Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.03 @ 20:29:39 Player: Boatmurdered Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (104) 520 Value Destroyed (2815) 2815 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (509) 509 TOTAL SCORE: 6564 Bonus ------- High Alert Combat Kills 309 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 58/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Improved Light Armor Plating Improved Shield Generator Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Transmission Jammer Advanced ECM Suite Improved Shield Generator > --- WEAPON ----------- Heavy Laser Ion Cannon Rocket Launcher > --- INVENTORY -------- Improved Cooling System Improved Light Armor Plating [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Improved Cooling System Device Improved Cooling System Storage Compact Battery Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Plasma Cannon Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 2 | . . . . 2 . Utility 1 | . . 1 . . . Weapon 2 | . . 1 1 . . Parts Attached 122 | 7 15 21 64 15 . Power 24 | 1 1 5 15 2 . Engine 21 | 1 1 5 13 1 . Core 3 | . . . 2 1 . Reactor . | . . . . . . Propulsion 30 | 2 4 5 15 4 . Treads 8 | . . . 8 . . Leg 2 | . . . 2 . . Wheel 12 | 2 . 5 5 . . Hover 4 | . 4 . . . . Flight 4 | . . . . 4 . Utility 34 | 2 5 4 17 6 . Device 19 | 1 . 1 12 5 . Storage 2 | 1 . . 1 . . Processor 1 | . 1 . . . . Hackware 1 | . . 1 . . . Protection 11 | . 4 2 4 1 . Artifact . | . . . . . . Weapon 34 | 2 5 7 17 3 . Energy Gun 7 | . 1 1 4 1 . Energy Cannon 9 | . . 1 8 . . Ballistic Gun 14 | 2 4 3 3 2 . Ballistic Cannon . | . . . . . . Launcher 3 | . . 2 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 16 | . . 5 5 1 5 Power 1 | . . 1 . . . Propulsion 6 | . . . 2 1 3 Utility 5 | . . 1 2 . 2 Weapon 4 | . . 3 1 . . Highest Loss Streak 4 | . . 3 2 1 4 To Critical Strikes . | . . . . . . Average Backups 4 | 2 4 4 4 4 4 Power . | . 1 1 . . . Propulsion 1 | 1 1 1 1 . . Utility . | . . . . 2 3 Weapon 1 | . 1 2 1 1 1 Tool/Special . | . . . . . . Unused Backups 10 | . 3 1 4 . 2 Power . | . . . . . . Propulsion 5 | . 2 . 3 . . Utility . | . . . . . . Weapon 5 | . 1 1 1 . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 99 96 98 64 37 Engine 12 | . 14 11 15 2 5 Core 1 | . . . 1 4 . Treads 7 | . . . 13 . . Wheel 5 | . 13 16 2 . . Hover 2 | . 13 5 . . . Flight 3 | . . . . 23 12 Device 11 | . 2 1 14 20 15 Storage 1 | . 7 . 1 . . Processor 3 | . 6 11 2 . . Protection 8 | . 11 13 8 1 . Energy Gun 3 | . 3 3 4 1 . Energy Cannon 11 | . . . 18 1 . Ballistic Gun 9 | . 24 16 7 . 1 Launcher 3 | . . 10 1 7 1 Slashing Weapon 2 | . . . 3 . . Peak Build Rating 37 | 7 7 18 34 37 30 Average Rating 22 | 4 6 13 27 28 15 On Entrance 13 | . 7 7 11 28 30 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 35 | . . . . . 35 Heaviest Build 50 | 9 10 19 50 29 18 Greatest Support 42 | 20 20 24 42 20 18 Greatest Overweight (x) 14 | . 1 3 14 9 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 Average Carried 4 | 2 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 4 5 Class Distribution -------------------- 32% | Tank 31% | Scavenger-Tank 12% | Mutant 9% | Infiltrator-Sprinter 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Infiltrator-Sprinter | -7/Factory Infiltrator-Sprinter | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 2642 | 329 282 485 1490 56 . Remotely . | . . . . . . Salvage Created 3079 | 53 339 675 1925 87 . Parts 204 | 6 19 54 113 12 . Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled 4 | . . . 4 . . Retrieved Matter 28 | . . . 28 . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 74 | 1 8 22 42 1 . Melee 3 | . . . 3 . . Guns 26 | 1 8 11 6 . . Cannons 28 | . . 2 26 . . AOE 15 | . . 9 5 1 . Classes Destroyed 11 | 2 2 3 3 1 . Worker 13 | 1 . 4 7 1 . Builder 4 | . . . 3 1 . Recycler 1 | . . . 1 . . Mechanic 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 10 | . 3 1 4 2 . Swarmer 23 | . 3 6 14 . . Grunt 38 | 1 5 12 20 . . Duelist 1 | . . . 1 . . Sentry 11 | . . 4 7 . . Programmer 1 | . . . . 1 . Best Kill Streak 8 | 1 3 8 6 2 . Combat Bots Only 8 | 1 3 8 5 1 . Max Kills in Single Turn 3 | 1 2 3 3 2 . Gunslinging 1 | . 1 . . . . Exploded 3 | . . 3 1 1 . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 540 | 4 60 122 229 19 106 Missed 153 | 3 23 29 50 10 38 Hits 387 | 1 37 93 179 9 68 Melee 4 | . . . 4 . . Projectile 383 | 1 37 93 175 9 68 Critical Strikes 10 | . . 1 6 . 3 Damage Taken 5181 | 11 395 1342 2396 178 859 Core 1288 | . 85 165 328 34 676 Absorbed by Shields 340 | . . . 282 . 58 Redirected to Shielding 6 | . 6 . . . . Regen/Repaired (Parts) 304 | . 14 200 78 12 . Core Remaining (%) 66 | 100 66 58 40 . . Volleys Fired 211 | 7 32 51 112 7 2 Largest 4 | 2 2 3 4 3 2 Hottest 263 | 40 60 135 263 162 61 Shots Fired 555 | 14 64 129 330 14 4 Gun 308 | 14 64 95 129 4 2 Cannon 207 | . . 7 196 4 . Launcher 40 | . . 27 5 6 2 Special . | . . . . . . Kinetic 248 | 14 55 78 99 . 2 Thermal 234 | . . 17 209 8 . Explosive 40 | . . 27 5 6 2 Electromagnetic 33 | . 9 7 17 . . Robot Hit Streak 12 | 3 7 8 12 4 4 Robot Miss Streak 7 | 3 3 5 7 3 . Penetration Max . | . . . . . . Secondary Targets 4 | . 1 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 299 | 7 36 78 167 7 4 Core Hits 173 | 3 20 48 86 9 7 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 2 | . 1 1 . . . Critical Strikes 7 | . 1 2 3 1 . Burn 1 | . . . . 1 . Meltdown 1 | . . . 1 . . Destroy 3 | . 1 1 1 . . Corrupt 1 | . . 1 . . . Sever 1 | . . . 1 . . Melee Attacks 11 | . . . 11 . . Impact . | . . . . . . Slashing 11 | . . . 11 . . Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7475 | 73 471 2048 4357 409 117 Guns 2416 | 73 471 874 912 47 39 Cannons 2780 | . . 109 2613 58 . Explosions 1899 | . . 1065 493 304 37 Melee 339 | . . . 339 . . Ramming 41 | . . . . . 41 Kinetic 1899 | 73 385 754 648 . 39 Thermal 2821 | . . 120 2596 105 . Explosive 1836 | . . 1065 430 304 37 Electromagnetic 539 | . 86 109 344 . . Impact . | . . . . . . Slashing 339 | . . . 339 . . Piercing . | . . . . . . Highest Corruption 6 | . . . . 5 6 Average Corruption 5 | . . . . 5 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . . . 8 3 Message Errors 2 | . . . . 2 . Matter Fused 1 | . . . . 1 . Heat Flow Errors 4 | . . . . 1 3 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 73 | . . 38 35 . . Projectiles 35 | . . . 35 . . Explosions 38 | . . 38 . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 419 | . . 200 200 . 19 Shots 11 | . . 6 5 . . Rammed 12 | . . . 1 . 11 Targets Rammed 12 | . . . 1 . 11 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 675 | 6 30 537 675 131 209 Average Temperature 177 | 6 15 141 202 37 85 Received Heat Transfer 1529 | 6 165 432 872 12 42 Effects 67 | . . 8 59 . . Shutdowns 22 | . . 3 19 . . Energy Bleed 3 | . . 2 1 . . Interference 20 | . . 2 18 . . Matter Decay 6 | . . . 6 . . Short Circuit 4 | . . 1 3 . . Damage (minor) 5 | . . . 5 . . Damage (major) 6 | . . . 6 . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . 2 . . Combat Hostiles 2 | . . . 2 . . Parts Melted 13 | . . . 13 . . Heat Transferred 5366 | . . 259 4885 222 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level 3 | . . 2 3 2 1 Low Security (%) 29 | 100 100 46 17 . . Level 1 28 | . . 34 19 72 100 Level 2 26 | . . 18 35 27 . Level 3 15 | . . . 27 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 930 | 20 72 514 930 419 306 Initial 419 | . 13 21 217 419 280 Average 391 | 2 37 253 512 382 279 Influence Increases 2814 | 25 222 872 1405 214 76 Destroy 0b10 Robot/C 1480 | 20 160 440 840 20 . Destroy 0b10 Robot/NC 150 | 5 15 35 75 20 . Destroy Leader 340 | . 36 102 188 14 . Successful Hack 102 | . 11 26 24 41 . Disable Machine 165 | . . 90 75 . . Destroy Structure 307 | . . 149 113 29 16 Lose Combat Pursuer 270 | . . 30 90 90 60 Influence Decreases 2508 | 5 190 410 997 735 171 Entered New Map 959 | . 7 31 297 503 121 Time Decay 1389 | 5 183 329 650 222 . Lost Part 160 | . . 50 50 10 50 Squads Dispatched 15 | . 1 3 7 4 . Investigation 10 | . . 3 6 1 . Extermination 2 | . . . . 2 . Reinforcement 2 | . 1 . . 1 . Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 4 | . 1 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 120 | 1 17 27 58 7 10 Peak Tracking Total 14 | 1 4 7 6 4 14 Tactical Retreats 11 | . . 2 5 3 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 4 | . . 1 . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . 6 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 11 | . . 6 5 . . Max in Single Turn 2 | . . 2 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 33 | . 7 9 10 7 . Terminals 20 | . 5 6 5 4 . Fabricators . | . . . . . . Repair Stations 6 | . 1 2 2 1 . Recycling Units 3 | . 1 1 1 . . Scanalyzers 3 | . . . 2 1 . Garrison Access 1 | . . . . 1 . Total Hacks 122 | . 19 45 39 19 . Successful 77 | . 12 31 24 10 . Failed 45 | . 7 14 15 9 . Catastrophic 5 | . . 2 2 1 . Database Lockouts . | . . . . . . Manual 3 | . . 3 . . . Terminals 78 | . 15 32 19 12 . Fabricators . | . . . . . . Repair Stations 21 | . 3 9 7 2 . Recycling Units 9 | . 1 4 4 . . Scanalyzers 11 | . . . 9 2 . Garrison Access 3 | . . . . 3 . Terminal Hacks 49 | . 9 21 13 6 . Record 20 | . 3 11 4 2 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 4 | . 1 1 1 1 . Open DSF 1 | . . . . 1 . Emergency Access Points 3 | . . 1 2 . . Terminal Index 1 | . . . 1 . . Alert Level 6 | . 2 2 2 . . Locate Traps 3 | . 1 1 . 1 . Disarm Traps 1 | . . . 1 . . Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . . 1 . . . Investigation Status 1 | . . . 1 . . Hauler Manifests 2 | . . . 1 1 . Registered Components 1 | . . 1 . . . Zone Layout 3 | . 1 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 13 | . 2 6 3 2 . Scan Component 8 | . 1 4 2 1 . Repair 5 | . 1 2 1 1 . Recycling Unit Hacks 7 | . 1 4 2 . . Process 2 | . . 2 . . . Report Inventory 3 | . 1 1 1 . . Retrieve Matter 1 | . . 1 . . . Retrieve Components 1 | . . . 1 . . Scanalyzer 7 | . . . 6 1 . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Retrieve Study 5 | . . . 4 1 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 28 | . 5 8 9 6 . Full Trace Events 14 | . 2 4 7 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 5 | . . . 4 1 . Parts Repaired 5 | . 1 2 1 1 . Time 173 | . 26 90 38 19 . Parts Recycled . | . . . . . . Recycled Matter 152 | . . 152 . . . Retrieved Matter 152 | . . 152 . . . Retrieved Components 9 | . . . 9 . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) 245 | . . . . 192 53 Jamming 236 | . . . . 183 53 ECM 43 | . . . . 32 11 Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 4205 | 90 386 752 2395 479 103 Spaces Moved 3258 | 73 350 457 1073 1170 135 Core 57 | 15 . . 2 1 39 Treads 704 | . . . 704 . . Legs 70 | . . . 70 . . Wheels 868 | 58 134 379 297 . . Hover 294 | . 216 78 . . . Flight 1265 | . . . . 1169 96 Fastest Speed 26 | 50 56 80 90 26 29 Average Speed 87 | 73 68 92 163 27 37 Slowest Speed 750 | 80 120 240 750 500 112 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 13 | . . . . 13 . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 5 54 44 49 22 25 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 . 1 . Unknown Exits Taken 2 | 1 . . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 308 | . . 156 110 26 16 Melee . | . . . . . . Projectile 52 | . . . 52 . . AOE 256 | . . 156 58 26 16 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 4174 | 94 442 683 1466 1304 185 Wait 302 | . 10 107 77 81 27 Move 3229 | 72 349 456 1072 1145 135 Hop 11 | . . . . 11 . Pick Up 93 | 8 18 20 37 8 2 Fast Attach 34 | 3 1 1 22 7 . Attach 33 | 4 . 9 6 14 . Detach 13 | . . . . 13 . Swap 100 | . 15 25 57 3 . Drop 120 | . 17 14 71 15 3 Fire 211 | 7 32 51 112 7 2 Melee 11 | . . . 11 . . Ram 11 | . . . . . 11 Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 91 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Identified exit to Mines 328 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 14) 368 | -10/Materials | Identified exit to Materials 397 | -10/Materials | Repaired Hover Unit 454 | -10/Materials | Discovered exit to Mines (range 8) 477 | -10/Materials | Entered another Materials area 477 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 682 | -9/Materials | Discovered new exit (range 9) 736 | -9/Materials | Identified exit to Storage 871 | -9/Materials | Destroyed 8 combat bots 884 | -9/Materials | Discovered new exit (range 3) 886 | -9/Materials | Identified exit to Materials 999 | -9/Materials | Repaired Lgt. Armor Plating 1065 | -9/Materials | Repaired Broken Imp. Assault Rifle 1179 | -9/Materials | Lost 3 parts (1u2w) 1229 | -9/Materials | Entered another Materials area 1229 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2055 | -8/Materials | Build established: Scavenger-Tank 2779 | -8/Materials | Discovered new exit (range 16) 2829 | -8/Materials | First assault squad dispatched 2968 | -8/Materials | Core integrity fell below 50% 3304 | -8/Materials | Repaired Hrd. Medium Armor Plating 3624 | -8/Materials | Entered Factory 3624 | -7/Factory | Evolved 2 slots: Propulsion x2 3698 | -7/Factory | Identified exit to DSF 3953 | -7/Factory | Repaired Cesium-ion Thruster 4102 | -7/Factory | Identified exit to Garrison 4103 | -7/Factory | Entered Garrison 4171 | -7/Garrison | Triggered checkpoint 4171 | -7/Garrison | Released all parts (2) 4195 | -7/Garrison | Core integrity fell below 50% 4202 | -7/Garrison | Lost 4 parts (2n2u) 4203 | -7/Garrison | Core integrity fell below 20% 4206 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04188_ Destabilizing: System corrupted (+1). 04189_ Slammed into S-27 Virus. 04189_ Triggered Stasis Trap. 04189_ A bubble of rippling energy engulfs the area. 04189_ Field strength at 94. 04190_ Field strength at 88. 04191_ Field strength at 63. 04192_ Field strength at 57. 04193_ Field strength at 31. 04194_ Field strength at 13. 04195_ Stasis field depleted. 04195_ Slammed into S-27 Virus. 04195_ Destabilizing: Core damaged (-14). 04196_ Slammed into S-27 Virus. 04198_ Destabilizing: Core damaged (-14). 04202_ Slammed into S-27 Virus. 04203_ S-27 Virus destroyed. 04204_ Slammed into S-27 Virus. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????# # | | ????????????????????????????############### # | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# #### ########## | | ????????????????????????????# #??# #????????? | | ????????????????????????????# #??# #????????? | | ????????????????????????????# #??# #????????? | | ????????????????????????????# #??# #????????? | | ?????????????????????######## #### #????????? | | ?????????????????????# #????????? | | ?????????????????????# ###### ######????????? | | ?????????????????????# ###??# #?????????????? | | ?????????????????????# #### #?????????????? | | ?????????????????????# "/ # #?????????????? | | ?????????????????????# %#### #?????????????? | | ?????????????????????# ###??# #?????????????? | | ?????????????????????# #????# #?????######### | | ???????????????#######s#????# #?????#!! ^ [[# | | ???????????????#""""""s#????# #?????#!! 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[[# | | ??????????????????# ??????### #?????####+#### | | ??????????????????# ??????# # #????????# #??? | | ??????????????????# ??????# ########## #??? | | ??????????????????#??????## #??? | | ?????????????????????????# ###########??? | | ?????????????????????????## #????????????? | | ??????????????????????????# #????????????? | | ??????????????????????????# ##????????????? | | ??????????????????????????### #?????????????? | | ????????????????????????????# #?????????????? | | ????????????????????????????# #?????????????? | | ????????????????????????????# ###???????????? | | ????????????????????????????# []#???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????#######???????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 23 Energy Capacity 630 Matter Stores 388 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 375 Core Shielding 20 Evasion (%) 72 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hover Unit | 53% | -10/Materials Lgt. Armor Plating | 21% | -9/Materials Imp. Assault Rifle | 7% | -9/Materials | Broken Hrd. Medium Armor Plating | 67% | -8/Materials Cesium-ion Thruster | 52% | -7/Factory Studied --------- Com. Wheel | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Cesium-ion Thruster | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot DATA ERROR: Steam Global Achievement% For Emergencies Only I Have A Map? It's Just You Item+ Let's See Who's Tougher Librarian Live, Flee, And Rebuild Made in Tau Ceti IV No Signal Novice Programmer Oops Overwhelming Remodeling Resistances Are Futile Risk Taker Safety First Significant Disruption Storm Trooper Universal Adapter Well Done Challenges ------------ None Game ------ Seed LargeAntisysDisintegrator Manual? 0 Play Time 02:28:35 Cumulative 3.5 hours Start 2026.07.03 @ 15:23:06 End 2026.07.03 @ 20:29:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 133e5cc8-5d44-4f7f-a731-2526840309ea