Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.01 @ 22:12:23 Player: nilac Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (112) 560 Value Destroyed (4539) 4539 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9439 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 206/300 Energy 85/100 System Corruption 22% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Huge Storage Unit Huge Storage Unit Hardlight Generator Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fusion Compressor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Structural Scanner Visual Processing Unit Terrain Scan Processor Improved Targeting Computer Improved Shield Generator > --- WEAPON ----------- Shock Rifle Plasma Rifle Chainsword > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Light Nuclear Core Micro Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg High-capacity Storage Unit Huge Storage Unit Huge Storage Unit Hardlight Generator Beam Rifle Particle Gun Light Assault Rifle Assault Cannon Assault Cannon Assault Cannon Rocket Launcher Rocket Launcher Greatsword [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Improved Targeting Computer Protection Layered Light Armor Plating Weapon Chainsword Energy Gun Small Laser Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . 2 . . . . . . . Utility 5 | . . . . 2 2 . . . 1 Weapon 2 | . . . . . . 1 . . 1 Parts Attached 144 | 6 4 4 18 27 26 13 7 10 29 Power 15 | 1 . . 1 3 3 1 1 2 3 Engine 9 | 1 . . 1 3 2 . . . 2 Core 6 | . . . . . 1 1 1 2 1 Reactor . | . . . . . . . . . . Propulsion 54 | 2 1 4 10 11 8 5 3 1 9 Treads . | . . . . . . . . . . Leg 44 | 2 1 3 9 6 7 5 3 1 7 Wheel 10 | . . 1 1 5 1 . . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 1 1 . 2 4 9 1 . 4 3 Device 11 | . . . . 2 4 1 . 2 2 Storage 3 | 1 . . 1 . . . . 1 . Processor 7 | . 1 . 1 1 2 . . 1 1 Hackware . | . . . . . . . . . . Protection 4 | . . . . 1 3 . . . . Artifact . | . . . . . . . . . . Weapon 50 | 2 2 . 5 9 6 6 3 3 14 Energy Gun 17 | . 1 . 3 2 1 2 3 . 5 Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 13 | 2 1 . 1 4 3 . . . 2 Ballistic Cannon 7 | . . . . 1 1 1 . 2 2 Launcher 6 | . . . 1 1 1 . . . 3 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 6 | . . . . 1 . 2 . 1 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 Parts Lost 96 | . 2 1 3 15 18 4 7 5 41 Power 15 | . . . . 3 3 . 1 2 6 Propulsion 36 | . 1 1 3 7 7 . 3 1 13 Utility 14 | . . . . 2 3 . 1 . 8 Weapon 31 | . 1 . . 3 5 4 2 2 14 Highest Loss Streak 16 | . 2 1 2 3 8 1 5 5 16 To Critical Strikes 3 | . . . . 1 . 1 . . 1 Average Slot Usage (%) 91 | . 82 98 98 91 92 85 95 96 75 Engine 5 | . 14 11 11 7 4 . . . . Core 3 | . . . . . 2 6 12 12 3 Leg 27 | . 26 38 41 24 23 24 25 25 16 Wheel 1 | . . 3 1 5 2 . . . . Device 5 | . . . . 9 5 6 9 12 8 Storage 8 | . 14 11 11 9 7 6 6 6 5 Processor 16 | . . 11 11 15 23 20 20 20 20 Protection 1 | . . . . 2 6 1 . . . Energy Gun 6 | . 11 11 10 6 . 3 9 6 5 Ballistic Gun 5 | . 14 11 9 6 6 2 . . 2 Ballistic Cannon 2 | . . . . . 6 5 2 4 1 Slashing Weapon 2 | . . . . 4 . 6 6 6 4 Naked Turns . | . . . . . . . . . . Heaviest Build 108 | 13 13 13 93 97 102 107 107 106 108 Greatest Support 80 | 20 20 40 40 52 52 80 80 70 61 Greatest Overweight (x) 27 | 1 1 . 5 6 9 2 4 2 27 Average Overweight (x) 1 | . . . 1 2 2 1 1 1 1 Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 25 25 25 Average Capacity 22 | 7 8 8 21 25 25 25 25 25 24 Most Carried 25 | 4 8 8 20 25 25 25 24 20 16 Average Carried 17 | 3 7 6 14 19 20 23 21 17 12 Final Capacity 25 | 8 8 8 25 25 25 25 25 25 5 Final Carried 24 | 4 8 7 20 24 24 24 19 15 4 Class Distribution -------------------- 64% | Scavenger-Mutant 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Matter Collected 3482 | 221 151 57 339 430 870 186 664 330 234 Remotely . | . . . . . . . . . . Salvage Created 4783 | . 344 77 987 846 837 274 453 370 595 Parts 246 | . 13 7 54 46 46 13 10 20 37 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 4 20 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 94 | . 8 2 16 15 25 7 3 7 11 Melee 8 | . . . . . . 2 . 4 2 Guns 60 | . 8 2 15 13 13 . 2 3 4 Cannons 17 | . . . . 2 9 4 . . 2 AOE 8 | . . . . . 3 1 1 . 3 Classes Destroyed 15 | . 1 . 4 5 3 1 1 . . Worker 6 | . . . 5 . . 1 . . . Builder 6 | . . . . 2 1 . . . 3 Recycler 3 | . . . 1 1 1 . . . . Operator 1 | . . . . . . 1 . . . Watcher 2 | . . . . 1 1 . . . . Swarmer 12 | . . . . 1 6 3 . 2 . Grunt 44 | . 8 2 7 6 10 3 3 4 1 Brawler 1 | . . . . 1 . . . . . Duelist 3 | . . . 1 1 . . . . 1 Sentry 18 | . . . 8 4 3 . . 1 2 Specialist 4 | . . . . . 2 . . . 2 Hunter 4 | . . . . 2 . . . . 2 Programmer 7 | . . . . . 3 1 . . 3 Heavy 1 | . . . . . 1 . . . . Samaritan 3 | . . . . . . . 3 . . Best Kill Streak 6 | . 2 2 4 3 6 2 2 5 6 Combat Bots Only 5 | . 2 2 3 3 5 2 2 5 4 Max Kills in Single Turn 3 | . 1 1 2 3 2 1 1 1 3 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 2 1 1 . 2 Melee 1 | . . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Damage Taken 11734 | . 552 46 930 1889 1965 850 691 641 4170 Core 2522 | . 149 . 280 410 361 135 82 92 1013 Absorbed by Shields 184 | . . . . . 95 . 89 . . Redirected to Shielding 47 | . . . . . 47 . . . . Core Remaining (%) 51 | 100 40 . 30 25 48 . . 63 . Volleys Fired 373 | . 35 5 56 74 77 29 50 8 39 Largest 3 | . 2 2 2 2 2 2 2 2 3 Hottest 176 | . 60 60 79 88 84 135 125 121 176 Shots Fired 616 | . 63 10 109 115 127 48 65 13 66 Gun 492 | . 63 10 106 109 65 15 64 13 47 Cannon 111 | . . . . 5 59 33 1 . 13 Launcher 13 | . . . 3 1 3 . . . 6 Special . | . . . . . . . . . . Kinetic 331 | . 36 5 53 62 122 19 1 . 33 Thermal 230 | . 27 5 53 48 2 18 38 13 26 Explosive 13 | . . . 3 1 3 . . . 6 Electromagnetic 42 | . . . . 4 . 11 26 . 1 Robot Hit Streak 23 | . 10 5 21 23 11 11 12 7 15 Robot Miss Streak 6 | . 5 1 2 5 6 2 3 2 2 Penetration Max 2 | . . . . . . . . . 2 Secondary Targets 2 | . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 479 | . 44 8 88 81 92 36 50 19 61 Core Hits 240 | . 19 4 34 41 67 12 20 11 32 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 12 | . . . 3 . 1 1 1 . 6 Burn 5 | . . . 3 . . . 1 . 1 Destroy 1 | . . . . . . . . . 1 Blast 1 | . . . . . 1 . . . . Sever 5 | . . . . . . 1 . . 4 Melee Attacks 28 | . . . . . . 7 1 10 10 Impact . | . . . . . . . . . . Slashing 28 | . . . . . . 7 1 10 10 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 Damage Inflicted 10189 | . 500 102 1268 1256 2378 1099 987 498 2101 Guns 5767 | . 500 102 1222 1084 897 130 829 154 849 Cannons 2212 | . . . . 68 1089 713 22 . 320 Explosions 1103 | . . . 46 104 392 67 76 . 418 Melee 1107 | . . . . . . 189 60 344 514 Ramming . | . . . . . . . . . . Kinetic 4604 | . 295 68 590 645 1974 363 22 . 647 Thermal 3094 | . 205 34 632 470 128 462 507 154 502 Explosive 844 | . . . 46 104 276 . . . 418 Electromagnetic 540 | . . . . 37 . 85 398 . 20 Impact . | . . . . . . . . . . Slashing 1107 | . . . . . . 189 60 344 514 Piercing . | . . . . . . . . . . Highest Corruption 22 | . . . . 2 1 1 1 1 22 Average Corruption 1 | . . . . 2 1 1 1 1 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 50 | . . . . 7 9 9 10 3 12 Message Errors 16 | . . . . 3 3 4 . 2 4 Matter Fused 8 | . . . . . 2 1 4 . 1 Heat Flow Errors 6 | . . . . 2 . 1 1 . 2 Energy Discharges 4 | . . . . 1 2 . 1 . . Data Loss (minor) 7 | . . . . . 1 2 2 . 2 Data Loss (major) 3 | . . . . . 1 . . 1 1 Alerts 2 | . . . . 1 . . 1 . . Misdirections 1 | . . . . . . . . . 1 Weapon Failures 3 | . . . . . . 1 1 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 316 | . . . . . 136 73 . . 107 Projectiles 44 | . . . . . 23 20 . . 1 Explosions 183 | . . . . . 113 53 . . 17 Melee 89 | . . . . . . . . . 89 Knockbacks 18 | . . . . 1 12 3 . . 2 Impact . | . . . . . . . . . . Kinetic 17 | . . . . 1 11 3 . . 2 Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 88 | . . . . . . . . . 88 Shots 2 | . . . . . . . . . 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 375 | . 120 3 132 241 36 300 375 340 237 Average Temperature 76 | . 34 3 38 40 12 90 153 160 78 Received Heat Transfer 2927 | . 306 24 345 504 392 198 180 207 771 Effects 6 | . . . . . . . 5 1 . Shutdowns 2 | . . . . . . . 1 1 . Energy Bleed 1 | . . . . . . . 1 . . Interference 3 | . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . . . . 1 . . 6 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 10 | . . . 3 1 1 . 4 1 . Heat Transferred 6491 | . 475 75 1759 1117 75 531 1238 370 851 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Peak Influence 327 | . 180 70 273 307 327 316 . . 126 Initial 119 | . . . 29 44 56 119 . . 63 Average 116 | . 77 33 137 95 146 154 . . 51 Maximum Alert Level 1 | . . . 1 1 1 1 . . . Low Security (%) 87 | 100 100 100 87 93 69 90 . . 100 Level 1 12 | . . . 12 6 30 9 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 2 1 2 2 9 2 . . 4 Investigation 1 | . 1 . . . . . . . . Extermination 6 | . . . . . 3 1 . . 2 Reinforcement 12 | . 1 1 2 2 3 1 . . 2 Assault . | . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Distress Signals 10 | . . . 5 4 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 151 | . 10 5 27 31 34 12 4 9 19 Peak Tracking Total 7 | . 3 3 5 6 4 7 3 7 7 Tactical Retreats 9 | . . 1 . 3 2 2 1 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Traps Triggered 7 | . 1 . 4 . . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Machines Disabled 7 | . . . . . 4 2 . . 1 Max in Single Turn 2 | . . . . . 2 1 . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Machines Accessed 6 | . 1 . 2 1 . . . . 2 Terminals 6 | . 1 . 2 1 . . . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 6 | . 1 . 2 1 . . . . 2 Successful 3 | . . . 1 1 . . . . 1 Failed 3 | . 1 . 1 . . . . . 1 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 6 | . 1 . 2 1 . . . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . . . 1 1 . . . . 1 Record 2 | . . . . 1 . . . . 1 Emergency Access Points 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . 1 . . . . . . . 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Turns Passed 9354 | 139 499 112 2023 1364 1897 756 1471 215 878 Spaces Moved 3790 | 102 288 76 814 399 705 320 701 82 303 Core 3 | 1 . . . . . . . . 2 Treads . | . . . . . . . . . . Legs 3418 | 101 288 76 713 373 504 320 701 82 260 Wheels 369 | . . . 101 26 201 . . . 41 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 105 105 185 190 190 50 Average Speed 205 | 123 124 120 212 261 230 199 191 190 217 Slowest Speed 1400 | 190 190 120 400 540 450 265 400 260 1400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 6 40 9 92 47 17 8 75 10 8 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . 2 2 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 155 | . . . 37 13 34 6 13 . 52 Melee . | . . . . . . . . . . Projectile 19 | . . . . 2 4 2 . . 11 AOE 136 | . . . 37 11 30 4 13 . 41 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Total 4717 | 113 366 86 999 600 850 381 765 113 444 Wait 247 | . 35 . 72 77 8 . 6 . 49 Move 3781 | 101 287 75 813 398 704 319 700 81 303 Hop . | . . . . . . . . . . Pick Up 108 | 6 5 2 22 22 27 8 1 3 12 Fast Attach 14 | 4 2 . . . 1 1 . . 6 Attach 96 | 2 1 3 7 17 21 8 6 8 23 Detach 5 | . . . . . . 1 . 2 2 Swap 35 | . 1 1 11 10 4 4 1 2 1 Drop 24 | . . . 8 2 8 5 . . 1 Fire 373 | . 35 5 56 74 77 29 50 8 39 Melee 24 | . . . . . . 6 1 9 8 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . 10 . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 140 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 389 | -10/Materials | Core integrity fell below 50% 530 | -10/Materials | Discovered new exit (range 8) 639 | -10/Materials | Entered another Materials area 639 | -9/Materials | Evolved 2 slots: Propulsion x2 701 | -9/Materials | Discovered new exit (range 5) 751 | -9/Materials | Entered Storage 1014 | -9/Storage | Build established: Scavenger-Mutant 1740 | -9/Storage | Core integrity fell below 50% 2719 | -9/Storage | Discovered new exit (range 16) 2774 | -9/Storage | Entered Materials 2774 | -8/Materials | Evolved 2 slots: Utility x2 3532 | -8/Materials | Lost 3 parts (1p2n) 3686 | -8/Materials | Core integrity fell below 50% 3722 | -8/Materials | Lost 3 parts (1n2w) 4061 | -8/Materials | Discovered new exit (range 17) 4138 | -8/Materials | Entered Factory 4138 | -7/Factory | Evolved 2 slots: Utility x2 4275 | -7/Factory | Lost 8 parts (1p4n1u2w) 4500 | -7/Factory | Discovered new exit (range 17) 5458 | -7/Factory | Garrison activated, responded to threat 5575 | -7/Factory | Core integrity fell below 50% 6035 | -7/Factory | Entered another Factory area 6035 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6467 | -6/Factory | Build established: Mutant 6517 | -6/Factory | Discovered new exit (range 18) 6791 | -6/Factory | Entered Lower Caves 7646 | -6/Lower Caves | Lost 5 parts (1p2n1u1w) 7915 | -6/Lower Caves | Encountered a Warlord checkpoint 7919 | -6/Lower Caves | Build established: Scavenger-Mutant 8243 | -6/Lower Caves | Discovered new exit (range 9) 8262 | -6/Lower Caves | Entered another Lower Caves area 8337 | -6/Lower Caves | Attracted the attention of an 0b10 base 8403 | -6/Lower Caves | Lost 5 parts (2p1n2w) 8458 | -6/Lower Caves | Discovered new exit (range 8) 8477 | -6/Lower Caves | Entered Factory 8477 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8820 | -5/Factory | Lost 9 parts (3p4n1u1w) 9179 | -5/Factory | Core integrity fell below 50% 9191 | -5/Factory | System corruption reached 10% 9203 | -5/Factory | Lost 14 parts (2p5n2u5w) 9336 | -5/Factory | Core integrity fell below 20% 9355 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer builds a Wall. R-10 Processor collects Wheel. K-01 Serf collects debris. P-70 Sage destroyed. R-10 Processor collects Flexi-carbon Leg. U-05 Engineer builds a Wall. K-01 Serf collects debris. Imp. Focal Shield destroyed. R-10 Processor collects Targeting Computer. ALERT: Cargo convoy en route, clear transfer corridor. Huge Storage Unit destroyed. F&BMWB0YZPV5/5I29ZTQHL K-01 Serf collects debris. U-05 Engineer lays Concrete. R-10 Processor collects Lgt. Fission Core. R-10 Processor collects Carbon-fiber Leg. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ???????????? ????????####????????????????????????? | | ???????????? ???????? #????????????????????????? | | ???????##### #?# "?" #####????????????????????? | | ???????# # #?# """ # #????????????????????? | | ???????#!!!# #?# """ # #????????????????????? | | ???????#!!!# #?# # #????????????????????? | | ???????#!! # ?+ """ # #????????????????????? | | ######## # #?# """ # #????????????????????? | | # ## # #?# """ ! # #????????????????????? | | #"" #? # #?? # #????????????????????? | | #"" ####+# ## %##u#### ##;####### #???????? | | #""" # R% uk %R@/ +???????? | | #""" # #### ### = # % % #???????? | | #""" + #??#+## ! 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""??????????? | | ####### # #?#### **""?????????? | | % + #???#; *F""?????????? | | ####### # !! #??# # *""??????????? | | ??????# #??!! #??### ;#;###### ??????????? | | ??????# #???? #????# ##;#????? ?????????? | | ??????# #??????#????# #? ?????? ?????????? | | ####### ######### # ???????""" ??????????? | | !=% |% " ? ?????????"???????????? | | #######%% #! ?????????????????????? | | ??????# % # ?????????????????????? | | ####### ###########" # ????????????????????? | | / # ### ###"##????????????????????? | | "T" # # #??# ?????????????????????????? | | [# # #??? ??????????????????????????? | | #####?# # #??? ??????????????????????????? | | #####?# ##+########### #?????????????????????????? | | ##?# +?????????????????????????? | | " ##?# ####???????????????????????????? | | " ##?# #??????????????????????????????? | | " ##?# ##?????????????????????????????? | | " ##?# ######?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 35 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 25 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 8 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Let's See Who's Tougher Made in Tau Ceti IV Oops Please Form A Line Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed BeamAntigravCasing Manual? 0 Play Time 02:08:51 Cumulative 8.9 hours Start 2022.06.01 @ 19:54:42 End 2022.06.01 @ 22:12:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/CogNarrow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: af3f7b8f-c44a-42f2-833b-a743474ec0a7