Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 21:31:21 Player: skelll Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (22) 110 Value Destroyed (758) 758 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2368 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1400) Ox27 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Visual Processing Unit > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (25) --- Light Ion Engine Light Nuclear Core Light Angular Momentum Engine Light Treads Light Treads Spiked Medium Treads Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Hover Unit Large Storage Unit Sensor Array Terrain Scan Processor Targeting Computer Melee Analysis Suite Power Shielding Field Recycling Unit (0) Improved Medium Laser Particle Cannon Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Missile Launcher Mining Laser Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit ECM Suite Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Angular Momentum Engine Light Treads Light Treads Spiked Medium Treads Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Hover Unit Large Storage Unit Sensor Array Terrain Scan Processor Targeting Computer Melee Analysis Suite Power Shielding Field Recycling Unit Improved Medium Laser Particle Cannon Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Missile Launcher Mining Laser Mining Laser [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility ECM Suite Device ECM Suite Storage Huge Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 22 | 5 4 12 . 1 . Power 3 | 1 . 2 . . . Engine 3 | 1 . 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 2 1 . . . Treads 3 | . 2 1 . . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | . 2 5 . . . Device 1 | . 1 . . . . Storage 3 | . 1 2 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 7 | 2 . 4 . 1 . Energy Gun 1 | . . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . 2 . . . Ballistic Cannon 1 | . . 1 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 11 | . . 5 . . 6 Power 3 | . . 2 . . 1 Propulsion 3 | . . 1 . . 2 Utility 3 | . . 1 . . 2 Weapon 2 | . . 1 . . 1 Highest Loss Streak 6 | . . 2 . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 98 98 100 100 98 Engine 11 | . 14 10 11 11 10 Treads 21 | . 19 21 22 22 21 Device 11 | . 12 11 11 11 10 Storage 11 | . 13 11 11 11 11 Processor 9 | . . 10 11 11 11 Protection 9 | . . 10 11 11 10 Energy Gun 8 | . . 3 11 11 10 Ballistic Gun 6 | . 28 16 11 . . Piercing Weapon 7 | . . . . 10 11 Naked Turns . | . . . . . . Heaviest Build 100 | 5 27 98 98 100 100 Greatest Support 46 | 20 46 46 43 43 43 Greatest Overweight (x) 29 | . 1 2 2 2 29 Average Overweight (x) 1 | . . 1 2 2 2 Largest Inventory Capacity 25 | 5 15 25 25 25 25 Average Capacity 20 | 5 14 21 25 25 25 Most Carried 25 | 3 15 17 20 24 25 Average Carried 17 | 1 9 14 19 22 24 Final Capacity 25 | 5 15 25 25 25 25 Final Carried 25 | 2 14 16 20 24 25 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 625 | 256 64 268 12 25 . Remotely . | . . . . . . Salvage Created 806 | 33 85 688 . . . Parts 57 | 1 4 52 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 20 | 1 2 17 . . . Guns 11 | 1 2 8 . . . Cannons 9 | . . 9 . . . Classes Destroyed 6 | 1 . 5 . . . Watcher 2 | . . 2 . . . Swarmer 2 | . . 2 . . . Grunt 10 | 1 2 7 . . . Brawler 1 | . . 1 . . . Duelist 1 | . . 1 . . . Sentry 6 | . . 6 . . . Best Kill Streak 6 | 1 2 6 . . . Combat Bots Only 6 | 1 2 6 . . . Max Kills in Single Turn 2 | 1 1 2 . . . Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 173 | 3 13 100 2 . 55 Missed 51 | 1 3 30 . . 17 Damage Taken 1948 | 20 139 849 29 . 911 Core 445 | 10 10 116 15 . 294 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 36 | . . . . 36 . Core Remaining (%) 94 | 96 92 . . . . Volleys Fired 74 | 3 12 52 2 . 5 Largest 2 | 2 2 2 2 . 1 Hottest 76 | 40 40 76 76 . 56 Shots Fired 137 | 6 24 98 4 . 5 Gun 114 | 6 24 75 4 . 5 Cannon 23 | . . 23 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 126 | 6 24 94 2 . . Thermal 11 | . . 4 2 . 5 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | 4 11 12 5 . 1 Robot Miss Streak 6 | 1 5 6 . . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 88 | 4 16 62 4 . 2 Core Hits 49 | 3 8 36 1 . 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Blast 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 952 | 30 140 708 42 . 32 Guns 681 | 30 140 437 42 . 32 Cannons 271 | . . 271 . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 876 | 30 140 693 13 . . Thermal 76 | . . 15 29 . 32 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 2 2 . Average Corruption 2 | . . 2 2 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . 4 1 . Matter Fused 2 | . . . 1 1 . Heat Flow Errors 2 | . . . 2 . . Data Loss (major) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . 2 . . . Impact . | . . . . . . Kinetic 2 | . . 2 . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 336 | 6 15 172 256 . 336 Average Temperature 65 | 6 7 50 95 . 113 Received Heat Transfer 919 | 12 66 372 9 . 460 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 185 | . . 37 74 . 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 287 | 20 80 287 68 . . Initial 53 | . . . 53 . . Average 39 | 4 7 107 50 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 95 | 100 100 85 100 . . Level 1 4 | . . 14 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . 2 1 . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | 1 9 21 2 . 22 Peak Tracking Total 7 | 1 4 6 2 . 7 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 6 | . . . 2 2 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 8691 | 1439 811 1036 532 3905 968 Spaces Moved 2764 | 364 447 330 164 1218 241 Core 22 | 21 . . . . 1 Treads 2278 | . 326 330 164 1218 240 Legs 464 | 343 121 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 320 320 320 Average Speed 261 | 115 165 258 320 320 326 Slowest Speed 1500 | 120 240 320 320 320 1500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 27 47 28 30 77 32 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 1 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4135 | 1376 502 435 169 1228 425 Wait 1198 | 997 18 . . 5 178 Move 2759 | 363 446 329 163 1217 241 Hop . | . . . . . . Pick Up 60 | 7 15 29 4 4 1 Fast Attach 5 | 1 4 . . . . Attach 16 | 4 . 11 . 1 . Detach 6 | . 2 3 . 1 . Swap 1 | . . 1 . . . Drop 16 | 1 5 10 . . . Fire 74 | 3 12 52 2 . 5 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 91 | -11/Scrapyard | Discovered new exit (range 8) 1440 | -11/Scrapyard | Entered Materials 1441 | -10/Materials | Build established: Mutant 1664 | -10/Materials | Discovered new exit (range 9) 1888 | -10/Materials | Discovered new exit (range 8) 2251 | -10/Materials | Entered another Materials area 2251 | -9/Materials | Evolved 2 slots: Utility x2 3175 | -9/Materials | Discovered new exit (range 15) 3287 | -9/Materials | Entered Mines 3297 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3457 | -9/Mines | Learned location of Storage (-8) 3483 | -9/Mines | Learned Materials non-interactive machine intel 3511 | -9/Mines | Discovered new exit (range 12) 3784 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3819 | -9/Mines | Entered Zion 3919 | -7/Zion | Discovered new exit (range 18) 4005 | -7/Zion | Found CR-A16's Pointy Stick 4046 | -7/Zion | System corruption cleaned by Quarantine Array 4446 | -7/Zion | Learned location of Armory (-4) 4574 | -7/Zion | Learned Factory emergency access door positions 7724 | -7/Zion | Entered Proximity Caves 7727 | -6/Proximity Caves | Spotter reported a threat 7728 | -6/Proximity Caves | Spotter reported a threat 7795 | -6/Proximity Caves | Spotter reported a threat 7802 | -6/Proximity Caves | Learned Factory stockpile data 7902 | -6/Proximity Caves | Spotter reported a threat 7936 | -6/Proximity Caves | Learned Factory security intel 7937 | -6/Proximity Caves | Spotter reported a threat 7955 | -6/Proximity Caves | Spotter reported a threat 8008 | -6/Proximity Caves | Spotter reported a threat 8051 | -6/Proximity Caves | Spotter reported a threat 8166 | -6/Proximity Caves | Spotter reported a threat 8205 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8219 | -6/Proximity Caves | Spotter reported a threat 8254 | -6/Proximity Caves | Spotter reported a threat 8307 | -6/Proximity Caves | Spotter reported a threat 8377 | -6/Proximity Caves | Spotter reported a threat 8465 | -6/Proximity Caves | Spotter reported a threat 8574 | -6/Proximity Caves | Spotter reported a threat 8638 | -6/Proximity Caves | Spotter reported a threat 8646 | -6/Proximity Caves | Spotted B-75 Beast 8679 | -6/Proximity Caves | Core integrity fell below 50% 8688 | -6/Proximity Caves | Spotter reported a threat 8691 | -6/Proximity Caves | Core integrity fell below 20% 8691 | -6/Proximity Caves | Spotter reported a threat 8692 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 08638_ ALERT: Unidentified potential threat approaching Complex 0b10. 08659_ Critical hit (Meltdown: +310). 08671_ N-01 Spotter sends out distress signal. 08671_ Imp. Treads destroyed. 08671_ Beam Rifle destroyed. 08671_ ECM Suite destroyed. 08681_ Hrd. Light Armor Plating destroyed. Open spaces previously occupied by now-destroyed walls and earth have a slight glow to them. Consecutive moves through these unstable areas may cause a cave-in, but only if doing so for extended periods. Tunneling a short distance between rooms is safe unless the area was destabilized by an explosion. 08684_ Lgt. Treads destroyed. 08687_ Imp. Ion Engine destroyed. 08687_ Knocked back. 08688_ ALERT: Unidentified potential threat approaching Complex 0b10. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ????????????????????## ???????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ???????????????????????# ???????????????????????? | | ?????????????????##????# ###????????????????????? | | ?????????????????? #### # ##???????????????????? | | ??????????????????? ##??????????????????? | | ????????????????????? ;###????????????????? | | ???????????????????????# ###??????????????? | | ????????????????????????#ggg ;#??????????????? | | ????????????????????????# #??#####????????? | | ??????????????????????### #### ##???????? | | ??????????????????????#; #???????? | | ???????????????????????# @ % #???????? | | ???????????????????????# l%;;; %## #???????? | | ???????????????????????#BB;; ;;;## #???????? | | ???????????????????????#BB######## #???????? | | ????????????????????? #????## #???????? | | #????????????????? ????# #???????? | | #??????????????? ???## #???????? | | #?????????????? ???# ## ###?????? | | ##???????????? ## #???# #?### ##????? | | ##??????????? ??## ##???# ##### #????? | | #?????????? ????# ????## #????? | | ###??????????? ?????# ???## #????? | | #????????????? ????? #???# #????? | | ????????????? #???? #??## ## ##????? | | ???????###??? ##?? ?## ####?###?????? | | ??###?## ### ### ## ##???????????? | | ?## ### #???????????? | | ?# #???????????? | | ## #??? ## #???????????? | | ##?? ## #### ### #???????????? | | ### ???# #??# ??# #???????????? | | ##### ##?????????# ####???# #???????????? | | #?????????# ?????# #???????????? | | #?###?????# #??????# #???????????? | | """ "## ### #????## #??????# #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Hvy. Battle Rifle | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Robot Respite Tourist Challenges ------------ None Game ------ Seed SigixProjectionSword Manual? 0 Play Time 00:54:52 Cumulative 1.6 hours Start 2024.04.17 @ 20:02:32 End 2024.04.17 @ 21:31:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3919f371-9542-4fb1-a1c3-61bd6d7db592