Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 16:23:38 Player: GolbalwarmingLord Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (116) 580 Value Destroyed (3510) 3510 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (86) 86 TOTAL SCORE: 6796 Bonus ------- High Alert Combat Kills 86 Cogmind --------- Core Integrity 0/700 Matter 98/300 Energy 32/100 System Corruption 19% Temperature Cool (96) Movement Core (1350) Ox26 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Micro Nuclear Core VTOL Module VTOL Module VTOL Module VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Reaction Control System Hacking Suite System Shield Heavy Ion Cannon Heavy Ion Cannon Heavy Hammer Scythe Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Hardened Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Precision Assault Rifle > --- INVENTORY -------- Ion Engine Advanced Treads Advanced Treads Aluminum Leg Titanium Leg VTOL Module VTOL Module VTOL Module VTOL Module Xenon Bombardment Thruster Hacking Suite System Shield Lightning Gun Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Autogun Improved Light Cannon Improved Light Cannon Rocket Launcher Rocket Launcher Heavy Hammer Scythe Axe [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Treads Improved Treads Leg Titanium Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 2 . . . Utility 3 | . . . 2 1 . Weapon . | . . . . . . Parts Attached 81 | 7 8 17 28 20 1 Power 8 | 1 1 2 1 3 . Engine 5 | 1 1 1 . 2 . Core 3 | . . 1 1 1 . Reactor . | . . . . . . Propulsion 31 | 2 . 8 15 6 . Treads 14 | 2 . 4 6 2 . Leg 7 | . . . 3 4 . Wheel 6 | . . . 6 . . Hover . | . . . . . . Flight 4 | . . 4 . . . Utility 15 | 2 3 1 3 6 . Device 4 | 1 . . 1 2 . Storage 3 | 1 2 . . . . Processor 5 | . . 1 1 3 . Hackware . | . . . . . . Protection 3 | . 1 . 1 1 . Artifact . | . . . . . . Weapon 27 | 2 4 6 9 5 1 Energy Gun 8 | . . 4 2 2 . Energy Cannon 3 | . . . 2 1 . Ballistic Gun 4 | 2 . . . 2 . Ballistic Cannon 6 | . 3 2 1 . . Launcher 3 | . . . 2 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . 2 . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 3 | . . 1 . 2 . Corrupted Parts 2 | . . . 2 . . System Corruption 6 | . . . 6 . . Parts Lost 45 | . . 7 11 10 17 Power 6 | . . 1 1 2 2 Propulsion 14 | . . 1 5 4 4 Utility 7 | . . 1 2 2 2 Weapon 18 | . . 4 3 2 9 Highest Loss Streak 14 | . . 4 3 7 14 To Critical Strikes . | . . . . . . Average Backups 16 | . 5 12 19 23 21 Power . | . . . . 1 1 Propulsion 5 | . . 4 7 7 6 Utility 2 | . 1 2 2 2 3 Weapon 8 | . 2 4 9 13 11 Tool/Special . | . . . . . . Unused Backups 11 | . 1 . 2 . 8 Power 2 | . . . 1 . 1 Propulsion 2 | . . . . . 2 Utility 4 | . 1 . . . 3 Weapon 3 | . . . 1 . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 99 91 91 86 84 Engine 7 | . 14 4 . 9 13 Core 4 | . . 6 8 3 . Treads 18 | . 28 37 3 19 . Leg 4 | . . . . 9 23 Wheel 7 | . . . 28 . . Device 3 | . 4 . 3 3 6 Storage 9 | . 14 11 9 7 7 Processor 9 | . . 6 17 10 15 Protection 4 | . 9 3 2 4 1 Energy Gun 6 | . . 6 11 6 . Energy Cannon 2 | . . . 2 3 8 Ballistic Gun 4 | . 15 . . 2 4 Ballistic Cannon 5 | . 11 14 . 1 . Peak Build Rating 51 | 9 11 23 33 51 45 Average Rating 25 | 4 8 17 27 40 39 On Entrance 19 | . 9 11 23 27 45 Avg Prop Armor Cover (%) 9 | . . . 9 . . Naked Turns . | . . . . . . Heaviest Build 118 | 15 36 38 104 118 118 Greatest Support 92 | 40 40 92 92 84 65 Greatest Overweight (x) 31 | . . 1 31 8 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 25 | 8 25 15 25 25 25 Average Capacity 18 | 6 8 15 23 25 25 Most Carried 25 | 4 12 15 25 25 22 Average Carried 16 | . 5 12 19 23 21 Final Capacity 25 | 8 15 15 25 25 25 Final Carried 25 | . 12 15 25 22 15 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 2506 | 134 558 547 646 621 . Remotely . | . . . . . . Salvage Created 3603 | 17 384 1015 1325 678 184 Parts 211 | 3 35 56 69 36 12 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 5 | . . . 4 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . . . 12 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 88 | . 15 27 30 11 5 Guns 41 | . 9 7 17 5 3 Cannons 34 | . 6 17 4 6 1 AOE 12 | . . 2 9 . 1 Classes Destroyed 12 | 1 5 3 2 1 . Worker 8 | . 2 2 4 . . Builder 7 | . 1 2 3 1 . Tunneler 3 | 1 . 1 1 . . Hauler 1 | . . 1 . . . Recycler 3 | . . . 1 2 . Operator 3 | . 2 1 . . . Watcher 3 | . . 1 2 . . Swarmer 22 | . 9 3 7 1 2 Grunt 42 | . 6 19 16 . 1 Brawler 3 | . . . 1 2 . Sentry 16 | . . 5 6 4 1 Programmer 5 | . . . . 4 1 Best Kill Streak 8 | 1 4 8 8 3 4 Combat Bots Only 7 | . 3 6 7 3 4 Max Kills in Single Turn 3 | 1 2 2 3 1 1 Gunslinging . | . . . . . . Exploded 3 | . . 1 3 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 832 | . 86 152 147 326 121 Missed 248 | . 31 45 37 104 31 Hits 584 | . 55 107 110 222 90 Melee 9 | . . . . 9 . Projectile 575 | . 55 107 110 213 90 Critical Strikes 14 | . . 3 3 2 6 Damage Taken 7405 | . 580 1588 1556 2173 1508 Core 1269 | . 112 173 275 228 481 Absorbed by Shields . | . . . . . . Redirected to Shielding 105 | . . . 105 . . Regen/Repaired (Parts) 196 | . 51 78 67 . . Core Remaining (%) 65 | 100 55 56 50 . . Volleys Fired 308 | 2 45 91 86 62 22 Largest 2 | 2 2 2 2 2 2 Hottest 130 | 40 66 110 130 130 130 Shots Fired 532 | 4 90 148 144 114 32 Gun 280 | 4 48 57 98 62 11 Cannon 234 | . 42 91 31 50 20 Launcher 18 | . . . 15 2 1 Special . | . . . . . . Kinetic 251 | 4 90 91 11 41 14 Thermal 194 | . . 23 99 55 17 Explosive 18 | . . . 15 2 1 Electromagnetic 69 | . . 34 19 16 . Robot Hit Streak 23 | 3 5 19 23 20 7 Robot Miss Streak 6 | . 5 4 3 6 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 338 | 3 49 89 110 72 15 Core Hits 182 | 1 25 40 72 32 12 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . 2 2 5 1 . Burn 5 | . . . 5 . . Blast 5 | . 2 2 . 1 . Melee Attacks 25 | . . . 22 3 . Impact . | . . . . . . Slashing 25 | . . . 22 3 . Piercing . | . . . . . . Sneak Attacks 9 | . . . 8 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9054 | 41 870 2143 3755 1704 541 Guns 3530 | 41 401 697 1392 834 165 Cannons 3154 | . 455 1081 647 707 264 Explosions 1667 | . . 310 1172 73 112 Melee 581 | . . . 517 64 . Ramming 122 | . 14 55 27 26 . Kinetic 3151 | 41 856 1081 237 711 225 Thermal 3409 | . . 708 1699 798 204 Explosive 1125 | . . . 974 39 112 Electromagnetic 666 | . . 299 301 66 . Impact . | . . . . . . Slashing 581 | . . . 517 64 . Piercing . | . . . . . . Highest Corruption 19 | . . 1 7 17 19 Average Corruption 14 | . . 1 5 16 18 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 136 | . . 2 6 98 30 Message Errors 21 | . . . 1 16 4 Matter Fused 34 | . . 1 . 24 9 Heat Flow Errors 20 | . . . 1 13 6 Energy Discharges 25 | . . 1 1 19 4 Data Loss (minor) 19 | . . . . 17 2 Data Loss (major) 8 | . . . 2 3 3 Misfires 2 | . . . . 1 1 Alerts 3 | . . . . 2 1 Weapon Failures 4 | . . . 1 3 . Overload Shots . | . . . . . . Overflow Damage 231 | . . 15 176 34 6 Projectiles 31 | . . . 29 . 2 Explosions 45 | . . 15 26 . 4 Melee 155 | . . . 121 34 . Knockbacks 12 | . 3 7 1 . 1 Impact . | . . . . . . Kinetic 10 | . 3 5 1 . 1 Secondary 2 | . . 2 . . . Self-Inflicted Damage 176 | . . 69 68 . 39 Shots 3 | . . 1 1 . 1 Rammed 18 | . 5 9 3 1 . Targets Rammed 23 | . 5 12 3 3 . Kicked 1 | . . . . 1 . Crushed 4 | . . 3 . 1 . Highest Temperature 347 | . 213 347 258 313 232 Average Temperature 86 | . 65 92 72 96 107 Received Heat Transfer 2598 | . 192 681 621 420 684 Effects 2 | . . 2 . . . Interference 2 | . . 2 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 15 | . . . 7 6 2 Heat Transferred 5628 | . . 977 3134 1258 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 1 2 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 66 | 100 100 35 23 100 . Level 1 24 | . . 14 76 . . Level 2 8 | . . 49 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 522 | 5 120 522 390 153 . Initial 217 | . . 16 217 153 . Average 150 | . 41 285 261 49 . Influence Increases 2916 | 5 442 956 1007 396 110 Destroy 0b10 Robot/C 1760 | . 300 540 600 220 100 Destroy 0b10 Robot/NC 140 | 5 25 40 55 15 . Destroy Leader 418 | . 60 144 124 80 10 Successful Hack 17 | . 9 . 8 . . Disable Machine 180 | . 15 45 75 45 . Destroy Structure 176 | . 3 52 100 21 . Lose Combat Pursuer 225 | . 30 135 45 15 . Influence Decreases 2916 | 5 403 481 1183 626 218 Entered New Map 546 | . . 23 297 185 41 Time Decay 1863 | 5 403 388 626 351 90 Lost Part 357 | . . 70 110 90 87 Purge Threat 150 | . . . 150 . . Squads Dispatched 14 | . 2 4 4 4 . Investigation 4 | . . 2 2 . . Extermination 3 | . . . . 3 . Reinforcement 7 | . 2 2 2 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 20 | . 1 9 8 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 153 | . 33 47 51 14 8 Peak Tracking Total 8 | . 5 7 8 3 7 Tactical Retreats 11 | . 1 6 3 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 7 | . 1 2 3 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 7 | . 3 . 4 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 13 | . 1 3 5 3 1 Max in Single Turn 2 | . 1 1 1 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 20 | . 6 4 9 1 . Terminals 13 | . 4 3 5 1 . Fabricators . | . . . . . . Repair Stations 4 | . 1 1 2 . . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 52 | . 13 11 27 1 . Successful 33 | . 10 6 16 1 . Failed 18 | . 3 5 10 . . Catastrophic 6 | . 1 1 4 . . Database Lockouts 1 | . . . 1 . . Manual 14 | . 1 2 10 1 . Terminals 34 | . 8 9 16 1 . Fabricators . | . . . . . . Repair Stations 9 | . 2 2 5 . . Recycling Units 3 | . 3 . . . . Scanalyzers 6 | . . . 6 . . Garrison Access . | . . . . . . Terminal Hacks 20 | . 6 4 9 1 . Record 3 | . . 1 2 . . Prototype ID Bank 2 | . 1 1 . . . Alert Level 4 | . 1 1 1 1 . Unreport Threat 1 | . . . 1 . . Locate Traps 4 | . 2 . 2 . . Disarm Traps 2 | . 1 . 1 . . Dispatch Records 1 | . . . 1 . . Zone Layout 3 | . 1 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . 2 2 4 . . Scan Component 5 | . 1 1 3 . . Repair 3 | . 1 1 1 . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 3 | . . . 3 . . Retrieve Study 3 | . . . 3 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 3 3 4 . . Full Trace Events 4 | . . 1 3 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . 3 . . Parts Repaired 3 | . 1 1 1 . . Time 90 | . 26 26 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Active Infowar (turns) 521 | 4 517 . . . . Terrain 521 | 4 517 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 8155 | 75 1812 1346 2156 2138 628 Spaces Moved 4127 | 49 1002 622 1345 825 284 Core 39 | 29 . . 10 . . Treads 2285 | 20 1002 622 129 512 . Legs 569 | . . . 4 281 284 Wheels 1234 | . . . 1202 32 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 90 120 195 Average Speed 160 | 94 160 162 119 219 195 Slowest Speed 1600 | 160 160 240 1600 243 196 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 4 95 47 61 14 37 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 15 | . . . 13 2 . Terrain Destroyed 210 | . 3 57 115 23 12 Melee 15 | . . . 13 2 . Projectile 24 | . 3 9 4 4 4 AOE 171 | . . 48 98 17 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 5052 | 74 1117 802 1708 1025 326 Wait 308 | 10 28 42 142 74 12 Move 4122 | 48 1001 621 1344 824 284 Hop . | . . . . . . Pick Up 81 | 7 16 9 37 12 . Fast Attach 26 | . 3 4 12 7 . Attach 59 | 7 1 11 23 10 7 Detach 9 | . 1 4 2 2 . Swap 48 | . 9 6 14 18 1 Drop 43 | . 8 2 23 10 . Fire 308 | 2 45 91 86 62 22 Melee 25 | . . . 22 3 . Ram 3 | . . . 3 . . Kick 1 | . . . . 1 . Crush 19 | . 5 12 . 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 27 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 16) 857 | -10/Materials | Discovered new exit (range 15) 955 | -10/Materials | Repaired Lgt. Cannon 1424 | -10/Materials | Discovered new exit (range 16) 1888 | -10/Materials | Entered another Materials area 1888 | -9/Materials | Evolved 2 slots: Propulsion x2 1975 | -9/Materials | Repaired Lgt. Armor Plating 2433 | -9/Materials | Lost 4 parts (1p1u2w) 2907 | -9/Materials | Discovered new exit (range 5) 3219 | -9/Materials | Discovered new exit (range 9) 3234 | -9/Materials | Entered another Materials area 3234 | -8/Materials | Evolved 2 slots: Utility x2 3829 | -8/Materials | Destroyed 7 combat bots 4712 | -8/Materials | Repaired Nuclear Core 5293 | -8/Materials | Discovered new exit (range 11) 5329 | -8/Materials | Central database locked down 5368 | -8/Materials | Lost 3 parts (1u2w) 5390 | -8/Materials | Entered Factory 5390 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5441 | -7/Factory | System corruption reached 10% 5482 | -7/Factory | Lost 7 parts (4n2u1w) 7356 | -7/Factory | Build established: Scavenger-Mutant 7472 | -7/Factory | Discovered new exit (range 4) 7477 | -7/Factory | Identified exit to Lower Caves 7528 | -7/Factory | Entered Lower Caves 7707 | -7/Lower Caves | Lost 3 parts (1n1u1w) 7756 | -7/Lower Caves | Build established: Mutant 8107 | -7/Lower Caves | Attracted the attention of an 0b10 base 8121 | -7/Lower Caves | Core integrity fell below 50% 8145 | -7/Lower Caves | Core integrity fell below 20% 8156 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Y-64 Sentinel destroyed. System corrupted: Substantial component data lost. Hvy. Ion Cannon destroyed. Prc. Assault Rifle destroyed. Lgt. Nuclear Core+ fries itself beyond repair. Imp. Treads fries itself beyond repair. G-47 Trooper knocked back. Critical hit (Burn: +37). Imp. Cooling System destroyed. G-47 Trooper destroyed. Imp. Light Cannon destroyed. KE Penetrator fries itself beyond repair. Lightning Gun destroyed. Lgt. Nuclear Core+ fries itself beyond repair. System corrupted: Heat flow error (+163). Unknown Leg fries itself beyond repair. Imp. Heat Sink fries itself beyond repair. Hvy. Particle Gun destroyed. Particle Gun fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ?????????????????????## ##???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? #?????#####?????????????? | | ??????????????????????# #???? g"#?????????????? | | ??????????????????????# #??? "#?????????????? | | ?????????????????????## #""" "#?????????????? | | ????????????????????## g g "#?????????????? | | ??????????????????### % % "# ?????????? | | ?????????????????## % ; ??????????? | | ?????????????????# % % % #??#??????????? | | ?????????????????# @ % "T""?? #??????????? | | ?????????????????## """"? #??????????? | | ??????????????????### # ##### #??????????? | | ????????????????????# #??????????? | | ????????????????????# #??????????? | | ????????????? #### #####??????????? | | ????????????# #####?## #??????????????? | | ###?????????## #??????# #??????????????? | | # ##?????????## ###?####?## #??????????????? | | #??????????# #????# ### #???????#####??? | | #??????????####???## #?####### ##?? | | ##??????????## #??# #### #?? | | #??######???# ### ### #### #??? | | #### ##???# #?# ### ##### | | # # #???### ###?# # ### # | | ##??### ##???# ## # | | # #??# #?######## | | ##^# #??# ### ##????# | | ## #??#### ### ####### ##### | | #^# ## #?????## $ #??## | | #### ######?# " #???# ## | | ^## #?## ## ### " " #???## ##? | | #### """" " " #????###?? | | ### " " """ #????????? | | ## ### " "" #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Melee Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Cannon | 57% | -10/Materials Lgt. Armor Plating | 13% | -9/Materials Nuclear Core | 10% | -8/Materials Studied --------- Lgt. Nuclear Core | -8/Materials | Hacked Scythe | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Bumper Bots Item+ You Again Challenges ------------ None Game ------ Seed ThrusterContainmentLegs Manual? 0 Play Time 01:09:45 Cumulative 13.2 hours Start 2025.10.21 @ 23:44:11 End 2025.10.25 @ 16:23:38 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 15 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d3c697bf-3722-4f7f-9e56-97f0ef01394c