Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 19:28:53 Player: jumpy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (50) 250 Value Destroyed (1308) 1308 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4698 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Improved Deuterium Engine Cooled Airjet Proton Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Powered Armor > --- WEAPON ----------- Chainsword Chainsword Chainsword > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Improved Deuterium Engine Gravmag System Cooled Airjet Seismic Detector Hardened Light Armor Plating Proton Missile Launcher Mining Laser Chainsword Chainsword [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Powered Armor Weapon Chainsword Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 3 | . . . 1 . 1 1 . . Weapon 1 | . . . . . . 1 . . Parts Attached 48 | 7 . 2 6 5 4 17 6 1 Power 8 | 1 . 1 1 1 . 3 1 . Engine 5 | 1 . 1 1 . . 1 1 . Core 3 | . . . . 1 . 2 . . Reactor . | . . . . . . . . . Propulsion 15 | 2 . . 3 2 1 5 2 . Treads 1 | . . . . . . 1 . . Leg 11 | 2 . . 3 2 . 4 . . Wheel 1 | . . . . . 1 . . . Hover 2 | . . . . . . . 2 . Flight . | . . . . . . . . . Utility 12 | 2 . . 1 1 3 4 1 . Device 3 | 1 . . . . 1 1 . . Storage 2 | 1 . . . . 1 . . . Processor 4 | . . . 1 . 1 2 . . Hackware . | . . . . . . . . . Protection 3 | . . . . 1 . 1 1 . Artifact . | . . . . . . . . . Weapon 13 | 2 . 1 1 1 . 5 2 1 Energy Gun . | . . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon 2 | . . 1 . 1 . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 7 | . . . . . . 5 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 29 | . . 2 2 1 5 4 9 6 Power 3 | . . 1 . . . 1 . 1 Propulsion 11 | . . . 1 1 2 2 3 2 Utility 7 | . . . 1 . 1 1 3 1 Weapon 8 | . . 1 . . 2 . 3 2 Highest Loss Streak 9 | . . 2 2 1 3 3 9 4 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 7 | 3 7 7 7 7 6 8 6 4 Power 1 | . 1 1 1 1 1 1 2 2 Propulsion 1 | 1 2 3 1 1 . . 1 1 Utility 2 | . 2 2 3 4 2 2 . . Weapon 2 | . 2 1 1 1 2 3 2 1 Tool/Special . | . . . . . . . . . Unused Backups 8 | . 1 1 . 1 . . 2 3 Power 2 | . . . . . . . 1 1 Propulsion 2 | . 1 . . . . . . 1 Utility 1 | . . . . . . . 1 . Weapon 3 | . . 1 . 1 . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 72 | . 100 87 87 85 71 74 53 25 Engine 5 | . 14 12 11 10 . 3 1 . Core 2 | . . . . . 9 2 5 1 Leg 18 | . 28 28 32 30 15 16 1 . Hover 1 | . . . . . . . 11 3 Device 3 | . 14 14 10 . 5 1 . . Storage 8 | . 14 14 11 11 9 7 1 . Processor 8 | . . . 3 11 8 13 8 7 Protection 2 | . . . . . 9 3 5 1 Energy Cannon 3 | . . . 7 11 5 . . . Ballistic Gun 2 | . 28 9 . . . . . . Ballistic Cannon 4 | . . 9 11 11 8 . . . Slashing Weapon 9 | . . . . . . 21 15 10 Peak Build Rating 40 | 7 8 10 16 20 25 40 40 25 Average Rating 20 | 5 7 9 13 15 22 31 24 12 On Entrance 15 | . 7 8 10 15 20 14 40 25 Avg Prop Armor Cover (%) 15 | . . . . . . 15 . . Naked Turns . | . . . . . . . . . Heaviest Build 51 | 14 14 16 26 29 43 51 51 16 Greatest Support 50 | 20 20 20 30 30 20 50 35 18 Greatest Overweight (x) 12 | . . . 1 1 3 9 12 3 Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 5 Average Capacity 10 | 6 8 8 8 8 14 15 7 5 Most Carried 12 | 7 8 8 8 8 8 12 12 5 Average Carried 7 | 3 7 7 7 7 6 8 6 4 Final Capacity 15 | 8 8 8 8 8 15 15 5 5 Final Carried 12 | 7 8 8 7 8 6 12 5 4 Class Distribution -------------------- 56% | Mutant 20% | Gladiator 16% | Scavenger-Mutant 6% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Gladiator | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Matter Collected 1126 | 302 59 83 77 250 109 170 75 1 Remotely . | . . . . . . . . . Salvage Created 1879 | 90 153 46 117 308 . 955 83 127 Parts 109 | 7 15 7 7 23 . 35 6 9 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 7 9 Prevented 1 | . . . . . . . 1 . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Combat Hostiles Destroyed 37 | . 5 3 3 8 . 11 3 4 Melee 18 | . . . . . . 11 3 4 Guns 8 | . 5 3 . . . . . . Cannons 11 | . . . 3 8 . . . . Classes Destroyed 10 | 2 2 . 1 2 . 2 . 1 Worker 5 | . . . . 1 . 4 . . Builder 1 | . . . . 1 . . . . Tunneler 2 | 2 . . . . . . . . Recycler 4 | 1 . . . 1 . 2 . . Mechanic 1 | . . . . . . 1 . . Swarmer 15 | . 2 3 . 4 . . 3 3 Grunt 13 | . 3 . 1 4 . 5 . . Duelist 1 | . . . . . . 1 . . Sentry 7 | . . . 2 . . 5 . . Hunter 1 | . . . . . . . . 1 Best Kill Streak 5 | 2 3 3 2 4 . 5 3 3 Combat Bots Only 3 | . 3 3 2 3 . 3 3 3 Max Kills in Single Turn 1 | 1 1 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Hostile Shots Fired 548 | . 35 53 60 51 56 177 56 60 Missed 161 | . 11 18 21 9 15 62 10 15 Hits 387 | . 24 35 39 42 41 115 46 45 Melee 8 | . . . . . . 4 . 4 Projectile 379 | . 24 35 39 42 41 111 46 41 Critical Strikes 6 | . . . . 2 2 1 1 . Damage Taken 4603 | . 266 287 403 397 698 1089 700 763 Core 1143 | . 73 69 105 102 85 195 187 327 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 68 | 100 . 43 . 48 84 . . . Volleys Fired 99 | 8 21 17 11 26 13 . . 3 Largest 2 | 2 2 2 2 2 2 . . 1 Hottest 115 | 40 40 40 115 115 115 . . 100 Shots Fired 176 | 16 42 24 22 52 17 . . 3 Gun 77 | 16 42 19 . . . . . . Cannon 96 | . . 5 22 52 17 . . . Launcher . | . . . . . . . . . Special 3 | . . . . . . . . 3 Kinetic 132 | 16 42 24 11 26 13 . . . Thermal 44 | . . . 11 26 4 . . 3 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 8 | 5 5 5 7 4 8 . . . Robot Miss Streak 14 | 2 5 3 2 14 3 . . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 147 | 11 18 13 14 17 11 43 8 12 Core Hits 70 | 6 11 5 3 12 1 22 3 7 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 4 | . . . 2 2 . . . . Critical Strikes 11 | . . . 3 3 1 4 . . Destroy 6 | . . . 3 3 . . . . Blast 1 | . . . . . 1 . . . Sever 4 | . . . . . . 4 . . Melee Attacks 88 | . . . . . . 55 13 20 Impact . | . . . . . . . . . Slashing 88 | . . . . . . 55 13 20 Piercing . | . . . . . . . . . Sneak Attacks 8 | . . . . . . 7 . 1 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks 12 | . . . . . . 9 1 2 Damage Inflicted 4268 | 126 216 129 405 568 292 1804 289 439 Guns 447 | 126 216 105 . . . . . . Cannons 1259 | . . 24 405 544 286 . . . Explosions . | . . . . . . . . . Melee 2517 | . . . . . . 1804 289 424 Ramming 45 | . . . . 24 6 . . 15 Kinetic 1131 | 126 216 129 180 244 236 . . . Thermal 575 | . . . 225 300 50 . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 2517 | . . . . . . 1804 289 424 Piercing . | . . . . . . . . . Highest Corruption 2 | . 2 2 . . . . . . Average Corruption 2 | . 2 2 . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 6 | . 2 4 . . . . . . Message Errors 1 | . 1 . . . . . . . Matter Fused 2 | . . 2 . . . . . . Heat Flow Errors 2 | . 1 1 . . . . . . Energy Discharges 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 111 | . . 4 . 8 . 88 11 . Projectiles 12 | . . 4 . 8 . . . . Explosions . | . . . . . . . . . Melee 99 | . . . . . . 88 11 . Knockbacks 5 | . . 1 . 2 2 . . . Impact . | . . . . . . . . . Kinetic 5 | . . 1 . 2 2 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 8 | . . . . . 1 . . 7 Shots . | . . . . . . . . . Rammed 8 | . . . . . 4 . . 4 Targets Rammed 11 | . . . . 3 4 . . 4 Kicked 3 | . . . . 3 . . . . Crushed . | . . . . . . . . . Highest Temperature 424 | . 167 141 324 424 211 1 . . Average Temperature 145 | . 64 77 143 198 65 1 . . Received Heat Transfer 1002 | . 96 . 54 123 387 270 . 72 Effects 2 | . . . . 2 . . . . Shutdowns 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . Heat Transferred 851 | . . . 333 444 74 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 131 | 10 60 50 74 76 30 131 . . Initial 19 | . . 19 . 5 3 13 . . Average 33 | . 32 14 25 28 . 59 . . Influence Increases 1210 | 15 120 72 97 216 36 394 70 190 Destroy 0b10 Robot/C 740 | . 100 60 60 160 . 220 60 80 Destroy 0b10 Robot/NC 65 | 15 . . . 15 . 35 . . Destroy Leader 170 | . 20 10 20 20 . 70 10 20 Trap Triggered on 0b10 10 | . . . 10 . . . . . Successful Hack 24 | . . . . . . 24 . . Disable Machine 15 | . . . . . . 15 . . Destroy Structure 36 | . . 2 7 21 6 . . . Partial Spotted 15 | . . . . . . 15 . . Lose Combat Pursuer 135 | . . . . . 30 15 . 90 Influence Decreases 1195 | 15 70 120 85 220 16 336 158 175 Entered New Map 100 | . . 31 2 9 7 17 34 . Time Decay 928 | 15 70 79 63 201 9 306 50 135 Lost Part 167 | . . 10 20 10 . 13 74 40 Squads Dispatched 9 | . 1 . 1 2 2 3 . . Investigation 1 | . . . . 1 . . . . Extermination 2 | . . . . . . 2 . . Reinforcement 6 | . 1 . 1 1 2 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Distress Signals 5 | . 1 . . . 3 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 86 | . 11 6 10 10 16 20 3 10 Peak Tracking Total 7 | . 4 3 7 4 5 4 3 3 Tactical Retreats 4 | . . . . . 1 1 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Traps Triggered 2 | . 1 . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . 1 . . . . . Traps Extracted . | . . . . . . . . . Installed 1 | . . . 1 . . . . . Triggered 1 | . . . 1 . . . . . Most Traps Carried 1 | . . 1 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Machines Disabled 1 | . . . . . . 1 . . Max in Single Turn 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Machines Accessed 3 | . . . . 1 1 1 . . Terminals 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 5 | . . . . 1 2 2 . . Successful 3 | . . . . 1 . 2 . . Failed 2 | . . . . . 2 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . . 2 . . . Terminals 2 | . . . . . 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . . . 1 . . . . Open Door 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . Insert Component 1 | . . . . . . 1 . . Analyze 1 | . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . . . 1 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged 1 | . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Active Infowar (turns) 1160 | 52 165 271 191 . 248 228 5 . Sensors 233 | . . . . . . 228 5 . Terrain 248 | . . . . . 248 . . . Seismic 679 | 52 165 271 191 . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 2 . . 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Turns Passed 3373 | 110 165 271 202 616 392 1018 260 339 Spaces Moved 2210 | 59 87 190 130 380 171 486 342 365 Core 304 | 7 . . . . . 2 4 291 Treads 89 | . . . . . . 89 . . Legs 1331 | 52 87 190 130 380 137 352 3 . Wheels 77 | . . . . . 34 43 . . Hover 409 | . . . . . . . 335 74 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 110 95 56 50 Average Speed 122 | 111 120 120 121 134 203 169 64 69 Slowest Speed 650 | 120 120 120 190 190 330 500 650 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 4 30 53 24 73 27 15 63 46 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 . . 1 . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 9 | . . 1 . 2 . . 4 2 Spaces Dug 1 | . . . . . . . 1 . Terrain Destroyed 40 | . . 2 7 24 6 . 1 . Melee 1 | . . . . . . . 1 . Projectile 39 | . . 2 7 24 6 . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Total 2580 | 85 110 211 152 436 197 610 364 415 Wait 107 | 5 . . . 16 3 59 1 23 Move 2202 | 58 86 189 129 379 170 485 341 365 Hop . | . . . . . . . . . Pick Up 22 | 7 2 1 2 2 1 6 1 . Fast Attach 25 | 7 . 2 2 1 . 13 . . Attach 13 | . . . 2 . 3 1 6 1 Detach . | . . . . . . . . . Swap 13 | . . . 2 4 1 4 2 . Drop 20 | . 1 2 3 5 2 4 2 1 Fire 99 | 8 21 17 11 26 13 . . 3 Melee 67 | . . . . . . 38 11 18 Ram 8 | . . . . . 4 . . 4 Kick 3 | . . . . 3 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 1 | . . . 1 . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 13) 276 | -10/Materials | Entered Mines 312 | -10/Mines | Build established: Mutant 358 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 369 | -10/Mines | Discovered new exit (range 11) 404 | -10/Mines | Found a hidden stash of uninstalled traps 464 | -10/Mines | Learned Materials stockpile data 536 | -10/Mines | Discovered new exit (range 4) 543 | -10/Mines | Core integrity fell below 50% 547 | -10/Mines | Entered Materials 547 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 728 | -9/Materials | Discovered new exit (range 16) 749 | -9/Materials | Entered Mines 948 | -9/Mines | Build established: Scavenger-Mutant 1096 | -9/Mines | Learned location of Zion (-6) 1211 | -9/Mines | Core integrity fell below 50% 1279 | -9/Mines | Discovered new exit (range 9) 1314 | -9/Mines | Met a Derelict shopkeep closing up shop 1365 | -9/Mines | Entered Materials 1365 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1513 | -8/Materials | Build established: Mutant 1738 | -8/Materials | Discovered new exit (range 16) 1757 | -8/Materials | Entered Factory 1757 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1758 | -7/Factory | Lost 3 parts (2n1w) 1839 | -7/Factory | Lost 3 parts (1p1n1u) 2298 | -7/Factory | Found Powered Armor 2668 | -7/Factory | Discovered new exit (range 11) 2686 | -7/Factory | Build established: Gladiator 2773 | -7/Factory | Identified exit to Lower Caves 2775 | -7/Factory | Entered Lower Caves 2820 | -7/Lower Caves | Core integrity fell below 50% 2846 | -7/Lower Caves | Lost 9 parts (3n3u3w) 2864 | -7/Lower Caves | Encountered a Warlord checkpoint 3027 | -7/Lower Caves | Discovered new exit (range 2) 3028 | -7/Lower Caves | Identified exit to Lower Caves 3035 | -7/Lower Caves | Entered another Lower Caves area 3116 | -7/Lower Caves | Build established: Mutant 3150 | -7/Lower Caves | Lost 4 parts (1p2n1u) 3271 | -7/Lower Caves | Core integrity fell below 20% 3306 | -7/Lower Caves | Encountered a Warlord checkpoint 3310 | -7/Lower Caves | Learned location of 2 exits from Factory 3374 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03120_ VTOL Module fries itself beyond repair. 03123_ S-27 Virus destroyed. 03126_ Autogun fries itself beyond repair. 03130_ Chainsword follow-up attack on S-27 Virus. 03130_ S-27 Virus destroyed. 03135_ VTOL Module fries itself beyond repair. 03140_ Autogun fries itself beyond repair. 03140_ VTOL Module fries itself beyond repair. 03202_ Searching scrap... 03202_ Found Particle Cannon. 03202_ Found 54 Matter. 03269_ Chainsword destroyed. 03306_ DU-H1D(M): "Estimated chance of a MAIN.C patrol making it through here: 0%. Unless they've got a Behemoth in tow, in which case it's probably closer to 100%." 03310_ Acquired derelict log, extracted data. Data stored: Factory exits (x2). 03347_ Dropped Mining Laser. 03354_ Acquired 1 matter. 03370_ Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????####?????????????????????????????????????????? | | ????# ##????????????????????????????????????????? | | ????# #???????????????????????? ???????????????? | | ???## ###?????????????????????? ???????????????? | | ??## #?###?????????????????? ???????????????? | | ??# #### ##??????????#?????# ?????????#?? ??? | | ??## # ##???????? #??## ?????????? ? #? | | ??## # #????????? ?## ??????????# ?? | | ??# #?????????? ??????##?## ### | | ??## #??????????? # ????### # # ## | | ???# # |#???????????? ##??## # | | ???# ## #???????????## #??# # # | | ???# ## ##?#######???# #### #?# | | ???## #### #??# #% ##??# ### #??# | | ????#### #??# #??# # # ##?# # ### ###### | | ???????# #?## #### ### # # ## ## | | ???????# ### ###% % ### # ## # # | | ??????## ## #### # ### ! # # # | | ??????# #### ##### ### # # # | | ?????## #??# ### ## # # ## # | | ?????# #### % ### ##@!g #### # | | ?????# ## ### #g # #??# | | ?????# %% = ## ### ## # | | ????## #### % ### ## # | | ???## #??# ######## ##?#### ### | | ???# ##?## ##??????## # #??????# ##?## #### | | ???# #??#####????????# ##???????###???####??? | | ???## #??????????????? ##????????????????????? | | ????## #??????????????## #?????????????????????? | | ?????#####???????????????###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 400 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 1 Item Schematics ----------------- Cld. Airjet | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PiercingUltimateDeflector Manual? 0 Play Time 00:25:40 Cumulative 242.2 hours Start 2025.10.24 @ 18:50:23 End 2025.10.24 @ 19:28:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 554 Rogue 554 Adventurer 0 Explorer 0 Win Type - Total 14 Types 10/0/2/1/1/0/0/0/0/0 Lore% 79 Gallery% 69 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 1582df87-56ed-44a0-bf95-39b17d886d26