Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.12 @ 04:04:26 Player: JAM Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (92) 460 Value Destroyed (3193) 3193 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (42) 42 TOTAL SCORE: 6575 Bonus ------- High Alert Combat Kills 42 Cogmind --------- Core Integrity 0/700 Matter 261/300 Energy 97/100 System Corruption 25% Temperature Cool (0) Movement Flying (35) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Improved VTOL Module > --- UTILITY (4) ------ Trap Scanner Improved Terrain Scanner > --- WEAPON (3) ------- Improved Datajack > --- INVENTORY (5) ---- Airjet Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Gatling Laser Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Ion Engine Airjet Improved VTOL Module Improved VTOL Module Trap Scanner Improved Terrain Scanner ECM Suite Light Armor Plating System Restoration Module [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Cryofiber Web Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Utility Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 2 | . . . 1 . 1 . Propulsion 1 | . . . . . . 1 Utility 2 | . . . 1 . . 1 Weapon 1 | . . . . . 1 . Parts Attached 94 | 5 5 . 9 12 31 32 Power 27 | 1 1 . 1 4 11 9 Engine 20 | 1 1 . 1 4 7 6 Core 7 | . . . . . 4 3 Reactor . | . . . . . . . Propulsion 25 | 2 . . 2 2 11 8 Treads . | . . . . . . . Leg 21 | 2 . . 2 2 9 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 4 | . . . . . 2 2 Utility 21 | . 3 . 4 3 3 8 Device 12 | . 1 . 2 2 2 5 Storage 2 | . 1 . . 1 . . Processor 4 | . . . 1 . 1 2 Hackware 1 | . . . . . . 1 Protection 2 | . 1 . 1 . . . Artifact . | . . . . . . . Weapon 21 | 2 1 . 2 3 6 7 Energy Gun 5 | 1 . . . . 2 2 Energy Cannon 4 | . . . . . 4 . Ballistic Gun 7 | 1 . . 1 2 . 3 Ballistic Cannon 1 | . . . 1 . . . Launcher 2 | . 1 . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 61 | . 1 1 4 10 12 33 Power 19 | . . . 1 3 7 8 Propulsion 12 | . . . . 2 2 8 Utility 12 | . . 1 1 2 . 8 Weapon 18 | . 1 . 2 3 3 9 Highest Loss Streak 9 | . 1 1 3 5 5 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 96 99 96 94 84 90 Engine 13 | . 14 14 19 18 11 8 Core 3 | . . . . . 4 8 Leg 20 | . 28 28 22 21 15 20 Device 8 | . 12 13 15 4 9 5 Storage 10 | . 9 14 11 16 9 6 Processor 8 | . . . 3 11 9 14 Energy Gun 5 | . 4 . . . 9 9 Energy Cannon 3 | . . . . . 9 3 Ballistic Gun 7 | . 14 14 10 12 . 7 Ballistic Cannon 1 | . . . 6 5 . . Launcher 2 | . 9 14 4 . . . Impact Weapon 1 | . . . . 2 5 . Peak Build Rating 42 | 5 8 8 18 20 36 42 Average Rating 22 | 3 6 7 14 18 26 34 On Entrance 11 | . 5 8 7 17 15 27 Naked Turns . | . . . . . . . Heaviest Build 46 | 7 21 21 28 29 43 46 Greatest Support 50 | 20 20 20 34 34 40 50 Greatest Overweight (x) 13 | . 1 1 1 1 13 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 9 Most Carried 10 | 4 10 10 10 10 10 10 Average Carried 8 | 1 7 10 9 8 9 9 Final Capacity 10 | 5 10 10 10 10 10 5 Final Carried 10 | 4 10 10 10 4 10 2 Class Distribution -------------------- 60% | Mutant 17% | Gunner 15% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Matter Collected 1845 | 234 86 64 359 252 373 477 Remotely . | . . . . . . . Salvage Created 3464 | 50 166 83 392 473 1182 1118 Parts 194 | 3 18 6 32 26 49 60 Haulers Intercepted . | . . . . . . . Recyclers Shooed 6 | . . . 3 . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 74 | 1 5 2 15 10 21 20 Melee 1 | . . . . 1 . . Guns 45 | 1 1 . 8 6 13 16 Cannons 17 | . . . 7 2 8 . AOE 10 | . 4 2 . . . 4 Classes Destroyed 13 | 1 3 1 . 1 4 3 Worker 4 | . 1 . . . . 3 Builder 2 | . . . . . 2 . Recycler 2 | . . . . . 1 1 Mechanic 1 | . . . . . . 1 Operator 2 | . . . . . 1 1 Watcher 7 | . 2 . 1 . 2 2 Swarmer 16 | . 1 . 6 . 3 6 Grunt 28 | 1 4 . 6 3 11 3 Brawler 2 | . . . . . 1 1 Duelist 1 | . . . . 1 . . Sentry 20 | . . 2 3 6 6 3 Hunter 5 | . . . . . . 5 Programmer 2 | . . . . . . 2 Best Kill Streak 6 | 1 4 2 4 2 5 6 Combat Bots Only 4 | 1 2 2 4 2 3 4 Max Kills in Single Turn 3 | 1 1 1 2 1 1 3 Gunslinging 1 | . . . . . . 1 Exploded 2 | . 1 1 . . . 2 Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Hostile Shots Fired 618 | 4 19 6 81 95 123 290 Missed 186 | 3 8 1 24 26 29 95 Damage Taken 6514 | 12 290 74 635 1094 1432 2977 Core 1633 | . 162 . 139 255 374 703 Absorbed by Shields . | . . . . . . . Core Remaining (%) 42 | 100 . 35 . 1 32 . Volleys Fired 241 | 2 14 2 51 47 52 73 Largest 3 | 2 2 2 2 2 3 3 Hottest 186 | 60 60 50 64 64 181 186 Shots Fired 455 | 4 24 4 83 67 113 160 Gun 334 | 4 16 2 51 61 54 146 Cannon 105 | . . . 31 6 59 9 Launcher 16 | . 8 2 1 . . 5 Special . | . . . . . . . Kinetic 229 | 2 14 2 82 67 . 62 Thermal 170 | . . . . . 85 85 Explosive 16 | . 8 2 1 . . 5 Electromagnetic 40 | 2 2 . . . 28 8 Robot Hit Streak 30 | 1 5 7 13 30 12 21 Robot Miss Streak 8 | 2 3 2 6 3 4 8 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 316 | 1 9 2 66 61 68 109 Core Hits 183 | 1 12 3 41 26 36 64 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . . . 1 1 . Critical Strikes 7 | . . . 1 1 5 . Burn 4 | . . . . . 4 . Destroy 1 | . . . 1 . . . Smash 2 | . . . . 1 1 . Melee Attacks 17 | . . . . 12 4 1 Impact 16 | . . . . 12 4 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . . . 3 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6675 | 15 539 74 888 833 1801 2525 Guns 3608 | 15 102 10 378 437 633 2033 Cannons 1530 | . . . 481 119 861 69 Explosions 914 | . 437 64 20 . . 393 Melee 584 | . . . . 277 307 . Ramming 39 | . . . 9 . . 30 Kinetic 2356 | . 92 10 859 556 . 839 Thermal 2100 | . . . . . 927 1173 Explosive 914 | . 437 64 20 . . 393 Electromagnetic 682 | 15 10 . . . 567 90 Impact 584 | . . . . 277 307 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 24 | . . . . . . 24 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 23 | . . . . . . 23 Message Errors 5 | . . . . . . 5 Matter Fused 11 | . . . . . . 11 Energy Discharges 2 | . . . . . . 2 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 2 | . . . . . . 2 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 301 | . . . . 52 222 27 Projectiles 2 | . . . . . 2 . Explosions 27 | . . . . . . 27 Melee 272 | . . . . 52 220 . Knockbacks 26 | . . . 22 2 2 . Impact 3 | . . . 1 . 2 . Kinetic 19 | . . . 17 2 . . Secondary 4 | . . . 4 . . . Self-Inflicted Damage 229 | . . . . . . 229 Shots 5 | . . . . . . 5 Rammed 4 | . . . . . . 4 Targets Rammed 12 | . . . 4 . . 8 Kicked 8 | . . . 4 . . 4 Crushed . | . . . . . . . Highest Temperature 605 | 6 24 23 211 66 605 485 Average Temperature 144 | 6 14 13 71 19 200 128 Received Heat Transfer 1611 | 6 75 63 171 345 567 384 Effects 39 | . . . . . 35 4 Shutdowns 6 | . . . . . 6 . Energy Bleed 6 | . . . . . 5 1 Interference 6 | . . . . . 4 2 Matter Decay 2 | . . . . . 2 . Short Circuit 2 | . . . . . 1 1 Damage (minor) 2 | . . . . . 2 . Damage (major) 13 | . . . . . 13 . Damage (core) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted 4 | . . . . 1 3 . Combat Hostiles 1 | . . . . 1 . . Parts Fried 6 | . . . . . 6 . Impact Corruptions 11 | . . . . 2 9 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . . . . . 6 4 Heat Transferred 4330 | . . . . . 1961 2369 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Peak Influence 453 | 20 154 115 314 195 453 283 Initial 159 | . 13 60 44 68 81 159 Average 144 | 2 52 62 131 114 268 123 Maximum Alert Level 2 | . . . 1 . 2 1 Low Security (%) 73 | 100 100 100 80 100 15 88 Level 1 25 | . . . 19 . 80 11 Level 2 . | . . . . . 3 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . . . 1 3 . 11 Investigation 3 | . . . 1 . . 2 Extermination 4 | . . . . . . 4 Reinforcement 3 | . . . . 1 . 2 Assault . | . . . . . . . Garrison 5 | . . . . 2 . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Distress Signals 8 | . 2 . 1 1 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 124 | 1 11 2 24 15 33 38 Peak Tracking Total 6 | 1 3 2 4 4 5 6 Tactical Retreats 11 | . 1 . 4 1 4 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Traps Triggered 5 | . . . 1 1 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Disabled 8 | . 1 2 . . 3 2 Max in Single Turn 2 | . 1 2 . . 1 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Accessed 22 | . 3 . 3 3 4 9 Terminals 14 | . 2 . 2 2 3 5 Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . . . 1 . Scanalyzers 1 | . . . 1 . . . Garrison Access 3 | . . . . 1 . 2 Total Hacks 53 | . 6 . 12 10 9 16 Successful 32 | . 4 . 10 4 5 9 Failed 21 | . 2 . 2 6 4 7 Catastrophic 3 | . . . . 1 2 . Database Lockouts . | . . . . . . . Manual 7 | . . . 4 . 2 1 Terminals 35 | . 4 . 7 6 8 10 Fabricators 4 | . . . . . . 4 Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . . . 1 . Scanalyzers 5 | . . . 5 . . . Garrison Access 6 | . . . . 4 . 2 Terminal Hacks 21 | . 2 . 6 4 4 5 Record 10 | . . . 5 . 2 3 Robot Schematic 1 | . . . . 1 . . Prototype ID Bank 3 | . . . . 1 2 . Open DSF 2 | . . . . . . 2 Emergency Access Points 1 | . . . 1 . . . Locate Traps 2 | . 1 . . 1 . . Hauler Manifests 1 | . . . . 1 . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 3 | . . . . . . 3 Load Schematic 2 | . . . . . . 2 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 2 . . . 1 . Report Inventory 2 | . 1 . . . 1 . Retrieve Components 1 | . 1 . . . . . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 18 | . 3 . 3 3 3 6 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 81 | . . . . . . 81 Total Robot Build Rating 2 | . . . . . . 2 Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 7 | . 7 . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Total Allies 2 | . . . . . . 2 Largest Group 2 | . . . . . . 2 Highest-Rated Group 16 | . . . . . . 16 Highest-Rated Ally 8 | . . . . . . 8 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Turns Passed 5594 | 86 586 299 871 755 1306 1691 Spaces Moved 2789 | 65 291 151 418 388 577 899 Core 16 | 14 . . . . 2 . Treads . | . . . . . . . Legs 2743 | 51 291 151 418 388 559 885 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 30 | . . . . . 16 14 Fastest Speed 35 | 50 120 120 125 130 125 35 Average Speed 149 | 104 151 187 147 130 166 144 Slowest Speed 700 | 120 190 190 190 200 700 405 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 6 39 35 36 64 63 27 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 118 | . 33 14 6 . 4 61 Melee . | . . . . . . . Projectile 4 | . . . . . 4 . AOE 114 | . 33 14 6 . . 61 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Total 3732 | 76 413 163 597 556 798 1129 Wait 528 | 1 93 11 100 93 120 110 Move 2783 | 64 290 150 417 387 576 899 Hop . | . . . . . . . Pick Up 37 | 4 9 . 10 . 10 4 Fast Attach 43 | 5 2 . . 3 17 16 Attach 29 | . 1 . 6 7 3 12 Detach . | . . . . . . . Swap 22 | . 2 . 3 2 11 4 Drop 15 | . 2 . 6 . 5 2 Fire 241 | 2 14 2 51 47 52 73 Melee 17 | . . . . 12 4 1 Ram 4 | . . . . . . 4 Kick 8 | . . . 4 . . 4 Crush . | . . . . . . . Escape Stasis 5 | . . . . 5 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 87 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Core integrity fell below 50% 320 | -10/Materials | Build established: Mutant 609 | -10/Materials | Discovered new exit (range 11) 673 | -10/Materials | Entered Mines 674 | -10/Mines | Assembled infested the area 844 | -10/Mines | Learned Materials stockpile data 941 | -10/Mines | Discovered new exit (range 8) 972 | -10/Mines | Entered Materials 972 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1350 | -9/Materials | Lost 3 parts (1u2w) 1475 | -9/Materials | Discovered new exit (range 9) 1840 | -9/Materials | Discovered new exit (range 9) 1843 | -9/Materials | Entered Storage 2262 | -9/Storage | Core integrity fell below 50% 2310 | -9/Storage | Lost 5 parts (1p1n2u1w) 2440 | -9/Storage | Garrison activated, responded to threat 2448 | -9/Storage | Core integrity fell below 20% 2478 | -9/Storage | Lost 3 parts (1p1n1w) 2583 | -9/Storage | Discovered new exit (range 13) 2598 | -9/Storage | Entered Materials 2598 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3484 | -8/Materials | Lost 5 parts (2p1n2w) 3589 | -8/Materials | Core integrity fell below 50% 3804 | -8/Materials | Lost 4 parts (3p1w) 3870 | -8/Materials | Discovered new exit (range 16) 3904 | -8/Materials | Entered Factory 3904 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3907 | -7/Factory | Identified exit to DSF 4081 | -7/Factory | Build established: Gunner 4483 | -7/Factory | Fabricated R-06 Scavenger? 4823 | -7/Factory | Lost 4 parts (1p1n2w) 5035 | -7/Factory | Garrison activated, responded to threat 5094 | -7/Factory | Lost 6 parts (2p1n2u1w) 5199 | -7/Factory | Build established: Scavenger-Gunner 5351 | -7/Factory | Lost 3 parts (1p1n1w) 5508 | -7/Factory | System corruption reached 10% 5518 | -7/Factory | Core integrity fell below 50% 5543 | -7/Factory | Lost 9 parts (2p1n3u3w) 5578 | -7/Factory | Core integrity fell below 20% 5595 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05589_ R-06 Scavenger collects Terrain Scan Processor. 05590_ U-05 Engineer builds a Door. 05590_ System Restoration Module destroyed. 05590_ K-01 Serf collects debris. 05590_ Critical hit (Burn: +37). 05591_ K-01 Serf destroyed. 05591_ Rnf. Deuterium Engine destroyed. 05592_ R-06 Scavenger collects Welding Torch. 05592_ Critical hit (Burn: +37). 05593_ The unstable cave ceiling collapses. 05593_ Wheel crushed. 05593_ K-01 Serf collects debris. 05593_ Sneak attack on U-05 Engineer. 05593_ Jacked U-05 Engineer... Right-click on available options for more info. Keyboard players can use Shift-a~z. 05594_ Acquired 20 matter. 05595_ U-05 Engineer builds a Wall. 05595_ R-06 Scavenger collects Structural Scanner. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####+#??##??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# """" #??????????????? | | ????????????????????????/gp """ #???#??????????? | | ????????????????????????# % """ #??????????????? | | ??????????????????????###g! """ #??????????????? | | ????????????????????### # k g #??????????????? | | ????????????????????# #r p #??????????????? | | ?????????????????????# @ #??????????????? | | ????????????????????## #/# ######??????????????? | | ?????#########??????# #u# ##???????????????????? | | ?????# ######### # # #???????????????????? | | ?????#! # #w# #???????????????????? | | ?????# # # # # #???????????????????? | | ?????# # #%# #!##?????????#?????????? | | ?????# """" # [# #%# #?????#??????????????? | | ?????#! """" # # #%# #????????????????????? | | ?????# """" # ### # ###########??????????? | | ###### """" # ### ### #??????????? | | ## """" # " " " !# / """" #??????????? | | """ ## """" # " " " # # % """" #??????????? | | """ ## # " " " # # = """" #??????????? | | """ ######+### " " " # # """" #??????????? | | #??# # " " " # # #??????????? | | ""#??# # " " " # #! """" #??????????? | | Y"#??# + " " " # #% """" #??????????? | | ""#??# # " " " # + """" #??????????? | | #??# # " " " # # """" #??????????? | | +######### ### # + #??????????? | | ^ = #?# # # """" #??????????? | | ############ #"" """ #######????? | | ## # #"Y """" # #???? | | """ ## """ T # #"" """" # #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 32 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Imp. VTOL Module | -9/Materials | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -9/Storage | Hacked Fabricated ------------ R-06 Scavenger | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Hey, That's Mine! Librarian Made in Tau Ceti IV My Command Is Your Wish Novice Programmer Please Form A Line Power Corrupts Risk Taker Safety First Shopping List Storm Trooper System Compromised Troublemaker Challenges ------------ None Game ------ Seed IonicLightningSteel Manual? 0 Play Time 01:23:39 Cumulative 2.1 hours Start 2024.12.12 @ 02:28:15 End 2024.12.12 @ 04:04:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 119a0990-6e23-4df2-933d-a0a7ddbac22c