Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.09 @ 23:02:47 Player: Jezoensis Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (74) 370 Value Destroyed (1773) 1773 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (350) 350 TOTAL SCORE: 6933 Bonus ------- Follower Combat Kills 124 Aligned with FarCom 300 Friendly Fire -74 Cogmind --------- Core Integrity 0/700 Matter 58/300 Energy 99/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cloak of Protection Heavy Rocket Launcher Heavy Rocket Launcher Greatsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Cloak of Protection > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Chainsword > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Large Storage Unit Structural Scanner Target Analyzer Armor Integrity Analyzer Weapon Cycler Transmission Jammer Transmission Jammer Improved Light Armor Plating Long-range Tractor Beam Improved Field Recycling Unit Heavy Assault Rifle Heavy Assault Rifle Minigun Flak Gun EMP Blaster Heavy Rocket Launcher Heavy Missile Launcher [Rating: 41] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 . . . . Utility 3 | . . . 1 . . . 1 1 . . . . Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 157 | 7 25 1 6 . 1 2 28 47 7 16 3 14 Power 10 | 1 3 . 1 . . . 1 2 1 . . 1 Engine 10 | 1 3 . 1 . . . 1 2 1 . . 1 Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 22 | 2 2 1 . . 1 . 5 7 1 . . 3 Treads 22 | 2 2 1 . . 1 . 5 7 1 . . 3 Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 67 | 2 7 . 3 . . 2 10 24 4 10 2 3 Device 38 | 1 3 . 1 . . 1 6 15 3 5 2 1 Storage 3 | 1 1 . . . . . . 1 . . . . Processor 8 | . . . 1 . . . 1 2 1 1 . 2 Hackware . | . . . . . . . . . . . . . Protection 18 | . 3 . 1 . . 1 3 6 . 4 . . Artifact . | . . . . . . . . . . . . . Weapon 58 | 2 13 . 2 . . . 12 14 1 6 1 7 Energy Gun 7 | 2 5 . . . . . . . . . . . Energy Cannon 6 | . 2 . 1 . . . 2 1 . . . . Ballistic Gun 30 | . 4 . . . . . 7 8 . 5 . 6 Ballistic Cannon 1 | . . . . . . . 1 . . . . . Launcher 4 | . . . . . . . 2 1 . . . 1 Special Weapon 3 | . 2 . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . 4 1 1 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . . . . . . Parts Lost 18 | . 1 . . . . . . 4 . . . 13 Power 1 | . . . . . . . . . . . . 1 Propulsion 9 | . . . . . . . . 3 . . . 6 Utility 1 | . . . . . . . . . . . . 1 Weapon 7 | . 1 . . . . . . 1 . . . 5 Highest Loss Streak 12 | . 1 . . . . . . 3 . . . 12 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 100 100 100 100 99 100 100 100 99 74 Engine 8 | . 14 14 11 11 11 11 9 7 7 7 7 5 Treads 28 | . 28 28 22 22 22 22 27 30 30 30 30 21 Device 12 | . 10 14 9 11 11 9 16 8 15 13 15 8 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 5 Processor 12 | . . . 11 11 11 11 9 15 15 15 15 14 Protection 2 | . 3 . 1 . . 1 1 5 . . . . Energy Gun 1 | . 13 . . . . . . . . . . . Energy Cannon 1 | . 1 . 8 11 11 11 6 . . . . . Ballistic Gun 19 | . 12 28 22 22 22 22 19 20 17 19 21 16 Slashing Weapon 1 | . . . . . . . . 1 4 3 . . Naked Turns 27 | . . . . . . . . . . . . 27 Heaviest Build 73 | 13 34 32 40 36 36 40 45 72 61 72 73 62 Greatest Support 80 | 40 40 40 40 40 40 40 60 80 80 80 80 80 Greatest Overweight (x) . | . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 Average Capacity 17 | 7 14 15 15 15 15 15 15 18 20 20 20 17 Most Carried 20 | 5 15 15 15 15 15 15 15 20 20 20 20 20 Average Carried 16 | 2 8 14 14 15 14 15 14 17 19 20 19 16 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 5 Final Carried 20 | 3 15 15 15 15 15 15 15 19 20 20 20 5 Class Distribution -------------------- 63% | Scavenger-Skirmisher 18% | Scavenger-Assassin 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 2519 | 270 299 24 54 . . 34 422 887 225 219 29 56 Remotely . | . . . . . . . . . . . . . Salvage Created 3049 | 115 453 24 58 . . 11 877 1124 51 188 . 148 Parts 188 | 10 33 4 5 . . 3 42 78 1 8 . 4 Haulers Intercepted 7 | . 2 . . . . . 4 1 . . . . Recyclers Shooed 7 | . . 1 . . . 1 3 2 . . . . Parts Field Recycled 17 | . . . . . . . . 7 . 2 8 . Retrieved Matter 161 | . . . . . . . . 72 . 18 71 . Parts Self-Destructed 9 | . . . . . . . . . 3 6 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 39 | . 9 . 1 . . 1 5 15 . 4 . 4 Guns 31 | . 8 . 1 . . 1 1 13 . 4 . 3 Cannons 1 | . . . . . . . 1 . . . . . AOE 5 | . 1 . . . . . 2 1 . . . 1 Classes Destroyed 16 | 2 6 . 1 . . . 1 2 1 1 . 2 Worker 7 | . 2 . . . . . 2 3 . . . . Builder 5 | . 1 1 . . . . . 3 . . . . Tunneler 4 | 2 . . . . . . 2 . . . . . Hauler 7 | . 2 . . . . . 4 1 . . . . Recycler 8 | 1 . . . . . . 4 3 . . . . Mechanic 1 | . . . . . . . . 1 . . . . Watcher 5 | . 2 . . . . . 3 . . . . . Swarmer 10 | . 5 . . . . 1 . 3 . 1 . . Grunt 14 | . 4 . . . . . 4 5 . 1 . . Brawler 1 | . . . . . . . 1 . . . . . Sentry 5 | . . . 1 . . . . 3 . 1 . . Hunter 1 | . . . . . . . . . . 1 . . Programmer 4 | . . . . . . . . 4 . . . . Z-Light 2 | . . . . . . . . . . . . 2 Samaritan 1 | . . . . . . . . . 1 . . . Assembled 2 | . . . . . . . . . . . . 2 Best Kill Streak 9 | 3 4 1 1 . . 1 9 4 . 3 . 2 Combat Bots Only 4 | . 4 . 1 . . 1 3 3 . 3 . 2 Max Kills in Single Turn 1 | 1 1 1 1 . . 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . 1 1 . . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 4704 | . 343 . 62 . . 35 220 1390 . 295 . 2359 Core 813 | . 78 . . . . . 31 63 . 59 . 582 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 14 | . 14 . . . . . . . . . . . Core Remaining (%) 90 | 100 . 68 . . . 100 94 . . . . . Volleys Fired 172 | 8 35 2 1 . . 1 35 57 3 10 . 20 Largest 3 | 2 2 2 3 . . 3 3 3 3 3 . 3 Hottest 204 | 90 100 40 108 . . 108 204 115 71 74 . 76 Shots Fired 410 | 11 64 4 3 . . 3 85 153 9 30 . 48 Gun 344 | 11 59 4 2 . . 2 40 143 9 30 . 44 Cannon 42 | . 3 . 1 . . 1 35 2 . . . . Launcher 22 | . . . . . . . 10 8 . . . 4 Special 2 | . 2 . . . . . . . . . . . Kinetic 299 | . 21 4 2 . . 2 44 143 9 30 . 44 Thermal 51 | 8 10 . 1 . . 1 31 . . . . . Explosive 4 | . . . . . . . . . . . . 4 Electromagnetic 56 | 3 33 . . . . . 10 10 . . . . Robot Hit Streak 18 | 7 10 3 5 . . 6 13 18 7 10 . 3 Robot Miss Streak 8 | 2 2 1 . . . . 5 5 1 3 . 8 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 5 | . 1 . . . . . . 2 . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . . 1 Shots Hit Robots 247 | 8 38 3 2 . . 1 51 98 7 24 . 15 Core Hits 136 | 4 22 1 2 . . 1 28 52 3 10 . 13 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . Melee Attacks 28 | . . . . . . . . 13 4 2 9 . Impact . | . . . . . . . . . . . . . Slashing 28 | . . . . . . . . 13 4 2 9 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5583 | 100 583 44 20 . . 24 1500 2298 112 350 . 552 Guns 3375 | 100 480 44 20 . . 13 373 1579 112 350 . 304 Cannons 631 | . 43 . . . . . 525 63 . . . . Explosions 1334 | . 45 . . . . . 586 455 . . . 248 Melee 138 | . . . . . . . . 138 . . . . Ramming 105 | . 15 . . . . 11 16 63 . . . . Kinetic 3025 | . 166 44 20 . . 13 437 1579 112 350 . 304 Thermal 866 | 75 138 . . . . . 653 . . . . . Explosive 248 | . . . . . . . . . . . . 248 Electromagnetic 1201 | 25 264 . . . . . 394 518 . . . . Impact . | . . . . . . . . . . . . . Slashing 138 | . . . . . . . . 138 . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . 3 3 . . . . . 3 3 3 3 . Average Corruption 2 | . 3 3 . . . . . 2 3 3 3 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 47 | . 3 4 . . . . . 14 9 15 2 . Message Errors 13 | . 1 2 . . . . . 3 1 5 1 . Matter Fused 12 | . . 1 . . . . . 6 1 3 1 . Heat Flow Errors 5 | . 1 . . . . . . . 2 2 . . Energy Discharges 9 | . . 1 . . . . . 4 2 2 . . Data Loss (minor) 4 | . 1 . . . . . . . 1 2 . . Data Loss (major) 3 | . . . . . . . . 1 1 1 . . Alerts 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 37 | . . . . . . . 5 23 . . . 9 Projectiles 5 | . . . . . . . 5 . . . . . Explosions 9 | . . . . . . . . . . . . 9 Melee 23 | . . . . . . . . 23 . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 40 | . 40 . . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . . Rammed 12 | . 4 . . . . 1 . 7 . . . . Targets Rammed 14 | . 4 . . . . 1 1 8 . . . . Kicked . | . . . . . . . . . . . . . Crushed 2 | . . . . . . . 1 1 . . . . Highest Temperature 314 | 45 138 . 57 . . 57 314 66 268 245 . 172 Average Temperature 58 | 16 35 . 31 . . 30 125 18 125 65 . 60 Received Heat Transfer 1122 | . 90 . 18 . . . 126 318 . 48 . 522 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 1 . . . . Combat Hostiles 2 | . . . . . . . 1 1 . . . . Parts Fried 6 | . 1 . . . . . 3 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . 4 . . . . . 2 . . . . . Heat Transferred 1471 | 222 222 . . . . . 1027 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . . . . . 3 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 378 | 15 173 57 76 29 . 119 378 250 . . . . Initial 52 | . 9 52 22 29 . . 46 15 . . . . Average 108 | 5 68 54 64 29 . 112 199 115 . . . . Maximum Alert Level 1 | . . . . . . . 1 1 . . . . Low Security (%) 80 | 100 100 100 100 100 . 100 46 77 . . . . Level 1 19 | . . . . . . . 53 22 . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . 1 . . . . . 1 10 . . . . Investigation 2 | . . . . . . . 1 1 . . . . Extermination 3 | . . . . . . . . 3 . . . . Reinforcement 5 | . 1 . . . . . . 4 . . . . Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 4 | . 1 . . . . . 2 1 . . . . Communications Jammed 6 | . . . . . . . . 6 . . . . Distress Signals 5 | . . . . . . . . 5 . . . . Times Spotted 79 | . 15 . 1 . . 4 15 29 . 4 . 11 Peak Tracking Total 8 | . 5 . 1 . . 4 4 8 . 3 . 8 Tactical Retreats 4 | . 2 . . . . . . 2 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 4 | . 1 . . . . . . 3 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . 4 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 6 | . 2 . . . . . 3 . . . . 1 Max in Single Turn 1 | . 1 . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 19 | . 6 . 1 . 1 . 3 8 . . . . Terminals 17 | . 6 . 1 . . . 3 7 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 62 | . 26 . 5 . 1 . 13 17 . . . . Successful 34 | . 15 . 2 . 1 . 8 8 . . . . Failed 27 | . 10 . 3 . . . 5 9 . . . . Catastrophic 4 | . 2 . . . . . 1 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 40 | . 20 . 3 . 1 . 8 8 . . . . Terminals 60 | . 26 . 5 . . . 13 16 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Terminal Hacks 23 | . 11 . 1 . 1 . 5 5 . . . . Robot Analysis 8 | . 4 . . . . . 2 2 . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . 1 . . . . Terminal Index 2 | . 1 . . . . . 1 . . . . . Unreport Threat 2 | . 1 . . . . . 1 . . . . . Locate Traps 2 | . 1 . . . . . 1 . . . . . Registered Components 1 | . . . . . . . . 1 . . . . Zone Layout 3 | . 2 . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks 10 | . 4 . 1 . . . 3 2 . . . . Terminals 10 | . 4 . 1 . . . 3 2 . . . . Track 1 | . 1 . . . . . . . . . . . Botnet 7 | . 2 . 1 . . . 2 2 . . . . Operators 2 | . 1 . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 5 . 1 . . . 3 6 . . . . Full Trace Events 1 | . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . 15 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 7 | . . 2 . 3 . . . . . . 2 . Largest Group 5 | . . 2 2 5 5 3 3 . . . 2 2 Highest-Rated Group 86 | . . 46 46 86 86 40 40 . . . 71 71 Highest-Rated Ally 51 | . . 31 31 31 31 16 16 . . . 51 51 Total Orders . | . . . . . . . . . . . . . Ally Attacks 63 | . . . . . . 12 35 . . . . 16 Total Damage 1376 | . . . . . . 112 372 . . . . 892 Kills 14 | . . . . . . 3 4 . . . . 7 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total 8 | . 4 . . . . . 2 2 . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 6460 | 86 667 163 155 119 382 58 541 1820 524 619 1109 217 Spaces Moved 3504 | 47 308 97 88 75 238 32 242 932 306 338 660 141 Core 96 | 21 . . . . . . . . . . . 75 Treads 3408 | 26 308 97 88 75 238 32 242 932 306 338 660 66 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 162 162 50 Average Speed 157 | 110 160 160 160 160 160 160 160 160 161 162 162 102 Slowest Speed 162 | 160 160 160 160 160 160 160 160 162 162 162 162 162 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 48 38 12 16 65 9 31 31 52 59 81 49 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . . . . 2 . Known Exits Taken 5 | . . . 1 . . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . . . Scrap Searched 9 | . . . . . . . . . 5 2 2 . Spaces Dug 21 | . 2 . . . . . . 11 4 2 2 . Terrain Destroyed 30 | . 4 . . . . . 7 11 4 2 2 . Melee 19 | . . . . . . . . 11 4 2 2 . Projectile 2 | . 2 . . . . . . . . . . . AOE 9 | . 2 . . . . . 7 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total 4040 | 69 411 101 100 74 240 35 331 1108 322 381 685 183 Wait 30 | . . . 1 . . . 2 15 . 11 1 . Move 3492 | 46 307 96 87 74 237 31 241 931 305 337 659 141 Hop . | . . . . . . . . . . . . . Pick Up 74 | 8 22 1 3 . 1 . 8 20 1 . 6 4 Fast Attach 9 | 2 3 . . . . . 1 . 1 1 . 1 Attach 34 | 5 4 1 2 . 1 . 2 8 . . 1 10 Detach 5 | . 3 . . . . . . . 1 1 . . Swap 114 | . 18 . 4 . . 2 25 39 6 15 2 3 Drop 67 | . 15 1 2 . 1 . 16 16 1 4 7 4 Fire 172 | 8 35 2 1 . . 1 35 57 3 10 . 20 Melee 28 | . . . . . . . . 13 4 2 9 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 14 | . 4 . . . . 1 1 8 . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 87 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 16) 255 | -10/Materials | Discovered new exit (range 11) 291 | -10/Materials | Central database locked down 308 | -10/Materials | Build established: Mutant 754 | -10/Materials | Entered Mines 765 | -10/Mines | Met a Derelict bent on vengeance 910 | -10/Mines | Discovered new exit (range 5) 917 | -10/Mines | Entered Materials 917 | -9/Materials | Accompanied by 2 allies 917 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 922 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 976 | -9/Materials | Identified exit to Mines 1072 | -9/Materials | Entered Mines 1072 | -9/Mines | Accompanied by 2 allies 1114 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1172 | -9/Mines | Found a hidden stash of uninstalled traps 1184 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1184 | -9/Mines | Discovered new exit (range 5) 1191 | -9/Mines | Entered Exiles 1191 | -9/Exiles | Accompanied by 5 allies 1215 | -9/Exiles | Discovered new exit (range 15) 1221 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1235 | -9/Exiles | Met 8R-AWN 1239 | -9/Exiles | Build established: Scavenger-Skirmisher 1259 | -9/Exiles | Met EX-HEX 1348 | -9/Exiles | Met EX-BIN 1366 | -9/Exiles | Aligned with FarCom system 1367 | -9/Exiles | Given EX-Vault access code 1404 | -9/Exiles | Opened EX-Vault 1422 | -9/Exiles | Found Cloak of Protection 1453 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1500 | -9/Exiles | Met EX-DEC 1560 | -9/Exiles | Discovered new exit (range 10) 1573 | -9/Exiles | Left Exiles lab with Cloak of Protection 1573 | -9/Exiles | Entered Mines 1573 | -8/Mines | Accompanied by 3 allies 1625 | -8/Mines | Discovered new exit (range 5) 1631 | -8/Mines | Entered Materials 1631 | -8/Materials | Accompanied by 3 allies 1631 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2163 | -8/Materials | Discovered new exit (range 4) 2172 | -8/Materials | Entered Factory 2172 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2570 | -7/Factory | Garrison activated, responded to threat 2828 | -7/Factory | Garrison activated, responded to threat 3771 | -7/Factory | Identified exit to Lower Caves 3800 | -7/Factory | Discovered new exit (range 12) 3804 | -7/Factory | Lost 3 parts (2n1w) 3992 | -7/Factory | Entered Lower Caves 4449 | -7/Lower Caves | Build established: Scavenger-Assassin 4503 | -7/Lower Caves | Discovered new exit (range 7) 4511 | -7/Lower Caves | Identified exit to Lower Caves 4516 | -7/Lower Caves | Entered another Lower Caves area 4548 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4584 | -7/Lower Caves | Discovered new exit (range 7) 5101 | -7/Lower Caves | Discovered new exit (range 20) 5130 | -7/Lower Caves | Learned Factory terminal intel 5133 | -7/Lower Caves | Identified exit to Zion 5135 | -7/Lower Caves | Entered Zion 5204 | -7/Zion | System corruption cleaned by Quarantine Array 5255 | -7/Zion | Given A8's code to call for help 5278 | -7/Zion | Discovered new exit (range 7) 5288 | -7/Zion | Identified exit to Proximity Caves 5387 | -7/Zion | Build established: Scavenger-Skirmisher 5484 | -7/Zion | Loaded intel: 5 derelict terminal locations 5667 | -7/Zion | Learned Factory trap positions 5950 | -7/Zion | Learned Factory emergency access door positions 5955 | -7/Zion | Learned location of Quarantine (-3) 5997 | -7/Zion | Gained Derelict followers 6099 | -7/Zion | Received a hallucinogenic algorithm 6237 | -7/Zion | Discovered new exit (range 5) 6239 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6242 | -7/Zion | Identified exit to Deep Caves 6244 | -7/Zion | Entered Deep Caves 6244 | -7/Deep Caves | Accompanied by 2 allies 6368 | -7/Deep Caves | Attacked by Z-Imprinter 6396 | -7/Deep Caves | Z-Facility disabled 6419 | -7/Deep Caves | Released all parts (9) 6427 | -7/Deep Caves | Core integrity fell below 50% 6437 | -7/Deep Caves | Lost 12 parts (1p5n1u5w) 6451 | -7/Deep Caves | Core integrity fell below 20% 6461 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 06409_ WM-J4X(z) destroyed. 06413_ Destroyed Prototype Storage. 06413_ Destroyed Prototype Protection. 06419_ Released Imp. Signal Interpreter. 06419_ Released Hcp. Storage Unit. 06419_ Released Adv. Visual Processing Unit. 06419_ Released Weapon Cycler. 06419_ Released Imp. Deuterium Engine. 06419_ Released Lgt. Treads. 06419_ Released Armor Integrity Analyzer. 06419_ Released Hvy. Assault Rifle. 06419_ Released Hvy. Missile Launcher. 06419_ Dropped Hvy. Rocket Launcher. 06419_ Acquired Hvy. Rocket Launcher. 06420_ Dropped Rocket Launcher. 06421_ Acquired Hvy. Rocket Launcher. 06422_ Dropped Imp. Sensor Array. 06423_ Acquired Cloak of Protection. 06425_ Acquired Lgt. Treads. 06440_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????####????# | | ????????????????????????????????????????? #????? | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# #????? | | ????????????????????????????????????????? #????? | | ?????????????????????????????????????????# #????? | | ?????????????? ??????????????????????????# #????? | | ?????????????? ????#???#######?????####?# #????# | | ???????????????# ???# ??# #????## ### #????# | | ???????????????# ??# ??# "" #?#### #????# | | ??????????????## ?# ?# """ ### #???#" | | ?????????????## # ?# " ## ####" | | ?????????????# # | | ?????????????# ## a | | ?????????????# | | ???????????? ####### | | ???????????? ## @ ### #?????# | | ??????????????????????######?###### #????## | | ??????????????????????????????????## #?????? | | ???????????????????????????????????#### ##?????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????## #?????? | | ???????????????????????????????????????#####?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Cloak Strength 5 Armor Coverage 150 Core Shielding 20 Weapon Cycling 15 Evasion (%) 50 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- Component Analysis Suite | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Core Analyzer | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Gravmag System | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionLatentSplitter Manual? 0 Play Time 00:58:26 Cumulative 586.4 hours Start 2022.04.09 @ 22:05:09 End 2022.04.09 @ 23:02:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 289 Rogue 162 Adventurer 125 Explorer 2 Win Type - Total 55 Types 47/3/2/1/1/0/0/0/1 Lore% 73 Gallery% 85 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dfe77e7a-16e3-44c5-beda-863013e427b9