Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.01 @ 17:51:02 Player: Zeta Lockhart Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (106) 530 Value Destroyed (2737) 2737 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (175) 175 TOTAL SCORE: 6722 Bonus ------- High Alert Combat Kills 136 Follower Combat Kills 90 Friendly Fire -51 Cogmind --------- Core Integrity 0/850 Matter 50/300 Energy 97/280 System Corruption 5% Temperature Critical (644) Movement Rolling (140) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine > --- PROPULSION (3) --- Wheel Compact Wheel > --- UTILITY (5) ------ Large Storage Unit Improved Core Shielding Improved Core Shielding > --- WEAPON (5) ------- Field Laser Heavy Laser Advanced Beam Cannon > --- INVENTORY (15) --- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Wheel Wheel Wheel Wheel Wheel High-capacity Matter Pod (0) Improved Core Shielding Improved Core Shielding Reactive Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Core Shielding Improved Core Shielding High-powered Tractor Beam > --- WEAPON ----------- Beamcaster Heavy Particle Cannon High-powered Shotgun Flak Gun Gauss Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Compact Wheel Compact Wheel High-capacity Matter Pod Improved Core Shielding Improved Core Shielding Reactive Plating Advanced Beam Cannon Advanced Beam Cannon Gauss Cannon Gauss Cannon [Rating: 53] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Protection Improved Power Shielding Weapon Light Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility 3 | . . . 1 1 . 1 Weapon 3 | . . . 1 1 . 1 Parts Attached 89 | 6 9 1 9 12 24 28 Power 9 | 1 1 . . 1 3 3 Engine 7 | 1 1 . . 1 1 3 Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 19 | 2 1 . 4 . 5 7 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 19 | 2 1 . 4 . 5 7 Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 3 . 2 5 5 7 Device 11 | . 1 . 1 2 3 4 Storage 3 | 1 1 . . 1 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 9 | . 1 . 1 2 2 3 Artifact . | . . . . . . . Weapon 38 | 2 4 1 3 6 11 11 Energy Gun 18 | . 3 1 . 4 6 4 Energy Cannon 7 | . 1 . 1 . 3 2 Ballistic Gun 6 | 2 . . . 1 1 2 Ballistic Cannon 7 | . . . 2 1 1 3 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . 2 . . 1 1 . Parts Lost 37 | . . . 3 3 7 24 Power 3 | . . . . . . 3 Propulsion 11 | . . . 2 1 3 5 Utility 6 | . . . 1 . . 5 Weapon 17 | . . . . 2 4 11 Highest Loss Streak 8 | . . . 2 3 2 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 95 99 83 95 92 87 Engine 9 | . 14 14 11 9 7 8 Core 2 | . . . . . 5 2 Wheel 19 | . 28 28 19 16 18 15 Device 10 | . . . 1 15 14 13 Storage 8 | . 14 14 11 9 7 6 Protection 8 | . 9 14 7 9 6 9 Energy Gun 14 | . 24 27 8 5 16 8 Energy Cannon 6 | . . . 6 5 7 10 Ballistic Gun 2 | . 3 . . 3 . 6 Ballistic Cannon 7 | . . . 16 19 5 4 Peak Build Rating 53 | 6 12 12 18 25 40 53 Average Rating 27 | 5 7 11 14 22 35 42 On Entrance 15 | . 6 11 12 18 21 38 Naked Turns . | . . . . . . . Heaviest Build 69 | 10 33 33 42 46 64 69 Greatest Support 42 | 26 32 32 32 24 38 42 Greatest Overweight (x) 3 | . 1 1 3 3 3 2 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 Most Carried 15 | 5 13 15 15 15 15 15 Average Carried 13 | 2 8 13 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 5 13 15 15 15 14 12 Class Distribution -------------------- 51% | Tank 20% | Mutant 19% | Scavenger-Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 2237 | 276 97 11 186 633 339 695 Remotely 1037 | . . . . 623 . 414 Salvage Created 4363 | 131 192 202 351 675 1171 1641 Parts 191 | 9 12 9 16 31 53 61 Haulers Intercepted 5 | . . . . 4 1 . Recyclers Shooed 7 | . 2 . . 1 . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 62 | . 2 5 8 11 20 16 Guns 30 | . 2 4 3 7 7 7 Cannons 21 | . . . 3 3 9 6 AOE 8 | . . 1 2 1 4 . Classes Destroyed 14 | 2 2 1 1 2 5 1 Worker 13 | . . . . . 1 12 Builder 3 | . . . . . 2 1 Tunneler 3 | 2 . . . . 1 . Hauler 5 | . . . . 4 1 . Recycler 18 | 1 2 1 2 2 3 7 Operator 1 | . 1 . . . . . Watcher 1 | . . . . . 1 . Swarmer 15 | . 2 3 4 4 . 2 Grunt 32 | . . 2 2 4 12 12 Duelist 2 | . . . . 1 1 . Sentry 6 | . . . 2 2 2 . Hunter 4 | . . . . . 4 . Programmer 2 | . . . . . 1 1 Heavy 1 | . . . . . . 1 Best Kill Streak 14 | 2 2 3 7 8 6 14 Combat Bots Only 7 | . 2 3 7 7 3 7 Max Kills in Single Turn 3 | 1 1 1 1 2 2 3 Gunslinging . | . . . . . . . Exploded 2 | . . 1 1 1 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 413 | . 12 34 43 58 123 143 Missed 114 | . 5 9 7 17 51 25 Damage Taken 5632 | . 66 257 454 514 1248 3093 Core 1462 | . 20 120 120 62 144 996 Absorbed by Shields . | . . . . . . . Redirected to Shielding 160 | . 10 12 30 . 41 67 Ignored by Resistances 59 | . . . . . 59 . Core Remaining (%) 76 | 100 . 44 70 88 79 . Volleys Fired 199 | 8 12 18 26 30 45 60 Largest 5 | 2 2 2 3 4 4 5 Hottest 316 | 40 80 80 138 180 265 316 Shots Fired 661 | 16 24 35 68 117 155 246 Gun 344 | 16 24 35 33 38 90 108 Cannon 317 | . . . 35 79 65 138 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 284 | 16 2 . 28 79 30 129 Thermal 264 | . . 1 26 26 98 113 Explosive . | . . . . . . . Electromagnetic 113 | . 22 34 14 12 27 4 Robot Hit Streak 11 | 5 5 3 6 7 11 8 Robot Miss Streak 10 | 1 3 10 4 6 6 8 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 390 | 10 14 16 34 67 110 139 Core Hits 265 | 6 6 9 13 36 86 109 Critical Kills 3 | . . . . . . 3 Critical Parts Destroyed . | . . . . . . . Critical Strikes 18 | . 1 . 2 2 1 12 Burn 2 | . . . . . . 2 Meltdown 3 | . . . . . . 3 Blast 12 | . . . 2 2 1 7 Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8520 | 85 167 350 615 1106 2663 3534 Guns 3685 | 85 167 241 228 314 1246 1404 Cannons 4005 | . . . 273 732 870 2130 Explosions 830 | . . 109 114 60 547 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3486 | 85 . . 212 642 327 2220 Thermal 3584 | . . 119 294 361 1541 1269 Explosive 483 | . . . . . 483 . Electromagnetic 967 | . 167 231 109 103 312 45 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 2 2 2 . 4 5 Average Corruption 3 | . 2 2 2 . 4 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . 2 3 1 . 8 7 Message Errors 4 | . . . . . 1 3 Matter Fused 9 | . 2 1 1 . 3 2 Heat Flow Errors 2 | . . 1 . . 1 . Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 2 | . . 1 . . 1 . Data Loss (major) 1 | . . . . . 1 . Weapon Failures 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 210 | . . 4 21 5 113 67 Projectiles 94 | . . . . 5 22 67 Explosions 116 | . . 4 21 . 91 . Melee . | . . . . . . . Knockbacks 16 | . . . . 7 3 6 Impact . | . . . . . . . Kinetic 15 | . . . . 6 3 6 Secondary 1 | . . . . 1 . . Self-Inflicted Damage 162 | . . 19 44 . 99 . Shots 4 | . . 1 2 . 1 . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 786 | . 72 260 343 222 228 786 Average Temperature 133 | . 29 93 170 92 99 205 Received Heat Transfer 1368 | . . 72 180 135 315 666 Effects 46 | . . 3 3 . . 40 Shutdowns 10 | . . . 1 . . 9 Energy Bleed 6 | . . 1 . . . 5 Interference 7 | . . 2 2 . . 3 Matter Decay 1 | . . . . . . 1 Short Circuit 4 | . . . . . . 4 Damage (minor) 2 | . . . . . . 2 Damage (major) 10 | . . . . . . 10 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 1 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted 4 | . . . . . . 4 Combat Hostiles 3 | . . . . . . 3 Parts Melted 14 | . . . . . 5 9 Heat Transferred 6142 | . . 175 486 552 2587 2342 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . 2 2 1 1 . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 561 | 15 113 192 288 450 561 457 Initial 274 | . 9 43 74 121 204 274 Average 247 | 6 63 112 205 263 320 308 Maximum Alert Level 2 | . . . 1 2 2 2 Low Security (%) 28 | 100 100 100 38 31 . . Level 1 61 | . . . 61 54 80 93 Level 2 10 | . . . . 14 19 6 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . 1 . . 5 5 Investigation 1 | . . 1 . . . . Extermination 1 | . . . . . 1 . Reinforcement 6 | . . . . . 1 5 Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 2 | . . . . . 1 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 2 | . . . . . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 84 | . 4 6 8 13 24 29 Peak Tracking Total 6 | . 3 3 4 4 3 6 Tactical Retreats 6 | . . 2 . . 1 3 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 3 | . 1 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . 6 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 4 | . . . . . 4 . Max in Single Turn 3 | . . . . . 3 . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 12 | . 6 1 1 1 3 . Terminals 10 | . 6 . 1 1 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 29 | . 16 1 3 3 6 . Successful 17 | . 7 1 3 3 3 . Failed 12 | . 9 . . . 3 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 27 | . 16 . 3 3 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 16 | . 7 1 3 3 2 . Open Door 1 | . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . Recycling Unit Index 1 | . . . 1 . . . Locate Traps 2 | . 2 . . . . . Reprogram Traps 2 | . 2 . . . . . Dispatch Records 1 | . . . . . 1 . Maintenance Status 1 | . . . 1 . . . Security Status 1 | . . . . 1 . . Surveillance Status 2 | . 1 . . . 1 . Hauler Manifests 1 | . . . . 1 . . Zone Layout 3 | . 2 . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 7 | . 6 . . . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 3 | . . . . . 3 . Largest Group 3 | . . . . . 3 3 Highest-Rated Group 93 | . . . . . 93 93 Highest-Rated Ally 31 | . . . . . 31 31 Total Orders . | . . . . . . . Ally Attacks 29 | . . . . . . 29 Total Damage 470 | . . . . . . 470 Kills 2 | . . . . . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 2773 | 94 306 160 302 348 1013 550 Spaces Moved 1657 | 66 240 83 175 191 674 228 Core 6 | 6 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 1651 | 60 240 83 175 191 674 228 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 100 100 105 101 101 Average Speed 106 | 86 98 113 110 108 107 106 Slowest Speed 145 | 90 115 115 135 135 145 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 4 53 14 19 23 18 9 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 78 | . . 4 9 3 44 18 Melee . | . . . . . . . Projectile 18 | . . . . . . 18 AOE 60 | . . 4 9 3 44 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 2218 | 90 290 113 230 260 849 386 Wait 141 | . 2 9 5 7 78 40 Move 1651 | 65 239 82 174 190 673 228 Hop . | . . . . . . . Pick Up 80 | 11 15 2 8 9 13 22 Fast Attach 29 | . 5 1 4 6 9 4 Attach 45 | 6 2 . 5 2 8 22 Detach 1 | . 1 . . . . . Swap 15 | . 2 . . 4 7 2 Drop 56 | . 12 1 7 12 16 8 Fire 199 | 8 12 18 26 30 45 60 Melee . | . . . . . . . Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 16) 401 | -10/Materials | Entered Mines 411 | -10/Mines | Discovered new exit (range 16) 487 | -10/Mines | Met a Derelict shopkeep closing up shop 535 | -10/Mines | Core integrity fell below 50% 561 | -10/Mines | Entered Materials 561 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 697 | -9/Materials | Destroyed 7 combat bots 821 | -9/Materials | Discovered new exit (range 16) 863 | -9/Materials | Entered another Materials area 863 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1000 | -8/Materials | Build established: Tank 1115 | -8/Materials | Discovered new exit (range 16) 1189 | -8/Materials | Lost 3 parts (1n2w) 1204 | -8/Materials | Destroyed 7 combat bots 1211 | -8/Materials | Entered Factory 1211 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1279 | -7/Factory | Garrison activated, responded to threat 2097 | -7/Factory | Cargo convoy interrupted 2178 | -7/Factory | Allied Derelicts emerged from ambush trap array 2197 | -7/Factory | Discovered new exit (range 13) 2224 | -7/Factory | Entered another Factory area 2224 | -6/Factory | Accompanied by 3 allies 2224 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2259 | -6/Factory | Build established: Scavenger-Tank 2529 | -6/Factory | Lost 5 parts (1n2u2w) 2531 | -6/Factory | Discovered new exit (range 11) 2622 | -6/Factory | Lost 8 parts (2p3n1u2w) 2641 | -6/Factory | Destroyed 7 combat bots 2719 | -6/Factory | Lost 4 parts (4w) 2760 | -6/Factory | Core integrity fell below 50% 2770 | -6/Factory | Core integrity fell below 20% 2775 | -6/Factory | Core destroyed Last Messages --------------- 02769_ K-01 Serf collects debris. 02770_ Overheating: Core damaged (-161). 02770_ K-01 Serf collects debris. 02770_ Penetrated by Slug. 02771_ Com. Wheel destroyed. 02771_ K-01 Serf collects debris. 02772_ Com. Wheel broken. 02772_ Overheating: Short circuit. 02772_ U-05 Engineer builds a Wall. 02773_ Overheating: Energy bleed (-19). 02773_ K-01 Serf collects debris. 02773_ S-27 Virus destroyed. 02774_ Overheating: Lrg. Storage Unit damaged (-119). 02774_ Overheating: Imp. Core Shielding damaged (-31). 02774_ Overheating: Field Laser damaged (-27). 02774_ Overheating: Hvy. Laser damaged (-16). 02774_ Slug penetrates Wall. 02774_ K-01 Serf collects debris. 02775_ Power failure, Cld. Ion Engine shutdown. 02775_ Overheating: Core damaged (-161). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ??####????????????????????? | | ????????????????????" ?? ?????????????????????? | | ???????????????? ??" ?? ?????????????????????? | | ????????????????? ?? ?# ?????????????????????? | | ???????????????#+#+###"## ?????????????????????? | | ???????????????# % # ??????????????????????? | | ????????????????? % # ??????????????????????? | | ??????????????????? = + ??????????????????????? | | ????????????????????#%%*" ??????????????????????? | | ???????????????????##|%%################?????????? | | ??????????????????###!!s%**= ?????? | | ??????????????????# ;%**%@k= ######????????????? | | ??????????????????###!===%=*k #?????????????????? | | ????????????????????#=%[k!* #?????????????????? | | ????????????????????#[!!==! #???###???????????? | | ????????????#########*%*!**%= ### #???????????? | | ????? =%%!* =hu==*!!%%! <% ???????? | | ????????????#########%%!%%=! ## #???????????? | | ???????????????????##!%=%%!! ###+#####????????? | | ??????????????????# #####=% = # #????????? | | ?????????????????# ######%k=%* # ]#????????? | | ?????????????????##????## % =%% # #????????? | | ???????????????????????## % # #????????? | | ???????????????????????## # #????????? | | ????????????????????????# ###########??????? | | ????????????????????????# #??????? | | ????????????????????????# ! ######## | | ????????????????????????# | | ????????????????????????# """" """" ######## | | ????????????????????????# """" """" #??????? | | ????????????????????????# """" """ ######### | | ????????????????????????### """" """ # | | ??????????????????????????# """" """ / | | ??????????????????????????# """" """" # """""" | | ??????????????????????????# # """""" | | ??????????????????????????# """" """ # """""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Core Shielding 30 Power Shielding 66 Weapon Shielding 33 Evasion (%) 42 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyBottomlessTreads Manual? 0 Play Time 00:48:51 Cumulative 48.2 hours Start 2025.03.01 @ 17:01:14 End 2025.03.01 @ 17:51:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 41x27 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b36297c6-9c59-42b5-bf97-e6b645cec6de