Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.03 @ 23:54:10 Player: Rockstar Result: Destroyed by B-60 Warrior with Heavy Mace Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (73) 365 Value Destroyed (3106) 3106 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (256) 256 TOTAL SCORE: 9127 Bonus ------- Pacifist 200 High Alert Combat Kills 56 Cogmind --------- Core Integrity 0/1150 Matter 42/300 Energy 160/160 System Corruption 10% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (4) -------- Light Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Core Analyzer > --- WEAPON (2) ------- Heavy Pick > --- INVENTORY (5) ---- Improved Coolant Injector Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine Neutrino Core Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Coolant Injector ECM Suite Improved Hardlight Generator Advanced Shield Generator Improved Dynamic Insulation System Improved Corruption Screen Long-range Tractor Beam Improved Recalibrator > --- WEAPON ----------- Long-range Proton Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Enhanced Gauss Cannon Smartbomb Launcher [Rating: 91] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Medium Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility Improved Light Armor Plating Device Trap Scanner Storage Small Storage Unit Processor Improved Melee Analysis Suite Protection Improved Light Armor Plating Weapon Great Axe Energy Gun Arc Projector Energy Cannon Long-range Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Great Axe Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . . . 2 2 2 Power 3 | . . 1 . . . . . . . . 1 1 Propulsion 2 | . . 1 . . . . . . . . 1 . Utility 7 | . . . . 2 2 . . . . 2 . 1 Weapon . | . . . . . . . . . . . . . Parts Attached 121 | 6 8 3 1 5 23 2 1 . 7 12 33 20 Power 22 | 1 1 . . 1 4 . . . . 1 7 7 Engine 11 | 1 1 . . . 4 . . . . 1 4 . Core 9 | . . . . 1 . . . . . . 3 5 Reactor 2 | . . . . . . . . . . . . 2 Propulsion 30 | 2 4 2 . . 6 . . . 4 2 6 4 Treads 7 | 2 . . . . 1 . . . 2 . 1 1 Leg 9 | . . . . . 3 . . . 2 1 3 . Wheel 1 | . . . . . 1 . . . . . . . Hover 10 | . 4 2 . . 1 . . . . 1 2 . Flight 3 | . . . . . . . . . . . . 3 Utility 42 | 1 2 . . 4 7 2 1 . 2 7 13 3 Device 24 | . 1 . . 2 4 . . . 2 3 10 2 Storage 3 | 1 . . . . 1 . . . . . 1 . Processor 8 | . 1 . . . 2 . . . . 3 1 1 Hackware . | . . . . . . . . . . . . . Protection 7 | . . . . 2 . 2 1 . . 1 1 . Artifact . | . . . . . . . . . . . . . Weapon 27 | 2 1 1 1 . 6 . . . 1 2 7 6 Energy Gun 4 | . 1 . . . 2 . . . . . 1 . Energy Cannon 1 | . . . . . . . . . . . 1 . Ballistic Gun 6 | 2 . . . . . . . . . . . 4 Ballistic Cannon 8 | . . . . . 2 . . . . 2 4 . Launcher 3 | . . . . . 1 . . . 1 . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . 1 1 . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 77 | . . 7 1 . 5 1 1 . 8 4 21 29 Power 16 | . . 2 . . . . . . 2 1 3 8 Propulsion 15 | . . 4 . . 1 . . . 2 . 3 5 Utility 31 | . . . 1 . 3 1 1 . 3 3 10 9 Weapon 15 | . . 1 . . 1 . . . 1 . 5 7 Highest Loss Streak 17 | . . 7 1 . 2 1 1 . 7 3 17 15 To Critical Strikes 3 | . . . . . . . . . . . 1 2 Average Backups 4 | 2 5 4 3 2 4 7 7 8 7 5 2 3 Power . | . 1 . . . . 1 1 1 . 1 . 1 Propulsion . | 1 1 . . . . 2 2 2 2 1 . . Utility 1 | . 1 2 3 1 1 2 2 3 2 . . . Weapon 1 | . 1 . . 1 2 1 1 2 1 2 1 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 22 | . 9 . . . 7 . 1 . . 3 . 2 Power . | . . . . . . . . . . . . . Propulsion 5 | . 3 . . . 1 . 1 . . . . . Utility 13 | . 6 . . . 5 . . . . . . 2 Weapon 4 | . . . . . 1 . . . . 3 . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 97 89 41 51 86 96 98 100 90 85 69 62 Engine 9 | . 14 19 . . 7 15 15 15 12 11 11 2 Core 2 | . . . . 3 4 . . . . . 1 4 Treads 2 | . 16 . . . 1 . . . . . 3 6 Leg 8 | . . . . . 1 23 23 23 21 10 5 3 Wheel 1 | . . . . . 6 . . . . . . . Hover 3 | . 10 27 . . 2 . . . . 3 3 . Device 20 | . 11 11 8 11 25 17 15 15 9 19 23 27 Storage 3 | . 10 . . . 1 7 7 7 7 6 1 . Processor 8 | . 3 11 11 9 9 11 7 7 7 13 6 4 Protection 5 | . . . . 9 7 8 14 15 13 5 1 . Energy Gun 1 | . 2 9 . . 5 . . . . . . . Ballistic Gun 2 | . 25 8 11 9 2 . . . . . . 1 Ballistic Cannon 2 | . . . . . 1 3 . . . 8 3 1 Launcher 1 | . . . . . . . 5 7 6 1 2 . Impact Weapon 1 | . . 3 11 9 1 . . . . . . . Slashing Weapon 2 | . . . . . 2 6 7 7 7 1 . . Peak Build Rating 91 | 6 7 10 8 14 47 44 44 44 44 58 88 91 Average Rating 44 | 4 6 8 6 10 38 41 43 44 39 51 66 65 On Entrance 29 | . 6 7 5 6 14 42 40 44 44 35 56 84 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 78 | 13 15 15 6 14 44 47 50 50 50 54 75 78 Greatest Support 57 | 40 40 18 3 3 45 45 45 45 45 45 40 57 Greatest Overweight (x) 4 | 3 4 2 1 4 4 1 1 1 1 2 2 4 Average Overweight (x) . | . . . 1 1 . . . 1 . 1 . . Largest Inventory Capacity 8 | 8 8 5 5 5 8 8 8 8 8 8 8 5 Average Capacity 6 | 7 7 5 5 5 5 8 8 8 8 8 5 5 Most Carried 8 | 4 8 5 4 3 8 8 8 8 8 8 8 5 Average Carried 5 | 2 5 4 3 2 4 7 7 8 7 7 2 3 Final Capacity 8 | 8 5 5 5 5 8 8 8 8 8 8 5 5 Final Carried 8 | 4 5 3 4 3 8 7 8 8 4 8 5 1 Class Distribution -------------------- 36% | Mutant 34% | Scavenger-Mutant 12% | Assassin 9% | Skirmisher 4% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Assassin | -8/Materials Assassin | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Matter Collected 2036 | 203 . 105 . . 330 82 80 . 89 81 688 378 Remotely 646 | . . . . . . . . . . . 622 24 Salvage Created 2543 | . . 105 . . 806 97 133 . 228 175 662 337 Parts 116 | . . 2 . . 42 7 3 . 6 9 26 21 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . . . . . 1 . Parts Field Recycled 52 | . . . . . 31 . . . . 21 . . Retrieved Matter 356 | . . . . . 201 . . . . 155 . . Parts Self-Destructed 18 | . . . . . . 7 5 . 6 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 61 | . . 2 . . 12 3 3 . 5 4 21 11 Melee 19 | . . . . . 9 2 1 . 3 . . 4 Guns 7 | . . 2 . . 1 . . . . . . 4 Cannons 15 | . . . . . . 1 . . . 2 9 3 AOE 20 | . . . . . 2 . 2 . 2 2 12 . Classes Destroyed 11 | . . 1 . . 7 1 . . . 1 1 . Worker 4 | . . . . . . . . . . . 2 2 Builder 1 | . . . . . 1 . . . . . . . Tunneler 4 | . . . . . 1 . . . . . 2 1 Recycler 3 | . . . . . 2 . . . . . 1 . Swarmer 14 | . . . . . . 2 . . . . 3 9 Grunt 27 | . . . . . 7 . 2 . 4 2 12 . Brawler 2 | . . . . . 1 . 1 . . . . . Duelist 1 | . . . . . 1 . . . . . . . Sentry 6 | . . 2 . . 1 1 . . 1 . 1 . Hunter 5 | . . . . . . . . . . 2 3 . Programmer 6 | . . . . . 2 . . . . . 2 2 Best Kill Streak 9 | . . 1 . . 7 2 3 . 2 2 7 9 Combat Bots Only 9 | . . 1 . . 5 2 3 . 2 2 6 9 Max Kills in Single Turn 2 | . . 1 . . 2 1 1 . 1 2 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . 1 . 1 . 1 2 2 . Melee 1 | . . . . . 1 1 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Hostile Shots Fired 1019 | . 2 56 36 . 113 47 15 . 102 38 311 299 Missed 336 | . . 17 11 . 32 23 6 . 38 9 107 93 Hits 683 | . 2 39 25 . 81 24 9 . 64 29 204 206 Melee 12 | . . 3 . . . 2 3 . . . . 4 Projectile 671 | . 2 36 25 . 81 22 6 . 64 29 204 202 Critical Strikes 24 | . . 1 1 . 2 . . . 1 1 5 13 Part Disruptions 1 | . . . . . . . . . . . 1 . Damage Taken 10435 | . 68 599 217 . 1215 222 163 . 785 588 3087 3491 Core 2575 | . . 185 135 . 121 43 . . 153 19 740 1179 Absorbed by Shields 324 | . . . . . . . . . . . 271 53 Redirected to Shielding 207 | . . . . . 53 . . . . . 154 . Regen/Repaired (Parts) 49 | . . 49 . . . . . . . . . . Core Remaining (%) 71 | 100 100 . 20 100 . . . . 54 97 26 . Volleys Fired 153 | . 1 12 . . 14 6 3 . 3 11 55 48 Largest 2 | . 2 2 . . 2 2 1 . 1 2 2 2 Hottest 122 | . 70 70 . . 110 79 39 . 39 88 122 81 Shots Fired 203 | . 2 16 . . 26 7 3 . 3 20 76 50 Gun 76 | . 2 16 . . 22 . . . . . 6 30 Cannon 92 | . . . . . 2 6 . . . 18 46 20 Launcher 35 | . . . . . 2 1 3 . 3 2 24 . Special . | . . . . . . . . . . . . . Kinetic 126 | . 1 4 . . 10 6 . . . 18 46 41 Thermal 19 | . 1 12 . . . . . . . . 6 . Explosive 33 | . . . . . 2 1 3 . 3 . 24 . Electromagnetic 25 | . . . . . 14 . . . . 2 . 9 Robot Hit Streak 18 | . 1 5 . . 10 1 3 . 5 10 18 4 Robot Miss Streak 4 | . 1 2 . . 3 4 . . . 1 2 4 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 192 | . 1 14 . . 54 7 7 . 11 13 45 40 Core Hits 131 | . . 4 . . 25 4 7 . 10 11 53 17 Critical Kills 1 | . . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . Critical Strikes 24 | . . 2 . . 7 1 2 . 3 2 2 5 Burn 1 | . . 1 . . . . . . . . . . Destroy 1 | . . . . . . . . . . . . 1 Blast 6 | . . . . . . . . . . 2 2 2 Smash 1 | . . 1 . . . . . . . . . . Sever 13 | . . . . . 7 1 2 . 3 . . . Impale 2 | . . . . . . . . . . . . 2 Melee Attacks 94 | . . 3 . . 47 5 5 . 12 1 . 21 Impact 11 | . . 3 . . 8 . . . . . . . Slashing 62 | . . . . . 39 5 5 . 12 1 . . Piercing 21 | . . . . . . . . . . . . 21 Sneak Attacks 6 | . . . . . 4 . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . 1 . . . . . . . Damage Inflicted 10035 | . 12 252 . . 2017 276 483 . 706 503 4458 1328 Guns 564 | . 12 138 . . 105 . . . . . 87 222 Cannons 1688 | . . . . . 56 30 . . . 276 977 349 Explosions 4624 | . . . . . 267 50 335 . 351 227 3394 . Melee 3142 | . . 114 . . 1589 196 148 . 355 . . 740 Ramming 17 | . . . . . . . . . . . . 17 Kinetic 1884 | . 12 26 . . 94 30 . . . 276 977 469 Thermal 374 | . . 112 . . 75 . . . . . 187 . Explosive 4295 | . . . . . 192 50 335 . 351 73 3294 . Electromagnetic 323 | . . . . . 67 . . . . 154 . 102 Impact 209 | . . 114 . . 95 . . . . . . . Slashing 2193 | . . . . . 1494 196 148 . 355 . . . Piercing 740 | . . . . . . . . . . . . 740 Highest Corruption 10 | . . . . . 1 . . . . . . 10 Average Corruption 3 | . . . . . 1 . . . . . . 5 Corruption Purged 2 | . . . . . 2 . . . . . . . Corruption Blocked 7 | . . . . . . . . . . . 5 2 Effects 2 | . . . . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 382 | . . 39 . . 53 9 . . 1 1 168 111 Projectiles 37 | . . . . . . . . . . . 12 25 Explosions 178 | . . . . . 11 9 . . 1 1 156 . Melee 167 | . . 39 . . 42 . . . . . . 86 Knockbacks 18 | . . . . . 2 . . . . 3 11 2 Impact 1 | . . . . . 1 . . . . . . . Kinetic 14 | . . . . . . . . . . 3 9 2 Secondary 3 | . . . . . 1 . . . . . 2 . Self-Inflicted Damage 250 | . . . . . 62 25 . . 77 43 43 . Shots 10 | . . . . . 1 1 . . 3 1 4 . Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 198 | . 15 184 . . 169 27 21 . 43 . 198 102 Average Temperature 59 | . 9 75 . . 58 11 10 . 17 . 72 41 Received Heat Transfer 1622 | . 15 207 9 . 399 48 54 . 307 9 547 27 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 2 | . . 1 . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . Heat Transferred 807 | . . 407 . . 100 . . . . . 300 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Maximum Alert Level 2 | . . . . . 1 . . . . . 2 1 Low Security (%) 81 | 100 100 100 100 100 92 . . . . 100 41 74 Level 1 15 | . . . . . 7 . . . . . 45 25 Level 2 2 | . . . . . . . . . . . 12 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 618 | . . 30 . . 244 . . . . 40 618 296 Initial 296 | . . . . . . . . . . . . 296 Average 84 | . . 3 . . 43 . . . . 6 236 133 Influence Increases 2447 | . . 80 . 8 464 75 70 . 125 146 1127 352 Destroy 0b10 Robot/C 1220 | . . 40 . . 240 60 60 . 100 80 420 220 Destroy 0b10 Robot/NC 60 | . . . . . 20 . . . . . 25 15 Destroy Leader 240 | . . 20 . . 50 . 10 . 10 20 90 40 Successful Hack 30 | . . 5 . 8 12 . . . . . . 5 Disable Machine 135 | . . . . . . . . . . 15 75 45 Destroy Structure 327 | . . . . . 22 . . . . 31 262 12 Partial Spotted 15 | . . 15 . . . . . . . . . . Lose Combat Pursuer 420 | . . . . . 120 15 . . 15 . 255 15 Influence Decreases 2447 | . . 80 . 8 235 225 149 . 125 146 521 958 Entered New Map 411 | . . . . . . 85 16 . . . . 310 Time Decay 1470 | . . 70 . 8 195 130 123 . 95 115 360 374 Lost Part 566 | . . 10 . . 40 10 10 . 30 31 161 274 Squads Dispatched 20 | . . . . 1 7 . . . . 3 3 6 Investigation 3 | . . . . . 1 . . . . 1 . 1 Extermination 6 | . . . . . 3 . . . . 1 1 1 Reinforcement 5 | . . . . 1 . . . . . 1 2 1 Assault . | . . . . . . . . . . . . . Garrison 6 | . . . . . 3 . . . . . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Distress Signals 10 | . 1 . . . . . . . . . 4 5 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 152 | . 6 15 12 1 23 5 4 . 6 6 45 29 Peak Tracking Total 11 | . 4 9 10 1 5 3 4 . 3 2 11 10 Tactical Retreats 22 | . 1 2 . . 5 1 . . 1 . 9 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Traps Triggered 9 | . 1 . . . 2 . . . . 2 3 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Machines Disabled 9 | . . . . . . . . . . 1 5 3 Max in Single Turn 3 | . . . . . . . . . . 1 3 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Machines Accessed 13 | . 1 3 . 1 3 . . . . 4 . 1 Terminals 6 | . 1 1 . 1 1 . . . . 2 . . Fabricators 2 | . . . . . . . . . . 1 . 1 Repair Stations 2 | . . 1 . . 1 . . . . . . . Recycling Units 2 | . . . . . 1 . . . . 1 . . Scanalyzers 1 | . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 41 | . 1 20 . 3 7 . . . . 7 . 3 Successful 24 | . . 16 . 2 1 . . . . 2 . 3 Failed 17 | . 1 4 . 1 6 . . . . 5 . . Catastrophic 2 | . . . . 1 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 7 | . . 2 . 2 3 . . . . . . . Terminals 13 | . 1 3 . 3 3 . . . . 3 . . Fabricators 6 | . . . . . . . . . . 3 . 3 Repair Stations 10 | . . 7 . . 3 . . . . . . . Recycling Units 2 | . . . . . 1 . . . . 1 . . Scanalyzers 10 | . . 10 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 2 | . . . . 2 . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . 2 . 3 Load Schematic 3 | . . . . . . . . . . 1 . 2 Build 2 | . . . . . . . . . . 1 . 1 Repair Station Hacks 7 | . . 6 . . 1 . . . . . . . Scan Component 4 | . . 3 . . 1 . . . . . . . Repair 3 | . . 3 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 10 | . . 10 . . . . . . . . . . Insert Component 5 | . . 5 . . . . . . . . . . Analyze 5 | . . 5 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . 1 2 . 1 3 . . . . 4 . 1 Full Trace Events 4 | . . 1 . . 1 . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 5 . . . . . . . . . . Parts Built 4 | . . . . . . . . . . 2 . 2 Authchips . | . . . . . . . . . . . . . Time 168 | . . . . . . . . . . 51 . 117 Total Part Build Rating 16 | . . . . . . . . . . 2 . 14 Parts Repaired 3 | . . 3 . . . . . . . . . . Time 78 | . . 78 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 5 . . . . . . . . . . Part Schematics Acquired 5 | . . 5 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Total Allies 1 | . . . . . 1 . . . . . . . Largest Group 1 | . . . . . 1 . . . . . . . Highest-Rated Group 32 | . . . . . 32 . . . . . . . Highest-Rated Ally 32 | . . . . . 32 . . . . . . . Total Orders 1 | . . . . . 1 . . . . . . . STAY 1 | . . . . . 1 . . . . . . . Ally Attacks 5 | . . . . . 5 . . . . . . . Total Damage 123 | . . . . . 123 . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Active Infowar (turns) 4180 | . 229 324 24 137 1386 270 521 170 293 73 28 725 Sensors 1681 | . . . . 137 1386 85 . . . 73 . . Terrain 334 | . . . . 41 293 . . . . . . . Traps 2259 | . . . . . 1005 270 521 170 293 . . . ECM 1330 | . 229 324 24 . . . . . . . 28 725 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Turns Passed 6119 | 68 261 324 78 137 1386 270 521 170 368 725 943 868 Spaces Moved 3653 | 39 199 261 73 96 992 179 288 89 177 383 493 384 Core 239 | 12 2 26 73 96 14 . . . . . 2 14 Treads 303 | 27 89 . . . . . . . 5 . 44 138 Legs 1183 | . . . . . 60 179 288 89 172 166 131 98 Wheels 918 | . . . . . 918 . . . . . . . Hover 876 | . 108 235 . . . . . . . 217 316 . Flight 134 | . . . . . . . . . . . . 134 Fastest Speed 29 | 50 56 52 100 100 100 123 123 193 123 120 56 29 Average Speed 134 | 144 113 66 100 137 112 131 172 193 180 161 149 145 Slowest Speed 330 | 200 250 180 100 250 270 193 193 193 195 193 330 260 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 24 | 5 45 28 18 12 29 44 55 9 34 10 21 10 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 . . 1 1 . . Unknown Exits Taken 4 | 1 . . . . . . 1 1 . . 1 . Scrap Searched 4 | . . . . . . 1 3 . . . . . Spaces Dug 10 | . . . . . . . 10 . . . . . Terrain Destroyed 346 | . . . . . 27 18 21 . 39 48 187 6 Melee . | . . . . . . . . . . . . . Projectile 31 | . . . . . . 3 . . . 4 18 6 AOE 315 | . . . . . 27 15 21 . 39 44 169 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Total 4492 | 48 235 388 77 101 1167 197 303 88 199 470 615 604 Wait 278 | . . 102 2 . 27 . . . . 36 14 97 Move 3641 | 38 198 260 72 95 991 178 287 88 176 382 492 384 Hop . | . . . . . . . . . . . . . Pick Up 65 | 4 13 2 1 . 17 . 4 . . 11 5 8 Fast Attach 80 | 6 3 4 . 3 15 . 1 . 2 11 20 15 Attach 48 | . 3 4 . 2 6 3 1 . 4 1 12 12 Detach 23 | . . . . 1 6 2 . . . 3 6 5 Swap 35 | . 3 . 2 . 13 3 . . 2 2 7 3 Drop 62 | . 14 1 . . 19 . 2 . . 12 4 10 Fire 153 | . 1 12 . . 14 6 3 . 3 11 55 48 Melee 93 | . . 3 . . 46 5 5 . 12 1 . 21 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . Rewire 13 | . . . . . 13 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 6) 329 | -10/Materials | Identified exit to Materials 330 | -10/Materials | Entered another Materials area 330 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 467 | -9/Materials | Repaired Hover Unit 496 | -9/Materials | Repaired Hover Unit 523 | -9/Materials | Repaired Ion Engine 649 | -9/Materials | Discovered new exit (range 6) 653 | -9/Materials | Identified exit to Mines 654 | -9/Materials | Entered Mines 665 | -9/Mines | Lost 7 parts (2p4n1w) 667 | -9/Mines | Discovered new exit (range 15) 672 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 688 | -9/Mines | Identified exit to Materials 712 | -9/Mines | Core integrity fell below 50% 732 | -9/Mines | Entered Materials 732 | -8/Materials | Evolved 2 slots: Utility x2 771 | -8/Materials | Identified exit to Storage 791 | -8/Materials | Discovered new exit (range 13) 866 | -8/Materials | Identified exit to Factory 869 | -8/Materials | Entered Factory 869 | -7/Factory | Evolved 2 slots: Utility x2 1096 | -7/Factory | Build established: Assassin 1544 | -7/Factory | Build established: Skirmisher 1881 | -7/Factory | Garrison activated, responded to threat 2094 | -7/Factory | Build established: Assassin 2226 | -7/Factory | Discovered new exit (range 7) 2232 | -7/Factory | Identified exit to Lower Caves 2255 | -7/Factory | Entered Lower Caves 2330 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2455 | -7/Lower Caves | Identified exit to Lower Caves 2525 | -7/Lower Caves | Entered another Lower Caves area 2606 | -7/Lower Caves | Build established: Scavenger-Mutant 2683 | -7/Lower Caves | Learned Factory security intel 2855 | -7/Lower Caves | Encountered a Warlord checkpoint 2990 | -7/Lower Caves | Discovered new exit (range 10) 3046 | -7/Lower Caves | Entered Zion 3147 | -7/Zion | Discovered new exit (range 14) 3216 | -7/Zion | Entered Proximity Caves 3272 | -6/Proximity Caves | Identified exit to Factory 3505 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3559 | -6/Proximity Caves | Lost 7 parts (2p2n2u1w) 3584 | -6/Proximity Caves | Entered Factory 3584 | -6/Factory | Evolved 2 slots: Utility x2 4082 | -6/Factory | Fabricated Sensor Array? 4228 | -6/Factory | Discovered new exit (range 9) 4230 | -6/Factory | Lost 3 parts (1p2u) 4308 | -6/Factory | Identified exit to Factory 4309 | -6/Factory | Entered another Factory area 4309 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4479 | -5/Factory | Core integrity fell below 50% 4516 | -5/Factory | Lost 17 parts (3p3n7u4w) 4717 | -5/Factory | Build established: Mutant 5148 | -5/Factory | Discovered new exit (range 15) 5252 | -5/Factory | Entered another Factory area 5252 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5427 | -4/Factory | Fabricated Antimatter Reactor (x2) 5830 | -4/Factory | Garrison activated, responded to threat 5886 | -4/Factory | Lost 4 parts (1p3u) 5987 | -4/Factory | Core integrity fell below 50% 6024 | -4/Factory | Lost 15 parts (5p2n4u4w) 6029 | -4/Factory | Destroyed 9 combat bots 6114 | -4/Factory | Core integrity fell below 20% 6116 | -4/Factory | System corruption reached 10% 6120 | -4/Factory | Destroyed by B-60 Warrior with Heavy Mace Last Messages --------------- Acquired 16 matter. Penetrated by Slug. Slug penetrates P-70 Sage. H-77 Assassin suffers critical hit (Destroy). H-77 Assassin destroyed. System corrupted: Autogun jammed. VTOL Module destroyed. S-27 Virus destroyed. VTOL Module destroyed. Autogun destroyed. VTOL Module destroyed. Lgt. Nuclear Core destroyed. S-27 Virus destroyed. Slug penetrates Wall. Lgt. Nuclear Core destroyed. Autogun destroyed. Slug penetrates P-70 Sage. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? ??????? ?? | | ??????????????????????????????????? T ??????? ?? | | ???????????????????????????????????"" ??????? T ?? | | ???????????????????????? ?????????? ??????? ?? | | ??????????###########??? #????????? ??????? ?? | | ??????????# #??# #?????????# #???????# #?? | | ??????????# #??# #?????????# #???????# #?? | | ??????????# #### #?????????# #???????# #?? | | ??????????# + #?????????# #???????# #?? | | ??????????# /!/ # ###########+###?????# ### | | ??????????# // # ## #?????+ | | ??????????# ! # + """ #?????# | | ??????????# # # """ ####### | | ?+#############/##### # """ / | | !%* ^ # "" ####### | | =! = # !!! "" #?????# | | ^ + !!! #?????# | | ^ h # !!! #?????# ### | | # #?????# #?? | | ?#####################/##+# #???### ### | | ??????????????????# h # """ """ #???# # | | ??????????????????# [%pp # """G""" #???# # | | ??????????????????# = ##############???# " | | ??????????????????# #????????????????# # | | ??????????????????# b#????????????????# # | | ??????????????????# @#????????????????####### | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????#########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????####### | | ???????????????????????????????????????????# | | ?????????????????????????????????########### | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# # """ " | | ?????????????????????????????????# # """ " | | ?????????????????????????????????# " + """ " | | ?????????????????????????????????# # | | ?????????????????????????????????# # """ " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 48 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 EM Shielding 3 Corruption Block 15 Armor Coverage 300 Power Shielding 66 Propulsion Shielding 33 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 64 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 6 Trap Extractor Capacity 8 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Field Recycling Unit | -9/Materials | Scanalyzed Hover Unit | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Propulsion Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Sensor Array | x2 | -6/Factory Antimatter Reactor | x2 | -4/Factory | Preloaded Repaired ---------- Hover Unit | 43% | -9/Materials Hover Unit | 50% | -9/Materials Ion Engine | 71% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- A New Friend Challenges ------------ None Game ------ Seed DeuteriumTerrainDetector Manual? 0 Play Time 02:06:30 Cumulative 29.6 hours Start 2025.07.03 @ 19:06:10 End 2025.07.03 @ 23:54:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 17 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 764852eb-78aa-4b68-8c24-9d898aa2cb7b