Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.19 @ 00:58:41 Player: robotdolboeb Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (111) 555 Value Destroyed (4242) 4242 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (986) 986 TOTAL SCORE: 9403 Bonus ------- Follower Combat Kills 436 Met Imprinter 300 Was Imprinted 300 Friendly Fire -50 Cogmind --------- Core Integrity 0/700 Matter 150/300 Energy 41/275 System Corruption 2% Temperature Warning (314) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (4) ------ Advanced Targeting Computer Core Analyzer Advanced ECM Suite Improved Utility Shielding > --- WEAPON (3) ------- Gauss Cannon Slug Cannon Phasing Sabre > --- INVENTORY (5) ---- Advanced Targeting Computer Improved Particle Charger Mobile Refinery Mk. CCLXVII Heavy Beamcaster Peak State ------------ > --- POWER ------------ Deuterium Engine Neutrino Core > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Targeting Computer Advanced ECM Suite Improved Utility Shielding Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Gauss Cannon Gauss Cannon Bore Cannon > --- INVENTORY -------- Advanced Targeting Computer Core Analyzer Heavy Beamcaster Slug Cannon Phasing Sabre [Rating: 51] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Utility Shielding Weapon Heavy Ion Cannon Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power 1 | . . . 1 . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 2 | . . . 1 . . 1 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 98 | 7 2 2 6 16 24 23 6 4 3 5 Power 17 | 2 . 1 1 2 4 4 2 . 1 . Engine 13 | 2 . 1 1 2 3 2 1 . 1 . Core 4 | . . . . . 1 2 1 . . . Reactor . | . . . . . . . . . . . Propulsion 21 | 2 . . . 5 4 6 1 1 . 2 Treads . | . . . . . . . . . . . Leg 20 | 2 . . . 5 4 5 1 1 . 2 Wheel 1 | . . . . . . 1 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 30 | 1 1 . 4 4 7 10 1 . 1 1 Device 11 | . . . . 2 3 4 1 . 1 . Storage 1 | 1 . . . . . . . . . . Processor 4 | . 1 . 1 . . 1 . . . 1 Hackware . | . . . . . . . . . . . Protection 14 | . . . 3 2 4 5 . . . . Artifact . | . . . . . . . . . . . Weapon 30 | 2 1 1 1 5 9 3 2 3 1 2 Energy Gun 5 | . . . . 1 2 1 1 . . . Energy Cannon 4 | . . . . . 2 2 . . . . Ballistic Gun 13 | 2 1 . 1 4 4 . . 1 . . Ballistic Cannon 6 | . . . . . 1 . 1 2 1 1 Launcher . | . . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 1 1 . . 1 . Parts Lost 36 | . . . 1 7 7 9 6 . . 6 Power 6 | . . . . 1 1 2 1 . . 1 Propulsion 13 | . . . . 4 1 4 1 . . 3 Utility 11 | . . . 1 2 3 2 2 . . 1 Weapon 6 | . . . . . 2 1 2 . . 1 Highest Loss Streak 6 | . . . 1 4 5 2 6 . . 3 To Critical Strikes . | . . . . . . . . . . . Average Backups 5 | 1 2 5 5 7 7 5 4 5 4 4 Power . | . 1 1 . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 2 | . . 1 1 2 2 3 2 3 2 1 Weapon 2 | . 1 3 3 3 3 2 . . 2 2 Tool/Special . | . . . . . . . . . . . Unused Backups 13 | . . . 1 2 2 3 . . 2 3 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 7 | . . . . 1 1 1 . . 2 2 Weapon 6 | . . . 1 1 1 2 . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 87 100 97 97 99 90 88 92 92 90 Engine 10 | . 14 14 20 20 16 5 7 7 7 7 Core 4 | . . . . . 1 4 5 7 7 6 Leg 20 | . 28 28 22 20 26 23 14 15 15 21 Wheel 2 | . . . . . . 1 7 7 7 . Device 11 | . . . . 7 9 14 14 15 16 11 Storage 4 | . 14 14 11 11 9 2 . . . . Processor 6 | . 6 14 11 2 . 4 7 7 7 10 Protection 7 | . . . 10 12 8 7 7 7 5 6 Energy Gun 2 | . . . . 5 3 . 5 7 1 . Energy Cannon 5 | . . . . . 5 17 10 1 . . Ballistic Gun 6 | . 23 23 20 16 14 4 . 1 . . Ballistic Cannon 7 | . . . . . 1 . 3 11 21 23 Peak Build Rating 51 | 6 7 8 12 28 36 46 49 47 50 51 Average Rating 35 | 4 6 7 10 23 31 36 44 44 47 48 On Entrance 25 | . 6 7 8 12 24 34 46 47 44 50 Avg Prop Armor Cover (%) 9 | . . . . . . 9 9 9 8 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 56 | 13 14 16 24 36 54 52 49 43 55 56 Greatest Support 50 | 20 20 20 20 30 37 48 28 28 28 50 Greatest Overweight (x) 18 | . . . 1 2 1 3 1 1 1 18 Average Overweight (x) . | . . . . . . . . 1 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 6 8 8 8 8 8 6 5 5 5 5 Most Carried 8 | 4 5 7 8 8 8 8 5 5 5 5 Average Carried 5 | 1 3 5 6 7 7 5 4 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 2 4 7 7 7 8 4 5 5 5 4 Class Distribution -------------------- 36% | Scavenger-Gunner 21% | Scavenger-Tank 15% | Mutant 14% | Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Matter Collected 3101 | 225 34 69 351 502 620 630 291 138 83 158 Remotely . | . . . . . . . . . . . Salvage Created 4544 | . 34 . 612 1201 801 1011 590 133 . 162 Parts 229 | . 1 . 35 70 48 40 19 8 . 8 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . 12 6 . 33 Prevented 9 | . . . . . . . 7 . . 2 Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 102 | . 1 . 13 27 18 21 13 5 . 4 Guns 59 | . 1 . 13 27 13 3 1 1 . . Cannons 41 | . . . . . 5 16 12 4 . 4 AOE 2 | . . . . . . 2 . . . . Classes Destroyed 13 | . 1 . 6 2 2 1 . 1 . . Recycler 3 | . . . 1 . . 2 . . . . Mechanic 1 | . . . . 1 . . . . . . Watcher 5 | . . . 2 1 1 1 . . . . Swarmer 25 | . . . 4 6 2 5 3 4 . 1 Grunt 35 | . 1 . 5 9 5 8 5 . . 2 Brawler 4 | . . . 1 2 . . 1 . . . Duelist 6 | . . . 1 1 . 1 2 . . 1 Protector 1 | . . . . 1 . . . . . . Sentry 22 | . . . 2 8 8 3 1 . . . Specialist 2 | . . . . . 2 . . . . . Hunter 1 | . . . . . 1 . . . . . Programmer 5 | . . . . . . 4 1 . . . Mutant 1 | . . . . . . . . 1 . . Best Kill Streak 11 | . 1 . 4 11 4 5 4 4 . 3 Combat Bots Only 11 | . 1 . 4 11 4 3 4 4 . 3 Max Kills in Single Turn 2 | . 1 . 2 2 2 2 1 1 . 1 Gunslinging 1 | . . . 1 1 1 . . . . . Exploded 1 | . . . . . . 1 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Hostile Shots Fired 728 | . 4 . 69 142 151 209 73 24 . 56 Missed 232 | . 1 . 30 45 46 69 19 8 . 14 Hits 496 | . 3 . 39 97 105 140 54 16 . 42 Melee 21 | . . . 3 3 . 2 11 . . 2 Projectile 475 | . 3 . 36 94 105 138 43 16 . 40 Critical Strikes 19 | . . . 1 5 3 3 4 1 . 2 Actively Blocked 2 | . . . . 2 . . . . . . Damage Taken 7851 | . 35 . 487 1289 1783 1987 1199 231 . 840 Core 1320 | . 11 . 72 241 292 390 176 14 . 124 Absorbed by Shields 256 | . . . . 40 79 137 . . . . Redirected to Shielding 97 | . . . . 40 9 7 . 9 . 32 Regen/Repaired (Parts) 114 | . . . . . 55 59 . . . . Core Remaining (%) 65 | 100 . 95 . 21 46 . . . . . Volleys Fired 335 | . 3 7 46 72 56 70 56 8 1 16 Largest 3 | . 2 1 2 2 3 3 3 3 3 3 Hottest 230 | . 40 100 40 100 230 195 185 130 128 128 Shots Fired 780 | . 6 7 92 140 154 187 122 25 3 44 Gun 424 | . 6 . 92 137 113 42 24 10 . . Cannon 343 | . . . . . 38 145 98 15 3 44 Launcher . | . . . . . . . . . . . Special 13 | . . 7 . 3 3 . . . . . Kinetic 424 | . 6 . 92 108 105 36 13 17 3 44 Thermal 318 | . . 7 . 32 49 145 85 . . . Explosive . | . . . . . . . . . . . Electromagnetic 38 | . . . . . . 6 24 8 . . Robot Hit Streak 22 | . 4 . 8 22 13 15 18 19 . 3 Robot Miss Streak 8 | . 1 . 4 6 6 7 5 5 . 8 Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 18 | . . . 6 8 4 . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . . Shots Hit Robots 422 | . 4 . 61 95 93 89 55 11 . 14 Core Hits 222 | . 2 . 28 48 43 65 19 10 . 7 Critical Kills 3 | . . . . 1 1 . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 . . . . . Critical Strikes 12 | . . . . 3 4 . 3 . . 2 Burn 4 | . . . . 2 2 . . . . . Destroy 4 | . . . . 1 2 . . . . 1 Blast 4 | . . . . . . . 3 . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8929 | . 46 . 793 1579 1635 2781 1396 293 . 406 Guns 4872 | . 46 . 793 1579 1360 692 251 151 . . Cannons 3712 | . . . . . 275 1744 1145 142 . 406 Explosions 345 | . . . . . . 345 . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 4962 | . 46 . 793 1183 1371 618 346 199 . 406 Thermal 3339 | . . . . 396 264 1880 799 . . . Explosive 209 | . . . . . . 209 . . . . Electromagnetic 419 | . . . . . . 74 251 94 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . 7 1 4 5 5 5 2 Average Corruption 3 | . . . . 6 1 2 4 5 5 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 99 | . . . . 22 4 29 25 18 1 . Message Errors 22 | . . . . 6 1 5 8 1 1 . Matter Fused 25 | . . . . 4 2 9 6 4 . . Heat Flow Errors 14 | . . . . 4 1 2 4 3 . . Energy Discharges 12 | . . . . 2 . 3 3 4 . . Parts Rejected 4 | . . . . . . 3 1 . . . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 13 | . . . . 4 . 4 3 2 . . Misfires 3 | . . . . . . 1 . 2 . . Alerts 2 | . . . . 1 . 1 . . . . Weapon Failures 3 | . . . . 1 . 1 . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 336 | . . . . . . 336 . . . . Projectiles 21 | . . . . . . 21 . . . . Explosions 315 | . . . . . . 315 . . . . Melee . | . . . . . . . . . . . Knockbacks 6 | . . . . . 1 . 3 . . 2 Impact . | . . . . . . . . . . . Kinetic 6 | . . . . . 1 . 3 . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 385 | . . . . . . 385 . . . . Shots 4 | . . . . . . 4 . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 533 | . . 55 19 382 533 330 346 263 24 425 Average Temperature 103 | . . 28 9 88 118 94 103 65 16 227 Received Heat Transfer 1918 | . 18 . 147 405 481 333 297 . . 237 Effects 26 | . . . . 6 10 4 . . . 6 Shutdowns 5 | . . . . 1 2 . . . . 2 Energy Bleed 2 | . . . . . 1 1 . . . . Interference 12 | . . . . 4 3 2 . . . 3 Matter Decay 1 | . . . . . . 1 . . . . Damage (minor) 5 | . . . . 1 4 . . . . . Damage (major) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . . . . 1 1 4 . . . . Heat Transferred 4910 | . . . . 827 629 2381 1073 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Maximum Alert Level 1 | . . . . 1 1 1 . . . . Low Security (%) 56 | 100 100 100 100 44 26 53 . . . . Level 1 43 | . . . . 55 73 46 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 362 | . 20 3 172 351 331 362 . . . . Initial 143 | . . 3 . 57 143 107 . . . . Average 167 | . 3 . 96 210 244 182 . . . . Influence Increases 3347 | . 20 6 339 754 579 894 290 90 . 375 Destroy 0b10 Robot/C 2240 | . 20 . 260 580 360 420 260 80 . 260 Destroy 0b10 Robot/NC 50 | . . . 15 15 5 15 . . . . Destroy Leader 530 | . . . 64 142 142 122 30 10 . 20 Allied During Kill 104 | . . . . 9 . . . . . 95 Successful Hack 40 | . . . . 4 12 24 . . . . Disable Machine 150 | . . . . . . 150 . . . . Destroy Structure 98 | . . 6 . 4 15 73 . . . . Lose Combat Pursuer 135 | . . . . . 45 90 . . . . Influence Decreases 3320 | . 10 16 202 552 682 771 649 90 . 348 Entered New Map 546 | . . 7 . 80 196 129 134 . . . Time Decay 2343 | . 10 9 192 362 416 561 455 90 . 248 Lost Part 331 | . . . 10 70 70 81 60 . . 40 Lost Ally 100 | . . . . 40 . . . . . 60 Squads Dispatched 20 | . . . 1 4 6 9 . . . . Investigation 1 | . . . 1 . . . . . . . Extermination 4 | . . . . . . 4 . . . . Reinforcement 7 | . . . . 2 3 2 . . . . Assault 2 | . . . . 2 . . . . . . Garrison 6 | . . . . . 3 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Distress Signals 8 | . 1 . 1 1 4 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 152 | . 2 . 16 39 25 33 13 6 . 18 Peak Tracking Total 10 | . 2 . 4 10 5 5 5 4 . 7 Tactical Retreats 10 | . . . . . 3 4 . 1 . 2 ECM-based Alert Blocks 6 | . . . . . . . . 1 . 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Traps Triggered 6 | . . . 1 2 1 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Machines Disabled 11 | . . . . . . 10 1 . . . Max in Single Turn 5 | . . . . . . 5 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Machines Accessed 8 | . . . . 2 2 4 . . . . Terminals 6 | . . . . 2 1 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . 1 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 15 | . . . . 3 6 6 . . . . Successful 11 | . . . . 2 5 4 . . . . Failed 4 | . . . . 1 1 2 . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . . . . 1 . Terminals 10 | . . . . 3 3 4 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . . . . 3 2 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 7 | . . . . 2 3 2 . . . . Record 1 | . . . . . . 1 . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . Open Door 1 | . . . . 1 . . . . . . Open DSF 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . . . Alert Level 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 2 2 . . . . Scan Component 2 | . . . . . 1 1 . . . . Repair 2 | . . . . . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 1 | . . . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . . . . Time 72 | . . . . . 50 22 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Total Allies 8 | . . . . 2 . . . . 6 . Largest Group 6 | . . . . 2 . . . . 6 3 Highest-Rated Group 353 | . . . . 62 . . . . 353 177 Highest-Rated Ally 96 | . . . . 31 . . . . 96 96 Total Orders . | . . . . . . . . . . . Ally Attacks 73 | . . . . 16 . . . . . 57 Total Damage 1526 | . . . . 204 . . . . . 1322 Kills 12 | . . . . 3 . . . . . 9 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Active Infowar (turns) 3910 | . . . . . 171 573 106 692 1107 1261 Sensors 744 | . . . . . 171 573 . . . . ECM 3166 | . . . . . . . 106 692 1107 1261 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . 2 3 2 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Turns Passed 9033 | 59 89 511 467 836 1017 1841 1144 701 1107 1261 Spaces Moved 5285 | 46 55 388 164 287 421 966 813 568 940 637 Core 21 | 16 . . . . . . . . . 5 Treads . | . . . . . . . . . . . Legs 2563 | 30 55 388 164 287 421 646 . . . 572 Wheels 2701 | . . . . . . 320 813 568 940 60 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 115 100 115 115 115 Average Speed 140 | 95 120 120 185 188 172 143 114 115 115 188 Slowest Speed 950 | 120 120 120 190 260 190 330 115 115 115 950 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 9 | . . . . . . . 9 . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . Exploration Rate (%) 49 | 5 15 69 17 44 48 24 91 72 91 63 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 5 | . . 1 . . . . . 2 1 1 Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 14 | . . 2 . . . . 5 1 2 4 Spaces Dug 69 | . . 6 . 2 21 12 28 . . . Terrain Destroyed 187 | . . 6 . 2 25 87 33 9 . 25 Melee . | . . . . . . . . . . . Projectile 120 | . . 6 . 2 25 20 33 9 . 25 AOE 67 | . . . . . . 67 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Total 6220 | 60 72 412 236 440 585 1270 918 598 965 664 Wait 318 | . 8 11 7 34 32 172 30 12 12 . Move 5275 | 45 54 387 163 286 420 965 812 567 939 637 Hop . | . . . . . . . . . . . Pick Up 99 | 8 4 4 8 18 21 14 10 3 5 4 Fast Attach 20 | . . . . . 4 16 . . . . Attach 65 | 6 2 . 4 11 15 11 8 1 2 5 Detach 2 | . . . . 1 . 1 . . . . Swap 48 | 1 . 2 4 8 20 7 1 3 1 1 Drop 58 | . 1 1 4 10 17 14 1 4 5 1 Fire 335 | . 3 7 46 72 56 70 56 8 1 16 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 5) 149 | -10/Materials | Entered Mines 150 | -10/Mines | Learned location of Storage (-9) 300 | -10/Mines | Build established: Mutant 340 | -10/Mines | Learned Materials emergency access door positions 357 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 656 | -10/Mines | Discovered new exit (range 4) 660 | -10/Mines | Entered Materials 660 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 990 | -9/Materials | Discovered new exit (range 15) 1127 | -9/Materials | Entered Storage 1139 | -9/Storage | Met a pair of Derelict thieves 1261 | -9/Storage | Core integrity fell below 50% 1307 | -9/Storage | Lost 4 parts (1p2n1u) 1332 | -9/Storage | Destroyed 11 combat bots 1575 | -9/Storage | Build established: Scavenger-Mutant 1936 | -9/Storage | Discovered new exit (range 15) 1963 | -9/Storage | Entered Materials 1963 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1984 | -8/Materials | Garrison activated, responded to threat 2084 | -8/Materials | Lost 5 parts (1p1n2u1w) 2268 | -8/Materials | Build established: Scavenger-Tank 2450 | -8/Materials | Repaired Beamcaster 2862 | -8/Materials | Crushed by falling debris 2862 | -8/Materials | Core integrity fell below 50% 2949 | -8/Materials | Discovered new exit (range 10) 2980 | -8/Materials | Entered Factory 2980 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3317 | -7/Factory | Garrison activated, responded to threat 4315 | -7/Factory | Core integrity fell below 50% 4667 | -7/Factory | Repaired Imp. Carbon-fiber Leg 4726 | -7/Factory | Build established: Gunner 4794 | -7/Factory | Discovered new exit (range 11) 4821 | -7/Factory | Entered Lower Caves 5360 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5422 | -7/Lower Caves | Core integrity fell below 20% 5428 | -7/Lower Caves | Lost 6 parts (1p1n2u2w) 5773 | -7/Lower Caves | Encountered a Warlord checkpoint 5786 | -7/Lower Caves | Learned 4 Factory zone layouts 5788 | -7/Lower Caves | Discovered new exit (range 14) 5959 | -7/Lower Caves | Build established: Scavenger-Gunner 5965 | -7/Lower Caves | Entered another Lower Caves area 6129 | -7/Lower Caves | Learned location of Zion (-7) 6149 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6601 | -7/Lower Caves | Learned 8 Factory zone layouts 6628 | -7/Lower Caves | Discovered new exit (range 14) 6666 | -7/Lower Caves | Entered Zion 6715 | -7/Zion | System corruption cleaned by Quarantine Array 6738 | -7/Zion | Identified exit to Deep Caves 6756 | -7/Zion | Learned location of Extension (-6) 6776 | -7/Zion | Given A8's code to call for help 7154 | -7/Zion | Met Imprinter 7187 | -7/Zion | Imprinted 7189 | -7/Zion | Declared Zion's savior 7593 | -7/Zion | Found Prototype Device 7594 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 7698 | -7/Zion | Received a hallucinogenic algorithm 7701 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7703 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7750 | -7/Zion | Discovered new exit (range 10) 7773 | -7/Zion | Entered Proximity Caves 7773 | -6/Proximity Caves | Accompanied by 3 allies 7893 | -6/Proximity Caves | Lost 3 parts (2n1u) 8431 | -6/Proximity Caves | Learned 4 Factory zone layouts 8990 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9034 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Power failure, Deuterium Engine shutdown. Neutrino Core destroyed. Carbon-fiber Leg fries itself beyond repair. G-50 Soldier destroyed. Slug penetrates Wall. HV Slug penetrates Wall. Overheating: System interference. Core Analyzer temporarily disabled. Gauss Cannon temporarily disabled. Bore Cannon temporarily disabled. Lgt. Nuclear Core fries itself beyond repair. Overheating: Adv. Targeting Computer damaged (-6). Corrupted VTOL Module fries itself beyond repair. Corrupted Adv. Heat Sink fries itself beyond repair. Bore Cannon destroyed. System corrupted by crushing effect (+2). Carbon-fiber Leg fries itself beyond repair. Map ----- +----------------------------------------------------+ | ????## #### #??# ##????????????????????????? | | ?????# ##??# ##???????????????????????? | | ????## ##### #???????????????????????? | | ##???## ## #?# #???????????????????????? | | ???### ##### #?# ##???????????????????????? | | ?### ##### ### #?????###????????????????? | | ## ###### ## ####### #####????????????? | | # #???# #?# ##???????????? | | ##???# #?# #???????????? | | ##???## ##?# ## ## #???????????? | | #?#### #### ####### #???????????? | | "" ### ##????# #???????????? | | """ ##?????# #???????????? | | "" ##????## ##???????????? | | " ### ##??## ##????????????? | | " #?# #??# ##?????????????? | | """ ## #??# ###??????????????? | | " ### ##### #????????????????? | | #### #?# ## #????????????????? | | ######?# ######## # ##????????????????? | | ??????# ## # "# #?????????????????? | | ??????# ### # "#= ##?????????????????? | | ??????# #?### #" ";*###??????????????????? | | ??????## ##???## #" ##;;b#[#??????????????????? | | ???????##??????## #" +[%!%!#???????????????????? | | ????????????????# #???# @%%%#???????????????????? | | ????????????????# ????#g==%%#???????????????????? | | ????????????????## ?? % %!;#???????????????????? | | ??????????????????# ??????????????????? | | ??????????????????## ????????????????? | | ???????????????????# ### ???????????????? | | ?????????????????? ;??# ?????????????? | | ????????????????? ??? ##????????????? | | ????????????????# ##;;# ???# ##?????????????? | | ????????????????# ? ;# ???? #??????????????? | | ????????????????# ??### ???? #??????????????? | | ????????????????# ?????? ????? ##??????????????? | | ????????????????# ?????? ??????#???????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? #???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 300 Core Shielding 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beamcaster | 38% | -8/Materials Imp. Carbon-fiber Leg | 52% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Help From High Places Leap Before You Look More Dakka Please Robot Respite Shopping List The One Unlikely Earthworm Challenges ------------ None Game ------ Seed CompositeEmergencyThruster Manual? 0 Play Time 02:05:22 Cumulative 7.5 hours Start 2026.09.18 @ 08:03:31 End 2026.09.19 @ 00:58:41 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7eb18a3e-d0c7-49d4-810d-f9a566e6e537