Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.21 @ 00:48:35 Player: PerrySimm Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (75) 375 Value Destroyed (2419) 2419 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8134 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 91/300 Energy 61/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Launcher Guidance Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Advanced Component Analysis Suite Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Biometal Medium Treads Gyrokinetic Inverter Improved Antigrav System > --- UTILITY ---------- Improved Signal Interpreter Launcher Guidance Computer Improved Power Shielding Point Defense Array Improved Dynamic Insulation System > --- WEAPON ----------- Compact Mass Driver Mini Smartbomb Launcher > --- INVENTORY -------- Micro Fission Core Advanced Component Analysis Suite [Rating: 94] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Advanced Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Heavy Missile Launcher Energy Gun Lightning Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 . 2 2 2 2 2 Power 2 | . . . . . . . 1 . 1 Propulsion 3 | . . . 1 . . 1 . . 1 Utility 7 | . . 2 . . 2 1 . 2 . Weapon 2 | . . . 1 . . . 1 . . Parts Attached 119 | 6 2 12 8 8 7 12 25 19 20 Power 22 | 1 . 2 . 3 . 1 3 5 7 Engine 11 | 1 . 2 . 3 . 1 1 . 3 Core 8 | . . . . . . . 2 5 1 Reactor 3 | . . . . . . . . . 3 Propulsion 33 | 2 . 3 1 . 2 2 11 4 8 Treads 4 | . . . . . . . . 1 3 Leg 8 | 2 . 1 . . 2 1 . 2 . Wheel 6 | . . 2 1 . . . . . 3 Hover 14 | . . . . . . 1 11 1 1 Flight 1 | . . . . . . . . . 1 Utility 29 | 1 1 4 3 2 2 6 5 4 1 Device 13 | . . . 1 . . 6 3 2 1 Storage 1 | 1 . . . . . . . . . Processor 5 | . 1 2 1 . 1 . . . . Hackware 2 | . . . . . . . 1 1 . Protection 8 | . . 2 1 2 1 . 1 1 . Artifact . | . . . . . . . . . . Weapon 35 | 2 1 3 4 3 3 3 6 6 4 Energy Gun 9 | 1 1 1 1 . 1 1 2 . 1 Energy Cannon 4 | . . . . . . 1 . 3 . Ballistic Gun 7 | 1 . 1 1 2 . . 1 1 . Ballistic Cannon 3 | . . . . . . 1 1 . 1 Launcher 9 | . . 1 2 . 2 . 2 1 1 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 Parts Lost 75 | . . 4 2 13 . . 6 26 24 Power 15 | . . . . 2 . . 1 5 7 Propulsion 21 | . . 2 . 3 . . 1 6 9 Utility 15 | . . . . 3 . . 1 7 4 Weapon 24 | . . 2 2 5 . . 3 8 4 Highest Loss Streak 13 | . . 4 1 11 . . 5 13 10 Average Slot Usage (%) 81 | . 99 83 98 73 57 81 94 65 44 Engine 5 | . 14 11 9 9 7 5 4 . . Core 2 | . . . . . . . 3 8 4 Leg 7 | . 28 15 . . 14 12 4 1 . Wheel 3 | . . 1 27 15 . . . . . Hover 6 | . . . . . . . 16 12 4 Device 11 | . . . 7 9 7 21 17 13 6 Storage 3 | . 14 11 9 8 . . . . . Processor 11 | . 13 22 10 9 10 13 11 10 7 Hackware 1 | . . . . . . . 4 2 . Protection 5 | . . 4 9 7 5 6 4 4 2 Energy Gun 5 | . 14 10 14 . 2 5 4 2 . Energy Cannon 1 | . . . . . . 3 3 1 . Ballistic Gun 2 | . 14 6 1 12 . . 1 3 . Ballistic Cannon 1 | . . . . . . . 2 . 2 Launcher 5 | . . . 9 2 9 9 7 3 2 Naked Turns . | . . . . . . . . . . Heaviest Build 51 | 9 11 20 30 27 27 38 51 40 51 Greatest Support 110 | 20 20 26 26 32 31 31 56 75 110 Greatest Overweight (x) 16 | . . 4 1 5 . 1 1 6 16 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 4 4 4 4 4 Average Capacity 4 | 5 6 6 6 5 4 4 4 4 4 Most Carried 6 | 3 6 6 6 6 3 4 4 4 3 Average Carried 3 | 2 5 5 5 5 1 3 3 2 1 Final Capacity 6 | 6 6 6 6 4 4 4 4 4 4 Final Carried 6 | 3 6 6 6 2 3 4 4 4 2 Class Distribution -------------------- 62% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Matter Collected 1445 | 192 72 124 283 159 7 152 221 140 95 Remotely . | . . . . . . . . . . Salvage Created 2390 | . 106 293 499 166 54 152 518 584 18 Parts 145 | . 11 18 33 14 2 8 26 32 1 Haulers Intercepted 3 | . . . 2 1 . . . . . Recyclers Shooed 3 | . . 1 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Combat Hostiles Destroyed 53 | . 3 7 6 6 2 3 8 17 1 Melee 11 | . . . . . . . . 10 1 Guns 13 | . 3 5 . 2 . . 1 2 . Cannons 5 | . . . . . . 3 2 . . AOE 24 | . . 2 6 4 2 . 5 5 . Classes Destroyed 12 | . 4 5 2 . . 1 . . . Worker 3 | . 1 1 . . . . 1 . . Builder 5 | . 1 . 3 . . . 1 . . Hauler 3 | . . . 2 1 . . . . . Recycler 6 | . . 1 3 . . . 1 1 . Operator 1 | . . 1 . . . . . . . Watcher 4 | . 1 1 1 . . . 1 . . Swarmer 21 | . 3 . . 3 . . . 14 1 Grunt 14 | . . 4 2 1 . . 4 3 . Duelist 1 | . . 1 . . . . . . . Sentry 7 | . . 2 2 2 . 1 . . . Hunter 5 | . . . 2 . 2 . 1 . . Programmer 5 | . . . . . . 2 3 . . Best Kill Streak 10 | . 6 9 7 6 2 2 10 7 1 Combat Bots Only 7 | . 3 6 3 5 2 2 7 7 1 Max Kills in Single Turn 4 | . 1 2 3 2 1 1 4 4 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 1 1 2 1 . 2 3 . Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Damage Taken 10834 | . 85 665 418 1508 50 183 689 2428 4808 Core 2594 | . 16 161 43 417 . 29 38 589 1301 Absorbed by Shields 4 | . . . . . . . 4 . . Core Remaining (%) 76 | 100 93 59 . 16 100 96 96 48 . Volleys Fired 124 | . 12 28 18 20 3 9 10 15 9 Largest 3 | . 2 2 3 2 1 2 3 3 1 Hottest 270 | . 65 68 134 43 39 145 168 270 80 Shots Fired 198 | . 24 45 28 23 3 18 21 27 9 Gun 121 | . 24 38 13 17 . 5 8 16 . Cannon 31 | . . . . . . 13 6 9 3 Launcher 46 | . . 7 15 6 3 . 7 2 6 Special . | . . . . . . . . . . Kinetic 73 | . 12 17 5 17 . 4 4 11 3 Thermal 29 | . . . 5 . . 9 6 9 . Explosive 46 | . . 7 15 6 3 . 7 2 6 Electromagnetic 50 | . 12 21 3 . . 5 4 5 . Robot Hit Streak 15 | . 6 15 11 13 4 10 10 11 7 Robot Miss Streak 3 | . 3 2 1 1 . 1 1 1 1 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 159 | . 13 30 19 21 3 16 15 34 8 Core Hits 139 | . 8 23 29 12 4 4 30 25 4 Critical Hits 1 | . . . . . . . 1 . . Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 19 | . . . . . . . . 19 . Impact . | . . . . . . . . . . Slashing 19 | . . . . . . . . 19 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7518 | . 272 1015 1205 804 222 439 1196 1822 543 Guns 1408 | . 162 463 139 225 . 28 112 279 . Cannons 910 | . . . . . . 411 149 230 120 Explosions 4666 | . 110 552 1066 574 222 . 935 786 421 Melee 520 | . . . . . . . . 520 . Ramming 14 | . . . . 5 . . . 7 2 Kinetic 853 | . 33 133 38 225 . 101 42 161 120 Thermal 1162 | . 110 55 30 . . 310 149 508 . Explosive 4223 | . . 497 1066 574 222 . 935 508 421 Electromagnetic 746 | . 129 330 71 . . 28 70 118 . Impact . | . . . . . . . . . . Slashing 520 | . . . . . . . . 520 . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . . . . . . 2 . 15 Average Corruption 3 | . . . . . . . 1 . 7 Corruption Purged . | . . . . . . . . . . Effects 13 | . . . . . . . 6 . 7 Message Errors 4 | . . . . . . . 3 . 1 Matter Fused 1 | . . . . . . . . . 1 Heat Flow Errors 5 | . . . . . . . 3 . 2 Parts Rejected 1 | . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 299 | . 15 . 17 63 . 81 8 115 . Projectiles 86 | . . . . . . 81 . 5 . Explosions 149 | . 15 . 17 63 . . 8 46 . Melee 64 | . . . . . . . . 64 . Knockbacks 1 | . . . . . . 1 . . . Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . 1 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 188 | . 23 9 45 2 . . 13 96 . Shots 7 | . 1 1 2 . . . 1 2 . Rammed 6 | . . . 1 1 . . . 3 1 Targets Rammed 7 | . . . 1 1 . . . 3 2 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 Highest Temperature 565 | . 84 137 168 20 . 200 325 565 304 Average Temperature 90 | . 31 46 79 5 . 82 72 214 125 Received Heat Transfer 1725 | . . 345 156 513 . 27 144 360 180 Effects 12 | . . . . . . . 1 11 . Energy Bleed 1 | . . . . . . . . 1 . Interference 8 | . . . . . . . 1 7 . Matter Decay 1 | . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . 1 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . . . . . 3 . Heat Transferred 1474 | . 150 100 74 . . 400 200 550 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 2 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Peak Influence 386 | . 140 305 238 336 195 81 323 386 148 Initial 109 | . . 50 109 85 95 81 31 89 100 Average 106 | . 77 168 167 235 166 47 92 208 82 Maximum Alert Level 1 | . . 1 1 1 . . 1 1 . Low Security (%) 84 | 100 100 57 95 30 100 100 80 47 100 Level 1 15 | . . 42 4 69 . . 19 52 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 1 1 1 2 4 1 4 3 . Investigation 5 | . 1 . . . 1 . 1 2 . Extermination 3 | . . . . . . 1 2 . . Reinforcement 5 | . . 1 1 1 . . 1 1 . Assault . | . . . . . . . . . . Garrison 4 | . . . . 1 3 . . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Distress Signals 2 | . . . . 1 . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 105 | . 5 11 10 20 2 5 17 25 10 Peak Tracking Total 13 | . 4 7 5 13 2 4 7 12 6 Tactical Retreats 8 | . . . . 2 . . 3 2 1 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Traps Triggered 9 | . 1 . . . 1 . 4 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Machines Disabled 8 | . . 2 . . 2 . . 4 . Max in Single Turn 4 | . . 1 . . 1 . . 4 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Machines Accessed 12 | . 2 1 2 . . 1 3 1 2 Terminals 9 | . 2 1 2 . . . 3 . 1 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . 1 . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 29 | . 2 4 5 . . 6 7 3 2 Successful 18 | . 1 3 2 . . 6 2 3 1 Failed 11 | . 1 1 3 . . . 5 . 1 Catastrophic 2 | . 1 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 12 | . 2 4 1 . . . 4 . 1 Terminals 19 | . 2 4 5 . . . 7 . 1 Fabricators . | . . . . . . . . . . Repair Stations 9 | . . . . . . 6 . 3 . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . 1 3 2 . . . 2 . . Record 1 | . . . . . . . 1 . . Level Access Points 2 | . 1 1 . . . . . . . Branch Access Points 2 | . . 1 1 . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . Locate Traps 1 | . . . . . . . 1 . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 9 | . . . . . . 6 . 3 . Scan Component 5 | . . . . . . 3 . 2 . Repair 4 | . . . . . . 3 . 1 . Recycling Unit Hacks 1 | . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 . 2 . . . 3 1 1 Full Trace Events 1 | . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . . . . . 3 . 1 . Time 124 | . . . . . . 102 . 22 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Turns Passed 5633 | 577 333 381 538 235 342 874 1385 478 490 Spaces Moved 3364 | 151 242 193 254 146 270 523 960 355 270 Core 81 | 11 . 4 . 23 . . . 2 41 Treads 223 | . . . . . . . . 3 220 Legs 1467 | 140 242 166 . . 270 523 100 26 . Wheels 407 | . . 23 254 123 . . . . 7 Hover 1184 | . . . . . . . 860 324 . Flight 2 | . . . . . . . . . 2 Fastest Speed 38 | 50 120 90 90 50 120 120 38 38 40 Average Speed 109 | 114 120 127 96 114 120 138 86 64 161 Slowest Speed 850 | 120 120 250 100 300 120 150 150 350 850 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 19 | 17 38 24 19 30 9 10 24 10 9 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 298 | . 9 21 71 31 44 1 39 50 32 Melee . | . . . . . . . . . . Projectile 5 | . . . . . . 1 2 1 1 AOE 293 | . 9 21 71 31 44 . 37 49 31 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Total 5062 | 551 263 280 519 191 282 648 1485 538 305 Wait 1359 | 392 1 41 231 13 . 98 460 122 1 Move 3355 | 150 241 192 253 145 269 522 959 354 270 Hop . | . . . . . . . . . . Pick Up 32 | 3 4 3 4 . 3 3 5 5 2 Fast Attach 86 | 6 2 6 4 5 5 9 19 15 15 Attach 23 | . . 3 3 2 2 . 4 4 5 Detach 3 | . 1 . . . . . 1 . 1 Swap 10 | . . 3 1 1 . 3 2 . . Drop 32 | . 2 4 4 4 . 4 13 1 . Fire 124 | . 12 28 18 20 3 9 10 15 9 Melee 19 | . . . . . . . . 19 . Ram 5 | . . . 1 1 . . . 3 . Kick . | . . . . . . . . . . Crush 2 | . . . . . . . . . 2 Escape Stasis 12 | . . . . . . . 12 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 578 | -11/Scrapyard | Entered Materials 579 | -10/Materials | Build established: Mutant 871 | -10/Materials | Discovered new exit (range 3) 884 | -10/Materials | Identified exit to Materials 911 | -10/Materials | Entered another Materials area 911 | -9/Materials | Evolved 2 slots: Utility x2 926 | -9/Materials | Identified exit to Materials 926 | -9/Materials | Identified exit to Mines 1177 | -9/Materials | Lost 4 parts (2n2w) 1292 | -9/Materials | Entered another Materials area 1292 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1308 | -8/Materials | Identified exit to Storage 1468 | -8/Materials | Build established: Scavenger-Mutant 1830 | -8/Materials | Entered Storage 1994 | -8/Storage | Garrison activated, responded to threat 2038 | -8/Storage | Core integrity fell below 50% 2050 | -8/Storage | Core integrity fell below 20% 2051 | -8/Storage | Discovered new exit (range 10) 2063 | -8/Storage | Identified exit to Factory 2065 | -8/Storage | Entered Factory 2065 | -7/Factory | Evolved 2 slots: Utility x2 2077 | -7/Factory | Lost 11 parts (2p2n3u4w) 2160 | -7/Factory | Garrison activated, responded to threat 2388 | -7/Factory | Discovered new exit (range 15) 2403 | -7/Factory | Identified exit to Factory 2407 | -7/Factory | Entered another Factory area 2407 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2614 | -6/Factory | Repaired Adv. Sensor Array 2652 | -6/Factory | Repaired Imp. Ion Engine 2687 | -6/Factory | Repaired Imp. Aluminum Leg 3235 | -6/Factory | Discovered new exit (range 11) 3279 | -6/Factory | Identified exit to Factory 3281 | -6/Factory | Entered another Factory area 3281 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3814 | -5/Factory | Discovered new exit (range 16) 3833 | -5/Factory | Identified exit to Upper Caves 4176 | -5/Factory | Destroyed 7 combat bots 4183 | -5/Factory | Lost 5 parts (1p1n1u2w) 4659 | -5/Factory | Discovered new exit (range 16) 4665 | -5/Factory | Identified exit to Factory 4666 | -5/Factory | Entered another Factory area 4666 | -4/Factory | Evolved 2 slots: Utility x2 4704 | -4/Factory | Repaired Hvy. Rocket Launcher 4943 | -4/Factory | Lost 13 parts (2p4n4u3w) 4990 | -4/Factory | Destroyed 7 combat bots 5101 | -4/Factory | Discovered new exit (range 8) 5113 | -4/Factory | Lost 7 parts (1p1n1u4w) 5123 | -4/Factory | Found Prototype Launcher 5133 | -4/Factory | Core integrity fell below 50% 5144 | -4/Factory | Entered Research 5144 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 5147 | -3/Research | Identified Mni. Smartbomb Launcher 5173 | -3/Research | Lost 4 parts (1n2u1w) 5343 | -3/Research | Spotted B-86 Titan 5520 | -3/Research | Lost 10 parts (2p3n4u1w) 5557 | -3/Research | System corruption reached 10% 5574 | -3/Research | Core integrity fell below 50% 5622 | -3/Research | Lost 6 parts (2p2n2w) 5626 | -3/Research | Core integrity fell below 20% 5634 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- Critical hit. Adv. Heavy Treads destroyed. K-01 Serf destroyed. Slug penetrates Wall. Penetrated by Slug. Particle Reactor destroyed. Acquired Wheel. Wheel destroyed. U-05 Engineer builds a Wall. Acquired 21 matter. Slug penetrates Door. Slug penetrates Wall. Acquired Lgt. Ion Engine. Penetrated by Slug. Lgt. Ion Engine destroyed. Xenon Bombardment Thruster destroyed. Acquired Imp. Plasma Cutter. Slug penetrates Wall. U-05 Engineer builds a Door. Imp. Plasma Cutter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##????????????????????????????????? | | ??????????????## ########????????????????????????? | | ??????????????# +????????????????????????? | | ??????? ????# #????????????????????????? | | ?????? ??# "" #????????????????????????? | | ??????? # ""S #????????????????????????? | | ????????? + h #????????????????????????? | | ?????????# # ps #????????????????????????? | | ?????????# # Y ##########???????????????? | | ?????????# # u s =u/@ ????????? | | ?????????# #######h############???????????????? | | ?????????# ??????# #??????????????????????????? | | ?????????# ??????# #??????????????????????????? | | ?????????# #######/###????????????????????????? | | ?????????# # #????????????????????????? | | ?????????# # #????????????????????????? | | ?????????# # #????????????????????????? | | ?????????# # #????????????????????????? | | ?????????# # #????????????????????????? | | ?????????# # #????????????????????????? | | ???????? + / #????????????????????????? | | ???? # # #????????????????????????? | | ?????????# ###############????????????????????? | | ?????????# # ## #????????????????????? | | ?????????# # ## #????????????????????? | | ?????????# # ## #????????????????????? | | ?????????# # ?# #????????????????????? | | ?????????# #?#/#### #????????????????????? | | ?????????# #?# + #????????????????????? | | ?????????# #?# # #????????????????????? | | ?????????# ### # #????????????????????? | | ?????????# # #????????????????????? | | ?????????# * # #????????????????????? | | ?????????# %! + #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 50 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 EM Shielding 3 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 66 Point Defense Rating 160 Evasion (%) 57 Targeting Accuracy 8 Launcher Accuracy 20 Recoil Reduction 3 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafieldNullStorm Manual? 0 Play Time 01:56:08 Cumulative 57.5 hours Start 2021.05.20 @ 22:20:49 End 2021.05.21 @ 00:48:35 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 47 Rogue 3 Adventurer 42 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3090b030-179e-412b-85e4-df1fafb92f35