Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.09 @ 09:55:01

Player: steven

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (570)                570
              TOTAL SCORE: 3250

 Bonus
-------
Pacifist                   270
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             550/550
Matter                     253/300
Energy                     275/275
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (50)
Location                   -8/Storage

 Parts 
-------
>              --- POWER (2) --------
               Ion Engine
         Light Ion Engine
>              --- PROPULSION (4) ---
               Flying Fortress v7
>              --- UTILITY (3) ------
         Large Storage Unit
               Cloak of Protection
      Hardened Light Armor Plating
>              --- WEAPON (2) -------
      Improved EM Pulse Cannon
>              --- INVENTORY (15) ---
         Light Treads
         Light Treads
      Improved Heat Sink
               Superbattery (1500)
  Experimental Sensor Array
               ECM Suite
               Reaction Control System
      Hardened Light Armor Plating
      Improved Light Armor Plating
         Small Laser
         Small Laser
      Improved EM Pulse Cannon
               Grenade Launcher
          Mini Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
               Flying Fortress v7
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Sensor Array
               Cloak of Protection
>              --- WEAPON -----------
               EM Pulse Gun
               Grenade Launcher
>              --- INVENTORY --------
         Light Ion Engine
         Light Treads
      Improved Heat Sink
               Superbattery
               ECM Suite
      Hardened Light Armor Plating
      Hardened Light Armor Plating
         Small Laser
         Small Laser
          Mini Grenade Launcher
[Rating: 55]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Flying Fortress v7
Utility                    Large Storage Unit
  Device                   Cloak of Protection
  Storage                  Large Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Improved EM Pulse Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  1    | .   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             14   | 6   2   .   1   .   5   .   
  Power                    2    | 1   .   .   .   .   1   .   
    Engine                 2    | 1   .   .   .   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               3    | 2   .   .   .   .   1   .   
    Treads                 2    | 2   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   
  Utility                  5    | 1   1   .   1   .   2   .   
    Device                 2    | .   .   .   1   .   1   .   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   4    | 2   1   .   .   .   1   .   
    Energy Gun             2    | 2   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 .    | .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   85  85  93  100 64  63  
  Engine                   14   | .   14  14  14  14  18  18  
  Treads                   24   | .   28  28  28  28  .   .   
  Device                   7    | .   .   .   7   14  9   9   
  Storage                  13   | .   14  14  14  14  9   9   
  Energy Gun               13   | .   20  14  14  14  1   .   
  Launcher                 11   | .   7   14  14  14  1   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             48   | 13  30  30  38  38  48  48  
  Greatest Support         50   | 40  40  40  40  40  50  50  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  
  Most Carried             15   | 2   4   4   9   14  15  14  
  Average Carried          6    | 1   3   4   6   11  11  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            14   | 2   4   4   9   14  13  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Jun Mat Min Exi Min Mat Sto 
Matter Collected           293  | 208 .   .   76  6   3   .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Jun Mat Min Exi Min Mat Sto 
Damage Taken               150  | .   .   52  .   .   98  .   
  Core                     12   | .   .   12  .   .   .   .   
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         97   | 100 .   .   .   95  .   .   
Volleys Fired              .    | .   .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   .   .   
  Core Hits                .    | .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           .    | .   .   .   .   .   .   .   
  Guns                     .    | .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        .    | .   .   .   .   .   .   .   
  Average Temperature      .    | .   .   .   .   .   .   .   
  Received Heat Transfer   18   | .   .   18  .   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Peak Influence             41   | .   12  19  .   30  41  16  
  Initial                  16   | .   .   4   .   .   11  16  
  Average                  13   | .   9   11  .   20  20  16  
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Sto 
Distress Signals           2    | .   1   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              6    | .   .   2   .   1   3   .   
  Peak Tracking Total      5    | .   .   2   .   2   5   .   
  Tactical Retreats        2    | .   .   .   .   1   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Jun Mat Min Exi Min Mat Sto 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Sto 
Machines Accessed          3    | .   1   .   1   .   .   1   
  Terminals                2    | .   1   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                9    | .   4   .   1   .   .   4   
  Successful               4    | .   2   .   1   .   .   1   
  Failed                   5    | .   2   .   .   .   .   3   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   3    | .   2   .   1   .   .   .   
  Terminals                8    | .   4   .   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             4    | .   2   .   1   .   .   1   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Jun Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Jun Mat Min Exi Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  
-------------              Run  | Jun Mat Min Exi Min Mat Sto 
Turns Passed               1170 | 86  190 127 409 239 105 14  
Spaces Moved               793  | 52  116 79  254 138 130 24  
  Core                     6    | 6   .   .   .   .   .   .   
  Treads                   633  | 46  116 79  254 138 .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   154  | .   .   .   .   .   130 24  
  Fastest Speed            50   | 50  160 160 160 160 50  50  
  Average Speed            137  | 147 160 160 160 160 50  50  
  Slowest Speed            160  | 160 160 160 160 160 50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 4   30  27  60  50  15  9   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             4    | .   .   .   .   4   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Sto 
Total                      867  | 59  120 80  256 156 171 25  
  Wait                     44   | .   .   2   .   14  28  .   
  Move                     787  | 51  115 78  253 137 129 24  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  16   | 2   2   .   2   5   4   1   
  Fast Attach              9    | 6   1   .   1   .   1   .   
  Attach                   4    | .   .   .   .   .   4   .   
  Detach                   2    | .   .   .   .   .   2   .   
  Swap                     1    | .   1   .   .   .   .   .   
  Drop                     4    | .   1   .   .   .   3   .   
  Fire                     .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    9 | -11/Junkyard  | Discovered new exit (range 14)
   87 | -11/Junkyard  | Entered Materials
  175 | -10/Materials | Met 8R-AWN
  232 | -10/Materials | Discovered new exit (range 10)
  277 | -10/Materials | Entered Mines
  279 | -10/Mines     | Followed 8R-AWN into the Mines
  307 | -10/Mines     | Build established: Mutant
  398 | -10/Mines     | Discovered new exit (range 5)
  404 | -10/Mines     | Entered Exiles
  446 | -10/Exiles    | Welcomed by 8R-AWN
  472 | -10/Exiles    | Met EX-HEX
  520 | -10/Exiles    | Met EX-BIN
  537 | -10/Exiles    | Aligned with FarCom system
  539 | -10/Exiles    | Given EX-Vault access code
  576 | -10/Exiles    | Opened EX-Vault
  588 | -10/Exiles    | Found Cloak of Protection
  600 | -10/Exiles    | Found Superbattery
  604 | -10/Exiles    | Found Flying Fortress v7
  640 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  691 | -10/Exiles    | Met EX-DEC
  797 | -10/Exiles    | Discovered new exit (range 12)
  813 | -10/Exiles    | Stole three prototypes: Cloak of Protection, Flying Fortress v7, Superbattery
  813 | -10/Exiles    | Entered Mines
  902 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  905 | -9/Mines      | Found Prototype Device
  929 | -9/Mines      | Found a hidden stash of uninstalled traps
  980 | -9/Mines      | Discovered new exit (range 15)
  996 | -9/Mines      | Learned Materials stockpile data
 1052 | -9/Mines      | Entered Materials
 1052 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 1055 | -8/Materials  | Identified Exp. Sensor Array
 1150 | -8/Materials  | Discovered new exit (range 10)
 1157 | -8/Materials  | Entered Storage
 1171 | -8/Storage    | Self-destructed

 Last Messages 
---------------
01072_ Dropped EM Pulse Gun.
01073_ Acquired Imp. EM Pulse Cannon. <x2>
01077_ Slug penetrates Wall.
01082_ Acquired 3 matter.
01084_ Penetrated by Slug.
01092_ Acquired Exp. Sensor Array.
01150_ EXIT=FOUND
01151_ T-07 Excavator is excavating.
01154_ K-01 Serf collects debris.
01155_ T-07 Excavator is excavating.
01156_ Acquired Reaction Control System.
LOCATION=UNKNOWN
GOAL=ESCAPE
01157_ Receiving FarCom transmissions...
01161_ Acquired Imp. Light Armor Plating.
01164_ Connecting with Terminal...
01164_ Current location identified: Storage
>>Layout(Zone)
Retrieving Zone 5C layout...
  Downloaded map data.

 Map 
-----
+----------------------------------------------------+
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ???????????????????+????????????????????????????? |
|  ?????# """ """ #   #     ???????????????????????? |
|  ?????# """ """ #   #     ???????????????????????? |
|  ?????# """ """ +   #     ???????????????????????? |
|  ?????#         #   #####+???????????????????????? |
|  ?????#         #   #???# ???????????????????????? |
|  ????##         #   #???# ??????  ???????????????? |
|  ????#          #   #???# ?????    ??????????????? |
|  ????############   #???# #####   ???????????????? |
|  ????????#          #???#        ????????????????? |
|  ????????#          #???#       ?????????????????? |
|  ????????#          #???#      ??????????????????? |
|  ????????######+#####???#     ???????????????????? |
|  ?????????#         #???#    #???????????????????? |
|  ???????###         #???#    #??????????Y????????? |
|  ???????#""         #???#    #???????????????????? |
|  ???????#"T         #???#    #???????????????????? |
|  ???????#"" """"    #####    #???????????????????? |
|  ???????### """"    +    @   #???????????????????? |
|  ?????????# """"    ##########???????????????????? |
|  ?????????# """"    #????????????????????????????? |
|  ?????????###########????????????????????????????? |
|  ????????????????????????????????????????????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Cloak Strength             5
Armor Coverage             150
Evasion (%)                60
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptionWeightTorch
  Manual?         0
Play Time         00:12:35
  Cumulative      23.0 hours
  Start           2023.04.08 @ 17:43:56
  End             2023.04.09 @ 09:55:01
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           33
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          22
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4daace13-6e94-4d5d-b1b9-a0993a63fb7b