Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.04 @ 15:49:54

Player: Artem

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (12)      60
Value Destroyed (274)      274
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1234

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             204/400
Matter                     255/300
Energy                     9/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (450) Ox8
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
           Signal Interpreter
           ECM Suite
>          --- WEAPON (2) -------
           Particle Cannon
>          --- INVENTORY (15) ---
     Large Storage Unit
           Visual Processing Unit
  Improved Terrain Scanner
           Targeting Computer

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
     Small Storage Unit
           Visual Processing Unit
>          --- WEAPON -----------
           Particle Cannon
           Particle Cannon
>          --- INVENTORY --------
           Ion Engine
  Improved Hover Unit
  Improved Terrain Scanner
     Small Laser
     Small Laser
      Mini Grenade Launcher
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Hover Unit
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Particle Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             20   | 7   10  3   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   4   .   
    Treads                 .    | .   .   .   
    Leg                    3    | 2   1   .   
    Wheel                  .    | .   .   .   
    Hover                  3    | .   3   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   3   1   
    Device                 2    | 1   .   1   
    Storage                2    | 1   1   .   
    Processor              2    | .   2   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   2   2   
    Energy Gun             2    | 2   .   .   
    Energy Cannon          3    | .   2   1   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   3   4   
  Power                    1    | .   1   .   
  Propulsion               3    | .   2   1   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      3    | .   2   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     90   | .   99  54  
  Engine                   10   | .   13  .   
  Hover                    22   | .   26  6   
  Device                   3    | .   1   11  
  Storage                  13   | .   14  11  
  Processor                12   | .   12  11  
  Energy Gun               2    | .   3   .   
  Energy Cannon            22   | .   24  13  
Naked Turns                .    | .   .   .   
Heaviest Build             33   | 14  33  30  
  Greatest Support         20   | 20  20  7   
  Greatest Overweight (x)  8    | 3   4   8   
  Average Overweight (x)   1    | .   1   4   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         13   | 7   13  15  
  Most Carried             7    | 5   7   6   
  Average Carried          5    | 2   5   4   
  Final Capacity           15   | 8   15  15  
  Final Carried            6    | 3   6   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Jun Mat Mat 
Matter Collected           385  | 270 100 15  
  Remotely                 .    | .   .   .   
Salvage Created            376  | 102 259 15  
  Parts                    21   | 4   17  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           3    | 1   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Combat Hostiles Destroyed  8    | .   7   1   
  Cannons                  8    | .   7   1   
Classes Destroyed          7    | 2   4   1   
  Worker                   1    | .   1   .   
  Tunneler                 1    | 1   .   .   
  Recycler                 1    | 1   .   .   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    4    | .   4   .   
  Sentry                   1    | .   .   1   
Best Kill Streak           3    | 2   3   1   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Jun  Mat  Mat  
Damage Taken               980  | .    588  392  
  Core                     343  | .    147  196  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         70   | 100  41   .    
Volleys Fired              37   | 4    27   6    
  Largest                  2    | 2    2    2    
  Hottest                  136  | 90   136  98   
Shots Fired                69   | 8    54   7    
  Gun                      16   | 8    8    .    
  Cannon                   48   | .    46   2    
  Launcher                 5    | .    .    5    
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  64   | 8    54   2    
  Explosive                5    | .    .    5    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         6    | 5    6    6    
  Robot Miss Streak        4    | 1    4    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           37   | 6    25   6    
  Core Hits                14   | 3    10   1    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | 1    .    .    
    Burn                   1    | 1    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           773  | 70   583  120  
  Guns                     118  | 70   48   .    
  Cannons                  553  | .    533  20   
  Explosions               100  | .    .    100  
  Melee                    .    | .    .    .    
  Ramming                  2    | .    2    .    
  Kinetic                  .    | .    .    .    
  Thermal                  671  | 70   581  20   
  Explosive                100  | .    .    100  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            12   | .    1    11   
  Projectiles              1    | .    1    .    
  Explosions               11   | .    .    11   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      169  | .    1    168  
  Shots                    5    | .    .    5    
  Rammed                   1    | .    1    .    
Targets Rammed             1    | .    1    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        369  | 120  369  24   
  Average Temperature      138  | 61   149  14   
  Received Heat Transfer   309  | .    219  90   
  Effects                  4    | .    4    .    
    Shutdowns              1    | .    1    .    
    Interference           2    | .    2    .    
    Damage (minor)         1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | 1    .    .    
  Heat Transferred         1371 | 248  1086 37   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Peak Influence             98   | 10  98  89  
  Initial                  29   | .   6   29  
  Average                  41   | 4   44  49  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              18   | .   15  3   
  Peak Tracking Total      6    | .   4   6   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Jun Mat Mat 
Machines Disabled          2    | .   1   1   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Machines Accessed          2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                4    | .   4   .   
  Successful               3    | .   3   .   
  Failed                   1    | .   1   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Branch Access Points     1    | .   1   .   
  Unreport Threat          1    | .   1   .   
  Patrol Status            1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Jun Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Jun Mat Mat 
Turns Passed               842  | 85  598 159 
Spaces Moved               360  | 49  267 44  
  Core                     38   | 26  .   12  
  Treads                   .    | .   .   .   
  Legs                     35   | 23  12  .   
  Wheels                   .    | .   .   .   
  Hover                    287  | .   255 32  
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  56  240 
  Average Speed            168  | 116 153 321 
  Slowest Speed            450  | 200 300 450 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       16   | 3   36  11  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          30   | .   .   30  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      30   | .   .   30  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Total                      526  | 69  403 54  
  Wait                     78   | .   78  .   
  Move                     358  | 48  266 44  
  Hop                      .    | .   .   .   
  Pick Up                  24   | 10  13  1   
  Fast Attach              .    | .   .   .   
  Attach                   12   | 7   2   3   
  Detach                   .    | .   .   .   
  Swap                     8    | .   8   .   
  Drop                     8    | .   8   .   
  Fire                     37   | 4   27  6   
  Melee                    .    | .   .   .   
  Ram                      1    | .   1   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Junkyard  | Discovered new exit (range 16)
   86 | -11/Junkyard  | Entered Materials
  308 | -10/Materials | Build established: Mutant
  520 | -10/Materials | Identified exit to Mines
  664 | -10/Materials | Discovered new exit (range 12)
  676 | -10/Materials | Core integrity fell below 50%
  682 | -10/Materials | Identified exit to Materials
  684 | -10/Materials | Entered another Materials area
  684 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  815 | -9/Materials  | Lost 3 parts (1n2w)
  843 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00656_ Acquired Targeting Computer.
00664_ EXIT=FOUND
00675_ Ion Engine destroyed.
00677_ Imp. Hover Unit destroyed.
00682_ EXIT=IDENTIFIED: MATERIALS
PARAMETERS=PROPULSION+1,UTILITY+1
LOCATION=MATERIALS
GOAL=ESCAPE
00709_ Acquired Visual Processing Unit.
00738_ Particle Cannon destroyed.
00742_ Critical hit (Burn: +37).
00775_ Electrolysis Chamber disabled.
00775_ Particle Cannon destroyed.
00778_ Imp. Hover Unit destroyed.
00784_ Mni. Grenade Launcher destroyed.
00784_ Destroyed Mni. Grenade Launcher.
00787_ Y-45 Defender destroyed.
00794_ Acquired 15 matter.
00800_ The unstable cave ceiling collapses. <x5>
00838_ W-16 Scout sends out distress signal.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StasisTiamatMallet
  Manual?         0
Play Time         00:12:25
  Cumulative      12.0 hours
  Start           2023.09.04 @ 15:37:37
  End             2023.09.04 @ 15:49:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          24
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: edbf8f44-6534-4cb6-b667-6e08624cbd4c