Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.13 @ 15:51:16 Player: Puck Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (80) 400 Value Destroyed (1611) 1611 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (363) 363 TOTAL SCORE: 9874 Bonus ------- High Alert Combat Kills 63 Met Data Miner 300 Cogmind --------- Core Integrity 0/1450 Matter 14/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- Spectral Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Experimental Energy Well (374) Medium Matter Pod (0) Improved Potential Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Graviton Reactor > --- PROPULSION ------- Improved VTOL Module Nuclear Pulse Array Nuclear Pulse Array Q-thruster Q-thruster > --- UTILITY ---------- Cooling System Small Storage Unit Weight Redist. System Spectral Analyzer Long-range Sensor Array Advanced Signal Interpreter Advanced Reaction Control System Improved Phase Shifter Improved Cloaking Device Improved Medium Armor Plating > --- WEAPON ----------- Improved Potential Cannon > --- INVENTORY -------- Xenon Bombardment Thruster Makeshift Flight Unit Large Storage Unit Compact Battery Medium Matter Pod Long-range Sensor Array Improved Medium Armor Plating Plasma Sword [Rating: 138] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Reactor Graviton Reactor Propulsion Makeshift Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Experimental Gyrokinetic Inverter Flight Unit Makeshift Flight Unit Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Improved Potential Cannon Ballistic Gun Improved Assault Rifle Launcher Micro-nuke Launcher Slashing Weapon Plasma Sword Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Res Tes Res Slots Evolved 16 | . . 2 2 2 . 2 . . . . 2 2 2 . 2 Power 1 | . . . . 1 . . . . . . . . . . . Propulsion 5 | . . . 2 1 . 1 . . . . . 1 . . . Utility 10 | . . 2 . . . 1 . . . . 2 1 2 . 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 105 | 3 9 17 9 7 . 3 9 . . 1 7 7 14 11 8 Power 10 | . 1 2 . 1 . . . . . 1 1 . 3 . 1 Engine 7 | . 1 1 . 1 . . . . . 1 1 . 2 . . Core 1 | . . 1 . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . 1 . 1 Propulsion 34 | 2 . 7 4 3 . 1 2 . . . 2 1 4 4 4 Treads 10 | 2 . 5 . . . . . . . . . . . . 3 Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . 1 Flight 23 | . . 2 4 3 . 1 2 . . . 2 1 4 4 . Utility 45 | . 6 5 3 1 . 2 7 . . . 4 5 6 4 2 Device 27 | . 2 2 2 1 . 1 5 . . . 3 4 5 1 1 Storage 2 | . . . . . . . . . . . . . . 1 1 Processor 5 | . 1 . 1 . . 1 1 . . . . . . 1 . Hackware . | . . . . . . . . . . . . . . . . Protection 11 | . 3 3 . . . . 1 . . . 1 1 1 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 16 | 1 2 3 2 2 . . . . . . . 1 1 3 1 Energy Gun 4 | . 2 2 . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . . . 2 1 Ballistic Gun 6 | 1 . 1 2 2 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 3 . . . . . . . . . . 2 4 1 Parts Lost 23 | . . 1 1 . . . . 1 . 1 . . 2 1 16 Power 3 | . . 1 . . . . . 1 . . . . . . 1 Propulsion 10 | . . . . . . . . . . . . . 2 1 7 Utility 9 | . . . 1 . . . . . . 1 . . . . 7 Weapon 1 | . . . . . . . . . . . . . . . 1 Highest Loss Streak 7 | . . 1 1 . . . . 1 . 1 . . 2 1 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 95 99 90 95 100 98 100 99 93 98 88 89 85 84 32 Engine 8 | . 14 7 9 11 15 13 13 12 6 13 11 10 5 4 . Treads 9 | . 28 22 . . . . . . . . . . . . 1 Flight 16 | . . . 36 37 38 40 40 40 40 40 23 26 23 23 8 Device 13 | . . 11 13 15 15 18 12 13 13 11 17 15 24 28 8 Storage 7 | . 14 11 9 7 7 6 6 6 6 6 5 5 4 4 1 Processor 5 | . 3 . 2 7 7 6 13 13 13 13 11 10 9 9 6 Protection 8 | . 5 22 6 . . . . . . . 5 10 7 3 . Energy Gun 8 | . 20 20 9 6 . . . . . . . . . . . Ballistic Gun 5 | . 7 1 4 7 15 13 13 13 13 13 11 9 . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 53 | 11 21 34 21 26 25 27 33 27 24 33 40 50 53 49 49 Greatest Support 225 | 40 40 40 25 31 31 35 37 37 37 37 48 50 56 54 225 Greatest Overweight (x) 4 | . . 1 . . . . . . . . . . . 1 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 Average Carried 7 | 4 6 7 7 7 8 7 7 8 8 8 7 6 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 4 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Class Distribution -------------------- 49% | Mutant 17% | Ninja 13% | Sprinter 10% | Derelict-Mutant 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Storage Sprinter | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Derelict-Scout | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Mutant | -4/Factory Ninja | -3/Research Ninja | -3/Testing Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Res Tes Res Matter Collected 1128 | 200 209 160 68 141 . 26 86 55 . 31 . . 152 . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2123 | . 446 1004 124 176 . 26 . . . . . . 287 . 60 Parts 132 | . 28 70 10 5 . 2 . . . . . . 14 . 3 Haulers Intercepted 7 | . 2 4 . . . . . . . . . . 1 . . Recyclers Shooed 2 | . . 1 . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 2 3 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Res Tes Res Combat Hostiles Destroyed 50 | . 9 25 10 . . . . . . . . . 5 . 1 Guns 44 | . 9 25 10 . . . . . . . . . . . . AOE 6 | . . . . . . . . . . . . . 5 . 1 Classes Destroyed 12 | . 3 8 . . . . . . . . . . . . 1 Worker 8 | . . 2 . 2 . 1 . . . . . . 3 . . Builder 1 | . . 1 . . . . . . . . . . . . . Tunneler 3 | . . 2 . 1 . . . . . . . . . . . Hauler 7 | . 2 4 . . . . . . . . . . 1 . . Recycler 4 | . . 2 . 2 . . . . . . . . . . . Operator 2 | . . 1 . . . . . . . . . . 1 . . Watcher 5 | . 2 2 . . . . . . . . . . 1 . . Swarmer 28 | . . 13 10 . . . . . . . . . 5 . . Grunt 15 | . 9 6 . . . . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . . Sentry 5 | . . 5 . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 10 | . 3 10 4 3 . 1 . . . . . . 6 . 1 Combat Bots Only 9 | . 3 9 4 . . . . . . . . . 5 . 1 Max Kills in Single Turn 4 | . 1 2 1 1 . 1 . . . . . . 4 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . 3 . 1 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Res Tes Res Hostile Shots Fired 621 | . 39 73 40 . 13 9 3 9 . 8 10 50 60 47 260 Missed 310 | . 15 19 19 . 8 6 3 5 . 4 5 37 49 35 105 Damage Taken 5798 | . 303 639 395 . 65 21 . 75 . 75 100 198 250 253 3424 Core 1783 | . 23 73 129 . . . . . . . . . 22 71 1465 Absorbed by Shields 104 | . . . . . . . . . . . . . . . 104 Regen/Repaired (Parts) 13 | . . . . 13 . . . . . . . . . . . Core Remaining (%) 93 | 100 90 81 76 . 100 . . . . 100 100 100 . 92 . Volleys Fired 139 | . 30 63 25 12 1 5 . . . . . . 2 . 1 Largest 2 | . 2 2 2 2 2 2 . . . . . . 1 . 1 Hottest 200 | . 130 130 88 88 46 46 . . . . . . 49 . 200 Shots Fired 262 | . 60 126 37 24 2 10 . . . . . . 2 . 1 Gun 259 | . 60 126 37 24 2 10 . . . . . . . . . Cannon 1 | . . . . . . . . . . . . . . . 1 Launcher 2 | . . . . . . . . . . . . . 2 . . Special . | . . . . . . . . . . . . . . . . Kinetic 55 | . 13 6 12 12 2 10 . . . . . . . . . Thermal 205 | . 47 120 25 12 . . . . . . . . . . 1 Explosive 2 | . . . . . . . . . . . . . 2 . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 20 | . 12 20 7 13 . 2 . . . . . . 1 . 2 Robot Miss Streak 10 | . 8 8 10 6 . 4 . . . . . . 1 . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 217 | . 50 100 30 20 . 4 . . . . . . 12 . 1 Core Hits 253 | . 45 145 28 18 . 1 . . . . . . 12 . 4 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . . Critical Strikes 1 | . . . . 1 . . . . . . . . . . . Destroy 1 | . . . . 1 . . . . . . . . . . . Melee Attacks 17 | . . . . . . . . . . . . . 16 1 . Impact . | . . . . . . . . . . . . . . . . Slashing 17 | . . . . . . . . . . . . . 16 1 . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . 4 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 5031 | . 649 1318 337 292 . 76 . . . . . . 1700 . 659 Guns 2672 | . 649 1318 337 292 . 76 . . . . . . . . . Cannons 191 | . . . . . . . . . . . . . . . 191 Explosions 1344 | . . . . . . . . . . . . . 894 . 450 Melee 806 | . . . . . . . . . . . . . 806 . . Ramming 18 | . . . . . . . . . . . . . . . 18 Kinetic 472 | . 117 12 114 153 . 76 . . . . . . . . . Thermal 2841 | . 532 1306 223 139 . . . . . . . . . . 641 Explosive 894 | . . . . . . . . . . . . . 894 . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 806 | . . . . . . . . . . . . . 806 . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 11 | . . 1 . . . . . . . . 2 1 . 7 11 Average Corruption 2 | . . 1 . . . . . . . . 2 1 . 1 6 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 11 | . . 1 . . . . . . . . . 1 . 1 8 Message Errors 4 | . . 1 . . . . . . . . . . . 1 2 Matter Fused 1 | . . . . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . 1 . . . Parts Rejected 2 | . . . . . . . . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 244 | . . . . . . . . . . . . . 196 . 48 Projectiles . | . . . . . . . . . . . . . . . . Explosions 62 | . . . . . . . . . . . . . 14 . 48 Melee 182 | . . . . . . . . . . . . . 182 . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 76 | . . 71 . . . . . . . . . . . . 5 Shots 2 | . . 2 . . . . . . . . . . . . . Rammed 4 | . . . . . . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 343 | . 342 343 229 132 111 204 64 . . . . . . . 102 Average Temperature 78 | . 114 89 82 34 47 93 37 . . . . . . . 54 Received Heat Transfer 729 | . 168 153 27 . 51 6 . 30 . 36 18 9 . . 231 Effects 5 | . 1 4 . . . . . . . . . . . . . Interference 3 | . . 3 . . . . . . . . . . . . . Matter Decay 2 | . 1 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . . . . Heat Transferred 3400 | . 810 1620 275 165 . . . . . . . . . . 530 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Res Tes Res Peak Influence 666 | . 162 666 535 408 234 276 . . . . 177 429 470 363 556 Initial 264 | . . 68 245 242 185 106 . . . . . 86 153 264 198 Average 252 | . 92 367 353 305 200 198 . . . . 46 225 261 326 262 Maximum Alert Level 2 | . . 2 2 2 1 1 . . . . . 2 2 1 2 Low Security (%) 42 | 100 100 23 . . 55 48 . . . . 100 49 18 . 49 Level 1 39 | . . 28 63 99 44 51 . . . . . 38 73 100 37 Level 2 17 | . . 47 36 . . . . . . . . 12 7 . 13 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 2 3 1 1 2 1 . . . . 2 1 3 4 3 Investigation 9 | . 2 . . . 2 1 . . . . . . 1 2 1 Extermination 4 | . . . . . . . . . . . . 1 2 . 1 Reinforcement 9 | . . 3 1 . . . . . . . 2 . . 2 1 Assault . | . . . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Res Tes Res Distress Signals 12 | . . 2 1 1 1 . . . . . . 1 1 2 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 216 | . 14 33 20 3 13 8 3 3 . 7 14 20 26 14 38 Peak Tracking Total 20 | . 4 6 12 2 15 7 3 3 . 7 9 10 12 10 20 Tactical Retreats 27 | . 1 1 1 1 . 3 . . . . 1 4 6 . 9 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Res Tes Res Traps Triggered 7 | . 2 1 . . . 1 . . . . 1 . . . 2 Indirectly 1 | . . 1 . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Res Tes Res Machines Disabled 4 | . . 2 . . . . . . . . . . 1 1 . Max in Single Turn 2 | . . 2 . . . . . . . . . . 1 1 . Garrison Access 1 | . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Res Tes Res Machines Accessed 39 | . 1 4 3 3 5 2 1 . 4 . 3 3 6 3 1 Terminals 28 | . 1 3 3 1 5 1 . . . . 2 3 6 2 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . 1 . . 1 . Total Hacks 106 | . 2 9 9 8 12 5 1 . 29 . 7 5 9 7 3 Successful 52 | . 1 3 1 4 4 . 1 . 29 . 3 3 2 1 . Failed 53 | . . 6 8 4 8 5 . . . . 4 2 7 6 3 Catastrophic 11 | . . 2 . . 1 . . . . . . . 4 3 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . Manual 13 | . 2 4 1 . 2 1 . . . . . . 2 1 . Terminals 61 | . 2 8 9 2 12 2 . . . . 5 5 9 4 3 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 4 | . . 1 . 3 . . . . . . . . . . . Garrison Access 8 | . . . . . . 3 . . . . 2 . . 3 . Terminal Hacks 47 | . 1 2 1 1 4 . 1 . 29 . 2 3 2 1 . Record 13 | . . . . . . . . . 11 . . 1 1 . . Part Schematic 13 | . . . . 1 . . . . 11 . . 1 . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . Robot Analysis 4 | . 1 2 . . . . . . . . 1 . . . . Prototype ID Bank 5 | . . . 1 . . . . . 3 . 1 . . . . Open Door 3 | . . . . . 2 . 1 . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 . . Alert Level 1 | . . . . . 1 . . . . . . . . . . Locate Traps 3 | . . . . . 1 . . . . . . 1 . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 31 | . . 4 3 2 4 2 . . . . 3 3 6 3 1 Full Trace Events 6 | . . . . . 2 1 . . . . . . . 2 1 Feedback Events 1 | . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . 1 . . . . 11 . . 1 . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . Time 22 | . . . . 22 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Res Tes Res Total Allies 1 | . . . . . . 1 . . . . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . . . . Highest-Rated Group 40 | . . . . . . 40 . . . . . . . . . Highest-Rated Ally 40 | . . . . . . 40 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Res Tes Res Robot Analysis Total 4 | . 1 2 . . . . . . . . 1 . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Res Tes Res Turns Passed 4333 | 5 608 1086 191 222 76 141 90 114 22 97 290 325 557 178 331 Spaces Moved 6794 | 1 281 489 316 541 178 402 280 369 77 325 692 791 977 529 546 Core 202 | . . . . . . . . . . . . . . . 202 Treads 790 | 1 281 489 . . . . . . . . . . . . 19 Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . 4 Flight 5798 | . . . 316 541 178 402 280 369 77 325 692 791 977 529 321 Fastest Speed 23 | 160 160 160 28 26 26 23 23 28 28 28 28 37 27 26 26 Average Speed 46 | 160 160 160 28 26 26 23 25 28 28 28 37 37 33 27 47 Slowest Speed 250 | 160 160 240 30 26 26 23 28 28 28 28 38 37 37 106 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 64 | . . . 8 3 4 6 . 1 . . 8 7 17 7 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 2 57 45 45 19 52 12 60 59 73 56 21 27 28 70 25 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . . . . . Known Exits Taken 8 | . . . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 12 | . . . . . . . 7 3 . 2 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 46 | . . 6 . . . . . . . . . . 35 . 5 Melee . | . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . AOE 46 | . . 6 . . . . . . . . . . 35 . 5 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Fac Res Tes Res Total 7591 | 5 379 668 375 592 200 433 296 377 76 330 713 814 1163 554 616 Wait 416 | . 44 73 21 31 26 . 1 10 . 3 1 17 149 7 33 Move 6655 | . 280 488 299 534 169 390 279 366 76 324 676 777 943 514 540 Hop 59 | . . . 8 3 4 5 . 1 . . 7 6 15 7 3 Pick Up 56 | . 10 11 5 3 . 2 2 . . 1 5 4 9 3 1 Fast Attach 25 | . 2 4 1 2 . . 1 . . 1 1 . 3 5 5 Attach 37 | 2 1 3 8 1 . 2 . . . . 4 2 7 4 3 Detach 16 | . . 2 5 . . . . . . . . . 3 1 5 Swap 43 | 1 6 10 . 4 . 1 8 . . . 2 5 4 2 . Drop 67 | 2 6 14 3 2 . . 5 . . 1 6 3 11 10 4 Fire 139 | . 30 63 25 12 1 5 . . . . . . 2 . 1 Melee 17 | . . . . . . . . . . . . . 16 1 . Ram 2 | . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . 2 Escape Stasis 47 | . . . . . . 18 . . . . 11 . 1 . 17 Rewire 10 | . . . . . . 10 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research (discovered 5 exits: Res x3 / *Arm / *Tes) -3/Testing -2/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 10) 242 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 15) 600 | -10/Materials | Central database locked down 614 | -10/Materials | Entered another Materials area 614 | -9/Materials | Evolved 2 slots: Utility x2 944 | -9/Materials | Destroyed 9 combat bots 1256 | -9/Materials | Discovered new exit (range 15) 1680 | -9/Materials | Discovered new exit (range 3) 1700 | -9/Materials | Entered another Materials area 1700 | -8/Materials | Evolved 2 slots: Propulsion x2 1881 | -8/Materials | Discovered new exit (range 20) 1891 | -8/Materials | Entered Factory 1891 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1927 | -7/Factory | Garrison activated, responded to threat 2052 | -7/Factory | Repaired Xenon Bombardment Thruster 2052 | -7/Factory | Build established: Sprinter 2109 | -7/Factory | Discovered new exit (range 4) 2113 | -7/Factory | Entered Storage 2187 | -7/Storage | Discovered new exit (range 7) 2189 | -7/Storage | Entered Factory 2189 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2329 | -6/Factory | Discovered new exit (range 5) 2330 | -6/Factory | Entered Lower Caves 2398 | -6/Lower Caves | Spotted B-75 Beast 2412 | -6/Lower Caves | Encountered a Warlord checkpoint 2419 | -6/Lower Caves | Discovered new exit (range 3) 2419 | -6/Lower Caves | Identified exit to Lower Caves 2420 | -6/Lower Caves | Entered another Lower Caves area 2435 | -6/Lower Caves | Learned 4 Factory zone layouts 2474 | -6/Lower Caves | Encountered a Warlord checkpoint 2529 | -6/Lower Caves | Discovered new exit (range 18) 2533 | -6/Lower Caves | Identified exit to Data Miner 2534 | -6/Lower Caves | Entered Data Miner 2534 | -6/Data Miner | Discovered new exit (range 6) 2538 | -6/Data Miner | Met Data Miner 2545 | -6/Data Miner | Learned location of Section 7 (-2) 2545 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2550 | -6/Data Miner | Received God Mode back door access code from Data Miner 2555 | -6/Data Miner | Identified exit to Proximity Caves 2556 | -6/Data Miner | Entered Proximity Caves 2614 | -5/Proximity Caves | Identified exit to Factory 2653 | -5/Proximity Caves | Entered Factory 2653 | -5/Factory | Evolved 2 slots: Utility x2 2676 | -5/Factory | Discovered new exit (range 6) 2678 | -5/Factory | Identified exit to Upper Caves 2933 | -5/Factory | Discovered new exit (range 4) 2934 | -5/Factory | Identified exit to Factory 2943 | -5/Factory | Entered another Factory area 2943 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3169 | -4/Factory | Discovered new exit (range 15) 3221 | -4/Factory | Search patrols dispatched 3232 | -4/Factory | Build established: Derelict-Mutant 3267 | -4/Factory | Identified exit to Research 3268 | -4/Factory | Entered Research 3268 | -3/Research | Evolved 2 slots: Utility x2 3332 | -3/Research | Identified exit to Research 3426 | -3/Research | Discovered new exit (range 8) 3438 | -3/Research | Identified exit to Armory 3601 | -3/Research | Build established: Ninja 3824 | -3/Research | Discovered new exit (range 6) 3825 | -3/Research | Identified exit to Testing 3825 | -3/Research | Entered Testing 3848 | -3/Testing | Found Prototype Processor 3848 | -3/Testing | Identified Spectral Analyzer 3878 | -3/Testing | Found Prototype Energy Cannon 3878 | -3/Testing | Identified Imp. Potential Cannon 3881 | -3/Testing | Found Imp. Potential Cannon 4001 | -3/Testing | Discovered exit to Research (range 8) 4003 | -3/Testing | Entered Research 4003 | -2/Research | Evolved 2 slots: Utility x2 4067 | -2/Research | Spotted B-90 Cyclops 4124 | -2/Research | Lost 7 parts (4n3u) 4221 | -2/Research | Core integrity fell below 50% 4254 | -2/Research | Lost 7 parts (2n4u1w) 4296 | -2/Research | Core integrity fell below 20% 4302 | -2/Research | Spotted B-90 Cyclops 4304 | -2/Research | System corruption reached 10% 4334 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04232_ Slammed into A-15 Conveyor. 04251_ System corrupted: Biometal Heavy Treads rejected. 04253_ ALERT: Rogue bot located, Programmers report to Research Zone 8Q. 04260_ Critical hit (Destroy). 04260_ Biometal Heavy Treads destroyed. 04260_ W-44 Eye sends out distress signal. 04264_ Critical hit (Burn: +37). 04267_ System corrupted: Matter fused (-7). 04282_ System corrupted: Component data lost. 04282_ Dropped Adv. Reaction Control System. 04282_ Acquired Quantum Reactor. 04285_ Penetrated by Slug. 04290_ Slug penetrates Wall. 04295_ Acquired Lgt. Quantum Reactor. 04300_ Slug penetrates Wall. 04301_ Lgt. Quantum Reactor destroyed. 04320_ Penetrated by Slug. 04320_ Slug penetrates Wall. 04326_ System corrupted: Component data lost. 04329_ Slammed into S-43 Plague. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | #???????????##############???? | | ???????????# #???? | | ???????????# #???? | | ????######### #???? | | ????# / #???? | | ????# # #???? | | ????# #######+#########? | | ????# # #? | | ????# ########### # ! #? | | ##### #?# + # #? | | #?# # # ?? | | ##### #?# # #?#/#??? | | ????# #?#######?### ###?#s#??? | | ????# #???????????# #???#@#??? | | ????# #???# ##### #####p#??? | | ????#+#???# #??? | | ??????????# ######## ####??? | | ?????????????????????# #?????? | | ?????????????????????#+#?????? | | ???????????????????? ????? | | ?????????????????? ! #???? | | ????????????????# ] #???? | | ????????????????# #???? | | ????????????????+ #???? | | ????????????????# #???? | | ????????????????# ! #???? | | ????????????????# #???? | | ???????????????# #???? | | ??????????????##########???? | | ?????????????????????????? | | ?????????????????????????? | | ????????????????????????? | | ### ????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ##???????????????????????????? | | ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 42 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Density 10 Cloak Strength 3 Additional Mass Support 6 Armor Coverage 450 Phase Shifting 10 Evasion (%) 86 Targeting Accuracy 5 Recoil Reduction 6 Item Schematics ----------------- Focal Shield | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Dual-blade Saw | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Hvy. Siege Treads | -4/Factory | Hacked Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LargeHeavyNetwork Manual? 0 Play Time 01:34:35 Cumulative 262.4 hours Start 2024.03.13 @ 13:34:07 End 2024.03.13 @ 15:51:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 75 Adventurer 29 Explorer 11 Win Type - Total 11 Types 6/0/1/2/0/0/1/0/1 Lore% 60 Gallery% 78 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 2e155f6c-ecb3-499b-9b94-be0f5a502d3f