Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.22 @ 16:45:48 Player: Minty Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (1634) 1634 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (557) 557 TOTAL SCORE: 5521 Bonus ------- High Alert Combat Kills 111 Follower Combat Kills 70 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -124 Cogmind --------- Core Integrity 0/550 Matter 108/300 Energy 100/100 System Corruption 0% Temperature Cool (16) Movement Flying (172) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved VTOL Module Improved VTOL Module > --- UTILITY (5) ------ Medium Storage Unit Targeting Computer Hacking Suite > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle Grenade Launcher > --- INVENTORY (10) --- Flight Unit Flight Unit Advanced Heat Sink Large Matter Pod (150) Improved Terrain Scanner Reaction Control System High-powered Tractor Beam Field Lobotomy Kit (5) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Recoil Stabilizer Hacking Suite Hacking Suite > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Wheel Wheel Wheel Disposable Heat Sink Medium Matter Pod Large Matter Pod Improved Terrain Scanner Tractor Beam Mini Grenade Launcher Field Lobotomy Kit [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Power Shielding Device Advanced Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Field Lobotomy Kit Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 3 | . . . . . 3 . . Weapon 1 | . . . . . 1 . . Parts Attached 46 | . 2 . 3 3 28 5 5 Power 2 | . . . . . 2 . . Engine 2 | . . . . . 2 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 15 | . . . 2 2 9 2 . Treads 7 | . . . 2 2 3 . . Leg . | . . . . . . . . Wheel 5 | . . . . . 5 . . Hover . | . . . . . . . . Flight 3 | . . . . . 1 2 . Utility 12 | . 1 . 1 . 9 . 1 Device 5 | . . . . . 5 . . Storage 1 | . . . 1 . . . . Processor 1 | . . . . . . . 1 Hackware 2 | . . . . . 2 . . Protection 3 | . 1 . . . 2 . . Artifact . | . . . . . . . . Weapon 17 | . 1 . . 1 8 3 4 Energy Gun 2 | . . . . . 2 . . Energy Cannon . | . . . . . . . . Ballistic Gun 10 | . 1 . . 1 5 1 2 Ballistic Cannon 1 | . . . . . 1 . . Launcher 3 | . . . . . . 2 1 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 21 | . . . . . 14 7 . Power 3 | . . . . . 3 . . Propulsion 6 | . . . . . 5 1 . Utility 4 | . . . . . 2 2 . Weapon 8 | . . . . . 4 4 . Highest Loss Streak 7 | . . . . . 6 7 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 88 100 99 100 82 70 51 Engine 11 | . 14 14 14 14 8 . . Treads 15 | . . . 22 28 13 . . Leg 6 | . 28 28 5 . . . . Wheel 1 | . . . . . 2 12 . Device 2 | . . . . . 7 6 . Storage 12 | . 14 14 14 14 9 9 9 Hackware 4 | . . . . . 9 14 9 Protection 10 | . 3 14 14 14 9 5 . Ballistic Gun 23 | . 28 28 28 28 17 9 11 Peak Build Rating 34 | 6 7 7 8 12 34 25 27 Average Rating 13 | 6 6 7 7 11 22 20 19 On Entrance 10 | 6 6 7 7 8 12 25 14 Naked Turns . | . . . . . . . . Heaviest Build 33 | 14 15 15 20 21 33 23 18 Greatest Support 46 | 20 20 20 40 46 46 32 10 Greatest Overweight (x) 1 | . . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 Average Capacity 9 | 8 8 8 8 10 10 10 10 Most Carried 10 | 6 8 8 9 10 10 10 10 Average Carried 8 | 6 7 8 7 9 9 9 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 Final Carried 10 | 6 8 8 9 10 10 9 8 Class Distribution -------------------- 73% | Mutant 7% | Scavenger-Skirmisher 4% | Skirmisher 4% | Scavenger-Tank 4% | Scavenger-Mutant 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Matter Collected 2000 | 200 234 48 60 218 1189 . 51 Remotely 331 | . . . . . 331 . . Salvage Created 2060 | . 279 . . 170 1424 76 111 Parts 115 | . 15 . . 17 70 6 7 Haulers Intercepted 2 | . . . . . 2 . . Recyclers Shooed 2 | . . . . . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 49 | . 7 . . 8 30 2 2 Guns 41 | . 7 . . 8 24 1 1 Cannons 6 | . . . . . 6 . . AOE 2 | . . . . . . 1 1 Classes Destroyed 10 | . 4 . . 1 4 . 1 Worker 3 | . 2 . . . 1 . . Builder 1 | . . . . . . . 1 Tunneler 2 | . 1 . . 1 . . . Hauler 2 | . . . . . 2 . . Recycler 2 | . . . . . 2 . . Operator 2 | . . . . . 2 . . Swarmer 20 | . 3 . . 7 10 . . Grunt 23 | . 4 . . . 17 . 2 Brawler 1 | . . . . 1 . . . Sentry 6 | . . . . . 4 2 . Best Kill Streak 12 | . 4 . . 4 12 2 2 Combat Bots Only 10 | . 3 . . 4 10 2 1 Max Kills in Single Turn 2 | . 1 . . 2 2 1 2 Gunslinging 1 | . . . . 1 1 . . Exploded 1 | . . . . . . 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Hostile Shots Fired 331 | . 16 1 . 42 221 36 15 Missed 91 | . 6 . . 7 60 14 4 Damage Taken 3078 | . 126 50 . 278 2066 389 169 Core 615 | . 22 . . 39 385 61 108 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 27 | . . . . 9 18 . . Core Remaining (%) 87 | 100 . . . 75 . . . Volleys Fired 188 | . 26 1 . 24 115 12 10 Largest 3 | . 2 2 . 2 3 3 3 Hottest 118 | . 40 40 . 43 113 118 86 Shots Fired 423 | . 52 2 . 48 276 26 19 Gun 384 | . 52 2 . 48 245 20 17 Cannon 31 | . . . . . 31 . . Launcher 8 | . . . . . . 6 2 Special . | . . . . . . . . Kinetic 385 | . 52 2 . 48 257 9 17 Thermal 30 | . . . . . 19 11 . Explosive 8 | . . . . . . 6 2 Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | . 5 . . 5 13 9 3 Robot Miss Streak 11 | . 11 4 . 5 4 4 2 Penetration Max . | . . . . . . . . Secondary Targets 13 | . 1 . . 2 9 1 . Max Gunslinging Chain 1 | . 1 . . 1 1 1 . Shots Hit Robots 232 | . 23 . . 24 160 15 10 Core Hits 98 | . 14 . . 9 62 5 8 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 3 | . . . . . 2 . 1 Critical Strikes 12 | . . . . . 10 1 1 Burn 2 | . . . . . 1 1 . Destroy 4 | . . . . . 3 . 1 Blast 6 | . . . . . 6 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4471 | . 307 . . 349 2981 454 380 Guns 3387 | . 307 . . 335 2365 215 165 Cannons 563 | . . . . . 563 . . Explosions 454 | . . . . . . 239 215 Melee . | . . . . . . . . Ramming 67 | . . . . 14 53 . . Kinetic 3625 | . 307 . . 335 2709 109 165 Thermal 325 | . . . . . 219 106 . Explosive 454 | . . . . . . 239 215 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 3 | . . . . . 1 2 . Projectiles 1 | . . . . . 1 . . Explosions 2 | . . . . . . 2 . Melee . | . . . . . . . . Knockbacks 1 | . . . . . 1 . . Impact . | . . . . . . . . Kinetic 1 | . . . . . 1 . . Secondary . | . . . . . . . . Self-Inflicted Damage 34 | . . . . . 4 30 . Shots 3 | . . . . . . 3 . Rammed 11 | . . . . 3 8 . . Targets Rammed 11 | . . . . 3 8 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 340 | . 8 . . 4 340 27 8 Average Temperature 59 | . 2 . . 1 84 15 7 Received Heat Transfer 1152 | . 63 . . . 963 27 99 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 888 | . . . . . 555 333 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Peak Influence 690 | . 281 139 . 185 690 439 200 Initial 360 | . . 109 . . 24 360 200 Average 207 | . 162 128 . 96 294 396 121 Maximum Alert Level 2 | . 1 . . . 2 2 1 Low Security (%) 62 | 100 70 100 . 100 36 . 67 Level 1 24 | . 29 . . . 39 36 32 Level 2 13 | . . . . . 23 63 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 2 . . 1 5 . 1 Investigation 1 | . . . . . . . 1 Extermination . | . . . . . . . . Reinforcement 5 | . 2 . . 1 2 . . Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Distress Signals 4 | . . . . . 3 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 75 | . 11 1 . 9 47 3 4 Peak Tracking Total 9 | . 3 1 . 4 9 3 3 Tactical Retreats 7 | . . . . 1 6 . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Traps Triggered 2 | . 1 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 2 | . . . . 2 . . . Traps Extracted . | . . . . . . . . Installed 4 | . . . . 4 . . . Triggered 2 | . . . . 2 . . . Most Traps Carried 4 | . . . . 4 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Machines Disabled 6 | . 1 2 . . 2 . 1 Max in Single Turn 2 | . 1 2 . . 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Machines Accessed 11 | . 2 . 2 1 4 1 1 Terminals 8 | . 2 . . 1 3 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 31 | . 9 . 2 2 11 3 4 Successful 14 | . 3 . 2 1 6 . 2 Failed 17 | . 6 . . 1 5 3 2 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 14 | . 4 . 1 . 5 2 2 Terminals 27 | . 9 . . 2 9 3 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 11 | . 3 . 2 1 3 . 2 Record 1 | . . . 1 . . . . Robot Analysis 2 | . 1 . . . 1 . . Prototype ID Bank 3 | . 1 . . . 2 . . Alert Level 1 | . . . . . . . 1 Unreport Threat 1 | . . . . . . . 1 Recall Reinforcements 1 | . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 2 | . . . . . 2 . . Terminals 2 | . . . . . 2 . . Botnet 2 | . . . . . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 8 | . 2 . . 1 3 1 1 Full Trace Events 3 | . 1 . . . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 2 . . Highest-Rated Group 40 | . . . . 40 32 . . Highest-Rated Ally 16 | . . . . 16 16 . . Total Orders . | . . . . . . . . Ally Attacks 22 | . . . . 2 20 . . Total Damage 308 | . . . . 21 287 . . Kills 3 | . . . . . 3 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Robot Analysis Total 2 | . 1 . . . 1 . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Turns Passed 2816 | 5 356 122 632 612 830 163 96 Spaces Moved 1625 | 5 227 87 418 314 320 140 114 Core . | . . . . . . . . Treads 895 | . . . 307 314 274 . . Legs 430 | 5 227 87 111 . . . . Wheels 125 | . . . . . 46 79 . Hover . | . . . . . . . . Flight 175 | . . . . . . 61 114 Fastest Speed 32 | 120 120 120 120 160 95 32 32 Average Speed 132 | 120 120 120 149 160 154 70 48 Slowest Speed 240 | 120 120 120 160 160 240 100 102 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 2 36 27 89 58 31 29 14 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . . . 2 . . . Spaces Dug 11 | . . . . . . 11 . Terrain Destroyed 54 | . . . . . 1 39 14 Melee . | . . . . . . . . Projectile 1 | . . . . . 1 . . AOE 53 | . . . . . . 39 14 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Total 1979 | 4 258 102 427 383 488 181 136 Wait 38 | . . 15 1 15 . 6 1 Move 1613 | 4 226 86 417 313 320 139 108 Hop 3 | . . . . . . . 3 Pick Up 28 | . 3 . 3 10 7 . 5 Fast Attach 20 | . 2 . . . 17 . 1 Attach 12 | . . . 2 . 4 2 4 Detach 4 | . . . . . 2 1 1 Swap 14 | . . . 1 3 7 3 . Drop 26 | . 1 . 3 11 8 . 3 Fire 188 | . 26 1 . 24 115 12 10 Melee . | . . . . . . . . Ram 1 | . . . . . 1 . . Kick . | . . . . . . . . Crush 10 | . . . . 3 7 . . Escape Stasis 18 | . . . . . . 18 . Rewire . | . . . . . . . . Trap 4 | . . . . 4 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 362 | -10/Materials | Entered Mines 373 | -10/Mines | Assembled infested the area 421 | -10/Mines | Met 8R-AWN 479 | -10/Mines | Discovered new exit (range 5) 484 | -10/Mines | Entered Exiles 514 | -10/Exiles | Welcomed by 8R-AWN 535 | -10/Exiles | Met EX-HEX 566 | -10/Exiles | Met EX-BIN 583 | -10/Exiles | Aligned with FarCom system 584 | -10/Exiles | Given EX-Vault access code 612 | -10/Exiles | Opened EX-Vault 621 | -10/Exiles | Found Field Lobotomy Kit 652 | -10/Exiles | Warned to stay clear of 0b10 Research branches 702 | -10/Exiles | Met EX-DEC 710 | -10/Exiles | Learned location of Zion (-6) 773 | -10/Exiles | Visited The Gauntlet 1101 | -10/Exiles | Discovered new exit (range 10) 1116 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 1116 | -10/Exiles | Entered Mines 1170 | -9/Mines | Met a Derelict bent on vengeance 1205 | -9/Mines | Found a hidden stash of uninstalled traps 1441 | -9/Mines | Learned Materials terminal intel 1610 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1649 | -9/Mines | Discovered new exit (range 9) 1706 | -9/Mines | Discovered new exit (range 9) 1728 | -9/Mines | Entered Materials 1728 | -8/Materials | Accompanied by 2 allies 1728 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1729 | -8/Materials | Loaded intel: 12 terminal locations 2003 | -8/Materials | Lost 4 parts (1p1n2w) 2299 | -8/Materials | Garrison activated, responded to threat 2426 | -8/Materials | Core integrity fell below 50% 2469 | -8/Materials | Destroyed 10 combat bots 2475 | -8/Materials | Lost 6 parts (1p2n1u2w) 2558 | -8/Materials | Identified exit to Garrison 2558 | -8/Materials | Entered Garrison 2672 | -8/Garrison | Core integrity fell below 20% 2688 | -8/Garrison | Triggered checkpoint 2708 | -8/Garrison | Lost 7 parts (1n2u4w) 2717 | -8/Garrison | Discovered new exit (range 14) 2721 | -8/Garrison | Entered Materials 2817 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02766_ G-47 Trooper destroyed. 02769_ K-01 Serf collects debris. 02770_ Acquired 51 matter. 02780_ Acquired Targeting Computer. 02783_ Acquired Reaction Control System. 02789_ K-01 Serf collects debris. 02800_ Slug penetrates Wall. 02801_ K-01 Serf collects debris. 02803_ Slug penetrates G-47 Trooper. 02803_ Slug penetrates Wall. 02804_ K-01 Serf collects debris. 02806_ Slug penetrates G-47 Trooper. 02806_ G-47 Trooper suffers critical hit (Destroy). 02806_ Destroyed Imp. Heat Sink. 02806_ Slug penetrates G-47 Trooper. 02810_ Slug penetrates Wall. 02810_ Slug penetrates G-47 Trooper. 02810_ G-47 Trooper destroyed. 02810_ U-05 Engineer destroyed. 02814_ Slug penetrates Door. 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[#??????? | | ????????????????????????#### ####?????? | | ????????????????????????#@ =% #?????? | | ????????????????????????# = g k #?????? | | ????????????????????????# = %g #?????? | | ????????????????????????# ## #?????? | | ????????????????????????# # # #?????? | | ?###########????????????# ##""" #?#?????? | | ?# !#######?????## ##""" #???????? | | ?# # ####### #""" #???????? | | ?# # #""" #???????? | | ?# """ """ + T # [ #???????? | | ?# """ """ # ########???????? | | ?# """ """ # ####### #??????????????? | | ?? ## ##############??????????????? | | ?? ## # ! #?????????????????? | | ??########### # #?????????????????? | | ????????????# + """ #?????????????????? | | ????????????# # """""! ###########???????? | | ????????????# # """"" # #???????? | | ????????????# # """"" # ]] | #???????? | | ????????????# # """ # ] #???????? | | ????????????# # # #???????? | | ????????????# ########### """ #???????? | | ????????????# #?????????# """ "Y" #???????? | | ????????????# #?????????# """ """ #???????? | | ????????????# #?????????# #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumGhostTorch Manual? 0 Play Time 00:18:15 Cumulative 943.9 hours Start 2024.09.22 @ 12:38:00 End 2024.09.22 @ 16:45:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1151 Rogue 871 Adventurer 124 Explorer 156 Win Type - Total 41 Types 28/0/8/3/1/0/0/1/0 Lore% 82 Gallery% 90 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba28c0dd-aca2-44a5-a070-5593e2d9c935