Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.11 @ 16:33:02 Player: Az Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (63) 315 Value Destroyed (2070) 2070 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (268) 268 TOTAL SCORE: 4293 Bonus ------- High Alert Combat Kills 268 Cogmind --------- Core Integrity 0/550 Matter 284/300 Energy 126/160 System Corruption 0% Temperature Cool (503) Movement Walking (180) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (6) ------- Particle Gun Advanced Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Katana > --- INVENTORY (8) ---- Aluminum Leg Aluminum Leg Advanced Terrain Scanner Transmission Jammer Hardlight Generator Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Particle Gun Particle Gun Particle Cannon Heavy Assault Rifle Heavy Assault Rifle Advanced EMP Blaster > --- INVENTORY -------- Advanced Terrain Scanner Transmission Jammer Hardlight Generator Particle Gun Advanced Beam Rifle Heavy Assault Rifle Katana [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Storage Medium Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 4 | . . 2 2 Parts Attached 36 | 6 4 8 18 Power 6 | 1 . 2 3 Engine 3 | 1 . 2 . Core 3 | . . . 3 Reactor . | . . . . Propulsion 8 | 2 1 2 3 Treads 2 | . . 2 . Leg 6 | 2 1 . 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 2 . 1 Device . | . . . . Storage 2 | 1 1 . . Processor . | . . . . Hackware 1 | . 1 . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 18 | 2 1 4 11 Energy Gun 9 | 1 . 1 7 Energy Cannon 2 | . 1 . 1 Ballistic Gun 5 | 1 . 3 1 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 21 | . 3 6 12 Power 3 | . 1 1 1 Propulsion 5 | . 1 2 2 Utility 1 | . . . 1 Weapon 12 | . 1 3 8 Highest Loss Streak 8 | . 2 4 8 Average Slot Usage (%) 85 | . 88 89 82 Engine 9 | . 13 10 5 Core 1 | . . . 2 Treads 5 | . . 10 5 Leg 15 | . 27 11 11 Storage 10 | . 13 11 9 Hackware 5 | . 10 11 . Protection 2 | . . . 5 Energy Gun 8 | . 7 5 11 Energy Cannon 4 | . . 5 6 Ballistic Gun 18 | . 14 24 17 Launcher 2 | . . . 4 Naked Turns . | . . . . Heaviest Build 38 | 13 15 26 38 Greatest Support 40 | 3 20 40 40 Greatest Overweight (x) 7 | 4 4 1 7 Average Overweight (x) . | 2 . . . Largest Inventory Capacity 8 | 6 8 8 8 Average Capacity 7 | 5 6 8 8 Most Carried 8 | 5 6 7 8 Average Carried 5 | 3 5 4 5 Final Capacity 8 | 6 8 8 8 Final Carried 7 | 5 5 7 5 Class Distribution -------------------- 49% | Mutant 25% | Gunner 13% | Tank 5% | Scavenger-Executioner 3% | Executioner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1090 | 249 168 295 378 Remotely . | . . . . Salvage Created 2570 | . 340 438 1792 Parts 149 | . 17 36 96 Haulers Intercepted . | . . . . Recyclers Shooed 5 | . 2 . 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 48 | . 7 11 30 Guns 25 | . 6 8 11 Cannons 5 | . 1 2 2 AOE 16 | . . 1 15 Classes Destroyed 10 | . 2 5 3 Worker 2 | . . 2 . Builder 3 | . . . 3 Tunneler 1 | . . . 1 Recycler 4 | . . 1 3 Operator 2 | . 1 . 1 Watcher 3 | . . 1 2 Swarmer 8 | . . 4 4 Grunt 35 | . 7 6 22 Duelist 2 | . . . 2 Sentry 3 | . . 1 2 Best Kill Streak 13 | . 2 7 13 Combat Bots Only 13 | . 2 6 13 Max Kills in Single Turn 4 | . 1 2 4 Gunslinging . | . . . . Exploded 4 | . . 1 4 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2583 | . 501 574 1508 Core 757 | . 135 72 550 Absorbed by Shields . | . . . . Core Remaining (%) 76 | 100 46 82 . Volleys Fired 122 | . 44 30 48 Largest 6 | . 2 4 6 Hottest 280 | . 80 156 280 Shots Fired 307 | . 65 95 147 Gun 252 | . 58 88 106 Cannon 38 | . 7 7 24 Launcher 17 | . . . 17 Special . | . . . . Kinetic 188 | . 44 81 63 Thermal 102 | . 21 14 67 Explosive . | . . . . Electromagnetic 17 | . . . 17 Robot Hit Streak 9 | . 8 7 9 Robot Miss Streak 7 | . 2 5 7 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 177 | . 49 54 74 Core Hits 98 | . 19 19 60 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 1 | . . . 1 Impact . | . . . . Slashing 1 | . . . 1 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4389 | . 625 762 3002 Guns 1833 | . 527 553 753 Cannons 304 | . 88 52 164 Explosions 2213 | . . 157 2056 Melee 29 | . . . 29 Ramming 10 | . 10 . . Kinetic 1270 | . 404 516 350 Thermal 1555 | . 211 246 1098 Explosive . | . . . . Electromagnetic 1525 | . . . 1525 Impact . | . . . . Slashing 29 | . . . 29 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 93 | . . 76 17 Projectiles . | . . . . Explosions 93 | . . 76 17 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 176 | . 4 172 . Shots 2 | . . 2 . Rammed 2 | . 2 . . Targets Rammed 3 | . 3 . . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 1092 | . 92 215 1092 Average Temperature 261 | . 36 71 374 Received Heat Transfer 936 | . 270 117 549 Effects 49 | . . . 49 Shutdowns 7 | . . . 7 Energy Bleed 7 | . . . 7 Interference 5 | . . . 5 Matter Decay 7 | . . . 7 Short Circuit 3 | . . . 3 Damage (minor) 6 | . . . 6 Damage (major) 9 | . . . 9 Damage (core) 5 | . . . 5 Siege Activations . | . . . . Robots Corrupted 3 | . . . 3 Combat Hostiles 2 | . . . 2 Parts Fried 6 | . . . 6 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . 1 3 Heat Transferred 2849 | . 555 322 1972 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 7 | . . . 7 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 737 | . 100 300 737 Initial 66 | . . 20 66 Average 240 | . 29 101 480 Maximum Alert Level 3 | . . 1 3 Low Security (%) 63 | 100 100 88 23 Level 1 3 | . . 11 1 Level 2 23 | . . . 54 Level 3 9 | . . . 21 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . 4 3 5 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 10 | . 3 3 4 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 66 | . 12 16 38 Peak Tracking Total 8 | . 2 4 8 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 12 | . . 3 9 Max in Single Turn 3 | . . 3 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 1 | . 1 . . Successful 1 | . 1 . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Unreport Threat 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1972 | 123 505 491 853 Spaces Moved 909 | 61 280 203 365 Core 88 | 61 22 . 5 Treads 234 | . . 90 144 Legs 587 | . 258 113 216 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 150 Average Speed 151 | 181 130 153 162 Slowest Speed 400 | 250 250 160 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 5 23 16 21 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 73 | . . 36 37 Melee . | . . . . Projectile 1 | . . . 1 AOE 72 | . . 36 36 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1268 | 71 353 313 531 Wait 148 | . 16 66 66 Move 906 | 60 279 202 365 Hop . | . . . . Pick Up 37 | 5 5 7 20 Fast Attach 13 | 6 2 1 4 Attach 22 | . 2 6 14 Detach 1 | . . . 1 Swap 1 | . . 1 . Drop 14 | . 2 . 12 Fire 122 | . 44 30 48 Melee 1 | . . . 1 Ram . | . . . . Kick 3 | . 3 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 16) 607 | -10/Materials | Core integrity fell below 50% 629 | -10/Materials | Entered another Materials area 629 | -9/Materials | Evolved 2 slots: Weapon x2 910 | -9/Materials | Lost 4 parts (2n2w) 921 | -9/Materials | Build established: Gunner 1094 | -9/Materials | Discovered new exit (range 7) 1120 | -9/Materials | Entered another Materials area 1120 | -8/Materials | Evolved 2 slots: Weapon x2 1375 | -8/Materials | Destroyed 13 combat bots 1768 | -8/Materials | Core integrity fell below 50% 1776 | -8/Materials | Lost 8 parts (1p1n1u5w) 1920 | -8/Materials | First assault squad dispatched 1969 | -8/Materials | Core integrity fell below 20% 1973 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Adv. Beam Rifle temporarily disabled. Particle Gun destroyed. G-50 Soldier overheating. Lgt. Angular Momentum Engine melted. G-50 Soldier destroyed. Power failure, Lgt. Nuclear Core shutdown. K-01 Serf collects debris. Particle Gun destroyed. Overheating: Matter decay (-37). Overheating: Matter decay (-43). K-01 Serf collects debris. Overheating: Aluminum Leg damaged (-30). G-47 Trooper destroyed. Overheating: Core damaged (-99). K-01 Serf collects debris. Broken Carbon-fiber Leg destroyed. Overheating: Adv. Beam Rifle damaged (-22). Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. 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"""%""????????????????? | | ?????????????????????????? ????????????????? | | ???????????????????????????? ????????????????? | | ????????????????????????????] ????????????????? | | ??????????????????????????????+##????????????????? | | ?????????????????????????????? ?????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Power Corrupts Significant Disruption Challenges ------------ None Game ------ Seed DiametricDisposableEdition Manual? 0 Play Time 00:29:04 Cumulative 3.9 hours Start 2020.10.11 @ 15:54:56 End 2020.10.11 @ 16:33:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8a2e2ac2-fb63-43a2-87df-37389c7ec5a1