Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.20 @ 11:21:20 Player: Enzo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (1632) 1632 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (713) 713 TOTAL SCORE: 4300 Bonus ------- Follower Combat Kills 188 Met Imprinter 300 Was Imprinted 300 Friendly Fire -75 Cogmind --------- Core Integrity 0/400 Matter 179/300 Energy 79/170 System Corruption 0% Temperature Cool (544) Movement Core (950) Ox18 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (2) --- Armored Treads > --- UTILITY (4) ------ High-capacity Storage Unit Structural Scanner Tactical Coordination Suite > --- WEAPON (2) ------- EM Pulse Cannon Slug Cannon > --- INVENTORY (12) --- Nuclear Core Terrain Scanner Terrain Scan Processor Plasma Cannon Plasma Cannon Datajack Mining Laser Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Tactical Coordination Suite Improved Medium Armor Plating > --- WEAPON ----------- EM Pulse Cannon Slug Cannon > --- INVENTORY -------- Nuclear Core Terrain Scanner Terrain Scan Processor Plasma Cannon Plasma Cannon Slug Cannon Datajack Mining Laser [Rating: 31] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Sensor Array Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 42 | 6 3 21 . 1 11 Power 5 | 1 1 1 . . 2 Engine 2 | 1 . 1 . . . Core 3 | . 1 . . . 2 Reactor . | . . . . . . Propulsion 8 | 2 . 4 . . 2 Treads 8 | 2 . 4 . . 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 1 6 . . 3 Device 5 | . 1 2 . . 2 Storage 2 | 1 . 1 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 3 | . . 2 . . 1 Artifact . | . . . . . . Weapon 18 | 2 1 10 . 1 4 Energy Gun 2 | 2 . . . . . Energy Cannon 5 | . . 3 . . 2 Ballistic Gun 5 | . . 5 . . . Ballistic Cannon 3 | . . . . 1 2 Launcher 2 | . 1 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 3 | . . 3 . . . Parts Lost 13 | . . 2 . . 11 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 3 | . . . . . 3 Weapon 6 | . . 2 . . 4 Highest Loss Streak 8 | . . 1 . . 8 Average Slot Usage (%) 97 | . 97 98 100 100 87 Engine 9 | . 9 9 11 11 4 Core 1 | . 4 1 . . 4 Treads 22 | . 28 22 22 22 18 Device 11 | . 11 11 11 11 12 Storage 11 | . 14 11 11 11 11 Processor 9 | . . 10 11 11 7 Protection 8 | . . 9 11 11 8 Energy Gun 1 | . 14 1 . . . Energy Cannon 7 | . . 5 11 11 9 Ballistic Gun 5 | . . 11 11 2 . Ballistic Cannon 4 | . . . . 8 10 Launcher 2 | . 13 2 . . . Naked Turns . | . . . . . . Heaviest Build 63 | 12 15 57 57 61 63 Greatest Support 43 | 40 40 40 40 40 43 Greatest Overweight (x) 17 | . . 1 1 1 17 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 12 | 6 6 12 12 12 12 Average Capacity 10 | 5 6 11 12 12 12 Most Carried 12 | . 6 12 11 12 12 Average Carried 9 | . 3 10 11 11 9 Final Capacity 12 | 6 6 12 12 12 12 Final Carried 12 | . 6 11 11 12 7 Class Distribution -------------------- 45% | Scavenger-Mutant 32% | Mutant 21% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1265 | 260 220 439 . 34 312 Remotely . | . . . . . . Salvage Created 1931 | . 426 1112 . . 393 Parts 115 | . 33 67 . . 15 Haulers Intercepted 5 | . 1 4 . . . Recyclers Shooed 3 | . 1 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 16 | . . . . . 16 Prevented 15 | . . . . . 15 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 38 | . 8 18 . . 12 Guns 12 | . 2 10 . . . Cannons 17 | . . 5 . . 12 AOE 9 | . 6 3 . . . Classes Destroyed 10 | . 8 1 . . 1 Worker 4 | . 3 1 . . . Builder 3 | . 1 2 . . . Hauler 5 | . 1 4 . . . Recycler 4 | . 3 1 . . . Operator 3 | . 3 . . . . Watcher 6 | . 3 3 . . . Swarmer 8 | . 3 3 . . 2 Grunt 24 | . 5 10 . . 9 Duelist 1 | . . . . . 1 Sentry 5 | . . 5 . . . Best Kill Streak 10 | . 10 5 . . 4 Combat Bots Only 4 | . 4 4 . . 4 Max Kills in Single Turn 3 | . 3 2 . . 1 Gunslinging . | . . . . . . Exploded 2 | . 1 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2871 | . 214 763 . . 1894 Core 486 | . 74 55 . . 357 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 70 . . . . Volleys Fired 153 | . 24 66 . . 63 Largest 2 | . 2 2 . . 2 Hottest 111 | . 70 93 . . 111 Shots Fired 215 | . 30 100 . . 85 Gun 73 | . 11 62 . . . Cannon 116 | . . 31 . . 85 Launcher 26 | . 19 7 . . . Special . | . . . . . . Kinetic 109 | . . 46 . . 63 Thermal . | . . . . . . Explosive 26 | . 19 7 . . . Electromagnetic 80 | . 11 47 . . 22 Robot Hit Streak 10 | . 5 10 . . 10 Robot Miss Streak 3 | . 2 3 . . 3 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 131 | . 12 68 . . 51 Core Hits 106 | . 34 43 . . 29 Critical Hits 12 | . . . . . 12 Critical Kills 3 | . . . . . 3 Critical Parts Destroyed 9 | . . . . . 9 Melee Attacks 2 | . . 2 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4542 | . 1316 1573 . . 1653 Guns 724 | . 97 627 . . . Cannons 2305 | . . 652 . . 1653 Explosions 1513 | . 1219 294 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1695 | . . 471 . . 1224 Thermal 36 | . 36 . . . . Explosive 1477 | . 1183 294 . . . Electromagnetic 1334 | . 97 808 . . 429 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . 6 6 6 . Average Corruption 4 | . . 4 6 6 . Corruption Purged . | . . . . . . Effects 24 | . . 15 5 4 . Message Errors 6 | . . 5 1 . . Matter Fused 7 | . . 4 2 1 . Heat Flow Errors 6 | . . 2 1 3 . Energy Discharges 1 | . . 1 . . . Data Loss (minor) 2 | . . 2 . . . Data Loss (major) 1 | . . . 1 . . Targeting Errors 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 67 | . 27 26 . . 14 Projectiles 40 | . . 26 . . 14 Explosions 27 | . 27 . . . . Melee . | . . . . . . Knockbacks 14 | . . . . . 14 Impact . | . . . . . . Kinetic 14 | . . . . . 14 Secondary . | . . . . . . Self-Inflicted Damage 125 | . 69 56 . . . Shots 5 | . 2 3 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 523 | . 60 273 282 221 523 Average Temperature 117 | . 18 56 147 90 185 Received Heat Transfer 996 | . 69 231 . . 696 Effects 10 | . . . . . 10 Shutdowns 2 | . . . . . 2 Energy Bleed 2 | . . . . . 2 Interference 1 | . . . . . 1 Matter Decay 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Damage (major) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 243 | . 243 228 43 . . Average Influence 90 | . 122 92 43 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 83 | 100 66 84 100 . . Level 1 16 | . 33 15 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 3 . . 1 Investigation 3 | . . 2 . . 1 Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 16 27 . . 32 Peak Tracking Total 13 | . 5 3 . . 13 Tactical Retreats 8 | . . 1 . . 7 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 2 | . . 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 9 | . 5 1 . . 3 Max in Single Turn 1 | . 1 1 . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 10 | . 1 8 . . 1 Terminals 8 | . 1 6 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 29 | . 3 22 . . 4 Successful 18 | . 2 12 . . 4 Failed 11 | . 1 10 . . . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 7 | . 2 4 . 1 . Terminals 20 | . 3 13 . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 9 | . . 9 . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 2 5 . . 4 Record 4 | . . . . . 4 Robot Analysis 1 | . . 1 . . . Prototype ID Bank 2 | . 1 1 . . . Unreport Threat 3 | . 1 2 . . . Locate Traps 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 7 | . . 7 . . . Insert Component 3 | . . 3 . . . Analyze 4 | . . 4 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 2 . . . . Used 1 | . 1 . . . . Hacking Detections 10 | . 1 8 . . 1 Full Trace Events 2 | . . 1 . . 1 Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 157 | . . . . 157 157 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 26 | . . . . . 26 Total Damage 998 | . . . . . 998 Kills 9 | . . . . . 9 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 3 | . . . 2 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3968 | 83 424 1432 186 1336 507 Spaces Moved 1925 | 53 214 648 104 735 171 Core 12 | 9 . . . . 3 Treads 1913 | 44 214 648 104 735 168 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 180 180 165 Average Speed 176 | 141 160 177 180 180 192 Slowest Speed 900 | 160 160 180 180 180 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 5 47 54 31 79 29 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 3 | . . . 1 2 . Spaces Dug . | . . . . . . Terrain Destroyed 157 | . 105 44 . . 8 Melee . | . . . . . . Projectile 8 | . . . . . 8 AOE 149 | . 105 44 . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2274 | 58 265 834 103 750 264 Wait 95 | . 18 57 . 7 13 Move 1920 | 52 213 647 103 734 171 Hop . | . . . . . . Pick Up 33 | . 6 20 . 4 3 Fast Attach 18 | 6 2 4 . 1 5 Attach 8 | . . 3 . . 5 Detach . | . . . . . . Swap 16 | . 1 14 . . 1 Drop 29 | . 1 21 . 4 3 Fire 153 | . 24 66 . . 63 Melee 2 | . . 2 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 15) 508 | -10/Materials | Entered another Materials area 508 | -9/Materials | Evolved 2 slots: Utility x2 802 | -9/Materials | Discovered new exit (range 3) 804 | -9/Materials | Identified exit to Materials 1154 | -9/Materials | Discovered exit to Materials (range 3) 1589 | -9/Materials | Discovered new exit (range 16) 1675 | -9/Materials | Identified exit to Mines 1739 | -9/Materials | Build established: Scavenger-Mutant 1940 | -9/Materials | Entered Mines 1994 | -9/Mines | Learned Materials trap positions 2092 | -9/Mines | Learned location of Storage (-8) 2121 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2124 | -9/Mines | Identified exit to Zion 2126 | -9/Mines | Entered Zion 2190 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2246 | -7/Zion | System corruption cleaned by Quarantine Array 2304 | -7/Zion | Given A8's code to call for help 2760 | -7/Zion | Received a hallucinogenic algorithm 3129 | -7/Zion | Imprinted 3131 | -7/Zion | Declared Zion's savior 3417 | -7/Zion | Build established: Messiah-Mutant 3431 | -7/Zion | Discovered new exit (range 16) 3456 | -7/Zion | Identified exit to Proximity Caves 3462 | -7/Zion | Entered Proximity Caves 3462 | -6/Proximity Caves | Accompanied by 4 allies 3649 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3690 | -6/Proximity Caves | Core integrity fell below 50% 3710 | -6/Proximity Caves | Core integrity fell below 20% 3728 | -6/Proximity Caves | Lost 8 parts (1p2n2u3w) 3832 | -6/Proximity Caves | Identified exit to Factory 3832 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves 3832 | -6/Proximity Caves | Learned location of 1 exit from Research 3832 | -6/Proximity Caves | Learned Research trap positions 3969 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03958_ Arm. Treads permanently disabled. 03958_ Hvy. Laser fries itself beyond repair. 03958_ Carbon-fiber Leg fries itself beyond repair. 03959_ Slug penetrates G-67 Veteran. 03961_ Slug penetrates G-50 Soldier. 03961_ G-50 Soldier suffers critical hit. 03961_ G-50 Soldier destroyed. 03963_ Overheating: Matter decay (-45). 03965_ Carbon-fiber Leg fries itself beyond repair. 03965_ Destroyed Electrolaser. 03966_ Overheating: Energy bleed (-4). 03967_ Overheating: Tactical Coordination Suite damaged (-12). 03967_ Overheating: Slug Cannon damaged (-8). 03967_ G-50 Soldier knocked back. 03967_ Imp. Medium Armor Plating destroyed. 03968_ Overheating: System interference. 03968_ Structural Scanner temporarily disabled. 03969_ G-67 Veteran suffers critical hit. 03969_ Destroyed Flexi-carbon Leg. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ??????#######?????????????? ????????????????????? | | ?????## ??????????????? ?????????????????????? | | ????## ???????????????? ?????????????????????? | | ???## ########++######? ?????????????????????? | | #### # # # "#? #?????????????????????? | | ## # # # "# #?????????????????????? | | # " # "# #?????????????????????? | | #" #" # "# #?????????????????????? | | %# * # "# #?????????????????????? | | *%+ =% [ # "# #?????????????????????? | | =%" # #????#????????????????? | | # =*" %[% " #??? #????????????????? | | # ## % % """ + #??? ?????????????????? | | # #### # # #?? #?????????????????? | | #?#" # T# #? #?????????????????? | | # #?## #"" #% ## ##????????????????? | | # ??# # ""# #?????? ?????????? | | # ??" #]]" """"""# ###! #?????????? | | ## ######++######## g%% ;#?????????? | | ?# =%! g ????????? | | ?# % %@ ????????? | | # ####### ######## ### #?????????? | | ## ??????# ???????## ;#???????????????? | | ?? ???????#?????????## ###???????????????? | | ?? ???????????????????# ####?????????????????? | | ???????????????????????# #????????????????????? | | ??????????????????????? #????????????????????? | | ??????????????????????? #????????????????????? | | ??????????????????????? ## ##????????????????????? | | ?????????????????????? #??##?????????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing The One What Is This Thing? Challenges ------------ None Game ------ Seed SpectralRecoilLeg Manual? 0 Play Time 00:45:47 Cumulative 11.3 hours Start 2019.11.20 @ 10:29:50 End 2019.11.20 @ 11:21:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 32 Gallery% 25 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b14e9b2-9065-438b-a557-a5cde082ef66