Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.16 @ 19:51:44 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (1679) 1679 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 4698 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 342/700 Matter 14/300 Energy 100/100 System Corruption 6% Temperature Warm (137) Movement Flying (312) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved VTOL Module Improved VTOL Module > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (20) --- Heavy Ion Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Large Storage Unit Medium Matter Pod (100) Large Matter Pod (18) Particle Charger Reaction Control System Arc Projector Improved Medium Laser Heavy Assault Rifle Improved Light Cannon Improved Light Cannon Mini Assault Cannon Mini Assault Cannon Improved Grenade Launcher Axe Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- High-capacity Storage Unit High-capacity Battery Advanced Weight Redist. System Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Gauss Rifle Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Large Storage Unit Medium Matter Pod Large Matter Pod Large Matter Pod Particle Charger Reaction Control System Arc Projector Improved Medium Laser Heavy Assault Rifle Improved Light Cannon Improved Light Cannon Mini Assault Cannon Improved Grenade Launcher Missile Launcher Axe [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Hacking Suite Device Advanced Heat Sink Storage High-capacity Battery Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Mini Assault Cannon Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 3 | . . . 1 1 1 Weapon 1 | . . . . 1 . Parts Attached 83 | . 6 6 24 31 16 Power 11 | . . 2 5 3 1 Engine 9 | . . 1 5 2 1 Core 2 | . . 1 . 1 . Reactor . | . . . . . . Propulsion 21 | . 2 . 7 8 4 Treads 4 | . . . 3 1 . Leg 11 | . 2 . 1 7 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 6 | . . . 3 . 3 Utility 20 | . 3 2 3 9 3 Device 9 | . 1 1 . 5 2 Storage 7 | . 2 1 2 1 1 Processor 1 | . . . . 1 . Hackware 1 | . . . 1 . . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 31 | . 1 2 9 11 8 Energy Gun 5 | . . . 1 3 1 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 8 | . . . 5 2 1 Ballistic Cannon 8 | . 1 . 1 2 4 Launcher 7 | . . 2 2 2 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 2 . 2 Corrupted Parts 1 | . . . . . 1 System Corruption 2 | . . . . . 2 Parts Lost 21 | . . 2 7 4 8 Power 5 | . . 1 1 1 2 Propulsion 7 | . . . 4 . 3 Utility 3 | . . 1 . 1 1 Weapon 6 | . . . 2 2 2 Highest Loss Streak 6 | . . 2 3 4 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 97 98 97 96 95 Engine 7 | . 14 5 9 7 2 Core 2 | . . 7 1 . 3 Treads 4 | . . . 11 7 . Leg 19 | . 28 28 6 19 24 Flight 4 | . . . 12 . 4 Device 5 | . 7 4 . 9 7 Storage 17 | . 18 23 22 10 13 Processor 1 | . . . . . 7 Hackware 6 | . . . 11 9 7 Protection 1 | . . . . 7 . Energy Gun 1 | . . . 1 2 1 Ballistic Gun 10 | . 27 4 15 9 1 Ballistic Cannon 6 | . . 4 2 8 14 Launcher 4 | . . 18 2 . . Naked Turns . | . . . . . . Heaviest Build 66 | 11 19 25 59 66 64 Greatest Support 71 | 20 20 20 40 69 71 Greatest Overweight (x) 6 | . . 1 3 2 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | . 10 10 20 20 20 Average Capacity 15 | . 8 10 14 20 20 Most Carried 20 | . 10 10 19 20 20 Average Carried 14 | . 8 9 13 19 19 Final Capacity 20 | 8 10 10 20 20 20 Final Carried 20 | 6 10 10 19 20 19 Class Distribution -------------------- 42% | Mutant 32% | Scavenger-Mutant 12% | Gunner 9% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Bomber | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Mat Mat Fac Matter Collected 2367 | 200 384 239 520 693 331 Remotely . | . . . . . . Salvage Created 2152 | . 327 . 578 832 415 Parts 151 | . 23 . 49 66 13 Haulers Intercepted 4 | . 2 . 2 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Combat Hostiles Destroyed 49 | . 4 1 17 20 7 Guns 20 | . 3 . 12 5 . Cannons 16 | . 1 . 1 9 5 AOE 13 | . . 1 4 6 2 Classes Destroyed 12 | . 5 . 2 3 2 Worker 5 | . 1 . 1 3 . Builder 2 | . . . . 2 . Tunneler 1 | . . . . 1 . Hauler 4 | . 2 . 2 . . Recycler 3 | . . . . . 3 Operator 1 | . 1 . . . . Watcher 6 | . 1 . 2 2 1 Swarmer 19 | . . . 11 8 . Grunt 21 | . 4 . 3 8 6 Brawler 1 | . . . . 1 . Sentry 6 | . . . 3 3 . Programmer 1 | . . . . . 1 Best Kill Streak 9 | . 2 1 5 9 3 Combat Bots Only 5 | . 2 1 4 5 2 Max Kills in Single Turn 3 | . 1 1 3 3 2 Gunslinging . | . . . . . . Exploded 3 | . . 1 3 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Mat Mat Fac Damage Taken 3655 | . 97 380 747 1179 1252 Core 705 | . . 67 157 123 358 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 . 73 60 77 . Volleys Fired 218 | . 35 7 80 47 49 Largest 3 | . 2 2 2 3 3 Hottest 176 | . 55 60 79 131 176 Shots Fired 436 | . 70 14 156 113 83 Gun 289 | . 67 2 141 59 20 Cannon 121 | . 3 2 10 47 59 Launcher 26 | . . 10 5 7 4 Special . | . . . . . . Kinetic 374 | . 70 4 140 100 60 Thermal 28 | . . . 11 6 11 Explosive 15 | . . 10 1 . 4 Electromagnetic 19 | . . . 4 7 8 Robot Hit Streak 11 | . 3 1 9 6 11 Robot Miss Streak 6 | . 4 2 4 4 6 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 236 | . 37 1 88 56 54 Core Hits 117 | . 16 5 35 42 19 Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed 2 | . 1 . 1 . . Critical Strikes 6 | . 1 . 2 2 1 Destroy 4 | . 1 . 2 1 . Blast 2 | . . . . 1 1 Melee Attacks 1 | . . . . 1 . Impact . | . . . . . . Slashing 1 | . . . . 1 . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5341 | . 442 51 1426 1650 1772 Guns 2120 | . 390 11 975 504 240 Cannons 1916 | . 52 . 173 533 1158 Explosions 1229 | . . 40 278 537 374 Melee 76 | . . . . 76 . Ramming . | . . . . . . Kinetic 3603 | . 442 11 1027 1000 1123 Thermal 494 | . . . 121 145 228 Explosive 548 | . . 40 134 . 374 Electromagnetic 620 | . . . 144 429 47 Impact . | . . . . . . Slashing 76 | . . . . 76 . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . . . . . 19 Message Errors 8 | . . . . . 8 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 5 | . . . . . 5 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 128 | . . . 19 49 60 Projectiles 57 | . . . 7 6 44 Explosions 35 | . . . 12 7 16 Melee 36 | . . . . 36 . Knockbacks 18 | . 1 . 2 3 12 Impact . | . . . . . . Kinetic 16 | . 1 . 1 3 11 Secondary 2 | . . . 1 . 1 Self-Inflicted Damage 55 | . . . 23 11 21 Shots 6 | . . . 2 3 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 362 | . 13 . 108 196 362 Average Temperature 58 | . 6 . 22 50 94 Received Heat Transfer 1485 | . 51 . 201 540 693 Effects 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 933 | . . . 259 224 450 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . 4 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Peak Influence 506 | . 158 53 191 506 241 Initial 161 | . . 23 . 52 161 Average 105 | . 57 16 83 181 162 Maximum Alert Level 2 | . . . . 2 1 Low Security (%) 91 | . 100 100 100 76 85 Level 1 6 | . . . . 14 14 Level 2 2 | . . . . 9 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 . 1 2 4 Investigation 2 | . . . . 1 1 Extermination 1 | . . . . . 1 Reinforcement 5 | . 1 . 1 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Distress Signals 7 | . . . 1 4 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 92 | . 11 5 26 32 18 Peak Tracking Total 8 | . 2 4 4 8 5 Tactical Retreats 5 | . . 1 . 3 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Traps Triggered 1 | . . . . 1 . Indirectly 1 | . . . . 1 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Mat Mat Fac Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Machines Accessed 14 | . 5 . 4 3 2 Terminals 12 | . 5 . 4 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Total Hacks 37 | . 10 . 13 9 5 Successful 24 | . 7 . 7 7 3 Failed 13 | . 3 . 6 2 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 9 | . 3 . 5 1 . Terminals 32 | . 10 . 13 9 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . . . . 4 Garrison Access 1 | . . . . . 1 Terminal Hacks 17 | . 5 . 5 7 . Record 2 | . . . . 2 . Part Schematic 1 | . . . 1 . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 2 | . . . 2 . . Unreport Threat 1 | . . . 1 . . Locate Traps 3 | . 1 . 1 1 . Security Status 1 | . 1 . . . . Recall Investigation 1 | . . . . 1 . Hauler Manifests 2 | . 1 . . 1 . Zone Layout 3 | . 1 . . 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 4 | . 2 . 2 . . Terminals 4 | . 2 . 2 . . Assimilate 1 | . . . 1 . . Botnet 3 | . 2 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 4 . 3 2 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Mat Mat Fac Turns Passed 4006 | . 514 739 1064 869 820 Spaces Moved 1967 | 1 325 457 442 348 394 Core . | . . . . . . Treads 300 | . . . 198 102 . Legs 1495 | 1 325 457 109 246 357 Wheels . | . . . . . . Hover . | . . . . . . Flight 172 | . . . 135 . 37 Fastest Speed 114 | 120 120 120 114 160 122 Average Speed 159 | 120 120 154 180 185 150 Slowest Speed 472 | 120 120 190 277 260 472 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 2 44 78 46 33 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 49 | . . 14 8 11 16 Melee . | . . . . . . Projectile 6 | . . . . 2 4 AOE 43 | . . 14 8 9 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Total 2460 | . 390 474 573 480 543 Wait 95 | . 2 2 4 17 70 Move 1962 | . 324 456 441 347 394 Hop . | . . . . . . Pick Up 39 | . 12 1 11 11 4 Fast Attach 32 | . 1 1 9 12 9 Attach 12 | . . 1 4 5 2 Detach 6 | . . . 3 3 . Swap 39 | . 5 4 11 14 5 Drop 56 | . 11 2 10 23 10 Fire 218 | . 35 7 80 47 49 Melee 1 | . . . . 1 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 16) 323 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 8) 515 | -10/Materials | Entered Mines 572 | -10/Mines | Learned 2 Materials zone layouts 611 | -10/Mines | Discovered new exit (range 9) 643 | -10/Mines | Discovered new exit (range 4) 794 | -10/Mines | Destroyed YI-UF0 1254 | -10/Mines | Entered Materials 1254 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1462 | -9/Materials | Lost 3 parts (1p2n) 1560 | -9/Materials | Build established: Scavenger-Mutant 1642 | -9/Materials | Discovered new exit (range 5) 2277 | -9/Materials | Discovered new exit (range 14) 2318 | -9/Materials | Entered another Materials area 2318 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2592 | -8/Materials | Discovered new exit (range 8) 2613 | -8/Materials | Build established: Scavenger-Bomber 3005 | -8/Materials | Discovered new exit (range 9) 3100 | -8/Materials | Lost 4 parts (1p1u2w) 3187 | -8/Materials | Entered Factory 3187 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3418 | -7/Factory | Build established: Gunner 4006 | -7/Factory | Core integrity fell below 50% 4007 | -7/Factory | Self-destructed Last Messages --------------- 03978_ System corrupted: Component data lost. 03978_ Lgt. Deuterium Engine destroyed. 03979_ M-28 Smith repairs G-50 Soldier. 03980_ Slug penetrates G-47 Trooper. 03980_ G-47 Trooper knocked back. 03981_ M-28 Smith repairs Adv. Heat Sink. 03983_ G-47 Trooper knocked back. 03986_ R-06 Scavenger destroyed. 03986_ K-01 Serf collects debris. 03988_ Hcp. Battery destroyed. 03989_ K-01 Serf collects debris. 03995_ Slug penetrates K-01 Serf. 03995_ Destroyed Machine Analyzer. 03995_ G-47 Trooper knocked back. 03995_ Gauss Rifle destroyed. 03998_ M-28 Smith knocked back. 04000_ G-47 Trooper destroyed. 04001_ Critical hit (Burn: +37). 04001_ Imp. VTOL Module destroyed. 04002_ G-47 Trooper knocked back. 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"" # !=# @ /k k ????????? | | ??????????????""?# #[[ % #????????????? | | ????????????? ?# #!%g% #????????????? | | ?????????????##??# #%=% #????????????? | | ?????????????????# # % #????????????? | | ???????????????? / + w u ! #????????????? | | ??????????????? # # #????????????? | | ?????????????? # #! #????????????? | | ?????????????" ?# # #????????????? | | ?????????????" ??# # #????????????? | | ?????????????" ??# # #????????????? | | ?????????????????# ##############????????????? | | ?????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 59 Targeting Accuracy 8 Recoil Reduction 7 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -9/Materials | Hacked Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorAngularStreamer Manual? 0 Play Time 00:44:28 Cumulative 83.7 hours Start 2023.03.16 @ 19:14:55 End 2023.03.16 @ 19:51:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 118 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc0ee342-4ee2-4187-8414-68281af0413c