Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.22 @ 18:53:38 // Winter2019/RPGLIKE Player: Gnomed! Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (24) 4800 Robots Destroyed (220) 1100 Value Destroyed (10811) 10811 Prototype IDs (10) 200 Alien Tech Used (2) 400 Bonus (4128) 4128 TOTAL SCORE: 24439 Bonus ------- High Alert Combat Kills 408 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 120 Cogmind --------- Core Integrity 13847/20000 Matter 3493/9950 Energy 12800/12800 System Corruption 0% Temperature Cool (0) Movement Flying (40) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (2) --- Nuclear Pulse Array > --- UTILITY (16) ----- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Biocell Array Assembled Suspension Frame Assembled Metafiber Network Improved Terrain Scanner Surveybot 24 Chip Assembled Combat Suite Assembled Alloy Armor Assembled Alloy Armor Assembled Alloy Armor GOLEM Unit > --- WEAPON (6) ------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon Improved Remote Datajack > --- INVENTORY (84) --- Ion Engine Micro Nuclear Core Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Cryofiber Web Zionite Biocell Zionite Biocell Structural Scanner Sensor Array Transmission Jammer ECM Suite Advanced Phase Shifter Zionite Light Carapace Hardened Light Armor Plating Hardened Light Armor Plating Force Field Dynamic Insulation System GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit Zionite Laser-M Proton Cannon Proton Cannon Proton Cannon Beam Cannon Beam Cannon Beam Cannon Beam Cannon Beam Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Faulty Improved Assault Rifle Faulty Improved Assault Rifle Improved Assault Rifle Missile Launcher Missile Launcher Improved Datajack GAL Module Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Nuclear Pulse Array > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Biocell Array Assembled Suspension Frame Assembled Metafiber Network Improved Terrain Scanner Surveybot 24 Chip Assembled Combat Suite Assembled Alloy Armor Assembled Alloy Armor Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon Improved Remote Datajack Molecular Deconstructor > --- INVENTORY -------- Ion Engine Micro Nuclear Core Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Cryofiber Web Zionite Biocell Zionite Biocell Structural Scanner Sensor Array Transmission Jammer ECM Suite Advanced Phase Shifter Zionite Light Carapace Hardened Light Armor Plating Hardened Light Armor Plating Force Field Dynamic Insulation System GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit Transdimensional Reconstructor Zionite Laser-M Proton Cannon Proton Cannon Proton Cannon Beam Cannon Beam Cannon Beam Cannon Beam Cannon Beam Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Missile Launcher Missile Launcher Improved Datajack Self-destruct Interrupter GAL Module [Rating: 238] Favorites ----------- Power Assembled Flux Generator Engine Ion Engine Power Core Micro Nuclear Core Reactor Assembled Flux Generator Propulsion Xenon Bombardment Thruster Leg Assembled Alloy Leg Flight Unit Xenon Bombardment Thruster Utility Assembled Nanovents Device Assembled Nanovents Storage Assembled Biocell Array Processor Surveybot 24 Chip Hackware System Shield Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Medium Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Slots Evolved 22 | 22 . . . . . . . . . . . . . . . . . . . . . . . . Power 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . Utility 15 | 15 . . . . . . . . . . . . . . . . . . . . . . . . Weapon 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 42 | 4 9 3 11 2 . 1 . 2 7 . . . . 1 . . . . . 1 . 1 . . Power 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Engine 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . 1 . 2 . . . . . 2 . . . . . . . . . . 1 . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 6 | . 1 . 2 . . . . . 2 . . . . . . . . . . 1 . . . . Utility 16 | 1 6 . 2 2 . 1 . . 4 . . . . . . . . . . . . . . . Device 11 | 1 3 . 2 1 . 1 . . 3 . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . Processor 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Hackware 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Protection 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 18 | 2 2 3 6 . . . . 2 1 . . . . 1 . . . . . . . 1 . . Energy Gun 5 | 1 2 2 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 7 | . . . 6 . . . . . 1 . . . . . . . . . . . . . . . Ballistic Gun 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 . Corrupted Parts 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . System Corruption 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . Parts Lost 8 | . . . . . . . . . 1 . . . 1 . . . 2 . 2 . 1 . 1 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 7 | . . . . . . . . . 1 . . . 1 . . . 2 . 2 . 1 . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Highest Loss Streak 2 | . . . . . . . . . 1 . . . 1 . . . 2 . 2 . 1 . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 71 | . 28 55 57 78 80 80 84 84 44 80 80 80 79 83 84 84 84 84 84 83 80 82 84 80 Reactor 2 | . . . . . . . . . 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Leg 1 | . . . . . . . . . 5 . . . . . . . . . . . . . . . Flight 4 | . 2 3 3 7 7 7 7 7 . 7 7 7 7 7 7 7 7 7 7 6 3 3 3 3 Device 27 | . 8 15 15 24 26 26 30 30 16 34 34 34 33 34 34 34 34 34 34 34 34 34 34 34 Storage 4 | . . . . . . . . . 3 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 Processor 2 | . 2 3 3 3 3 3 3 3 . 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Protection 8 | . . 7 7 7 7 7 7 7 5 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 Energy Cannon 11 | . . . 21 23 23 23 23 17 7 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 Special Weapon 1 | . . . . . . . . . . . . . . 2 3 3 3 3 3 3 3 5 7 3 Peak Build Rating 238 | 6 17 23 48 54 54 59 61 80 218 208 208 208 208 226 226 226 226 228 228 232 232 238 238 219 Average Rating 149 | 2 9 20 30 52 54 54 59 68 133 207 208 208 207 224 226 226 225 227 227 228 231 236 237 218 On Entrance 148 | . 6 17 23 48 54 54 59 61 80 207 208 208 208 208 226 226 226 226 228 228 232 232 238 219 Naked Turns 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Heaviest Build 121 | 9 27 34 59 60 60 67 67 73 120 111 111 111 111 117 117 117 117 117 117 117 117 121 121 115 Greatest Support 418 | 388 389 389 397 397 397 397 397 397 417 417 417 417 417 417 417 417 417 417 417 418 418 418 418 418 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 84 | 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 Average Capacity 84 | 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 Most Carried 54 | . . 8 11 11 11 11 13 34 54 50 50 50 50 52 50 50 50 51 51 54 52 53 52 51 Average Carried 37 | . . 2 8 11 11 11 11 20 50 47 50 50 50 50 50 50 50 50 51 51 52 52 51 50 Final Capacity 84 | 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 84 Final Carried 52 | . . 8 11 11 11 11 13 34 47 50 50 50 50 50 50 50 50 51 51 52 52 52 51 50 Class Distribution -------------------- 67% | Wizard-Golem 32% | Wizard-Scout Dominant Class ---------------- Wizard-Scout | -10/Materials Wizard-Scout | -9/Materials Wizard-Scout | -8/Materials Wizard-Scout | -7/Factory Wizard-Scout | -7/Lower Caves Wizard-Scout | -7/Lower Caves Wizard-Scout | -7/Zion Wizard-Scout | -7/Deep Caves Wizard-Golem | -6/Proximity Caves Wizard-Golem | -6/Factory Wizard-Golem | -6/Lower Caves Wizard-Golem | -6/Lower Caves Wizard-Golem | -6/Data Miner Wizard-Golem | -5/Proximity Caves Wizard-Golem | -5/Factory Wizard-Golem | -5/Upper Caves Wizard-Golem | -5/Upper Caves Wizard-Golem | -5/Zhirov Wizard-Golem | -4/Proximity Caves Wizard-Golem | -4/Factory Wizard-Golem | -4/Upper Caves Wizard-Golem | -4/Upper Caves Wizard-Golem | -4/Warlord Wizard-Golem | -3/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Matter Collected 4706 | 18 100 266 131 . 245 229 . 21 124 . 146 . . 558 . 248 193 . 948 129 10 235 1105 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9197 | 152 50 317 224 272 338 282 . 956 274 74 95 120 405 1192 354 303 559 54 1509 1082 358 129 98 . Parts 528 | 18 4 26 15 13 19 14 . 24 40 8 6 15 22 49 24 23 30 2 60 86 18 9 1 2 Haulers Intercepted 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 287 | . . . . . 19 14 . . 38 . 6 13 . 55 . 27 30 . 59 . 18 8 . . Prevented 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Combat Hostiles Destroyed 227 | . 1 8 8 8 9 8 . 55 16 3 3 5 4 17 7 10 13 . 25 13 10 2 1 1 Guns 9 | . 1 8 . . . . . . . . . . . . . . . . . . . . . . Cannons 181 | . . . 8 7 9 7 . 21 16 3 3 5 4 17 7 10 13 . 24 13 10 2 1 1 AOE 33 | . . . . . . . . 33 . . . . . . . . . . . . . . . . Classes Destroyed 22 | 2 1 4 1 2 . 1 . 4 2 . 1 1 . 1 . . . . . 1 . 1 . . Worker 4 | . . 1 1 . . . . . . . . . . . . . . . . 2 . . . . Builder 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . . Tunneler 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Recycler 3 | 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 3 | . . . 1 . . . . . . . . . . . . . . . . 2 . . . . Drone 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . Watcher 8 | . . 1 1 . . . . . . . . . . . 1 . . . . 5 . . . . Swarmer 49 | . . . . 4 4 2 . . 12 . . 2 . . 3 5 2 . 8 . 7 . . . Grunt 56 | . 1 4 6 4 4 3 . . . 2 2 . . 4 3 1 8 . 8 5 . 1 . . Brawler 7 | . . . . . . . . . . . 1 . . 1 . 2 1 . 1 . . . 1 . Duelist 8 | . . 1 1 . . . . . . 1 . . . 3 . . . . 2 . . . . . Sentry 18 | . . 3 1 . 1 1 . . . . . 1 . 1 . 1 2 . 2 4 1 . . . Specialist 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . Hunter 10 | . . . . . . . . . 2 . . . . 4 . . . . 2 2 . . . . Programmer 13 | . . . . . . 2 . . . . . 1 . 1 1 1 . . 2 1 2 1 . 1 Behemoth 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Enhanced Grunt 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . Z-Technician 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . Z-Light 9 | . . . . . . . . 9 . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Assembled 43 | . . . . . . . . 43 . . . . . . . . . . . . . . . . Golem 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Best Kill Streak 40 | 4 1 4 9 4 7 5 . 40 8 3 3 3 4 7 8 10 8 1 11 33 8 2 1 1 Combat Bots Only 38 | . 1 3 6 4 7 5 . 38 8 3 3 3 4 7 6 10 8 . 11 14 8 1 1 1 Max Kills in Single Turn 29 | 1 1 2 2 2 1 2 . 29 1 1 1 2 1 1 2 2 1 1 2 6 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 26 | . . . . . . . . 26 . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Z-Imprinter (-7/Deep Caves) Perun (-5/Zhirov) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Hostile Shots Fired 1023 | . 6 17 12 10 47 34 . 162 53 5 4 24 32 97 2 20 62 57 126 57 40 . 154 2 Missed 467 | . 1 8 6 3 24 10 . 55 22 4 2 14 15 37 2 9 32 18 61 35 21 . 86 2 Damage Taken 6940 | . 42 67 53 60 207 263 . 1245 291 11 22 76 467 640 . 124 675 475 764 328 189 . 941 . Core 5015 | . 34 42 45 43 132 188 . 909 227 8 13 55 296 454 . 88 499 356 525 243 142 . 716 . Absorbed by Shields 1297 | . . . . . . . . 1297 . . . . . . . . . . . . . . . . Redirected to Core 4170 | . 17 25 26 43 125 174 . 682 153 8 13 39 266 412 . 78 388 322 486 243 113 . 557 . Ignored by Resistances 5514 | . 24 48 41 47 153 153 . 1723 221 8 16 53 322 431 . 92 254 330 551 236 131 . 680 . Core Remaining (%) 94 | 100 99 99 99 . . . . . 92 . . . . 88 . . . . 81 . . . . . Volleys Fired 347 | 16 6 13 12 7 11 12 . 64 23 3 3 7 14 28 12 10 18 5 28 33 12 4 5 1 Largest 6 | 2 2 6 6 6 6 6 . 6 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 3 Hottest 420 | 70 70 234 420 420 420 420 . 420 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 Shots Fired 1337 | 32 12 60 72 42 66 72 . 306 49 9 9 21 42 84 39 40 65 20 105 117 48 14 10 3 Gun 104 | 32 12 60 . . . . . . . . . . . . . . . . . . . . . . Cannon 1118 | . . . 72 42 66 72 . 276 49 9 9 21 42 84 36 30 54 15 84 99 36 13 6 3 Launcher 30 | . . . . . . . . 30 . . . . . . . . . . . . . . . . Special 85 | . . . . . . . . . . . . . . . 3 10 11 5 21 18 12 1 4 . Kinetic 46 | 16 6 24 . . . . . . . . . . . . . . . . . . . . . . Thermal 1162 | 16 6 22 72 42 66 72 . 276 49 9 9 21 42 84 36 30 54 15 84 99 36 13 6 3 Explosive 30 | . . . . . . . . 30 . . . . . . . . . . . . . . . . Electromagnetic 14 | . . 14 . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 49 | 26 27 35 46 39 49 30 . 41 24 6 12 16 35 15 15 14 11 13 25 36 29 36 45 48 Robot Miss Streak 2 | . 1 1 1 . 1 1 . 2 1 . . 1 1 1 1 . 1 1 1 1 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 781 | 26 11 44 53 25 34 43 . 166 30 5 6 16 28 47 22 12 33 15 54 72 20 7 9 3 Core Hits 360 | 10 2 18 15 10 12 12 . 95 17 4 3 5 15 22 9 10 13 5 30 37 9 4 2 1 Critical Kills 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 6 | 2 1 1 . 1 . . . 1 . . . . . . . . . . . . . . . . Burn 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . Destroy 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 35563 | 329 160 624 1521 604 837 1010 . 10652 1232 283 360 981 981 2450 901 734 1716 628 2834 4797 1040 379 277 233 Guns 1039 | 329 137 573 . . . . . . . . . . . . . . . . . . . . . . Cannons 26938 | . . . 1321 604 837 1010 . 4569 1232 283 360 981 981 2450 901 734 1716 628 2834 3568 1040 379 277 233 Explosions 7563 | . . 51 200 . . . . 6083 . . . . . . . . . . . 1229 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 23 | . 23 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 318 | 91 48 179 . . . . . . . . . . . . . . . . . . . . . . Thermal 31251 | 238 89 283 1321 604 837 1010 . 7113 1232 283 360 981 981 2450 901 734 1716 628 2834 4727 1040 379 277 233 Explosive 3809 | . . . 200 . . . . 3539 . . . . . . . . . . . 70 . . . . Electromagnetic 162 | . . 162 . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . 3 . . . . . . . . . . . . . . 3 3 3 . 1 1 1 . Average Corruption 2 | . . 2 . . . . . . . . . . . . . . 3 3 3 . 1 1 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 13 | . . 3 . . . . . . . . . . . . . . 2 3 3 . . 2 . . Message Errors 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . Matter Fused 4 | . . 1 . . . . . . . . . . . . . . . 2 1 . . . . . Heat Flow Errors 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 3 | . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2499 | . . . 131 5 . 30 . 1028 45 . 4 75 . 143 99 40 80 8 111 437 141 52 . 70 Projectiles 1295 | . . . 19 5 . 30 . 157 45 . 4 75 . 143 99 40 80 8 111 216 141 52 . 70 Explosions 1204 | . . . 112 . . . . 871 . . . . . . . . . . . 221 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 449 | . 11 . . . . . . 298 . . . . . . . . . . . 61 . . 79 . Shots 5 | . . . . . . . . 3 . . . . . . . . . . . 1 . . 1 . Rammed 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . . . . . . . . . . . . . Received Heat Transfer 1554 | . 30 45 54 9 90 135 . 330 . 9 18 18 . 117 . 36 207 63 213 72 . . 108 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . Parts Melted 37 | 5 . 1 2 4 6 2 . 3 1 . . . 5 3 . . 1 . 2 1 . . . 1 Heat Transferred 22621 | 666 296 629 1850 851 1221 1406 . 6195 858 125 175 425 700 1150 400 350 800 275 1225 2250 450 150 99 75 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Peak Influence 1584 | 35 109 324 567 454 . . . . . 203 . . . . 550 . . . . 1584 . . . . Initial 287 | . 19 39 116 221 . . . . . 121 . . . . 193 . . . . 287 . . . . Average 368 | 22 57 189 347 281 . . . . . 157 . . . . 432 . . . . 973 . . . . Maximum Alert Level 4 | . . 1 2 2 . . . . . 1 . . . . 2 . . . . 4 . . . . Low Security (%) 41 | 100 100 52 39 . . . . . . 65 . . . . . . . . . . . . . . Level 1 29 | . . 47 20 88 . . . . . 35 . . . . 48 . . . . 16 . . . . Level 2 15 | . . . 40 11 . . . . . . . . . . 51 . . . . 19 . . . . Level 3 3 | . . . . . . . . . . . . . . . . . . . . 16 . . . . Level 4 10 | . . . . . . . . . . . . . . . . . . . . 47 . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 . 3 . . . . . . . . . . . 1 . 1 . 1 7 . . . . Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Assault 8 | . . . 1 . . . . . . . . . . . 1 . 1 . 1 4 . . . . Garrison 3 | . . . 1 . . . . . . . . . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Distress Signals 5 | . . 2 . . . . . . 1 . . . . . . . . . . 1 . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 276 | . 4 11 10 8 8 7 . 57 17 3 3 5 8 16 5 8 9 3 25 17 9 . 42 1 Peak Tracking Total 38 | . 3 4 5 1 4 3 . 38 4 3 3 2 4 9 3 5 6 3 7 6 3 . 29 1 Tactical Retreats 7 | . . . 1 . . . . 4 . . . . . . . . 2 . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Traps Triggered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 24 | . . . . . . . . . 2 . . . . . . . . . . . . 1 21 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Machines Disabled 52 | . . 1 4 1 . . . 6 . 1 . . 1 3 1 1 1 1 1 29 . . 1 . Max in Single Turn 13 | . . 1 2 1 . . . 2 . 1 . . 1 2 1 1 1 1 1 13 . . 1 . Garrison Access 4 | . . . 1 . . . . . . . . . . . 1 . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Machines Accessed 10 | . . 1 1 2 . 3 1 . . . . . . . 1 . . . . 1 . . . . Terminals 5 | . . 1 1 1 . . . . . . . . . . 1 . . . . 1 . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 25 | . . 2 1 2 . 9 9 . . . . . . . 1 . . . . 1 . . . . Successful 25 | . . 2 1 2 . 9 9 . . . . . . . 1 . . . . 1 . . . . Failed . | . . . . . . . . . . . . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 10 | . . 1 1 1 . . 4 . . . . . . 1 1 . . . . 1 . . . . Terminals 6 | . . 2 1 1 . . . . . . . . . . 1 . . . . 1 . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 24 | . . 2 1 1 . 9 9 . . . . . . . 1 . . . . 1 . . . . Record 8 | . . 1 . . . 7 . . . . . . . . . . . . . . . . . . Part Schematic 9 | . . . . . . . 9 . . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Level Access Points 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . 9 . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Total Allies . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . 1 . . . 2 2 . . . 2 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Turns Passed 5366 | 212 114 187 143 135 152 153 173 466 1074 40 102 122 77 215 117 133 139 86 222 260 122 105 807 10 Spaces Moved 5672 | 28 191 322 187 281 291 280 459 507 131 73 248 267 84 330 168 238 181 136 278 335 170 221 258 8 Core 84 | 28 56 . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 5588 | . 135 322 187 281 291 280 459 507 131 73 248 267 84 330 168 238 181 136 278 335 170 221 258 8 Fastest Speed 37 | 50 40 40 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 40 40 40 40 Average Speed 37 | 50 42 40 38 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 40 40 40 40 Slowest Speed 50 | 50 50 40 40 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 40 40 40 40 40 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 14 | . 1 1 2 2 . . . . . . . . . . 1 . . . . 1 . . 6 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 47 | 3 43 45 23 13 57 49 73 90 40 4 49 62 84 75 9 58 56 95 65 24 55 49 60 9 Regions Visited 24 Branch Regions 17 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Known Exits Taken 12 | . 1 1 1 1 1 1 1 1 . 1 . . . . 1 1 . . . 1 . . . . Unknown Exits Taken 12 | 1 . . . . . . . . 1 . 1 1 1 1 . . 1 1 1 . 1 1 1 . Scrap Searched 9 | . . . . . 3 2 . . . . 1 . . 1 . 1 . . . . . 1 . . Spaces Dug 14 | . . . . . . 4 . 4 . . . . 3 . 3 . . . . . . . . . Terrain Destroyed 536 | . . 2 54 8 26 15 . 155 18 2 2 2 9 33 15 14 20 1 23 102 18 7 10 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 265 | . . . 4 8 26 15 . 27 18 2 2 2 9 33 15 14 20 1 23 21 18 7 . . AOE 271 | . . 2 50 . . . . 128 . . . . . . . . . . . 81 . . 10 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Total 7938 | 194 206 345 217 287 301 292 462 608 1131 78 250 273 97 359 190 247 198 154 307 372 181 226 950 13 Wait 1813 | 147 . . . . . . . 11 942 . . . . . 12 . . 10 1 . . . 687 3 Move 5623 | 27 188 319 182 276 290 279 458 506 130 72 247 266 83 329 165 237 180 135 278 332 169 220 247 8 Hop 12 | . 1 1 2 2 . . . . . . . . . . 1 . . . . 1 . . 4 . Pick Up 40 | . . 8 4 . . . 3 14 . 3 . . . 1 . . . 2 . 2 . 1 2 . Fast Attach 27 | 4 9 3 8 2 . 1 . . . . . . . . . . . . . . . . . . Attach 16 | . . . 2 . . . . 2 7 . . . . 1 . . . 1 . 1 . 1 1 . Detach 24 | . . . . . . . . 2 22 . . . . . . . . . . . . . . . Swap 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Drop 24 | . . 1 6 . . . 1 . 7 . . . . . . . . 1 . 3 . . 4 1 Fire 347 | 16 6 13 12 7 11 12 . 64 23 3 3 7 14 28 12 10 18 5 28 33 12 4 5 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ram 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 9 | . . . . . . . . 9 . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 3 exits: *Low x2 / Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Dat]) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*Zhi]) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: [*Res] / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: [Res] / *War) -4/Warlord -3/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x15) 1 | -11/Scrapyard | Upgraded with Weapon slot (x5) 5 | -11/Scrapyard | Discovered new exit (range 17) 213 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 15) 255 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Discovered new exit (range 15) 320 | -10/Materials | Identified exit to Materials 327 | -10/Materials | Entered another Materials area 329 | -9/Materials | Reached level 2 329 | -9/Materials | Reached level 3 331 | -9/Materials | Identified exit to Materials 345 | -9/Materials | Build established: Wizard-Scout 442 | -9/Materials | Discovered new exit (range 15) 452 | -9/Materials | Discovered new exit (range 52) 471 | -9/Materials | Reached level 4 486 | -9/Materials | Identified exit to Mines 514 | -9/Materials | Entered another Materials area 516 | -8/Materials | Reached level 5 516 | -8/Materials | Reached level 6 560 | -8/Materials | Identified exit to Factory 570 | -8/Materials | Garrison activated, responded to threat 583 | -8/Materials | Reached level 7 657 | -8/Materials | Entered Factory 659 | -7/Factory | Reached level 8 659 | -7/Factory | Reached level 9 716 | -7/Factory | Reached level 10 726 | -7/Factory | Identified exit to Lower Caves 792 | -7/Factory | Entered Lower Caves 794 | -7/Lower Caves | Reached level 11 813 | -7/Lower Caves | Encountered a Warlord checkpoint 829 | -7/Lower Caves | Destroyed 7 combat bots 939 | -7/Lower Caves | Spotted B-75 Beast 940 | -7/Lower Caves | Discovered new exit (range 14) 943 | -7/Lower Caves | Identified exit to Lower Caves 944 | -7/Lower Caves | Entered another Lower Caves area 975 | -7/Lower Caves | Reached level 12 1052 | -7/Lower Caves | Learned 8 Factory zone layouts 1052 | -7/Lower Caves | Learned Factory emergency access door positions 1052 | -7/Lower Caves | Learned Extension security intel 1082 | -7/Lower Caves | Discovered new exit (range 6) 1083 | -7/Lower Caves | Identified exit to Zion 1097 | -7/Lower Caves | Entered Zion 1104 | -7/Zion | Received a hallucinogenic algorithm 1116 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1117 | -7/Zion | Discovered new exit (range 11) 1179 | -7/Zion | Found GAL Module 1205 | -7/Zion | Learned location of 1 exit from Factory 1257 | -7/Zion | Discovered new exit (range 14) 1262 | -7/Zion | Opened final containment barrier to the Deep Caves 1268 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 1270 | -7/Zion | Identified exit to Deep Caves 1270 | -7/Zion | Entered Deep Caves 1272 | -7/Deep Caves | Reached level 13 1283 | -7/Deep Caves | Found Surveybot 24 Scanner 1284 | -7/Deep Caves | Found Surveybot 24 Chip 1326 | -7/Deep Caves | Attacked by Z-Imprinter 1333 | -7/Deep Caves | Destroyed Z-Imprinter 1370 | -7/Deep Caves | Z-Facility disabled 1510 | -7/Deep Caves | Discovered new exit (range 17) 1517 | -7/Deep Caves | Spotted AG-43975 1519 | -7/Deep Caves | Spotted AG-61372 1592 | -7/Deep Caves | Destroyed AG-43975 1636 | -7/Deep Caves | Destroyed AG-61372 1644 | -7/Deep Caves | Triggered Deep Caves wall 1644 | -7/Deep Caves | Reached level 14 1644 | -7/Deep Caves | Spotted AS-83450 1644 | -7/Deep Caves | Spotted AS-11887 1653 | -7/Deep Caves | Destroyed AS-11887 1661 | -7/Deep Caves | Destroyed AS-83450 1683 | -7/Deep Caves | Exposed GOLEM chamber 1687 | -7/Deep Caves | Found GOLEM Unit 1688 | -7/Deep Caves | Found GOLEM Unit 1691 | -7/Deep Caves | Found GOLEM Unit 1692 | -7/Deep Caves | Found GOLEM Unit 1695 | -7/Deep Caves | Destroyed 38 combat bots 1699 | -7/Deep Caves | Found GOLEM Unit 1700 | -7/Deep Caves | Found GOLEM Unit 1702 | -7/Deep Caves | Found GOLEM Unit 1735 | -7/Deep Caves | Identified exit to Proximity Caves 1736 | -7/Deep Caves | Entered Proximity Caves 1878 | -6/Proximity Caves | Reached level 15 2027 | -6/Proximity Caves | Build established: Wizard-Golem 2748 | -6/Proximity Caves | Spotted B-75 Beast 2799 | -6/Proximity Caves | Discovered new exit (range 15) 2810 | -6/Proximity Caves | Entered Factory 2811 | -6/Factory | Identified exit to Extension 2812 | -6/Factory | Identified exit to Lower Caves 2812 | -6/Factory | Reached level 16 2823 | -6/Factory | Discovered exit to Lower Caves (range 15) 2825 | -6/Factory | Destroyed 8 combat bots 2833 | -6/Factory | Reached level 17 2850 | -6/Factory | Entered Lower Caves 2898 | -6/Lower Caves | Learned 4 Factory zone layouts 2946 | -6/Lower Caves | Discovered new exit (range 20) 2952 | -6/Lower Caves | Entered another Lower Caves area 2956 | -6/Lower Caves | Discovered new exit (range 14) 2968 | -6/Lower Caves | Learned Factory security intel 2990 | -6/Lower Caves | Learned Factory emergency access door positions 2995 | -6/Lower Caves | Spotted B-75 Beast 3002 | -6/Lower Caves | Destroyed B-75 Beast 3059 | -6/Lower Caves | Discovered new exit (range 15) 3065 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3068 | -6/Lower Caves | Reached level 18 3074 | -6/Lower Caves | Entered Data Miner 3074 | -6/Data Miner | Discovered new exit (range 6) 3075 | -6/Data Miner | Met Data Miner 3096 | -6/Data Miner | Data Conduit disabled 3151 | -6/Data Miner | Entered Proximity Caves 3157 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 3171 | -5/Proximity Caves | Found Prototype Special Weapon 3172 | -5/Proximity Caves | Identified Molecular Deconstructor 3186 | -5/Proximity Caves | Reached level 19 3213 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 3221 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 3282 | -5/Proximity Caves | Spotted B-75 Beast 3294 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 3343 | -5/Proximity Caves | Destroyed 7 combat bots 3349 | -5/Proximity Caves | Reached level 20 3362 | -5/Proximity Caves | Discovered new exit (range 14) 3366 | -5/Proximity Caves | Entered Factory 3368 | -5/Factory | Reached level 21 3455 | -5/Factory | Identified exit to Upper Caves 3483 | -5/Factory | Entered Upper Caves 3505 | -5/Upper Caves | Learned Factory garrison access intel 3547 | -5/Upper Caves | Destroyed 10 combat bots 3550 | -5/Upper Caves | Identified exit to Upper Caves 3616 | -5/Upper Caves | Entered another Upper Caves area 3618 | -5/Upper Caves | Reached level 22 3640 | -5/Upper Caves | Discovered new exit (range 15) 3651 | -5/Upper Caves | Crushed by falling debris 3669 | -5/Upper Caves | Destroyed 8 combat bots 3670 | -5/Upper Caves | Learned Factory stockpile data 3672 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3748 | -5/Upper Caves | Discovered new exit (range 13) 3748 | -5/Upper Caves | Encountered a Warlord checkpoint 3755 | -5/Upper Caves | Entered Zhirov 3755 | -5/Zhirov | Discovered new exit (range 3) 3759 | -5/Zhirov | Met Zhirov 3773 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3780 | -5/Zhirov | Found Alien Artifact 3785 | -5/Zhirov | Identified Integrated Reactor 3785 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 3786 | -5/Zhirov | Found Alien Artifact 3802 | -5/Zhirov | Cloak Generator disabled 3802 | -5/Zhirov | Attacked by Zhirov 3812 | -5/Zhirov | Enhanced Grunts warped into view 3817 | -5/Zhirov | Destroyed Perun 3821 | -5/Zhirov | Zhirov warped through subspace 3830 | -5/Zhirov | Zhirov detonated his lab 3841 | -5/Zhirov | Entered Proximity Caves 3843 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3843 | -4/Proximity Caves | Reached level 23 3931 | -4/Proximity Caves | Learned 4 Research zone layouts 3998 | -4/Proximity Caves | Discovered new exit (range 16) 4003 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 4011 | -4/Proximity Caves | Reached level 24 4063 | -4/Proximity Caves | Entered Factory 4065 | -4/Factory | Loaded intel: 4 garrison access locations 4101 | -4/Factory | Destroyed 14 combat bots 4116 | -4/Factory | Garrison activated, responded to threat 4127 | -4/Factory | Reached level 25 4190 | -4/Factory | Spotted B-86 Titan 4205 | -4/Factory | Destroyed B-86 Titan 4222 | -4/Factory | Identified exit to Upper Caves 4222 | -4/Factory | Identified exit to Armory 4231 | -4/Factory | Garrison activated, responded to threat 4270 | -4/Factory | Discovered new exit (range 18) 4313 | -4/Factory | First assault squad dispatched 4323 | -4/Factory | Entered Upper Caves 4325 | -4/Upper Caves | Reached level 26 4413 | -4/Upper Caves | Encountered a Warlord checkpoint 4421 | -4/Upper Caves | Destroyed 8 combat bots 4437 | -4/Upper Caves | Discovered new exit (range 16) 4445 | -4/Upper Caves | Entered another Upper Caves area 4446 | -4/Upper Caves | Discovered new exit (range 14) 4446 | -4/Upper Caves | Encountered a Warlord checkpoint 4539 | -4/Upper Caves | Discovered new exit (range 14) 4550 | -4/Upper Caves | Entered Warlord 4564 | -4/Warlord | System corruption cleaned by Quarantine Array 4595 | -4/Warlord | Met Warlord 4620 | -4/Warlord | Warlord's base attacked by MAIN.C 4970 | -4/Warlord | Warlord forces counterattacked 5295 | -4/Warlord | Warlord base infiltrated, sounded retreat 5296 | -4/Warlord | Enhanced Grunt warped into view 5296 | -4/Warlord | Enhanced Grunt warped into view 5296 | -4/Warlord | Enhanced Demolisher warped into view 5303 | -4/Warlord | Identified Transdimensional Reconstructor 5303 | -4/Warlord | Warped through subspace 5303 | -4/Warlord | Spotted Striker 5303 | -4/Warlord | Spotted Executioner 5303 | -4/Warlord | Spotted Executioner 5341 | -4/Warlord | Spotted Executioner 5350 | -4/Warlord | Lost 6 allies 5352 | -4/Warlord | Discovered new exit (range 15) 5353 | -4/Warlord | Spotted Striker 5357 | -4/Warlord | Entered Proximity Caves 5361 | -3/Proximity Caves | Reached level 27 5367 | -3/Proximity Caves | Self-destructed Last Messages --------------- 05350_ Penetrated by Slug. 05350_ Slug penetrates Wall. 05352_ EXIT=FOUND 05352_ Molecular Deconstructor destroyed. 05353_ Penetrated by Slug. 05353_ Slug penetrates Wall. 05356_ Penetrated by Slug. LOCATION=UNKNOWN GOAL=ESCAPE 05360_ Dropped Self-destruct Interrupter. 05361_ Self-destruct Interrupter emitting active interruption sequence. 05361_ Destroyed Gamma Rifle. 05361_ Destroyed Unknown Hover Unit. 05361_ Reached level 27. 05361_ Adv. Heat Sink melted. 05361_ P-80 Master destroyed. 05365_ Self-destruct Interrupter shorts Adv. Target Analyzer self-destruct mechanism. [Achievement: What Is This Thing?] 05366_ Self-destruct Interrupter emitting active interruption sequence. Map ----- +----------------------------------------------------+ | ????????????????????# ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# #?????????????????????????? | | ???????????????###### ?????????????????????? | | ?????????????######## ###??????????????????? | | ????????????### ######????????????????? | | ??????????##### ? ?s ###### ??????????????? | | ?????????###### ##? ##### #?????????????? | | ????????####### ### ####### ????????????? | | ???????######## #### ######## ????????? | | ???????######## #### ######## ??????" | | ???????######## ##### ######### ???? " "" | | ??????######### ## ######### """" " | | ?????########## ## " """ | | ??????############ ### """" | | ?????############# ### ######### " """" | | ?????############# #### ### " | | ?????############# ## ## " "" | | ????############## ## " ????????? | | ?????############# &@ ### """" ???????? | | ????############# ##=%! #### "????????? | | ?????########### ### ##### ????????? | | ?????########### #### ###### ????????? | | ?????########### ############# ###????????? | | ?????########### ############ ###????????? | | ?????########### ##################?????????? | | ??????######### ###################?????????? | | ??????########## ##################??????????? | | ???????################################??????????? | | ???????###############################???????????? | | ????????#############################????????????? | | ?????????###########################?????????????? | | ????????????#######################??????????????? | | ???????????###?##################????????????????? | | ?????????????####?#############??????????????????? | | ???????????????###########???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 661 Energy Generation 1070 Energy Capacity 12800 Matter Stores 3493 Matter Capacity 9950 Sight Range 59 Robot Scan Range 98 Terrain Scan Range 24 Terrain Scan Density 8310 ECM Strength 1 Jamming Range 12 Additional Mass Support 20 Base Temperature (-) 100 EM Shielding 2 Armor Coverage 400 Resistance: KI 40 Resistance: TH 40 Resistance: EX 40 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Phase Shifting 8 Evasion (%) 70 Targeting Accuracy 8 Core Analysis 8 Offensive Hacking 1005 Defensive Hacking 310 Item Schematics ----------------- Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Ripper | -7/Zion | Free Bore Cannon | -7/Zion | Free Plasma Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Are We The Baddies? Exposed Full Golem What Is This Thing? Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Levels Raised 26 | . . 3 3 3 1 1 . 2 1 2 . 1 . 2 1 . 1 . 2 1 1 . . 1 XP Earned 43091 | 4000 150 4616 5376 4311 1500 1350 500 1924 2600 1864 591 764 316 2719 1957 772 705 220 2686 2500 422 175 270 803 XP Spent -977337600 | -977337600 . . . . . . . . . . . . . . . . . . . . . . . . Upgrades 2174 | 2174 . . . . . . . . . . . . . . . . . . . . . . . . Power Slot 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . Utility Slot 15 | 15 . . . . . . . . . . . . . . . . . . . . . . . . Weapon Slot 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 388 | 388 . . . . . . . . . . . . . . . . . . . . . . . . Heat Dissipation 96 | 96 . . . . . . . . . . . . . . . . . . . . . . . . Energy Generation 203 | 203 . . . . . . . . . . . . . . . . . . . . . . . . Energy Storage 214 | 214 . . . . . . . . . . . . . . . . . . . . . . . . Matter Storage 193 | 193 . . . . . . . . . . . . . . . . . . . . . . . . Mass Support 77 | 77 . . . . . . . . . . . . . . . . . . . . . . . . Inventory Capacity 84 | 84 . . . . . . . . . . . . . . . . . . . . . . . . Sight Range 43 | 43 . . . . . . . . . . . . . . . . . . . . . . . . Sensor Range 42 | 42 . . . . . . . . . . . . . . . . . . . . . . . . Terrain Scan Density 63 | 63 . . . . . . . . . . . . . . . . . . . . . . . . Ranged Accuracy 397 | 397 . . . . . . . . . . . . . . . . . . . . . . . . Melee Accuracy 69 | 69 . . . . . . . . . . . . . . . . . . . . . . . . Hack Attack % 199 | 199 . . . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 60 | 60 . . . . . . . . . . . . . . . . . . . . . . . . KI Resistance % 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . TH Resistance % 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . EX Resistance % 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . KI Damage % 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . TH Damage % 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . EX Damage % 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 3516 | . . 178 262 144 129 130 . 257 177 126 113 153 82 202 133 240 355 . 185 468 78 49 . 55 Integrity Restored 198 | . . . . . . . . 198 . . . . . . . . . . . . . . . . Core 198 | . . . . . . . . 198 . . . . . . . . . . . . . . . . Protomatter Decayed 3007 | . . 106 114 43 105 114 . 145 39 . . 85 . 103 133 169 195 41 47 357 78 49 1084 . Game ------ Seed DeuteriumMultinovaRefractor Manual? 0 Play Time 01:01:50 Cumulative 58.0 hours Start 2024.08.22 @ 17:48:21 End 2024.08.22 @ 18:53:38 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 54 Rogue 0 Adventurer 2 Explorer 52 Win Type - Total 14 Types 6/3/2/2/0/0/1/0/0 Lore% 38 Gallery% 58 Achievement% 69 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 19% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce53dd30-9d8c-407b-a6fb-7312df602447