Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.04.29 @ 16:02:55 Player: UnifiBg Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (106) 530 Value Destroyed (2917) 2917 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6227 Bonus ------- None Cogmind --------- Core Integrity 628/700 Matter 212/300 Energy 63/100 System Corruption 12% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Improved Terrain Scanner > --- WEAPON (4) ------- Heavy Flail > --- INVENTORY (5) ---- Improved Terrain Scan Processor Hardened Light Armor Plating System Restoration Module Flak Gun Flak Gun Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Sensor Array Improved Signal Interpreter Improved Terrain Scanner Seismic Detector > --- WEAPON ----------- Autogun Minigun High-powered Shotgun Heavy Flail > --- INVENTORY -------- Improved Ion Engine Improved Terrain Scan Processor Advanced Targeting Computer Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Autogun High-powered Shotgun High-powered Shotgun Gauss Rifle Flak Gun Flak Gun Flak Gun Improved Grenade Launcher Botcube [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Autogun Ballistic Gun Autogun Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 1 1 . Weapon 2 | . . . 1 1 . Parts Attached 81 | 7 17 28 27 2 . Power 9 | . 4 4 1 . . Engine 8 | . 4 4 . . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 25 | 3 5 6 11 . . Treads 14 | . . 5 9 . . Leg 2 | . 2 . . . . Wheel 9 | 3 3 1 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 2 4 10 7 1 . Device 7 | 1 1 2 3 . . Storage 5 | 1 2 1 1 . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 11 | . 1 7 3 . . Artifact . | . . . . . . Weapon 23 | 2 4 8 8 1 . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 17 | 2 3 6 5 1 . Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . 2 . . Special Weapon . | . . . . . . Impact Weapon 2 | . . 1 1 . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 2 . . Parts Lost 19 | . 3 4 7 . 5 Power 3 | . 1 1 . . 1 Propulsion 9 | . 2 2 4 . 1 Utility 4 | . . 1 2 . 1 Weapon 3 | . . . 1 . 2 Highest Loss Streak 5 | . 1 3 1 . 5 To Critical Strikes . | . . . . . . Average Backups 13 | 2 12 13 13 12 13 Power . | 1 . . 1 1 . Propulsion . | . 1 1 . . . Utility 5 | . 5 6 5 5 5 Weapon 6 | . 4 6 7 6 6 Tool/Special . | . . . . . . Unused Backups 33 | . 12 7 4 3 7 Power 3 | . 2 . . . 1 Propulsion . | . . . . . . Utility 10 | . 4 4 . . 2 Weapon 20 | . 6 3 4 3 4 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 96 98 98 99 85 Engine 7 | . 11 10 2 . . Core 2 | . . . 6 7 3 Treads 14 | . . 16 18 23 16 Wheel 14 | . 25 16 7 . . Device 17 | . 12 18 17 23 21 Storage 10 | . 14 11 9 7 7 Protection 4 | . 1 2 9 . . Ballistic Gun 22 | . 27 21 21 23 19 Impact Weapon 1 | . . . 3 7 7 Peak Build Rating 35 | 7 11 19 29 35 35 Average Rating 19 | 5 9 16 25 34 30 On Entrance 16 | . 7 11 16 29 35 Avg Prop Armor Cover (%) 14 | . 7 16 13 . . Naked Turns . | . . . . . . Heaviest Build 51 | 9 34 47 51 42 42 Greatest Support 60 | 26 26 40 60 60 60 Greatest Overweight (x) 8 | . 3 4 4 . 8 Average Overweight (x) 1 | . . 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 14 Most Carried 15 | 7 15 15 15 15 15 Average Carried 14 | 3 13 14 14 13 14 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 7 15 15 15 15 5 Class Distribution -------------------- 48% | Mutant 31% | Scavenger-Mutant 9% | Tank 5% | Skirmisher 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Assassin | -7/Factory Assassin | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 3623 | 240 806 1226 1351 . . Remotely . | . . . . . . Salvage Created 3730 | 10 829 1394 1497 . . Parts 257 | 4 63 95 95 . . Haulers Intercepted 7 | . 2 2 3 . . Recyclers Shooed 4 | . 1 1 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 79 | . 19 29 31 . . Melee 2 | . . . 2 . . Guns 66 | . 19 28 19 . . AOE 9 | . . 1 8 . . Classes Destroyed 12 | 1 6 4 1 . . Worker 2 | . 1 . 1 . . Builder 2 | . . 1 1 . . Tunneler 1 | 1 . . . . . Hauler 7 | . 2 2 3 . . Recycler 4 | . 2 . 2 . . Operator 2 | . . 1 1 . . Watcher 9 | . 1 4 4 . . Swarmer 23 | . 9 6 8 . . Grunt 35 | . 10 13 12 . . Duelist 1 | . . 1 . . . Sentry 18 | . . 9 9 . . Hunter 2 | . . . 2 . . Best Kill Streak 8 | 1 4 4 8 . . Combat Bots Only 5 | . 3 4 5 . . Max Kills in Single Turn 3 | 1 2 2 3 . . Gunslinging 1 | . 1 1 . . . Exploded 3 | . . 1 3 . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 322 | . 49 115 151 . 7 Missed 82 | . 17 35 28 . 2 Hits 240 | . 32 80 123 . 5 Melee 5 | . . . . . 5 Projectile 235 | . 32 80 123 . . Critical Strikes 12 | . 1 2 7 . 2 Damage Taken 2763 | . 292 862 1437 . 172 Core 351 | . 43 175 61 . 72 Absorbed by Shields . | . . . . . . Ignored by Resistances 799 | . 95 247 412 . 45 Regen/Repaired (Parts) 17 | . 17 . . . . Core Remaining (%) 81 | 100 82 56 88 . . Volleys Fired 229 | 8 54 90 77 . . Largest 3 | 2 2 2 3 . . Hottest 78 | 40 50 46 78 . . Shots Fired 510 | 16 100 182 212 . . Gun 493 | 16 99 182 196 . . Cannon . | . . . . . . Launcher 17 | . 1 . 16 . . Special . | . . . . . . Kinetic 493 | 16 99 182 196 . . Thermal . | . . . . . . Explosive 17 | . 1 . 16 . . Electromagnetic . | . . . . . . Robot Hit Streak 32 | 14 32 18 25 . . Robot Miss Streak 5 | 1 1 2 5 . . Penetration Max . | . . . . . . Secondary Targets 6 | . 2 4 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 383 | 15 82 137 149 . . Core Hits 181 | 3 36 60 82 . . Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 2 | . . 1 1 . . Critical Strikes 4 | . . 1 3 . . Destroy 4 | . . 1 3 . . Melee Attacks 33 | . . 11 22 . . Impact 20 | . . 5 15 . . Slashing 13 | . . 6 7 . . Piercing . | . . . . . . Sneak Attacks 2 | . . . 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7099 | 155 1093 2193 3658 . . Guns 5620 | 155 1053 2106 2306 . . Cannons . | . . . . . . Explosions 841 | . 40 87 714 . . Melee 638 | . . . 638 . . Ramming . | . . . . . . Kinetic 5620 | 155 1053 2106 2306 . . Thermal . | . . . . . . Explosive 754 | . 40 . 714 . . Electromagnetic 87 | . . 87 . . . Impact 505 | . . . 505 . . Slashing 133 | . . . 133 . . Piercing . | . . . . . . Highest Corruption 12 | . . 2 . . 12 Average Corruption 2 | . . 1 . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . 8 . . 4 Message Errors 1 | . . 1 . . . Matter Fused 2 | . . 2 . . . Heat Flow Errors 1 | . . 1 . . . Data Loss (minor) 5 | . . 2 . . 3 Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 144 | . . . 144 . . Projectiles . | . . . . . . Explosions 58 | . . . 58 . . Melee 86 | . . . 86 . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 141 | . 29 12 100 . . Shots 4 | . 1 1 2 . . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 454 | . 43 109 454 . . Average Temperature 65 | . 11 17 105 . . Received Heat Transfer 1185 | . 105 423 657 . . Effects 2 | . . . 2 . . Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 3 | . . . 3 . . Combat Hostiles 2 | . . . 2 . . Parts Fried . | . . . . . . Impact Corruptions 5 | . . . 5 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 1 | . 1 . 1 . . Low Security (%) 80 | 100 63 100 61 100 100 Level 1 19 | . 36 . 38 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 341 | 5 270 141 341 . . Initial 48 | . . 48 . . . Average 85 | . 133 34 138 . . Influence Increases 2723 | 5 602 1038 1078 . . Destroy 0b10 Robot/C 1580 | . 380 580 620 . . Destroy 0b10 Robot/NC 140 | 5 30 40 65 . . Destroy Leader 442 | . 76 172 194 . . Successful Hack 114 | . 18 77 19 . . Disable Machine 45 | . . 36 9 . . Destroy Structure 132 | . 8 13 111 . . Lose Combat Pursuer 270 | . 90 120 60 . . Influence Decreases 2723 | 5 468 1172 1078 . . Entered New Map 86 | . . 86 . . . Time Decay 2436 | 5 448 1046 937 . . Lost Part 120 | . 20 40 60 . . Purge Threat 81 | . . . 81 . . Squads Dispatched 10 | . 3 2 5 . . Investigation 4 | . 3 . 1 . . Extermination . | . . . . . . Reinforcement 6 | . . 2 4 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 11 | . 4 4 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 134 | . 32 43 55 . 4 Peak Tracking Total 6 | . 6 5 6 . 4 Tactical Retreats 12 | . 4 4 4 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 7 | . 3 2 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . 4 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 5 | . . 4 1 . . Max in Single Turn 1 | . . 1 1 . . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 32 | . 9 11 12 . . Terminals 25 | . 7 10 8 . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 . 1 . . Scanalyzers 3 | . . 1 2 . . Garrison Access 1 | . . . 1 . . Total Hacks 105 | . 28 35 42 . . Successful 63 | . 18 20 25 . . Failed 42 | . 10 15 17 . . Catastrophic 3 | . . . 3 . . Database Lockouts . | . . . . . . Manual 48 | . 13 19 16 . . Terminals 90 | . 23 33 34 . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 7 | . 3 . 4 . . Scanalyzers 5 | . . 2 3 . . Garrison Access 1 | . . . 1 . . Terminal Hacks 35 | . 6 16 13 . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 5 | . 1 1 3 . . Level Access Points 2 | . . 1 1 . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Scanalyzer Index 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Unreport Threat 1 | . . . 1 . . Locate Traps 2 | . 1 1 . . . Disarm Traps 1 | . 1 . . . . Patrol Status 2 | . . . 2 . . Reinforcement Status 1 | . . . 1 . . Recall Reinforcements 2 | . . 1 1 . . Hauler Manifests 4 | . 1 1 2 . . Registered Components 2 | . . 1 1 . . Registered Prototypes 1 | . 1 . . . . Zone Layout 7 | . 1 5 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 5 | . 2 . 3 . . Process 2 | . 1 . 1 . . Report Inventory 2 | . 1 . 1 . . Retrieve Matter 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 20 | . 8 4 8 . . Terminals 18 | . 8 4 6 . . Track 4 | . . 1 3 . . Botnet 7 | . 3 2 2 . . Operators 2 | . . 1 1 . . Skim 5 | . 5 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Researchers 2 | . . . 2 . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 29 | . 8 11 10 . . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter 201 | . 164 . 37 . . Retrieved Matter 37 | . . . 37 . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 5791 | 7 1042 2707 1722 190 123 Sensors 2198 | . . 320 1578 190 110 Terrain 3805 | . . 2220 1272 190 123 Structural 137 | . . . 137 . . Seismic 5111 | 7 1042 2284 1466 190 122 Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 6731 | 80 1140 2879 2319 190 123 Spaces Moved 4168 | 47 920 1877 1147 110 67 Core 2 | 1 . . . . 1 Treads 692 | . . 176 340 110 66 Legs 26 | . 26 . . . . Wheels 3448 | 46 894 1701 807 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 86 125 166 165 Average Speed 127 | 89 98 122 153 166 180 Slowest Speed 450 | 100 260 240 320 166 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 55 | 5 96 96 81 3 52 Regions Visited 5 Branch Regions . Pre-discovered Areas 2 | . 2 . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 18 | . . 9 9 . . Terrain Destroyed 153 | . 8 9 136 . . Melee 18 | . . 9 9 . . Projectile . | . . . . . . AOE 135 | . 8 . 127 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 5157 | 66 1078 2306 1512 127 68 Wait 425 | . 36 228 160 1 . Move 4164 | 46 919 1876 1146 110 67 Hop . | . . . . . . Pick Up 67 | 5 22 19 13 8 . Fast Attach 26 | 6 7 5 7 . 1 Attach 11 | . . 3 6 2 . Detach . | . . . . . . Swap 114 | 1 14 42 57 . . Drop 85 | . 26 30 23 6 . Fire 229 | 8 54 90 77 . . Melee 33 | . . 11 22 . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire 2 | . . 2 . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory -7/Waste History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 5) 158 | -10/Materials | Discovered new exit (range 15) 334 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 15) 716 | -10/Materials | Loaded intel: 15 trap records 731 | -10/Materials | Discovered new exit (range 10) 777 | -10/Materials | Learned 4 Subcaves zone layouts 784 | -10/Materials | Repaired Grenade Launcher 817 | -10/Materials | Discovered new exit (range 7) 827 | -10/Materials | Learned location of 2 exits from Mines 865 | -10/Materials | Learned 4 Recycling zone layouts 892 | -10/Materials | Learned location of Storage (-8) 909 | -10/Materials | Learned location of Mines (-10) 914 | -10/Materials | Loaded intel: 1 repair station location 928 | -10/Materials | Identified exit to Subcaves 954 | -10/Materials | Learned location of 1 exit from Recycling 1221 | -10/Materials | Entered another Materials area 1221 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1222 | -9/Materials | Identified exit to Materials 1967 | -9/Materials | Lost 3 parts (2n1u) 2241 | -9/Materials | Build established: Scavenger-Mutant 2798 | -9/Materials | Discovered new exit (range 12) 3560 | -9/Materials | Discovered new exit (range 11) 3576 | -9/Materials | Identified exit to Mines 3801 | -9/Materials | Build established: Mutant 4100 | -9/Materials | Entered another Materials area 4100 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5020 | -8/Materials | Discovered new exit (range 6) 5124 | -8/Materials | Discovered new exit (range 16) 5737 | -8/Materials | Identified exit to Factory 6419 | -8/Materials | Entered Factory 6419 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6609 | -7/Factory | Sucked down chute 6609 | -7/Factory | Entered Waste 6619 | -7/Waste | Spotted C-40 Crusher 6624 | -7/Waste | EMP discharged 6643 | -7/Waste | Spotted C-40 Crusher 6678 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6679 | -7/Waste | Spotted C-40 Crusher 6690 | -7/Waste | Spotted C-40 Crusher 6699 | -7/Waste | Spotted C-40 Crusher 6705 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6719 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6724 | -7/Waste | EMP discharged 6724 | -7/Waste | System corruption reached 10% 6727 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6731 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6732 | -7/Waste | Self-destructed Last Messages --------------- data lost. 06678_ Nuclear Core crushed. 06678_ Arm. Treads crushed. 06705_ Lgt. Treads crushed. 06705_ Hpw. Shotgun crushed. 06705_ Minigun crushed. 06706_ Acquired Hpw. Shotgun. 06711_ Minigun crushed. 06713_ System corrupted: Component data lost. 06714_ ALERT: Foreign system detected. Charging EMP. 06719_ Autogun crushed. 06719_ Sensor Array crushed. 06724_ System corrupted (+4). 06727_ Hpw. Shotgun crushed. 06727_ Arm. Treads crushed. 06730_ System corrupted: Component data lost. 06731_ Arm. Treads crushed. 06731_ Lrg. Storage Unit crushed. 06731_ Seismic Detector crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????#???????????????????? | | ????????????????????######??????######???????????? | | ????????????????????# #??????# #???????????? | | ????????????????????# #??????# #???????????? | | ????????????????????# #?????## #???????????? | | ????????????????????# #?????## #????????? ?? | | ??????????????????### ######## ######## ? | | ??????????????????# ? | | ??????????????????# # | | ?????????????????## # | | ??????????#???????# # | | ??????????????????### ######## ######## ???? | | ????????????????????# #??????# #???????????# | | ????????????????????# #??????# ##???????? ?? | | ?????????????#??????# #??????# #????????? ?? | | ???????#?????????#### #??????# ######## # | | ??????????????#???# #???#### # | | ??????????????????# #??????# # | | ??????????????????# #??????# # | | ??????????????????# #??????# # | | ???????#??????????### #??#???# ######## # | | ??????############??# #??????# #????????? ?? | | ??????# #??# ##?????# #???????????? | | ??????# #??# !#?????## #???????????? | | ??????# #### !######## ######## # | | ???#??# ! [!@CC CC CC | | ??????# ]*CCCC CC CC | | ??????# [ CC | | ??????# | | ??????#] #### ######## ######## # | | ??????# #??# #??????# #????????? # | | ??????# #??# #????#?# #???????????# | | ??????############??# #??#???# #???????? ??? | | ???????#????????????# #??????# #???????????? | | ??????????????#?????######??????######???????????? | | ????????????????????????????????????#????????????? | | ???????????????????????#??????????????##?????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#?????#????????????? | | ????????????#?????????????#??????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#??????????????????#?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 71% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Resistances Are Futile Throw Away The Key Challenges ------------ None Game ------ Seed ExpertMakeshiftScrap Manual? 0 Play Time 01:01:58 Cumulative 72.6 hours Start 2026.01.23 @ 14:37:14 End 2026.04.29 @ 16:02:55 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 63 Rogue 32 Adventurer 31 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 46 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e288339-b681-4510-aa59-6d15290823ed