Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.13 @ 02:43:55 Player: Howard Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (225) 1125 Value Destroyed (10360) 10360 Prototype IDs (53) 1060 Alien Tech Used (12) 2400 Bonus (12075) 12075 TOTAL SCORE: 35520 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 3553 Follower Combat Kills 3498 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -376 Cogmind --------- Core Integrity 0/1600 Matter 79/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (16) ----- Improved Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Combat Linear Gravjet Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Experimental Cooling System Experimental Cooling System Medium Storage Unit Large Storage Unit Zionite Biocell Inertial Stasis Machine Long-range Sensor Array Advanced Signal Interpreter Advanced Armor Integrity Analyzer Quantum Capacitor Centrium Medium Armor Plating Centrium Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Core Cannon Enhanced Force Lance > --- INVENTORY -------- Zionite Light DM Reactor Improved Antigrav System Experimental Cooling System Advanced Targeting Computer Improved Particle Charger Zionite Weapon Casing Transdimensional Reconstructor Stasis Generator Gamma Rifle Zionite Laser-H Hypervelocity Coil Gun Micro-nuke Launcher Molecular Deconstructor [Rating: 175] Favorites ----------- Power Zionite Light DM Reactor Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Cooled Gravmag System Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit Xenon Bombardment Thruster Utility Centrium Medium Armor Plating Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Centrium Medium Armor Plating Artifact Matter Drive Weapon Phasing Sabre Energy Gun Improved Medium Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Slug Cannon Launcher Smartbomb Launcher Special Weapon Molecular Deconstructor Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Slots Evolved 18 | . . . 2 . . . 6 . . 2 . . . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . . . . 1 . . . . . Utility 14 | . . . 2 . . . 4 . . 1 . . . . 1 2 2 . . 2 Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . Parts Attached 382 | 7 2 . 10 2 4 2 26 38 9 39 3 . 17 1 37 20 55 41 24 45 Power 39 | 1 . . 1 . 1 1 3 4 3 3 . . 2 . 5 1 6 1 2 5 Engine 11 | 1 . . 1 . 1 1 2 4 1 . . . . . . . . . . . Core 7 | . . . . . . . 1 . 2 3 . . 1 . . . . . . . Reactor 21 | . . . . . . . . . . . . . 1 . 5 1 6 1 2 5 Propulsion 69 | 3 . . 3 . . . 8 7 1 15 . . 5 . 3 3 5 2 2 12 Treads 14 | 1 . . 1 . . . 4 3 . 5 . . . . . . . . . . Leg 3 | . . . . . . . 1 . . . . . . . . . . . . 2 Wheel 18 | 2 . . 2 . . . 2 4 1 6 . . 1 . . . . . . . Hover 27 | . . . . . . . . . . 4 . . 4 . 3 3 5 2 2 4 Flight 7 | . . . . . . . 1 . . . . . . . . . . . . 6 Utility 132 | 1 . . 1 . 2 . 9 14 3 12 2 . 5 . 13 5 23 21 11 10 Device 50 | . . . 1 . . . 5 4 . 7 2 . 3 . 4 4 13 4 1 2 Storage 10 | 1 . . . . . . . 1 . . . . . . 2 1 3 1 . 1 Processor 16 | . . . . . 1 . 3 1 . 1 . . . . 2 . 3 1 . 4 Hackware 1 | . . . . . . . . 1 . . . . . . . . . . . . Protection 48 | . . . . . 1 . 1 7 3 4 . . 2 . 5 . 4 10 9 2 Artifact 7 | . . . . . . . . . . . . . . . . . . 5 1 1 Weapon 142 | 2 2 . 5 2 1 1 6 13 2 9 1 . 5 1 16 11 21 17 9 18 Energy Gun 53 | 2 1 . . 2 . . . . . . . . . . 5 5 15 8 5 10 Energy Cannon 17 | . . . . . . . . 1 . 3 . . 1 . 4 3 . 1 1 3 Ballistic Gun 2 | . . . . . . . . . . . . . . . . 2 . . . . Ballistic Cannon 4 | . . . 3 . . . . 1 . . . . . . . . . . . . Launcher 20 | . 1 . 2 . . . . . . 1 1 . 1 . 2 . 2 2 3 5 Special Weapon 6 | . . . . . . . . . . . . . 2 . 1 1 2 . . . Impact Weapon 10 | . . . . . . . 1 1 1 1 . . 1 1 4 . . . . . Slashing Weapon 19 | . . . . . 1 1 4 7 1 4 . . . . . . 1 . . . Piercing Weapon 11 | . . . . . . . 1 3 . . . . . . . . 1 6 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 44 | . . . . 1 . . 2 . 1 2 1 . 6 . 7 1 6 8 . 9 Parts Lost 95 | . . . 5 . . 1 5 15 7 6 . . . . . 4 7 4 10 31 Power 15 | . . . 1 . . . 1 2 3 2 . . . . . 1 . . 3 2 Propulsion 28 | . . . 1 . . . 2 3 1 3 . . . . . 1 2 1 3 11 Utility 32 | . . . . . . . 2 7 2 . . . . . . . 3 3 4 11 Weapon 20 | . . . 3 . . 1 . 3 1 1 . . . . . 2 2 . . 7 Highest Loss Streak 13 | . . . 5 . . 1 2 11 7 3 . . . . . 3 2 3 5 13 Average Slot Usage (%) 84 | . 85 85 61 66 83 92 87 89 93 90 94 94 90 94 93 91 89 82 81 29 Engine 5 | . 14 14 8 11 11 11 11 8 7 1 . . . . . . . . . . Core 3 | . . . . . . . . 3 4 8 11 11 11 11 5 . . . . . Reactor 2 | . . . . . . . . . . . . . . . 4 8 8 8 7 2 Treads 4 | . 14 14 10 11 11 11 6 6 6 4 5 5 1 . . . . . . . Wheel 6 | . 14 14 11 11 11 11 6 8 11 9 11 11 4 . . . . . . . Hover 5 | . . . . . . . . . . . . . 10 17 20 18 16 16 16 6 Device 10 | . . . 1 11 11 11 10 5 . 7 11 11 7 11 14 18 25 20 16 2 Storage 7 | . 14 14 11 11 11 11 6 4 6 5 5 5 5 5 9 14 13 13 11 2 Processor 14 | . . . . . 3 11 18 22 20 17 23 23 23 23 16 14 9 8 8 5 Protection 9 | . . . . . 3 11 9 13 15 15 11 11 14 11 10 7 6 10 11 3 Energy Gun 3 | . 28 28 8 11 11 4 . . . . . . . . . 2 6 2 6 2 Impact Weapon 1 | . . . . . . . 3 1 5 4 5 5 3 5 2 . . . . . Slashing Weapon 3 | . . . . . 9 11 6 5 6 4 4 . . . . . . . . . Piercing Weapon 1 | . . . . . . . 2 4 . . . . . . . . . 1 . . Naked Turns 80 | . . . . . . . . . . . . . . . . . . . . 80 Heaviest Build 90 | 11 11 11 19 15 29 30 54 56 64 71 55 55 63 53 74 76 90 87 88 64 Greatest Support 106 | 26 10 10 22 10 10 10 28 32 26 42 26 26 63 63 91 95 106 84 100 102 Greatest Overweight (x) 5 | 1 1 1 1 1 2 2 5 3 4 4 2 2 2 . 1 1 1 1 1 4 Average Overweight (x) . | . 1 1 . 1 1 2 1 1 1 1 1 2 . . . . . . . . Largest Inventory Capacity 16 | 6 6 6 6 6 6 6 6 10 10 10 10 10 10 10 14 14 16 14 14 14 Average Capacity 9 | 5 6 6 6 6 6 6 6 6 10 10 10 10 10 10 13 14 14 14 14 6 Most Carried 16 | 3 5 6 6 6 6 6 6 10 10 10 10 10 10 10 14 14 16 14 14 11 Average Carried 8 | 1 4 5 5 5 5 6 5 5 6 8 9 9 9 10 12 13 13 13 11 4 Final Capacity 14 | 6 6 6 6 6 6 6 6 10 10 10 10 10 10 10 14 14 14 14 14 4 Final Carried 14 | 3 5 6 6 6 6 6 6 10 5 10 8 10 10 10 14 11 14 14 7 1 Class Distribution -------------------- 32% | Scavenger-Mutant 18% | Derelict-Mutant 14% | Scavenger-Assassin 14% | Mutant 13% | Scavenger-Scout 4% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Scavenger-Mutant | -6/Extension Scavenger-Mutant | -6/Cetus Scavenger-Assassin | -5/Factory Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Scout | -4/Proximity Caves Scavenger-Scout | -4/Factory Scavenger-Scout | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Scavenger-Mutant | -2/Section 7 Alien-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Matter Collected 6019 | 194 . . 154 17 77 254 269 478 35 576 20 274 171 292 770 142 763 334 477 722 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 11027 | . 12 . 328 . . 61 1465 1289 80 1060 51 387 351 342 1318 264 1654 609 1026 730 Parts 425 | . 3 . 18 . . 1 74 52 4 36 4 9 2 10 35 11 81 16 41 28 Haulers Intercepted 8 | . . . 1 . . . 3 . . . . . . . 3 . . 1 . . Recyclers Shooed 7 | . . . . . . . 2 . . 1 . . . . . . . 1 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 6 . . . . 4 7 . 4 . . . . . . Prevented 5 | . . . . . . 2 . . . . . 2 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Combat Hostiles Destroyed 150 | . 3 . 11 . . 1 12 8 1 12 1 10 . 13 22 6 19 7 10 14 Melee 30 | . . . . . . 1 11 8 1 7 1 . . . . . . 1 . . Guns 21 | . . . . . . . . . . . . . . . 1 1 13 2 1 3 Cannons 11 | . . . 7 . . . . . . 1 . . . . 2 1 . . . . AOE 78 | . 3 . 4 . . . . . . 3 . 10 . 13 16 3 3 4 8 11 Classes Destroyed 16 | . 1 . 6 . . . 3 1 . 2 . 1 . 1 1 . . . . . Worker 8 | . . . 1 . . . 2 . . . . . . . 3 . . . 2 . Builder 7 | . . . . . . . 3 2 . 1 . . . . . . 1 . . . Tunneler 1 | . . . . . . . . . . 1 . . . . . . . . . . Hauler 8 | . . . 1 . . . 3 . . . . . . . 3 . . 1 . . Recycler 21 | . . . 1 . . . 3 6 . 3 . . . . . . 1 1 3 3 Mechanic 2 | . . . . . . . . . . 1 . . . . 1 . . . . . Operator 5 | . . . . . . . . 2 . . . . . . . . 1 1 1 . Watcher 23 | . . . 1 . . . . . . 1 . . . . 6 2 6 2 4 1 Swarmer 45 | . 3 . 4 . . . 1 3 . . . 5 . 6 3 . 6 . 4 10 Saboteur 3 | . . . . . . . . . . . . . . . 1 1 . 1 . . Grunt 41 | . . . 5 . . . 4 . . 3 . 4 . 1 11 2 1 6 3 1 Brawler 5 | . . . . . . . . . . . . . . 2 3 . . . . . Sentry 19 | . . . 2 . . 1 1 5 . 2 . . . 1 . . 4 . 1 2 Specialist 1 | . . . . . . . . . . . . 1 . . . . . . . . Hunter 15 | . . . . . . . 3 . . 3 1 . . 3 . 2 . . 2 1 Programmer 20 | . . . . . . . 3 . . 4 . . . . 4 1 8 . . . Cetus Guard 1 | . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 12 | . 3 . 12 . . 1 4 4 1 5 1 5 . 5 10 4 4 6 9 9 Combat Bots Only 8 | . 3 . 8 . . 1 2 2 1 3 1 5 . 5 4 4 4 5 6 8 Max Kills in Single Turn 4 | . 2 . 2 . . 1 1 1 1 1 1 3 . 4 4 2 3 2 4 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . 1 . . . . . . 1 . 3 . 4 3 2 3 2 3 3 Melee 1 | . . . . . . 1 1 1 1 1 1 . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Damage Taken 15257 | . 91 . 821 . . 131 889 2099 867 1334 143 15 . 25 643 586 901 609 2148 3955 Core 3018 | . 50 . 115 . . 20 119 464 124 42 10 . . 25 37 34 84 80 195 1619 Absorbed by Shields 1488 | . . . . . . 63 605 189 97 . . . . . . 211 201 122 . . Core Remaining (%) 77 | 100 . 80 . . . 66 . . 16 . . . . 92 96 97 . . 70 . Volleys Fired 548 | . 2 . 34 . . . . 5 . 29 7 7 23 14 73 58 127 43 72 54 Largest 3 | . 1 . 2 . . . . 1 . 1 1 1 1 1 1 1 1 1 2 3 Hottest 240 | . 30 . 90 . . . . 57 . 81 46 46 81 46 240 81 80 80 155 238 Shots Fired 556 | . 2 . 41 . . . . 4 . 29 7 7 22 14 73 58 126 43 73 57 Gun 314 | . . . 5 . . . . . . . . . . . 8 40 120 36 65 40 Cannon 128 | . . . 29 . . . . 4 . 19 . . 21 . 39 11 . . . 5 Launcher 105 | . 2 . 7 . . . . . . 10 7 7 . 14 24 6 1 7 8 12 Special 9 | . . . . . . . . . . . . . 1 . 2 1 5 . . . Kinetic 35 | . . . 29 . . . . 4 . . . . . . . 2 . . . . Thermal 137 | . . . 2 . . . . . . . . . . . 1 10 65 21 21 17 Explosive 105 | . 2 . 7 . . . . . . 10 7 7 . 14 24 6 1 7 8 12 Electromagnetic 229 | . . . 3 . . . . . . 19 . . 21 . 39 11 55 15 44 22 Phasic 41 | . . . . . . . . . . . . . . . 7 28 . . . 6 Robot Hit Streak 12 | . 2 . 6 . . . . . . 12 . . 6 8 9 7 9 7 10 6 Robot Miss Streak 6 | . . . 3 . . . . . . 2 . . 2 . 4 4 5 2 6 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . Capacitor 240 | . . . . . . . . . . . . . . . . 21 120 36 63 . Shots Hit Robots 431 | . 2 . 21 . . 6 74 36 11 58 3 3 18 2 30 19 68 13 34 33 Core Hits 433 | . 7 . 21 . . 3 30 21 3 31 2 15 17 26 78 19 39 24 56 41 Critical Hits 17 | . . . 9 . . . 4 1 . 1 . . . . . . 2 . . . Critical Kills 10 | . . . 4 . . . 3 1 . . . . . . . . 2 . . . Critical Parts Destroyed 7 | . . . 5 . . . 1 . . 1 . . . . . . . . . . Melee Attacks 412 | . . . . . 1 7 150 128 12 70 4 5 . . 16 . 3 16 . . Impact 56 | . . . . . . . 12 6 5 12 . 5 . . 16 . . . . . Slashing 267 | . . . . . 1 7 98 92 7 58 4 . . . . . . . . . Piercing 89 | . . . . . . . 40 30 . . . . . . . . 3 16 . . Sneak Attacks 36 | . . . . . . . 15 11 . 9 . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 30 | . . . . . . . 14 3 3 10 . . . . . . . . . . Damage Inflicted 36884 | . 170 . 1368 . . 216 3698 2372 374 4019 278 1423 238 1636 7034 1791 3059 1718 3868 3622 Guns 5399 | . . . 51 . . . . . . . . . . . 88 442 2780 360 856 822 Cannons 2769 | . . . 539 . . . . . . 498 . . 238 . 1009 353 . . . 132 Explosions 19055 | . 170 . 778 . . . . . . 1103 134 1132 . 1636 5841 996 279 1358 2979 2649 Melee 9609 | . . . . . . 216 3698 2372 374 2418 144 291 . . 96 . . . . . Ramming 52 | . . . . . . . . . . . . . . . . . . . 33 19 Kinetic 539 | . . . 539 . . . . . . . . . . . . . . . . . Thermal 4106 | . . . 25 . . . . . . . . . . . 1861 62 1720 . 143 295 Explosive 16863 | . 170 . 778 . . . . . . 1103 134 1132 . 1636 3792 996 279 1358 2836 2649 Electromagnetic 5124 | . . . 26 . . . . . . 498 . . 238 . 1247 353 1060 360 856 486 Impact 1151 | . . . . . . . 292 63 131 278 . 291 . . 96 . . . . . Slashing 6919 | . . . . . . 216 2557 1619 243 2140 144 . . . . . . . . . Piercing 1539 | . . . . . . . 849 690 . . . . . . . . . . . . Phasic 591 | . . . . . . . . . . . . . . . 38 380 . . . 173 Highest Corruption 6 | . . . . . . . 5 5 5 6 6 6 6 6 3 . 6 6 . . Average Corruption 5 | . . . . . . . 3 5 5 5 6 6 6 6 2 . 5 6 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 232 | . . . . . . . 19 72 7 31 9 15 10 10 6 . 33 20 . . Message Errors 59 | . . . . . . . 4 10 5 9 5 5 3 1 2 . 8 7 . . Matter Fused 41 | . . . . . . . 2 14 . 4 1 5 2 3 . . 5 5 . . Heat Flow Errors 24 | . . . . . . . 2 9 2 4 1 1 . . 2 . 3 . . . Energy Discharges 25 | . . . . . . . 3 7 . 4 . . 2 4 . . 3 2 . . Parts Rejected 5 | . . . . . . . . . . 2 . . . 1 . . 2 . . . Data Loss (minor) 27 | . . . . . . . 2 14 . 2 1 2 1 . 1 . 3 1 . . Data Loss (major) 6 | . . . . . . . . 1 . 1 . 1 . 1 . . 1 1 . . Misfires 1 | . . . . . . . . . . . . . . . . . 1 . . . Targeting Errors 40 | . . . . . . . 6 16 . 5 1 1 1 . 1 . 5 4 . . Weapon Failures 4 | . . . . . . . . 1 . . . . 1 . . . 2 . . . Overload Shots 1 | . . . . . . . . . . . . . . . 1 . . . . . Overflow Damage 2966 | . 26 . 71 . . 5 652 427 . 716 . 221 21 57 510 37 1 . 150 72 Projectiles 141 | . . . 23 . . . . . . 37 . . 21 . 55 5 . . . . Explosions 887 | . 26 . 48 . . . . . . 52 . 41 . 57 408 32 1 . 150 72 Melee 1938 | . . . . . . 5 652 427 . 627 . 180 . . 47 . . . . . Knockbacks 6 | . . . 2 . . . 3 . . . . 1 . . . . . . . . Impact 4 | . . . . . . . 3 . . . . 1 . . . . . . . . Kinetic 2 | . . . 2 . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 323 | . 65 . 46 . . . . . . . 22 . . . 124 42 . . 16 8 Shots 9 | . 2 . 2 . . . . . . . 1 . . . 3 1 . . . . Rammed 5 | . . . . . . . . . . . . . . . . . . . 1 4 Targets Rammed 5 | . . . . . . . . . . . . . . . . . . . 1 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 408 | . . . 54 . . . 212 289 148 316 223 185 316 18 408 352 279 . 41 . Average Temperature 96 | . . . 18 . . . 94 108 57 96 57 44 136 7 136 61 69 . 16 . Received Heat Transfer 2099 | . . . 210 . . 35 107 509 194 189 9 . . . 51 27 36 129 270 333 Effects 11 | . . . . . . . . . . . . . . . 7 1 3 . . . Energy Bleed 2 | . . . . . . . . . . . . . . . 2 . . . . . Interference 6 | . . . . . . . . . . . . . . . 3 . 3 . . . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . . . . Short Circuit 2 | . . . . . . . . . . . . . . . 1 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . . . . . 2 . . . . 3 2 2 . 1 1 Combat Hostiles 7 | . . . . . . . . . . 1 . . . . 2 1 2 . 1 . Parts Fried 46 | . . . . . . . 1 . 1 5 . . . . 6 3 10 7 3 10 Impact Corruptions 14 | . . . . . . . 3 . . 1 . 8 . . 2 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . . . . . . . . . . 1 . 7 . . . Heat Transferred 3250 | . . . 74 . . . . . . . . . . . 1300 74 1406 . 100 296 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . 2 . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . . . 3 . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Peak Influence 2200 | . 95 36 506 196 . . 299 429 260 487 . . . . 2149 1716 1761 1430 1516 2200 Initial 1128 | . . 36 13 196 . . 31 112 213 121 . . . . 176 1128 855 990 804 888 Average 626 | . 30 36 184 196 . . 149 161 223 251 . . . . 1181 1431 1239 1234 1188 1507 Maximum Alert Level 5 | . . . 2 . . . 1 2 1 2 . . . . 5 5 5 4 4 5 Low Security (%) 40 | 100 100 100 65 100 . . 74 74 . 40 . . . . 4 . . . . . Level 1 16 | . . . 12 . . . 25 22 100 45 . . . . 3 . . . . . Level 2 5 | . . . 21 . . . . 3 . 14 . . . . 19 . . . . . Level 3 10 | . . . . . . . . . . . . . . . 21 . 35 39 40 16 Level 4 17 | . . . . . . . . . . . . . . . 16 86 47 60 59 32 Level 5 6 | . . . . . . . . . . . . . . . 28 13 17 . . 18 High Security 2 | . . . . . . . . . . . . . . . 6 . . . . 31 Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 59 | . . . 2 1 . . 8 2 . 7 . . . . 7 4 8 4 4 12 Investigation 7 | . . . . . . . . . . 2 . . . . . 1 1 2 . 1 Extermination 14 | . . . . . . . 4 . . 3 . . . . 2 1 3 1 . . Reinforcement 14 | . . . 2 . . . 4 2 . 1 . . . . 1 1 1 . 2 . Assault 23 | . . . . 1 . . . . . 1 . . . . 4 1 3 1 2 10 Garrison 1 | . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . 1 1 . . . . . . . 1 . . . . Haulers Reinforced 3 | . . . . . . . 1 . . . . . . . . . . . 2 . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Distress Signals 20 | . . . 2 . . . . 2 1 1 . . . . . 3 3 1 4 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 431 | . 4 . 25 . . 3 32 38 14 24 2 1 . 5 57 25 52 18 31 100 Peak Tracking Total 31 | . 4 . 11 . . 2 4 4 7 4 1 4 . 3 6 8 10 5 11 31 Tactical Retreats 48 | . . . 5 . . . 3 6 1 . . . . . 7 5 6 . 5 10 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Traps Triggered 14 | . . . . . . . 2 4 . 3 . . . . 1 1 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . 4 . . 3 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Machines Disabled 61 | . 1 . 5 . . . . 6 . 4 . 1 1 . 25 . 3 7 6 2 Max in Single Turn 5 | . 1 . 3 . . . . 1 . 1 . 1 1 . 5 . 1 1 1 1 Garrison Access 4 | . . . . . . . . . . 1 . . . . 1 . 1 . . 1 Energy Cycler 1 | . . . . . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Machines Accessed 27 | . 3 . 2 . . . 1 . . 4 . . 5 . 3 1 4 4 . . Terminals 5 | . 3 . 2 . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . 1 . 1 . . . Repair Stations 5 | . . . . . . . . . . 1 . . . . 1 . 1 2 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . 1 . . 2 . . . . . . 1 2 . . Garrison Access 4 | . . . . . . . . . . 1 . . . . 1 1 1 . . . Total Hacks 81 | . 10 . 9 . . . 4 . . 10 . . 18 . 9 3 10 8 . . Successful 51 | . 2 . 6 . . . 4 . . 6 . . 18 . 6 . 5 4 . . Failed 30 | . 8 . 3 . . . . . . 4 . . . . 3 3 5 4 . . Catastrophic 4 | . . . 1 . . . . . . 1 . . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 151 | . 8 . 9 . . . 4 29 . 8 . 1 . . 12 4 31 27 11 7 Terminals 19 | . 10 . 9 . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . . . . . . . . . . 5 . 5 . . . Repair Stations 12 | . . . . . . . . . . 3 . . . . 2 . 2 5 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . . . . . 4 . . 5 . . . . . . 2 3 . . Garrison Access 8 | . . . . . . . . . . 2 . . . . 2 3 1 . . . Terminal Hacks 22 | . 1 . 3 . . . . . . . . . 18 . . . . . . . Record 6 | . . . . . . . . . . . . . 6 . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . 4 . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . 2 . 1 . . . Load Schematic 2 | . . . . . . . . . . . . . . . 1 . 1 . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 9 | . . . . . . . . . . 2 . . . . 2 . 2 3 . . Scan Component 5 | . . . . . . . . . . 1 . . . . 1 . 1 2 . . Repair 4 | . . . . . . . . . . 1 . . . . 1 . 1 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . . . 4 . . 3 . . . . . . 1 1 . . Insert Component 5 | . . . . . . . 2 . . 1 . . . . . . 1 1 . . Analyze 4 | . . . . . . . 2 . . 2 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 7 | . 1 . 3 . . . . . . 1 . . . . 1 . 1 . . . Terminals 4 | . 1 . 3 . . . . . . . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . . . Botnet 3 | . 1 . 2 . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . Prioritize 1 | . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . . . . 1 . . . Jam 2 | . . . . . . . . . . 1 . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 3 . 2 . . . . . . 2 . . . . 1 1 2 4 . . Full Trace Events 1 | . . . . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 41 | . . . . . . . 2 34 . 1 . . 4 . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . 1 . . . . . Matter 384 | . . . . . . . . . . . . . . . 384 . . . . . Time 102 | . . . . . . . . . . . . . . . 102 . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . . . 8 . . . . . Parts Repaired 4 | . . . . . . . . . . 1 . . . . 1 . 1 1 . . Time 282 | . . . . . . . . . . 108 . . . . 56 . 56 62 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 2 . . 1 . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 2 . . 1 . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . 4 Robots Rewired 13 | . . . . . . . . 13 . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . 2 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Total Allies 67 | . . . . 3 4 . 2 27 . 4 . . . . 6 3 8 . . 10 Largest Group 8 | . . . . 3 5 5 2 8 3 4 . . . . 4 3 3 . . 7 Highest-Rated Group 342 | . . . . 70 186 186 84 252 201 237 . . . . 306 210 342 . . 271 Highest-Rated Ally 268 | . . . . 31 40 40 42 156 156 144 . . . . 103 70 122 . . 268 Zionite Dispatches 16 | . . . . . . . 2 2 . 2 . . . . 3 1 3 . . 3 Heavy 3 | . . . . . . . . . . . . . . . 1 . 1 . . 1 Light 3 | . . . . . . . . . . 1 . . . . 1 . 1 . . . Recon 2 | . . . . . . . 1 1 . . . . . . . . . . . . Hacker 3 | . . . . . . . 1 . . . . . . . . 1 1 . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . Hacking Resupply 1 | . . . . . . . . 1 . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . 1 . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Orders 13 | . . . . . . . 2 8 . 1 . . . . 1 . . . . 1 STAY 4 | . . . . . . . . 4 . . . . . . . . . . . . FOLLOW 3 | . . . . . . . . 3 . . . . . . . . . . . . DROP 4 | . . . . . . . . 1 . 1 . . . . 1 . . . . 1 EXPLORE 2 | . . . . . . . 2 . . . . . . . . . . . . . Ally Attacks 459 | . . . . . . 16 30 156 36 26 . . . . 65 22 65 . . 43 Total Damage 15045 | . . . . . . 184 814 3397 1026 602 . . . . 3032 754 1759 . . 3477 Kills 95 | . . . . . . 2 11 30 3 2 . . . . 21 4 6 . . 16 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . 2 . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 3 . . . . 2 . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . . . . . . . . . . . . . Drone Recoveries 2 | . . . . . . . 2 . . . . . . . . . . . . . Zionite Intel Received 21 | . . . . . . . . 7 . . . . . . . . 5 7 2 . Main Access 1 | . . . . . . . . . . . . . . . . . 1 . . . Branch Access 2 | . . . . . . . . . . . . . . . . . 1 1 . . Emergency Access 2 | . . . . . . . . 1 . . . . . . . . . . 1 . Guard Positions 2 | . . . . . . . . . . . . . . . . . 1 1 . . Component Stockpiles 3 | . . . . . . . . 1 . . . . . . . . 1 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . 1 1 . Component Schematics 2 | . . . . . . . . 2 . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . 1 . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 2 | . . . . . . . . . . . . . . . . . 1 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . 1 . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Turns Passed 14620 | 43 145 127 320 138 1573 320 1908 2405 124 1520 384 417 310 261 1125 411 1328 664 325 772 Spaces Moved 13978 | 35 150 137 203 149 1659 270 1236 1538 84 1020 343 273 269 478 1457 551 1825 1007 349 945 Core 248 | 3 . . . . . . . 14 . . . . . . . . . . . 231 Treads 134 | . . . 12 . . . 14 103 . 5 . . . . . . . . . . Legs 33 | . . . . . . . . . . . . . . . . . . . . 33 Wheels 6993 | 32 150 137 191 149 1659 270 1222 1421 84 965 343 273 97 . . . . . . . Hover 6404 | . . . . . . . . . . 50 . . 172 478 1457 551 1825 1007 349 515 Flight 166 | . . . . . . . . . . . . . . . . . . . . 166 Fastest Speed 33 | 50 90 90 85 90 90 100 95 50 100 100 100 110 42 42 42 45 38 38 33 37 Average Speed 78 | 86 90 90 97 90 93 100 112 116 107 111 100 110 77 42 45 45 52 45 50 58 Slowest Speed 290 | 90 90 90 160 90 100 100 200 200 120 290 110 110 160 42 94 94 101 98 104 250 Overloaded Moves 15 | . . . . . . . . . . . . . . . . . . . 2 13 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . . . . . . . . 5 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . 2 . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 46 | 4 36 53 39 47 91 74 27 87 28 27 60 49 60 79 32 16 47 74 15 30 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 21 | . . 1 . . 1 . . 14 . . 2 . 3 . . . . . . . Known Exits Taken 14 | . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . Scrap Searched 10 | . . . . 1 3 1 . . . . 1 1 . 3 . . . . . . Spaces Dug 137 | . . . 1 . . . 33 8 . 14 1 1 . . 18 16 15 14 8 8 Terrain Destroyed 1292 | . 12 . 28 . . . 33 26 . 100 77 96 . 80 331 116 34 154 88 117 Melee 78 | . . . . . . . 33 8 . 14 1 1 . . 12 . 2 7 . . Projectile 99 | . . . 6 . . . . . . . . . . . 6 19 24 18 15 11 AOE 1115 | . 12 . 22 . . . . 18 . 86 76 95 . 80 313 97 8 129 73 106 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Total 16699 | 44 156 140 282 153 1689 309 1536 1960 102 1283 367 375 347 521 1820 667 2182 1179 486 1101 Wait 957 | . 1 3 26 . 11 30 128 130 1 92 10 90 20 29 187 26 102 24 21 26 Move 13946 | 34 149 136 202 148 1658 269 1235 1537 83 1019 342 272 268 477 1456 550 1824 1006 346 935 Hop 5 | . . . . . . . . . . . . . . . . . . . . 5 Pick Up 130 | 3 2 1 6 1 7 . 7 9 . 18 . 1 3 . 19 4 23 16 5 5 Fast Attach 169 | 6 . . 2 . 3 . 18 17 3 22 . . 10 1 19 4 18 11 6 29 Attach 107 | . . . 4 1 . . 4 7 5 9 1 . 4 . 5 6 13 15 17 16 Detach 69 | . . . . 1 . . 3 5 . 9 . . 3 . 4 . 11 10 8 15 Swap 115 | 1 2 . 4 1 1 2 4 14 1 8 2 . 4 . 13 10 24 18 6 . Drop 156 | . . . 4 1 8 1 13 7 . 19 1 . 12 . 28 6 24 20 2 10 Fire 548 | . 2 . 34 . . . . 5 . 29 7 7 23 14 73 58 127 43 72 54 Melee 356 | . . . . . 1 7 124 113 9 58 4 5 . . 16 . 3 16 . . Ram 5 | . . . . . . . . . . . . . . . . . . . 1 4 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 43 | . . . . . . . . 23 . . . . . . . 3 13 . 2 2 Rewire 93 | . . . . . . . . 93 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Ext x2) -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research -2/Research (discovered 5 exits: *Acc x3 / *Qua x2) -2/Quarantine -2/Section 7 -1/Access History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 15) 189 | -10/Materials | Entered Mines 190 | -10/Mines | Learned location of Storage (-7) 250 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 294 | -10/Mines | Discovered new exit (range 15) 302 | -10/Mines | Build established: Mutant 316 | -10/Mines | Entered Materials 316 | -9/Materials | Evolved 2 slots: Utility x2 475 | -9/Materials | Identified exit to Materials 475 | -9/Materials | Identified exit to Mines 593 | -9/Materials | Destroyed 8 combat bots 594 | -9/Materials | Lost 5 parts (1p1n3w) 636 | -9/Materials | Entered Mines 637 | -9/Mines | Met a Derelict testing a Signal Generator 747 | -9/Mines | Discovered exit to Materials (range 15) 756 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 774 | -9/Mines | Entered Zion 774 | -7/Zion | Accompanied by 3 allies 807 | -7/Zion | Given the Hacking Drone Bay 824 | -7/Zion | Led the pair of lost Derelicts to a safe place 935 | -7/Zion | Loaded intel: 5 derelict terminal locations 972 | -7/Zion | Learned location of Extension (-6) 1072 | -7/Zion | Learned Factory stockpile data 1188 | -7/Zion | Received a hallucinogenic algorithm 1318 | -7/Zion | Discovered new exit (range 15) 1501 | -7/Zion | Given A8's code to call for help 1613 | -7/Zion | Imprinted 1615 | -7/Zion | Declared Zion's savior 2170 | -7/Zion | Build established: Derelict-Mutant 2347 | -7/Zion | Entered Proximity Caves 2347 | -6/Proximity Caves | Accompanied by 5 allies 2588 | -6/Proximity Caves | Learned Factory garrison access intel 2629 | -6/Proximity Caves | Discovered new exit (range 8) 2632 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2667 | -6/Proximity Caves | Entered Factory 2667 | -6/Factory | Accompanied by 1 ally 2667 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 2668 | -6/Factory | Identified exit to Extension 2670 | -6/Factory | Loaded intel: 4 garrison access locations 2813 | -6/Factory | Discovered new exit (range 18) 3098 | -6/Factory | Zion Recon squad teleported in 3294 | -6/Factory | Zion Hacker squad teleported in 3346 | -6/Factory | Found Prototype Processor 3346 | -6/Factory | Identified Exp. Terrain Scan Processor 3889 | -6/Factory | Terminal network hard line cut 3925 | -6/Factory | Discovered new exit (range 19) 4570 | -6/Factory | Discovered exit to Extension (range 5) 4575 | -6/Factory | Entered Extension 4584 | -6/Extension | Disrupted transfer network 4627 | -6/Extension | Retrieved Zion intel report: Prototype Schematics 4628 | -6/Extension | Zion Recon squad teleported in 4641 | -6/Extension | Rescued a captive Derelict 4642 | -6/Extension | Rescued a captive Derelict 4680 | -6/Extension | Zion Hacking Resupply teleported in 4725 | -6/Extension | Rescued a captive Derelict 4735 | -6/Extension | Rescued a captive Derelict 5013 | -6/Extension | Rescued a captive Derelict 5018 | -6/Extension | Rescued a captive Derelict 5062 | -6/Extension | Retrieved Zion intel report: Component Schematics 5064 | -6/Extension | Retrieved Zion intel report: Depthwide Sectors/0 5086 | -6/Extension | Retrieved Zion intel report: Component Schematics 5091 | -6/Extension | Build established: Scavenger-Mutant 5093 | -6/Extension | Retrieved Zion intel report: Component Stockpiles 5211 | -6/Extension | Rescued a captive Derelict 5214 | -6/Extension | Rescued a captive Derelict 5343 | -6/Extension | Rescued a captive Derelict 5549 | -6/Extension | Rescued a captive Derelict 5613 | -6/Extension | Retrieved Zion intel report: Emergency Access 5643 | -6/Extension | Rescued a captive Derelict 5646 | -6/Extension | Rescued a captive Derelict 5885 | -6/Extension | Spotted B-75 Beast 5918 | -6/Extension | Spotted B-75 Beast 5975 | -6/Extension | Retrieved Zion intel report: Depthwide Sectors/-1 6010 | -6/Extension | Lost 11 parts (2p2n5u2w) 6049 | -6/Extension | Terminal network hard line cut 6115 | -6/Extension | Core integrity fell below 50% 6807 | -6/Extension | Energy Cycler disabled 6812 | -6/Extension | Rescued A7 6812 | -6/Extension | Rescued a captive Derelict 6817 | -6/Extension | Rescued a captive Derelict 6944 | -6/Extension | Discovered new exit (range 10) 6945 | -6/Extension | Discovered new exit (range 6) 6953 | -6/Extension | Identified exit to Cetus 6980 | -6/Extension | Entered Cetus 6980 | -6/Cetus | Accompanied by 3 allies (A7) 6985 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 6991 | -6/Cetus | Spotted Cetus Guard 6993 | -6/Cetus | Spotted Cetus Guard 6993 | -6/Cetus | Spotted Cetus Guard 7000 | -6/Cetus | Spotted Cetus Guard 7007 | -6/Cetus | Allies destroyed Cetus Guard 7020 | -6/Cetus | Destroyed Cetus Guard 7035 | -6/Cetus | Core integrity fell below 20% 7035 | -6/Cetus | Allies destroyed Cetus Guard 7062 | -6/Cetus | Lost 7 parts (3p1n2u1w) 7082 | -6/Cetus | Discovered new exit (range 20) 7102 | -6/Cetus | Identified exit to Factory 7104 | -6/Cetus | Entered Factory 7104 | -5/Factory | Accompanied by 1 ally (A7) 7104 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7105 | -5/Factory | Identified exit to Upper Caves 7146 | -5/Factory | Zion Hover Resupply teleported in 7541 | -5/Factory | Lost 3 parts (1p2n) 7590 | -5/Factory | Build established: Scavenger-Assassin 8265 | -5/Factory | Discovered exit to Upper Caves (range 13) 8393 | -5/Factory | Zion Light squad teleported in 8478 | -5/Factory | Repaired Centrium Medium Armor Plating 8564 | -5/Factory | Terminal network hard line cut 8604 | -5/Factory | First assault squad dispatched 8624 | -5/Factory | Entered Upper Caves 8689 | -5/Upper Caves | Learned location of Armory (-3) 8995 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9004 | -5/Upper Caves | Discovered new exit (range 5) 9007 | -5/Upper Caves | Identified exit to Upper Caves 9008 | -5/Upper Caves | Entered another Upper Caves area 9016 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 9022 | -5/Upper Caves | Found Prototype Special Weapon 9408 | -5/Upper Caves | Discovered new exit (range 10) 9419 | -5/Upper Caves | Identified exit to Zhirov 9425 | -5/Upper Caves | Entered Zhirov 9426 | -5/Zhirov | Identified Molecular Deconstructor 9427 | -5/Zhirov | Discovered new exit (range 3) 9432 | -5/Zhirov | Identified exit to Proximity Caves 9447 | -5/Zhirov | Met Zhirov 9465 | -5/Zhirov | Learned location of Quarantine (-2) 9465 | -5/Zhirov | Learned location of Testing (-3) 9465 | -5/Zhirov | Learned location of Command (-1) 9478 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9499 | -5/Zhirov | Found Alien Artifact 9499 | -5/Zhirov | Identified Integrated Reactor 9499 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9677 | -5/Zhirov | Found Alien Artifact 9735 | -5/Zhirov | Entered Proximity Caves 9994 | -4/Proximity Caves | Build established: Scavenger-Scout 9995 | -4/Proximity Caves | Discovered new exit (range 3) 9995 | -4/Proximity Caves | Identified exit to Factory 9996 | -4/Proximity Caves | Entered Factory 9996 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10241 | -4/Factory | Repaired Smartbomb Launcher 10246 | -4/Factory | First assault squad dispatched 10262 | -4/Factory | Zion Light squad teleported in 10292 | -4/Factory | Spotted B-86 Titan 10315 | -4/Factory | Found Quantum Capacitor 10410 | -4/Factory | Zion Thermal Resupply teleported in 10430 | -4/Factory | Discovered new exit (range 12) 10435 | -4/Factory | Identified exit to Research 10642 | -4/Factory | Found Prototype Protection 10715 | -4/Factory | Identified Zio. Weapon Casing 10816 | -4/Factory | Discovered exit to Research (range 20) 10873 | -4/Factory | Zion Heavy squad teleported in 11023 | -4/Factory | Fabricated Centrium Medium Armor Plating? 11051 | -4/Factory | High security lockdown imminent 11121 | -4/Factory | Entered Research 11121 | -3/Research | Evolved 2 slots: Utility x2 11181 | -3/Research | Zion Hacker squad teleported in 11393 | -3/Research | Spotted B-86 Titan 11414 | -3/Research | First assault squad dispatched 11488 | -3/Research | Lost 3 parts (1p1n1w) 11519 | -3/Research | Discovered new exit (range 6) 11521 | -3/Research | Identified exit to Research 11532 | -3/Research | Entered another Research area 11532 | -2/Research | Evolved 2 slots: Utility x2 11731 | -2/Research | Retrieved Zion intel report: Main Access 11731 | -2/Research | Identified exit to Access 11732 | -2/Research | Zion Light squad teleported in 11872 | -2/Research | Spotted B-90 Cyclops 11993 | -2/Research | Spotted B-90 Cyclops 12050 | -2/Research | Zion Heavy squad teleported in 12095 | -2/Research | Repaired Smartbomb Launcher? 12112 | -2/Research | Found Zio. Weapon Casing 12139 | -2/Research | Found Zio. Weapon Casing 12192 | -2/Research | Found Enh. Force Lance 12202 | -2/Research | Zion Hacker squad teleported in 12249 | -2/Research | Retrieved Zion intel report: Component Stockpiles 12313 | -2/Research | Found Prototype Slashing Weapon 12313 | -2/Research | Identified Molecular Scythe 12329 | -2/Research | First assault squad dispatched 12374 | -2/Research | Build established: Scavenger-Mutant 12380 | -2/Research | Spotted B-90 Cyclops 12382 | -2/Research | Retrieved Zion intel report: Guard Positions 12709 | -2/Research | Retrieved Zion intel report: Active Terminals 12754 | -2/Research | Retrieved Zion intel report: Branch Access 12754 | -2/Research | Identified exit to Quarantine 12860 | -2/Research | Entered Quarantine 12877 | -2/Quarantine | Found Alien Artifact 12890 | -2/Quarantine | Found Alien Energy Cannon 12890 | -2/Quarantine | Identified Core Cannon 12927 | -2/Quarantine | Found Alien Artifact 12936 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 13038 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 13084 | -2/Quarantine | Found Alien Artifact 13098 | -2/Quarantine | Discovered exit to Access (range 12) 13105 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 13110 | -2/Quarantine | First assault squad dispatched 13111 | -2/Quarantine | Found Alien Artifact 13167 | -2/Quarantine | Identified Phase Redirector 13172 | -2/Quarantine | Found Prototype Processor 13172 | -2/Quarantine | Identified Exp. Core Analyzer 13174 | -2/Quarantine | Lost 3 parts (1n2u) 13266 | -2/Quarantine | Repaired Broken Inertial Stasis Machine 13315 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 13334 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 13343 | -2/Quarantine | Retrieved Zion intel report: Branch Access 13365 | -2/Quarantine | Found Alien Artifact 13365 | -2/Quarantine | Identified Phase Armor 13411 | -2/Quarantine | Identified Transdimensional Reconstructor 13411 | -2/Quarantine | Warped through subspace 13421 | -2/Quarantine | Found Alien Artifact 13421 | -2/Quarantine | Identified Matter Drive 13423 | -2/Quarantine | Identified Stasis Generator 13425 | -2/Quarantine | Identified Subatomic Replicator 13425 | -2/Quarantine | Identified Core Reset Matrix 13425 | -2/Quarantine | Used Core Reset Matrix 13429 | -2/Quarantine | Detected hypermatrix surge 13429 | -2/Quarantine | Sensed 3 artifacts in vicinity 13442 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 13492 | -2/Quarantine | Spotted Fortress 13522 | -2/Quarantine | Discovered new exit (range 6) 13523 | -2/Quarantine | Identified exit to Section 7 13524 | -2/Quarantine | Entered Section 7 13525 | -2/Section 7 | Sensed 20 artifacts in vicinity 13590 | -2/Section 7 | Spotted S7 Guard 13597 | -2/Section 7 | Found Core Membrane 13597 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 13638 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 13645 | -2/Section 7 | Spotted S7 Guard 13646 | -2/Section 7 | Found Integrated Heat Negator 13646 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 13763 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 13774 | -2/Section 7 | First assault squad dispatched 13805 | -2/Section 7 | Spotted S7 Guard 13807 | -2/Section 7 | Lost 4 parts (2p1n1u) 13818 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 13819 | -2/Section 7 | Found Integrated Singularity Reactor 13820 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 13822 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 13826 | -2/Section 7 | Crushed by falling debris 13838 | -2/Section 7 | Crushed by falling debris 13840 | -2/Section 7 | Discovered exit to Access (range 5) 13849 | -2/Section 7 | Entered Access 13849 | -1/Access | Evolved 2 slots: Utility x2 13858 | -1/Access | Lost 5 parts (1p1n3u) 14001 | -1/Access | Destroyed 8 combat bots 14067 | -1/Access | Lost 10 parts (1p2n6u1w) 14099 | -1/Access | First assault squad dispatched 14115 | -1/Access | Released all parts (9) 14164 | -1/Access | Zion Experimental squad teleported in 14204 | -1/Access | Found Prototype Energy Cannon 14204 | -1/Access | Identified Zio. Alpha Cannon Mk. II 14244 | -1/Access | Build established: Alien-Mutant 14269 | -1/Access | Found Prototype Launcher 14269 | -1/Access | Identified Point Singularity Launcher 14337 | -1/Access | Garrison activated, responded to threat 14360 | -1/Access | Zion Heavy squad teleported in 14369 | -1/Access | Core integrity fell below 50% 14377 | -1/Access | High security lockdown imminent 14413 | -1/Access | Zion Zionite Resupply teleported in 14426 | -1/Access | Found Prototype Protection 14426 | -1/Access | Identified Zio. Heavy Carapace 14428 | -1/Access | Found Prototype Energy Cannon 14428 | -1/Access | Identified Zio. Alpha Cannon 14457 | -1/Access | High security lockdown engaged 14513 | -1/Access | Lost 3 parts (1n1u1w) 14570 | -1/Access | Emitted hypermatrix ping 14575 | -1/Access | Assembled emerged from beneath the floor 14596 | -1/Access | Spotted Striker 14596 | -1/Access | Spotted Investigator 14597 | -1/Access | Scanned by Researcher 14600 | -1/Access | Core integrity fell below 20% 14621 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 14598_ Penetrated by Slug. 14599_ Knocked back. 14599_ Core Membrane filtered system corruption (1). 14599_ Impulse Thruster Array destroyed. 14600_ Acquired 19 matter. 14600_ Destroyed Prototype Special Weapon. 14601_ Penetrated by Slug. 14601_ Slug penetrates Investigator. 14601_ Investigator destroyed. 14602_ Point Singularity Launcher destroyed. 14609_ Slug penetrates Wall. 14609_ Critical hit. 14609_ Zio. Laser-H destroyed. 14609_ Slug penetrates Wall. 14619_ C-30 ARC bursts open, deploying its payload. 14619_ L-61 Swordsman unfolds itself. 14619_ G-73 Enforcer unfolds itself. 14619_ B-74 Champion unfolds itself. 14619_ M-36 Artificer unfolds itself. 14619_ Zio. Alpha Cannon destroyed. Map ----- +----------------------------------------------------+ | # | | # | | | | | | [ | | ! | | ###########/################# ############## | | ??# # # #????????????? | | ?## # # #????????????? | | ?# ""# / #????????????? | | ?##]| """# # #??????####### | | ??#]! ! R"# # #??????# | | ??#]! """# [ # ######## | | ??# ""# # # " | | ??# " """ # # """ | | ??# # "Y # # """ | | ??# # """ * # + " | | ??# # # # | | ??# # # # | | ??######+#####+############## # | | ????????????????????????????######## % # | | ???????????????????????????????????# # | | ???????????????????????????????????# # | | ?????????????????????????###???????# % "###### | | ??????????????############;######### # | | ?????????????? # @ # % # | | ??????????????? # b m # % %# | | ??????????????" # """"" gg # # | | ???????????? "" # """"""""h # # " | | ??????????#"""""" # """"""""" # % # "" | | ??????????#"""""" # """"" / / """ | | ??????????# "" #l # # " | | ??????????# "" # # # | | ??????????# # """ """ # # | | ??????????# #l """S""" # # | | ??????????# #gg # " | | ??????????# #b # ####### | | ??????????# ;#############" #?????? | | ###+####### /##################%" #?????? | | "%%" !%! " #?????? | | "%" ]/= #?????? | | " #?????? | | #?????? | | #?????? | | #?????? | | #?????? | | =## ####################+########### #?????? | | # # #?# #?????? | | # # #?# #?????? | | / # | #?# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 168 Energy Generation 97 Energy Capacity 1190 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 16 Armor Coverage 1200 Resistance: KI 25 Resistance: EM 20 Core Shielding 30 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 78 Targeting Accuracy 8 Melee Accuracy 8 Armor Integrity Analysis 66 Recoil Reduction 1 Particle Charging 25 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Centrium Medium Armor Plating | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Core Cannon Phase Redirector Phase Armor Transdimensional Reconstructor Matter Drive Stasis Generator Subatomic Replicator Core Reset Matrix Core Membrane Integrated Heat Negator Integrated Singularity Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryNuclearStabilizer Manual? 0 Play Time 03:53:30 Cumulative 124.9 hours Start 2021.10.12 @ 22:50:45 End 2021.10.13 @ 02:43:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 88 Adventurer 2 Explorer 0 Win Type - Total 6 Types 3/0/1/2/0/0/0/0/0 Lore% 71 Gallery% 78 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc0ca026-a504-421b-9143-430607a44cfb