Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.04 @ 18:39:16 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (50) 250 Value Destroyed (1031) 1031 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (319) 319 TOTAL SCORE: 3000 Bonus ------- High Alert Combat Kills 69 Follower Combat Kills 430 Friendly Fire -180 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 265/265 System Corruption 2% Temperature Cool (0) Movement Rolling (150) Ox4 Location -9/Storage Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (2) ------ Huge Storage Unit Targeting Computer > --- WEAPON (4) ------- Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Faulty Heavy Ion Engine Aluminum Leg Armored Wheel Cooling System Large Storage Unit Targeting Computer Propulsion Shielding Propulsion Shielding Tractor Beam Assault Rifle Light Assault Rifle Improved Assault Rifle Grenade Launcher Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Targeting Computer > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Aluminum Leg Aluminum Leg Armored Wheel Cooling System Targeting Computer Propulsion Shielding Propulsion Shielding Assault Rifle Light Assault Rifle Improved Assault Rifle Grenade Launcher Rocket Launcher [Rating: 17] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Targeting Computer Device Tractor Beam Storage Large Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . . 2 . Parts Attached 27 | 5 6 1 12 3 Power 2 | . . . 2 . Engine 2 | . . . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . . 3 2 Treads . | . . . . . Leg 5 | 2 . . 3 . Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 3 . 2 1 Device 1 | . . . 1 . Storage 3 | 1 1 . . 1 Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 11 | 2 3 1 5 . Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 6 | 1 1 1 3 . Ballistic Cannon 1 | . 1 . . . Launcher 3 | . 1 . 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . . 2 . Highest Loss Streak 1 | . . . 1 . To Critical Strikes . | . . . . . Average Backups 10 | 1 5 11 12 14 Power . | . . . . 2 Propulsion 2 | . 2 3 2 2 Utility 3 | . . 4 4 4 Weapon 4 | . 2 4 4 5 Tool/Special . | . . . . . Unused Backups 18 | . 2 . 6 10 Power 2 | . . . 1 1 Propulsion 5 | . 1 . 3 1 Utility 5 | . . . 1 4 Weapon 6 | . 1 . 1 4 Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 82 85 95 98 Engine 6 | . . . 10 11 Leg 22 | . 28 28 22 5 Wheel 2 | . . . . 16 Storage 12 | . 14 14 11 11 Processor 9 | . 1 14 10 11 Protection 2 | . 9 . . . Ballistic Gun 26 | . 14 14 32 43 Ballistic Cannon 5 | . 10 14 1 . Launcher 3 | . . . 6 . Peak Build Rating 17 | 5 7 8 15 17 Average Rating 10 | 3 5 7 12 16 On Entrance 7 | . 5 7 8 15 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 98 | 9 24 26 38 98 Greatest Support 24 | 20 20 20 20 24 Greatest Overweight (x) 8 | 2 1 1 1 8 Average Overweight (x) 1 | . . 1 1 2 Largest Inventory Capacity 25 | 8 15 15 15 25 Average Capacity 14 | 7 8 15 15 21 Most Carried 17 | 3 11 12 15 17 Average Carried 10 | 1 5 11 12 14 Final Capacity 25 | 8 15 15 15 25 Final Carried 17 | 3 11 12 14 17 Class Distribution -------------------- 38% | Mutant 33% | Scavenger-Gunner 28% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 1339 | 149 319 35 662 174 Remotely 50 | . . . 50 . Salvage Created 1636 | . 348 . 1087 201 Parts 90 | . 25 . 52 13 Haulers Intercepted 4 | . 1 . 3 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 32 | . 7 . 20 5 Guns 20 | . 1 . 14 5 Cannons 1 | . . . 1 . AOE 11 | . 6 . 5 . Classes Destroyed 10 | . 5 . 5 . Builder 2 | . . . 1 1 Tunneler 1 | . . . 1 . Hauler 4 | . 1 . 3 . Recycler 6 | . 3 . 3 . Mechanic 1 | . . . 1 . Watcher 4 | . 3 . 1 . Swarmer 12 | . 6 . 4 2 Grunt 14 | . 1 . 13 . Brawler 1 | . . . 1 . Sentry 5 | . . . 2 3 Best Kill Streak 5 | . 4 . 5 4 Combat Bots Only 4 | . 3 . 4 4 Max Kills in Single Turn 3 | . 3 . 2 1 Gunslinging 1 | . . . 1 . Exploded 3 | . 3 . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 86 | . 10 12 54 10 Missed 30 | . 4 5 18 3 Hits 56 | . 6 7 36 7 Projectile 56 | . 6 7 36 7 Critical Strikes 3 | . . . 3 . Damage Taken 794 | . 91 109 488 106 Core 208 | . 13 62 107 26 Absorbed by Shields . | . . . . . Redirected to Shielding 14 | . 14 . . . Regen/Repaired (Parts) 56 | . 37 . 19 . Core Remaining (%) 54 | 100 . 9 . . Volleys Fired 84 | . 20 5 48 11 Largest 4 | . 2 2 4 4 Hottest 103 | . 50 50 103 86 Shots Fired 241 | . 38 10 149 44 Gun 193 | . 18 5 126 44 Cannon 28 | . 18 5 5 . Launcher 20 | . 2 . 18 . Special . | . . . . . Kinetic 221 | . 36 10 131 44 Thermal . | . . . . . Explosive 20 | . 2 . 18 . Electromagnetic . | . . . . . Robot Hit Streak 20 | . 6 13 10 20 Robot Miss Streak 7 | . 2 . 7 2 Penetration Max . | . . . . . Secondary Targets 5 | . . . 3 2 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 153 | . 22 10 88 33 Core Hits 77 | . 14 1 51 11 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . 1 1 Critical Strikes 4 | . 1 . 2 1 Destroy 2 | . . . 1 1 Blast 2 | . 1 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3097 | . 614 120 1980 383 Guns 1528 | . 94 33 1018 383 Cannons 408 | . 265 87 56 . Explosions 1161 | . 255 . 906 . Melee . | . . . . . Ramming . | . . . . . Kinetic 1936 | . 359 120 1074 383 Thermal . | . . . . . Explosive 1161 | . 255 . 906 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . . . 7 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Heat Flow Errors 3 | . . . . 3 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 20 | . 8 . 12 . Projectiles 5 | . . . 5 . Explosions 15 | . 8 . 7 . Melee . | . . . . . Knockbacks 5 | . 4 1 . . Impact . | . . . . . Kinetic 5 | . 4 1 . . Secondary . | . . . . . Self-Inflicted Damage 66 | . 18 . 48 . Shots 4 | . 1 . 3 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 205 | . 6 9 149 205 Average Temperature 46 | . 6 9 34 67 Received Heat Transfer 291 | . 33 27 204 27 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 . 1 . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 44 | 100 83 100 19 4 Level 1 35 | . 16 . 40 95 Level 2 19 | . . . 39 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 639 | . 232 78 639 356 Initial 266 | . . 78 7 266 Average 218 | . 83 22 334 259 Influence Increases 1828 | . 407 50 1121 250 Destroy 0b10 Robot/C 1000 | . 220 40 600 140 Destroy 0b10 Robot/NC 115 | . 40 . 70 5 Destroy Leader 234 | . 48 . 136 50 Allied During Kill 315 | . 71 10 188 46 Successful Hack 33 | . 16 . 10 7 Disable Machine 15 | . . . 15 . Destroy Structure 101 | . 12 . 87 2 Lose Combat Pursuer 15 | . . . 15 . Influence Decreases 1472 | . 207 230 510 525 Entered New Map 500 | . . 122 13 365 Time Decay 862 | . 177 108 417 160 Lost Part 110 | . 30 . 80 . Squads Dispatched 7 | . 2 . 3 2 Investigation 3 | . . . 2 1 Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault 1 | . . . 1 . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 16 2 37 7 Peak Tracking Total 7 | . 6 2 7 5 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 6 | . . . 1 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 23 | . 6 . 11 6 Terminals 12 | . 3 . 7 2 Fabricators . | . . . . . Repair Stations 3 | . 1 . 1 1 Recycling Units 6 | . 2 . 2 2 Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . . 1 Total Hacks 48 | . 13 . 23 12 Successful 26 | . 7 . 14 5 Failed 22 | . 6 . 9 7 Catastrophic 4 | . 2 . 2 . Database Lockouts . | . . . . . Manual 5 | . 2 . 1 2 Terminals 24 | . 6 . 14 4 Fabricators . | . . . . . Repair Stations 9 | . 4 . 3 2 Recycling Units 8 | . 3 . 2 3 Scanalyzers 4 | . . . 4 . Garrison Access 3 | . . . . 3 Terminal Hacks 11 | . 2 . 8 1 Prototype ID Bank 2 | . . . 2 . Open Door 1 | . . . . 1 Branch Access Points 1 | . 1 . . . Emergency Access Points 2 | . . . 2 . Locate Traps 1 | . . . 1 . Hauler Manifests 2 | . . . 2 . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 2 . 2 1 Scan Component 3 | . 1 . 1 1 Repair 2 | . 1 . 1 . Recycling Unit Hacks 6 | . 2 . 2 2 Retrieve Components 6 | . 2 . 2 2 Scanalyzer 1 | . . . 1 . Insert Component 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 . 1 1 Terminals 3 | . 1 . 1 1 Assimilate 1 | . 1 . . . Botnet 2 | . . . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 4 . 8 4 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 58 | . 26 . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 15 | . 3 . 10 2 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies 2 | . 2 . . . Largest Group 2 | . 2 2 1 1 Highest-Rated Group 67 | . 67 67 67 67 Highest-Rated Ally 67 | . 58 58 67 67 Total Orders . | . . . . . Ally Attacks 116 | . 40 6 58 12 Total Damage 1494 | . 312 86 865 231 Kills 23 | . 5 2 14 2 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 2677 | 47 597 388 1306 339 Spaces Moved 1351 | 32 386 194 566 173 Core 18 | 18 . . . . Treads . | . . . . . Legs 1189 | 14 386 194 566 29 Wheels 144 | . . . . 144 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 105 Average Speed 164 | 115 127 190 190 148 Slowest Speed 210 | 150 190 190 190 210 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 3 66 49 61 30 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 105 | . 12 . 93 . Melee . | . . . . . Projectile . | . . . . . AOE 105 | . 12 . 93 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 1628 | 39 456 204 701 228 Wait 95 | . 27 5 39 24 Move 1347 | 31 385 193 565 173 Hop . | . . . . . Pick Up 25 | 3 7 . 12 3 Fast Attach 22 | 5 5 . 7 5 Attach 4 | . . . 4 . Detach 8 | . 4 . 4 . Swap 19 | . 5 1 10 3 Drop 16 | . 3 . 12 1 Fire 84 | . 20 5 48 11 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 8 | . . . . 8 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: [*Mat x3] / *Sto x2) -9/Storage History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 8) 222 | -10/Materials | Identified exit to Mines 284 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 417 | -10/Materials | Core integrity fell below 50% 482 | -10/Materials | Repaired Grenade Launcher 645 | -10/Materials | Entered Mines 645 | -10/Mines | Accompanied by 1 ally 780 | -10/Mines | Discovered new exit (range 4) 851 | -10/Mines | Discovered new exit (range 6) 883 | -10/Mines | Discovered new exit (range 9) 973 | -10/Mines | Core integrity fell below 20% 1033 | -10/Mines | Entered Materials 1033 | -9/Materials | Evolved 2 slots: Weapon x2 1318 | -9/Materials | Discovered new exit (range 13) 1444 | -9/Materials | Core integrity fell below 50% 1644 | -9/Materials | Repaired Imp. Ion Engine 1720 | -9/Materials | Discovered new exit (range 3) 1790 | -9/Materials | Build established: Gunner 1858 | -9/Materials | Discovered new exit (range 11) 1874 | -9/Materials | Discovered new exit (range 8) 2020 | -9/Materials | Discovered new exit (range 6) 2091 | -9/Materials | Build established: Scavenger-Gunner 2233 | -9/Materials | First assault squad dispatched 2339 | -9/Materials | Entered Storage 2377 | -9/Storage | Core integrity fell below 20% 2591 | -9/Storage | Garrison activated, responded to threat 2678 | -9/Storage | Core destroyed Last Messages --------------- 02613_ Y-45 Defender suffers critical hit (Destroy). 02613_ Destroyed Imp. Ion Engine. 02616_ Y-45 Defender destroyed. 02626_ Acquired 50 matter. 02627_ Acquired 58 matter. 02647_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 02659_ System corrupted: Energy discharge (-106). 02662_ Triggered Alarm Trap. 02662_ An alarm sounds. 02662_ ALERT: Alarm triggered, dispatching investigation squad. 02669_ Connecting with Recycling Unit... >>Retrieve(Components) Retrieving 1 components... Imp. Ion Engine 02671_ Acquired Imp. Ion Engine. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????#######??????????????????????????????????????? | | ????# ! ??????????????????????????????????????? | | ????# [= #?#####???????????????????????????????? | | ?????? / #?#===#???????????????????????????????? | | ####???? #?#===#???????????????????????????????? | | #######+### #?????########??????????????????? | | ##"""## ##T #?????# ###????????????????? | | * ##"G"##=####+##?##### @ ""#????????????????? | | ##" "##%### ### # """ Y"#????????????????? | | [ + =%[! !! @ """ ""#????????????????? | | # %==###### ### # """ ###????????????????? | | # [ #????## ##?##Y## #??????????????????? | | # #?????# #???# #########??????????????????? | | # #?????# #???# ??????????????????????????? | | #### #?????#+#???# ?????????????????????????? | | ???# #???????????# ????????????????????????? | | ???# #???????????# #???????????????????????? | | ???# #???????????#### #???????????????????????? | | ??? ??????????????? ????????????????????????? | | ???######??????????????? #???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 38% | -10/Materials Imp. Ion Engine | 72% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 2 | . . 2 . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 40 | . 12 . 27 1 Parts Lost 10 | . 3 . 7 . Damage Taken 1518 | . 355 40 869 254 Core 424 | . 138 14 206 66 Player 2/Cogmind (%) 67 | . 91 18 65 71 Absorbed by Shields . | . . . . . Damage Inflicted 1494 | . 312 86 865 231 Player 2/Cogmind (%) 32 | . 33 41 30 37 Combat Hostiles Destroyed 18 | . 4 2 10 2 Player 2/Cogmind (%) 36 | . 36 100 33 28 Game ------ Seed ImprovedFireChaincannon Manual? 0 Play Time 00:26:05 Cumulative 28.9 hours Start 2026.08.04 @ 18:13:11 End 2026.08.04 @ 18:39:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 16 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 25x22 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(270) Steam 0 RUN: 244cd83a-7b1c-492d-815e-f7ca34b93f7a