Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.29 @ 10:17:31 Player: Cipherpunk Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (783) 783 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (39) 39 TOTAL SCORE: 2502 Bonus ------- High Alert Combat Kills 39 Cogmind --------- Core Integrity 0/400 Matter 242/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Storm Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Mini Grenade Launcher Mining Laser > --- INVENTORY -------- Improved Ion Engine ECM Suite Makeshift System Restoration Module Storm Laser Datajack Self-destruct Interrupter Self-destruct Interrupter [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Hover Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Improved Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 34 | . 23 7 3 1 . Power 3 | . 2 . . 1 . Engine 3 | . 2 . . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | . 9 1 1 . . Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover 9 | . 7 1 1 . . Flight 2 | . 2 . . . . Utility 4 | . 2 2 . . . Device 1 | . . 1 . . . Storage 2 | . 1 1 . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 16 | . 10 4 2 . . Energy Gun 1 | . 1 . . . . Energy Cannon 1 | . 1 . . . . Ballistic Gun 10 | . 8 2 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . 1 1 . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . 7 . 1 . 7 Power 2 | . 1 . . . 1 Propulsion 7 | . 3 . 1 . 3 Utility 1 | . . . . . 1 Weapon 5 | . 3 . . . 2 Highest Loss Streak 7 | . 6 . 1 . 7 Average Slot Usage (%) 95 | . 92 99 92 100 91 Engine 11 | . 12 11 11 11 10 Hover 24 | . 12 33 26 33 30 Flight 3 | . 10 . . . . Device 6 | . . 11 11 11 9 Storage 12 | . 14 11 11 11 10 Processor 11 | . 13 11 11 11 11 Ballistic Gun 10 | . 26 5 1 . . Launcher 6 | . . 8 11 11 9 Special Weapon 4 | . . . 9 11 9 Special Melee Weapon 1 | . . 5 . . . Naked Turns . | . . . . . . Heaviest Build 22 | 10 16 22 22 22 22 Greatest Support 24 | 20 20 24 24 24 24 Greatest Overweight (x) 4 | . 4 . 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | . 8 10 10 10 10 Average Capacity 8 | . 7 9 10 10 9 Most Carried 10 | . 8 10 10 10 10 Average Carried 8 | . 6 8 9 9 9 Final Capacity 10 | 6 8 10 10 10 4 Final Carried 10 | 6 8 10 10 10 4 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 762 | 200 343 . 33 102 84 Remotely . | . . . . . . Salvage Created 913 | . 747 33 9 . 124 Parts 73 | . 39 16 10 . 8 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 3 | . 3 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . . 7 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 12 3 4 . 6 Guns 12 | . 12 . . . . AOE 13 | . . 3 4 . 6 Classes Destroyed 7 | . 6 . . . 1 Hauler 1 | . 1 . . . . Recycler 3 | . 3 . . . . Operator 3 | . 2 1 . . . Watcher 4 | . 2 2 . . . Swarmer 17 | . 6 3 4 . 4 Grunt 7 | . 6 . . . 1 Hunter 1 | . . . . . 1 Best Kill Streak 6 | . 3 4 4 . 6 Combat Bots Only 6 | . 3 3 4 . 6 Max Kills in Single Turn 4 | . 1 1 4 . 1 Gunslinging . | . . . . . . Exploded 4 | . . 1 4 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1651 | . 849 141 19 . 642 Core 599 | . 193 50 . . 356 Absorbed by Shields . | . . . . . . Core Remaining (%) 61 | 100 22 . . . . Volleys Fired 118 | . 95 10 1 . 12 Largest 2 | . 2 2 2 . 1 Hottest 100 | . 60 76 50 . 100 Shots Fired 204 | . 177 13 2 . 12 Gun 182 | . 177 4 1 . . Cannon 2 | . . 2 . . . Launcher 16 | . . 7 1 . 8 Special 4 | . . . . . 4 Kinetic 175 | . 170 4 1 . . Thermal 11 | . 7 . . . 4 Explosive 16 | . . 7 1 . 8 Electromagnetic 2 | . . 2 . . . Robot Hit Streak 13 | . 13 5 1 . 6 Robot Miss Streak 6 | . 6 . 1 . 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 115 | . 101 8 1 . 5 Core Hits 67 | . 43 7 4 . 13 Critical Hits 2 | . 2 . . . . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . Melee Attacks 3 | . . 3 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . 3 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2085 | . 855 415 263 . 552 Guns 861 | . 855 6 . . . Cannons 72 | . . 72 . . . Explosions 1152 | . . 337 263 . 552 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 839 | . 833 6 . . . Thermal 79 | . 22 . 57 . . Explosive 1095 | . . 337 206 . 552 Electromagnetic 72 | . . 72 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 37 | . . 16 21 . . Projectiles 6 | . . 6 . . . Explosions 31 | . . 10 21 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 61 | . . 61 . . . Shots 2 | . . 2 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 55 | . 49 55 11 . 40 Average Temperature 9 | . 7 23 9 . 15 Received Heat Transfer 438 | . 366 18 . . 54 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | . 50 . 50 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 529 | . 529 309 280 . . Average Influence 287 | . 352 150 273 . . Maximum Alert Level 2 | . 2 1 1 . . Low Security (%) 35 | . 12 89 2 . . Level 1 35 | . 42 10 97 . . Level 2 28 | . 44 . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 3 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 3 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 28 10 4 . 25 Peak Tracking Total 13 | . 9 6 4 . 13 Tactical Retreats 8 | . 2 2 . . 4 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 8 | . . 4 4 . . Max in Single Turn 4 | . . 2 4 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 5 | . 2 2 1 . . Terminals 3 | . 1 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 13 | . 3 5 5 . . Successful 9 | . 2 4 3 . . Failed 4 | . 1 1 2 . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 9 | . 2 2 2 3 . Terminals 10 | . 2 3 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 1 2 . . Branch Access Points 1 | . . . 1 . . Zone Layout 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 2 2 2 . . Terminals 3 | . 1 1 1 . . Botnet 3 | . 1 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 2 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 3 | . . 3 . . . Non-combat 3 | . . 3 . . . Combat . | . . . . . . Robot Hacks Applied 3 | . . 3 . . . parse_system 1 | . . 1 . . . find_recycling 1 | . . 1 . . . check_alert 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 2 Highest-Rated Group 59 | . . . . 59 59 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 3 | . . . . . 3 Total Damage 52 | . . . . . 52 Kills . | . . . . . . Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2187 | . 817 381 72 659 258 Spaces Moved 2586 | 1 657 297 78 1165 388 Core 48 | . 13 . . . 35 Treads . | . . . . . . Legs 11 | 1 10 . . . . Wheels . | . . . . . . Hover 2146 | . 253 297 78 1165 353 Flight 381 | . 381 . . . . Fastest Speed 37 | 120 37 52 52 52 50 Average Speed 58 | 120 71 52 82 52 52 Slowest Speed 250 | 120 250 52 116 52 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . 3 . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 2 55 39 29 85 51 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 7 | . . . 1 3 3 Spaces Dug . | . . . . . . Terrain Destroyed 88 | . . 32 13 . 43 Melee . | . . . . . . Projectile . | . . . . . . AOE 88 | . . 32 13 . 43 Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3092 | . 858 507 82 1221 424 Wait 291 | . 43 183 . 43 22 Move 2575 | . 650 296 77 1164 388 Hop 3 | . 3 . . . . Pick Up 29 | . 18 5 1 5 . Fast Attach 10 | . 10 . . . . Attach 9 | . 5 3 1 . . Detach 5 | . 4 1 . . . Swap 15 | . 8 4 2 1 . Drop 34 | . 22 2 . 8 2 Fire 118 | . 95 10 1 . 12 Melee 3 | . . 3 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 5) 177 | -10/Materials | Identified exit to Materials 306 | -10/Materials | Build established: Mutant 641 | -10/Materials | Core integrity fell below 50% 693 | -10/Materials | Lost 6 parts (1p2n3w) 775 | -10/Materials | Discovered exit to Materials (range 8) 818 | -10/Materials | Entered another Materials area 818 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 840 | -9/Materials | Discovered new exit (range 16) 903 | -9/Materials | Discovered new exit (range 5) 948 | -9/Materials | Identified exit to Mines 1171 | -9/Materials | Discovered exit to Mines (range 14) 1199 | -9/Materials | Entered Mines 1207 | -9/Mines | Discovered new exit (range 11) 1222 | -9/Mines | Identified exit to Materials 1263 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1271 | -9/Mines | Identified exit to Zion 1271 | -9/Mines | Entered Zion 1290 | -7/Zion | Received a visual enhancement algorithm 1400 | -7/Zion | Gained Derelict followers 1427 | -7/Zion | Learned Factory scanalyzer intel 1468 | -7/Zion | Found Prototype Energy Gun 1484 | -7/Zion | Learned location of Recycling (-7) 1564 | -7/Zion | Learned Factory repair station intel 1575 | -7/Zion | Learned Factory emergency access door positions 1602 | -7/Zion | Learned location of Extension (-5) 1837 | -7/Zion | Discovered new exit (range 14) 1878 | -7/Zion | Identified exit to Proximity Caves 1930 | -7/Zion | Entered Proximity Caves 1930 | -6/Proximity Caves | Accompanied by 2 allies 2110 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2174 | -6/Proximity Caves | Core integrity fell below 50% 2179 | -6/Proximity Caves | Core integrity fell below 20% 2188 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02153_ Lgt. Nuclear Core fries itself beyond repair. 02153_ Phase Shifter fries itself beyond repair. 02154_ G-50 Soldier destroyed. 02157_ Mni. Grenade Launcher destroyed. 02157_ Imp. Sensor Array destroyed. 02162_ The unstable cave ceiling collapses. 02163_ Lgt. Angular Momentum Engine fries itself beyond repair. 02165_ C-30 ARC bursts open, deploying its payload. 02165_ S-27 Virus unfolds itself. 02165_ Imp. Hover Unit destroyed. 02165_ Lgt. Ion Engine destroyed. 02166_ Imp. Hover Unit destroyed. 02170_ Dropped Self-destruct Interrupter. 02171_ Dropped Lrg. Storage Unit. 02172_ Self-destruct Interrupter emitting active interruption sequence. 02177_ C-30 ARC bursts open, deploying its payload. 02177_ G-67 Veteran unfolds itself. 02177_ L-41 Fighter unfolds itself. 02177_ G-50 Soldier unfolds itself. 02177_ M-28 Smith unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#?????????????????????????????? | | ??????????????????# ????????????????????????????? | | ?????????????????# #???????????? ??????????????? | | ????????????????? #??????????? ??????????????? | | ????????????????? ?????????? #??????????????? | | ?????????#####???# #?????????? ???????????????? | | ?????????# #### #????????? #???????????????? | | ?????????# $ #???????? #???????????????? | | ?????????# ##??????? #????????????????? | | ??????????? #?????? #????????????????? | | #######?????# ??????# #????????????????? | | #??????# #?##### #????????????????? | | ???????# ### #?????????????????? | | ???????# #??????????????????? | | [ ????????# s @ #??????????????????? | | % ???????## s ##??????????????????? | | = ????????# s #???????????????????? | | ????????# s #### #???????????????????? | | ?????????# ## ####???###???????????????????? | | ????????## #####????????????????????????????? | | #???????## ########????????????????????????? | | #???????# ## ##???????????????????????? | | ## #????###????????????????? | | ## ## ## #??## ##???????????????? | | ## ####?# ### ## #?## ##??????????????? | | ### ??????# ?# ### ### ### ???????????? | | ####??????? ?###?# ??????????? | | ###?????? ????## ??????????? | | ##????### ???## ## ??????????? | | ##?????# ???# ## " #???????????????? | | ##???? ???# #?#%" ##??????????????? | | ##??? ???## ###" #??????????????? | | = #??? ####?# "## #??????????????? | | =% #??? ### ### "%" ##??????????????? | | ##?###?# " ! ##???????????????? | | #????## % ##????????????????? | | ###### !! ##?????????????????? | | # # # ## &&! ###????????????????? | | ###### */ ####?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Evasion (%) 62 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingSniperProjector Manual? 0 Play Time 00:47:19 Cumulative 66.4 hours Start 2019.12.29 @ 09:29:39 End 2019.12.29 @ 10:17:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 42 Gallery% 48 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53911473-3d04-46f5-b595-e8fd6099cdf3