Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.29 @ 19:10:48 Player: H3-MLN Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (3) 15 Value Destroyed (30) 30 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2245 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 415/550 Matter 3/300 Energy 85/100 System Corruption 0% Temperature Cool (0) Movement Flying (120) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flight Unit > --- UTILITY (4) ------ Improved Propulsion Shielding > --- WEAPON (2) ------- Heavy Hammer > --- INVENTORY (5) ---- Improved Propulsion Shielding Improved Propulsion Shielding Grenade Launcher Scythe Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Machine Analyzer Improved Light Armor Plating Improved Light Armor Plating System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Advanced Visual Processing Unit Signal Interpreter Grenade Launcher Heavy Hammer Scythe [Rating: 15] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility Structural Scanner Device Structural Scanner Processor Machine Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 21 | 3 4 3 6 4 1 Power 2 | . . 1 1 . . Engine 2 | . . 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 1 1 . . . Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . 1 1 . . . Utility 10 | . 1 1 5 2 1 Device 1 | . 1 . . . . Storage . | . . . . . . Processor 2 | . . 1 1 . . Hackware 1 | . . . 1 . . Protection 6 | . . . 3 2 1 Artifact . | . . . . . . Weapon 5 | 1 2 . . 2 . Energy Gun 1 | . 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 1 . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 2 | . . 1 . 1 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 1 | . . 1 . . . Weapon . | . . . . . . Highest Loss Streak 1 | . . 1 . 1 . To Critical Strikes . | . . . . . . Average Backups 3 | 2 4 3 4 3 4 Power . | . 1 . . . . Propulsion . | 1 1 . . . . Utility . | . . . 1 1 2 Weapon 1 | 1 1 2 2 2 2 Tool/Special . | . . . . . . Unused Backups 8 | . 1 2 2 . 3 Power 1 | . 1 . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon 3 | . . 2 . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 40 | . 38 59 41 28 27 Engine 1 | . . 8 . . . Treads 3 | . 11 . . . . Flight 12 | . 2 20 17 14 9 Device 4 | . 13 3 . . . Processor 3 | . . 8 6 . . Hackware 1 | . . . 7 . . Protection 3 | . . . 10 4 9 Ballistic Gun 6 | . 9 18 . . . Impact Weapon 2 | . . . . 9 9 Peak Build Rating 15 | 2 5 9 15 11 7 Average Rating 6 | . 2 7 11 5 7 On Entrance . | . . . . . 4 Avg Prop Armor Cover (%) 38 | 38 . . . . . Naked Turns 3 | . 3 . . . . Heaviest Build 8 | . 3 8 8 7 . Greatest Support 40 | 3 40 8 8 8 . Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 4 Average Carried 3 | 2 3 2 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 254 | 205 35 . 14 . . Remotely . | . . . . . . Salvage Created 45 | . 45 . . . . Parts 3 | . 3 . . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 3 | . 3 . . . . Guns 3 | . 3 . . . . Classes Destroyed 1 | . 1 . . . . Swarmer 3 | . 3 . . . . Best Kill Streak 3 | . 3 . . . . Combat Bots Only 3 | . 3 . . . . Max Kills in Single Turn 1 | . 1 . . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 78 | . 30 14 15 19 . Missed 28 | . 10 3 7 8 . Hits 50 | . 20 11 8 11 . Projectile 50 | . 20 11 8 11 . Damage Taken 549 | . 157 136 121 135 . Core 205 | . 10 60 61 74 . Absorbed by Shields 25 | . . . . 25 . Core Remaining (%) 93 | 100 96 85 . . . Volleys Fired 12 | . 11 . . 1 . Largest 2 | . 2 . . 1 . Hottest 60 | . 60 . . 30 . Shots Fired 17 | . 16 . . 1 . Gun 16 | . 16 . . . . Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special . | . . . . . . Kinetic 11 | . 11 . . . . Thermal . | . . . . . . Explosive 1 | . . . . 1 . Electromagnetic 5 | . 5 . . . . Robot Hit Streak 3 | . 3 . . . . Robot Miss Streak 2 | . 2 . . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 9 | . 9 . . . . Core Hits 4 | . 4 . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 8 | . . . . 8 . Impact 8 | . . . . 8 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 82 | . 82 . . . . Guns 82 | . 82 . . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 48 | . 48 . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 34 | . 34 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 4 . . . . Average Corruption 3 | . 3 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 44 | . . . . 44 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 10 | . 10 . . . . Average Temperature 7 | . 7 . . . . Received Heat Transfer 141 | . . 51 63 27 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 95 | . 65 95 87 55 25 Initial 50 | . . 18 35 50 25 Average 34 | . 22 30 45 52 25 Influence Increases 315 | . 85 105 112 13 . Destroy 0b10 Robot/C 60 | . 60 . . . . Destroy Leader 10 | . 10 . . . . Successful Hack 22 | . . . 22 . . Destroy Structure 13 | . . . . 13 . Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 195 | . . 105 90 . . Influence Decreases 290 | . 40 65 120 37 28 Entered New Map 132 | . . 27 50 27 28 Time Decay 130 | . 40 30 60 . . Lost Part 18 | . . 8 . 10 . Lost Ally 10 | . . . 10 . . Squads Dispatched 3 | . . 1 2 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . . 1 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 5 11 14 5 . Peak Tracking Total 11 | . 5 11 8 5 . Tactical Retreats 3 | . . 1 2 . . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 4 | . 2 . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 9 | . 1 1 5 2 . Terminals 6 | . 1 . 3 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 17 | . 1 2 11 3 . Successful 7 | . . 1 6 . . Failed 8 | . 1 . 4 3 . Catastrophic 2 | . . . 1 1 . Database Lockouts 2 | . . 1 1 . . Manual 10 | . 1 . 9 . . Terminals 12 | . 1 . 8 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 2 1 . . Garrison Access 2 | . . . 2 . . Terminal Hacks 4 | . . . 4 . . Robot Analysis 3 | . . . 3 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 1 | . . . 1 . . Terminals 1 | . . . 1 . . Assimilate 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 1 3 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 . . Highest-Rated Group 10 | . . . 10 . . Highest-Rated Ally 10 | . . . 10 . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 207 | . 83 30 94 . . Structural 113 | . 83 30 . . . Machine Analysis 94 | . . . 94 . . Robot Analysis Total 3 | . . . 3 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 488 | 34 140 81 120 112 1 Spaces Moved 816 | 44 165 173 268 166 . Core 125 | 44 80 1 . . . Treads 19 | . 19 . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 672 | . 66 172 268 166 . Fastest Speed 37 | 50 40 37 37 37 . Average Speed 42 | 50 58 37 37 38 . Slowest Speed 160 | 50 160 50 37 40 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 11 | . 5 . 6 . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 3 34 22 28 31 . Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 5 | . . . . 5 . Terrain Destroyed 13 | . . . . 13 . Melee 5 | . . . . 5 . Projectile . | . . . . . . AOE 8 | . . . . 8 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 920 | 55 190 192 283 199 1 Wait 8 | 2 5 . 1 . . Move 790 | 43 154 172 256 165 . Hop 11 | . 5 . 6 . . Pick Up 14 | 3 1 5 2 3 . Fast Attach 17 | 3 3 2 7 2 . Attach 15 | . 3 5 2 4 1 Detach 11 | 3 3 2 2 1 . Swap 2 | . 1 . 1 . . Drop 19 | 1 4 6 6 2 . Fire 12 | . 11 . . 1 . Melee 8 | . . . . 8 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 13 | . . . . 13 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 35 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 13) 175 | -10/Materials | Entered another Materials area 175 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 245 | -9/Materials | Central database locked down 246 | -9/Materials | Discovered new exit (range 16) 254 | -9/Materials | Identified exit to Materials 256 | -9/Materials | Entered another Materials area 256 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 321 | -8/Materials | Build established: Mutant 355 | -8/Materials | Central database locked down 374 | -8/Materials | Identified exit to Garrison 376 | -8/Materials | Released all parts (4) 376 | -8/Materials | Entered Garrison 438 | -8/Garrison | Triggered checkpoint 438 | -8/Garrison | Triggered checkpoint 485 | -8/Garrison | Discovered new exit (range 10) 488 | -8/Garrison | Entered Materials 489 | -8/Materials | Self-destructed Last Messages --------------- 00448_ Field strength at 64. 00449_ Field strength at 58. 00450_ Field strength at 52. 00451_ Field strength at 46. 00452_ Field strength at 40. 00453_ Field strength at 34. 00453_ Slug penetrates Wall. 00454_ Field strength at 24. 00455_ Field strength at 14. 00456_ Field strength at 8. 00456_ Slug penetrates Wall. 00456_ Flight Unit destroyed. 00457_ Stasis field depleted. 00466_ Triggered Stasis Trap. 00466_ A bubble of rippling energy engulfs the area. 00466_ Field strength at 94. 00473_ Connecting with Garrison Terminal... 00485_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#######???????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????+ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 140 Matter Stores 265 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Propulsion Shielding 66 Evasion (%) 62 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Hammer | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CobblerDispersalShifter Manual? 0 Play Time 00:10:47 Cumulative 1951.8 hours Start 2026.10.29 @ 19:00:00 End 2026.10.29 @ 19:10:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 581 Rogue 573 Adventurer 4 Explorer 4 Win Type - Total 87 Types 33/12/10/5/2/5/12/2/4/2 Lore% 98 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2acde5a-ad4e-41a9-b7ea-784ea09d5498