Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.01 @ 17:19:46

Player: Destravous

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (62)      310
Value Destroyed (1589)     1589
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (671)                671
              TOTAL SCORE: 7610

 Bonus
-------
High Alert Combat Kills    150
Follower Combat Kills      221
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     253/300
Energy                     57/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (9) ------
           Hacking Suite
           Hacking Suite
>          --- WEAPON (2) -------
           Power Sword
>          --- INVENTORY (4) ----
     Light Nuclear Core
  Advanced Cooling System
  Improved Transmission Jammer
           Power Sword

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
     Micro Fission Core
>          --- PROPULSION -------
  Improved VTOL Module
  Improved VTOL Module
    Cooled VTOL Module
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Signal Interpreter
  Improved Transmission Jammer
  Improved Maneuvering Thrusters
           Hacking Suite
           Hacking Suite
           Hacking Suite
           System Shield
  Improved System Shield
>          --- WEAPON -----------
           Power Sword
           Power Sword
>          --- INVENTORY --------
     Light Nuclear Core
  Advanced Cooling System
           Triangulator
           Hacking Suite
           Power Sword
           Power Sword
           Power Sword
[Rating: 78]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Longsword +1
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Welding Torch
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Slots Evolved              12   | .   .   .   .   .   4   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   1   .   1   
  Utility                  7    | .   .   .   .   .   2   2   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             87   | .   14  3   7   4   12  19  10  10  8   
  Power                    11   | .   1   1   .   .   1   2   3   2   1   
    Engine                 4    | .   1   1   .   .   1   1   .   .   .   
    Core                   7    | .   .   .   .   .   .   1   3   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | .   2   .   4   1   3   7   3   2   3   
    Treads                 4    | .   2   .   .   .   .   .   .   .   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 21   | .   .   .   4   1   3   7   3   2   1   
  Utility                  27   | .   2   .   2   1   5   6   4   4   3   
    Device                 14   | .   1   .   .   1   4   1   3   2   2   
    Storage                2    | .   1   .   .   .   1   .   .   .   .   
    Processor              2    | .   .   .   1   .   .   .   .   1   .   
    Hackware               8    | .   .   .   .   .   .   5   1   1   1   
    Protection             1    | .   .   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | .   9   2   1   2   3   4   .   2   1   
    Energy Gun             6    | .   6   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   1   .   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   1   1   .   1   .   3   .   .   .   
    Special Weapon         2    | .   2   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   1   .   3   1   .   2   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   1   .   3   .   .   
Parts Lost                 39   | .   3   2   6   .   1   3   .   7   17  
  Power                    7    | .   .   1   1   .   .   .   .   2   3   
  Propulsion               16   | .   .   .   4   .   1   1   .   2   8   
  Utility                  10   | .   .   .   1   .   .   2   .   1   6   
  Weapon                   6    | .   3   1   .   .   .   .   .   2   .   
  Highest Loss Streak      17   | .   1   2   6   .   1   2   .   6   17  
Average Slot Usage (%)     90   | .   92  85  97  39  61  96  99  95  70  
  Engine                   8    | .   14  13  13  .   3   5   .   .   .   
  Core                     2    | .   .   .   .   .   .   1   12  10  7   
  Treads                   13   | .   17  28  26  .   .   .   .   .   .   
  Leg                      1    | .   10  .   .   .   .   .   .   .   .   
  Flight                   12   | .   .   .   .   13  18  29  33  28  14  
  Device                   10   | .   9   14  13  5   21  7   6   5   7   
  Storage                  9    | .   14  14  13  .   2   7   6   5   4   
  Processor                1    | .   .   .   .   14  9   .   .   5   3   
  Hackware                 10   | .   .   .   .   .   .   28  26  28  23  
  Energy Gun               4    | .   17  8   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   .   5   5   5   4   .   .   .   .   
  Launcher                 4    | .   2   1   13  .   .   5   6   .   .   
  Slashing Weapon          4    | .   .   .   8   .   3   6   6   7   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             31   | 12  26  25  27  3   22  26  30  31  27  
  Greatest Support         46   | 20  40  40  40  4   28  26  32  33  46  
  Greatest Overweight (x)  5    | .   .   .   .   .   1   1   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  4   8   8   8   8   8   
  Average Capacity         8    | 6   8   10  9   4   5   8   8   8   7   
  Most Carried             10   | 6   10  10  10  4   8   8   8   8   8   
  Average Carried          8    | 6   6   10  9   3   4   7   7   7   6   
  Final Capacity           10   | 6   10  10  4   4   8   8   8   8   4   
  Final Carried            10   | 6   10  10  2   4   8   8   8   7   4   

 Class Distribution 
--------------------
 59% | Mutant
 37% | Hacker-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
        Sprinter | -8/Materials
 Hacker-Sprinter | -7/Factory
 Hacker-Sprinter | -6/Factory
 Hacker-Sprinter | -5/Factory
 Hacker-Sprinter | -4/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Matter Collected           1083 | 200 113 100 .   58  41  374 124 11  62  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1475 | .   393 54  .   14  149 427 40  53  345 
  Parts                    119  | .   26  7   .   5   9   31  5   8   28  
Haulers Intercepted        5    | .   1   .   .   .   3   1   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  36   | .   10  3   .   4   .   6   .   4   9   
  Melee                    5    | .   .   1   .   .   .   2   .   .   2   
  Guns                     6    | .   4   2   .   .   .   .   .   .   .   
  AOE                      25   | .   6   .   .   4   .   4   .   4   7   
Classes Destroyed          11   | .   7   .   .   .   .   3   .   .   1   
  Worker                   4    | .   2   .   .   .   .   .   .   .   2   
  Builder                  4    | .   .   .   .   .   .   3   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   
  Hauler                   5    | .   1   .   .   .   3   1   .   .   .   
  Recycler                 3    | .   2   .   .   .   .   1   .   .   .   
  Operator                 3    | .   2   .   .   .   .   .   .   1   .   
  Watcher                  6    | .   1   .   .   .   .   3   1   .   1   
  Swarmer                  21   | .   3   3   .   4   .   3   .   4   4   
  Grunt                    10   | .   7   .   .   .   .   2   .   .   1   
  Sentry                   3    | .   .   .   .   .   .   1   .   .   2   
  Programmer               2    | .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           10   | .   7   2   .   4   1   7   1   4   10  
  Combat Bots Only         7    | .   5   2   .   4   .   3   .   4   7   
Max Kills in Single Turn   10   | .   3   1   .   2   1   3   1   4   10  
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 7    | .   3   .   .   2   .   1   .   4   7   
  Melee                    1    | .   .   1   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  
Damage Taken               4519 | .    506  120  348  7    204  418  160  636  2120 
  Core                     1833 | .    47   35   147  7    80   106  31   221  1159 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         74   | 100  .    .    .    5    85   84   96   77   .    
Volleys Fired              66   | .    39   16   1    2    .    8    .    .    .    
  Largest                  2    | .    2    1    1    1    .    1    .    .    .    
  Hottest                  112  | .    112  56   33   33   .    33   .    .    .    
Shots Fired                89   | .    62   16   1    2    .    8    .    .    .    
  Gun                      62   | .    46   16   .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 22   | .    11   .    1    2    .    8    .    .    .    
  Special                  5    | .    5    .    .    .    .    .    .    .    .    
  Kinetic                  14   | .    3    11   .    .    .    .    .    .    .    
  Thermal                  53   | .    48   5    .    .    .    .    .    .    .    
  Explosive                22   | .    11   .    1    2    .    8    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         6    | .    6    4    .    .    .    2    .    .    .    
  Robot Miss Streak        4    | .    4    2    .    3    .    4    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           78   | .    30   10   .    .    10   21   1    1    5    
  Core Hits                84   | .    27   8    .    4    3    23   1    4    14   
  Critical Hits            4    | .    .    1    .    .    .    1    .    .    2    
  Critical Kills           2    | .    .    .    .    .    .    1    .    .    1    
  Critical Parts Destroyed 2    | .    .    1    .    .    .    .    .    .    1    
Melee Attacks              111  | .    .    .    .    .    12   41   21   21   16   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 111  | .    .    .    .    .    12   41   21   21   16   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    .    3    2    .    .    2    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    .    2    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    .    1    
Damage Inflicted           6571 | .    1314 145  .    214  756  1566 55   556  1965 
  Guns                     482  | .    362  120  .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               3682 | .    945  .    .    214  .    496  .    470  1557 
  Melee                    2375 | .    .    .    .    .    756  1070 55   86   408  
  Ramming                  29   | .    4    25   .    .    .    .    .    .    .    
  Kinetic                  75   | .    12   63   .    .    .    .    .    .    .    
  Thermal                  2290 | .    536  57   .    .    .    .    .    140  1557 
  Explosive                1802 | .    762  .    .    214  .    496  .    330  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 2375 | .    .    .    .    .    756  1070 55   86   408  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    1    1    .    .    1    .    2    
  Average Corruption       1    | .    .    .    1    1    .    .    1    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            968  | .    67   .    .    .    115  179  .    225  382  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               674  | .    67   .    .    .    .    .    .    225  382  
  Melee                    294  | .    .    .    .    .    115  179  .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      476  | .    6    .    35   .    .    26   .    194  215  
  Shots                    9    | .    1    .    1    .    .    1    .    3    3    
  Rammed                   16   | .    1    15   .    .    .    .    .    .    .    
Targets Rammed             17   | .    2    15   .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    .    .    .    
Highest Temperature        461  | .    461  80   50   .    .    3    221  90   11   
  Average Temperature      79   | .    122  40   29   .    .    3    96   23   8    
  Received Heat Transfer   738  | .    195  .    60   .    90   102  39   18   234  
  Effects                  9    | .    8    .    .    .    .    .    1    .    .    
    Shutdowns              1    | .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    .    .    
    Interference           2    | .    2    .    .    .    .    .    .    .    .    
    Matter Decay           1    | .    1    .    .    .    .    .    .    .    .    
    Damage (major)         4    | .    4    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    4    .    .    .    .    .    .    .    2    
  Heat Transferred         2249 | .    1051 148  .    .    .    .    .    100  950  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Peak Influence             668  | .   191 64  .   217 360 567 605 600 668 
  Initial                  294  | .   .   64  .   .   84  136 277 179 294 
  Average                  235  | .   92  49  .   176 203 410 393 297 445 
Maximum Alert Level        2    | .   .   .   .   1   1   2   2   2   2   
  Low Security (%)         51   | 100 100 100 .   76  56  9   .   17  .   
  Level 1                  25   | .   .   .   .   23  43  20  67  66  52  
  Level 2                  23   | .   .   .   .   .   .   70  32  15  47  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   2   .   .   1   2   6   5   .   .   
  Investigation            6    | .   .   .   .   1   .   3   2   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   
  Reinforcement            8    | .   2   .   .   .   1   2   3   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Distress Signals           7    | .   .   .   .   .   2   .   2   .   3   
Communications Jammed      3    | .   .   .   .   .   .   .   .   .   3   
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   3   
Times Spotted              159  | .   23  3   24  7   8   21  28  18  27  
  Peak Tracking Total      20   | .   5   3   20  4   8   6   11  9   13  
  Tactical Retreats        18   | .   .   .   3   .   1   4   6   3   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Traps Triggered            3    | .   .   .   .   .   .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Machines Disabled          20   | .   4   .   3   5   1   .   .   4   3   
  Max in Single Turn       5    | .   2   .   3   5   .   .   .   4   3   
  Garrison Access          3    | .   .   .   .   .   .   .   1   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Machines Accessed          48   | .   2   .   4   1   1   17  11  8   4   
  Terminals                30   | .   2   .   .   .   .   12  10  4   2   
  Fabricators              5    | .   .   .   .   .   .   3   .   1   1   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              3    | .   .   .   .   .   1   1   .   1   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   1   1   
Total Hacks                189  | .   4   .   49  1   5   50  37  27  16  
  Successful               135  | .   3   .   49  1   5   33  20  16  8   
  Failed                   53   | .   1   .   .   .   .   17  16  11  8   
    Catastrophic           9    | .   .   .   .   .   .   2   3   3   1   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   
  Manual                   90   | .   1   .   2   .   .   37  30  13  7   
  Terminals                108  | .   4   .   .   .   .   40  35  17  12  
  Fabricators              12   | .   .   .   .   .   .   6   .   4   2   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              10   | .   .   .   .   .   5   2   .   3   .   
  Garrison Access          6    | .   .   .   .   .   .   .   2   2   2   
Terminal Hacks             84   | .   3   .   49  1   .   12  11  4   4   
  Record                   51   | .   .   .   49  .   .   1   1   .   .   
  Part Schematic           4    | .   .   .   .   .   .   3   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   .   .   .   1   1   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   1   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   
  Machine Index            2    | .   .   .   .   .   .   1   .   1   .   
  Terminal Index           4    | .   .   .   .   .   .   1   1   1   1   
  Fabricator Index         2    | .   .   .   .   .   .   .   1   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   
  Security Status          1    | .   .   .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   1   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   1   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   1   
  Zone Layout              5    | .   1   .   .   .   .   1   2   1   .   
Fabricator Hacks           10   | .   .   .   .   .   .   5   .   3   2   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   
  Load Schematic           4    | .   .   .   .   .   .   2   .   1   1   
  Build                    5    | .   .   .   .   .   .   3   .   1   1   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 10   | .   .   .   .   .   5   2   .   3   .   
  Insert Component         5    | .   .   .   .   .   3   1   .   1   .   
  Analyze                  5    | .   .   .   .   .   2   1   .   2   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   1   1   
  Seal Access              3    | .   .   .   .   .   .   .   1   1   1   
Unauthorized Hacks         25   | .   .   .   .   .   .   12  8   4   1   
  Terminals                23   | .   .   .   .   .   .   11  8   3   1   
    Assimilate             2    | .   .   .   .   .   .   1   1   .   .   
    Botnet                 20   | .   .   .   .   .   .   10  6   3   1   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   1   .   
    Siphon                 2    | .   .   .   .   .   .   1   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   2   .   .   .   .   16  10  5   3   
  Full Trace Events        4    | .   .   .   .   .   .   2   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   2   3   1   1   .   
  Parts Built              8    | .   .   .   .   .   .   6   .   2   .   
    Matter                 849  | .   .   .   .   .   .   500 .   159 190 
    Time                   257  | .   .   .   .   .   .   120 .   106 31  
  Total Part Build Rating  40   | .   .   .   .   .   .   28  .   12  .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   
  Time                     16   | .   .   .   .   .   .   16  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   2   1   .   1   .   
  Part Schematics Acquired 3    | .   .   .   .   .   2   .   .   1   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Total Allies               8    | .   .   .   .   5   .   1   2   .   .   
  Largest Group            5    | .   .   .   .   5   5   1   1   .   .   
  Highest-Rated Group      85   | .   .   .   .   85  84  26  31  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  26  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               50   | .   .   .   .   13  36  .   1   .   .   
  Total Damage             727  | .   .   .   .   177 550 .   .   .   .   
  Kills                    7    | .   .   .   .   2   5   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  
Turns Passed               4478 | 2    651  836  896  147  173  790  421  388  174  
Spaces Moved               5653 | 2    353  477  623  161  245  1455 1149 829  359  
  Core                     92   | .    .    .    46   9    .    .    .    .    37   
  Treads                   1209 | .    203  477  525  .    .    .    .    .    4    
  Legs                     152  | 2    150  .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   4200 | .    .    .    52   152  245  1455 1149 829  318  
  Fastest Speed            20   | 120  120  160  37   40   27   26   20   20   25   
  Average Speed            59   | 120  143  160  141  40   45   27   24   24   35   
  Slowest Speed            300  | 120  160  160  160  50   120  102  25   32   300  
  Overloaded Moves         162  | .    .    .    .    .    .    .    49   38   75   
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            18   | .    .    .    4    .    .    3    6    4    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 2    63   90   92   37   25   34   34   16   14   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 77   | .    .    .    4    .    2    28   20   19   4    
Terrain Destroyed          255  | .    74   .    4    .    2    68   20   49   38   
  Melee                    66   | .    .    .    .    .    2    21   20   19   4    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      189  | .    74   .    4    .    .    47   .    30   34   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  
Total                      6554 | 1    437  526  632  239  293  1787 1265 989  385  
  Wait                     516  | .    5    16   .    69   6    228  68   124  .    
  Move                     5609 | 1    352  476  614  160  244  1448 1136 821  357  
  Hop                      17   | .    .    .    4    .    .    3    6    3    1    
  Pick Up                  58   | .    13   .    1    3    11   12   10   6    2    
  Fast Attach              31   | .    3    3    1    1    4    5    5    5    4    
  Attach                   32   | .    4    .    4    2    6    6    2    5    3    
  Detach                   8    | .    1    .    1    1    3    .    .    1    1    
  Swap                     24   | .    7    .    2    1    2    8    3    .    1    
  Drop                     50   | .    11   .    4    .    5    10   14   3    3    
  Fire                     66   | .    39   16   1    2    .    8    .    .    .    
  Melee                    108  | .    .    .    .    .    12   41   21   21   13   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    17   | .    2    15   .    .    .    .    .    .    .    
  Escape Stasis            18   | .    .    .    .    .    .    18   .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory (discovered 5 exits: *Fac x4 / [*Low])
-6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Ext x2)
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    3 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  412 | -10/Materials | Discovered new exit (range 5)
  496 | -10/Materials | Discovered new exit (range 12)
  654 | -10/Materials | Entered Mines
  680 | -10/Mines     | Met a Derelict bent on vengeance
  880 | -10/Mines     | Discovered new exit (range 5)
  982 | -10/Mines     | Learned location of Zion (-6)
 1400 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1457 | -10/Mines     | Discovered new exit (range 9)
 1482 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1484 | -10/Mines     | Discovered new exit (range 5)
 1490 | -10/Mines     | Entered Exiles
 1530 | -10/Exiles    | Met 8R-AWN
 1578 | -10/Exiles    | Discovered new exit (range 14)
 1644 | -10/Exiles    | Met EX-HEX
 1711 | -10/Exiles    | Met EX-BIN
 1732 | -10/Exiles    | Aligned with FarCom system
 1734 | -10/Exiles    | Given EX-Vault access code
 1834 | -10/Exiles    | Opened EX-Vault
 1845 | -10/Exiles    | Found Prototype Slashing Weapon
 1845 | -10/Exiles    | Identified Longsword +1
 1883 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1928 | -10/Exiles    | Met EX-DEC
 2076 | -10/Exiles    | Discovered new exit (range 14)
 2202 | -10/Exiles    | Visited The Gauntlet
 2324 | -10/Exiles    | Attacked by the Exiles
 2354 | -10/Exiles    | Core integrity fell below 50%
 2367 | -10/Exiles    | Core integrity fell below 20%
 2386 | -10/Exiles    | Identified exit to Mines
 2386 | -10/Exiles    | Left Exiles lab with Longsword +1
 2386 | -10/Exiles    | Entered Mines
 2395 | -9/Mines      | Lost 6 parts (1p4n1u)
 2406 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2418 | -9/Mines      | Found a hidden stash of uninstalled traps
 2460 | -9/Mines      | Discovered new exit (range 14)
 2470 | -9/Mines      | Learned Materials stockpile data
 2472 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2505 | -9/Mines      | Identified exit to Materials
 2533 | -9/Mines      | Entered Materials
 2533 | -8/Materials  | Accompanied by 5 allies
 2533 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2548 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 2670 | -8/Materials  | Discovered new exit (range 13)
 2681 | -8/Materials  | Garrison activated, responded to threat
 2703 | -8/Materials  | Identified exit to Factory
 2706 | -8/Materials  | Entered Factory
 2706 | -7/Factory    | Evolved 2 slots: Utility x2
 2807 | -7/Factory    | Discovered new exit (range 12)
 2813 | -7/Factory    | Identified exit to Factory
 3270 | -7/Factory    | Fabricated Lgt. Fission Core (x2)
 3295 | -7/Factory    | Repaired Rocket Launcher
 3414 | -7/Factory    | Build established: Hacker-Sprinter
 3422 | -7/Factory    | Fabricated Lgt. Fission Core?
 3449 | -7/Factory    | Fabricated Xenon Bombardment Thruster?
 3496 | -7/Factory    | Entered another Factory area
 3496 | -6/Factory    | Accompanied by 1 ally
 3496 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3652 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 3690 | -6/Factory    | Identified exit to Factory
 3875 | -6/Factory    | Central database locked down
 3883 | -6/Factory    | Identified exit to Lower Caves
 3883 | -6/Factory    | Identified exit to Extension
 3917 | -6/Factory    | Entered another Factory area
 3917 | -5/Factory    | Evolved 2 slots: Utility x2
 3986 | -5/Factory    | Discovered new exit (range 16)
 4028 | -5/Factory    | Identified exit to Upper Caves
 4053 | -5/Factory    | Discovered new exit (range 15)
 4058 | -5/Factory    | Identified exit to Factory
 4243 | -5/Factory    | Fabricated Mic. Fission Core?
 4299 | -5/Factory    | Lost 6 parts (2p2n1u1w)
 4305 | -5/Factory    | Entered another Factory area
 4305 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4444 | -4/Factory    | Destroyed 7 combat bots
 4446 | -4/Factory    | Core integrity fell below 50%
 4456 | -4/Factory    | Core integrity fell below 20%
 4479 | -4/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04467_ Slug penetrates Wall.
04469_ Connecting with Fabricator...
>>Load(Nuclear Pulse Thruster)
Uploading Nuclear Pulse Thruster schematic...
  Loaded successfully:
    Nuclear Pulse Thruster
    Rating: 5
    Time: 31
    Matter: 190
  Initiate build sequence.
>>Build
Building Nuclear Pulse Thruster...
  ETC: 31
04470_ System corrupted: Energy discharge (-32).
04471_ U-05 Engineer lays Concrete. <x4>
04475_ Critical hit.
04475_ Impulse Thruster destroyed.
04475_ R-10 Processor collects Med. Matter Pod.
04475_ U-05 Engineer lays Concrete.
04475_ U-05 Engineer builds a Door.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????    ??????????????????????? |
| ?????????????????????# A   ??????????????????????? |
| ?????????????????????#k    ??????????????????????? |
| ?????????????????????#kg   #?????????????????????? |
| ?????????????????????#     #?????????????????????? |
| ?????????????????????#     #?????????????????????? |
| ?????????????????????#     #?????????????????????? |
| ?????????????????????#     #?????????????????????? |
| ?????????????????????+     #??????????????#####??? |
| ?????????????????????#     #??????????????     ??? |
| ?????????????????????#     #??????????????    ""?? |
| ?????????????????????#     ###########????     Y"# |
| ?????????????????????#     # """""   #???# !  """# |
| ?????????????????????#     # """F""  #???#       # |
| ?????????????????????#     # """ ""  #???#       # |
| ?????????????????????#   @ #         #???#     ! # |
| ?????????????????????#     #   """"" #???#       # |
| ?????????????????????#     #   """"  #???#=      + |
| ?????????????????????#     #   """   ###?#       ? |
| ?????????????????????#     #         " ###  """" ? |
| ?????????????????????#    s###+######""""#  """" + |
| ?????????????????????#    u              +  """" # |
| ?????????????????????#                   #  """" # |
| ?????????????????????#                   #  """" # |
| ?????????????????????#                   #    "" # |
| ?????????????????????#                   "       # |
| ?????????????????????#     #### ####"#/"     ##### |
| ?????????????????????#     #??# #  %   %  !    ### |
| ????????????????????       #??# #   %       %      |
| ???????????????????        #??? #               ## |
| ??????????????????         #??? #                # |
| ?????????????????          #??? #           %  ### |
| ?????????????????          ???? #              !!# |
| ??????????????????  #######?????#             //## |
| ????????????????????????????????+              #   |
| ????????????????????????????????#"" [        ###=  |
| ????????????????????????????????#"T          +%    |
| ????????????????????????????????#""          ##"   |
| ????????????????????????????????#        !   ###   |
| ????????????????????????????????## ###########?##  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          31
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    6
Propulsion Shielding       33
Evasion (%)                75
Recoil Reduction           2
Offensive Hacking          40
Defensive Hacking          22

 Item Schematics 
-----------------
                  ECM Suite | -8/Materials | Scanalyzed
        Imp. Cooling System | -8/Materials | Scanalyzed
          Lgt. Fission Core | -7/Factory   | Hacked
        Cesium-ion Thruster | -7/Factory   | Hacked
 Xenon Bombardment Thruster | -7/Factory   | Hacked
          Mic. Fission Core | -6/Factory   | Hacked
     Nuclear Pulse Thruster | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
          Lgt. Fission Core | x2 | -7/Factory 
          Lgt. Fission Core | x2 | -7/Factory | Preloaded
 Xenon Bombardment Thruster | x2 | -7/Factory 
          Mic. Fission Core | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quick And Dirty
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              BiometalAnalysisShredder
  Manual?         0
Play Time         02:41:58
  Cumulative      99.9 hours
  Start           2020.12.31 @ 19:30:23
  End             2021.01.01 @ 17:19:46
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          67
  Rogue           67
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          53
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 96452c1b-7788-4865-ae81-b95aaca68458