Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.18 @ 22:00:48 Player: f3-rnm Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (24) 4800 Robots Destroyed (270) 1350 Value Destroyed (11478) 11478 Prototype IDs (42) 840 Alien Tech Used (3) 600 Bonus (7545) 7545 TOTAL SCORE: 30613 Bonus ------- High Alert Combat Kills 1702 Follower Combat Kills 209 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1344 Used Core Reset Matrix 3000 Friendly Fire -310 Cogmind --------- Core Integrity 0/1450 Matter 211/300 Energy 99/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Heat Sink Core Cannon Enhanced Gamma Bomb Array Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Armored Medium Treads Improved Heavy Treads Biometal Medium Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Improved Target Analyzer Precision Matter Filter Particle Accelerator Advanced Weapon Cycler Improved Energy Mantle Makeshift System Shield High-powered Tractor Beam > --- WEAPON ----------- Matter Neutralizer Matter Neutralizer Vortex Driver Railgun > --- INVENTORY -------- Neutrino Core Antimatter Reactor Light Antimatter Reactor Improved Treads Flexi-carbon Leg Flexi-carbon Leg Compact Battery Improved Matter Compressor Transmission Jammer Improved Medium Armor Plating Improved Shock Absorption System Improved Hardlight Generator Advanced Hacking Suite Improved Component Analysis Suite Advanced Component Analysis Suite Transdimensional Reconstructor Neutron Cannon Railgun Railgun Hardcell Cannon Vortex Catalyst Activator Power Maul Spear [Rating: 154] Favorites ----------- Power Vortex Chain Reactor Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Target Analyzer Hackware Makeshift System Shield Protection Improved Medium Armor Plating Weapon Railgun Energy Gun Pulse Rifle Energy Cannon Matter Neutralizer Ballistic Gun Railgun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Slots Evolved 16 | . . 2 2 2 . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 Power 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Propulsion 3 | . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . Utility 9 | . . 2 1 . . . 2 . . . . 1 . . . . 1 . . . . 1 . 1 Weapon 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . Parts Attached 307 | 6 4 21 25 3 1 20 20 9 7 . 12 30 2 8 16 1 19 12 1 10 . 8 26 46 Power 27 | 1 . 4 1 . . 4 2 . . . 2 2 . 2 1 . . . . . . . 2 6 Engine 11 | 1 . 4 1 . . 4 . . . . . . . 1 . . . . . . . . . . Core 7 | . . . . . . . 1 . . . 2 2 . 1 . . . . . . . . 1 . Reactor 9 | . . . . . . . 1 . . . . . . . 1 . . . . . . . 1 6 Propulsion 76 | 2 1 7 6 . . 7 5 2 2 . 3 9 1 1 2 . 4 2 . 2 . 3 2 15 Treads 45 | 2 1 7 6 . . . . 2 . . . 5 1 1 2 . 4 2 . 1 . 3 2 6 Leg 4 | . . . . . . . . . 1 . . 3 . . . . . . . . . . . . Wheel 4 | . . . . . . . 3 . . . 1 . . . . . . . . . . . . . Hover 6 | . . . . . . 4 1 . 1 . . . . . . . . . . . . . . . Flight 17 | . . . . . . 3 1 . . . 2 1 . . . . . . . 1 . . . 9 Utility 116 | 1 2 5 8 2 . 7 10 3 2 . 6 11 1 4 6 1 9 6 1 3 . 4 13 11 Device 56 | . . 1 3 1 . 3 2 2 1 . 4 8 . 2 4 1 4 3 1 3 . 2 7 4 Storage 15 | 1 1 1 1 . . . 3 . . . . 2 . 1 . . 1 . . . . . . 4 Processor 12 | . 1 . . . . 3 1 . . . . 1 . . . . . 1 . . . . 3 2 Hackware 4 | . . . 1 . . . . . 1 . . . . . . . 1 . . . . 1 . . Protection 29 | . . 3 3 1 . 1 4 1 . . 2 . 1 1 2 . 3 2 . . . 1 3 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 88 | 2 1 5 10 1 1 2 3 4 3 . 1 8 . 1 7 . 6 4 . 5 . 1 9 14 Energy Gun 7 | . . . . . . 1 2 1 1 . . 1 . . 1 . . . . . . . . . Energy Cannon 17 | . . . 1 . . . . 1 . . 1 2 . 1 3 . . 3 . 3 . . 2 . Ballistic Gun 30 | 2 . 4 4 . . . . . . . . . . . . . 6 1 . 2 . . 5 6 Ballistic Cannon 17 | . 1 1 2 1 1 . 1 2 . . . 5 . . 1 . . . . . . . 2 . Launcher 12 | . . . 3 . . . . . . . . . . . 1 . . . . . . 1 . 7 Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . 2 2 . . 1 3 . . . . 3 . . 4 . 1 . . 3 . 1 2 3 Corrupted Parts 4 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . 2 System Corruption 24 | . . . . . . . . . . . 2 . . . . . 2 . . . . . . 20 Parts Lost 89 | . 1 2 3 1 1 4 5 10 . . 4 3 . 2 2 . 3 4 . . . 5 11 28 Power 9 | . . 1 . . . 1 1 . . . . 1 . 1 . . . . . . . . 2 2 Propulsion 31 | . 1 . . . 1 2 1 5 . . 2 . . 1 . . 2 1 . . . 1 1 13 Utility 37 | . . 1 3 1 . 1 1 3 . . 1 2 . . 2 . 1 3 . . . 2 7 9 Weapon 12 | . . . . . . . 2 2 . . 1 . . . . . . . . . . 2 1 4 Highest Loss Streak 10 | . 1 2 1 1 1 3 1 6 . . 3 3 . 1 2 . 1 2 . . . 4 4 10 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 85 | . 89 97 99 79 59 62 87 86 18 40 56 80 100 99 92 75 78 81 85 70 89 87 82 76 Engine 3 | . 14 10 9 7 5 6 4 . . . . . . 1 2 . . . . . . . . . Core 1 | . . . . . . . 1 . . . 2 7 11 8 2 . . . . . . . 1 . Reactor 2 | . . . . . . . . 5 . . . . . . 2 5 5 5 5 5 5 4 4 10 Treads 16 | . 24 22 26 23 17 . . 6 . . . 7 23 22 23 23 12 10 15 14 15 19 19 13 Wheel 1 | . . . . . . . 8 7 . . 4 2 . . . . . . . . . . . . Flight 1 | . . . . . . 13 4 3 . . 11 4 . . . . . . . . . . . 1 Device 16 | . . 10 11 13 11 12 16 19 . . 7 15 23 23 22 16 15 19 22 25 26 26 23 14 Storage 6 | . 14 11 9 7 5 . 5 5 . . . 4 5 5 5 5 8 5 5 5 5 4 4 3 Processor 6 | . 7 11 9 1 . 9 13 12 . . . 1 5 5 2 . . 4 5 5 5 4 4 15 Hackware 3 | . . . 5 5 . . . . 3 6 6 5 5 5 5 5 5 5 5 5 5 3 4 . Protection 5 | . . 8 9 4 5 . 6 5 . . 7 6 4 5 5 5 8 8 5 5 5 3 4 . Energy Gun 2 | . . . . . . 3 15 12 1 6 . . . . 3 . . . . . . . . . Energy Cannon 4 | . . . 6 1 . . . . . . . 2 5 6 10 11 . 2 15 1 15 13 5 . Ballistic Gun 5 | . 22 11 8 . . . . . . . . . . . . . 19 18 5 1 5 3 7 13 Ballistic Cannon 3 | . 5 10 2 13 13 . . . . . . 7 11 9 . . . . . . . . 1 . Naked Turns 129 | . . . . . 29 18 . 3 79 . . . . . . . . . . . . . . . Heaviest Build 196 | 11 27 40 43 64 71 18 74 77 7 7 32 58 62 62 118 108 196 183 191 191 186 191 173 163 Greatest Support 172 | 40 40 40 62 62 62 18 20 43 15 9 10 105 112 112 111 111 145 145 129 129 129 172 172 161 Greatest Overweight (x) 50 | . . . . 1 1 2 7 6 . . 3 3 . . 1 . 2 1 1 50 1 1 1 1 Average Overweight (x) . | . . . . . . . 3 3 . . 1 1 . . . . 1 1 1 1 1 . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 5 20 20 5 5 5 10 10 10 10 10 25 25 25 25 25 25 25 25 Average Capacity 15 | 6 8 15 15 15 12 5 17 19 5 5 5 9 10 10 10 10 24 25 25 25 25 25 25 21 Most Carried 25 | 4 11 15 15 15 14 5 20 20 5 5 5 10 10 10 10 10 25 25 25 25 25 25 25 25 Average Carried 14 | 1 5 14 14 14 11 4 14 19 5 5 3 6 9 9 9 8 21 23 24 24 25 24 23 19 Final Capacity 25 | 8 15 15 15 15 5 5 20 5 5 5 5 10 10 10 10 10 25 25 25 25 25 25 25 5 Final Carried 25 | 2 11 15 15 14 5 5 20 5 5 5 2 10 10 10 9 10 25 24 25 25 25 20 22 5 Class Distribution -------------------- 26% | Scavenger-Mutant 21% | Mutant 20% | Scavenger-Tank 13% | Scavenger-Gunner 6% | Derelict-Mutant 5% | Tank 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Warlord Mutant | -4/Proximity Caves Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Matter Collected 9070 | 209 265 837 850 123 . 244 379 133 71 . 106 746 154 566 6 21 957 510 132 118 72 418 927 1226 Remotely 1013 | . . . . . . . . . . . . . . . . . . 273 132 118 72 418 . . Salvage Created 12090 | 23 352 1211 1380 99 . 91 755 167 49 . 152 646 56 471 242 . 1041 370 76 118 72 599 1221 2899 Parts 609 | 3 20 106 66 4 . 6 41 1 2 . 13 23 3 14 4 . 62 12 1 . 4 30 71 123 Haulers Intercepted 18 | . 2 6 5 1 . . 1 . . . . 1 . . . . . . . . . . . 2 Recyclers Shooed 10 | . . 2 . . . . 2 . . . . 1 . . . . 5 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . . 5 . . 15 . 3 13 . . . 9 1 . 4 . . . Prevented 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Combat Hostiles Destroyed 201 | . 7 31 27 3 . 1 7 4 1 . 6 11 1 8 10 . 11 4 2 . 3 16 17 31 Melee 4 | . . . . . . . . . 1 . 3 . . . . . . . . . . . . . Guns 72 | . 4 13 6 . . 1 5 2 . . . . . . . . 11 3 . . . . 6 21 Cannons 91 | . 3 18 16 3 . . 1 . . . 3 11 1 8 3 . . 1 1 . 3 9 10 . AOE 29 | . . . 4 . . . 1 . . . . . . . 7 . . . . . . 7 . 10 Classes Destroyed 20 | 1 3 4 4 . . 1 1 . . . . . . . 3 . . 1 . . 1 1 . . Worker 17 | . . . 1 . . 1 3 . . . . 1 . . . . 2 . . . . . 4 5 Builder 12 | . . . 1 . . . 4 . . . . . . . . . 5 . . . . . . 2 Tunneler 3 | 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 Hauler 18 | . 2 6 5 1 . . 1 . . . . 1 . . . . . . . . . . . 2 Recycler 5 | . . . 1 . . . 2 . . . . 1 . . . . 1 . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 4 | . 1 1 . . . . . . . . . 1 . . . . 1 . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Watcher 8 | . . 4 1 . . 1 1 . . . . . . . . . . . . . . . . 1 Swarmer 43 | . . 10 4 3 . . . 2 . . 6 2 . . . . 1 . . . . 8 . 7 Grunt 79 | . 7 10 17 . . . 1 . . . . 4 . 7 3 . 5 2 . . . 3 6 14 Brawler 6 | . . . 1 . . . . . . . . . . 1 3 . . . . . . . . 1 Duelist 5 | . . 1 . . . . . . . . . . . . 1 . . 1 . . . . 1 1 Protector 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Sentry 25 | . . 10 5 . . . 1 1 . . . 3 . . . . 2 . . . . . 2 1 Demolisher 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Hunter 11 | . . . . . . . 1 1 . . . . 1 . . . . . 2 . . 2 2 2 Programmer 26 | . . . . . . 1 4 . 1 . . 2 . . . . 3 . . . 1 3 6 5 Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Executioner 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 11 | 1 4 6 7 1 . 1 5 3 1 . 3 4 1 4 8 . 8 3 2 . 1 8 6 11 Combat Bots Only 8 | . 3 4 6 1 . 1 1 3 1 . 3 4 1 4 8 . 6 3 2 . 1 6 4 6 Max Kills in Single Turn 6 | 1 1 1 1 1 . 1 3 1 1 . 2 1 1 1 5 . 2 1 1 . 1 3 2 6 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 1 . . . 1 . . . . . . . 5 . . . . . . 2 . 4 Melee 2 | . . . . . . . . . 1 . 2 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Hostile Shots Fired 1772 | . 49 134 140 13 3 28 109 88 12 . 46 90 11 56 59 . 147 91 30 . 6 110 212 338 Missed 574 | . 14 40 44 3 1 12 37 34 4 . 22 26 2 14 18 . 38 26 12 . 3 47 60 117 Damage Taken 20284 | . 414 823 1123 150 369 221 1002 865 125 . 375 1237 112 758 1232 . 1396 928 125 . 38 999 2714 5278 Core 3015 | . 56 89 134 . 69 12 132 93 94 . 128 104 22 17 118 . 172 77 12 . . 59 154 1473 Absorbed by Shields 3619 | . . 301 295 . . 16 . . . . . 48 40 71 257 . 743 772 121 . 36 572 347 . Reduced by Siege Mode 73 | . . . . . . . . . . . . . . . . . . . . . . . . 73 Redirected to Shielding 27 | . . . . . . . . . . . 4 23 . . . . . . . . . . . . Ignored by Resistances 110 | . . . . . . . 51 39 . . . 20 . . . . . . . . . . . . Regen/Repaired (Parts) 224 | . . . . . . . . . . . . . . . 224 . . . . . . . . . Core Remaining (%) 76 | 100 77 77 75 . . 88 . . . . 47 . . . . 73 . . . . 77 . 75 . Volleys Fired 642 | 1 47 93 100 13 7 1 29 24 . . 9 44 4 17 26 . 41 26 6 6 14 21 63 50 Largest 4 | 2 2 2 2 3 3 1 3 3 . . 1 3 3 3 2 . 4 4 3 1 4 3 4 4 Hottest 345 | 40 55 62 116 164 144 80 198 228 . . 80 194 202 202 190 . 140 310 310 35 345 310 300 150 Shots Fired 1486 | 2 94 185 196 28 20 3 74 49 1 . 9 88 12 50 32 . 129 70 19 7 35 35 168 180 Gun 873 | 2 79 92 90 . . 3 72 42 1 . 5 8 . . . . 129 67 . 7 4 . 98 174 Cannon 576 | . 15 93 97 28 20 . 2 7 . . 4 80 12 50 13 . . 3 19 . 31 32 70 . Launcher 21 | . . . 9 . . . . . . . . . . . 3 . . . . . . 3 . 6 Special 16 | . . . . . . . . . . . . . . . 16 . . . . . . . . . Kinetic 1055 | 2 94 185 113 26 20 . 2 5 . . . 71 8 33 . . 129 67 . 7 4 . 115 174 Thermal 346 | . . . 74 2 . 3 47 44 . . 4 17 4 17 6 . . 2 14 . 28 31 53 . Explosive 9 | . . . 9 . . . . . . . . . . . . . . . . . . . . . Electromagnetic 37 | . . . . . . . 25 . 1 . 5 . . . . . . . . . . . . 6 Entropic 23 | . . . . . . . . . . . . . . . 10 . . 1 5 . 3 4 . . Robot Hit Streak 21 | . 14 12 11 5 9 10 15 9 . . 4 11 4 7 10 . 14 16 4 8 2 7 6 21 Robot Miss Streak 9 | . 2 6 8 3 2 1 2 2 . . 2 3 3 3 3 . 4 3 1 . 9 3 5 4 Penetration Max 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . 1 2 Secondary Targets 8 | . . . . . . . . . . . . . . . . . 2 1 . . . . 1 4 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . 1 1 . . . . 1 1 Shots Hit Robots 952 | . 66 132 131 13 11 9 57 26 2 . 9 53 6 28 22 . 78 51 9 7 8 18 85 131 Core Hits 507 | 1 21 65 69 4 2 5 36 12 2 . 6 26 2 12 14 . 40 15 1 6 3 21 42 102 Critical Kills 27 | . . . 1 . . . . . . . . . . 7 . . . 1 1 . . . 1 16 Critical Parts Destroyed 46 | . 1 1 . . . . . . . . . 1 3 8 . . 2 . . . . . 4 26 Critical Strikes 104 | . 1 5 1 2 1 1 3 4 . . 2 10 3 15 2 . 2 2 2 . . . 5 43 Burn 5 | . . . . . . . 1 4 . . . . . . . . . . . . . . . . Meltdown 3 | . . . 1 . . . . . . . . . . . . . . . 1 . . . 1 . Destroy 72 | . 1 1 . . . . . . . . . 2 3 15 . . 2 1 . . . . 4 43 Blast 16 | . . 4 . 2 1 . 1 . . . . 8 . . . . . . . . . . . . Corrupt 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Impale 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Sunder 4 | . . . . . . . . . . . . . . . 2 . . 1 1 . . . . . Melee Attacks 31 | . . . . . . 18 . . 7 3 3 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 22 | . . . . . . 18 . . 2 1 1 . . . . . . . . . . . . . Piercing 9 | . . . . . . . . . 5 2 2 . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Damage Inflicted 28657 | 24 815 2176 3090 324 418 308 1620 504 61 . 240 1661 116 547 2443 . 2385 1446 485 138 361 2548 2692 4255 Guns 12759 | 24 580 1129 1213 . . 77 1134 405 . . 43 130 . . . . 2340 1376 . 138 . . 1223 2947 Cannons 9709 | . 223 1029 1345 324 418 . 70 99 . . 105 1531 116 547 647 . . 70 485 . 361 883 1456 . Explosions 5757 | . . . 527 . . . 416 . . . . . . . 1796 . 45 . . . . 1665 . 1308 Melee 384 | . . . . . . 231 . . 61 . 92 . . . . . . . . . . . . . Ramming 48 | . 12 18 5 . . . . . . . . . . . . . . . . . . . 13 . Kinetic 15222 | 24 803 2158 1516 282 418 . 70 99 . . . 1458 37 264 . . 2340 1376 . 138 . . 1292 2947 Thermal 6630 | . . . 1042 42 . 77 1238 405 . . 105 203 79 283 221 . . . 219 . 361 759 1387 209 Explosive 741 | . . . 527 . . . . . . . . . . . . . . . . . . 214 . . Electromagnetic 1499 | . . . . . . . 312 . . . 43 . . . . . 45 . . . . . . 1099 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 266 | . . . . . . 231 . . . . 35 . . . . . . . . . . . . . Piercing 118 | . . . . . . . . . 61 . 57 . . . . . . . . . . . . . Entropic 4133 | . . . . . . . . . . . . . . . 2222 . . 70 266 . . 1575 . . Highest Corruption 26 | . . . . . 17 19 4 4 6 6 8 2 2 2 2 . 5 5 5 5 6 4 14 26 Average Corruption 5 | . . . . . 8 17 2 4 4 6 5 1 2 2 2 . 4 5 5 5 5 3 7 4 Corruption Purged 8 | . . . . . . . . . . . 8 . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 217 | . . . . . 4 22 5 25 6 2 6 5 4 11 2 . 17 17 14 13 11 3 28 22 Message Errors 43 | . . . . . . 8 . 9 1 . 2 1 1 1 2 . 2 1 3 5 2 . 2 3 Matter Fused 50 | . . . . . 1 2 3 7 2 1 2 4 2 2 . . 4 3 5 3 2 1 4 2 Heat Flow Errors 38 | . . . . . 2 5 . 1 . 1 . . . 2 . . 3 5 2 1 2 1 8 5 Energy Discharges 16 | . . . . . . 2 1 1 1 . . . . 1 . . 1 3 1 . 1 . 3 1 Parts Rejected 4 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . 2 Parts Fused 4 | . . . . . . 1 . 1 . . . . 1 . . . 1 . . . . . . . Data Loss (minor) 28 | . . . . . . 1 . 3 1 . 2 . . 1 . . 3 3 1 2 3 . 4 4 Data Loss (major) 9 | . . . . . . 1 . 1 . . . . . 2 . . . 1 . 1 . . 1 2 Misfires 13 | . . . . . . 2 . 1 1 . . . . . . . 2 1 2 1 . . 2 1 Alerts 3 | . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 7 | . . . . . . . . . . . . . . 1 . . . . . . 1 1 4 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 457 | . . . 33 8 . 7 13 . . . . 8 4 . 73 . . . 75 . 23 151 62 . Projectiles 344 | . . . 30 8 . . . . . . . 8 4 . 37 . . . 75 . 23 97 62 . Explosions 106 | . . . 3 . . . 13 . . . . . . . 36 . . . . . . 54 . . Melee 7 | . . . . . . 7 . . . . . . . . . . . . . . . . . . Knockbacks 30 | . 2 9 1 4 . . . 3 . . . 10 . 1 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 27 | . 2 9 1 4 . . . 2 . . . 8 . 1 . . . . . . . . . . Secondary 3 | . . . . . . . . 1 . . . 2 . . . . . . . . . . . . Self-Inflicted Damage 226 | . . . . . . . 73 . . . . . . . . . 10 . . . . 95 . 48 Shots 8 | . . . . . . . 3 . . . . . . . . . 1 . . . . 1 . 3 Rammed 11 | . 3 5 1 . . . . . . . . . . . . . . . . . . . 2 . Targets Rammed 11 | . 3 5 1 . . . . . . . . . . . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 415 | . 67 380 326 21 260 249 298 180 . 103 88 298 45 134 177 . 111 213 404 159 415 270 285 224 Average Temperature 69 | . 20 41 72 14 89 102 82 39 . 68 44 102 21 45 83 . 34 85 138 101 86 64 95 46 Received Heat Transfer 3316 | . 231 238 532 . . . 54 102 . . . 345 . 341 60 . 383 137 . . . 24 392 477 Effects 4 | . . 1 2 . . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Total Turns 63 | . . . . . . . . . . . . . . . . . . . . . . . . 63 Longest Duration 35 | . . . . . . . . . . . . . . . . . . . . . . . . 35 Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . . . . . . . . . . . . . . . . . . . . . . 8 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . 1 . . . . 2 . . . . . . . . . . 1 . . . 1 . Combat Hostiles 5 | . . . 1 . . . . 2 . . . . . . . . . . 1 . . . 1 . Parts Melted 26 | . . . 7 . . 1 8 5 . . . 1 . 1 . . . . . . . . 3 . Heat Transferred 9250 | . . . 1887 74 . 150 2264 1368 . . 200 409 150 550 . . . . 222 . 259 592 925 200 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 3 . . . . . . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Peak Influence 1101 | 5 293 578 477 400 148 205 230 . . . . 231 . . . . 372 . . . . 1101 834 949 Initial 777 | . 3 51 243 217 140 103 14 . . . . . . . . . . . . . . 777 618 445 Average 319 | 1 100 338 266 309 139 96 73 . . . . 87 . . . . 170 . . . . 800 726 604 Maximum Alert Level 4 | . 1 2 2 2 . 1 1 . . . . 1 . . . . 1 . . . . 4 3 3 Low Security (%) 39 | 100 85 13 23 . 100 99 90 . . . . 94 . . . . 52 . . . . . . . Level 1 28 | . 14 54 69 65 . . 9 . . . . 5 . . . . 47 . . . . . . . Level 2 21 | . . 32 7 34 . . . . . . . . . . . . . . . . . 7 46 81 Level 3 11 | . . . . . . . . . . . . . . . . . . . . . . 91 53 18 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . 1 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 2 2 4 1 . . 7 . . . . 2 . . . . 2 . . . . 2 5 8 Investigation 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . Extermination 13 | . . . . 1 . . 3 . . . . 2 . . . . 1 . . . . 1 2 3 Reinforcement 14 | . 2 2 3 . . . 2 . . . . . . . . . 1 . . . . . 1 3 Assault 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Garrison 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Construction Impeded 5 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Distress Signals 18 | . . 6 2 1 . . 1 . . . . . . . . . . . . . . 1 . 7 Communications Jammed 23 | . . . . . . . . . . . . . . . . . . . . . . . 23 . Distress Signals 23 | . . . . . . . . . . . . . . . . . . . . . . . 23 . Times Spotted 383 | . 18 50 47 8 6 8 13 13 1 . 10 14 1 9 14 . 18 4 2 . 7 19 37 84 Peak Tracking Total 31 | . 4 7 4 4 6 5 3 9 1 . 5 4 1 5 11 . 7 3 2 . 2 6 12 31 Tactical Retreats 29 | . 5 2 5 3 . 2 1 . . . . . . 1 3 . . . . . . 1 1 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Traps Triggered 16 | . . . 2 1 . 4 1 . . . . 3 . . . . 2 . . . . . 2 1 Indirectly 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 28 | . . . . . . . . . . . . . . . 28 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Machines Disabled 31 | . . . 3 2 . . 8 . . . . 3 . . . . 7 . . . . 5 3 . Max in Single Turn 8 | . . . 1 1 . . 8 . . . . 1 . . . . 2 . . . . 3 1 . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Machines Accessed 37 | . 1 1 6 . . 3 2 . . 4 . 2 . . 3 . 1 1 . 5 . 1 5 2 Terminals 20 | . 1 1 6 . . 2 1 . . . . 2 . . . . 1 . . . . 1 3 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Hacks 107 | . 2 1 10 . . 5 6 . . 30 . 4 . . 9 . 4 1 . 18 . 4 9 4 Successful 75 | . 1 1 7 . . 2 . . . 30 . 2 . . 9 . 1 1 . 18 . 1 2 . Failed 32 | . 1 . 3 . . 3 6 . . . . 2 . . . . 3 . . . . 3 7 4 Catastrophic 6 | . . . . . . 1 . . . . . 1 . . . . 1 . . . . . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 19 | . 2 . 6 . . 3 . . . . . 2 . . 1 . 4 . . . . . 1 . Terminals 40 | . 2 1 10 . . 3 5 . . . . 4 . . . . 4 . . . . 4 3 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . 1 . . . . . . . . . . . . . . . 4 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Terminal Hacks 72 | . 1 1 7 . . . . . . 30 . 2 . . 9 . 1 1 . 18 . 1 1 . Record 25 | . . . . . . . . . . 11 . . . . 8 . . . . 6 . . . . Part Schematic 13 | . . . . . . . . . . 9 . . . . . . . . . 4 . . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 7 | . . . . . . . . . . 3 . . . . . . . . . 4 . . . . Open Door 3 | . . . . . . . . . . . . . . . 1 . . 1 . . . 1 . . Branch Access Points 3 | . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . Alert Level 6 | . . . 5 . . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 1 1 3 . . 2 2 . . . . . . . . . 1 . . . . 1 3 2 Full Trace Events 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Feedback Events 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Corruption 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . 1 . . . 9 . . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . parse_system 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . . . . 4 . 2 Machine Destruction 6 | . . . . . . . . . . . . . . . . . . . . . . 4 . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Total Allies 14 | . . . . . . . . . . . 1 . . . 5 . . . . . . . . 8 Largest Group 8 | . . . . . . . . . . . 1 1 . . 5 . . . . . . . . 8 Highest-Rated Group 223 | . . . . . . . . . . . 96 96 . . 223 . . . . . . . . 106 Highest-Rated Ally 96 | . . . . . . . . . . . 96 96 . . 49 . . . . . . . . 15 Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Ally Attacks 39 | . . . . . . . . . . . 4 2 . . 12 . . . . . . . . 21 Total Damage 1124 | . . . . . . . . . . . 135 92 . . 419 . . . . . . . . 478 Kills 9 | . . . . . . . . . . . 2 2 . . 1 . . . . . . . . 4 Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 11 | . . . . . . . . 1 2 . 2 . 1 1 . 2 . 2 . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Turns Passed 19349 | 77 552 2286 1586 284 121 575 932 1116 277 83 447 1258 662 786 2003 696 845 595 624 557 338 569 982 1098 Spaces Moved 10683 | 45 247 1148 764 144 86 1044 559 560 390 112 367 580 391 433 926 416 269 202 243 203 120 216 465 753 Core 418 | 10 . . . . 59 35 . 8 234 . 3 . . . . . . . . 1 . . . 68 Treads 6957 | 35 247 1148 764 144 27 . . 218 . . . 216 391 433 926 416 269 202 243 202 120 216 465 275 Legs 285 | . . . . . . . . . 50 . . 235 . . . . . . . . . . . . Wheels 1145 | . . . . . . . 534 334 . . 148 129 . . . . . . . . . . . . Hover 565 | . . . . . . 304 25 . 106 112 18 . . . . . . . . . . . . . Flight 1313 | . . . . . . 705 . . . . 198 . . . . . . . . . . . . 410 Fastest Speed 14 | 50 160 160 155 155 50 32 56 50 50 70 32 123 165 165 165 167 167 240 246 246 246 155 155 14 Average Speed 147 | 135 160 160 155 167 108 42 136 183 64 70 71 171 165 165 167 167 244 240 246 257 246 230 155 100 Slowest Speed 2550 | 160 160 160 160 235 235 200 185 400 120 70 200 260 165 166 247 167 325 246 246 2550 246 245 238 236 Overloaded Moves 115 | . . . . . . . . . . . . . . . . . . . . . . . . 115 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . 2 . . . . . . . . . . . . . . . . . 12 Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 46 | 4 40 96 71 4 78 27 17 81 61 70 51 11 59 61 92 64 8 31 42 62 35 11 50 37 Regions Visited 24 Branch Regions 13 Pre-discovered Areas 5 | . . . . . . . . . . 1 . . 1 . . . . . . 3 . . . . Known Exits Taken 7 | . . . . . . 1 . . . . 1 1 . 1 . . 1 1 . . . 1 . . Unknown Exits Taken 15 | 1 1 1 1 . . . 1 1 1 1 . . 1 . 1 1 . . 1 1 1 . 1 . Scrap Searched 18 | . . . . . . . . 2 3 . 2 . 3 3 . 1 . 2 2 . . . . . Spaces Dug 30 | . . . . . 2 10 . . . 1 . 6 . . . . . 2 2 . . 3 4 . Terrain Destroyed 363 | . . . 39 8 4 10 38 . . 1 . 12 . . 41 . 39 18 15 . 21 69 37 11 Melee 11 | . . . . . . 10 . . . 1 . . . . . . . . . . . . . . Projectile 177 | . . . 6 8 4 . . . . . . 12 . . 8 . 39 18 15 . 21 12 33 1 AOE 170 | . . . 33 . . . 38 . . . . . . . 33 . . . . . . 57 . 9 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Total 13068 | 59 317 1426 975 163 98 1145 661 601 404 113 537 767 401 468 1364 417 370 252 256 234 134 256 642 1008 Wait 1003 | . 4 119 48 . 5 12 20 4 2 . 143 74 . 2 369 . 1 6 6 . 1 5 52 130 Move 10634 | 44 246 1147 763 144 85 1040 558 559 389 111 366 579 390 432 925 415 268 201 242 202 119 215 464 730 Hop 12 | . . . . . . 1 . . . . . . . . . . . . . . . . . 11 Pick Up 201 | 8 12 18 14 1 . 11 21 3 . . 2 21 2 5 6 1 28 6 1 3 . 4 21 13 Fast Attach 104 | . . 4 5 1 . 13 9 2 7 . 6 11 . . 6 . 5 2 1 10 . 1 4 17 Attach 138 | 6 2 6 6 1 1 8 9 4 . . 6 11 1 3 5 1 13 5 . 1 . 5 19 25 Detach 25 | . . . . . . . 4 1 . . 2 4 . . 3 . 3 . . . . . 2 6 Swap 69 | . 2 11 14 1 . . 2 3 . . . 8 1 5 5 . 1 5 . . . 2 5 4 Drop 169 | . 1 23 24 2 . 8 9 1 1 . 1 15 3 4 19 . 10 1 . 12 . 3 10 22 Fire 642 | 1 47 93 100 13 7 1 29 24 . . 9 44 4 17 26 . 41 26 6 6 14 21 63 50 Melee 27 | . . . . . . 18 . . 5 2 2 . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 11 | . 3 5 1 . . . . . . . . . . . . . . . . . . . 2 . Escape Stasis 33 | . . . . . . 33 . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Build established: Mutant 571 | -10/Materials | Discovered new exit (range 9) 630 | -10/Materials | Entered another Materials area 630 | -9/Materials | Evolved 2 slots: Utility x2 1005 | -9/Materials | Discovered new exit (range 15) 1079 | -9/Materials | Identified exit to Mines 1499 | -9/Materials | Build established: Scavenger-Mutant 2319 | -9/Materials | Discovered new exit (range 4) 2812 | -9/Materials | Discovered new exit (range 13) 2916 | -9/Materials | Entered another Materials area 2916 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4490 | -8/Materials | Discovered new exit (range 5) 4502 | -8/Materials | Entered Factory 4502 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4786 | -7/Factory | Sucked down chute 4786 | -7/Factory | Entered Waste 4801 | -7/Waste | EMP discharged 4841 | -7/Waste | Spotted C-40 Crusher 4844 | -7/Waste | Spotted C-40 Crusher 4858 | -7/Waste | Spotted C-40 Crusher 4876 | -7/Waste | Crushed by falling debris 4876 | -7/Waste | System corruption reached 10% 4877 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 4878 | -7/Waste | Released all parts (8) 4880 | -7/Waste | Spotted C-40 Crusher 4881 | -7/Waste | Spotted C-40 Crusher 4893 | -7/Waste | Spotted C-40 Crusher 4901 | -7/Waste | EMP discharged 4901 | -7/Waste | Discovered new exit (range 11) 4907 | -7/Waste | Entered Factory 5319 | -7/Factory | Discovered new exit (range 15) 5370 | -7/Factory | Identified exit to Factory 5380 | -7/Factory | Lost 3 parts (2n1u) 5482 | -7/Factory | Entered another Factory area 5482 | -6/Factory | Evolved 2 slots: Utility x2 5636 | -6/Factory | Build established: Mutant 5934 | -6/Factory | Spotted B-75 Beast 6116 | -6/Factory | Garrison activated, responded to threat 6235 | -6/Factory | Build established: Tank 6331 | -6/Factory | Discovered new exit (range 15) 6414 | -6/Factory | Entered Lower Caves 6659 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7082 | -6/Lower Caves | Learned Factory security intel 7260 | -6/Lower Caves | Build established: Scavenger-Mutant 7506 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7527 | -6/Lower Caves | Released all parts (8) 7528 | -6/Lower Caves | Discovered new exit (range 5) 7530 | -6/Lower Caves | Entered another Lower Caves area 7557 | -6/Lower Caves | Lost 6 parts (2n2u2w) 7590 | -6/Lower Caves | Identified exit to Factory 7755 | -6/Lower Caves | Discovered new exit (range 11) 7790 | -6/Lower Caves | Learned Factory stockpile data 7807 | -6/Lower Caves | Entered Data Miner 7807 | -6/Data Miner | Discovered new exit (range 6) 7821 | -6/Data Miner | Met Data Miner 7862 | -6/Data Miner | Learned location of Section 7 (-2) 7862 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7874 | -6/Data Miner | Received God Mode back door access code from Data Miner 7890 | -6/Data Miner | Entered Proximity Caves 7923 | -5/Proximity Caves | Core integrity fell below 50% 7946 | -5/Proximity Caves | Lost 3 parts (2n1w) 7977 | -5/Proximity Caves | Learned Factory emergency access door positions 7994 | -5/Proximity Caves | Learned Factory terminal intel 7998 | -5/Proximity Caves | Escorted by Enhanced Grunt 8252 | -5/Proximity Caves | Discovered exit to Factory (range 10) 8319 | -5/Proximity Caves | Build established: Derelict-Mutant 8337 | -5/Proximity Caves | Entered Factory 8337 | -5/Factory | Accompanied by 1 ally 8337 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8341 | -5/Factory | Loaded intel: 26 terminal locations 8437 | -5/Factory | Identified exit to Upper Caves 8916 | -5/Factory | Discovered new exit (range 10) 9040 | -5/Factory | Lost 3 parts (1p2u) 9583 | -5/Factory | Build established: Scavenger-Gunner 9595 | -5/Factory | Entered Upper Caves 9975 | -5/Upper Caves | Build established: Scavenger-Tank 10007 | -5/Upper Caves | Discovered new exit (range 16) 10257 | -5/Upper Caves | Entered another Upper Caves area 10814 | -5/Upper Caves | Identified exit to Warlord 10843 | -5/Upper Caves | Encountered a Warlord checkpoint 11043 | -5/Upper Caves | Entered Warlord 11101 | -5/Warlord | System corruption cleaned by Quarantine Array 11933 | -5/Warlord | Visited the Vortex Lab 11939 | -5/Warlord | Warlord's base attacked by MAIN.C 11949 | -5/Warlord | Found Prototype Energy Cannon 11954 | -5/Warlord | Found Prototype Launcher 11977 | -5/Warlord | Identified Vortex Catalyst Activator 12029 | -5/Warlord | Identified Vortex Driver 12103 | -5/Warlord | Met Warlord 12118 | -5/Warlord | Opened Warlord's prototype stash 12129 | -5/Warlord | Found Prototype Reactor 12129 | -5/Warlord | Identified Vortex Chain Reactor 12141 | -5/Warlord | Found Prototype Device 12141 | -5/Warlord | Identified System Purifier 12289 | -5/Warlord | Warlord forces counterattacked 12426 | -5/Warlord | Build established: Commander-Tank 12614 | -5/Warlord | Warlord base infiltrated, sounded retreat 12615 | -5/Warlord | Enhanced Grunt warped into view 12615 | -5/Warlord | Enhanced Grunt warped into view 12615 | -5/Warlord | Enhanced Grunt warped into view 12615 | -5/Warlord | Enhanced Demolisher warped into view 12615 | -5/Warlord | Enhanced Demolisher warped into view 12615 | -5/Warlord | Enhanced Demolisher warped into view 12627 | -5/Warlord | Spotted Striker 12660 | -5/Warlord | Found Prototype Ballistic Cannon 12660 | -5/Warlord | Identified Hvy. Autocannon 12663 | -5/Warlord | Lost 4 allies 12770 | -5/Warlord | Lost 5 allies 12919 | -5/Warlord | Destroyed 8 combat bots 12950 | -5/Warlord | Spotted Executioner 12958 | -5/Warlord | Destroyed Executioner 13015 | -5/Warlord | Discovered new exit (range 11) 13046 | -5/Warlord | Entered Proximity Caves 13211 | -4/Proximity Caves | Build established: Mutant 13216 | -4/Proximity Caves | Learned location of 1 exit from Research 13258 | -4/Proximity Caves | Spotted B-86 Titan 13432 | -4/Proximity Caves | Learned Research security intel 13643 | -4/Proximity Caves | Discovered new exit (range 10) 13742 | -4/Proximity Caves | Entered Factory 13742 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 14135 | -4/Factory | Build established: Tank 14335 | -4/Factory | Discovered new exit (range 10) 14345 | -4/Factory | Discovered new exit (range 15) 14491 | -4/Factory | Identified exit to Upper Caves 14491 | -4/Factory | Identified exit to Extension 14491 | -4/Factory | Identified exit to Armory 14575 | -4/Factory | Spotted B-86 Titan 14587 | -4/Factory | Entered Upper Caves 14699 | -4/Upper Caves | Identified exit to Upper Caves 14963 | -4/Upper Caves | Build established: Scavenger-Tank 15074 | -4/Upper Caves | Spotted B-86 Titan 15110 | -4/Upper Caves | Destroyed B-86 Titan 15182 | -4/Upper Caves | Entered another Upper Caves area 15213 | -4/Upper Caves | Discovered new exit (range 8) 15774 | -4/Upper Caves | Discovered new exit (range 12) 15806 | -4/Upper Caves | Entered Zhirov 15806 | -4/Zhirov | Discovered new exit (range 3) 15853 | -4/Zhirov | Met Zhirov 15931 | -4/Zhirov | Learned location of Quarantine (-3) 15931 | -4/Zhirov | Learned location of Testing (-2) 15931 | -4/Zhirov | Learned location of Command (-1) 15946 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16023 | -4/Zhirov | Found Alien Artifact 16023 | -4/Zhirov | Identified Integrated Reactor 16023 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16125 | -4/Zhirov | Build established: Scavenger-Mutant 16240 | -4/Zhirov | Found Alien Artifact 16363 | -4/Zhirov | Entered Proximity Caves 16425 | -3/Proximity Caves | Spotter reported a threat 16428 | -3/Proximity Caves | Spotter reported a threat 16478 | -3/Proximity Caves | Spotter reported a threat 16564 | -3/Proximity Caves | Spotter reported a threat 16617 | -3/Proximity Caves | Spotter reported a threat 16629 | -3/Proximity Caves | Build established: Scavenger-Gunner 16674 | -3/Proximity Caves | Discovered new exit (range 13) 16701 | -3/Proximity Caves | Entered Research 16701 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16702 | -3/Research | Identified exit to Quarantine 16951 | -3/Research | Search patrols dispatched 17246 | -3/Research | Lost 4 parts (2u2w) 17270 | -3/Research | Entered Quarantine 17288 | -3/Quarantine | Found Alien Artifact 17289 | -3/Quarantine | Identified Core Reset Matrix 17289 | -3/Quarantine | Identified Transdimensional Reconstructor 17289 | -3/Quarantine | Used Core Reset Matrix 17293 | -3/Quarantine | Detected hypermatrix surge 17293 | -3/Quarantine | Sensed 8 artifacts in vicinity 17522 | -3/Quarantine | Build established: Mutant 17826 | -3/Quarantine | Lost 3 parts (3u) 17989 | -3/Quarantine | Found Core Cannon 18023 | -3/Quarantine | System corruption reached 10% 18029 | -3/Quarantine | Warped through subspace 18069 | -3/Quarantine | First assault squad dispatched 18088 | -3/Quarantine | Build established: Scavenger-Gunner 18202 | -3/Quarantine | Lost 4 parts (1n3u) 18244 | -3/Quarantine | Discovered new exit (range 6) 18252 | -3/Quarantine | Entered Research 18252 | -2/Research | Evolved 2 slots: Power x1, Utility x1 18457 | -2/Research | Found Prototype Launcher 18459 | -2/Research | Found Prototype Launcher 18490 | -2/Research | Lost 3 parts (2n1w) 19076 | -2/Research | Garrison activated, responded to threat 19119 | -2/Research | Identified Enh. Gamma Bomb Array (x2) 19154 | -2/Research | Lost 7 parts (1p2n2u2w) 19207 | -2/Research | Spotted B-90 Cyclops 19225 | -2/Research | Spotted B-90 Cyclops 19255 | -2/Research | System corruption reached 10% 19265 | -2/Research | Lost 4 parts (3n1u) 19318 | -2/Research | Spotted B-90 Cyclops 19320 | -2/Research | Core integrity fell below 50% 19323 | -2/Research | Emitted hypermatrix ping 19328 | -2/Research | Assembled emerged from beneath the floor 19345 | -2/Research | Core integrity fell below 20% 19350 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 19318_ Q-thruster destroyed. 19320_ ALERT: Garrison Access compromised, dispatching assault squad. 19320_ Garrison Access disabled. 19320_ Unknown Hackware tumbles out of Garrison Access. 19322_ ALERT: Cargo convoy en route, clear transfer corridor. 19323_ Emitted hypermatrix ping. 19324_ Detected hypermatrix ping. 19328_ 1SPR QXA/TGOYIPRABG# 19331_ Critical hit (Burn: +37). 19332_ W-44 Eye sends out distress signal. 19340_ Penetrated by Slug. 19345_ C-30 ARC bursts open, deploying its payload. 19345_ G-73 Enforcer unfolds itself. 19345_ L-61 Swordsman unfolds itself. 19345_ G-73 Enforcer unfolds itself. 19345_ L-61 Swordsman unfolds itself. 19345_ I-47 Archangel unfolds itself. 19346_ Slug penetrates G-73 Enforcer. 19346_ Critical hit (Burn: +37). 19348_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ## "## ####?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | +?????????????????????????????????????? | | ! #?????????????????????????????????????? | | #?????????????????????????????????????? | | ! #?????????????????????????????????????? | | "! ######+########???????????????????????? | | ""G"" #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | = #???????????????????????? | | ################# #???????????????????????? | | ????##########??# #???????????????????????? | | ?????# ?# #???????????????????????? | | ??????? ?# #???????????????????????? | | ???????????""" # #???????????????????????? | | ?????????? """ # #???????????????????????? | | ?????????? """ + #???????????????????????? | | ????????# # #???????????????????????? | | ????????# # #??########?????????????? | | ??????############### #? #?????????????? | | ??????# w l #? #?????????????? | | ??????# l # #?????????????? | | ### g # #?????????????? | | ggg @ #?????????????? | | ########+############g g # #?????????????? | | ?????? ?????????#k i# #?????????????? | | ???? ???????# #? #?????????????? | | ?? ?????# #?#########?????????????? | | ?# = #????# #???????????????????????? | | ?# " #????# #???????????????????????? | | ?# """ #???# #???????????????????????? | | ?# G """ ##???# #???????????????????????? | | ?# """ """ #????# #???????????????????????? | | ?# ?" """ #????# #???????????????????????? | | ?# ?? ?? #????# #???????????????????????? | | ????? !??? #????# ????????????????????????? | | ?????####?????##????# ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 67 Energy Capacity 700 Matter Stores 300 Matter Capacity 600 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 EM Shielding 4 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 50 Core Shielding 30 Weapon Cycling 25 Evasion (%) 71 Targeting Accuracy 14 Target Analysis 9 Recoil Reduction 5 Matter Filtering 50 Particle Charging 30 Kinecelleration 30 Offensive Hacking 14 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricHelicalMapper Manual? 0 Play Time 02:03:21 Cumulative 146.5 hours Start 2024.01.18 @ 19:31:42 End 2024.01.18 @ 22:00:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 162 Rogue 126 Adventurer 36 Explorer 0 Win Type - Total 8 Types 2/0/6/0/0/0/0/0/0 Lore% 55 Gallery% 78 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6de5932d-6d05-48a9-ac02-d30462ce6ac8