Targeting 1 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicCommWartreads Manual? 0 Play Time 00:29:07 Cumulative 920.9 hours Start 2024.09.06 @ 20:26:24 End 2024.09.06 @ 21:10:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1117 Rogue 837 Adventurer 124 Explorer 156 Win Type - Total 39 Types 28/0/8/1/1/0/0/1/0 Lore% 81 Gallery% 90 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94378935-c680-4d41-ac20-6c5fbb05cd04