Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.26 @ 16:43:18 Player: VC94 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (1605) 1605 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 3744 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 215/550 Matter 285/300 Energy 30/100 System Corruption 0% Temperature Cool (16) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Improved Signal Interpreter System Shield > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (10) --- Improved Ion Engine Light Nuclear Core Improved Deuterium Engine Advanced Visual Processing Unit Pulse Rifle Pulse Rifle Heavy Particle Cannon High-powered Shotgun Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter System Shield > --- WEAPON ----------- Pulse Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Improved Deuterium Engine Advanced Visual Processing Unit Pulse Rifle Pulse Rifle Pulse Rifle Heavy Particle Cannon High-powered Shotgun Improved Datajack [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 49 | 6 7 4 2 30 Power 7 | 1 1 1 1 3 Engine 5 | 1 1 . 1 2 Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 16 | 2 2 2 . 10 Treads . | . . . . . Leg 16 | 2 2 2 . 10 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 1 . . 5 Device 1 | . 1 . . . Storage 3 | 1 . . . 2 Processor 2 | . . . . 2 Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 19 | 2 3 1 1 12 Energy Gun 9 | 1 2 . . 6 Energy Cannon 1 | . . . 1 . Ballistic Gun 5 | 1 1 1 . 2 Ballistic Cannon 1 | . . . . 1 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . . . 2 Unidentified Prototypes . | . . . . . Parts Lost 23 | . 3 1 1 18 Power 3 | . 1 . . 2 Propulsion 12 | . 1 1 1 9 Utility 2 | . . . . 2 Weapon 6 | . 1 . . 5 Highest Loss Streak 5 | . 3 1 1 5 To Critical Strikes . | . . . . . Average Backups 6 | 1 4 7 7 8 Power 1 | . 1 1 1 1 Propulsion . | . . . . . Utility 1 | . . 3 3 . Weapon 3 | . 1 3 3 4 Tool/Special . | . . . . . Unused Backups 9 | . . . . 9 Power 3 | . . . . 3 Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 4 | . . . . 4 Tool/Special . | . . . . . Average Slot Usage (%) 88 | . 92 99 100 81 Engine 6 | . 14 4 9 2 Core 3 | . . 9 4 3 Leg 28 | . 28 27 28 29 Device 6 | . 7 14 14 1 Storage 12 | . 14 14 14 10 Processor 4 | . . . . 9 Hackware 2 | . . . . 6 Energy Gun 9 | . 13 14 3 7 Energy Cannon 1 | . . . 10 . Ballistic Gun 9 | . 14 14 14 5 Special Melee Weapon 1 | . . . . 3 Peak Build Rating 23 | 6 7 9 10 23 Average Rating 11 | 4 6 8 9 16 On Entrance 6 | . 6 7 9 9 Avg Prop Armor Cover (%) 6 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 22 | 11 13 14 20 22 Greatest Support 43 | 20 20 20 20 43 Greatest Overweight (x) 2 | . . 1 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 Average Capacity 8 | 6 8 8 8 9 Most Carried 10 | 2 7 8 8 10 Average Carried 6 | 1 4 7 7 8 Final Capacity 10 | 8 8 8 8 10 Final Carried 9 | 2 7 8 7 9 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 1134 | 228 187 53 32 634 Remotely . | . . . . . Salvage Created 1978 | . 281 178 88 1431 Parts 129 | . 14 12 7 96 Haulers Intercepted 3 | . . . . 3 Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 6 | . . . 6 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 49 | . 10 4 2 33 Guns 39 | . 10 4 1 24 Cannons 5 | . . . 1 4 AOE 5 | . . . . 5 Classes Destroyed 11 | . 2 1 1 7 Worker 5 | . . . . 5 Builder 2 | . . . . 2 Hauler 3 | . . . . 3 Recycler 3 | . . 1 . 2 Watcher 1 | . . . . 1 Swarmer 19 | . 5 2 . 12 Grunt 20 | . 5 2 . 13 Duelist 1 | . . . . 1 Sentry 5 | . . . . 5 Specialist 2 | . . . . 2 Subdweller 2 | . . . 2 . Best Kill Streak 13 | . 3 2 1 13 Combat Bots Only 10 | . 3 2 1 10 Max Kills in Single Turn 3 | . 1 1 1 3 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 311 | . 69 24 23 195 Missed 96 | . 22 12 8 54 Hits 215 | . 47 12 15 141 Melee 1 | . . . . 1 Projectile 214 | . 47 12 15 140 Critical Strikes 4 | . . . . 4 Damage Taken 3013 | . 665 114 323 1911 Core 534 | . 95 25 79 335 Absorbed by Shields . | . . . . . Core Remaining (%) 60 | 100 . . 20 . Volleys Fired 203 | . 46 17 5 135 Largest 2 | . 2 2 2 2 Hottest 126 | . 70 70 100 126 Shots Fired 366 | . 92 34 10 230 Gun 338 | . 92 34 7 205 Cannon 21 | . . . 3 18 Launcher 7 | . . . . 7 Special . | . . . . . Kinetic 170 | . 46 17 5 102 Thermal 189 | . 46 17 5 121 Explosive 7 | . . . . 7 Electromagnetic . | . . . . . Robot Hit Streak 18 | . 11 4 4 18 Robot Miss Streak 3 | . 3 3 1 3 Penetration Max 1 | . . . . 1 Secondary Targets 4 | . 2 1 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 248 | . 58 19 6 165 Core Hits 114 | . 18 11 3 82 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . . 1 2 Critical Strikes 7 | . 3 . 1 3 Burn 4 | . 3 . . 1 Destroy 3 | . . . 1 2 Melee Attacks 3 | . . . . 3 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4015 | . 675 213 98 3029 Guns 3223 | . 675 213 40 2295 Cannons 351 | . . . 58 293 Explosions 435 | . . . . 435 Melee . | . . . . . Ramming 6 | . . . . 6 Kinetic 1446 | . 284 89 27 1046 Thermal 2128 | . 391 124 71 1542 Explosive 435 | . . . . 435 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 27 | . . . . 27 Projectiles . | . . . . . Explosions 27 | . . . . 27 Melee . | . . . . . Knockbacks 3 | . . . . 3 Impact . | . . . . . Kinetic 3 | . . . . 3 Secondary . | . . . . . Self-Inflicted Damage 13 | . . . . 13 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 221 | . 221 134 26 203 Average Temperature 63 | . 61 60 15 65 Received Heat Transfer 1188 | . 267 36 75 810 Effects 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . 4 . . 4 Heat Transferred 5136 | . 1251 370 111 3404 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level 2 | . . . . 2 Low Security (%) 74 | 100 100 100 . 53 Level 1 20 | . . . . 38 Level 2 4 | . . . . 8 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 434 | . 134 65 . 434 Initial 42 | . . 42 . . Average 119 | . 39 33 . 192 Influence Increases 1459 | . 349 110 . 1000 Destroy 0b10 Robot/C 940 | . 200 80 . 660 Destroy 0b10 Robot/NC 70 | . . 5 . 65 Destroy Leader 218 | . 50 10 . 158 Successful Hack 8 | . 8 . . . Destroy Structure 43 | . 1 . . 42 Lose Combat Pursuer 180 | . 90 15 . 75 Influence Decreases 1039 | . 239 210 10 580 Entered New Map 74 | . . 68 6 . Time Decay 761 | . 209 132 . 420 Lost Part 204 | . 30 10 4 160 Squads Dispatched 9 | . 3 . . 6 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . 3 . . 2 Assault . | . . . . . Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 5 | . 1 . . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 90 | . 26 6 5 53 Peak Tracking Total 9 | . 6 2 4 9 Tactical Retreats 12 | . 6 1 . 5 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 4 | . 2 . . 2 Terminals 3 | . 2 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 10 | . 7 . . 3 Successful 4 | . 3 . . 1 Failed 6 | . 4 . . 2 Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 7 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 4 | . 3 . . 1 Level Access Points 1 | . 1 . . . Emergency Access Points 1 | . . . . 1 Locate Traps 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 . . 1 Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked 2 | . . . . 2 Non-combat 2 | . . . . 2 Combat . | . . . . . Robot Hacks Applied 3 | . . . . 3 no_distress 3 | . . . . 3 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) 1253 | . 388 292 368 205 Sensors 1253 | . 388 292 368 205 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 2747 | 63 744 292 368 1280 Spaces Moved 1584 | 47 442 196 268 631 Core 5 | 5 . . . . Treads . | . . . . . Legs 1579 | 42 442 196 268 631 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 122 | 112 120 121 120 125 Slowest Speed 260 | 120 120 190 190 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 58 42 15 25 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 38 | . . . . 38 Melee . | . . . . . Projectile . | . . . . . AOE 38 | . . . . 38 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 2037 | 54 568 219 304 892 Wait 143 | . 60 . 27 56 Move 1580 | 46 441 195 267 631 Hop . | . . . . . Pick Up 28 | 2 11 1 . 14 Fast Attach 27 | 6 1 2 2 16 Attach 18 | . 5 . 1 12 Detach 1 | . . . . 1 Swap 12 | . 1 2 . 9 Drop 21 | . 3 2 2 14 Fire 203 | . 46 17 5 135 Melee 3 | . . . . 3 Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) -10/Mines -10/Subcaves -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 556 | -10/Materials | Lost 3 parts (1p1n1w) 695 | -10/Materials | Discovered new exit (range 12) 748 | -10/Materials | Identified exit to Materials 808 | -10/Materials | Entered Mines 866 | -10/Mines | Met a Derelict bent on vengeance 982 | -10/Mines | Identified exit to Subcaves 1100 | -10/Mines | Entered Subcaves 1101 | -10/Subcaves | Approached by a straggling Scientist 1102 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1103 | -10/Subcaves | Core integrity fell below 50% 1263 | -10/Subcaves | Build established: Scavenger-Mutant 1281 | -10/Subcaves | Discovered new exit (range 3) 1307 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 1468 | -10/Subcaves | Entered Materials 1468 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2181 | -8/Materials | Destroyed 10 combat bots 2250 | -8/Materials | Garrison activated, responded to threat 2565 | -8/Materials | Lost 5 parts (3n2w) 2595 | -8/Materials | Garrison activated, responded to threat 2617 | -8/Materials | Core integrity fell below 50% 2730 | -8/Materials | Lost 3 parts (1p1n1w) 2748 | -8/Materials | Self-destructed Last Messages --------------- 02684_ G-47 Trooper suffers critical hit (Destroy). 02684_ Destroyed Aluminum Leg. 02689_ Lgt. Nuclear Core destroyed. 02692_ Slug penetrates G-47 Trooper. 02697_ Pulse Rifle destroyed. 02699_ Acquired Aluminum Leg. 02699_ Aluminum Leg destroyed. 02701_ G-47 Trooper destroyed. 02708_ Acquired 14 matter. 02709_ Acquired 31 matter. 02710_ K-01 Serf collects debris. 02711_ R-06 Scavenger collects Wheel. 02713_ K-01 Serf collects debris. 02733_ Slug penetrates Wall. 02736_ S-10 Pest destroyed. 02736_ Switching to secondary target: S-10 Pest. 02742_ Slug penetrates Wall. 02745_ Slug penetrates S-10 Pest. 02748_ Pulse Rifle destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????# """ =/!## """ | | ??????????????????????????????# "S! [[!## """ | | ??????????????????????????????# """ """%## | | ??????????????????????????????# "" """=##! 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