Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.30 @ 20:11:44 Player: Artackni Result: Destroyed by 5H-AD0 via exploding Z-Power Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (166) 830 Value Destroyed (5258) 5258 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1337) 1337 TOTAL SCORE: 11125 Bonus ------- High Alert Combat Kills 707 Follower Combat Kills 30 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 267/300 Energy 94/100 System Corruption 0% Temperature Cool (2) Movement Flying (32) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Cesium-ion Thruster Surge Thruster > --- UTILITY (5) ------ Improved Signal Interpreter Improved Melee Analysis Suite Improved Propulsion Shielding Improved Light Armor Plating Corruption Screen > --- WEAPON (3) ------- Scythe > --- INVENTORY (5) ---- Improved Trap Extractor (0/6) Phasing AFG Tri-rail Accelerator Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Light Armored Exoskeleton > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Core Analyzer Improved Medium Armor Plating System Shield > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Rifle Gauss Rifle > --- INVENTORY -------- Cryofiber Web Improved Heat Sink Weapon Cycler Heavy Particle Gun Missile Launcher Improved Datajack Remote Datajack Remote Datajack Chainsword [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Surge Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Medium Reactive Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Dee Slots Evolved 6 | . . . 4 2 . . . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . Utility 3 | . . . 2 1 . . . . . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 104 | 7 7 . 27 28 2 29 . 2 2 . Power 11 | 1 . . 2 3 . 5 . . . . Engine 4 | 1 . . . 2 . 1 . . . . Core 7 | . . . 2 1 . 4 . . . . Reactor . | . . . . . . . . . . . Propulsion 31 | 2 1 . 8 9 . 11 . . . . Treads 6 | 2 . . . . . 4 . . . . Leg 17 | . . . 8 7 . 2 . . . . Wheel 1 | . 1 . . . . . . . . . Hover 3 | . . . . 1 . 2 . . . . Flight 4 | . . . . 1 . 3 . . . . Utility 37 | 2 2 . 7 11 1 11 . 1 2 . Device 14 | 1 . . 4 2 1 5 . . 1 . Storage 5 | 1 2 . . 2 . . . . . . Processor 8 | . . . 2 1 . 4 . . 1 . Hackware 3 | . . . . 3 . . . . . . Protection 7 | . . . 1 3 . 2 . 1 . . Artifact . | . . . . . . . . . . . Weapon 25 | 2 4 . 10 5 1 2 . 1 . . Energy Gun 7 | 2 . . 3 2 . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 7 | . . . 6 1 . . . . . . Ballistic Cannon 4 | . 3 . . . 1 . . . . . Launcher 3 | . 1 . 1 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . Slashing Weapon 2 | . . . . 1 . . . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . Unidentified Prototypes 10 | . . . 3 3 1 2 . . 1 . Parts Lost 40 | . 1 1 11 21 . 5 1 . . . Power 4 | . . . 2 2 . . . . . . Propulsion 11 | . . . 1 7 . 3 . . . . Utility 13 | . . . 3 7 . 2 1 . . . Weapon 12 | . 1 1 5 5 . . . . . . Highest Loss Streak 13 | . 1 1 3 13 . 3 1 . . . To Critical Strikes 1 | . . 1 . . . . . . . . Average Backups 10 | 2 9 11 14 13 6 3 3 3 4 4 Power 1 | . 1 2 2 1 . . . . . . Propulsion 1 | 1 1 2 2 1 . . . . . . Utility 2 | . 1 3 2 3 1 1 1 1 2 2 Weapon 3 | . 3 4 6 4 2 1 1 1 . 1 Tool/Special . | . . . . . . . . . . . Unused Backups 14 | . . . 6 2 2 2 . . 1 1 Power 1 | . . . 1 . . . . . . . Propulsion 4 | . . . 3 1 . . . . . . Utility 3 | . . . . 1 . . . . 1 1 Weapon 3 | . . . 2 . 1 . . . . . Tool/Special 3 | . . . . . 1 2 . . . . Average Slot Usage (%) 83 | . 99 100 94 96 29 55 55 53 57 61 Engine 4 | . 14 14 . 5 . . . . . . Core 2 | . . . 8 1 . 2 . . . . Treads 6 | . 24 14 2 . . 11 . . . . Leg 14 | . . . 21 29 12 5 . . . . Wheel 1 | . 2 14 2 . . . . . . . Flight 2 | . . . . . . 2 15 15 15 15 Device 12 | . 14 14 15 15 3 11 6 . . . Storage 6 | . 14 14 9 7 2 . . . . . Processor 5 | . . . 3 2 2 10 15 15 19 23 Protection 4 | . . . 3 6 . 1 15 15 15 15 Energy Gun 6 | . 8 . 8 13 3 . . . . . Ballistic Gun 5 | . . . 15 7 . . . . . . Ballistic Cannon 4 | . 18 26 2 . . . . . . . Peak Build Rating 49 | 7 10 10 38 49 42 40 38 26 37 29 Average Rating 29 | 5 9 9 29 45 20 26 23 23 27 29 On Entrance 19 | . 7 10 10 38 31 18 22 23 24 29 Avg Prop Armor Cover (%) 26 | . 10 10 11 4 41 32 20 . . . Naked Turns 1 | . . . . . 1 . . . . . Heaviest Build 70 | 15 34 34 40 70 25 10 7 7 7 7 Greatest Support 60 | 40 40 10 45 60 50 29 9 8 8 8 Greatest Overweight (x) 3 | 2 3 3 3 1 . 1 . . . . Average Overweight (x) . | . . 3 . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 Average Capacity 11 | 7 11 15 15 15 8 5 5 5 5 5 Most Carried 15 | 4 11 12 15 15 11 5 5 5 5 5 Average Carried 10 | 3 9 11 14 14 7 4 4 4 4 5 Final Capacity 15 | 8 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 4 11 12 15 8 5 5 4 5 5 5 Class Distribution -------------------- 43% | Mutant 18% | Scavenger-Gunner 14% | Scavenger-Tank 8% | Gunner 8% | Sprinter 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -7/Deep Caves Resources | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Dee Matter Collected 3459 | 270 318 92 1100 1082 . 512 10 15 60 . Remotely . | . . . . . . . . . . . Salvage Created 5994 | 52 544 114 1616 2518 . 1095 43 . . 12 Parts 240 | 10 28 9 70 100 . 17 3 . . 3 Haulers Intercepted 10 | . 2 . 4 1 . 3 . . . . Recyclers Shooed 4 | 1 . . 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 6 | . . 6 . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Dee Combat Hostiles Destroyed 116 | . 14 4 33 49 . 16 . . . . Melee 7 | . . . . . . 7 . . . . Guns 62 | . . . 24 38 . . . . . . Cannons 17 | . 8 2 7 . . . . . . . AOE 19 | . 6 2 2 9 . . . . . . Classes Destroyed 18 | 1 5 1 3 7 . 1 . . . . Worker 11 | . . . . 4 . 7 . . . . Builder 5 | . 1 . . 1 . 3 . . . . Tunneler 6 | 3 . . 1 . . 2 . . . . Hauler 10 | . 2 . 4 1 . 3 . . . . Recycler 11 | . 2 . 3 3 . 3 . . . . Mechanic 3 | . . . . 1 . 2 . . . . Operator 1 | . . . . . . 1 . . . . Watcher 3 | . . . 1 1 . 1 . . . . Swarmer 27 | . 6 . 11 . . 10 . . . . Grunt 57 | . 8 1 15 33 . . . . . . Brawler 3 | . . . . 3 . . . . . . Duelist 1 | . . . . 1 . . . . . . Protector 1 | . . . . 1 . . . . . . Sentry 11 | . . . 6 3 . 2 . . . . Specialist 2 | . . . . 2 . . . . . . Hunter 2 | . . . 1 1 . . . . . . Programmer 9 | . . . . 5 . 4 . . . . Subdweller 3 | . . 3 . . . . . . . . Z-Technician 1 | . . . . . . . . . . 1 Decomposer 3 | . . . . . . . 3 . . . Best Kill Streak 9 | 2 3 2 6 9 . 7 . . . 1 Combat Bots Only 8 | . 3 2 4 8 . 4 . . . . Max Kills in Single Turn 4 | 1 3 1 2 4 . 1 1 . . 1 Gunslinging 1 | . . . . 1 . . . . . . Exploded 3 | . 3 1 2 2 . . . . . . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Dee Hostile Shots Fired 723 | . 35 13 157 310 . 186 21 1 . . Missed 237 | . 18 3 38 97 . 69 12 . . . Hits 486 | . 17 10 119 213 . 117 9 1 . . Melee 7 | . . . . 6 . 1 . . . . Projectile 479 | . 17 10 119 207 . 116 9 1 . . AOE 1 | . . . . . . 1 . . . . Critical Strikes 15 | . . 1 5 4 . 5 . . . . Actively Blocked 1 | . . . . . . 1 . . . . Part Disruptions 2 | . . . . 2 . . . . . . Damage Taken 7308 | 32 270 199 1616 3302 22 1564 152 11 . 140 Core 1101 | 32 42 41 175 353 . 261 46 11 . 140 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 56 | . . . . . . 7 49 . . . Ignored by Resistances 157 | . . . 92 65 . . . . . . Regen/Repaired (Parts) 73 | . . . . 73 . . . . . . Core Remaining (%) 69 | 87 . 54 68 . . . . . . . Volleys Fired 300 | 6 42 12 114 126 . . . . . . Largest 3 | 2 2 2 3 3 . . . . . . Hottest 169 | 80 80 66 146 169 . . . . . . Shots Fired 764 | 12 76 21 310 345 . . . . . . Gun 635 | 12 23 . 267 333 . . . . . . Cannon 109 | . 50 18 41 . . . . . . . Launcher 20 | . 3 3 2 12 . . . . . . Special . | . . . . . . . . . . . Kinetic 420 | . 50 18 224 128 . . . . . . Thermal 289 | . . . 84 205 . . . . . . Explosive 20 | . 3 3 2 12 . . . . . . Electromagnetic 35 | 12 23 . . . . . . . . . Robot Hit Streak 21 | 3 12 7 16 21 . . . . . . Robot Miss Streak 8 | 2 5 1 8 4 . . . . . . Penetration Max 1 | . . . . 1 . . . . . . Secondary Targets 6 | . . . . 6 . . . . . . Max Gunslinging Chain 2 | . . . . 2 . . . . . . Shots Hit Robots 534 | 9 38 14 174 228 . 67 3 . . 1 Core Hits 254 | 3 23 7 70 141 . 7 2 . . 1 Critical Kills 2 | . . . . . . 2 . . . . Critical Parts Destroyed 17 | . . . 3 . . 14 . . . . Critical Strikes 26 | . 1 1 6 2 . 16 . . . . Burn 3 | . . . 1 2 . . . . . . Destroy 3 | . . . 3 . . . . . . . Blast 4 | . 1 1 2 . . . . . . . Smash 16 | . . . . . . 16 . . . . Melee Attacks 113 | . . . . 9 . 94 6 3 . 1 Impact 101 | . . . . . . 94 6 1 . . Slashing 12 | . . . . 9 . . . 2 . 1 Piercing . | . . . . . . . . . . . Sneak Attacks 24 | . . . . . . 20 3 . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16222 | 145 1124 410 3361 6754 . 4131 214 . . 83 Guns 7688 | 120 195 . 2600 4773 . . . . . . Cannons 1324 | . 543 252 529 . . . . . . . Explosions 2718 | 25 372 158 194 1969 . . . . . . Melee 4428 | . . . . . . 4131 214 . . 83 Ramming 64 | . 14 . 38 12 . . . . . . Kinetic 4477 | . 543 252 2094 1588 . . . . . . Thermal 4504 | 25 48 . 1035 3396 . . . . . . Explosive 2434 | . 324 158 194 1758 . . . . . . Electromagnetic 315 | 120 195 . . . . . . . . . Impact 4345 | . . . . . . 4131 214 . . . Slashing 83 | . . . . . . . . . . 83 Piercing . | . . . . . . . . . . . Highest Corruption 16 | . 2 2 . 10 16 16 10 10 10 . Average Corruption 6 | . 2 2 . 5 15 10 9 10 10 . Corruption Purged 12 | . . . . . . 12 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 118 | . 12 4 . 26 8 53 8 6 1 . Message Errors 22 | . 2 2 . 3 2 8 1 3 1 . Matter Fused 32 | . 1 2 . 7 . 20 2 . . . Heat Flow Errors 14 | . . . . 3 . 8 2 1 . . Energy Discharges 7 | . . . . 1 1 3 1 1 . . Parts Rejected 3 | . 2 . . 1 . . . . . . Parts Fused 3 | . . . . 2 . 1 . . . . Data Loss (minor) 20 | . 2 . . 5 2 9 1 1 . . Data Loss (major) 6 | . . . . 3 . 2 1 . . . Misfires 4 | . 4 . . . . . . . . . Alerts 1 | . 1 . . . . . . . . . Misdirections 5 | . . . . . 3 2 . . . . Weapon Failures 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 2351 | . 13 . 29 57 . 2211 41 . . . Projectiles 15 | . 13 . 2 . . . . . . . Explosions 77 | . . . 20 57 . . . . . . Melee 2259 | . . . 7 . . 2211 41 . . . Knockbacks 32 | . 7 1 7 . . 17 . . . . Impact 17 | . . . . . . 17 . . . . Kinetic 14 | . 7 1 6 . . . . . . . Secondary 1 | . . . 1 . . . . . . . Self-Inflicted Damage 116 | 32 38 . . 46 . . . . . . Shots 3 | 1 1 . . 1 . . . . . . Rammed 2 | . 2 . . . . . . . . . Targets Rammed 9 | . 2 . 4 3 . . . . . . Kicked 7 | . . . 4 3 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 417 | 64 114 . 417 345 . 224 146 215 . . Average Temperature 81 | 29 27 . 93 86 . 80 75 119 . . Received Heat Transfer 2055 | . 108 18 819 930 9 153 18 . . . Effects 5 | . . . 3 2 . . . . . . Shutdowns 2 | . . . 2 . . . . . . . Energy Bleed 2 | . . . . 2 . . . . . . Interference 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 25 | . . . 1 . . 24 . . . . Combat Hostiles 9 | . . . . . . 9 . . . . Parts Fried 26 | . 1 . 2 . . 23 . . . . Impact Corruptions 80 | . . . 2 . . 77 1 . . . Robots Melted 2 | . . . . 2 . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . Parts Melted 18 | . . . 5 13 . . . . . . Heat Transferred 8992 | 50 50 . 2146 6746 . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Dee Maximum Alert Level 3 | . 1 . 2 3 1 1 . . . . Low Security (%) 42 | 100 93 . 36 9 . 68 . . . . Level 1 27 | . 6 . 61 8 100 31 . . . . Level 2 20 | . . . 1 55 . . . . . . Level 3 9 | . . . . 26 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 837 | 10 216 . 466 837 281 295 . . . . Initial 281 | . . . . 210 281 147 . . . . Average 311 | . 79 . 227 584 254 132 . . . . Influence Increases 4146 | 15 440 30 1128 1617 . 886 30 . . . Destroy 0b10 Robot/C 2240 | . 280 20 660 960 . 320 . . . . Destroy 0b10 Robot/NC 255 | 15 25 . 45 60 . 110 . . . . Destroy Leader 534 | . 74 10 150 204 . 96 . . . . Successful Hack 74 | . . . 8 30 . 36 . . . . Disable Machine 180 | . 15 . 30 105 . 30 . . . . Anti-Garrison Action 150 | . . . . 150 . . . . . . Destroy Structure 143 | . 31 . 25 78 . 9 . . . . Partial Spotted 75 | . . . . . . 75 . . . . Lose Combat Pursuer 495 | . 15 . 210 30 . 210 30 . . . Influence Decreases 4146 | 15 242 228 665 1275 594 813 216 98 . . Entered New Map 1062 | . . 96 . 253 524 64 106 19 . . Time Decay 2384 | 15 242 132 555 662 50 549 100 79 . . Lost Part 380 | . . . 110 210 . 50 10 . . . Lost Ally 20 | . . . . . 20 . . . . . Purge Threat 300 | . . . . 150 . 150 . . . . Squads Dispatched 36 | . 4 . 4 17 . 11 . . . . Investigation 14 | . 3 . 3 4 . 4 . . . . Extermination 9 | . . . . 4 . 5 . . . . Reinforcement 8 | . 1 . 1 4 . 2 . . . . Assault 3 | . . . . 3 . . . . . . Garrison 2 | . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Dee Distress Signals 9 | . 1 . 5 1 . 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 200 | . 19 4 53 68 6 37 13 . . . Peak Tracking Total 7 | . 4 2 6 5 5 4 7 . . . Tactical Retreats 26 | . 1 . 9 2 . 9 5 . . . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Dee Traps Triggered 11 | . 3 . 1 3 . 4 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Dee Machines Disabled 13 | . 1 . 2 8 . 2 . . . . Max in Single Turn 5 | . 1 . 1 5 . 1 . . . . Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Dee Machines Accessed 32 | . 2 . 4 9 . 16 . 1 . . Terminals 14 | . 1 . 3 4 . 6 . . . . Fabricators 6 | . . . . 3 . 3 . . . . Repair Stations 6 | . . . . 1 . 5 . . . . Recycling Units 3 | . 1 . . . . 2 . . . . Scanalyzers 2 | . . . 1 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 79 | . 4 . 10 22 . 42 . 1 . . Successful 21 | . 2 . 2 8 . 8 . 1 . . Failed 57 | . 2 . 8 13 . 34 . . . . Catastrophic 14 | . . . 3 4 . 7 . . . . Database Lockouts 1 | . . . . 1 . . . . . . Manual 37 | . . . 9 11 . 13 . . 4 . Terminals 32 | . 1 . 9 8 . 14 . . . . Fabricators 18 | . . . . 10 . 8 . . . . Repair Stations 17 | . . . . 1 . 16 . . . . Recycling Units 7 | . 3 . . . . 4 . . . . Scanalyzers 4 | . . . 1 3 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 11 | . 1 . 1 4 . 4 . 1 . . Open Door 1 | . . . . . . . . 1 . . Branch Access Points 3 | . . . 1 1 . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Alert Level 2 | . . . . 1 . 1 . . . . Unreport Threat 2 | . . . . 1 . 1 . . . . Locate Traps 2 | . . . . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 2 | . . . . . . 2 . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . . Retrieve Components 2 | . 1 . . . . 1 . . . . Scanalyzer 3 | . . . 1 2 . . . . . . Retrieve Study 3 | . . . 1 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . . . . 2 . 1 . . . . Terminals . | . . . . . . . . . . . Fabricators 2 | . . . . 1 . 1 . . . . Fabnet 2 | . . . . 1 . 1 . . . . Repair Stations 1 | . . . . 1 . . . . . . Patch 1 | . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 25 | . 1 . 3 5 . 16 . . . . Full Trace Events 8 | . 1 . 2 2 . 3 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 3 | . . . 1 2 . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 13 | . 10 . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . . . Machine Destruction 1 | . . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Dee Total Allies 7 | . . . . . 1 . . . 6 . Largest Group 6 | . . . . . 1 . . . 6 5 Highest-Rated Group 214 | . . . . . 31 . . . 214 178 Highest-Rated Ally 39 | . . . . . 31 . . . 39 39 Total Orders . | . . . . . . . . . . . Ally Attacks 23 | . . . . . 22 . . . . 1 Total Damage 408 | . . . . . 379 . . . . 29 Kills 1 | . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Dee Active Infowar (turns) 3748 | 29 892 554 902 401 . 783 187 . . . Sensors 970 | . . . . . . 783 187 . . . Seismic 2778 | 29 892 554 902 401 . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 2 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Dee Turns Passed 8309 | 138 892 554 1688 2507 105 1609 210 187 332 87 Spaces Moved 8029 | 76 475 411 973 1211 126 2800 481 546 760 170 Core 1736 | 17 . . . . 97 1622 . . . . Treads 421 | 59 360 . 1 . . 1 . . . . Legs 2042 | . . . 802 1211 29 . . . . . Wheels 696 | . 115 411 170 . . . . . . . Hover 1 | . . . . . . 1 . . . . Flight 3133 | . . . . . . 1176 481 546 760 170 Fastest Speed 29 | 50 125 125 105 105 50 29 29 32 32 32 Average Speed 78 | 140 151 125 123 153 68 43 34 32 32 32 Slowest Speed 260 | 160 240 125 260 175 130 160 35 32 32 32 Overloaded Moves 5 | . . . . . . 1 4 . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 9 | . . . . . . 9 . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 53 | 5 74 21 72 32 83 60 65 68 86 25 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 5 | . . . 1 . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 1 | . . . . . . . . . 1 . Spaces Dug 30 | . 8 . . 7 . 9 3 3 . . Terrain Destroyed 172 | 7 26 20 21 83 . 9 3 3 . . Melee 22 | . . . . 7 . 9 3 3 . . Projectile 8 | . 2 . 3 3 . . . . . . AOE 142 | 7 24 20 18 73 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Dee Total 9212 | 92 571 430 1251 1594 143 3011 516 552 849 203 Wait 496 | . 35 5 82 169 10 59 23 . 81 32 Move 8004 | 75 474 410 972 1211 125 2783 480 545 759 170 Hop 7 | . . . . . . 7 . . . . Pick Up 59 | 4 9 2 24 11 1 5 . . 3 . Fast Attach 61 | 7 . . 10 10 4 26 . 2 2 . Attach 37 | . 3 1 11 13 . 5 4 . . . Detach 20 | . . . 3 3 2 8 3 1 . . Swap 44 | . 5 . 13 21 . 5 . . . . Drop 57 | . 1 . 18 13 1 19 . 1 4 . Fire 300 | 6 42 12 114 126 . . . . . . Melee 113 | . . . . 9 . 94 6 3 . 1 Ram . | . . . . . . . . . . . Kick 7 | . . . 4 3 . . . . . . Crush 2 | . 2 . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / Low x2) -7/Waste -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 139 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 13) 718 | -10/Materials | Discovered new exit (range 13) 765 | -10/Materials | Discovered new exit (range 14) 1013 | -10/Materials | Discovered new exit (range 6) 1023 | -10/Materials | Discovered new exit (range 8) 1031 | -10/Materials | Entered Subcaves 1057 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1100 | -10/Subcaves | Discovered new exit (range 9) 1550 | -10/Subcaves | Shifting Twisted Machinery released Mak. Thermal Plating 1565 | -10/Subcaves | Discovered new exit (range 5) 1585 | -10/Subcaves | Entered Materials 1585 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1695 | -8/Materials | Lost 3 parts (1p1u1w) 2341 | -8/Materials | Build established: Scavenger-Gunner 2852 | -8/Materials | Discovered new exit (range 16) 3030 | -8/Materials | Discovered new exit (range 8) 3046 | -8/Materials | Identified exit to Factory 3200 | -8/Materials | Build established: Gunner 3264 | -8/Materials | Discovered exit to Factory (range 4) 3273 | -8/Materials | Entered Factory 3273 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3277 | -7/Factory | Identified exit to Storage 3277 | -7/Factory | Identified exit to Lower Caves 3539 | -7/Factory | Garrison activated, responded to threat 3711 | -7/Factory | Lost 3 parts (2u1w) 3969 | -7/Factory | Discovered new exit (range 16) 4038 | -7/Factory | Build established: Scavenger-Tank 4172 | -7/Factory | Central database locked down 4207 | -7/Factory | Discovered new exit (range 7) 4473 | -7/Factory | First assault squad dispatched 4605 | -7/Factory | Garrison activated, responded to threat 4677 | -7/Factory | Destroyed 8 combat bots 5252 | -7/Factory | Build established: Scavenger-Gunner 5750 | -7/Factory | System corruption reached 10% 5767 | -7/Factory | Core integrity fell below 50% 5773 | -7/Factory | Destroyed 7 combat bots 5780 | -7/Factory | Sucked down chute 5780 | -7/Factory | Entered Waste 5781 | -7/Waste | Met a frightened Derelict 5795 | -7/Waste | EMP discharged 5810 | -7/Waste | Lost 13 parts (2p4n4u3w) 5818 | -7/Waste | Spotted C-40 Crusher 5819 | -7/Waste | Released all parts (6) 5835 | -7/Waste | Spotted C-40 Crusher 5851 | -7/Waste | Spotted C-40 Crusher 5855 | -7/Waste | Spotted C-40 Crusher 5867 | -7/Waste | Spotted C-40 Crusher 5871 | -7/Waste | Spotted C-40 Crusher 5879 | -7/Waste | Discovered new exit (range 10) 5885 | -7/Waste | Entered Factory 6041 | -7/Factory | Build established: Mutant 6408 | -7/Factory | Discovered exit to Storage (range 15) 7174 | -7/Factory | Lost 3 parts (2n1u) 7209 | -7/Factory | Discovered new exit (range 12) 7215 | -7/Factory | Identified exit to Factory 7321 | -7/Factory | Core integrity fell below 20% 7494 | -7/Factory | Entered Lower Caves 7510 | -7/Lower Caves | Learned location of 1 exit from Factory 7564 | -7/Lower Caves | Attacked by a faux Warlord 7685 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7700 | -7/Lower Caves | Discovered new exit (range 10) 7701 | -7/Lower Caves | Encountered a Warlord checkpoint 7703 | -7/Lower Caves | Identified exit to Lower Caves 7704 | -7/Lower Caves | Entered another Lower Caves area 7764 | -7/Lower Caves | Learned Factory interactive machine intel 7888 | -7/Lower Caves | Discovered new exit (range 7) 7890 | -7/Lower Caves | Identified exit to Zion 7891 | -7/Lower Caves | Entered Zion 7906 | -7/Zion | System corruption cleaned by Quarantine Array 7941 | -7/Zion | Found Prototype Device 7941 | -7/Zion | Identified Phasing AFG 7957 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7963 | -7/Zion | Given the Hacking Drone Bay 7963 | -7/Zion | Found Prototype Device 7984 | -7/Zion | Build established: Sprinter 8031 | -7/Zion | Met Imprinter 8036 | -7/Zion | Imprinted 8038 | -7/Zion | Declared Zion's savior 8107 | -7/Zion | Learned 4 Factory zone layouts 8135 | -7/Zion | Learned Factory scanalyzer intel 8137 | -7/Zion | Gained Derelict followers 8166 | -7/Zion | Opened final containment barrier to the Deep Caves 8171 | -7/Zion | Discovered new exit (range 3) 8171 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8172 | -7/Zion | Identified exit to Deep Caves 8223 | -7/Zion | Entered Deep Caves 8223 | -7/Deep Caves | Accompanied by 6 allies 8225 | -7/Deep Caves | Met 5H-AD0 8310 | -7/Deep Caves | Z-Facility disabled 8310 | -7/Deep Caves | Destroyed by 5H-AD0 via exploding Z-Power Last Messages --------------- here it can't be good. Despite everything I've seen I still can't figure it out, and I'm thinking there must be more than one location involved in what's going on, but it's been too dangerous to relocate without fear of detection. How about we check out these caves together? 08226_ MR-GCV(M) slips into the shadows. 08226_ 2U-X9P(M) slips into the shadows. 08304_ NEW_ZION: Z-Facility proximity alert. 08306_ HV Slug penetrates 10-8VQ(o). 08310_ Y9-7VG(o) is busy at the terminal. 08310_ Sneak attack on 10-8VQ(o). 08310_ 10-8VQ(o) destroyed. 08310_ HV Slug penetrates 1A-88H(o). 08310_ 1A-88H(o) destroyed. 08310_ HV Slug penetrates Z-Facility. 08310_ Z-Facility disabled. 08310_ HV Slug penetrates Z-Power. 08310_ Z-Power explodes. 08310_ WN-RBP(o) destroyed. 08310_ Y9-7VG(o) destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ????????????????????? ##??????????????????? | | ???????????????????? #????###???????????? | | ??????????????????? ###### ##?????###### | | ??????????????????? ## # #???### # | | ??????????????????? ##### | | ???????????????????? | | ????????????????????? | | ????????????????????? # | | ?????????????????? # | | ?????????????????? """""" # | | ??????????????????"""""""" | | ??????????????????"""""""" | | ?????????????????""""""""" | | ?????????????????"""""" | | ?????????????????""""""""" | | ??????????????????"""""""" | | ??????????????????"""""""" # | | ??????????????????"""""""" # | | ??????????????????""" " "@ # | | ???????????????" | | ??????????????"" | | ??????????????"" | | ???????????????" # | | ???????????????" # | | ??????????????"" | | ??????????????"" | | ??????????????"" # | | ??????????????"" #? | | ???????????????" ???????????? | | ???????????????" ????????????? | | ???????????????? ??????????????? | | ?????????????????? ????????????????? | | ????????????????????? ???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 100 Corruption Block 4 Armor Coverage 450 Resistance: KI 30 Resistance: TH 10 Resistance: EM 15 Propulsion Shielding 66 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 12 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Gatling Laser | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps Challenges ------------ None Game ------ Seed SniperDeepMinigun Manual? 0 Play Time 01:37:40 Cumulative 122.3 hours Start 2026.01.30 @ 16:25:59 End 2026.01.30 @ 20:11:44 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0/0 Lore% 56 Gallery% 61 Achievement% 54 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f798aa6-ec52-4c32-8646-ea61a48a85c3