Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.09 @ 20:27:14 Player: KamenAya Result: Destroyed by G-47 Trooper via exploding Power Conduit Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (1988) 1988 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4848 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 53/300 Energy 96/100 System Corruption 4% Temperature Cool (12) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Coolant Injector > --- WEAPON (4) ------- Improved EM Pulse Cannon > --- INVENTORY (5) ---- Light Ion Engine Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Cryofiber Web Terrain Scan Processor Seismic Detector > --- WEAPON ----------- Flak Gun Improved Grenade Launcher Heavy Rocket Launcher Heavy Missile Launcher > --- INVENTORY -------- Micro Nuclear Core Coolant Injector Improved Field Recycling Unit Flak Gun Heavy Rocket Launcher [Rating: 51] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Terrain Scan Processor Device Seismic Detector Processor Terrain Scan Processor Weapon Flak Gun Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . 1 . Utility 1 | . . . . 1 . Weapon 2 | . . 1 . . 1 Parts Attached 39 | 6 4 1 2 18 8 Power 8 | 1 1 . 1 2 3 Engine 3 | 1 1 . . 1 . Core 5 | . . . 1 1 3 Reactor . | . . . . . . Propulsion 9 | 2 . . 1 6 . Treads 4 | . . . . 4 . Leg 5 | 2 . . 1 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 1 1 . 3 1 Device 5 | 1 . . . 3 1 Storage . | . . . . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 15 | 2 2 . . 7 4 Energy Gun 1 | 1 . . . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 5 | 1 . . . 4 . Ballistic Cannon 2 | . 1 . . 1 . Launcher 5 | . 1 . . 1 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 26 | . . . 1 10 15 Power 4 | . . . 1 . 3 Propulsion 8 | . . . . 4 4 Utility 4 | . . . . 2 2 Weapon 10 | . . . . 4 6 Highest Loss Streak 11 | . . . 1 6 11 To Critical Strikes 1 | . . . . 1 . Average Backups 3 | 1 2 2 3 2 4 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . 1 Weapon 1 | 1 2 2 3 1 1 Tool/Special . | . . . . . . Unused Backups 3 | . 1 . . . 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 1 | . 1 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 86 | . 92 88 98 83 83 Engine 3 | . 14 11 10 1 . Core 7 | . . . . 7 12 Treads 15 | . . . . 15 25 Leg 11 | . 28 22 32 14 . Device 13 | . 14 11 11 10 15 Processor 6 | . 6 11 11 9 3 Ballistic Gun 9 | . 10 11 11 10 7 Ballistic Cannon 3 | . 3 11 11 5 . Launcher 12 | . 13 11 11 7 16 Peak Build Rating 51 | 8 9 11 15 37 51 Average Rating 28 | 5 8 10 12 23 42 On Entrance 13 | . 8 9 11 13 37 Naked Turns . | . . . . . . Heaviest Build 38 | 7 12 14 14 23 38 Greatest Support 112 | 20 20 20 33 112 112 Greatest Overweight (x) 4 | . . . . 4 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 3 3 4 5 5 Average Carried 3 | 1 2 2 3 2 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 3 | 1 3 3 3 1 2 Class Distribution -------------------- 31% | Gunner 28% | Mutant 22% | Skirmisher 17% | Bomber Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Bomber | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1433 | 281 96 . 204 659 193 Remotely . | . . . . . . Salvage Created 1354 | 132 155 . 42 664 361 Parts 92 | 10 13 . 6 39 24 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 54 | . 10 . 4 24 16 Guns 14 | . 1 . . 9 4 Cannons 9 | . 1 . 1 6 1 AOE 31 | . 8 . 3 9 11 Classes Destroyed 10 | 3 3 . . 2 2 Worker 5 | 1 1 . . . 3 Builder 3 | . 1 . . 2 . Tunneler 3 | 2 . . . . 1 Recycler 3 | 1 . . . 1 1 Swarmer 20 | . 6 . 3 8 3 Grunt 22 | . 4 . 1 9 8 Brawler 2 | . . . . 1 1 Sentry 7 | . . . . 6 1 Hunter 1 | . . . . . 1 Programmer 2 | . . . . . 2 Best Kill Streak 8 | 2 7 . 3 8 7 Combat Bots Only 7 | . 6 . 3 7 6 Max Kills in Single Turn 4 | 1 2 . 2 2 4 Gunslinging . | . . . . . . Exploded 3 | . 2 . 2 2 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 428 | . 22 . 6 156 244 Missed 144 | . 7 . 1 48 88 Hits 284 | . 15 . 5 108 156 Projectile 284 | . 15 . 5 108 156 AOE 1 | . . . . . 1 Critical Strikes 9 | . . . 2 3 4 Damage Taken 3728 | . 176 . 137 1214 2201 Core 955 | . 47 . 28 172 708 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 81 . 93 68 . Volleys Fired 92 | 7 14 . 5 42 24 Largest 3 | 2 2 . 3 3 3 Hottest 114 | 60 60 . 80 95 114 Shots Fired 196 | 14 24 . 15 109 34 Gun 86 | 14 6 . 5 50 11 Cannon 53 | . 8 . 5 36 4 Launcher 57 | . 10 . 5 23 19 Special . | . . . . . . Kinetic 114 | 7 14 . 10 72 11 Thermal 21 | 7 . . . 14 . Explosive 57 | . 10 . 5 23 19 Electromagnetic 4 | . . . . . 4 Robot Hit Streak 15 | 4 3 . 5 9 15 Robot Miss Streak 5 | 3 2 . 1 5 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 113 | 8 8 . 6 65 26 Core Hits 127 | 5 13 . 8 58 43 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . 1 . Blast 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5517 | 96 773 . 224 1968 2456 Guns 864 | 96 25 . 11 476 256 Cannons 558 | . 15 . 39 386 118 Explosions 4079 | . 733 . 174 1099 2073 Melee . | . . . . . . Ramming 16 | . . . . 7 9 Kinetic 1192 | 53 40 . 50 793 256 Thermal 285 | 43 . . . 242 . Explosive 3906 | . 733 . 174 926 2073 Electromagnetic 118 | . . . . . 118 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . . . 9 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Alerts 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 138 | . 32 . . 6 100 Projectiles 6 | . . . . 6 . Explosions 132 | . 32 . . . 100 Melee . | . . . . . . Knockbacks 4 | . . . . 4 . Impact . | . . . . . . Kinetic 4 | . . . . 4 . Secondary . | . . . . . . Self-Inflicted Damage 382 | . 32 . 16 40 294 Shots 10 | . 1 . 1 2 6 Rammed 2 | . . . . 1 1 Targets Rammed 2 | . . . . 1 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 458 | . 9 . 27 458 27 Average Temperature 67 | . 4 . 12 81 16 Received Heat Transfer 996 | . 39 . 9 252 696 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 350 | 100 . . . 250 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 1 | . 1 . . 1 1 Low Security (%) 73 | 100 80 100 100 75 61 Level 1 26 | . 19 . . 24 38 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 362 | 10 279 104 100 328 362 Initial 146 | . . 104 22 31 146 Average 113 | 1 68 82 13 162 127 Influence Increases 2081 | 20 379 4 133 816 729 Destroy 0b10 Robot/C 1080 | . 200 . 80 480 320 Destroy 0b10 Robot/NC 70 | 20 10 . . 15 25 Destroy Leader 220 | . 40 . 10 110 60 Successful Hack 18 | . . 4 . . 14 Disable Machine 165 | . 30 . 15 45 75 Destroy Structure 363 | . 84 . 28 121 130 Lose Combat Pursuer 165 | . 15 . . 45 105 Influence Decreases 1722 | 20 132 193 111 574 692 Entered New Map 404 | . . 143 36 49 176 Time Decay 1058 | 20 132 50 65 425 366 Lost Part 260 | . . . 10 100 150 Squads Dispatched 8 | . 1 . . 2 5 Investigation 1 | . . . . . 1 Extermination 2 | . . . . . 2 Reinforcement 5 | . 1 . . 2 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 4 | . . . . 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 82 | . 14 1 4 34 29 Peak Tracking Total 9 | . 6 1 3 9 6 Tactical Retreats 6 | . 1 . . 2 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . . . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 11 | . 2 . 1 3 5 Max in Single Turn 2 | . 1 . 1 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 5 | . . 1 1 . 3 Terminals 1 | . . 1 . . . Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . . 3 1 . 7 Successful 5 | . . 2 1 . 2 Failed 6 | . . 1 . . 5 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . . 3 . . . Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units 5 | . . . . . 5 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 2 1 . . Record 1 | . . 1 . . . Open Door 1 | . . . 1 . . Emergency Access Points 1 | . . 1 . . . Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Matter 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . 1 . . 3 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 58 | . . . . . 58 Total Part Build Rating 14 | . . . . . 14 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 3512 | 62 474 112 346 997 1521 Terrain 1567 | 62 474 112 346 573 . Seismic 1945 | . . . . 424 1521 T.N.C. 250 | . 228 22 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3784 | 122 474 112 346 1070 1660 Spaces Moved 2103 | 60 270 90 256 569 858 Core 175 | 12 . . . 13 150 Treads 934 | . . . . 226 708 Legs 994 | 48 270 90 256 330 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 112 50 Average Speed 139 | 106 120 120 120 142 153 Slowest Speed 250 | 120 120 120 120 250 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 4 45 10 66 55 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 409 | . 88 . 29 127 165 Melee . | . . . . . . Projectile . | . . . . . . AOE 409 | . 88 . 29 127 165 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2785 | 104 396 94 283 738 1170 Wait 489 | 26 101 . 18 80 264 Move 2098 | 59 269 89 255 568 858 Hop . | . . . . . . Pick Up 41 | 6 5 2 2 17 9 Fast Attach 2 | 1 . . . . 1 Attach 36 | 5 2 2 2 18 7 Detach 2 | . 1 . . 1 . Swap 9 | . 2 . 1 4 2 Drop 14 | . 2 1 . 7 4 Fire 92 | 7 14 . 5 42 24 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . . 1 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 580 | -10/Materials | Discovered new exit (range 15) 597 | -10/Materials | Entered another Materials area 597 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 598 | -9/Materials | Discovered new exit (range 8) 709 | -9/Materials | Entered Mines 734 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 890 | -9/Mines | Build established: Skirmisher 915 | -9/Mines | Discovered new exit (range 16) 1055 | -9/Mines | Entered Materials 1055 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1526 | -8/Materials | Destroyed 7 combat bots 1534 | -8/Materials | Lost 6 parts (3n3w) 1665 | -8/Materials | Lost 4 parts (1n2u1w) 2015 | -8/Materials | Build established: Bomber 2111 | -8/Materials | Discovered new exit (range 10) 2125 | -8/Materials | Entered Factory 2125 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2126 | -7/Factory | Identified exit to Lower Caves 2198 | -7/Factory | Fabricated Adv. Cryofiber Web (x2) 2660 | -7/Factory | Build established: Gunner 3586 | -7/Factory | Lost 11 parts (2p4n5w) 3689 | -7/Factory | Lost 3 parts (1p1u1w) 3715 | -7/Factory | Core integrity fell below 50% 3735 | -7/Factory | Core integrity fell below 20% 3785 | -7/Factory | Destroyed by G-47 Trooper via exploding Power Conduit Last Messages --------------- 03592_ U-05 Engineer lays Concrete. 03600_ U-05 Engineer builds a Door. 03601_ U-05 Engineer builds a Wall. 03607_ System corrupted: Energy discharge (-51). 03634_ Flak Gun destroyed. 03646_ Seismic Detector destroyed. 03647_ ALERT: Cargo convoy en route, clear transfer corridor. 03648_ System corrupted: IFF burst signal emitted. 03658_ Mic. Nuclear Core destroyed. 03662_ Critical hit (Burn: +37). 03680_ System corrupted: Energy discharge (-16). 03722_ Adv. Cryofiber Web destroyed. 03732_ G-47 Trooper destroyed. 03732_ Critical hit (Burn: +37). 03733_ :I&JKP/TMQJ# &XQMLIUT