Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.06 @ 00:15:52

Player: OctagonalPrism

Result: Destroyed by Executioner with Helical Railgun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (16)       3200
Robots Destroyed (144)     720
Value Destroyed (4388)     4388
Prototype IDs (82)         1640
Alien Tech Used (12)       2400
Bonus (12051)              12051
              TOTAL SCORE: 28399

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    444
Follower Combat Kills      1307
Met Data Miner             300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Pursued by Intercept       500
Met Sigix                  2000
Activated Exoskeleton      3000

 Cogmind 
---------
Core Integrity             0/1450
Matter                     295/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Section 7

 Parts 
-------
>              --- POWER (4) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (15) -----
               Spectral Analyzer
  Experimental Core Analyzer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
               Ghost Barrier
      Advanced Corruption Screen
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (7) ----
         Micro Antimatter Reactor
               Impulse Thruster Array
               Sigix Sheargun
       Compact Linear Accelerator
               Nanosword

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
>              --- PROPULSION -------
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY ----------
  Experimental Heat Sink
               Spectral Analyzer
    Long-range Sensor Array
      Advanced Signal Interpreter
  Experimental Core Analyzer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
      Improved Transmission Jammer
               Centrium Light Armor Plating
      Advanced System Shield
               Ghost Barrier
      Advanced Corruption Screen
>              --- WEAPON -----------
               Sigix Sheargun
               Sigix Sheargun
>              --- INVENTORY --------
         Micro Antimatter Reactor
               Impulse Thruster Array
               Sigix Sheargun
       Compact Linear Accelerator
               Nanosword
[Rating: 162]

 Favorites 
-----------
Power                      Micro Antimatter Reactor
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Improved Cesium-ion Thruster
  Treads                   Light Treads
  Leg                      Enhanced Biometal Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Advanced System Shield
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced System Shield
  Protection               Improved Utility Shielding
Weapon                     Chainsword
  Energy Gun               Sigix Sheargun
  Ballistic Gun            Autogun
  Ballistic Cannon         Compact Linear Accelerator
  Launcher                 Grenade Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Chainsword
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Fac Res Tes Res Qua Sec 
Slots Evolved              16   | .   .   .   2   2   2   .   .   .   2   2   2   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Utility                  13   | .   .   .   2   2   2   .   .   .   1   2   2   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             176  | 6   5   .   21  19  12  .   .   1   23  11  16  10  14  6   8   24  
  Power                    27   | 1   .   .   2   2   1   .   .   .   7   1   3   2   .   2   1   5   
    Engine                 6    | 1   .   .   2   2   .   .   .   .   1   .   .   .   .   .   .   .   
    Core                   12   | .   .   .   .   .   1   .   .   .   6   1   2   1   .   .   .   1   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   1   4   
  Propulsion               46   | 2   1   .   10  4   3   .   .   .   4   3   3   6   1   2   1   6   
    Treads                 13   | 2   1   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 27   | .   .   .   .   .   2   .   .   .   4   3   3   6   1   2   1   5   
  Utility                  74   | 1   1   .   4   8   7   .   .   1   11  7   9   2   9   2   4   8   
    Device                 33   | .   .   .   2   1   3   .   .   1   7   4   4   1   4   1   1   4   
    Storage                7    | 1   .   .   .   .   .   .   .   .   .   .   2   .   3   .   1   .   
    Processor              14   | .   1   .   1   2   2   .   .   .   1   .   1   1   1   .   1   3   
    Hackware               17   | .   .   .   1   4   2   .   .   .   3   2   2   .   1   1   1   .   
    Protection             3    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   3   .   5   5   1   .   .   .   1   .   1   .   4   .   2   5   
    Energy Gun             5    | 1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 1   3   .   5   3   .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   1   .   .   .   .   1   .   1   .   1   .   2   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  23   | .   .   .   .   .   1   .   .   .   2   1   2   1   7   1   2   6   
Parts Lost                 45   | .   1   .   3   7   3   1   .   .   3   .   1   .   4   3   2   17  
  Power                    5    | .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   2   
  Propulsion               10   | .   .   .   .   2   .   .   .   .   1   .   1   .   .   1   1   4   
  Utility                  25   | .   .   .   1   4   2   1   .   .   1   .   .   .   4   2   1   9   
  Weapon                   5    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      7    | .   1   .   2   2   1   2   .   .   2   .   1   .   2   3   2   7   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     88   | .   87  100 95  87  90  84  84  84  90  89  88  80  87  91  85  66  
  Engine                   3    | .   14  14  10  8   6   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   7   7   7   5   4   2   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   1   3   4   7   6   3   
  Treads                   6    | .   27  28  21  7   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   10   | .   .   .   .   .   7   15  15  15  19  16  14  14  14  16  15  9   
  Device                   14   | .   .   .   8   3   10  15  15  15  24  22  20  19  19  19  17  12  
  Storage                  3    | .   14  14  11  5   .   .   .   .   .   .   .   .   .   .   .   1   
  Processor                9    | .   3   14  11  14  15  15  15  15  6   5   5   4   13  13  13  16  
  Hackware                 21   | .   .   .   11  15  29  23  23  23  25  25  31  28  28  28  27  17  
  Protection               1    | .   .   .   .   4   .   .   .   .   .   5   5   4   1   .   .   .   
  Ballistic Gun            7    | .   26  28  21  16  6   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   1   .   .   .   .   4   5   5   4   4   4   3   3   
Peak Build Rating          162  | 6   10  10  18  36  45  45  42  47  61  81  99  112 138 152 147 162 
  Average Rating           65   | 4   7   10  15  24  41  42  42  42  57  72  90  101 127 148 139 124 
  On Entrance              58   | .   6   10  10  17  36  45  42  42  42  61  80  96  112 130 141 130 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             32   | 13  16  16  20  22  13  11  11  11  17  17  19  20  23  28  25  32  
  Greatest Support         43   | 40  40  40  43  43  17  12  12  12  18  20  21  22  24  29  28  32  
  Greatest Overweight (x)  6    | .   .   .   6   5   .   .   .   .   1   .   .   1   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   7   
  Average Capacity         5    | 7   8   8   8   6   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 1   8   8   8   7   5   3   3   4   4   5   5   5   5   4   5   7   
  Average Carried          4    | .   4   8   6   5   4   3   3   3   3   4   4   4   4   3   4   4   
  Final Capacity           8    | 8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   7   
  Final Carried            8    | 1   8   8   7   5   3   3   3   4   4   5   5   5   5   3   5   6   

 Class Distribution 
--------------------
 37% | Wizard-Ninja
 15% | Scavenger-Mutant
 15% | Mutant
 14% | Hacker-Ninja
  9% | Hacker-Sprinter
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
  Hacker-Sprinter | -7/Factory
  Hacker-Sprinter | -7/Lower Caves
  Hacker-Sprinter | -7/Data Miner
  Hacker-Sprinter | -6/Proximity Caves
     Hacker-Ninja | -6/Factory
     Hacker-Ninja | -5/Factory
     Wizard-Ninja | -4/Factory
     Wizard-Ninja | -3/Research
     Wizard-Ninja | -3/Testing
     Wizard-Ninja | -2/Research
     Wizard-Ninja | -2/Quarantine
     Hacker-Ninja | -2/Section 7

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   -4   -3   -3   -2   -2   -2   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Dat  Pro  Fac  Fac  Fac  Res  Tes  Res  Qua  Sec  
Matter Collected           3563 | 130  368  79   1019 653  150  26   .    10   252  75   234  59   200  75   .    233  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4834 | .    351  79   1457 1111 203  65   .    51   343  59   345  .    214  240  .    316  
  Parts                    359  | .    31   5    114  75   13   2    .    .    21   4    25   .    17   24   .    28   
Haulers Intercepted        2    | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Fac Res Tes Res Qua Sec 
Combat Hostiles Destroyed  80   | .   11  2   29  19  2   3   .   .   2   .   3   .   2   .   .   7   
  Melee                    11   | .   .   .   .   .   2   1   .   .   2   .   3   .   2   .   .   1   
  Guns                     58   | .   10  2   29  11  .   .   .   .   .   .   .   .   .   .   .   6   
  AOE                      9    | .   1   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          14   | .   5   .   4   2   1   .   .   .   .   .   .   .   1   .   .   1   
  Worker                   4    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  14   | .   1   .   3   1   .   .   .   .   5   .   .   .   3   1   .   .   
  Hauler                   2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 13   | .   3   .   3   3   2   .   .   .   2   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  28   | .   1   .   2   3   4   .   .   .   4   2   2   .   3   6   .   1   
  Swarmer                  18   | .   5   .   4   4   1   3   .   .   .   .   .   .   1   .   .   .   
  Saboteur                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Grunt                    33   | .   6   2   15  8   .   .   .   .   .   .   .   .   .   .   .   2   
  Duelist                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   13   | .   .   .   9   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   1   .   .   .   2   .   3   .   .   .   .   .   
Best Kill Streak           14   | .   6   1   7   14  3   3   .   .   2   2   2   .   2   2   .   5   
  Combat Bots Only         10   | .   5   1   4   10  1   4   .   .   1   .   1   .   1   .   .   5   
Max Kills in Single Turn   5    | .   2   1   1   5   1   1   .   .   1   1   1   .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   .   1   .   1   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   -4   -3   -3   -2   -2   -2   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Dat  Pro  Fac  Fac  Fac  Res  Tes  Res  Qua  Sec  
Hostile Shots Fired        877   | .    56   8    131  95   40   35   .    .    50   4    55   1    24   30   34   314  
  Missed                   363   | .    17   4    42   28   19   14   .    .    24   3    34   .    15   14   23   126  
Damage Taken               7808  | .    445  58   1233 906  346  236  .    .    514  16   417  152  170  329  265  2721 
  Core                     2589  | .    73   .    206  209  161  111  .    .    237  16   204  79   17   120  43   1113 
  Absorbed by Shields      1681  | .    .    .    .    .    .    .    .    .    30   .    6    .    .    36   .    1609 
  Redirected to Shielding  209   | .    .    .    .    105  .    .    .    .    .    .    47   15   42   .    .    .    
  Regen/Repaired (Parts)   465   | .    93   .    130  .    .    .    .    .    29   59   67   .    .    .    44   43   
Core Remaining (%)         76    | 100  .    70   48   62   .    .    .    61   72   98   82   .    92   .    .    .    
Volleys Fired              283   | .    47   8    113  69   8    .    .    .    .    .    .    .    .    .    .    38   
  Largest                  2     | .    2    2    2    2    2    .    .    .    .    .    .    .    .    .    .    2    
  Hottest                  200   | .    60   46   46   53   51   .    .    .    .    .    .    .    .    .    .    200  
Shots Fired                516   | .    89   16   218  135  16   .    .    .    .    .    .    .    .    .    .    42   
  Gun                      509   | .    89   16   218  129  16   .    .    .    .    .    .    .    .    .    .    41   
  Cannon                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Launcher                 6     | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  461   | .    81   16   218  129  16   .    .    .    .    .    .    .    .    .    .    1    
  Thermal                  8     | .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                6     | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 41    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   
  Robot Hit Streak         16    | .    5    10   14   16   5    .    .    .    .    .    .    .    .    .    .    7    
  Robot Miss Streak        7     | .    2    1    7    4    3    .    .    .    .    .    .    .    .    .    .    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        5     | .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           414   | .    49   13   138  85   22   4    .    1    21   9    20   1    12   8    3    28   
  Core Hits                210   | .    21   4    59   58   8    1    .    .    8    2    12   .    5    6    .    26   
  Critical Kills           5     | .    .    .    2    1    1    .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 7     | .    .    .    .    .    1    2    .    .    4    .    .    .    .    .    .    .    
  Critical Strikes         19    | .    .    .    2    1    2    2    .    .    8    .    1    .    .    .    1    2    
    Destroy                3     | .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  9     | .    .    .    .    .    2    2    .    .    5    .    .    .    .    .    .    .    
    Sever                  7     | .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    1    2    
Melee Attacks              373   | .    .    .    .    4    32   11   .    5    57   33   67   19   49   40   24   32   
  Impact                   67    | .    .    .    .    .    32   11   .    5    19   .    .    .    .    .    .    .    
  Slashing                 306   | .    .    .    .    4    .    .    .    .    38   33   67   19   49   40   24   32   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            14    | .    .    .    .    .    .    .    .    .    6    .    1    .    5    2    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12532 | .    910  215  2086 2113 788  207  .    83   1378 378  850  42   1101 708  237  1436 
  Guns                     5714  | .    582  215  2086 1402 151  .    .    .    .    .    .    .    .    .    .    1278 
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1039  | .    328  .    .    711  .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    5779  | .    .    .    .    .    637  207  .    83   1378 378  850  42   1101 708  237  158  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4403  | .    549  215  2086 1402 151  .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  361   | .    361  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                711   | .    .    .    .    711  .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1718  | .    .    .    .    .    637  207  .    83   791  .    .    .    .    .    .    .    
  Slashing                 5339  | .    .    .    .    .    .    .    .    .    587  378  850  42   1101 708  237  1436 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    3    .    2    2    2    2    2    .    7    .    .    .    .    .    
  Average Corruption       3     | .    .    .    2    .    1    2    2    2    1    .    5    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  82    | .    .    .    17   .    7    3    .    1    14   .    40   .    .    .    .    .    
    Message Errors         16    | .    .    .    4    .    .    2    .    .    1    .    9    .    .    .    .    .    
    Matter Fused           28    | .    .    .    7    .    3    .    .    1    4    .    13   .    .    .    .    .    
    Heat Flow Errors       9     | .    .    .    2    .    1    .    .    .    2    .    4    .    .    .    .    .    
    Energy Discharges      12    | .    .    .    .    .    2    1    .    .    4    .    5    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Data Loss (minor)      9     | .    .    .    1    .    1    .    .    .    3    .    4    .    .    .    .    .    
    Data Loss (major)      4     | .    .    .    1    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1619  | .    110  .    .    3    135  103  .    43   593  44   .    18   423  84   63   .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               113   | .    110  .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1506  | .    .    .    .    .    135  103  .    43   593  44   .    18   423  84   63   .    
Knockbacks                 5     | .    .    .    .    .    1    1    .    .    3    .    .    .    .    .    .    .    
  Impact                   5     | .    .    .    .    .    1    1    .    .    3    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      97    | .    97   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        339   | .    26   22   162  .    240  .    .    .    269  .    242  .    339  .    .    178  
  Average Temperature      58    | .    11   10   24   .    129  .    .    .    134  .    105  .    184  .    .    48   
  Received Heat Transfer   1126  | .    78   33   483  225  24   .    .    .    98   .    .    .    9    18   .    158  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7     | .    .    .    .    .    2    2    .    1    2    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    
  Parts Fried              10    | .    .    .    .    .    3    1    .    .    6    .    .    .    .    .    .    .    
  Impact Corruptions       33    | .    .    .    .    .    7    5    .    1    20   .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         275   | .    275  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   -4   -3   -3   -2   -2   -2   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Dat  Pro  Fac  Fac  Fac  Res  Tes  Res  Qua  Sec  
Peak Influence             2586 | .    225  77   550  595  338  .    .    .    276  157  389  130  350  226  249  2586 
  Initial                  232  | .    .    21   29   232  100  .    .    .    .    96   6    .    23   9    99   123  
  Average                  197  | .    67   43   230  355  148  .    .    .    105  82   156  76   92   113  172  996  
Maximum Alert Level        5    | .    1    .    2    2    1    .    .    .    1    .    1    .    1    1    1    5    
  Low Security (%)         69   | 100  86   100  47   6    75   .    .    .    94   100  68   100  77   87   68   32   
  Level 1                  21   | .    13   .    40   56   24   .    .    .    5    .    31   .    22   12   31   4    
  Level 2                  5    | .    .    .    11   36   .    .    .    .    .    .    .    .    .    .    .    15   
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   
Squads Dispatched          79   | .    5    .    7    4    4    .    .    .    12   5    7    1    6    2    1    25   
  Investigation            29   | .    2    .    3    2    3    .    .    .    8    3    5    .    2    1    .    .    
  Extermination            11   | .    .    .    .    .    1    .    .    .    2    1    2    1    2    1    .    1    
  Reinforcement            16   | .    3    .    4    2    .    .    .    .    2    1    .    .    2    .    1    1    
  Assault                  20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       2    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Fac Res Tes Res Qua Sec 
Distress Signals           16   | .   .   .   4   1   .   .   .   .   1   .   2   1   2   1   .   4   
Communications Jammed      100  | .   .   .   .   .   .   .   .   .   .   .   3   .   6   4   .   87  
  Distress Signals         91   | .   .   .   .   .   .   .   .   .   .   .   2   .   6   3   .   80  
Times Spotted              416  | .   24  2   39  32  23  8   .   .   23  12  38  7   33  26  12  137 
  Peak Tracking Total      48   | .   6   1   5   9   7   5   .   .   5   5   7   3   11  6   5   48  
  Tactical Retreats        71   | .   .   .   3   1   4   3   .   .   9   1   14  3   9   7   2   15  

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Fac Res Tes Res Qua Sec 
Traps Triggered            18   | .   1   .   2   .   4   .   .   .   3   .   5   1   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 18   | .   .   .   .   .   .   .   .   .   6   4   .   .   .   2   6   .   
  Reprogrammed             18   | .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -2  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Fac Res Tes Res Qua Sec 
Machines Disabled          25   | .   2   .   1   2   1   .   .   .   1   .   .   .   3   .   5   10  
  Max in Single Turn       2    | .   2   .   1   1   1   .   .   .   1   .   .   .   1   .   1   1   
  Garrison Access          10   | .   .   .   .   .   .   .   .   .   2   2   2   1   1   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Fac Res Tes Res Qua Sec 
Machines Accessed          147  | .   5   1   8   8   12  1   4   .   24  19  17  9   10  7   13  9   
  Terminals                98   | .   4   1   5   8   9   1   .   .   13  10  8   8   7   6   10  8   
  Fabricators              11   | .   .   .   .   .   1   .   .   .   3   3   4   .   .   .   .   .   
  Repair Stations          10   | .   1   .   1   .   .   .   .   .   2   2   2   .   .   .   1   1   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   2   .   1   .   .   .   2   1   1   .   2   .   1   .   
  Garrison Access          12   | .   .   .   .   .   1   .   .   .   3   2   2   1   1   1   1   .   
Total Hacks                618  | .   18  3   34  34  34  1   20  .   63  70  81  54  87  38  50  31  
  Successful               400  | .   10  1   23  19  18  1   20  .   42  56  56  35  45  23  34  17  
  Failed                   217  | .   8   2   11  14  16  .   .   .   21  14  25  19  42  15  16  14  
    Catastrophic           34   | .   .   .   .   1   1   .   .   .   2   .   6   5   9   5   2   3   
  Database Lockouts        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   281  | .   10  3   16  24  17  .   .   .   29  39  28  23  44  18  16  14  
  Terminals                487  | .   16  3   25  34  27  1   .   .   40  51  59  53  71  37  41  29  
  Fabricators              26   | .   .   .   .   .   1   .   .   .   6   10  9   .   .   .   .   .   
  Repair Stations          28   | .   2   .   3   .   .   .   .   .   6   4   5   .   .   .   6   2   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Scanalyzers              37   | .   .   .   6   .   2   .   .   .   5   2   6   .   15  .   1   .   
  Garrison Access          18   | .   .   .   .   .   4   .   .   .   5   2   2   1   1   1   2   .   
Terminal Hacks             244  | .   5   1   10  13  10  1   20  .   17  26  31  28  28  18  24  12  
  Record                   15   | .   .   .   .   .   .   1   2   .   .   .   .   4   .   3   4   1   
  Part Schematic           16   | .   .   .   .   .   .   .   10  .   3   1   2   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        22   | .   1   .   1   2   1   .   3   .   2   2   2   1   1   1   3   2   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Level Access Points      5    | .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   1   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Emergency Access Points  10   | .   .   .   1   1   1   .   .   .   .   .   1   3   1   1   1   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Terminal Index           11   | .   1   .   .   1   1   .   .   .   1   1   1   1   1   1   1   1   
  Fabricator Index         6    | .   .   .   .   .   1   .   .   .   .   1   1   1   1   1   .   .   
  Repair Station Index     3    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzer Index         3    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   
  Garrison Index           8    | .   .   .   .   1   1   .   .   .   1   1   1   1   .   1   1   .   
  Alert Level              16   | .   .   .   2   2   1   .   .   .   1   1   3   2   1   .   2   1   
  Unreport Threat          6    | .   .   .   .   2   .   .   .   .   .   .   2   .   1   .   1   .   
  Locate Traps             25   | .   2   .   3   1   .   .   .   .   4   2   1   4   4   3   1   .   
  Disarm Traps             6    | .   .   .   .   .   .   .   .   .   1   2   .   .   1   1   1   .   
  Reprogram Traps          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Surveillance Status      3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   
  Patrol Status            8    | .   .   .   .   .   .   .   .   .   .   3   1   1   2   1   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     9    | .   .   .   .   .   .   .   .   .   1   3   4   .   1   .   .   .   
  Recall Extermination     6    | .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   .   1   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Registered Components    8    | .   .   .   .   1   1   .   .   .   .   1   1   1   1   1   1   .   
  Registered Prototypes    6    | .   .   .   .   .   .   .   .   .   1   .   1   1   1   1   1   .   
  Zone Layout              24   | .   .   1   1   1   3   .   .   .   .   3   4   3   3   .   2   3   
  Protovariant Controls    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Activate Exoskeleton     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           25   | .   .   .   .   .   1   .   .   .   6   9   9   .   .   .   .   .   
  Network Status           7    | .   .   .   .   .   1   .   .   .   2   3   1   .   .   .   .   .   
  Load Schematic           9    | .   .   .   .   .   .   .   .   .   2   3   4   .   .   .   .   .   
  Build                    9    | .   .   .   .   .   .   .   .   .   2   3   4   .   .   .   .   .   
Repair Station Hacks       20   | .   2   .   2   .   .   .   .   .   4   4   4   .   .   .   2   2   
  Scan Component           11   | .   1   .   1   .   .   .   .   .   3   2   2   .   .   .   1   1   
  Repair                   9    | .   1   .   1   .   .   .   .   .   1   2   2   .   .   .   1   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 29   | .   .   .   6   .   2   .   .   .   5   2   6   .   8   .   .   .   
  Insert Component         14   | .   .   .   3   .   1   .   .   .   3   1   1   .   5   .   .   .   
  Analyze                  15   | .   .   .   3   .   1   .   .   .   2   1   5   .   3   .   .   .   
Garrison Access Hacks      10   | .   .   .   .   .   .   .   .   .   2   2   2   1   1   1   1   .   
  Seal Access              10   | .   .   .   .   .   .   .   .   .   2   2   2   1   1   1   1   .   
Unauthorized Hacks         71   | .   3   .   5   6   5   .   .   .   8   12  4   6   8   4   7   3   
  Terminals                67   | .   3   .   5   6   5   .   .   .   7   11  4   6   7   4   6   3   
    Track                  5    | .   .   .   1   1   .   .   .   .   .   2   .   .   1   .   .   .   
    Assimilate             13   | .   .   .   .   1   .   .   .   .   3   3   1   .   1   1   2   1   
    Botnet                 36   | .   1   .   3   3   4   .   .   .   3   5   2   3   4   2   4   2   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Operators              12   | .   2   .   1   1   1   .   .   .   1   1   1   2   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
    Recyclers              2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Researchers            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         102  | .   4   .   8   8   9   .   .   .   19  12  12  8   6   6   5   5   
  Full Trace Events        29   | .   1   .   3   4   3   .   .   .   8   3   5   .   1   1   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   27   | .   .   .   3   .   1   .   10  .   5   2   3   .   3   .   .   .   
  Parts Built              10   | .   .   .   .   .   .   .   .   .   2   3   5   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   790  | .   .   .   .   .   .   .   .   .   100 252 438 .   .   .   .   .   
  Total Part Build Rating  62   | .   .   .   .   .   .   .   .   .   11  19  32  .   .   .   .   .   
Parts Repaired             9    | .   1   .   1   .   .   .   .   .   1   2   2   .   .   .   1   1   
  Time                     350  | .   26  .   26  .   .   .   .   .   80  92  56  .   .   .   36  34  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           11   | .   .   .   3   .   1   .   .   .   2   1   1   .   3   .   .   .   
  Part Schematics Acquired 11   | .   .   .   3   .   1   .   .   .   2   1   1   .   3   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -2  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Fac Res Tes Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   -4   -3   -3   -2   -2   -2   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Dat  Pro  Fac  Fac  Fac  Res  Tes  Res  Qua  Sec  
Total Allies               8    | .    .    .    .    .    .    .    .    .    2    1    1    .    .    1    1    2    
  Largest Group            1    | .    .    .    .    .    .    .    .    .    1    1    1    .    .    1    1    1    
  Highest-Rated Group      1204 | .    .    .    .    .    .    .    .    .    26   26   10   .    .    45   45   1204 
  Highest-Rated Ally       1204 | .    .    .    .    .    .    .    .    .    26   26   10   .    .    45   45   1204 
Total Orders               4    | .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    
  STAY                     2    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
Ally Attacks               83   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    83   
  Total Damage             7615 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7615 
  Kills                    22   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Fac Res Tes Res Qua Sec 
Robot Analysis Total       4    | .   .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   -4   -3   -3   -2   -2   -2   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Dat  Pro  Fac  Fac  Fac  Res  Tes  Res  Qua  Sec  
Turns Passed               13151 | 65   1344 128  1533 1158 614  202  31   149  1809 1023 2012 469  1001 529  350  734  
Spaces Moved               19093 | 37   732  61   688  762  1191 470  95   416  3722 1775 3361 1094 1369 1367 845  1108 
  Core                     6     | 3    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   1806  | 34   732  61   687  292  .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   
  Wheels                   240   | .    .    .    .    240  .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    778   | .    .    .    .    229  549  .    .    .    .    .    .    .    .    .    .    .    
  Flight                   16236 | .    .    .    .    .    642  470  95   416  3722 1775 3361 1094 1369 1367 845  1080 
  Fastest Speed            23    | 50   160  160  160  46   32   32   32   32   29   29   32   27   26   24   25   23   
  Average Speed            44    | 151  160  160  160  100  38   32   32   32   29   33   34   33   27   24   25   30   
  Slowest Speed            350   | 160  160  160  350  300  46   32   32   32   104  34   35   102  95   26   26   100  
  Overloaded Moves         51    | .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    .    15   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            93    | .    .    .    .    .    5    .    .    .    24   7    21   3    .    11   1    21   
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Exploration Rate (%)       52    | 4    84   14   51   61   34   50   74   57   70   32   52   31   86   36   85   68   
  Regions Visited          16
    Branch Regions         7
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        15    | .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             4     | .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 189   | .    .    .    .    4    14   3    .    4    26   18   31   17   27   25   13   7    
Terrain Destroyed          201   | .    .    .    .    11   15   3    .    4    26   18   31   17   27   25   13   11   
  Melee                    189   | .    .    .    .    4    14   3    .    4    26   18   31   17   27   25   13   7    
  Projectile               5     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    4    
  AOE                      7     | .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   -4   -3   -3   -2   -2   -2   
---------                  Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Dat  Pro  Fac  Fac  Fac  Res  Tes  Res  Qua  Sec  
Total                      22646 | 43   825  79   927  1005 1268 501  94   422  4309 2146 4109 1166 1928 1490 939  1395 
  Wait                     2457  | .    31   11   85   142  17   21   .    .    478  325  570  39   473  59   47   159  
  Move                     18896 | 36   731  60   687  761  1180 469  94   415  3675 1760 3319 1087 1368 1344 842  1068 
  Hop                      88    | .    .    .    .    .    5    .    .    .    22   7    20   3    .    11   1    19   
  Pick Up                  57    | 1    7    .    6    3    5    .    .    .    7    2    8    2    7    .    5    4    
  Fast Attach              110   | 6    5    .    7    10   6    .    .    1    9    7    8    5    10   3    8    25   
  Attach                   36    | .    .    .    3    3    2    .    .    .    8    2    4    .    3    3    5    3    
  Detach                   39    | .    2    .    1    1    2    .    .    1    10   4    8    .    4    1    2    3    
  Swap                     42    | .    .    .    11   6    4    .    .    .    6    2    4    5    1    .    .    3    
  Drop                     87    | .    2    .    14   6    7    .    .    .    6    4    12   6    13   .    5    12   
  Fire                     283   | .    47   8    113  69   8    .    .    .    .    .    .    .    .    .    .    38   
  Melee                    373   | .    .    .    .    4    32   11   .    5    57   33   67   19   49   40   24   32   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            178   | .    .    .    .    .    .    .    .    .    31   .    89   .    .    29   .    29   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 5 exits: *Res x4 / [*Upp])
-3/Research (discovered 3 exits: *Res / *Tes x2)
-3/Testing
-2/Research
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 15)
    66 | -11/Scrapyard      | Entered Materials
   304 | -10/Materials      | Build established: Mutant
   382 | -10/Materials      | Discovered new exit (range 11)
   413 | -10/Materials      | Repaired Lgt. Treads
   558 | -10/Materials      | Discovered new exit (range 15)
   753 | -10/Materials      | Discovered new exit (range 10)
   947 | -10/Materials      | Discovered new exit (range 15)
  1095 | -10/Materials      | Identified exit to Materials
  1409 | -10/Materials      | Identified exit to Mines
  1410 | -10/Materials      | Entered Mines
  1420 | -10/Mines          | Learned 8 Materials zone layouts
  1508 | -10/Mines          | Discovered exit to Materials (range 9)
  1530 | -10/Mines          | Assembled infested the area
  1538 | -10/Mines          | Entered Materials
  1538 | -9/Materials       | Evolved 2 slots: Utility x2
  1539 | -9/Materials       | Identified exit to Materials
  1539 | -9/Materials       | Identified exit to Mines
  1997 | -9/Materials       | Build established: Scavenger-Mutant
  2665 | -9/Materials       | Repaired Lgt. Treads
  2839 | -9/Materials       | Discovered exit to Materials (range 16)
  3046 | -9/Materials       | Core integrity fell below 50%
  3071 | -9/Materials       | Entered another Materials area
  3071 | -8/Materials       | Evolved 2 slots: Utility x2
  3185 | -8/Materials       | Destroyed 10 combat bots
  3233 | -8/Materials       | Discovered new exit (range 15)
  3735 | -8/Materials       | Central database locked down
  4108 | -8/Materials       | Discovered new exit (range 10)
  4228 | -8/Materials       | Identified exit to Factory
  4229 | -8/Materials       | Entered Factory
  4229 | -7/Factory         | Evolved 2 slots: Utility x2
  4352 | -7/Factory         | Build established: Hacker-Mutant
  4537 | -7/Factory         | Discovered new exit (range 15)
  4542 | -7/Factory         | Identified exit to Factory
  4743 | -7/Factory         | Discovered exit to Factory (range 15)
  4809 | -7/Factory         | Build established: Hacker-Sprinter
  4837 | -7/Factory         | Discovered new exit (range 9)
  4839 | -7/Factory         | Identified exit to Lower Caves
  4843 | -7/Factory         | Entered Lower Caves
  4874 | -7/Lower Caves     | Spotted B-75 Beast
  4944 | -7/Lower Caves     | Learned location of 1 exit from Factory
  5042 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  5045 | -7/Lower Caves     | Identified exit to Data Miner
  5045 | -7/Lower Caves     | Entered Data Miner
  5045 | -7/Data Miner      | Discovered new exit (range 6)
  5047 | -7/Data Miner      | Identified exit to Proximity Caves
  5052 | -7/Data Miner      | Met Data Miner
  5065 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  5076 | -7/Data Miner      | Entered Proximity Caves
  5113 | -6/Proximity Caves | Learned location of 1 exit from Factory
  5169 | -6/Proximity Caves | Learned location of Extension (-4)
  5218 | -6/Proximity Caves | Discovered exit to Factory (range 15)
  5225 | -6/Proximity Caves | Entered Factory
  5225 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5226 | -6/Factory         | Identified exit to Factory
  5226 | -6/Factory         | Identified exit to Lower Caves
  5451 | -6/Factory         | Discovered exit to Lower Caves (range 7)
  5738 | -6/Factory         | Incoming investigation squad redirected
  6060 | -6/Factory         | Fabricated Adv. System Shield?
  6089 | -6/Factory         | Build established: Hacker-Ninja
  6754 | -6/Factory         | Repaired Cld. Cesium-ion Thruster
  6848 | -6/Factory         | Fabricated Imp. Hacking Suite?
  7034 | -6/Factory         | Entered another Factory area
  7034 | -5/Factory         | Accompanied by 1 ally
  7034 | -5/Factory         | Evolved 2 slots: Utility x2
  7258 | -5/Factory         | Fabricated Cld. Field Propulsion Drive?
  7271 | -5/Factory         | Repaired Imp. Cesium-ion Thruster
  7329 | -5/Factory         | Identified exit to Factory
  7881 | -5/Factory         | Fabricated Adv. Hacking Suite?
  7918 | -5/Factory         | Build established: Wizard-Ninja
  8017 | -5/Factory         | Fabricated Adv. System Shield (x1)
  8049 | -5/Factory         | Repaired Mic. Nuclear Core
  8057 | -5/Factory         | Entered another Factory area
  8057 | -4/Factory         | Accompanied by 1 ally
  8057 | -4/Factory         | Evolved 2 slots: Utility x2
  8367 | -4/Factory         | Repaired Adv. ECM Suite
  8474 | -4/Factory         | Discovered new exit (range 10)
  8751 | -4/Factory         | Fabricated Cld. Field Propulsion Drive (x1)
  9247 | -4/Factory         | Identified exit to Research
  9352 | -4/Factory         | Repaired Mic. Antimatter Reactor
  9389 | -4/Factory         | Fabricated Lrn. Sensor Array?
  9838 | -4/Factory         | Fabricated Plasma Sword?
 10003 | -4/Factory         | Incoming investigation squad redirected
 10033 | -4/Factory         | Fabricated Cld. Cesium-ion Thruster?
 10069 | -4/Factory         | Entered Research
 10069 | -3/Research        | Evolved 2 slots: Utility x2
 10223 | -3/Research        | Crushed by falling debris
 10287 | -3/Research        | Identified exit to Testing
 10525 | -3/Research        | Discovered new exit (range 11)
 10527 | -3/Research        | Identified exit to Research
 10538 | -3/Research        | Entered Testing
 10564 | -3/Testing         | Found Prototype Processor
 10564 | -3/Testing         | Identified Spectral Analyzer
 10572 | -3/Testing         | Found Prototype Device
 10572 | -3/Testing         | Identified AEGIS Remote Shield
 10617 | -3/Testing         | Found Prototype Ballistic Gun
 10617 | -3/Testing         | Identified Hyp. Multirail
 10725 | -3/Testing         | Found Prototype Hackware
 10725 | -3/Testing         | Identified Ghost Barrier
 10744 | -3/Testing         | Spotted Striker
 10744 | -3/Testing         | Spotted Striker
 10885 | -3/Testing         | Imp. Hacking Suite fried by hacking feedback
 10927 | -3/Testing         | Found Prototype Device
 10933 | -3/Testing         | Identified Exp. ECM Suite
 11539 | -3/Testing         | Entered Research
 11539 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
 11654 | -2/Research        | Spotted B-90 Cyclops
 11690 | -2/Research        | Spotted B-90 Cyclops
 11986 | -2/Research        | Lost 3 parts (1n2u)
 12067 | -2/Research        | Discovered new exit (range 7)
 12068 | -2/Research        | Identified exit to Quarantine
 12068 | -2/Research        | Entered Quarantine
 12107 | -2/Quarantine      | Repaired Imp. Diametric Drive
 12121 | -2/Quarantine      | Found Alien Artifact
 12121 | -2/Quarantine      | Identified Subatomic Replicator
 12128 | -2/Quarantine      | Found Alien Artifact
 12129 | -2/Quarantine      | Identified Core Reset Matrix
 12129 | -2/Quarantine      | Used Core Reset Matrix
 12133 | -2/Quarantine      | Detected hypermatrix surge
 12133 | -2/Quarantine      | Sensed 12 artifacts in vicinity
 12143 | -2/Quarantine      | Found Transdimensional Reconstructor
 12150 | -2/Quarantine      | Found Dimensional Node Initializer
 12150 | -2/Quarantine      | Initialized slip node
 12153 | -2/Quarantine      | Warped through subspace to slip node
 12155 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 12253 | -2/Quarantine      | Identified exit to Access
 12316 | -2/Quarantine      | Met incapacitated Sigix Warrior
 12316 | -2/Quarantine      | Lockdown squad dispatched
 12322 | -2/Quarantine      | Found Sigix Containment Pod
 12325 | -2/Quarantine      | Warped through subspace to slip node
 12351 | -2/Quarantine      | Found Sigix Broadsword
 12372 | -2/Quarantine      | Spotted Lightning
 12380 | -2/Quarantine      | Found Terrabomb
 12398 | -2/Quarantine      | Spotted Fortress
 12417 | -2/Quarantine      | Discovered new exit (range 6)
 12418 | -2/Quarantine      | Identified exit to Section 7
 12418 | -2/Quarantine      | Entered Section 7
 12419 | -2/Section 7       | Sensed 18 artifacts in vicinity
 12485 | -2/Section 7       | Repaired Mic. Antimatter Reactor
 12647 | -2/Section 7       | Spotted S7 Guard
 12686 | -2/Section 7       | Found Integrated Reactor
 12686 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 12702 | -2/Section 7       | Found Integrated Mediator
 12702 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency
 12705 | -2/Section 7       | Spotted S7 Guard
 12736 | -2/Section 7       | Spotted Alpha 7
 12736 | -2/Section 7       | Spotted Alpha 7
 12741 | -2/Section 7       | Spotted B-99 Colossus
 12765 | -2/Section 7       | Found Core Expander
 12765 | -2/Section 7       | Installed Core Expander, added new Power slot
 12767 | -2/Section 7       | Found Core Expander
 12767 | -2/Section 7       | Installed Core Expander, added new Power slot
 12771 | -2/Section 7       | Used Subatomic Replicator to replicate Imp. Diametric Drive
 12773 | -2/Section 7       | Lost 5 parts (1p2n2u)
 12786 | -2/Section 7       | Found LRC Storage
 12786 | -2/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 12844 | -2/Section 7       | Spotted Executioner
 12844 | -2/Section 7       | Spotted Executioner
 12849 | -2/Section 7       | Activated Sigix Exoskeleton
 12849 | -2/Section 7       | Received instructions from Sigix Warrior
 12863 | -2/Section 7       | Core integrity fell below 50%
 12871 | -2/Section 7       | Allies destroyed Executioner
 12874 | -2/Section 7       | Allies destroyed Executioner
 12879 | -2/Section 7       | Found Prototype Processor
 12879 | -2/Section 7       | Identified Exp. Core Analyzer
 12885 | -2/Section 7       | Found Exp. Core Analyzer
 12897 | -2/Section 7       | Spotted Striker
 12897 | -2/Section 7       | Spotted Striker
 12906 | -2/Section 7       | Allies destroyed Striker
 12911 | -2/Section 7       | Allies destroyed Striker
 12974 | -2/Section 7       | Found Sigix Sheargun
 12976 | -2/Section 7       | Found Sigix Sheargun
 12977 | -2/Section 7       | Found Sigix Sheargun
 12980 | -2/Section 7       | Spotted Striker
 12980 | -2/Section 7       | Spotted Striker
 13022 | -2/Section 7       | Allies destroyed Striker
 13028 | -2/Section 7       | Used Terrabomb
 13048 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 80%
 13070 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 60%
 13103 | -2/Section 7       | Spotted Executioner
 13103 | -2/Section 7       | Spotted Executioner
 13106 | -2/Section 7       | Scanned by Researcher
 13107 | -2/Section 7       | Intercept squad dispatched
 13108 | -2/Section 7       | Allies destroyed Striker
 13111 | -2/Section 7       | Spotted Investigator
 13127 | -2/Section 7       | Spotted Tracker
 13128 | -2/Section 7       | Spotted Tracker
 13131 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 40%
 13142 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 20%
 13143 | -2/Section 7       | Core integrity fell below 20%
 13152 | -2/Section 7       | Destroyed by Executioner with Helical Railgun

 Last Messages 
---------------
M-36 Artificer repairs G-73 Enforcer.
Stasis bubble strength at 41.
Synergy achieved. Target locked: B-74 Champion.
Quantum Shear penetrates B-74 Champion. <x2>
Slug penetrates Sigix Warrior.
Slug penetrates G-73 Enforcer.
M-36 Artificer repairs L-61 Swordsman.
Slug penetrates Sigix Warrior.
G-73 Enforcer destroyed.
Stasis bubble strength at 35.
Sigix Warrior held in stasis.
M-36 Artificer fits Unknown Hover Unit on G-73
  Enforcer.
M-36 Artificer repairs G-73 Enforcer.
Stasis bubble strength at 29.
Sigix Warrior: "Get to the Tor... Destroy them
  all..."
Sigix Warrior destroyed.
Stasis bubble strength at 23.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????###??????????????????????????????????? |
| ???????######  #############??######?????????????# |
| ??????           """"""""""#??#T  T#????????]????# |
| ???????           """""""""#?!"    "??!?????????*# |
| ???????          EE      " ####    #??!??????????# |
| ?????????                          ########"""#### |
| ????????????????"                                  |
| ????????????????""             g /=                |
| ?????????????????""         lbggg%=[!              |
| ??????????????????""         l bg!%*%              |
| ???????????????????""     sgb  ggmb*[              |
| ????????????????????""    b bg g    "              |
| ?????????????????????""   gc gbg= """              |
| ?????????      ???????""  b g%gb%[ ""              |
| ??????????     ??  "???""@l*g/mi                   |
| ??????????     ?     ?? s=l!m /     "              |
| ???????????    ?     ?"""""" *m!                   |
| ???????????    "     ??????"  ==                   |
| ????????""""   "     """""""              """""""" |
| ???????""                           %   %  "?????? |
| ????????                                %  "?????? |
|   ???????         ?                 "         ???  |
|    "??????        ??              """              |
|    "????""""      ???             "           ?    |
|    """"""        ???""                             |
|                  ???"      """" " " "              |
|                 """""         " " " "              |
|                   "           " " " " """          |
|                    "         """""""""???       "" |
|                    """        " " " " """        ? |
|         ""           T        " " " "        """"" |
|    "??"                       " " " ""             |
|    "??"  ""                                   """" |
|    """"  ""  """    ""                             |
|              """     "                             |
|         " "       "" """""""""                     |
|    "??"           " ""???????"             """"""? |
|    "?"  """      "" "?""""""""            ""?????? |
|    """"""           "?"                    """"""" |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          39
Energy Capacity            410
Matter Stores              300
Matter Capacity            700
Sight Range                24
Robot Scan Range           18
Terrain Scan Density       10
ECM Strength               2
Jamming Range              14
Power Amplification        40
Corruption Block           20
Armor Coverage             150
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                77
Targeting Accuracy         8
Core Analysis              12
Armor Integrity Analysis   40
Recoil Reduction           2
Matter Filtering           30
Offensive Hacking          40
Defensive Hacking          62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
          Adv. System Shield | x1 | -6/Factory 
          Imp. Hacking Suite | x1 | -6/Factory 
 Cld. Field Propulsion Drive | x1 | -5/Factory 
          Adv. Hacking Suite | x1 | -5/Factory 
          Adv. System Shield | x1 | -5/Factory 
 Cld. Field Propulsion Drive | x1 | -4/Factory 
           Lrn. Sensor Array | x2 | -4/Factory 
                Plasma Sword | x1 | -4/Factory 
    Cld. Cesium-ion Thruster | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Subatomic Replicator
Core Reset Matrix
Dimensional Node Initializer
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor
Sigix Broadsword
Integrated Reactor
Integrated Mediator
Core Expander
LRC Storage
Sigix Sheargun
Terrabomb

 Achievements 
--------------
Alien Roots
Can't Touch This
Everyone Must Die
False Reunion
Knowing Is Half The Battle
Maximum Efficiency
Nope
Ooh, Shiny!
Signature Confirmed
Subspace Traveler

 Challenges 
------------
None

 Game 
------
Seed              ResetCooledScrapsphere
  Manual?         0
Play Time         04:24:46
  Cumulative      108.4 hours
  Start           2024.09.05 @ 19:48:37
  End             2024.09.06 @ 00:15:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          99
  Rogue           99
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          53
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          55x47
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ebcc37bb-cade-4fe4-a3b5-751ffe96380a