Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.06 @ 19:23:00 Player: Wotf Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (266) 1330 Value Destroyed (8674) 8674 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2162) 2162 TOTAL SCORE: 19566 Bonus ------- High Alert Combat Kills 1365 Follower Combat Kills 985 Friendly Fire -188 Cogmind --------- Core Integrity 0/1600 Matter 3/300 Energy 95/100 System Corruption 16% Temperature Cool (0) Movement Core (100) Ox1 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- Improved Weapon Shielding Improved Weapon Shielding EM Disruption Field > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Compact Battery (200) Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Advanced Medium Treads Impulse Thruster Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Compact Battery Advanced Signal Interpreter Microactuators Advanced Thermal Shield > --- WEAPON ----------- Nova Cannon Nova Cannon > --- INVENTORY -------- Impulse Thruster Array Improved Transmission Jammer Autogun Scythe [Rating: 97] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Centrium Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Impulse Thruster Utility Light Armor Plating Device Shield Generator Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Greatsword Build | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Ext Fac Was Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 . 2 2 . 2 . . 2 2 2 2 Power 1 | . . . . . . . . 1 . . . . . . Propulsion 5 | . . 1 . . 1 1 . . . . 1 1 . . Utility 9 | . . 1 1 . 1 1 . 1 . . 1 1 1 1 Weapon 3 | . . . 1 . . . . . . . . . 1 1 Parts Attached 291 | 6 21 39 40 33 14 12 31 18 . 4 38 1 24 10 Power 35 | 1 4 6 5 4 . 1 3 2 . 1 5 . 2 1 Engine 18 | 1 3 6 4 2 . . 1 . . 1 . . . . Core 12 | . 1 . 1 2 . 1 2 2 . . 2 . 1 . Reactor 5 | . . . . . . . . . . . 3 . 1 1 Propulsion 85 | 2 4 13 12 9 5 3 10 4 . . 13 1 9 . Treads 54 | . 2 10 8 9 4 3 10 1 . . 5 . 2 . Leg 1 | . . . . . . . . . . . . . 1 . Wheel 15 | 2 2 3 4 . 1 . . 3 . . . . . . Hover 6 | . . . . . . . . . . . 5 . 1 . Flight 9 | . . . . . . . . . . . 3 1 5 . Utility 85 | 1 5 8 12 8 5 4 14 5 . 1 12 . 5 5 Device 28 | . . 1 2 1 1 . 3 4 . 1 9 . 3 3 Storage 9 | 1 3 1 . 1 . . . . . . 2 . 1 . Processor 4 | . . . . . . . 2 . . . 1 . 1 . Hackware . | . . . . . . . . . . . . . . . Protection 44 | . 2 6 10 6 4 4 9 1 . . . . . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 86 | 2 8 12 11 12 4 4 4 7 . 2 8 . 8 4 Energy Gun 12 | 1 1 . . 4 . . 3 . . 1 2 . . . Energy Cannon 4 | . . . . . . . 1 . . . 1 . 2 . Ballistic Gun 41 | 1 3 12 10 3 2 3 . 5 . . 1 . 1 . Ballistic Cannon 14 | . 4 . . . 1 1 . 1 . 1 2 . . 4 Launcher 6 | . . . . 1 1 . . 1 . . . . 3 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 5 | . . . 1 4 . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . 2 . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 . . . . . 1 . . . . Corrupted Parts 3 | . 1 . . . . . 1 . . . 1 . . . System Corruption 21 | . 9 . . . . . 9 . . . 3 . . . Parts Lost 117 | . 5 8 19 8 1 3 19 10 3 . 21 . 18 2 Power 13 | . 1 . 1 3 . . 1 1 2 . 2 . 2 . Propulsion 40 | . 2 2 6 1 . 1 7 4 . . 8 . 9 . Utility 33 | . . 2 7 2 1 2 7 3 . . 5 . 2 2 Weapon 31 | . 2 4 5 2 . . 4 2 1 . 6 . 5 . Highest Loss Streak 14 | . 4 5 12 7 1 1 9 4 3 . 14 . 10 1 To Critical Strikes 1 | . . . . . . . . 1 . . . . . . Average Slot Usage (%) 89 | . 98 98 96 93 99 98 95 84 72 . 53 29 25 4 Engine 5 | . 9 10 8 4 7 3 2 . . . . . . . Core 2 | . 4 . . 3 . 2 3 7 8 . 2 4 2 . Treads 21 | . 11 21 19 26 29 31 31 16 6 . 8 4 2 . Wheel 4 | . 16 10 7 . . . . 3 12 . . . . . Device 6 | . . 10 . 9 7 6 5 10 12 . 16 . 2 2 Storage 8 | . 14 11 9 9 7 6 6 5 3 . 8 4 2 . Processor 1 | . . . . . . . 6 11 8 . . . 2 . Protection 15 | . 13 11 25 15 22 25 18 8 3 . . . . . Energy Gun 1 | . 1 . . 5 . . 4 4 . . 1 . . . Ballistic Gun 14 | . 16 21 25 14 15 13 8 6 8 . . . . . Ballistic Cannon 2 | . 9 . . . 6 6 3 1 3 . 1 . . 1 Peak Build Rating 97 | 6 10 17 28 31 35 54 54 68 68 17 96 45 97 36 Average Rating 32 | 5 8 15 23 21 32 45 49 52 52 1 59 41 53 7 On Entrance 24 | . 6 8 16 16 31 35 54 48 68 1 1 37 45 . Naked Turns 180 | . . . . . . . . . 17 68 12 . 9 74 Heaviest Build 133 | 13 31 43 55 107 117 133 133 133 120 . 53 6 40 5 Greatest Support 130 | 26 40 60 60 62 82 102 102 102 38 3 130 15 75 3 Greatest Overweight (x) 11 | 1 2 3 10 1 1 1 2 11 3 . 10 . 2 1 Average Overweight (x) 1 | . . 2 2 . 1 1 1 5 1 . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 25 5 5 5 5 5 Average Capacity 18 | 7 11 15 15 19 25 25 25 25 20 5 5 5 5 5 Most Carried 25 | 8 15 15 15 25 25 25 25 25 25 5 5 5 5 5 Average Carried 16 | 3 10 14 14 14 24 24 24 24 20 4 3 5 3 1 Final Capacity 25 | 8 15 15 15 25 25 25 25 25 5 5 5 5 5 5 Final Carried 25 | 8 15 14 7 25 25 25 25 25 5 5 5 5 1 1 Class Distribution -------------------- 26% | Mutant 24% | Scavenger-Tank 24% | Tank 13% | Scavenger-Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -8/Storage Tank | -7/Factory Tank | -6/Factory Scavenger-Tank | -6/Extension Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Ext Fac Was Fac Fac Res Res Acc Matter Collected 9073 | 262 666 1392 1910 689 434 951 1300 620 . . 668 . 181 . Remotely 80 | . . . . . . . . . . . 80 . . . Salvage Created 10814 | 85 806 2089 2669 701 386 1115 1311 747 . . 591 . 291 23 Parts 580 | 4 58 156 125 42 22 53 55 20 . . 30 . 14 1 Haulers Intercepted 11 | . 2 4 2 2 1 . . . . . . . . . Recyclers Shooed 26 | . . 10 5 1 . 3 4 1 . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Ext Fac Was Fac Fac Res Res Acc Combat Hostiles Destroyed 184 | . 16 40 39 13 10 19 19 15 . . 7 . 5 1 Melee 8 | . . . . 1 . . . . . . 5 . 2 . Guns 141 | . 9 40 39 11 8 14 12 8 . . . . . . Cannons 26 | . 6 . . . 1 5 7 5 . . 1 . . 1 AOE 8 | . 1 . . 1 1 . . 2 . . . . 3 . Classes Destroyed 18 | 1 6 5 2 1 1 . 1 . . . . . 1 . Worker 12 | . . 3 7 . . 1 . . . . 1 . . . Builder 8 | . . 2 1 . . 1 2 1 . . 1 . . . Tunneler 3 | . 1 1 . . . . . . . . 1 . . . Hauler 11 | . 2 4 2 2 1 . . . . . . . . . Recycler 23 | 1 2 8 4 . . 2 2 2 . . 1 . 1 . Mechanic 2 | . . . . 1 . . . . . . 1 . . . Operator 8 | . 2 1 2 . . 1 1 1 . . . . . . Watcher 14 | . 3 3 2 2 1 . 2 . . . 1 . . . Swarmer 43 | . 6 18 3 . . 4 2 5 . . 3 . 1 1 Cutter 4 | . . . . . . . . . . . . . 4 . Grunt 79 | . 10 10 21 7 7 10 10 4 . . . . . . Brawler 8 | . . 1 3 2 . 1 . 1 . . . . . . Duelist 5 | . . 2 3 . . . . . . . . . . . Sentry 25 | . . 9 6 4 . 1 4 1 . . . . . . Specialist 2 | . . . 2 . . . . . . . . . . . Hunter 6 | . . . 1 . . . 1 2 . . 2 . . . Programmer 10 | . . . . . 3 3 . 2 . . 2 . . . Behemoth 2 | . . . . . . . 2 . . . . . . . Butcher 1 | . . . . . . . 1 . . . . . . . Best Kill Streak 9 | 1 5 8 5 6 4 5 9 5 . . 4 . 4 1 Combat Bots Only 5 | . 3 4 5 3 4 4 5 5 . . 2 . 3 1 Max Kills in Single Turn 3 | 1 1 3 2 2 2 1 2 1 . . 1 . 2 1 Gunslinging 1 | . . 1 1 1 . . . . . . . . . . Exploded 2 | . 1 . . 1 1 . . 1 . . . . 2 . Melee 1 | . . . . 1 . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Ext Fac Was Fac Fac Res Res Acc Hostile Shots Fired 2013 | . 67 198 258 122 66 153 339 85 3 . 374 4 182 162 Missed 585 | . 16 50 67 23 22 36 108 20 . . 125 3 51 64 Damage Taken 23296 | . 669 2135 2950 1781 466 1548 3260 1292 170 . 3115 27 3671 2212 Core 4836 | . 157 175 333 131 74 76 363 136 53 . 508 . 1218 1612 Absorbed by Shields 915 | . . . 96 . 174 447 37 78 . . 83 . . . Redirected to Shielding 6 | . 6 . . . . . . . . . . . . . Ignored by Resistances 331 | . . . 90 63 50 40 . . . . . . . 88 Regen/Repaired (Parts) 425 | . . 113 161 151 . . . . . . . . . . Core Remaining (%) 59 | 100 37 56 . 15 89 . 48 . . 81 55 100 16 . Volleys Fired 738 | 2 90 142 157 58 31 67 88 53 . . 33 . 13 4 Largest 4 | 2 2 2 3 3 3 3 3 3 . . 2 . 2 4 Hottest 244 | 60 60 46 74 102 96 113 230 218 . . 133 . 226 244 Shots Fired 1715 | 4 157 267 440 147 91 177 246 116 . . 41 . 15 14 Gun 1450 | 4 120 267 440 146 64 128 179 85 . . 13 . 4 . Cannon 251 | . 37 . . . 22 49 67 29 . . 28 . 5 14 Launcher 14 | . . . . 1 5 . . 2 . . . . 6 . Special . | . . . . . . . . . . . . . . . Kinetic 1552 | 2 150 267 440 91 84 177 199 92 . . 32 . 4 14 Thermal 106 | . . . . 43 . . 42 16 . . . . 5 . Explosive 14 | . . . . 1 5 . . 2 . . . . 6 . Electromagnetic 43 | 2 7 . . 12 2 . 5 6 . . 9 . . . Robot Hit Streak 21 | 1 12 17 18 13 6 11 18 21 . . 11 . 1 2 Robot Miss Streak 8 | 1 4 7 6 5 5 5 5 8 . . 2 . 4 3 Penetration Max 2 | . . . . . . 1 2 . . . . . . 1 Secondary Targets 17 | . 1 4 7 4 . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . . . . . . . Shots Hit Robots 1174 | 2 101 201 289 104 57 117 155 91 . . 44 . 9 4 Core Hits 589 | 2 42 103 113 37 33 74 61 102 . . 10 . 9 3 Critical Kills 3 | . 1 . . . 1 . 1 . . . . . . . Critical Parts Destroyed 7 | . . 4 1 . . 1 1 . . . . . . . Critical Strikes 26 | . 1 4 1 2 1 1 8 1 . . 6 . . 1 Burn 4 | . . . . 2 . . 1 1 . . . . . . Destroy 10 | . 1 4 1 . 1 1 2 . . . . . . . Blast 8 | . . . . . . . 5 . . . 2 . . 1 Sever 4 | . . . . . . . . . . . 4 . . . Melee Attacks 48 | . . . 1 12 . . . . . . 27 . 8 . Impact 13 | . . . 1 12 . . . . . . . . . . Slashing 35 | . . . . . . . . . . . 27 . 8 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . 1 . . . . . . 4 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 24394 | 15 1339 3353 4469 2337 1445 2168 4275 2118 . . 1911 . 640 324 Guns 17042 | 15 874 3118 4469 1779 637 1486 2975 1532 . . 124 . 33 . Cannons 4200 | . 417 . . . 319 617 1300 444 . . 779 . 37 287 Explosions 1553 | . 48 235 . 171 489 60 . 142 . . . . 408 . Melee 1553 | . . . . 387 . . . . . . 1008 . 158 . Ramming 46 | . . . . . . 5 . . . . . . 4 37 Kinetic 19012 | 15 1210 3118 4469 1142 928 2103 3268 1684 . . 755 . 33 287 Thermal 1970 | . 48 235 . 502 . 37 892 219 . . . . 37 . Explosive 1140 | . . . . 101 489 . . 142 . . . . 408 . Electromagnetic 673 | . 81 . . 205 28 23 115 73 . . 148 . . . Impact 387 | . . . . 387 . . . . . . . . . . Slashing 1166 | . . . . . . . . . . . 1008 . 158 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 16 | . 9 11 9 14 5 3 12 7 7 7 6 . 5 16 Average Corruption 7 | . 9 10 8 13 2 2 4 5 7 7 5 . 3 7 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 190 | . 33 3 17 58 8 7 37 5 2 3 13 . . 4 Message Errors 38 | . 4 . 6 14 1 . 6 2 . 1 4 . . . Matter Fused 42 | . 11 1 3 13 1 2 6 . . 1 4 . . . Heat Flow Errors 23 | . 2 . 3 7 1 1 6 . . 1 1 . . 1 Energy Discharges 19 | . 3 . 1 5 1 1 5 1 1 . . . . 1 Parts Rejected 5 | . 2 . . . 2 . 1 . . . . . . . Parts Fused 5 | . 1 . 1 2 1 . . . . . . . . . Data Loss (minor) 23 | . 2 1 . 7 1 1 5 1 1 . 3 . . 1 Data Loss (major) 17 | . 4 1 . 6 . 2 3 . . . 1 . . . Misfires 2 | . . . 2 . . . . . . . . . . . Alerts 8 | . 1 . . 2 . . 3 1 . . . . . 1 Weapon Failures 8 | . 3 . 1 2 . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 748 | . 22 93 . 112 . . 46 126 . . 312 . 24 13 Projectiles 187 | . 22 . . . . . 46 14 . . 101 . . 4 Explosions 250 | . . 93 . 32 . . . 112 . . . . 13 . Melee 311 | . . . . 80 . . . . . . 211 . 11 9 Knockbacks 49 | . 4 . . 1 4 28 5 4 . . 3 . . . Impact 1 | . . . . 1 . . . . . . . . . . Kinetic 44 | . 4 . . . 4 25 5 3 . . 3 . . . Secondary 4 | . . . . . . 3 . 1 . . . . . . Self-Inflicted Damage 352 | . . 85 . 68 . 7 . 98 . . . . 77 17 Shots 6 | . . 1 . 2 . 1 . 1 . . . . 1 . Rammed 8 | . . . . . . . . . . . . . 1 7 Targets Rammed 11 | . . . . . . 1 . . . . . . 3 7 Kicked 2 | . . . . . . . . . . . . . 2 . Crushed 1 | . . . . . . 1 . . . . . . . . Highest Temperature 534 | 20 214 28 506 263 350 451 475 263 . 432 264 . 322 534 Average Temperature 108 | 15 26 8 132 44 70 126 110 112 . 186 64 . 163 314 Received Heat Transfer 4769 | . 228 459 1149 729 150 517 1056 103 . . 81 9 189 99 Effects 42 | . . . 21 . 1 6 8 1 . . . . 2 3 Shutdowns 7 | . . . 3 . . 1 2 . . . . . . 1 Energy Bleed 5 | . . . 3 . . . . 1 . . . . . 1 Interference 14 | . . . 2 . 1 4 5 . . . . . 2 . Matter Decay 4 | . . . 3 . . . 1 . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . Damage (minor) 3 | . . . 1 . . 1 . . . . . . . 1 Damage (major) 8 | . . . 8 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . Parts Fried 3 | . . . . 2 . . 1 . . . . . . . Impact Corruptions 4 | . . . . 3 . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 3856 | . 50 150 . 1284 . 50 1752 533 . . . . 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . 1 . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Ext Fac Was Fac Fac Res Res Acc Peak Influence 931 | 5 311 931 921 646 317 497 911 560 154 101 317 110 345 363 Initial 384 | . 3 86 374 384 195 25 242 315 154 86 49 95 61 158 Average 402 | 3 174 625 609 430 131 373 581 394 146 98 105 100 213 249 Maximum Alert Level 3 | . 1 3 3 2 1 2 3 2 . . 1 . 1 1 Low Security (%) 25 | 100 56 13 . . 79 11 . . 100 100 89 100 41 41 Level 1 26 | . 43 13 6 36 20 34 35 35 . . 10 . 58 58 Level 2 32 | . . 24 62 63 . 54 31 64 . . . . . . Level 3 15 | . . 48 30 . . . 32 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 48 | . 3 4 12 2 3 6 7 3 . . 4 . 4 . Investigation 7 | . 1 . . . . 1 4 . . . 1 . . . Extermination 9 | . . . . . 3 2 . 1 . . 2 . 1 . Reinforcement 20 | . 2 2 4 1 . 2 3 2 . . 1 . 3 . Assault 6 | . . 2 3 1 . . . . . . . . . . Garrison 6 | . . . 5 . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Ext Fac Was Fac Fac Res Res Acc Distress Signals 15 | . 2 4 3 3 . . . 1 . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 366 | . 35 59 74 33 11 22 44 21 3 1 24 1 19 19 Peak Tracking Total 15 | . 6 6 15 6 4 4 6 5 3 1 7 1 8 14 Tactical Retreats 34 | . 1 3 10 . . 1 4 1 . . 7 . 4 3 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Ext Fac Was Fac Fac Res Res Acc Traps Triggered 8 | . 3 . . 3 . . 1 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Ext Fac Was Fac Fac Res Res Acc Machines Disabled 29 | . . 5 . 4 1 8 6 3 . . 1 . . 1 Max in Single Turn 3 | . . 3 . 1 1 3 2 2 . . 1 . . 1 Garrison Access 2 | . . . . . . 1 . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Ext Fac Was Fac Fac Res Res Acc Machines Accessed 54 | . 9 10 7 9 4 2 8 1 . . 2 . 1 1 Terminals 40 | . 7 6 4 7 3 1 8 1 . . 2 . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 5 | . . 2 1 2 . . . . . . . . . . Recycling Units 6 | . 2 2 1 . 1 . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . 1 . Total Hacks 120 | . 19 23 26 15 5 4 19 1 . . 5 . 2 1 Successful 51 | . 5 9 15 9 2 2 6 . . . 2 . 1 . Failed 68 | . 14 13 11 6 3 2 13 1 . . 3 . 1 1 Catastrophic 15 | . 3 2 . 3 1 1 1 1 . . 2 . . 1 Database Lockouts 1 | . . 1 . . . . . . . . . . . . Manual 61 | . 16 18 10 7 5 1 . 1 . . 2 . . 1 Terminals 90 | . 15 15 17 11 4 2 19 1 . . 5 . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 14 | . . 6 4 4 . . . . . . . . . . Recycling Units 9 | . 4 2 2 . 1 . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . . . . Garrison Access 4 | . . . . . . 2 . . . . . . 2 . Terminal Hacks 22 | . 2 3 4 3 1 1 6 . . . 2 . . . Record 1 | . . 1 . . . . . . . . . . . . Robot Analysis 4 | . 2 1 1 . . . . . . . . . . . Open Door 9 | . . . . 2 . 1 6 . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . 1 . . . Unreport Threat 2 | . . . 1 1 . . . . . . . . . . Zone Layout 3 | . . 1 1 . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 12 | . . 4 4 4 . . . . . . . . . . Scan Component 6 | . . 2 2 2 . . . . . . . . . . Repair 6 | . . 2 2 2 . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks 13 | . 2 2 5 2 1 1 . . . . . . . . Terminals 6 | . . . 4 2 . . . . . . . . . . Track 3 | . . . 2 1 . . . . . . . . . . Botnet 3 | . . . 2 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 6 | . 2 2 1 . 1 . . . . . . . . . Reject 6 | . 2 2 1 . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . Hacking Detections 44 | . 8 8 5 7 4 1 6 1 . . 2 . 1 1 Full Trace Events 7 | . 1 . 1 . . . 4 . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 6 | . . 2 2 2 . . . . . . . . . . Time 242 | . . 83 95 64 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Ext Fac Was Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Ext Fac Was Fac Fac Res Res Acc Total Allies 18 | . . . . 10 . . 8 . . . . . . . Largest Group 10 | . . . . 10 . . 4 . . . . . . . Highest-Rated Group 233 | . . . . 173 . . 233 . . . . . . . Highest-Rated Ally 159 | . . . . 29 . . 159 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 152 | . . . . 71 . . 81 . . . . . . . Total Damage 3565 | . . . . 843 . . 2722 . . . . . . . Kills 32 | . . . . 10 . . 22 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Ext Fac Was Fac Fac Res Res Acc Robot Analysis Total 4 | . 2 1 1 . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Ext Fac Was Fac Fac Res Res Acc Turns Passed 12882 | 63 1161 1797 1795 1330 1427 1112 1608 1081 76 74 770 33 359 196 Spaces Moved 6129 | 45 731 768 693 485 541 365 530 380 78 120 624 54 416 299 Core 513 | 4 . . 1 . . . . . 34 120 23 . 32 299 Treads 2540 | . 19 139 141 485 541 365 530 148 . . 160 . 12 . Legs 10 | . . . . . . . . . . . . . 10 . Wheels 2209 | 41 712 629 551 . . . . 232 44 . . . . . Hover 98 | . . . . . . . . . . . 83 . 15 . Flight 759 | . . . . . . . . . . . 358 54 347 . Fastest Speed 32 | 50 90 115 125 160 235 241 235 135 50 50 37 57 32 50 Average Speed 153 | 90 110 146 155 190 237 241 239 229 97 50 83 58 61 52 Slowest Speed 550 | 100 160 240 550 240 238 241 312 400 135 50 550 60 150 100 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . . . . . 6 . 11 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 97 70 46 59 10 14 41 7 72 3 19 1 12 12 Regions Visited 14 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 1 . . 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 5 | . . . 1 . . . . . . . 4 . . . Terrain Destroyed 204 | . 5 40 1 14 11 1 17 58 . . 8 . 49 . Melee 5 | . . . 1 . . . . . . . 4 . . . Projectile 33 | . . . . . . 1 17 7 . . 4 . 4 . AOE 166 | . 5 40 . 14 11 . . 51 . . . . 45 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Ext Fac Was Fac Fac Res Res Acc Total 8103 | 60 940 1189 1081 753 619 465 684 492 77 135 754 54 476 324 Wait 587 | . 62 179 132 115 12 9 7 34 . 7 20 . 10 . Move 6085 | 44 730 767 692 484 540 364 529 380 77 119 611 53 396 299 Hop 14 | . . . . . . . . . . . 6 . 8 . Pick Up 155 | 8 21 23 28 28 10 5 9 5 . 1 9 . 4 4 Fast Attach 110 | 6 5 9 8 5 3 . 11 8 . . 30 1 18 6 Attach 85 | . 6 7 19 11 2 5 9 4 . 4 8 . 6 4 Detach 8 | . . . . 3 . . . . . 3 1 . 1 . Swap 97 | . 10 24 13 17 9 7 11 6 . . . . . . Drop 150 | . 16 38 31 14 12 7 11 2 . 1 9 . 9 . Fire 738 | 2 90 142 157 58 31 67 88 53 . . 33 . 13 4 Melee 48 | . . . 1 12 . . . . . . 27 . 8 . Ram 8 | . . . . . . . . . . . . . 1 7 Kick 2 | . . . . . . . . . . . . . 2 . Crush 1 | . . . . . . 1 . . . . . . . . Escape Stasis 8 | . . . . 6 . . 2 . . . . . . . Rewire 7 | . . . . . . . 7 . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -6/Factory -6/Extension -5/Factory -5/Waste -5/Factory -4/Factory (discovered 3 exits: [*Res] / Upp x2) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 346 | -10/Materials | Lost 4 parts (1p1n2w) 483 | -10/Materials | Core integrity fell below 50% 682 | -10/Materials | Discovered new exit (range 12) 825 | -10/Materials | Discovered new exit (range 6) 879 | -10/Materials | Discovered new exit (range 5) 1004 | -10/Materials | Discovered new exit (range 7) 1069 | -10/Materials | Discovered new exit (range 15) 1225 | -10/Materials | Entered another Materials area 1225 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1428 | -9/Materials | Discovered new exit (range 13) 1595 | -9/Materials | Discovered new exit (range 12) 1618 | -9/Materials | Central database locked down 2063 | -9/Materials | Discovered new exit (range 3) 2138 | -9/Materials | Build established: Scavenger-Mutant 2365 | -9/Materials | Repaired Imp. Assault Rifle 2425 | -9/Materials | First assault squad dispatched 2763 | -9/Materials | Repaired Imp. Ion Engine 2870 | -9/Materials | Discovered new exit (range 16) 2917 | -9/Materials | Build established: Mutant 2963 | -9/Materials | System corruption reached 10% 3007 | -9/Materials | Lost 5 parts (1n2u2w) 3022 | -9/Materials | Entered another Materials area 3022 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3415 | -8/Materials | Build established: Tank 3602 | -8/Materials | Discovered new exit (range 12) 4219 | -8/Materials | Identified exit to Storage 4222 | -8/Materials | First assault squad dispatched 4248 | -8/Materials | Garrison activated, responded to threat 4386 | -8/Materials | Build established: Scavenger-Tank 4482 | -8/Materials | Repaired Broken Hvy. Assault Rifle 4535 | -8/Materials | Repaired Imp. Assault Rifle 4706 | -8/Materials | Garrison activated, responded to threat 4745 | -8/Materials | Core integrity fell below 50% 4817 | -8/Materials | Entered Storage 4823 | -8/Storage | Lost 12 parts (4n5u3w) 4882 | -8/Storage | Repaired Med. Armor Plating 4968 | -8/Storage | System corruption reached 10% 5027 | -8/Storage | Lost 7 parts (2p1n2u2w) 5048 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5213 | -8/Storage | Repaired Rocket Launcher 5217 | -8/Storage | First assault squad dispatched 5328 | -8/Storage | Lost 9 allies 5480 | -8/Storage | Core integrity fell below 20% 6135 | -8/Storage | Discovered new exit (range 5) 6147 | -8/Storage | Entered Factory 6147 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6400 | -7/Factory | Discovered new exit (range 15) 6496 | -7/Factory | Build established: Tank 7574 | -7/Factory | Entered another Factory area 7574 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7654 | -6/Factory | Garrison activated, responded to threat 8677 | -6/Factory | Discovered new exit (range 6) 8686 | -6/Factory | Entered Extension 8914 | -6/Extension | Rescued a captive Derelict 8976 | -6/Extension | Rescued a captive Derelict 9117 | -6/Extension | Build established: Scavenger-Tank 9125 | -6/Extension | Lost 3 allies 9182 | -6/Extension | Rescued A7 9259 | -6/Extension | Rescued a captive Derelict 9260 | -6/Extension | Rescued a captive Derelict 9404 | -6/Extension | Rescued a captive Derelict 9405 | -6/Extension | Rescued a captive Derelict 9459 | -6/Extension | Lost 3 allies 9533 | -6/Extension | Spotted B-75 Beast 9536 | -6/Extension | Disrupted transfer network 9609 | -6/Extension | Destroyed B-75 Beast 9626 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 9672 | -6/Extension | Spotted B-75 Beast 9757 | -6/Extension | Lost 9 parts (5n2u2w) 9906 | -6/Extension | Lost 3 parts (1p2u) 9930 | -6/Extension | Core integrity fell below 50% 9960 | -6/Extension | Destroyed B-75 Beast 9968 | -6/Extension | Lost 3 parts (1n1u1w) 10069 | -6/Extension | System corruption reached 10% 10287 | -6/Extension | Discovered new exit (range 3) 10294 | -6/Extension | Entered Factory 10294 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10342 | -5/Factory | Build established: Scavenger-Gunner 10505 | -5/Factory | Lost 4 parts (1p2n1w) 11375 | -5/Factory | Sucked down chute 11375 | -5/Factory | Entered Waste 11386 | -5/Waste | Spotted C-40 Crusher 11405 | -5/Waste | Spotted C-40 Crusher 11429 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11431 | -5/Waste | Spotted C-40 Crusher 11434 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11434 | -5/Waste | Released all parts (10) 11435 | -5/Waste | Spotted C-40 Crusher 11445 | -5/Waste | Discovered new exit (range 12) 11446 | -5/Waste | Spotted C-40 Crusher 11451 | -5/Waste | Entered Factory 11465 | -5/Factory | Lost 3 parts (2p1w) 11465 | -5/Factory | Discovered new exit (range 7) 11525 | -5/Factory | Entered another Factory area 11525 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11543 | -4/Factory | Identified exit to Upper Caves 12047 | -4/Factory | Lost 14 parts (1p4n4u5w) 12138 | -4/Factory | Lost 5 parts (1p3n1w) 12292 | -4/Factory | Discovered new exit (range 6) 12295 | -4/Factory | Entered Research 12295 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12314 | -3/Research | Discovered new exit (range 4) 12328 | -3/Research | Entered another Research area 12328 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 12412 | -2/Research | Build established: Mutant 12590 | -2/Research | Lost 10 parts (1p5n1u3w) 12598 | -2/Research | Discovered new exit (range 9) 12599 | -2/Research | Spotted B-90 Cyclops 12612 | -2/Research | Core integrity fell below 50% 12682 | -2/Research | Core integrity fell below 20% 12687 | -2/Research | Entered Access 12687 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 12709 | -1/Access | Lost 8 parts (1p4n1u2w) 12780 | -1/Access | Released all parts (5) 12794 | -1/Access | Core integrity fell below 50% 12850 | -1/Access | System corruption reached 10% 12858 | -1/Access | Core integrity fell below 20% 12883 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 12831_ System corrupted: IFF burst signal emitted. 12836_ Door malfunctions. 12849_ System corrupted: Energy discharge (-21). 12849_ Slammed into P-80 Master. 12849_ Destroyed Sml. Battery. 12849_ P-80 Master system corrupted by crushing effect. 12849_ Adv. Reaction Control System destroyed. 12849_ System corrupted by crushing effect (+1). 12850_ Slammed into P-80 Master. 12852_ P-80 Master resets P-80 Master, system corruption cleaned. 12853_ Slammed into P-80 Master. 12857_ P-80 Master resets P-80 Master, system corruption cleaned. 12861_ Acquired Unknown Protection. 12861_ Identified Imp. Weapon Shielding. 12863_ Acquired Imp. Weapon Shielding. 12865_ Acquired EM Disruption Field. 12870_ P-80 Master resets P-80 Master, system corruption cleaned. 12873_ M-36 Artificer repairs P-80 Master. 12876_ System corrupted: Component data lost. 12877_ Terminal disabled. Map ----- +----------------------------------------------------+ | ???????##################+##################? """ | | ???????# #? " | | ???????# # | | ???????# # | | ???????# / | | ???????# # " | | ???????# # """ | | ######## #? """ | | #################/### #? 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"" #????????????????????? | | ?????????????????????## #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????###+###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 80 Energy Generation 37 Energy Capacity 600 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 110 Jamming Range 14 Cloak Strength 3 Base Temperature (-) 200 Armor Coverage 825 Resistance: KI 20 Resistance: TH 30 Resistance: EM 25 Utility Shielding 33 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 70 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 5 Particle Charging 15 Force Boost 20 Item Schematics ----------------- Adv. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Cya! Gun Specialist Prison Break Streaker Challenges ------------ None Game ------ Seed NeutronSuperdenseBeam Manual? 0 Play Time 02:39:44 Cumulative 51.3 hours Start 2024.08.28 @ 01:15:51 End 2024.09.06 @ 19:23:00 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 25 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 28 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 7% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57cb78c0-b8e2-453d-a099-8a25fbbac440