Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.09 @ 14:20:11 Player: Vagkalis Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (186) 930 Value Destroyed (8671) 8671 Prototype IDs (6) 120 Alien Tech Used (3) 600 Bonus (1998) 1998 TOTAL SCORE: 18019 Bonus ------- High Alert Combat Kills 165 Follower Combat Kills 37 Met Sigix 2000 Friendly Fire -204 Cogmind --------- Core Integrity 0/1300 Matter 185/300 Energy 15/100 System Corruption 41% Temperature Cool (0) Movement Core (300) Ox5 Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Improved Cooling System Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Experimental Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Stasis Generator Faulty Improved Matter Neutralizer Sigix Containment Pod Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Particle Reactor > --- PROPULSION ------- Advanced Medium Treads Improved Heavy Treads High-density Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Large Storage Unit High-capacity Storage Unit Advanced Matter Compressor Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Experimental Hacking Suite > --- WEAPON ----------- Linear Accelerator Core Stripper > --- INVENTORY -------- Armored Medium Treads Biometal Medium Treads Improved Cooling System Large Storage Unit Advanced Sensor Array Advanced Targeting Computer Improved Target Analyzer Improved Core Analyzer Improved Weapon Cycler Makeshift Cloaking Device Heavy Armor Plating Advanced Integration Mediator Gamma Rifle Fusion Bomb Launcher Centrium Greatsword [Rating: 142] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Aluminum Leg Wheel High-density Centrium Wheel Hover Unit Backup Propulsion III Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Experimental Hacking Suite Protection Heavy Armor Plating Artifact Stasis Generator Weapon Coil Gun Energy Gun Particle Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Coil Gun Ballistic Cannon Linear Accelerator Launcher Fusion Bomb Launcher Impact Weapon Core Stripper Slashing Weapon Centrium Greatsword Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Slots Evolved 14 | . . 2 2 2 2 . . 2 2 2 . Power 1 | . . . . . 1 . . . . . . Propulsion 2 | . . . . 1 . . . 1 . . . Utility 10 | . . 2 2 1 1 . . 1 2 1 . Weapon 1 | . . . . . . . . . . 1 . Parts Attached 233 | 4 4 23 32 2 27 13 2 24 32 35 35 Power 28 | 1 . 1 2 . 5 2 1 2 5 6 3 Engine 12 | 1 . 1 . . 4 . 1 1 . 3 1 Core 7 | . . . 2 . 1 2 . 1 1 . . Reactor 9 | . . . . . . . . . 4 3 2 Propulsion 50 | . 2 9 9 1 3 5 . 4 5 5 7 Treads 34 | . . 2 6 1 2 4 . 4 5 4 6 Leg 8 | . 2 6 . . . . . . . . . Wheel 6 | . . 1 1 . 1 1 . . . 1 1 Hover 2 | . . . 2 . . . . . . . . Flight . | . . . . . . . . . . . . Utility 74 | 1 1 5 8 1 6 2 . 9 12 17 12 Device 35 | . . 2 2 . 3 1 . 5 10 7 5 Storage 14 | 1 1 1 3 . 1 . . . 1 4 2 Processor 12 | . . . 1 1 1 . . 3 1 3 2 Hackware 2 | . . . 1 . . . . . . 1 . Protection 10 | . . 2 1 . 1 1 . 1 . 2 2 Artifact 1 | . . . . . . . . . . . 1 Weapon 81 | 2 1 8 13 . 13 4 1 9 10 7 13 Energy Gun 30 | 1 1 5 3 . 6 1 . 2 3 4 4 Energy Cannon 9 | . . . . . 1 1 . 2 3 . 2 Ballistic Gun 25 | 1 . 3 8 . 3 1 1 5 2 1 . Ballistic Cannon 5 | . . . . . . 1 . . 2 2 . Launcher 10 | . . . 2 . 3 . . . . . 5 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . . . . . . . 4 4 Parts Lost 121 | . . 11 10 . 13 16 1 5 21 16 28 Power 19 | . . 1 1 . 2 3 . 1 4 4 3 Propulsion 22 | . . 2 2 . 3 4 . 1 4 2 4 Utility 38 | . . 2 3 . 3 5 . 2 7 4 12 Weapon 42 | . . 6 4 . 5 4 1 1 6 6 9 Highest Loss Streak 12 | . . 5 7 . 3 5 1 3 12 6 11 Average Slot Usage (%) 82 | . 93 87 78 87 87 74 68 89 84 81 78 Engine 4 | . 14 10 2 . 7 4 2 4 2 2 2 Core 2 | . . . 5 7 3 3 6 4 4 . . Treads 10 | . . 3 11 18 12 8 13 14 13 10 9 Leg 2 | . 27 18 . . . . . . . . . Wheel 1 | . . . . . 1 2 . . . 1 3 Device 12 | . . 6 6 7 11 12 6 15 19 19 15 Storage 14 | . 22 22 18 15 13 13 13 11 11 14 14 Processor 13 | . . . 6 15 19 14 13 17 16 12 14 Protection 2 | . . 4 6 7 1 . . 2 1 1 1 Energy Gun 4 | . 14 12 6 7 4 2 . 1 2 1 1 Ballistic Gun 5 | . 14 8 10 7 6 6 4 5 2 2 . Ballistic Cannon 1 | . . . . . . 1 6 . 2 4 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 118 | 13 30 38 75 75 82 82 79 88 104 113 118 Greatest Support 109 | 3 20 20 43 63 63 50 50 96 100 109 87 Greatest Overweight (x) 20 | 4 4 3 3 1 6 20 1 3 3 5 5 Average Overweight (x) 1 | 3 . 1 1 1 2 2 1 . . 2 3 Largest Inventory Capacity 24 | 6 12 12 18 18 18 18 18 18 18 18 24 Average Capacity 16 | 5 9 12 14 18 18 18 18 18 18 18 19 Most Carried 19 | 6 10 12 18 18 18 18 16 18 18 18 19 Average Carried 15 | 4 7 11 13 17 17 15 15 17 16 17 14 Final Capacity 18 | 6 12 12 18 18 18 18 18 18 18 18 10 Final Carried 18 | 6 10 12 18 18 18 16 15 18 14 17 4 Class Distribution -------------------- 51% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Matter Collected 5380 | 175 90 532 610 66 562 561 119 436 346 1183 700 Remotely 101 | . . 101 . . . . . . . . . Salvage Created 8365 | . 139 1101 830 96 908 677 131 1114 844 1542 983 Parts 409 | . 14 59 51 4 53 34 7 51 44 68 24 Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 11 | . . . 1 . 1 . . . 1 4 4 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 24 6 . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Combat Hostiles Destroyed 154 | . 5 21 17 2 22 14 3 18 17 19 16 Melee 6 | . . . . . . . . . 1 . 5 Guns 89 | . 5 21 13 2 17 7 1 13 5 4 1 Cannons 37 | . . . . . . 6 2 3 11 14 1 AOE 17 | . . . 4 . 5 . . . . . 8 Classes Destroyed 13 | . 3 4 3 . 1 . . . 1 . 1 Worker 6 | . . 1 . . 2 . . . 2 . 1 Builder 6 | . . . 2 . 1 . . . . 1 2 Hauler 1 | . . . 1 . . . . . . . . Recycler 8 | . . 1 1 . . . . . . 4 2 Operator 1 | . . . . . . . . . 1 . . Watcher 8 | . 1 1 2 . 1 . . 1 1 . 1 Swarmer 22 | . 3 . 3 . 4 6 . 2 4 . . Grunt 73 | . 2 13 9 2 8 2 2 11 7 9 8 Brawler 4 | . . 2 . . . 2 . . . . . Researcher 1 | . . . . . . . . . . . 1 Sentry 20 | . . 6 4 . 2 2 . 1 1 2 2 Hunter 6 | . . . 1 . 1 2 . 2 . . . Programmer 29 | . . . . . 7 . 1 2 5 8 6 Savage 1 | . . . . . . 1 . . . . . Best Kill Streak 10 | . 3 6 7 2 4 5 3 5 10 5 4 Combat Bots Only 6 | . 3 3 3 2 4 5 3 5 6 5 3 Max Kills in Single Turn 2 | . 2 2 2 1 2 1 1 1 1 1 2 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 2 | . . . 1 . 2 . . . . . 2 Melee 1 | . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Damage Taken 21312 | . 145 1385 2100 45 1988 2010 267 1081 3478 3297 5516 Core 2974 | . 16 141 394 13 165 298 52 126 484 371 914 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 70 | 100 93 64 28 98 . . 39 87 57 . . Volleys Fired 573 | . 14 76 65 2 75 65 10 55 74 97 40 Largest 3 | . 2 2 2 2 2 2 2 2 2 3 2 Hottest 220 | . 85 105 95 86 115 165 143 128 155 170 220 Shots Fired 971 | . 28 134 118 4 119 116 20 103 124 156 49 Gun 650 | . 28 134 110 4 103 79 8 69 50 53 12 Cannon 288 | . . . . . 9 37 12 34 74 103 19 Launcher 33 | . . . 8 . 7 . . . . . 18 Special . | . . . . . . . . . . . . Kinetic 604 | . 14 89 83 2 72 67 19 56 61 127 14 Thermal 304 | . 14 45 27 2 40 49 1 31 63 15 17 Explosive 33 | . . . 8 . 7 . . . . . 18 Electromagnetic 30 | . . . . . . . . 16 . 14 . Robot Hit Streak 37 | . 10 25 17 9 15 16 15 37 25 21 11 Robot Miss Streak 4 | . 2 2 2 . 3 3 1 2 3 3 4 Penetration Max 2 | . . . . . 2 . . . 2 . . Secondary Targets 5 | . 1 1 2 . . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . . . . . Capacitor 13 | . . . . . . . . . 13 . . Shots Hit Robots 737 | . 19 105 88 4 81 87 17 88 86 115 47 Core Hits 362 | . 8 40 58 4 51 27 6 35 36 45 52 Critical Hits 25 | . . 1 . . 2 . . 6 8 5 3 Critical Kills 10 | . . . . . 1 . . 3 4 1 1 Critical Parts Destroyed 14 | . . 1 . . 1 . . 3 3 4 2 Melee Attacks 25 | . . . . . . . . . . . 25 Kinetic 1 | . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . Slashing 24 | . . . . . . . . . . . 24 Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 24232 | . 259 1451 1956 64 2943 2024 459 2404 3057 4322 5293 Guns 10008 | . 259 1450 1336 64 1954 1199 129 1175 1027 1167 248 Cannons 7909 | . . . . . . 825 330 1099 2004 3131 520 Explosions 5089 | . . . 620 . 981 . . 130 . . 3358 Melee 1139 | . . . . . . . . . . . 1139 Ramming 87 | . . 1 . . 8 . . . 26 24 28 Kinetic 11194 | . 93 848 1023 31 1346 940 422 984 1455 3615 437 Thermal 5902 | . 166 602 313 33 608 1084 37 842 1576 310 331 Explosive 4959 | . . . 620 . 981 . . . . . 3358 Electromagnetic 951 | . . . . . . . . 578 . 373 . Impact . | . . . . . . . . . . . . Slashing 1139 | . . . . . . . . . . . 1139 Piercing . | . . . . . . . . . . . . Highest Corruption 40 | . . 14 . . 5 7 8 2 14 13 40 Average Corruption 8 | . . 9 . . 4 6 7 2 10 7 19 Corruption Purged . | . . . . . . . . . . . . Effects 275 | . . 22 . . 35 61 5 8 21 36 87 Message Errors 67 | . . 3 . . 4 23 . 3 3 9 22 Matter Fused 43 | . . 3 . . 13 13 1 . 1 1 11 Heat Flow Errors 29 | . . 3 . . 6 6 . 2 2 5 5 Energy Discharges 28 | . . 4 . . 4 5 1 . 2 6 6 Parts Rejected 7 | . . . . . . 1 . . 1 1 4 Data Loss (minor) 23 | . . 2 . . 4 3 . 1 3 3 7 Data Loss (major) 5 | . . 1 . . 1 1 1 . . . 1 Misfires 6 | . . . . . . . 1 . 1 1 3 Alerts 1 | . . . . . . . . . . . 1 Misdirections 19 | . . 1 . . . . . . 3 4 11 Targeting Errors 38 | . . 2 . . 2 8 1 2 4 4 15 Weapon Failures 9 | . . 3 . . 1 1 . . 1 2 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 989 | . . . . . 11 29 . 12 223 236 478 Projectiles 530 | . . . . . . 29 . 3 223 236 39 Explosions 435 | . . . . . 11 . . 9 . . 415 Melee 24 | . . . . . . . . . . . 24 Knockbacks 37 | . . . . . . . 2 . 6 21 8 Impact . | . . . . . . . . . . . . Kinetic 34 | . . . . . . . 2 . 6 19 7 Secondary 3 | . . . . . . . . . . 2 1 Self-Inflicted Damage 626 | . . . 75 . 66 . . . . . 485 Shots 16 | . . . 4 . 2 . . . . . 10 Rammed 16 | . . 1 . . 2 . . . 3 3 7 Targets Rammed 17 | . . 1 . . 2 . . . 4 3 7 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . . Highest Temperature 511 | . 174 279 511 2 221 225 12 224 181 183 159 Average Temperature 70 | . 73 65 158 2 37 41 5 39 67 40 86 Received Heat Transfer 3561 | . 30 477 774 27 384 234 54 327 306 453 495 Effects 5 | . . . 5 . . . . . . . . Shutdowns 2 | . . . 2 . . . . . . . . Interference 2 | . . . 2 . . . . . . . . Damage (core) 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 2 . 1 . Combat Hostiles 3 | . . . . . . . . 2 . 1 . Parts Fried 3 | . . . . . . . . 1 . 2 . Impact Corruptions 1 | . . . . . . . . . 1 . . Robots Melted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Melted 15 | . 1 1 2 . 2 3 . 3 2 1 . Heat Transferred 9556 | . 407 1480 729 74 1101 1853 37 1025 1791 700 359 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Peak Influence 561 | . 147 446 557 206 361 . . 296 313 311 561 Initial 161 | . . 61 161 144 100 . . 93 84 103 129 Average 228 | . 62 264 396 188 224 . . 157 169 197 296 Maximum Alert Level 2 | . . 2 2 1 1 . . 1 1 1 2 Low Security (%) 45 | 100 100 29 2 72 38 . . 66 78 43 33 Level 1 43 | . . 57 41 27 61 . . 33 21 56 38 Level 2 11 | . . 12 56 . . . . . . . 28 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 38 | . 1 2 4 1 8 . . 9 3 3 7 Investigation 6 | . . 1 2 . 1 . . . 1 . 1 Extermination 13 | . . . . . 5 . . 1 2 2 3 Reinforcement 12 | . 1 1 2 1 2 . . 2 . 1 2 Assault 1 | . . . . . . . . . . . 1 Garrison 6 | . . . . . . . . 6 . . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Distress Signals 9 | . . 4 1 . 1 . . . 1 1 1 Communications Jammed 40 | . . . . . 37 . . . 3 . . Distress Signals 40 | . . . . . 37 . . . 3 . . Times Spotted 259 | . 7 37 28 3 39 18 5 25 33 33 31 Peak Tracking Total 10 | . 3 10 7 2 5 4 4 4 7 6 7 Tactical Retreats 29 | . . 5 4 . 3 3 1 2 7 2 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Traps Triggered 11 | . . 1 3 . . . . 1 2 2 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Machines Disabled 17 | . . . 2 . 5 1 . 1 1 . 7 Max in Single Turn 2 | . . . 1 . 2 1 . 1 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Machines Accessed 23 | . 2 . . 1 2 3 . 4 1 3 7 Terminals 15 | . 2 . . 1 2 . . . 1 3 6 Fabricators 2 | . . . . . . . . 2 . . . Repair Stations 1 | . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 1 . . 1 Garrison Access . | . . . . . . . . . . . . Total Hacks 40 | . 3 . . 2 4 5 . 9 2 4 11 Successful 20 | . 2 . . 1 1 5 . 2 . 2 7 Failed 20 | . 1 . . 1 3 . . 7 2 2 4 Catastrophic 5 | . . . . . 3 . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . . . . . . . . 1 1 Terminals 24 | . 3 . . 2 4 . . . 2 4 9 Fabricators 4 | . . . . . . . . 4 . . . Repair Stations 4 | . . . . . . . . 4 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . 1 . . 2 Garrison Access . | . . . . . . . . . . . . Terminal Hacks 17 | . 2 . . 1 1 5 . . . 2 6 Record 10 | . . . . 1 1 3 . . . . 5 Robot Analysis 1 | . 1 . . . . . . . . . . Open Door 4 | . . . . . . 2 . . . 1 1 Emergency Access Points 1 | . . . . . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . 1 . . . Refit 1 | . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 1 . . 1 2 . . 4 1 3 5 Full Trace Events 3 | . . . . . 1 . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Total Allies 1 | . . . . . . 1 . . . . . Largest Group 1 | . . . . . . 1 1 . . . . Highest-Rated Group 32 | . . . . . . 32 32 . . . . Highest-Rated Ally 32 | . . . . . . 32 32 . . . . Total Orders 1 | . . . . . . . 1 . . . . STAY 1 | . . . . . . . 1 . . . . Ally Attacks 3 | . . . . . . . 3 . . . . Total Damage 146 | . . . . . . . 146 . . . . Kills 1 | . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Turns Passed 12699 | 130 397 1052 1252 324 2154 1827 91 1663 926 1562 1321 Spaces Moved 5634 | 54 242 431 515 168 990 835 34 770 358 626 611 Core 62 | 54 3 . . . . 5 . . . . . Treads 3858 | . . 77 397 168 673 721 34 770 358 442 218 Legs 587 | . 239 348 . . . . . . . . . Wheels 1071 | . . 6 62 . 317 109 . . . 184 393 Hover 56 | . . . 56 . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 110 100 180 140 105 180 162 162 120 90 Average Speed 175 | 211 136 155 176 180 177 190 180 179 178 180 159 Slowest Speed 1050 | 250 250 210 220 180 240 1050 180 220 230 230 230 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . 1 Exploration Rate (%) 30 | 6 40 43 43 5 32 81 5 19 13 17 59 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . . . Scrap Searched 1 | . . . . . . 1 . . . . . Spaces Dug 40 | . . . . . 9 . . . 13 13 5 Terrain Destroyed 523 | . . . 56 . 48 6 2 7 27 31 346 Melee 5 | . . . . . . . . . . . 5 Projectile 84 | . . . . . 12 6 2 2 27 31 4 AOE 434 | . . . 56 . 36 . . 5 . . 337 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Qua Total 7488 | 71 280 681 750 187 1265 956 47 952 533 903 863 Wait 696 | 5 12 117 78 10 144 30 1 61 35 100 103 Move 5623 | 53 241 430 514 167 989 834 33 769 357 625 611 Hop . | . . . . . . . . . . . . Pick Up 196 | 9 7 20 33 4 19 10 1 24 21 24 24 Fast Attach 48 | 1 2 5 6 . 5 1 . 6 7 10 5 Attach 131 | 3 2 11 11 2 13 11 2 12 21 17 26 Detach 3 | . . . . . . . . . . . 3 Swap 55 | . . 7 15 . 9 1 . 6 4 8 5 Drop 111 | . 2 14 28 2 9 2 . 19 10 11 14 Fire 573 | . 14 76 65 2 75 65 10 55 74 97 40 Melee 25 | . . . . . . . . . . . 25 Ram 2 | . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . Crush 15 | . . 1 . . 2 . . . 4 3 5 Escape Stasis 8 | . . . . . . . . . . 8 . Rewire 2 | . . . . . . 2 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 2 exits: *Res x2) -3/Research -3/Quarantine (discovered 1 exit: *Res) History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 14) 131 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 15) 528 | -10/Materials | Entered another Materials area 528 | -9/Materials | Evolved 2 slots: Utility x2 1130 | -9/Materials | Lost 3 parts (1p1u1w) 1415 | -9/Materials | System corruption reached 10% 1445 | -9/Materials | Lost 5 parts (2n1u2w) 1460 | -9/Materials | Build established: Scavenger-Mutant 1505 | -9/Materials | Discovered new exit (range 5) 1580 | -9/Materials | Entered another Materials area 1580 | -8/Materials | Evolved 2 slots: Utility x2 1872 | -8/Materials | Lost 3 parts (2u1w) 2001 | -8/Materials | Core integrity fell below 50% 2034 | -8/Materials | Lost 7 parts (1p2n1u3w) 2195 | -8/Materials | Build established: Mutant 2749 | -8/Materials | Discovered new exit (range 15) 2832 | -8/Materials | Entered Factory 2832 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2865 | -7/Factory | Discovered new exit (range 5) 3156 | -7/Factory | Entered another Factory area 3156 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3797 | -6/Factory | Spotted B-75 Beast 3835 | -6/Factory | Lost 3 parts (1p1n1u) 5220 | -6/Factory | Discovered new exit (range 16) 5308 | -6/Factory | Identified exit to Lower Caves 5310 | -6/Factory | Entered Lower Caves 5425 | -6/Lower Caves | Encountered a Warlord checkpoint 5551 | -6/Lower Caves | Build established: Scavenger-Mutant 5592 | -6/Lower Caves | Learned Extension trap positions 5876 | -6/Lower Caves | Lost 5 parts (1p2n1u1w) 5985 | -6/Lower Caves | Lost 3 parts (1p1u1w) 6096 | -6/Lower Caves | Lost 4 parts (2n2u) 6336 | -6/Lower Caves | Build established: Mutant 6627 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6693 | -6/Lower Caves | Lost 3 parts (1p2w) 6904 | -6/Lower Caves | Discovered new exit (range 9) 6939 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6979 | -6/Lower Caves | Core integrity fell below 50% 7137 | -6/Lower Caves | Entered another Lower Caves area 7137 | -6/Lower Caves | Accompanied by 1 ally 7217 | -6/Lower Caves | Discovered new exit (range 7) 7228 | -6/Lower Caves | Entered Factory 7228 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7425 | -5/Factory | Lost 3 parts (1p1n1u) 7837 | -5/Factory | Build established: Scavenger-Mutant 8191 | -5/Factory | Garrison activated, responded to threat 8500 | -5/Factory | Garrison activated, responded to threat 8794 | -5/Factory | Discovered new exit (range 6) 8891 | -5/Factory | Entered another Factory area 8891 | -4/Factory | Evolved 2 slots: Utility x2 8892 | -4/Factory | Identified exit to Research 9344 | -4/Factory | Lost 12 parts (2p2n4u4w) 9514 | -4/Factory | System corruption reached 10% 9549 | -4/Factory | Lost 4 parts (2n1u1w) 9637 | -4/Factory | Found Quantum Capacitor 9766 | -4/Factory | Lost 4 parts (2p1u1w) 9797 | -4/Factory | Discovered exit to Research (range 5) 9817 | -4/Factory | Entered Research 9817 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10125 | -3/Research | Found Prototype Hackware 10525 | -3/Research | Identified Exp. Hacking Suite 10612 | -3/Research | Found Fusion Bomb Launcher 10821 | -3/Research | Lost 6 parts (2p1u3w) 10883 | -3/Research | System corruption reached 10% 10913 | -3/Research | Lost 5 parts (1p1n1u2w) 11187 | -3/Research | Spotted B-86 Titan 11274 | -3/Research | Found Prototype Slashing Weapon 11359 | -3/Research | Discovered new exit (range 9) 11378 | -3/Research | Identified exit to Quarantine 11379 | -3/Research | Entered Quarantine 11496 | -3/Quarantine | Found Alien Impact Weapon 11497 | -3/Quarantine | Identified Core Stripper 11796 | -3/Quarantine | Identified Centrium Greatsword 11874 | -3/Quarantine | Lost 7 parts (1p2u4w) 12050 | -3/Quarantine | Core integrity fell below 50% 12178 | -3/Quarantine | Found Alien Artifact 12179 | -3/Quarantine | Identified Stasis Generator 12278 | -3/Quarantine | Lost 4 parts (1p1n2w) 12357 | -3/Quarantine | Lost 4 parts (1p2u1w) 12380 | -3/Quarantine | Found Alien Artifact 12381 | -3/Quarantine | Identified Transdimensional Reconstructor 12381 | -3/Quarantine | Warped through subspace 12433 | -3/Quarantine | Discovered new exit (range 14) 12453 | -3/Quarantine | Identified exit to Research 12548 | -3/Quarantine | Found Gamma Bomb Array 12583 | -3/Quarantine | Met incapacitated Sigix Warrior 12583 | -3/Quarantine | Lockdown squad dispatched 12591 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 12595 | -3/Quarantine | Unlocked Sigix quarantine chamber 12623 | -3/Quarantine | Spotted Lightning 12627 | -3/Quarantine | Spotted Lightning 12627 | -3/Quarantine | Spotted Lightning 12636 | -3/Quarantine | System corruption reached 30% 12678 | -3/Quarantine | First assault squad dispatched 12690 | -3/Quarantine | Core integrity fell below 20% 12700 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Penetrated by EMDS Slug. Critical hit. Arm. Heavy Treads destroyed. EMDS Slug penetrates Wall. Enh. Optical Array destroyed. Penetrated by EMDS Slug. Sml. Matter Pod destroyed. Lrg. Storage Unit destroyed. Penetrated by EMDS Slug. System corrupted: Hdn. Centrium Wheel rejected. Dropped Adv. Heat Sink. Dropped Adv. Coolant Injector. EMDS Slug penetrates R-10 Processor. R-10 Processor destroyed. Penetrated by EMDS Slug. Dropped Imp. Kinecellerator. Dropped Quantum Rifle. Imp. Targeting Computer destroyed. Adv. Sensor Array destroyed. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ???????????????????????????????????????? | | ????#?##? ?##????????????????????????????????????? | | ???? ? # ????????????????????????????????????? | | ???? ? # ???????????????????? ????????????? | | ????" # # """ ??????????????????? ???????????? | | ???!" # # """""???????????????????? "?????????? | | """ + ?????????????????????? ????????? | | "" " ???????????????????????? ???????? | | """" # # ###?????????????????????### ?????? | | ? # #?????????????????????#"" ????? | | ?? # #! / #?????????????????????#T #### | | ???# # ### #???????????????????????# | | ???# #% #???????????????????????# | | ???# #???????????????????????# | | ???# #???????????????????????# | | #### #????????????????????????######## | | """## # ! #???????????????????????????# | | """#?# i ########?????###+###????????# " | | " T### ###h### ! ####### #????????# " | | p p !%* ^^ ########## " | | h == ^^! T + | | h ! !@![ ########## | | " T# #####+######## !!!####### #????????# "" | | """### ! ########?????#######????????# "" | | """#?# """"" #???????????????????????????# " | | ####?# """"""" #???????????????????????????##### | | ?????# """""" #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????#############???????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Coolant Potential 100 Energy Generation 41 Energy Capacity 490 Matter Stores 450 Matter Capacity 700 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: TH 25 Core Shielding 30 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 14 Target Analysis 8 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Stripper Stasis Generator Transdimensional Reconstructor Achievements -------------- False Reunion I Think I Know What's Going On Sunderer Challenges ------------ None Game ------ Seed SystemMassRay Manual? 0 Play Time 02:10:18 Cumulative 51.7 hours Start 2021.03.03 @ 09:13:27 End 2021.05.09 @ 14:20:11 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 49 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/Dina Map View 72x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1afb7e2d-9634-4209-a213-1dbed5405e9b