Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.22 @ 20:54:58

Player: MrProgressor

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (22)      110
Value Destroyed (433)      433
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 943

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     183/300
Energy                     69/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
       Improved Treads
       Improved Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON (2) -------
          Heavy Assault Rifle
>               --- INVENTORY (20) ---
                Ion Engine
                Ion Engine
       Improved Treads
       Improved Treads
                Hover Unit
                Hover Unit
                Heat Sink
                Huge Storage Unit
                Sensor Array
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Hacking Suite
          Heavy Assault Rifle
                Grenade Launcher
                Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Huge Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Treads
  Improved Treads
  Improved Treads
  Improved Treads
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           Hacking Suite
     Heavy Assault Rifle
     Heavy Assault Rifle
           Grenade Launcher
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             15   | .   9   6   
  Power                    .    | .   .   .   
    Engine                 .    | .   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | .   2   2   
    Treads                 4    | .   2   2   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | .   5   1   
    Device                 .    | .   .   .   
    Storage                2    | .   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             3    | .   2   1   
    Artifact               .    | .   .   .   
  Weapon                   5    | .   2   3   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | .   2   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   .   6   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      6    | .   .   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   96  99  
  Engine                   13   | .   14  13  
  Treads                   24   | .   22  28  
  Leg                      3    | .   5   .   
  Storage                  14   | .   14  14  
  Processor                3    | .   4   .   
  Protection               8    | .   6   13  
  Energy Gun               2    | .   3   .   
  Ballistic Gun            23   | .   24  21  
  Launcher                 1    | .   .   5   
Naked Turns                .    | .   .   .   
Heaviest Build             96   | 13  96  54  
  Greatest Support         46   | 20  40  46  
  Greatest Overweight (x)  2    | .   2   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 25   | .   25  20  
  Average Capacity         18   | .   18  20  
  Most Carried             20   | .   20  20  
  Average Carried          15   | .   12  19  
  Final Capacity           20   | 8   20  20  
  Final Carried            20   | 6   20  16  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           513  | 200 186 127 
  Remotely                 .    | .   .   .   
Salvage Created            833  | .   662 171 
  Parts                    49   | .   36  13  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           5    | .   5   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  15   | .   5   10  
  Guns                     9    | .   5   4   
  AOE                      6    | .   .   6   
Classes Destroyed          8    | .   6   2   
  Builder                  1    | .   1   .   
  Hauler                   1    | .   1   .   
  Recycler                 4    | .   4   .   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  6    | .   .   6   
  Grunt                    7    | .   5   2   
  Assembled                2    | .   .   2   
Best Kill Streak           8    | .   8   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Jun  Mat  Min  
Damage Taken               1447 | .    164  1283 
  Core                     254  | .    11   243  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              66   | .    45   21   
  Largest                  2    | .    2    2    
  Hottest                  60   | .    60   53   
Shots Fired                131  | .    90   41   
  Gun                      125  | .    90   35   
  Cannon                   .    | .    .    .    
  Launcher                 6    | .    .    6    
  Special                  .    | .    .    .    
  Kinetic                  101  | .    66   35   
  Thermal                  .    | .    .    .    
  Explosive                6    | .    .    6    
  Electromagnetic          24   | .    24   .    
  Robot Hit Streak         11   | .    7    11   
  Robot Miss Streak        9    | .    9    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    3    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           71   | .    43   28   
  Core Hits                38   | .    22   16   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1502 | .    664  838  
  Guns                     1060 | .    629  431  
  Cannons                  .    | .    .    .    
  Explosions               429  | .    22   407  
  Melee                    .    | .    .    .    
  Ramming                  13   | .    13   .    
  Kinetic                  816  | .    385  431  
  Thermal                  22   | .    22   .    
  Explosive                407  | .    .    407  
  Electromagnetic          244  | .    244  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            23   | .    .    23   
  Projectiles              .    | .    .    .    
  Explosions               23   | .    .    23   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      27   | .    .    27   
  Shots                    1    | .    .    1    
  Rammed                   1    | .    1    .    
Targets Rammed             1    | .    1    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        178  | .    178  64   
  Average Temperature      61   | .    82   25   
  Received Heat Transfer   255  | .    87   168  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    1    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         50   | .    50   .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    1    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             313  | .   130 313 
  Initial                  18   | .   .   18  
  Average                  61   | .   41  106 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         98   | .   100 93  
  Level 1                  1    | .   .   6   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              34   | .   13  21  
  Peak Tracking Total      10   | .   4   10  
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          3    | .   .   3   
  Max in Single Turn       2    | .   .   2   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          5    | .   4   1   
  Terminals                5    | .   4   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                11   | .   9   2   
  Successful               4    | .   2   2   
  Failed                   7    | .   7   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   7    | .   6   1   
  Terminals                11   | .   9   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   1   2   
  Branch Access Points     1    | .   .   1   
  Terminal Index           1    | .   1   .   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                1    | .   1   .   
    Botnet                 1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   4   1   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Jun  Mat  Min  
Turns Passed               1733 | .    1190 543  
Spaces Moved               611  | 1    414  196  
  Core                     .    | .    .    .    
  Treads                   527  | .    331  196  
  Legs                     84   | 1    83   .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            120  | 120  120  240  
  Average Speed            230  | 120  226  240  
  Slowest Speed            320  | 120  320  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       34   | 2    54   47   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          46   | .    3    43   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      46   | .    3    43   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Total                      810  | .   583 227 
  Wait                     83   | .   79  4   
  Move                     609  | .   413 196 
  Hop                      .    | .   .   .   
  Pick Up                  22   | .   22  .   
  Fast Attach              6    | .   6   .   
  Attach                   4    | .   .   4   
  Detach                   .    | .   .   .   
  Swap                     5    | .   3   2   
  Drop                     14   | .   14  .   
  Fire                     66   | .   45  21  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    1    | .   1   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  311 | -10/Materials | Build established: Mutant
  722 | -10/Materials | Discovered new exit (range 8)
  746 | -10/Materials | Identified exit to Materials
 1050 | -10/Materials | Discovered new exit (range 8)
 1064 | -10/Materials | Identified exit to Mines
 1191 | -10/Materials | Entered Mines
 1259 | -10/Mines     | Learned Materials terminal intel
 1315 | -10/Mines     | Learned location of Storage (-8)
 1550 | -10/Mines     | Discovered exit to Materials (range 8)
 1676 | -10/Mines     | Assembled infested the area
 1681 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1729 | -10/Mines     | Core integrity fell below 50%
 1733 | -10/Mines     | Core integrity fell below 20%
 1734 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01707_ as-00820 destroyed.
01710_ D-53 Grenadier knocked back.
01711_ as-15561 destroyed.
01711_ as-05787 destroyed.
01712_ as-05324 destroyed.
01712_ as-50349 destroyed.
01712_ as-50135 destroyed.
01714_ The unstable cave ceiling collapses.
01714_ as-12029 destroyed.
01717_ The unstable cave ceiling collapses.
01718_ Lgt. Armor Plating destroyed.
01720_ The unstable cave ceiling collapses.
01720_ Ion Engine destroyed.
01721_ Lgt. Treads destroyed.
01721_ Hvy. Assault Rifle destroyed.
01724_ Lgt. Treads destroyed.
01726_ The unstable cave ceiling collapses. <x2>
01726_ Hvy. Assault Rifle destroyed.
01730_ as-61531 destroyed.
01733_ The unstable cave ceiling collapses. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoderBattlePropulsion
  Manual?         0
Play Time         00:21:52
  Cumulative      98.8 hours
  Start           2023.03.22 @ 20:33:12
  End             2023.03.22 @ 20:54:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           41
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          50
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1b9f35e8-ab17-45e1-9a7c-81968e967089