Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.17 @ 16:29:49 Player: Savagecelery Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (104) 520 Value Destroyed (3164) 3164 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (910) 910 TOTAL SCORE: 12114 Bonus ------- Follower Combat Kills 110 Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/1450 Matter 188/300 Energy 11/100 System Corruption 18% Temperature Cool (0) Movement Core (100) Ox1 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- Gamma Rifle > --- INVENTORY (5) ---- Centrium Leg Biomechanical Wings Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Linear Gravjet Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Cesium-ion Thruster Biomechanical Wings Biomechanical Wings Biomechanical Wings > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Transmission Jammer Improved Cloaking Device Improved Propulsion Shielding Light Regenerative Plating Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Gamma Rifle Chainsword > --- INVENTORY -------- Micro Antimatter Reactor Centrium Leg [Rating: 122] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit Biomechanical Wings Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Flamer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Slots Evolved 16 | . . . 2 . 2 2 . . . . 2 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . Propulsion 6 | . . . 2 . 2 . . . . . . . . . 2 . Utility 9 | . . . . . . 2 . . . . 2 2 1 . . 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 192 | 7 3 12 13 6 18 9 8 12 . 13 27 8 3 4 17 32 Power 29 | 1 1 2 4 1 1 2 1 . . 2 1 1 . 1 3 8 Engine 11 | 1 1 2 3 . . 2 1 . . 1 . . . . . . Core 4 | . . . 1 1 1 . . . . . . 1 . . . . Reactor 14 | . . . . . . . . . . 1 1 . . 1 3 8 Propulsion 52 | 3 . 2 5 2 10 3 2 5 . 3 4 . . . 5 8 Treads 5 | 2 . . . . . 1 . 2 . . . . . . . . Leg 14 | . . . 4 2 . . 2 1 . 3 . . . . . 2 Wheel 8 | 1 . 2 1 . . 2 . 2 . . . . . . . . Hover 7 | . . . . . . . . . . . . . . . 4 3 Flight 18 | . . . . . 10 . . . . . 4 . . . 1 3 Utility 57 | 1 2 1 . . 3 2 4 2 . 5 13 6 3 3 7 5 Device 27 | . . . . . . 1 2 . . 3 6 4 2 2 3 4 Storage 6 | 1 1 . . . 1 . 1 . . 1 . 1 . . . . Processor 13 | . . 1 . . 2 1 1 . . . 5 1 1 . 1 . Hackware 2 | . . . . . . . . . . . 2 . . . . . Protection 9 | . 1 . . . . . . 2 . 1 . . . 1 3 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 54 | 2 . 7 4 3 4 2 1 5 . 3 9 1 . . 2 11 Energy Gun 12 | . . 1 2 . . . 1 1 . . . . . . . 7 Energy Cannon 10 | . . . . . . 1 . . . 1 7 . . . . 1 Ballistic Gun 14 | 2 . 3 1 2 . . . . . 1 2 . . . . 3 Ballistic Cannon 3 | . . . . 1 1 1 . . . . . . . . . . Launcher 7 | . . 3 . . 2 . . 2 . . . . . . . . Special Weapon 2 | . . . 1 . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . 1 . . 2 . . . 1 . . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . . . . . 3 1 1 . . . . Corrupted Parts 2 | . . . . . . . . . . . . . . . . 2 System Corruption 5 | . . . . . . . . . . . . . . . . 5 Parts Lost 84 | . 1 7 7 . 14 . 6 8 . 7 1 . . 1 5 27 Power 15 | . 1 1 3 . 1 . . 1 . 1 . . . . 2 5 Propulsion 32 | . . 2 2 . 9 . 2 5 . 2 . . . . 1 9 Utility 20 | . . . . . . . 3 1 . 2 1 . . 1 2 10 Weapon 17 | . . 4 2 . 4 . 1 1 . 2 . . . . . 3 Highest Loss Streak 15 | . 1 7 5 . 12 . 4 8 . 5 1 . . 1 4 15 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 76 | . 95 98 69 99 82 59 76 65 46 65 62 80 73 76 76 64 Engine 4 | . 13 13 7 . . 4 7 4 . . 2 . . . . . Core 1 | . . . 2 11 7 . . . . . . 3 5 . . . Reactor 1 | . . . . . . . . . . 5 3 1 . 5 7 5 Treads 6 | . 28 27 . . . 6 7 6 7 1 . . . . . . Leg 7 | . . . 13 44 . . 1 1 7 12 2 . . . . . Wheel 1 | . . . 8 . . 3 7 6 . . . . . . . . Hover 1 | . . . . . . 4 7 4 . . . . . . 2 8 Flight 6 | . . . . . 41 . . . . . 14 23 21 21 20 14 Device 5 | . . . . . . 5 8 2 . 12 5 17 15 15 14 8 Storage 6 | . 14 14 11 11 7 . 2 7 7 7 5 . . . . . Processor 10 | . . 3 11 11 9 22 18 10 7 1 8 17 15 15 14 11 Hackware 2 | . . . . . . . . . . . 13 11 10 10 9 6 Protection 3 | . 10 10 . . . . . 3 7 6 1 . . 3 3 2 Energy Gun 1 | . . . 6 7 . . 2 7 . . . . . . . . Energy Cannon 1 | . . . . . . 5 4 . . 5 1 . . . . . Ballistic Gun 6 | . 28 26 4 7 7 . . . . 4 1 . . . . . Ballistic Cannon 1 | . . . . 6 1 5 7 1 . . . . . . . . Slashing Weapon 1 | . . . . . 5 . . 3 7 1 . 3 5 5 3 2 Naked Turns 12 | . . . . . . . . . . . . . . . . 12 Heaviest Build 46 | 12 30 38 29 29 19 24 27 43 10 46 45 21 20 22 34 36 Greatest Support 45 | 40 40 40 40 40 24 28 28 28 20 28 28 23 23 23 45 45 Greatest Overweight (x) 7 | . . 1 7 . 4 1 2 2 . 1 1 . . . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 8 8 8 8 8 5 5 5 5 5 Average Capacity 9 | 6 13 15 15 15 9 5 5 8 8 8 7 5 5 5 5 5 Most Carried 15 | 4 11 15 11 15 15 5 7 8 7 8 8 5 5 5 5 5 Average Carried 7 | 2 7 13 9 14 8 4 4 7 7 7 7 4 4 4 2 3 Final Capacity 15 | 8 15 15 15 15 5 5 8 8 8 8 5 5 5 5 5 5 Final Carried 15 | 4 11 10 10 15 4 5 7 7 7 8 5 5 5 4 3 2 Class Distribution -------------------- 40% | Mutant 32% | Scavenger-Mutant 7% | Hacker-Ninja 4% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Scout | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -4/DSF Hacker-Ninja | -3/Research Scavenger-Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Matter Collected 3182 | 270 500 182 153 245 132 277 418 170 . 122 289 90 30 . 160 144 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4312 | . 455 210 313 422 157 105 350 427 . 188 144 133 345 . 361 702 Parts 209 | . 22 23 25 24 13 3 13 13 . 7 7 5 9 . 19 26 Haulers Intercepted 6 | . 1 . . . . 1 . . . . 1 . 2 . . 1 Recyclers Shooed 10 | . 7 . . 1 . 1 . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . 10 10 . 9 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Combat Hostiles Destroyed 77 | . 6 11 6 13 7 . 10 9 . 5 1 . . . 4 5 Melee 9 | . . . . . . . . 3 . 1 . . . . 4 1 Guns 33 | . 6 5 5 10 1 . 1 2 . . 1 . . . . 2 Cannons 16 | . . . 1 3 . . 9 . . 2 . . . . . 1 AOE 17 | . . 6 . . 6 . . 4 . 1 . . . . . . Classes Destroyed 13 | . 6 1 1 2 2 . . . . . 1 . . . . . Worker 7 | . 1 1 1 2 . . . . . . 1 . 1 . . . Hauler 6 | . 1 . . . . 1 . . . . 1 . 2 . . 1 Recycler 9 | . 1 . . 1 . 1 . . . . . 1 1 . 1 3 Mechanic 1 | . 1 . . . . . . . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . Watcher 3 | . 1 . . . 2 . . . . . . . . . . . Swarmer 25 | . . 7 . 8 4 . 1 . . 2 . . . . . 3 Grunt 31 | . 6 4 5 3 1 . 6 4 . 2 . . . . . . Brawler 4 | . . . . 1 . . 1 2 . . . . . . . . Duelist 3 | . . . . 1 . . 1 1 . . . . . . . . Sentry 5 | . . . 1 . 1 . 1 1 . 1 . . . . . . Hunter 2 | . . . . . 1 . . 1 . . . . . . . . Programmer 7 | . . . . . . . . . . . 1 . . . 4 2 Best Kill Streak 7 | . 2 4 3 4 7 1 2 5 . 2 2 1 3 . 4 3 Combat Bots Only 6 | . 2 3 3 4 6 . 2 5 . 2 1 . . . 3 2 Max Kills in Single Turn 3 | . 1 2 1 2 3 1 1 2 . 1 1 1 1 . 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . Exploded 2 | . . 2 . . 2 . . 2 . 1 . . . . . . Melee 1 | . . . . . . . . 1 . 1 . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Damage Taken 9470 | . 358 793 696 159 948 39 832 775 . 884 238 . . 134 533 3081 Core 2874 | . 23 201 177 41 444 5 130 148 . 103 100 . . 26 25 1451 Absorbed by Shields 198 | . . . . . . . 198 . . . . . . . . . Redirected to Shielding 111 | . . . . . . . . . . . . . . . 67 44 Regen/Repaired (Parts) 119 | . . . . . . . . . . . . . . 5 74 40 Core Remaining (%) 66 | 100 . 10 . 45 19 . . . . 44 88 100 . 97 98 . Volleys Fired 264 | . 54 24 38 29 11 6 38 11 . 21 11 . . . . 21 Largest 2 | . 2 2 2 2 2 2 2 2 . 2 2 . . . . 1 Hottest 130 | . 40 70 43 105 66 108 128 130 . 120 120 . . . . 120 Shots Fired 426 | . 108 41 54 58 12 12 62 20 . 24 14 . . . . 21 Gun 270 | . 108 33 38 51 2 . 6 11 . 3 3 . . . . 15 Cannon 103 | . . . . 7 . 12 56 . . 11 11 . . . . 6 Launcher 27 | . . 8 . . 10 . . 9 . . . . . . . . Special 26 | . . . 16 . . . . . . 10 . . . . . . Kinetic 233 | . 108 28 27 14 2 6 38 . . 3 3 . . . . 4 Thermal 157 | . . 5 27 44 . 6 24 11 . 21 11 . . . . 8 Explosive 23 | . . 8 . . 10 . . 5 . . . . . . . . Electromagnetic 13 | . . . . . . . . 4 . . . . . . . 9 Robot Hit Streak 17 | . 10 4 10 9 5 4 6 7 . 5 7 . . . . 17 Robot Miss Streak 7 | . 3 2 2 4 2 2 7 2 . 3 1 . . . . 2 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 Secondary Targets 2 | . . . . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . Shots Hit Robots 325 | . 69 20 43 36 12 7 38 18 . 16 9 1 11 . 13 32 Core Hits 168 | . 23 15 14 21 15 2 20 18 . 9 4 1 5 . 9 12 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . Critical Strikes 12 | . 1 . . 2 . . 2 . . . . . 2 . 2 3 Destroy 1 | . 1 . . . . . . . . . . . . . . . Blast 4 | . . . . 2 . . 2 . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . 1 Sever 6 | . . . . . . . . . . . . . 2 . 2 2 Melee Attacks 112 | . . . . . 10 . . 6 . 4 . 5 20 . 27 40 Impact . | . . . . . . . . . . . . . . . . . Slashing 112 | . . . . . 10 . . 6 . 4 . 5 20 . 27 40 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . 1 . . . . . . 1 4 . 2 4 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 8821 | . 926 735 559 499 760 172 1030 897 . 426 309 69 605 . 528 1306 Guns 2662 | . 926 191 426 390 10 . 76 197 . 36 74 . . . . 336 Cannons 1865 | . . . . 103 . 172 954 . . 186 235 . . . . 215 Explosions 1597 | . . 544 . . 502 . . 519 . 32 . . . . . . Melee 2451 | . . . . . 248 . . 181 . 71 . 69 605 . 528 749 Ramming 12 | . . . . 6 . . . . . . . . . . . 6 Kinetic 2595 | . 926 154 330 139 10 81 769 . . 36 74 . . . . 76 Thermal 1976 | . . 37 229 354 . 91 261 197 . 319 235 . . . . 253 Explosive 1445 | . . 544 . . 502 . . 399 . . . . . . . . Electromagnetic 342 | . . . . . . . . 120 . . . . . . . 222 Impact . | . . . . . . . . . . . . . . . . . Slashing 2451 | . . . . . 248 . . 181 . 71 . 69 605 . 528 749 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . . 2 . . . 1 1 . . 5 18 Average Corruption 4 | . . . . . . . 1 . . . 1 1 . . 3 8 Corruption Purged 5 | . . . . . . . 2 . . . . 1 . . 2 . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 19 | . . . . . . . 4 . . . . . . . 5 10 Message Errors 5 | . . . . . . . 1 . . . . . . . 1 3 Matter Fused 4 | . . . . . . . 1 . . . . . . . 1 2 Heat Flow Errors 1 | . . . . . . . 1 . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 1 . . . . . . . 2 1 Data Loss (major) 2 | . . . . . . . . . . . . . . . 1 1 Misdirections 2 | . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 201 | . . 13 . . 34 . . 29 . 18 . . 54 . . 53 Projectiles 20 | . . . . . . . . . . 18 . . . . . 2 Explosions 44 | . . 13 . . 2 . . 29 . . . . . . . . Melee 137 | . . . . . 32 . . . . . . . 54 . . 51 Knockbacks 12 | . . . . 3 . 1 8 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . 2 . 1 8 . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . . Self-Inflicted Damage 260 | . . 72 . . 87 . . 98 . . . . . . . 3 Shots 10 | . . 3 . . 3 . . 4 . . . . . . . . Rammed 3 | . . . 1 . . . . . . . . . . . . 2 Targets Rammed 4 | . . . 1 1 . . . . . . . . . . . 2 Kicked 1 | . . . . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 360 | . 20 63 27 336 56 48 360 335 . 84 135 . . . 11 304 Average Temperature 65 | . 3 12 10 107 12 23 95 123 . 25 50 . . . 6 78 Received Heat Transfer 1794 | . 237 216 393 15 234 12 201 252 . 144 . . . . 18 72 Effects 4 | . . . . . . . 1 . . . . . . . . 3 Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 1 . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . 1 . . . . . 1 Combat Hostiles 2 | . . . . . . . . . . 1 . . . . . 1 Parts Melted 6 | . . . 1 3 . . . 1 . . . . . . . 1 Heat Transferred 3622 | . . 111 669 819 . 148 471 449 . 770 . . . . . 185 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Peak Influence 400 | . 104 217 169 380 400 247 . . . . 109 76 90 63 92 324 Initial 182 | . . 40 39 65 74 182 . . . . 12 53 37 63 29 37 Average 109 | . 65 74 118 231 192 153 . . . . 29 59 55 57 35 125 Maximum Alert Level 2 | . . 1 . 1 2 1 . . . . . . . . . 1 Low Security (%) 81 | 100 100 93 100 56 47 46 . . . . 100 100 100 100 100 86 Level 1 18 | . . 6 . 43 50 53 . . . . . . . . . 13 Level 2 . | . . . . . 1 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 2 1 1 1 3 2 . . . . 3 . 3 1 4 3 Investigation 7 | . 1 . 1 . 1 . . . . . 2 . 1 . 1 . Extermination 5 | . . . . . . . . . . . 1 . 1 . 2 1 Reinforcement 10 | . 1 . . . 2 2 . . . . . . 1 1 1 2 Assault 2 | . . 1 . 1 . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . 1 . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Distress Signals 1 | . . . . . 1 . . . . . . . . . . . Communications Jammed 19 | . . . . . . . . . . . . . . . 17 2 Distress Signals 19 | . . . . . . . . . . . . . . . 17 2 Times Spotted 170 | . 11 16 6 20 21 2 13 11 . 10 9 . 1 4 6 40 Peak Tracking Total 14 | . 3 7 4 4 10 1 4 5 . 4 4 . 1 4 3 14 Tactical Retreats 26 | . . . 1 3 5 . 2 1 . 3 4 . . . . 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Traps Triggered 7 | . 1 . 1 . 1 . . . . . . 2 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Machines Disabled 1 | . . 1 . . . . . . . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Machines Accessed 39 | . 4 . 1 . 3 7 . 1 4 . 6 3 3 . 3 4 Terminals 21 | . 4 . 1 . 3 4 . 1 . . 3 1 1 . 1 2 Fabricators 4 | . . . . . . . . . . . 2 . 1 . 1 . Repair Stations 2 | . . . . . . 1 . . . . 1 . . . . . Recycling Units 2 | . . . . . . 1 . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 1 . . . . . 2 1 . . 2 Total Hacks 105 | . 12 . 2 . 7 19 . 1 27 . 10 5 4 . 10 8 Successful 64 | . 3 . 1 . 2 11 . 1 27 . 9 1 4 . 4 1 Failed 41 | . 9 . 1 . 5 8 . . . . 1 4 . . 6 7 Catastrophic 7 | . 1 . . . 1 1 . . . . . 2 . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 32 | . 12 . 2 . 2 7 . . . . 2 2 . . 4 1 Terminals 53 | . 12 . 2 . 7 14 . 1 . . 5 2 1 . 4 5 Fabricators 8 | . . . . . . . . . . . 4 . 2 . 2 . Repair Stations 2 | . . . . . . 1 . . . . 1 . . . . . Recycling Units 7 | . . . . . . 3 . . . . . . . . 4 . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 1 . . . . . 3 1 . . 3 Terminal Hacks 39 | . 1 . . . 1 4 . 1 27 . 2 . 1 . 1 1 Record 12 | . . . . . . . . 1 11 . . . . . . . Part Schematic 10 | . . . . . . 1 . . 9 . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . Open DSF 2 | . . . . . . . . . . . 1 . 1 . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . Terminal Index 4 | . 1 . . . . 1 . . . . . . . . 1 1 Unreport Threat 1 | . . . . . . . . . . . 1 . . . . . Security Status 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . 4 . 2 . 2 . Load Schematic 4 | . . . . . . . . . . . 2 . 1 . 1 . Build 4 | . . . . . . . . . . . 2 . 1 . 1 . Repair Station Hacks 2 | . . . . . . 1 . . . . 1 . . . . . Refit 2 | . . . . . . 1 . . . . 1 . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . 1 . . . Seal Access 2 | . . . . . . 1 . . . . . . 1 . . . Unauthorized Hacks 11 | . 2 . 1 . 1 3 . . . . 2 1 . . 1 . Terminals 11 | . 2 . 1 . 1 3 . . . . 2 1 . . 1 . Assimilate 2 | . 1 . . . 1 . . . . . . . . . . . Botnet 7 | . 1 . 1 . . 2 . . . . 1 1 . . 1 . Operators 2 | . . . . . . 1 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 4 . 1 . 3 5 . . . . 5 3 1 . 3 4 Full Trace Events 4 | . . . . . . . . . . . 2 . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . 1 . . 9 . . . . . . . Parts Built 4 | . . . . . . . . . . . 2 . 1 . 1 . Authchips . | . . . . . . . . . . . . . . . . . Time 532 | . . . . . . . . . . . 228 . 152 . 152 . Total Part Build Rating 20 | . . . . . . . . . . . 10 . 5 . 5 . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . 1 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Total Allies 9 | . . 1 . 3 1 . . . . 1 . 3 . . . . Largest Group 4 | . . 1 . 3 4 . . . . 1 . 3 . . . . Highest-Rated Group 96 | . . 31 . 40 50 . . . . 96 . 93 . . . . Highest-Rated Ally 96 | . . 31 . 16 16 . . . . 96 . 31 . . . . Total Orders 1 | . . . . . 1 . . . . . . . . . . . STAY 1 | . . . . . 1 . . . . . . . . . . . Ally Attacks 42 | . . 2 . 16 12 . . . . 12 . . . . . . Total Damage 866 | . . 20 . 164 97 . . . . 585 . . . . . . Kills 7 | . . . . 2 3 . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . 1 1 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Turns Passed 8101 | 79 656 746 270 896 311 681 701 596 148 989 511 164 326 25 549 453 Spaces Moved 7211 | 44 291 419 123 626 557 556 477 408 93 468 870 434 602 60 575 608 Core 286 | 3 . . 3 . 66 79 . . . . . . . . . 135 Treads 1512 | 40 291 408 . . . 276 159 154 93 91 . . . . . . Legs 1103 | . . . 56 626 . . 15 1 . 377 15 . . . . 13 Wheels 833 | 1 . 11 64 . . 201 303 253 . . . . . . . . Hover 180 | . . . . . . . . . . . . . . . 16 164 Flight 3297 | . . . . . 491 . . . . . 855 434 602 60 559 296 Fastest Speed 24 | 50 160 95 80 120 25 50 95 80 160 120 28 28 28 28 26 24 Average Speed 84 | 150 160 158 109 120 32 116 121 124 160 192 34 28 28 28 31 40 Slowest Speed 400 | 160 160 160 400 120 360 160 260 160 160 240 190 28 28 28 94 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . 2 . . . . . 2 . 5 . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 5 42 81 17 97 44 10 55 60 73 70 16 13 10 67 14 17 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . . . . . . . Known Exits Taken 13 | . . 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . Scrap Searched 12 | . . 1 . 2 . . 3 3 . 3 . . . . . . Spaces Dug 42 | . . . . . 2 . . . . 1 3 4 7 . 12 13 Terrain Destroyed 276 | . . 78 . . 80 2 8 53 . 11 5 4 7 . 12 16 Melee 38 | . . . . . 2 . . . . . . 4 7 . 12 13 Projectile 27 | . . . . . . 2 8 . . 9 5 . . . . 3 AOE 211 | . . 78 . . 78 . . 53 . 2 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Total 8605 | 54 374 457 181 726 664 576 533 467 92 518 1072 469 724 67 900 731 Wait 623 | . 16 . 3 21 47 . 3 20 . . 120 10 99 . 273 11 Move 7175 | 43 290 418 122 625 552 555 476 407 92 467 865 433 591 59 574 606 Hop 10 | . . . . . 2 . . . . . 2 . 5 . . 1 Pick Up 95 | 3 9 3 3 22 9 3 5 4 . 5 10 5 1 2 6 5 Fast Attach 96 | 7 2 . 8 3 3 6 3 7 . 12 14 5 3 1 5 17 Attach 63 | . 1 5 4 . 10 1 4 2 . . 11 2 . 2 8 13 Detach 28 | 1 . . 1 . 1 . 1 1 . . 10 1 1 . 2 9 Swap 33 | . . 7 1 3 5 2 1 3 . 1 2 1 . 1 4 2 Drop 102 | . 2 . . 22 14 3 2 6 . 8 27 7 4 2 1 4 Fire 264 | . 54 24 38 29 11 6 38 11 . 21 11 . . . . 21 Melee 112 | . . . . . 10 . . 6 . 4 . 5 20 . 27 40 Ram 3 | . . . 1 . . . . . . . . . . . . 2 Kick 1 | . . . . 1 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -4/Factory -4/DSF -3/Research -2/Research History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 14) 80 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 8) 639 | -10/Materials | Discovered new exit (range 16) 736 | -10/Materials | Entered Mines 743 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 810 | -10/Mines | Met a Derelict testing a Signal Generator 819 | -10/Mines | Found Signal Generator 1248 | -10/Mines | Learned location of Zion (-6) 1253 | -10/Mines | Discovered new exit (range 4) 1308 | -10/Mines | Identified exit to Materials 1452 | -10/Mines | Discovered exit to Materials (range 12) 1466 | -10/Mines | Core integrity fell below 50% 1475 | -10/Mines | Core integrity fell below 20% 1482 | -10/Mines | Entered Materials 1482 | -9/Materials | Evolved 2 slots: Propulsion x2 1502 | -9/Materials | Lost 7 parts (1p2n4w) 1694 | -9/Materials | Lost 5 parts (3p2w) 1716 | -9/Materials | Discovered new exit (range 14) 1751 | -9/Materials | Identified exit to Mines 1752 | -9/Materials | Entered Mines 1772 | -9/Mines | Met a Derelict bent on vengeance 1797 | -9/Mines | Core integrity fell below 50% 1976 | -9/Mines | Build established: Scavenger-Mutant 2001 | -9/Mines | Discovered new exit (range 10) 2010 | -9/Mines | Identified exit to Materials 2097 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2410 | -9/Mines | Learned 2 Materials zone layouts 2410 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2483 | -9/Mines | Discovered exit to Materials (range 7) 2648 | -9/Mines | Entered Materials 2648 | -8/Materials | Accompanied by 3 allies 2648 | -8/Materials | Evolved 2 slots: Propulsion x2 2915 | -8/Materials | Core integrity fell below 50% 2938 | -8/Materials | Core integrity fell below 20% 2955 | -8/Materials | Discovered new exit (range 8) 2959 | -8/Materials | Lost 12 parts (1p7n4w) 2959 | -8/Materials | Identified exit to Factory 2959 | -8/Materials | Entered Factory 2959 | -7/Factory | Evolved 2 slots: Utility x2 2994 | -7/Factory | Identified exit to Lower Caves 3201 | -7/Factory | Build established: Mutant 3447 | -7/Factory | Discovered new exit (range 8) 3467 | -7/Factory | Identified exit to Factory 3640 | -7/Factory | Entered Lower Caves 3768 | -7/Lower Caves | Learned Factory non-interactive machine intel 4048 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4140 | -7/Lower Caves | Lost 4 parts (1n2u1w) 4234 | -7/Lower Caves | Discovered new exit (range 7) 4339 | -7/Lower Caves | Identified exit to Lower Caves 4341 | -7/Lower Caves | Entered another Lower Caves area 4370 | -7/Lower Caves | Discovered exit to Factory (range 9) 4399 | -7/Lower Caves | Learned Factory terminal intel 4746 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4809 | -7/Lower Caves | Lost 8 parts (1p5n1u1w) 4926 | -7/Lower Caves | Discovered new exit (range 7) 4934 | -7/Lower Caves | Identified exit to Data Miner 4937 | -7/Lower Caves | Entered Data Miner 4937 | -7/Data Miner | Discovered new exit (range 6) 4947 | -7/Data Miner | Identified exit to Proximity Caves 4969 | -7/Data Miner | Met Data Miner 5006 | -7/Data Miner | Learned location of Section 7 (-2) 5006 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5037 | -7/Data Miner | Received God Mode back door access code from Data Miner 5075 | -7/Data Miner | Build established: Scavenger-Mutant 5085 | -7/Data Miner | Entered Proximity Caves 5139 | -6/Proximity Caves | Escorted by Enhanced Grunt 5239 | -6/Proximity Caves | Learned Factory emergency access door positions 5331 | -6/Proximity Caves | Found Prototype Device 5331 | -6/Proximity Caves | Identified Exp. Thermal Shield 5351 | -6/Proximity Caves | Core integrity fell below 50% 5369 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 5808 | -6/Proximity Caves | Spotted B-75 Beast 6011 | -6/Proximity Caves | Learned Factory machine intel 6036 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6051 | -6/Proximity Caves | Discovered exit to Factory (range 7) 6074 | -6/Proximity Caves | Entered Factory 6074 | -6/Factory | Evolved 2 slots: Utility x2 6076 | -6/Factory | Loaded intel: 256 machine locations 6077 | -6/Factory | Loaded intel: 205 non-interactive machine locations 6078 | -6/Factory | Loaded intel: 25 terminal locations 6178 | -6/Factory | Fabricated Biomechanical Wings (x1) 6216 | -6/Factory | Identified exit to DSF 6240 | -6/Factory | Incoming investigation squad redirected 6364 | -6/Factory | Fabricated Biomechanical Wings? 6584 | -6/Factory | Discovered new exit (range 8) 6585 | -6/Factory | Identified exit to Factory 6585 | -6/Factory | Entered another Factory area 6585 | -5/Factory | Evolved 2 slots: Utility x2 6604 | -5/Factory | Allied Derelicts emerged from ambush trap array 6613 | -5/Factory | Discovered new exit (range 9) 6616 | -5/Factory | Identified exit to Factory 6658 | -5/Factory | Build established: Hacker-Scout 6749 | -5/Factory | Entered another Factory area 6749 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6826 | -4/Factory | Incoming investigation squad redirected 6960 | -4/Factory | Fabricated Lgt. Regenerative Plating? 6977 | -4/Factory | Build established: Hacker-Ninja 7075 | -4/Factory | Identified exit to DSF 7075 | -4/Factory | Entered DSF 7094 | -4/DSF | Additional patrols routed to DSF 7094 | -4/DSF | Discovered new exit (range 20) 7100 | -4/DSF | Identified exit to Research 7100 | -4/DSF | Entered Research 7100 | -3/Research | Evolved 2 slots: Propulsion x2 7282 | -3/Research | Fabricated Biomechanical Wings? 7319 | -3/Research | Spotted B-86 Titan 7502 | -3/Research | Lost 4 parts (2p1n1u) 7645 | -3/Research | Discovered new exit (range 4) 7648 | -3/Research | Identified exit to Research 7649 | -3/Research | Entered another Research area 7649 | -2/Research | Evolved 2 slots: Utility x2 7817 | -2/Research | Lost 4 parts (2n2u) 7943 | -2/Research | Lost 4 parts (2p2n) 7991 | -2/Research | System corruption reached 10% 8041 | -2/Research | Lost 15 parts (3p5n5u2w) 8065 | -2/Research | Core integrity fell below 50% 8092 | -2/Research | Core integrity fell below 20% 8102 | -2/Research | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 08057_ System corrupted: Component data lost. 08058_ Slug penetrates Door. 08065_ Slug penetrates C-57 Dissector. 08070_ Slug penetrates Wall. 08071_ Railgun severed. 08072_ Enh. Optical Array severed. 08074_ APJR=CQVZ1SHIATLGNH/3GXRO0D8D41 08074_ Enh. Quantum Rifle severed. 08074_ Acquired Railgun. 08077_ Slug penetrates Wall. 08078_ P-80 Master resets C-57 Dissector, system corruption cleaned. 08080_ Railgun destroyed. 08088_ Adv. Terrain Scan Processor destroyed. 08091_ K-01 Serf cleans the Catalytron. 08095_ System corrupted: Substantial component data lost. 08097_ Connecting with Garrison Access... 08098_ Gamma Rifle severed. 08100_ Acquired Gamma Rifle. 08101_ Gamma Rifle severed. 08102_ Acquired Gamma Rifle. Map ----- +----------------------------------------------------+ | # """ !%%%%! #?????????????????????????????? | | # """ !#/########?????????????????????????? | | # """ #% ! #?????????????????????????? | | # F" #[= #?????????????????????????? | | """ # #?????????????????????????? | | "" # #?????????????????????????? | | ! # #?????????????????????????? | | # #?????????????????????????? | | #### # #?????????????????????????? | | ???# # #?????????????????????????? | | ???# """ # #?????????????????????????? | | ??## ^ """ ##########?????????????????????????? | | ??# """ #??????????????????????????????????? | | ??# #??????????????????????????????????? | | ??# #??????????????????????????????????? | | ??# +??????????????????????????????????? | | ??######## #??????????????????????????????????? | | ########## #??????????????????????????????????? | | # #??????????????????????????????????? | | # ##############?????????????????????? | | # # #?????????????????????? | | # # #?????????????????????? | | / # ] ""#?????????????????????? | | # # ""#?????????????????????? | | ###+"##### # """ ""#?????????????????????? | | " # # """ c@G#?????????????????????? | | # # # """ c""#?????????????????????? | | # # # """ ""#?????????????????????? | | # # + """ ""#?????????????????????? | | # "" + # """ #?????????????????????? | | # "T # # p #?????????????????????? | | # "" # # #?????????????????????? | | # # #####+########?????????????????????? | | # # ??????????????????????????????????? | | ########## ????????????????????H?????????????? | | ##????#### ?????????????????????????????????? | | #????????# ?????????????????????????????????? | | #????????########????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 41 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Jamming Range 14 Cloak Strength 3 Armor Coverage 600 Resistance: TH 30 Propulsion Shielding 66 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 9 Recoil Reduction 2 Offensive Hacking 21 Item Schematics ----------------- Imp. Hacking Suite | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Dynamic Insulation System | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free Fabricated ------------ Biomechanical Wings | x1 | -6/Factory Biomechanical Wings | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -4/Factory Biomechanical Wings | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentHypervelocityMace Manual? 0 Play Time 02:07:14 Cumulative 244.9 hours Start 2023.12.16 @ 18:36:57 End 2023.12.17 @ 16:29:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 47 Adventurer 4 Explorer 6 Win Type - Total 17 Types 7/0/2/3/0/4/1/0/0 Lore% 61 Gallery% 72 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 796f70bb-4d1f-4c1c-bfb7-c5945294bfb2