Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.09 @ 21:54:43 Player: Raix Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (22) 110 Value Destroyed (581) 581 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (94) 94 TOTAL SCORE: 3285 Bonus ------- Follower Combat Kills 94 Cogmind --------- Core Integrity 0/700 Matter 277/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Improved Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Xenon Bombardment Thruster Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor Seismic Detector Gauss Rifle Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Terrain Scan Processor > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Xenon Bombardment Thruster Huge Storage Unit Improved Terrain Scan Processor Seismic Detector Medium Laser Gauss Rifle Datajack Remote Datajack [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 2 . . . Utility 1 | . . . . 1 . Weapon 2 | . . . . . 2 Parts Attached 27 | 7 1 5 2 3 9 Power 3 | 1 . 1 . . 1 Engine 3 | 1 . 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 . 2 2 . 3 Treads . | . . . . . . Leg 9 | 2 . 2 2 . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 1 1 . 1 2 Device . | . . . . . . Storage 3 | 1 1 1 . . . Processor 3 | . . . . 1 2 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 3 . 1 . 2 3 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 8 | 2 . 1 . 2 3 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 20 | . . 1 . . 19 Power 2 | . . . . . 2 Propulsion 9 | . . . . . 9 Utility 1 | . . . . . 1 Weapon 8 | . . 1 . . 7 Highest Loss Streak 6 | . . 1 . . 6 To Critical Strikes . | . . . . . . Average Backups 9 | 1 2 3 8 11 13 Power . | . 1 . . . . Propulsion 2 | . . . 2 3 3 Utility 2 | . . . 1 2 4 Weapon 2 | . 1 2 4 5 2 Tool/Special . | . . . . . . Unused Backups 10 | 1 . . . . 9 Power . | . . . . . . Propulsion 2 | 1 . . . . 1 Utility 6 | . . . . . 6 Weapon . | . . . . . . Tool/Special 2 | . . . . . 2 Average Slot Usage (%) 82 | . 90 84 100 87 74 Engine 8 | . 14 11 11 9 5 Leg 30 | . 28 29 44 36 25 Storage 15 | . 18 22 22 18 9 Processor 5 | . . . . 6 11 Ballistic Gun 21 | . 28 21 22 18 20 Peak Build Rating 29 | 6 7 9 11 14 29 Average Rating 14 | 3 6 7 10 12 20 On Entrance 7 | . 6 7 9 11 14 Naked Turns . | . . . . . . Heaviest Build 47 | 14 24 39 39 39 47 Greatest Support 60 | 20 20 40 43 43 60 Greatest Overweight (x) 7 | . 1 1 . . 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 13 | 6 8 10 15 15 15 Most Carried 15 | 5 3 5 10 13 15 Average Carried 9 | 1 2 3 8 11 13 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 13 | 2 3 5 10 13 9 Class Distribution -------------------- 70% | Mutant 22% | Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 908 | 177 . 283 149 . 299 Remotely . | . . . . . . Salvage Created 673 | 63 . 350 54 . 206 Parts 41 | 2 . 26 8 . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 21 | . . 12 4 . 5 Guns 20 | . . 12 4 . 4 AOE 1 | . . . . . 1 Classes Destroyed 6 | 1 . 3 . . 2 Recycler 1 | 1 . . . . . Swarmer 11 | . . 7 4 . . Grunt 5 | . . 3 . . 2 Sentry 3 | . . 2 . . 1 Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 4 | 1 . 4 3 . 3 Combat Bots Only 4 | . . 4 3 . 3 Max Kills in Single Turn 2 | 1 . 1 2 . 1 Gunslinging 1 | . . . 1 . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 329 | . . 78 22 . 229 Missed 105 | . . 25 3 . 77 Hits 224 | . . 53 19 . 152 Projectile 224 | . . 53 19 . 152 AOE 2 | . . . . . 2 Critical Strikes 4 | . . . . . 4 Damage Taken 2909 | . . 512 168 . 2229 Core 794 | . . 71 22 . 701 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 100 . 76 100 . Volleys Fired 77 | 2 4 27 11 . 33 Largest 4 | 2 2 2 2 . 4 Hottest 86 | 40 40 40 40 . 86 Shots Fired 198 | 4 8 54 22 . 110 Gun 198 | 4 8 54 22 . 110 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 198 | 4 8 54 22 . 110 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | 2 4 12 4 . 10 Robot Miss Streak 7 | 1 3 5 7 . 3 Penetration Max . | . . . . . . Secondary Targets 5 | . . 3 1 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 118 | 2 4 31 9 . 72 Core Hits 47 | 2 . 18 4 . 23 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1460 | 29 49 399 121 . 862 Guns 1441 | 29 49 399 121 . 843 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 19 | . . . . . 19 Kinetic 1441 | 29 49 399 121 . 843 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . . . 9 Message Errors 4 | . . . . . 4 Matter Fused 3 | . . . . . 3 Heat Flow Errors 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 8 | . . . . . 8 Targets Rammed 11 | . . . . . 11 Kicked 3 | . . . . . 3 Crushed . | . . . . . . Highest Temperature 255 | . . . . . 255 Average Temperature 38 | . . . . . 38 Received Heat Transfer 1035 | . . 81 . . 954 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 176 | 5 3 176 131 48 40 Initial 63 | . 3 . 63 43 . Average 31 | . . 90 44 25 6 Influence Increases 743 | 5 . 326 211 5 196 Destroy 0b10 Robot/C 500 | . . 240 120 . 140 Destroy 0b10 Robot/NC 10 | 5 . . . 5 . Destroy Leader 110 | . . 40 20 . 50 Allied During Kill 17 | . . . 11 . 6 Disable Machine 15 | . . 15 . . . Destroy Structure 1 | . . 1 . . . Lose Combat Pursuer 90 | . . 30 60 . . Influence Decreases 743 | . 5 162 262 118 196 Entered New Map 173 | . 2 . 101 70 . Time Decay 534 | . 3 152 161 48 170 Lost Part 36 | . . 10 . . 26 Squads Dispatched 6 | . . 1 . . 5 Investigation . | . . . . . . Extermination 2 | . . . . . 2 Reinforcement 4 | . . 1 . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 2 | . . 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 1 18 9 1 27 Peak Tracking Total 11 | . 1 7 4 . 11 Tactical Retreats 4 | . . 2 2 . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . . 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 1 | . . . 1 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 1 | . . . 1 . . Successful 1 | . . . 1 . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . 1 . . Open Door 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 3 3 Highest-Rated Group 40 | . . . 40 40 40 Highest-Rated Ally 16 | . . . 16 16 16 Total Orders . | . . . . . . Ally Attacks 44 | . . . 7 4 33 Total Damage 454 | . . . 25 38 391 Kills 5 | . . . 2 1 2 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 781 | . . . . 74 707 Optics 781 | . . . . 74 707 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2273 | 87 103 478 407 107 1091 Spaces Moved 1491 | 87 65 233 305 82 719 Core 66 | 56 . . . . 10 Treads . | . . . . . . Legs 1425 | 31 65 233 305 82 709 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 128 | 74 137 158 120 120 128 Slowest Speed 400 | 120 190 190 120 120 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 17 28 80 16 25 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1677 | 105 71 287 323 89 802 Wait 20 | . . 16 1 . 3 Move 1486 | 86 64 232 304 81 719 Hop . | . . . . . . Pick Up 38 | 9 2 6 5 4 12 Fast Attach . | . . . . . . Attach 27 | 6 1 3 . 1 16 Detach 2 | . . . . . 2 Swap 11 | 1 . 2 2 3 3 Drop 5 | 1 . 1 . . 3 Fire 77 | 2 4 27 11 . 33 Melee . | . . . . . . Ram 8 | . . . . . 8 Kick 3 | . . . . . 3 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 14) 191 | -10/Materials | Entered another Materials area 191 | -9/Materials | Evolved 2 slots: Propulsion x2 308 | -9/Materials | Build established: Mutant 631 | -9/Materials | Discovered new exit (range 6) 669 | -9/Materials | Entered Mines 740 | -9/Mines | Learned location of Zion (-6) 793 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 874 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1020 | -9/Mines | Discovered new exit (range 12) 1076 | -9/Mines | Entered Materials 1076 | -8/Materials | Accompanied by 3 allies 1076 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1170 | -8/Materials | Discovered new exit (range 10) 1183 | -8/Materials | Entered Factory 1183 | -7/Factory | Accompanied by 3 allies 1183 | -7/Factory | Evolved 2 slots: Weapon x2 1507 | -7/Factory | Build established: Skirmisher 1880 | -7/Factory | Lost 4 parts (2p2w) 2153 | -7/Factory | Build established: Mutant 2177 | -7/Factory | Lost 5 parts (3n2w) 2230 | -7/Factory | Core integrity fell below 50% 2263 | -7/Factory | Core integrity fell below 20% 2274 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02142_ Aluminum Leg destroyed. 02143_ Critical hit (Burn: +37). 02146_ Imp. Titanium Leg destroyed. 02147_ K-01 Serf cleans the Assembly Bed. 02165_ C-30 ARC bursts open, deploying its payload. 02165_ G-47 Trooper unfolds itself. 02166_ System corrupted: Substantial component data lost. 02167_ Critical hit (Burn: +37). 02167_ K-01 Serf cleans the Assembly Bed. 02193_ Carbon-fiber Leg destroyed. 02194_ Visual Processing Unit destroyed. 02213_ Aluminum Leg destroyed. 02239_ Slammed into G-50 Soldier. 02240_ E:7%J6E7Z%0NZSELDH6QVMW%YP3A 02243_ Slammed into G-50 Soldier. 02248_ Med. Laser destroyed. 02251_ Slammed into G-50 Soldier. 02253_ M-28 Smith repairs G-47 Trooper. 02255_ Slammed into G-50 Soldier. 02272_ Z:HBIXYCH|NUHG:DFCW/TNG Map ----- +----------------------------------------------------+ | #??????????????????????????# #???????? | | #??????#+################### #???????? | | ????? #???????? | | ^ ? ??? #???????? | | ? %/" ?????? | | ??? """""" """""" # ?????? | | ???? 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