Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.10 @ 18:22:54

Player: Minty

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (41)      205
Value Destroyed (1574)     1574
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (594)                594
              TOTAL SCORE: 4493

 Bonus
-------
High Alert Combat Kills    179
Follower Combat Kills      449
Friendly Fire              -34

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     280/280
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (600) Ox11
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
  Advanced Heat Sink
    Medium Storage Unit
     Large Storage Unit
  Improved Signal Interpreter
>          --- WEAPON (4) -------
           Katana
>          --- INVENTORY (14) ---
           Drone Bay (2/2)
           Drone Bay (2/2)
           Drone Bay (2/2)
           Drone Bay (2/2)
           Drone Bay (2/2)
           Drone Bay (2/2)
           Drone Bay (2/2)
           Drone Bay (2/2)
  Enhanced Autogun
  Enhanced Autogun
  Enhanced Autogun
  Enhanced Autogun
  Enhanced Autogun
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Advanced Heat Sink
    Medium Storage Unit
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON -----------
  Advanced Beam Rifle
  Advanced Beam Rifle
  Advanced Beam Cannon
  Enhanced Autogun
>          --- INVENTORY --------
           Drone Bay
           Drone Bay
           Drone Bay
           Drone Bay
           Drone Bay
           Drone Bay
           Drone Bay
           Drone Bay
  Enhanced Autogun
  Enhanced Autogun
  Enhanced Autogun
  Enhanced Autogun
  Enhanced Autogun
           Datajack
[Rating: 34]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   2    | .   .   .   .   2   .   
Parts Attached             66   | 6   7   18  2   21  12  
  Power                    8    | 1   1   2   .   2   2   
    Engine                 8    | 1   1   2   .   2   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               23   | 2   2   4   2   12  1   
    Treads                 8    | .   .   3   2   3   .   
    Leg                    8    | .   2   1   .   4   1   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  5    | .   .   .   .   5   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  12   | 1   2   5   .   2   2   
    Device                 5    | .   .   3   .   1   1   
    Storage                4    | 1   1   2   .   .   .   
    Processor              2    | .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   23   | 2   2   7   .   5   7   
    Energy Gun             11   | 1   .   5   .   2   3   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          7    | 1   1   1   .   2   2   
    Ballistic Cannon       2    | .   .   1   .   1   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   .   1   4   
Parts Lost                 31   | .   1   8   1   15  6   
  Power                    4    | .   .   2   .   2   .   
  Propulsion               13   | .   .   2   .   8   3   
  Utility                  3    | .   .   2   1   .   .   
  Weapon                   11   | .   1   2   .   5   3   
  Highest Loss Streak      15   | .   1   7   1   15  5   
Average Slot Usage (%)     86   | .   81  86  97  71  94  
  Engine                   9    | .   14  9   11  7   9   
  Treads                   4    | .   .   7   22  4   .   
  Leg                      12   | .   15  14  .   6   17  
  Wheel                    1    | .   12  .   .   .   .   
  Device                   5    | .   .   6   8   1   9   
  Storage                  21   | .   14  24  33  25  18  
  Processor                5    | .   .   .   .   9   9   
  Protection               2    | .   5   6   .   .   .   
  Energy Gun               8    | .   5   9   .   3   13  
  Energy Cannon            2    | .   .   .   .   .   6   
  Ballistic Gun            9    | .   14  6   11  7   9   
  Ballistic Cannon         2    | .   .   1   11  4   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             47   | 12  24  45  45  47  45  
  Greatest Support         40   | 20  20  40  40  40  20  
  Greatest Overweight (x)  14   | .   1   9   1   14  14  
  Average Overweight (x)   1    | .   .   .   1   1   1   
Largest Inventory Capacity 16   | 6   12  16  16  16  14  
  Average Capacity         13   | 5   9   12  16  15  14  
  Most Carried             14   | 6   10  12  11  10  14  
  Average Carried          9    | 2   9   10  10  6   11  
  Final Capacity           16   | 6   10  16  16  14  14  
  Final Carried            14   | 6   9   10  11  3   14  

 Class Distribution 
--------------------
 34% | Mutant
 31% | Scavenger-Gunner
 29% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Gunner | -8/Storage

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Scr Mat Mat Min Mat Sto 
Matter Collected           1184 | 208 52  308 31  379 206 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1849 | .   82  570 72  321 804 
  Parts                    105  | .   5   31  5   20  44  
Haulers Intercepted        3    | .   .   1   .   .   2   
Recyclers Shooed           2    | .   .   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Combat Hostiles Destroyed  32   | .   2   10  2   6   12  
  Guns                     25   | .   2   10  2   4   7   
  Cannons                  7    | .   .   .   .   2   5   
Classes Destroyed          10   | .   2   4   .   1   3   
  Worker                   3    | .   1   .   .   1   1   
  Builder                  1    | .   .   .   .   .   1   
  Hauler                   3    | .   .   1   .   .   2   
  Recycler                 1    | .   .   .   .   .   1   
  Watcher                  1    | .   .   1   .   .   .   
  Grunt                    15   | .   2   5   1   2   5   
  Brawler                  3    | .   .   1   1   .   1   
  Duelist                  3    | .   .   .   .   .   3   
  Sentry                   9    | .   .   4   .   2   3   
  Hunter                   2    | .   .   .   .   2   .   
Best Kill Streak           5    | .   2   5   2   2   5   
  Combat Bots Only         5    | .   1   5   2   2   5   
Max Kills in Single Turn   2    | .   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Sto  
Damage Taken               4199 | .    190  1239 431  1669 670  
  Core                     897  | .    10   250  78   425  134  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         71   | 100  96   .    18   .    .    
Volleys Fired              135  | .    12   53   13   24   33   
  Largest                  4    | .    2    2    2    4    4    
  Hottest                  215  | .    70   96   58   158  215  
Shots Fired                294  | .    24   79   26   49   116  
  Gun                      229  | .    24   72   13   33   87   
  Cannon                   65   | .    .    7    13   16   29   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  155  | .    12   47   26   41   29   
  Thermal                  139  | .    12   32   .    8    87   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         14   | .    5    14   8    8    7    
  Robot Miss Streak        7    | .    2    3    2    2    7    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           167  | .    14   59   17   32   45   
  Core Hits                75   | .    5    23   3    14   30   
  Critical Hits            4    | .    .    1    .    1    2    
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    1    2    
Melee Attacks              5    | .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    5    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3286 | .    261  814  268  540  1403 
  Guns                     2032 | .    159  657  136  338  742  
  Cannons                  693  | .    .    74   131  202  286  
  Explosions               349  | .    97   61   .    .    191  
  Melee                    184  | .    .    .    .    .    184  
  Ramming                  28   | .    5    22   1    .    .    
  Kinetic                  1446 | .    44   442  267  486  207  
  Thermal                  1376 | .    212  289  .    54   821  
  Explosive                252  | .    .    61   .    .    191  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 184  | .    .    .    .    .    184  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    2    3    
  Average Corruption       2    | .    .    .    .    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    1    15   
    Message Errors         7    | .    .    .    .    .    7    
    Matter Fused           2    | .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    1    1    
    Data Loss (minor)      2    | .    .    .    .    .    2    
    Targeting Errors       2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            71   | .    12   .    .    .    59   
  Projectiles              6    | .    .    .    .    .    6    
  Explosions               12   | .    12   .    .    .    .    
  Melee                    53   | .    .    .    .    .    53   
Knockbacks                 3    | .    .    .    1    2    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    1    2    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      229  | .    70   86   .    .    73   
  Shots                    3    | .    1    1    .    .    1    
  Rammed                   5    | .    .    3    1    1    .    
Targets Rammed             7    | .    1    4    1    1    .    
  Kicked                   2    | .    1    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        438  | .    176  39   .    271  438  
  Average Temperature      102  | .    79   17   .    105  128  
  Received Heat Transfer   1191 | .    66   426  78   342  279  
  Effects                  1    | .    .    .    .    .    1    
    Shutdowns              1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             6    | .    2    3    .    .    1    
  Heat Transferred         2611 | .    383  684  .    136  1408 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Peak Influence             803  | .   90  261 90  177 803 
  Initial                  63   | .   .   37  35  35  63  
  Average                  208  | .   59  143 77  87  417 
Maximum Alert Level        3    | .   .   1   .   .   3   
  Low Security (%)         65   | 100 100 74  100 100 18  
  Level 1                  13   | .   .   25  .   .   23  
  Level 2                  17   | .   .   .   .   .   48  
  Level 3                  3    | .   .   .   .   .   9   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          11   | .   1   2   .   1   7   
  Investigation            5    | .   1   1   .   .   3   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   1   .   1   1   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 2    | .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Sto 
Distress Signals           5    | .   .   1   .   1   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              66   | .   2   14  5   16  29  
  Peak Tracking Total      7    | .   2   5   3   6   7   
  Tactical Retreats        2    | .   .   .   1   1   .   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Traps Triggered            4    | .   1   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Scr Mat Mat Min Mat Sto 
Machines Disabled          8    | .   2   1   .   1   4   
  Max in Single Turn       2    | .   2   1   .   1   1   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Sto 
Machines Accessed          7    | .   1   .   .   .   6   
  Terminals                3    | .   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                20   | .   4   .   .   .   16  
  Successful               13   | .   3   .   .   .   10  
  Failed                   7    | .   1   .   .   .   6   
    Catastrophic           2    | .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   .   7   
  Terminals                6    | .   .   .   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          10   | .   4   .   .   .   6   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   4   
Terminal Hacks             4    | .   .   .   .   .   4   
  Record                   1    | .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       8    | .   3   .   .   .   5   
  Recycle Component        1    | .   .   .   .   .   1   
  Process                  2    | .   1   .   .   .   1   
  Report Inventory         3    | .   1   .   .   .   2   
  Retrieve Matter          2    | .   1   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
    Reprogram              1    | .   .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   .   .   4   
  Full Trace Events        4    | .   1   .   .   .   3   
  Feedback Events          1    | .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   1   
  Recycled Matter          300  | .   9   .   .   .   291 
  Retrieved Matter         371  | .   9   .   .   .   362 
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Scr Mat Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   2   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Sto  
Total Allies               13   | .    .    .    .    .    13   
  Largest Group            10   | .    .    .    .    .    10   
  Highest-Rated Group      173  | .    .    .    .    .    173  
  Highest-Rated Ally       29   | .    .    .    .    .    29   
Total Orders               .    | .    .    .    .    .    .    
Ally Attacks               119  | .    .    .    .    .    119  
  Total Damage             1546 | .    .    .    .    .    1546 
  Kills                    17   | .    .    .    .    .    17   
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  
-------------              Run  | Scr Mat Mat Min Mat Sto 
Turns Passed               2041 | 61  282 429 154 395 720 
Spaces Moved               926  | 59  184 157 62  159 305 
  Core                     10   | 4   .   1   .   2   3   
  Treads                   178  | .   .   47  62  69  .   
  Legs                     604  | .   107 109 .   86  302 
  Wheels                   132  | 55  77  .   .   .   .   
  Hover                    2    | .   .   .   .   2   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  150 180 150 150 
  Average Speed            158  | 77  118 158 180 188 177 
  Slowest Speed            750  | 80  150 500 180 750 750 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       22   | 3   34  15  16  14  52  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          73   | .   26  30  .   1   16  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   1   .   
  AOE                      72   | .   26  30  .   .   16  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Sto 
Total                      1245 | 70  226 260 77  210 402 
  Wait                     55   | .   15  16  .   .   24  
  Move                     921  | 58  183 156 61  158 305 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  28   | 6   3   4   .   2   13  
  Fast Attach              35   | 6   3   11  .   7   8   
  Attach                   22   | .   3   5   .   13  1   
  Detach                   7    | .   3   2   .   2   .   
  Swap                     10   | .   1   3   2   1   3   
  Drop                     18   | .   2   6   .   2   8   
  Fire                     135  | .   12  53  13  24  33  
  Melee                    5    | .   .   .   .   .   5   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     4    | .   1   2   .   1   .   
  Crush                    3    | .   .   2   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   .   2   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   62 | -11/Scrapyard | Entered Materials
  206 | -10/Materials | Discovered new exit (range 14)
  308 | -10/Materials | Build established: Mutant
  344 | -10/Materials | Entered another Materials area
  344 | -9/Materials  | Evolved 2 slots: Utility x2
  654 | -9/Materials  | Core integrity fell below 50%
  676 | -9/Materials  | Lost 7 parts (1p2n2u2w)
  737 | -9/Materials  | Discovered new exit (range 5)
  773 | -9/Materials  | Entered Mines
  782 | -9/Mines      | Met a Derelict bent on vengeance
  905 | -9/Mines      | Discovered new exit (range 12)
  924 | -9/Mines      | Core integrity fell below 20%
  927 | -9/Mines      | Entered Materials
  927 | -8/Materials  | Evolved 2 slots: Weapon x2
 1146 | -8/Materials  | Core integrity fell below 50%
 1195 | -8/Materials  | Lost 15 parts (2p8n5w)
 1286 | -8/Materials  | Discovered new exit (range 16)
 1309 | -8/Materials  | Identified exit to Storage
 1322 | -8/Materials  | Entered Storage
 1406 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1785 | -8/Storage    | Build established: Scavenger-Gunner
 1867 | -8/Storage    | Garrison activated, responded to threat
 2014 | -8/Storage    | Core integrity fell below 20%
 2042 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02008_ R-06 Scavenger collects Lgt. Ion Engine.
02009_ System corrupted: Matter fused (-7).
02010_ Aluminum Leg destroyed.
02010_ K-01 Serf collects debris.
02012_ Aluminum Leg destroyed.
02012_ R-06 Scavenger collects Imp. Aluminum Leg.
02013_ G-47 Trooper destroyed.
02014_ R-06 Scavenger destroyed.
02018_ Adv. Beam Rifle destroyed.
02018_ K-01 Serf collects debris.
02020_ Adv. Beam Rifle destroyed.
02023_ K-01 Serf collects debris.
02024_ G-47 Trooper destroyed.
02026_ K-01 Serf collects debris.
02029_ System corrupted: Heat flow error (+166).
02030_ K-01 Serf collects debris.
02041_ Adv. Beam Cannon destroyed.
02041_ Compression Vault explodes.
02041_ Destroyed Com. Wheel.
02041_ U-05 Engineer destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
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| ??# #???#   %#?#   """  #              % %      #? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThiefMassMembrane
  Manual?         0
Play Time         00:22:33
  Cumulative      323.1 hours
  Start           2020.12.09 @ 16:19:20
  End             2020.12.10 @ 18:22:54
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          197
  Rogue           40
  Adventurer      52
  Explorer        105
Win Type          -
  Total           19
  Types           17/0/1/0/0/0/0/1/0
Lore%             62
Gallery%          85
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c3f7c666-7e6e-451e-9b70-60d247c6e7af