Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.15 @ 14:05:07 Player: Gentle Jesus Result: Destroyed by AG-21844 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (92) 460 Value Destroyed (2923) 2923 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1600) 1600 TOTAL SCORE: 9323 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 129/300 Energy 94/100 System Corruption 0% Temperature Danger (446) Movement Core (850) Ox16 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Cryofiber Web High-capacity Storage Unit Zionite Weapon Casing > --- WEAPON (2) ------- Gauss Rifle Mini Assault Cannon > --- INVENTORY (20) --- Zionite Light DM Reactor High-capacity Matter Pod (200) High-capacity Matter Pod (25) Improved Terrain Scanner Zionite Weapon Casing Supersonic Drone Bay (1/1) Heavy Beamcaster Plasma Cannon Heavy Rocket Launcher Rocket Array Peak State ------------ > --- POWER ------------ Light Deuterium Engine Zionite Light DM Reactor > --- PROPULSION ------- Improved Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Cryofiber Web High-capacity Storage Unit Zionite Weapon Casing Hardened Heavy Armor Plating > --- WEAPON ----------- Plasma Cannon Gauss Rifle > --- INVENTORY -------- Light Ion Engine Zionite Light DM Reactor High-capacity Matter Pod High-capacity Matter Pod Improved Terrain Scanner Zionite Weapon Casing Zionite Weapon Casing Zionite Heavy Carapace Zionite Heavy Carapace Improved Light Armor Plating Supersonic Drone Bay Heavy Beamcaster Mini Assault Cannon Heavy Rocket Launcher Rocket Array [Rating: 59] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . . . 2 2 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . . . . Utility 3 | . . . . . . 2 1 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 72 | 6 3 10 . 4 . 6 21 . 3 1 18 Power 11 | 1 . 2 . . . 1 2 . . . 5 Engine 9 | 1 . 2 . . . 1 2 . . . 3 Core 1 | . . . . . . . . . . . 1 Reactor 1 | . . . . . . . . . . . 1 Propulsion 19 | 2 . 3 . 4 . 1 5 . 1 . 3 Treads 14 | . . . . 4 . 1 5 . 1 . 3 Leg . | . . . . . . . . . . . . Wheel 5 | 2 . 3 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 24 | 1 2 1 . . . 3 7 . 1 . 9 Device 7 | . 1 . . . . 1 4 . . . 1 Storage 2 | 1 1 . . . . . . . . . . Processor 1 | . . 1 . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 14 | . . . . . . 2 3 . 1 . 8 Artifact . | . . . . . . . . . . . . Weapon 18 | 2 1 4 . . . 1 7 . 1 1 1 Energy Gun 3 | 1 . . . . . 1 . . . . 1 Energy Cannon 1 | . . . . . . . 1 . . . . Ballistic Gun 8 | 1 1 4 . . . . 2 . . . . Ballistic Cannon 3 | . . . . . . . 2 . . 1 . Launcher 3 | . . . . . . . 2 . 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 1 2 . . . 4 Parts Lost 34 | . 1 5 . . . . . . 1 . 27 Power 9 | . . 1 . . . . . . . . 8 Propulsion 9 | . . 2 . . . . . . . . 7 Utility 12 | . . 1 . . . . . . 1 . 10 Weapon 4 | . 1 1 . . . . . . . . 2 Highest Loss Streak 12 | . 1 2 . . . . . . 1 . 12 To Critical Strikes . | . . . . . . . . . . . . Average Backups 16 | . 1 12 20 17 18 19 19 18 18 19 16 Power 2 | . . 1 2 2 2 2 3 3 3 3 2 Propulsion 3 | . 1 4 7 4 3 3 3 3 4 3 1 Utility 7 | . . 5 8 8 10 8 8 7 6 7 8 Weapon 4 | . . 1 3 3 3 3 4 5 5 5 4 Tool/Special . | . . . . . . . . . . . . Unused Backups 17 | . . 2 . . . 4 3 . 1 . 7 Power 2 | . . . . . . . . . 1 . 1 Propulsion 1 | . . . . . . . . . . . 1 Utility 10 | . . 2 . . . 2 2 . . . 4 Weapon 4 | . . . . . . 2 1 . . . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 84 88 96 100 99 99 100 100 100 89 Engine 13 | . 14 10 11 11 11 9 14 15 15 15 12 Treads 25 | . . . . 31 44 36 30 30 30 30 25 Wheel 5 | . 28 32 33 9 . . . . . . . Device 5 | . 14 4 . . . . 6 7 7 7 7 Storage 8 | . 14 11 11 11 11 9 7 7 7 7 7 Processor 6 | . . 4 11 11 11 9 7 7 7 7 3 Protection 11 | . . . . . . 17 14 15 15 15 14 Energy Cannon 1 | . . . . . . . 1 . . 1 5 Ballistic Gun 8 | . 21 21 22 22 22 11 5 7 6 . 4 Ballistic Cannon 5 | . . . . . . . 6 7 7 13 3 Peak Build Rating 59 | 6 7 15 14 16 16 24 41 41 43 46 59 Average Rating 34 | 5 6 11 14 15 16 20 37 41 42 45 46 On Entrance 22 | . 6 7 14 14 16 16 23 41 41 43 46 Naked Turns . | . . . . . . . . . . . . Heaviest Build 88 | 12 47 54 53 53 53 57 76 71 71 79 88 Greatest Support 107 | 26 26 46 36 80 80 80 88 88 96 96 107 Greatest Overweight (x) 2 | . 1 2 1 1 . . . . . . 1 Average Overweight (x) . | . . 1 1 . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 13 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 3 20 20 20 18 20 20 20 20 20 20 Average Carried 17 | . 1 12 20 17 18 19 19 19 19 20 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 3 20 20 18 18 20 19 20 20 20 10 Class Distribution -------------------- 72% | Scavenger-Mutant 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 2895 | 247 110 638 49 91 . 209 656 60 199 27 609 Remotely . | . . . . . . . . . . . . Salvage Created 3052 | 60 226 1037 49 . . 138 701 142 259 . 440 Parts 192 | 6 11 77 3 . . 9 47 10 6 . 23 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . 10 6 2 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 78 | . 5 27 3 . . 2 14 6 9 . 12 Guns 46 | . 5 27 3 . . 2 4 3 1 . 1 Cannons 23 | . . . . . . . 9 3 4 . 7 AOE 8 | . . . . . . . 1 . 4 . 3 Classes Destroyed 12 | 1 4 3 . . . . 1 . 1 . 2 Worker 2 | . . 1 . . . . 1 . . . . Tunneler 3 | 3 . . . . . . . . . . . Recycler 2 | . 1 . . . . . 1 . . . . Operator 3 | . . 1 . . . . 1 . . . 1 Watcher 7 | . 1 3 . . . 1 2 . . . . Swarmer 24 | . 3 10 3 . . . . 6 2 . . Grunt 24 | . 2 9 . . . . 8 . 5 . . Duelist 1 | . . . . . . . . . 1 . . Sentry 14 | . . 8 . . . 2 3 . 1 . . Programmer 3 | . . . . . . . 3 . . . . Z-Technician 5 | . . . . . . . . . . . 5 Z-Light 8 | . . . . . . . . . . . 8 Assembled 3 | . . . . . . . . . . . 3 Best Kill Streak 6 | 1 3 4 3 . . 2 6 3 5 . 5 Combat Bots Only 5 | . 3 4 3 . . 1 5 3 5 . 5 Max Kills in Single Turn 3 | 1 2 2 2 . . 1 2 1 3 . 2 Gunslinging 1 | . 1 1 1 . . . . . . . . Exploded 2 | . . . . . . . 1 . 2 . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Hostile Shots Fired 526 | . 30 107 10 . . 12 118 7 70 . 172 Missed 161 | . 5 34 2 . . . 49 2 27 . 42 Hits 365 | . 25 73 8 . . 12 69 5 43 . 130 Projectile 365 | . 25 73 8 . . 12 69 5 43 . 130 Critical Strikes 3 | . . 2 . . . . . 1 . . . Damage Taken 6380 | . 241 771 47 . . 138 683 52 290 . 4158 Core 1070 | . 48 269 4 . . 18 110 . 20 . 601 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 298 | . . . . . . 3 20 . . . 275 Ignored by Resistances 1734 | . 74 226 16 . . 39 206 16 95 . 1062 Core Remaining (%) 76 | 100 80 . . . 31 96 . . . . . Volleys Fired 229 | 11 11 65 3 . . 11 45 6 11 2 64 Largest 2 | 2 2 2 2 . . 2 2 2 2 1 2 Hottest 129 | 60 60 46 46 . . 61 110 68 76 80 129 Shots Fired 426 | 22 21 129 6 . . 19 89 12 22 2 104 Gun 297 | 22 21 129 6 . . 19 40 6 8 . 46 Cannon 113 | . . . . . . . 45 6 10 2 50 Launcher 16 | . . . . . . . 4 . 4 . 8 Special . | . . . . . . . . . . . . Kinetic 329 | 11 17 129 6 . . 16 59 12 18 1 60 Thermal 66 | . . . . . . 3 26 . . 1 36 Explosive 16 | . . . . . . . 4 . 4 . 8 Electromagnetic 15 | 11 4 . . . . . . . . . . Robot Hit Streak 45 | 12 31 45 11 . . 11 24 7 12 . 22 Robot Miss Streak 4 | 1 . 3 1 . . 1 3 1 1 . 4 Penetration Max 1 | . . . . . . . 1 1 . . 1 Secondary Targets 8 | . 2 5 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . Shots Hit Robots 304 | 13 19 95 4 . . 12 68 8 14 . 71 Core Hits 174 | 4 10 47 3 . . 5 35 6 15 . 49 Critical Kills 6 | . . 2 . . . . . 1 . . 3 Critical Parts Destroyed 6 | . 1 1 . . . . . . . . 4 Critical Strikes 16 | . 1 3 . . . 1 1 1 1 . 8 Burn 2 | . . . . . . 1 . . . . 1 Meltdown 1 | . . . . . . . . . . . 1 Destroy 12 | . 1 3 . . . . . 1 1 . 6 Blast 1 | . . . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8172 | 200 300 1418 59 . . 190 1827 196 1044 . 2938 Guns 3566 | 200 213 1418 59 . . 190 558 123 146 . 659 Cannons 2073 | . . . . . . . 983 73 232 . 785 Explosions 2533 | . 87 . . . . . 286 . 666 . 1494 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 4237 | 89 165 1418 59 . . 150 964 196 378 . 818 Thermal 1750 | . 87 . . . . 40 577 . . . 1046 Explosive 2026 | . . . . . . . 286 . 666 . 1074 Electromagnetic 159 | 111 48 . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 371 | . 6 . . . . . 2 . 15 . 348 Projectiles 13 | . . . . . . . 2 . . . 11 Explosions 358 | . 6 . . . . . . . 15 . 337 Melee . | . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . 1 . 1 Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . 1 . 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 417 | . 36 . . . . . 29 . . . 352 Shots 4 | . 1 . . . . . 2 . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 527 | . 51 20 . . . 41 159 . 22 26 527 Average Temperature 183 | . 29 4 . . . 15 49 . 10 14 238 Received Heat Transfer 1917 | . 102 267 . . . 54 375 . 123 . 996 Effects 24 | . . . . . . . . . . . 24 Shutdowns 4 | . . . . . . . . . . . 4 Energy Bleed 2 | . . . . . . . . . . . 2 Interference 6 | . . . . . . . . . . . 6 Damage (minor) 2 | . . . . . . . . . . . 2 Damage (major) 9 | . . . . . . . . . . . 9 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 7 | . 1 . . . . 1 1 . . . 4 Heat Transferred 2453 | . 100 . . . . 148 1050 . . . 1155 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Maximum Alert Level 1 | . . 1 . . . . . . . . . Low Security (%) 99 | 100 100 98 100 . 100 100 100 . . . . Level 1 . | . . 1 . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 205 | 5 110 205 86 . . 30 134 . . . . Initial 24 | . . 24 16 . . . . . . . . Average 36 | 1 68 78 63 . . 4 23 . . . . Influence Increases 1922 | 15 167 774 70 . . 94 472 140 190 . . Destroy 0b10 Robot/C 1320 | . 100 540 60 . . 40 280 120 180 . . Destroy 0b10 Robot/NC 80 | 15 10 25 . . . 5 25 . . . . Destroy Leader 344 | . 22 156 10 . . 22 104 20 10 . . Successful Hack 55 | . . 12 . . . 18 25 . . . . Disable Machine 18 | . . 9 . . . 9 . . . . . Destroy Structure 45 | . 5 2 . . . . 38 . . . . Lose Combat Pursuer 60 | . 30 30 . . . . . . . . . Influence Decreases 1922 | 15 100 790 75 46 . 94 472 140 190 . . Entered New Map 124 | . . 43 35 46 . . . . . . . Time Decay 1588 | 15 90 547 40 . . 94 472 140 190 . . Lost Part 60 | . 10 50 . . . . . . . . . Purge Threat 150 | . . 150 . . . . . . . . . Squads Dispatched 16 | . . 3 . . . 1 12 . . . . Investigation 2 | . . 1 . . . . 1 . . . . Extermination 3 | . . . . . . . 3 . . . . Reinforcement 5 | . . 2 . . . 1 2 . . . . Assault . | . . . . . . . . . . . . Garrison 6 | . . . . . . . 6 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 7 | . . 3 . . . 1 3 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 99 | . 8 36 5 . . 3 19 6 9 . 13 Peak Tracking Total 7 | . 3 7 3 . . 2 3 3 4 . 5 Tactical Retreats 2 | . 1 1 . . . . . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 3 | . . 1 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 4 | . . 1 . . . 1 . . . . 2 Max in Single Turn 1 | . . 1 . . . 1 . . . . 1 Garrison Access 3 | . . . . . . 1 2 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 27 | . 1 7 1 1 . 5 11 1 . . . Terminals 17 | . . 6 1 . . 4 6 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 1 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 3 . . . . Total Hacks 44 | . 2 15 2 1 . 6 17 1 . . . Successful 23 | . . 7 1 1 . 5 8 1 . . . Failed 21 | . 2 8 1 . . 1 9 . . . . Catastrophic 5 | . . 1 . . . . 4 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 22 | . . 6 2 1 . 1 7 . . 5 . Terminals 29 | . . 11 2 . . 5 11 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 7 | . 2 4 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 4 . . . . Terminal Hacks 17 | . . 6 1 1 . 4 4 1 . . . Robot Analysis 1 | . . . . . . . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . Branch Access Points 3 | . . 1 . . . 1 1 . . . . Alert Level 3 | . . 2 . . . . 1 . . . . Unreport Threat 1 | . . 1 . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . Registered Components 1 | . . . . . . 1 . . . . . Zone Layout 4 | . . 1 1 . . 1 1 . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . 1 . . . . 1 . . . . Report Inventory 2 | . . 1 . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 2 . . . . Seal Access 3 | . . . . . . 1 2 . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . Terminals 1 | . . . . . . . 1 . . . . Assimilate 1 | . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 1 4 1 . . 2 9 . . . . Full Trace Events 2 | . . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . 14 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 1 | . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . 1 1 1 1 1 Highest-Rated Group 26 | . . . . . . . 26 26 26 26 26 Highest-Rated Ally 26 | . . . . . . . 26 26 26 26 26 Total Orders 6 | . . . . . . 2 2 . . . 2 STAY 1 | . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . 1 EXPLORE 2 | . . . . . . 1 1 . . . . RETURN 2 | . . . . . . 1 1 . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Active Infowar (turns) 8855 | . 216 942 92 496 142 636 2117 687 773 1839 915 Optics 8150 | . . 453 92 496 142 636 2117 687 773 1839 915 Sensors 43 | . . . . . . . 43 . . . . Seismic 705 | . 216 489 . . . . . . . . . Robot Analysis Total 1 | . . . . . . . 1 . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 1 1 . Drone Launches 2 | . . . . . . 1 1 . . . . Drone Recoveries 2 | . . . . . . 1 1 . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 10130 | 118 216 1135 92 496 142 636 2117 687 773 1839 1879 Spaces Moved 5777 | 72 134 828 82 354 83 341 1066 408 449 1129 831 Core 2 | 2 . . . . . . . . . . . Treads 4528 | . . . . 221 83 341 1066 408 449 1129 831 Legs . | . . . . . . . . . . . . Wheels 1247 | 70 134 828 82 133 . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 101 101 160 160 162 162 162 162 160 Average Speed 151 | 88 99 102 101 137 160 160 162 162 162 162 181 Slowest Speed 240 | 90 105 120 101 160 160 162 162 162 162 162 240 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 48 | 3 27 73 19 78 26 57 32 61 56 82 71 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 2 | . . 1 . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 . 1 1 1 . Scrap Searched 7 | . . . . . . . . 2 1 4 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 151 | . 4 . . . . . 33 1 47 . 66 Melee . | . . . . . . . . . . . . Projectile 12 | . . . . . . . 3 1 1 . 7 AOE 139 | . 4 . . . . . 30 . 46 . 59 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Total 6722 | 101 196 986 85 364 92 411 1366 422 470 1137 1092 Wait 524 | 11 46 48 1 . 10 42 205 8 . 2 151 Move 5766 | 71 133 827 81 353 82 340 1065 407 448 1128 831 Hop . | . . . . . . . . . . . . Pick Up 70 | 2 3 29 . 3 . 7 7 1 3 1 14 Fast Attach 14 | 6 . . . . . . 7 . . 1 . Attach 38 | . 2 8 . 4 . 2 1 . 1 . 20 Detach 1 | . . . . . . . . . . . 1 Swap 38 | . 1 2 . . . 4 17 . 5 1 8 Drop 42 | . . 7 . 4 . 5 19 . 2 2 3 Fire 229 | 11 11 65 3 . . 11 45 6 11 2 64 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: [*Fac] / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 11) 335 | -10/Materials | Entered another Materials area 335 | -9/Materials | Evolved 2 slots: Propulsion x2 703 | -9/Materials | Identified exit to Mines 932 | -9/Materials | Discovered new exit (range 3) 1096 | -9/Materials | Core integrity fell below 50% 1288 | -9/Materials | Discovered new exit (range 16) 1470 | -9/Materials | Entered Mines 1540 | -9/Mines | Met a Derelict bent on vengeance 1556 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1557 | -9/Mines | Discovered new exit (range 5) 1562 | -9/Mines | Entered Exiles 1588 | -9/Exiles | Met 8R-AWN 1604 | -9/Exiles | Met EX-HEX 1647 | -9/Exiles | Met EX-BIN 1665 | -9/Exiles | Aligned with FarCom system 1666 | -9/Exiles | Given EX-Vault access code 1693 | -9/Exiles | Opened EX-Vault 1704 | -9/Exiles | Found Supersonic Drone Bay 1737 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1788 | -9/Exiles | Met EX-DEC 1858 | -9/Exiles | Visited The Gauntlet 1988 | -9/Exiles | Build established: Scavenger-Mutant 2043 | -9/Exiles | Discovered new exit (range 11) 2058 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 2058 | -9/Exiles | Entered Mines 2163 | -8/Mines | Discovered new exit (range 10) 2200 | -8/Mines | Entered Materials 2200 | -8/Materials | Evolved 2 slots: Utility x2 2207 | -8/Materials | Discovered new exit (range 77) 2211 | -8/Materials | Discovered new exit (range 76) 2547 | -8/Materials | Met 7R-MNS 2836 | -8/Materials | Entered Factory 2836 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2837 | -7/Factory | Caught up to 7R-MNS 2894 | -7/Factory | Discovered new exit (range 59) 3085 | -7/Factory | Garrison activated, responded to threat 3468 | -7/Factory | Found Prototype Launcher 3469 | -7/Factory | Identified Rocket Array 3518 | -7/Factory | Garrison activated, responded to threat 3593 | -7/Factory | Discovered new exit (range 7) 4568 | -7/Factory | Identified exit to Storage 4568 | -7/Factory | Identified exit to Lower Caves 4953 | -7/Factory | Entered Lower Caves 4953 | -7/Lower Caves | Accompanied by 1 ally 5121 | -7/Lower Caves | Encountered a Warlord checkpoint 5350 | -7/Lower Caves | Learned Factory interactive machine intel 5607 | -7/Lower Caves | Discovered new exit (range 13) 5640 | -7/Lower Caves | Entered another Lower Caves area 5640 | -7/Lower Caves | Accompanied by 1 ally 5729 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5953 | -7/Lower Caves | Encountered a Warlord checkpoint 6288 | -7/Lower Caves | Learned Factory security intel 6385 | -7/Lower Caves | Discovered new exit (range 13) 6413 | -7/Lower Caves | Entered Zion 6413 | -7/Zion | Accompanied by 1 ally 6574 | -7/Zion | Learned Factory emergency access door positions 7021 | -7/Zion | Learned Factory stockpile data 7068 | -7/Zion | Given A8's code to call for help 7242 | -7/Zion | Received a visual enhancement algorithm 7243 | -7/Zion | Ran a visual enhancement algorithm 7634 | -7/Zion | Rebuked by Imprinter 7963 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8205 | -7/Zion | Opened final containment barrier to the Deep Caves 8236 | -7/Zion | Discovered new exit (range 3) 8236 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8252 | -7/Zion | Entered Deep Caves 8252 | -7/Deep Caves | Accompanied by 1 ally 8682 | -7/Deep Caves | Attacked by Z-Imprinter 8720 | -7/Deep Caves | Destroyed Z-Imprinter 8744 | -7/Deep Caves | Lost 5 parts (2p1n1u1w) 8913 | -7/Deep Caves | Z-Facility disabled 9102 | -7/Deep Caves | Lost 7 parts (2p2n2u1w) 9104 | -7/Deep Caves | Core integrity fell below 50% 9159 | -7/Deep Caves | Found Prototype Protection 9162 | -7/Deep Caves | Found Prototype Protection 9181 | -7/Deep Caves | Found Prototype Protection 9182 | -7/Deep Caves | Identified Zio. Weapon Casing (x3) 9226 | -7/Deep Caves | Found Prototype Protection 9229 | -7/Deep Caves | Found Prototype Protection 9348 | -7/Deep Caves | Build established: Mutant 10048 | -7/Deep Caves | Spotted AG-21844 10063 | -7/Deep Caves | Identified Zio. Heavy Carapace (x2) 10124 | -7/Deep Caves | Core integrity fell below 20% 10131 | -7/Deep Caves | Destroyed by AG-21844 with Assembled Focal Cannon Last Messages --------------- Slug penetrates AG-21844. AG-21844 knocked back. Slug penetrates AG-21844. Zio. Heavy Carapace destroyed. Slug penetrates AG-21844. Lgt. Deuterium Engine destroyed. Identified Zio. Light Carapace. Zio. Light Carapace destroyed. Slug penetrates AG-21844. Imp. Treads destroyed. Energy bleed averted by Cryofiber Web. Slug penetrates AG-21844. AG-21844 suffers critical hit (Destroy). Destroyed Prototype Leg. AG-21844 GOLEM Unit beginning Prototype Leg integration. Med. Treads destroyed. Imp. Light Armor Plating destroyed. Slug penetrates AG-21844. Zio. Light DM Reactor destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????? ???????????? ??????? | | ??????????????????????? #??????????? ??? #? | | ???????????????????? = ??????????? ?? ? | | ?????????????????? = ??????????? ?? # | | ???????????????? ??????????? #? | | ???????????????? [ #?????????? #? | | ??????????????? #?????????# #?? | | ????????????? #?????????# #??? | | ??????????? g #???????### #???? | | ??????????? == * ##??????# #????# | | ?????????? =* * #??????# #????# | | ?????????? *= #??????# #??????# | | ????????? * #??????# ##?????# | | ????????? = ######## ####### | | ????????? | | ????????""" = | | ????????" * l ####### | | ?????????" ######### #?????? | | ????????" % % #?????? ##?????? | | ?????????" G % ##????# #??????? | | ????????" ; ; #?????# #??????? | | ????????" #### #; ;# ##?????### #??????? | | ????????""" ???????# #; ####????????#####??????? | | ???????????????????#??#@#??????????????????????? | | ??????????????????????###??????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 36 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Shielding 100 Evasion (%) 42 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Microactuators | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Spear | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive H-55 Commando | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicMolecularSource Manual? 0 Play Time 01:06:09 Cumulative 90.0 hours Start 2025.07.14 @ 13:30:51 End 2025.07.15 @ 14:05:07 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 80 Rogue 0 Adventurer 80 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 49 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9c8ad2d7-ee95-4d60-add8-e0db36908cfd