Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.10 @ 18:22:54 Player: Minty Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1574) 1574 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (594) 594 TOTAL SCORE: 4493 Bonus ------- High Alert Combat Kills 179 Follower Combat Kills 449 Friendly Fire -34 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 280/280 System Corruption 3% Temperature Cool (9) Movement Core (600) Ox11 Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Advanced Heat Sink Medium Storage Unit Large Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- Katana > --- INVENTORY (14) --- Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Large Storage Unit Signal Interpreter > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Cannon Enhanced Autogun > --- INVENTORY -------- Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Datajack [Rating: 34] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon 2 | . . . . 2 . Parts Attached 66 | 6 7 18 2 21 12 Power 8 | 1 1 2 . 2 2 Engine 8 | 1 1 2 . 2 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 23 | 2 2 4 2 12 1 Treads 8 | . . 3 2 3 . Leg 8 | . 2 1 . 4 1 Wheel 2 | 2 . . . . . Hover 5 | . . . . 5 . Flight . | . . . . . . Utility 12 | 1 2 5 . 2 2 Device 5 | . . 3 . 1 1 Storage 4 | 1 1 2 . . . Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 23 | 2 2 7 . 5 7 Energy Gun 11 | 1 . 5 . 2 3 Energy Cannon 1 | . . . . . 1 Ballistic Gun 7 | 1 1 1 . 2 2 Ballistic Cannon 2 | . . 1 . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 6 | . . 1 . 1 4 Parts Lost 31 | . 1 8 1 15 6 Power 4 | . . 2 . 2 . Propulsion 13 | . . 2 . 8 3 Utility 3 | . . 2 1 . . Weapon 11 | . 1 2 . 5 3 Highest Loss Streak 15 | . 1 7 1 15 5 Average Slot Usage (%) 86 | . 81 86 97 71 94 Engine 9 | . 14 9 11 7 9 Treads 4 | . . 7 22 4 . Leg 12 | . 15 14 . 6 17 Wheel 1 | . 12 . . . . Device 5 | . . 6 8 1 9 Storage 21 | . 14 24 33 25 18 Processor 5 | . . . . 9 9 Protection 2 | . 5 6 . . . Energy Gun 8 | . 5 9 . 3 13 Energy Cannon 2 | . . . . . 6 Ballistic Gun 9 | . 14 6 11 7 9 Ballistic Cannon 2 | . . 1 11 4 . Naked Turns . | . . . . . . Heaviest Build 47 | 12 24 45 45 47 45 Greatest Support 40 | 20 20 40 40 40 20 Greatest Overweight (x) 14 | . 1 9 1 14 14 Average Overweight (x) 1 | . . . 1 1 1 Largest Inventory Capacity 16 | 6 12 16 16 16 14 Average Capacity 13 | 5 9 12 16 15 14 Most Carried 14 | 6 10 12 11 10 14 Average Carried 9 | 2 9 10 10 6 11 Final Capacity 16 | 6 10 16 16 14 14 Final Carried 14 | 6 9 10 11 3 14 Class Distribution -------------------- 34% | Mutant 31% | Scavenger-Gunner 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Sto Matter Collected 1184 | 208 52 308 31 379 206 Remotely . | . . . . . . Salvage Created 1849 | . 82 570 72 321 804 Parts 105 | . 5 31 5 20 44 Haulers Intercepted 3 | . . 1 . . 2 Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Combat Hostiles Destroyed 32 | . 2 10 2 6 12 Guns 25 | . 2 10 2 4 7 Cannons 7 | . . . . 2 5 Classes Destroyed 10 | . 2 4 . 1 3 Worker 3 | . 1 . . 1 1 Builder 1 | . . . . . 1 Hauler 3 | . . 1 . . 2 Recycler 1 | . . . . . 1 Watcher 1 | . . 1 . . . Grunt 15 | . 2 5 1 2 5 Brawler 3 | . . 1 1 . 1 Duelist 3 | . . . . . 3 Sentry 9 | . . 4 . 2 3 Hunter 2 | . . . . 2 . Best Kill Streak 5 | . 2 5 2 2 5 Combat Bots Only 5 | . 1 5 2 2 5 Max Kills in Single Turn 2 | . 1 1 1 1 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Damage Taken 4199 | . 190 1239 431 1669 670 Core 897 | . 10 250 78 425 134 Absorbed by Shields . | . . . . . . Core Remaining (%) 71 | 100 96 . 18 . . Volleys Fired 135 | . 12 53 13 24 33 Largest 4 | . 2 2 2 4 4 Hottest 215 | . 70 96 58 158 215 Shots Fired 294 | . 24 79 26 49 116 Gun 229 | . 24 72 13 33 87 Cannon 65 | . . 7 13 16 29 Launcher . | . . . . . . Special . | . . . . . . Kinetic 155 | . 12 47 26 41 29 Thermal 139 | . 12 32 . 8 87 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 5 14 8 8 7 Robot Miss Streak 7 | . 2 3 2 2 7 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 167 | . 14 59 17 32 45 Core Hits 75 | . 5 23 3 14 30 Critical Hits 4 | . . 1 . 1 2 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 3 | . . . . 1 2 Melee Attacks 5 | . . . . . 5 Impact . | . . . . . . Slashing 5 | . . . . . 5 Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3286 | . 261 814 268 540 1403 Guns 2032 | . 159 657 136 338 742 Cannons 693 | . . 74 131 202 286 Explosions 349 | . 97 61 . . 191 Melee 184 | . . . . . 184 Ramming 28 | . 5 22 1 . . Kinetic 1446 | . 44 442 267 486 207 Thermal 1376 | . 212 289 . 54 821 Explosive 252 | . . 61 . . 191 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 184 | . . . . . 184 Piercing . | . . . . . . Highest Corruption 3 | . . . . 2 3 Average Corruption 2 | . . . . 2 2 Corruption Purged . | . . . . . . Effects 16 | . . . . 1 15 Message Errors 7 | . . . . . 7 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . 1 1 Data Loss (minor) 2 | . . . . . 2 Targeting Errors 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 71 | . 12 . . . 59 Projectiles 6 | . . . . . 6 Explosions 12 | . 12 . . . . Melee 53 | . . . . . 53 Knockbacks 3 | . . . 1 2 . Impact . | . . . . . . Kinetic 3 | . . . 1 2 . Secondary . | . . . . . . Self-Inflicted Damage 229 | . 70 86 . . 73 Shots 3 | . 1 1 . . 1 Rammed 5 | . . 3 1 1 . Targets Rammed 7 | . 1 4 1 1 . Kicked 2 | . 1 1 . . . Crushed . | . . . . . . Highest Temperature 438 | . 176 39 . 271 438 Average Temperature 102 | . 79 17 . 105 128 Received Heat Transfer 1191 | . 66 426 78 342 279 Effects 1 | . . . . . 1 Shutdowns 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 2 3 . . 1 Heat Transferred 2611 | . 383 684 . 136 1408 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Peak Influence 803 | . 90 261 90 177 803 Initial 63 | . . 37 35 35 63 Average 208 | . 59 143 77 87 417 Maximum Alert Level 3 | . . 1 . . 3 Low Security (%) 65 | 100 100 74 100 100 18 Level 1 13 | . . 25 . . 23 Level 2 17 | . . . . . 48 Level 3 3 | . . . . . 9 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 1 2 . 1 7 Investigation 5 | . 1 1 . . 3 Extermination . | . . . . . . Reinforcement 3 | . . 1 . 1 1 Assault 1 | . . . . . 1 Garrison 2 | . . . . . 2 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Distress Signals 5 | . . 1 . 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | . 2 14 5 16 29 Peak Tracking Total 7 | . 2 5 3 6 7 Tactical Retreats 2 | . . . 1 1 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Traps Triggered 4 | . 1 1 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Sto Machines Disabled 8 | . 2 1 . 1 4 Max in Single Turn 2 | . 2 1 . 1 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Machines Accessed 7 | . 1 . . . 6 Terminals 3 | . . . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 . . . 2 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 20 | . 4 . . . 16 Successful 13 | . 3 . . . 10 Failed 7 | . 1 . . . 6 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual 7 | . . . . . 7 Terminals 6 | . . . . . 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 10 | . 4 . . . 6 Scanalyzers . | . . . . . . Garrison Access 4 | . . . . . 4 Terminal Hacks 4 | . . . . . 4 Record 1 | . . . . . 1 Open Door 1 | . . . . . 1 Alert Level 1 | . . . . . 1 Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 8 | . 3 . . . 5 Recycle Component 1 | . . . . . 1 Process 2 | . 1 . . . 1 Report Inventory 3 | . 1 . . . 2 Retrieve Matter 2 | . 1 . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . . . 1 Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Reprogram 1 | . . . . . 1 Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 . . . 4 Full Trace Events 4 | . 1 . . . 3 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . . . 1 Recycled Matter 300 | . 9 . . . 291 Retrieved Matter 371 | . 9 . . . 362 Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Total Allies 13 | . . . . . 13 Largest Group 10 | . . . . . 10 Highest-Rated Group 173 | . . . . . 173 Highest-Rated Ally 29 | . . . . . 29 Total Orders . | . . . . . . Ally Attacks 119 | . . . . . 119 Total Damage 1546 | . . . . . 1546 Kills 17 | . . . . . 17 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Sto Turns Passed 2041 | 61 282 429 154 395 720 Spaces Moved 926 | 59 184 157 62 159 305 Core 10 | 4 . 1 . 2 3 Treads 178 | . . 47 62 69 . Legs 604 | . 107 109 . 86 302 Wheels 132 | 55 77 . . . . Hover 2 | . . . . 2 . Flight . | . . . . . . Fastest Speed 50 | 50 80 150 180 150 150 Average Speed 158 | 77 118 158 180 188 177 Slowest Speed 750 | 80 150 500 180 750 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 3 34 15 16 14 52 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 73 | . 26 30 . 1 16 Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 72 | . 26 30 . . 16 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Total 1245 | 70 226 260 77 210 402 Wait 55 | . 15 16 . . 24 Move 921 | 58 183 156 61 158 305 Hop . | . . . . . . Pick Up 28 | 6 3 4 . 2 13 Fast Attach 35 | 6 3 11 . 7 8 Attach 22 | . 3 5 . 13 1 Detach 7 | . 3 2 . 2 . Swap 10 | . 1 3 2 1 3 Drop 18 | . 2 6 . 2 8 Fire 135 | . 12 53 13 24 33 Melee 5 | . . . . . 5 Ram . | . . . . . . Kick 4 | . 1 2 . 1 . Crush 3 | . . 2 1 . . Escape Stasis . | . . . . . . Rewire 2 | . . . . . 2 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 14) 308 | -10/Materials | Build established: Mutant 344 | -10/Materials | Entered another Materials area 344 | -9/Materials | Evolved 2 slots: Utility x2 654 | -9/Materials | Core integrity fell below 50% 676 | -9/Materials | Lost 7 parts (1p2n2u2w) 737 | -9/Materials | Discovered new exit (range 5) 773 | -9/Materials | Entered Mines 782 | -9/Mines | Met a Derelict bent on vengeance 905 | -9/Mines | Discovered new exit (range 12) 924 | -9/Mines | Core integrity fell below 20% 927 | -9/Mines | Entered Materials 927 | -8/Materials | Evolved 2 slots: Weapon x2 1146 | -8/Materials | Core integrity fell below 50% 1195 | -8/Materials | Lost 15 parts (2p8n5w) 1286 | -8/Materials | Discovered new exit (range 16) 1309 | -8/Materials | Identified exit to Storage 1322 | -8/Materials | Entered Storage 1406 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1785 | -8/Storage | Build established: Scavenger-Gunner 1867 | -8/Storage | Garrison activated, responded to threat 2014 | -8/Storage | Core integrity fell below 20% 2042 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02008_ R-06 Scavenger collects Lgt. Ion Engine. 02009_ System corrupted: Matter fused (-7). 02010_ Aluminum Leg destroyed. 02010_ K-01 Serf collects debris. 02012_ Aluminum Leg destroyed. 02012_ R-06 Scavenger collects Imp. Aluminum Leg. 02013_ G-47 Trooper destroyed. 02014_ R-06 Scavenger destroyed. 02018_ Adv. Beam Rifle destroyed. 02018_ K-01 Serf collects debris. 02020_ Adv. Beam Rifle destroyed. 02023_ K-01 Serf collects debris. 02024_ G-47 Trooper destroyed. 02026_ K-01 Serf collects debris. 02029_ System corrupted: Heat flow error (+166). 02030_ K-01 Serf collects debris. 02041_ Adv. Beam Cannon destroyed. 02041_ Compression Vault explodes. 02041_ Destroyed Com. Wheel. 02041_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????##########???????????????????????????????? | | ????????# ###########?????????????????????? | | ???????## ""# #?????????????????????? | | ???????# T"# ##????????????????????? | | ????????# ""# ##???????????????????? | | ????????# != # #???????????????????? | | ????????#"""%[ # """ #???????????????????? | | ????????#"""=* # """ ##??????????????????? | | ????????#"""*! # """ #??????????????????? | | ????????# [%[* # i@ #???????????????????# | | #############/######## %! g #######+###?????????# | | !%! % =[ *%[==g ???????# | | ! % %= [%!%%k%=g ?? ?? | | ! =%*=%*%=! ?? ?? | | ###+###################/#################???# #? | | #?????????# ^ #??????????????# #? | | "" " #?????????# " ##??????????????# #? | | "[[" #??????#### " " #???????????????# #? | | "*="? #??????#!"" #???????????????# #? | | "[="?? #??????#" ! ![ """ #???????????????+ #? | | [["? #??????# "" [ """ #???????????????# #? | | """ #??????#### ![ """ #???????????????# #? | | #########?# % !%! #???????????????# #? | | ## #?###"Y"#+###???????????????# #? | | +#########*""" #????#"""# #????##???????????# ## | | #?#####?#!%Y"%#??####### #????? ????????? # | | #?# #?#="""!#### ##### #?????? ?????? # =![% | | #?# [ #?# # # #??????? ???? #%[=% | | #?#" "### % # """ # #????????? ?? ?#=%%## | | #?# T## =%! # """ # #?????????? = ??# %!#? | | #####+#####+### """ # ##########+##+##### =#? | | % + # % %% #? | | ### ##### % ### """ + % %% % #? | | ??# #???# %#?# """ # % % #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThiefMassMembrane Manual? 0 Play Time 00:22:33 Cumulative 323.1 hours Start 2020.12.09 @ 16:19:20 End 2020.12.10 @ 18:22:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 197 Rogue 40 Adventurer 52 Explorer 105 Win Type - Total 19 Types 17/0/1/0/0/0/0/1/0 Lore% 62 Gallery% 85 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3f7c666-7e6e-451e-9b70-60d247c6e7af