Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.02 @ 21:43:15 Player: 3.14 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (300) 1500 Value Destroyed (11234) 11234 Prototype IDs (44) 880 Alien Tech Used (2) 400 Bonus (6211) 6211 TOTAL SCORE: 28725 Bonus ------- High Alert Combat Kills 1624 Follower Combat Kills 1468 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Win 3000 Friendly Fire -781 Cogmind --------- Core Integrity 881/1600 Matter 300/300 Energy 342/350 System Corruption 0% Temperature Cool (4) Movement Hovering (38) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Quantum Reactor > --- PROPULSION (3) --- Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY (16) ----- Experimental Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Target Analyzer Reaction Control System Improved Propulsion Shielding Zionite Weapon Casing Powered Armor Experimental Thermal Shield EM Shield System Shield Advanced System Shield > --- WEAPON (3) ------- Vibroblade > --- INVENTORY (10) --- Quantum Reactor Light Quantum Reactor Improved Antigrav System Antigrav Array Improved Powered Armor Antimissile System Enhanced Nova Cannon Compact Tesla Bomb Launcher Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System Experimental Cooling System Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Target Analyzer Advanced Core Analyzer Advanced Transmission Jammer Heavy Armor Plating Zionite Heavy Carapace Improved Focal Shield Advanced Shield Generator > --- WEAPON ----------- Gamma Rifle Gamma Rifle > --- INVENTORY -------- Fusion Reactor Light Antimatter Reactor Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Power Amplifier Experimental Cooling System Makeshift Sensor Array Improved Stasis Canceller Zionite Weapon Casing Zionite Weapon Casing Dimensional Node Initializer Transdimensional Reconstructor Tesla Rifle Quantum Rifle Precision Phase Gun Advanced Plasma Cannon Neutron Cannon Matter Neutralizer Nova Cannon Nova Cannon Nova Cannon Nova Cannon Nova Cannon Nova Cannon Rocket Array [Rating: 154] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Centrium Wheel Hover Unit Cooled Linear Gravjet Flight Unit Field Propulsion Array Utility Medium Storage Unit Device Advanced Cooling System Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Advanced System Shield Protection Improved Utility Shielding Weapon Improved EM Pulse Cannon Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Vibroblade Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 2 . . . . 2 2 . . . . 2 2 2 Power 2 | . . . . . . 1 . . . . . 1 . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . . . . . Utility 14 | . . . 2 . 1 1 2 . . . . 1 2 . . . . 2 2 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 453 | 6 4 3 27 20 25 77 20 13 8 5 23 35 4 3 19 9 23 35 40 54 Power 61 | 1 1 1 1 1 1 10 1 2 . 1 3 6 . . 4 1 1 5 9 12 Engine 18 | 1 1 1 1 1 1 2 . 2 . 1 2 3 . . 2 . . . . . Core 15 | . . . . . . 8 1 . . . . 3 . . . . 1 . 1 1 Reactor 28 | . . . . . . . . . . . 1 . . . 2 1 . 5 8 11 Propulsion 93 | 2 . . 9 2 9 16 2 1 1 . 7 10 . . 4 2 6 2 9 11 Treads 6 | . . . 6 . . . . . . . . . . . . . . . . . Leg 72 | 2 . . 3 2 9 16 2 1 1 . 7 10 . . 4 2 6 2 3 2 Wheel 1 | . . . . . . . . . . . . . . . . . . . . 1 Hover 13 | . . . . . . . . . . . . . . . . . . . 5 8 Flight 1 | . . . . . . . . . . . . . . . . . . . 1 . Utility 138 | 1 1 . 11 4 6 14 7 4 1 4 7 11 3 . 4 5 6 17 11 21 Device 56 | . . . 2 1 1 4 2 2 . 2 4 3 3 . 2 3 5 4 8 10 Storage 15 | 1 1 . 2 . 1 1 2 . . . . 4 . . . . . 2 . 1 Processor 14 | . . . . . . 2 . . . 1 . 2 . . . . . 3 1 5 Hackware 2 | . . . . . . . . . . . . . . . . . . . . 2 Protection 51 | . . . 7 3 4 7 3 2 1 1 3 2 . . 2 2 1 8 2 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 161 | 2 2 2 6 13 9 37 10 6 6 . 6 8 1 3 7 1 10 11 11 10 Energy Gun 40 | 2 . . 4 8 6 5 . . . . . . . . . 1 1 2 7 4 Energy Cannon 55 | . . . . . 1 10 7 4 3 . 4 3 1 1 1 . 6 8 2 4 Ballistic Gun 30 | . 2 . 2 1 . 16 2 . . . . 4 . . 3 . . . . . Ballistic Cannon 1 | . . 1 . . . . . . . . . . . . . . . . . . Launcher 26 | . . . . 4 2 6 1 1 2 . 1 . . 2 1 . 3 1 2 . Special Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . 1 1 . 1 1 . . 2 . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . 3 2 . 2 . . . . . . . . . 5 . 4 5 7 Parts Lost 87 | . . 1 . 6 5 11 2 1 2 . 4 2 . . 14 . 2 7 19 11 Power 19 | . . . . . . 4 . 1 . . 1 . . . 5 . 2 1 3 2 Propulsion 16 | . . . . . 1 4 1 . . . . . . . 3 . . . 4 3 Utility 30 | . . . . 4 1 1 . . 1 . 1 1 . . 4 . . 5 8 4 Weapon 22 | . . 1 . 2 3 2 1 . 1 . 2 1 . . 2 . . 1 4 2 Highest Loss Streak 15 | . . 1 . 2 3 5 2 1 2 . 2 2 . . 7 . 1 3 15 5 Average Slot Usage (%) 92 | . 86 99 95 98 90 95 99 99 99 100 99 93 94 94 82 92 98 91 76 49 Engine 5 | . 14 13 11 11 9 3 5 2 6 6 6 13 5 5 4 5 3 . . . Core 3 | . . . . . . 9 6 10 6 6 . 2 10 10 3 . 2 . . . Reactor 2 | . . . . . . . . . . . 4 . . . 2 8 7 10 11 3 Treads 1 | . . . 19 . . . . . . . . . . . . . . . . . Leg 17 | . 28 28 2 22 26 22 19 20 20 20 20 17 15 15 14 15 15 14 11 1 Device 9 | . . . 2 9 9 4 7 6 6 9 6 6 15 15 11 15 17 22 18 12 Storage 18 | . 15 28 22 22 21 23 20 20 20 20 20 17 15 15 15 15 15 14 11 1 Processor 8 | . . . . . . 7 13 13 13 13 13 15 15 15 12 10 10 9 9 7 Protection 8 | . . . 15 10 7 7 11 12 12 9 12 5 5 5 5 10 12 9 6 5 Energy Gun 3 | . 11 . 15 20 15 1 . . . . . . . . . . 2 1 4 . Energy Cannon 5 | . . . . . . 2 9 12 12 13 11 4 10 9 5 5 7 6 1 . Ballistic Gun 3 | . 16 15 4 . . 10 2 . . . . 6 . . 3 5 . . . . Naked Turns 35 | . . . . . . . . . . . . . . . . . . . 4 31 Heaviest Build 190 | 13 16 22 44 41 42 62 56 71 71 71 74 143 131 131 131 140 150 184 190 64 Greatest Support 75 | 20 20 20 40 23 38 45 60 60 60 60 60 60 60 60 60 60 70 75 75 68 Greatest Overweight (x) 4 | . . 1 1 1 1 4 1 1 1 1 1 2 2 2 4 2 2 2 2 3 Average Overweight (x) . | . . . . 1 . . . . 1 1 1 1 2 2 1 1 1 1 1 . Largest Inventory Capacity 26 | 6 8 8 12 12 16 16 16 16 16 16 16 24 24 24 24 24 24 26 26 10 Average Capacity 17 | 5 6 8 9 12 13 16 16 16 16 16 16 22 24 24 24 24 24 25 23 6 Most Carried 26 | 5 7 8 12 12 16 16 16 16 16 16 16 24 24 24 24 23 24 26 26 10 Average Carried 16 | 2 5 7 8 11 13 15 15 15 15 15 15 21 22 24 20 20 23 24 21 5 Final Capacity 26 | 6 8 8 12 12 16 16 16 16 16 16 16 24 24 24 24 24 24 26 4 10 Final Carried 24 | 5 7 8 12 12 16 16 16 16 16 16 14 24 24 24 17 23 24 24 2 10 Class Distribution -------------------- 38% | Messiah-Mutant 33% | Scavenger-Mutant 18% | Mutant 9% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Skirmisher | -4/Factory Messiah-Skirmisher | -4/Upper Caves Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Zhirov Messiah-Mutant | -3/Proximity Caves Messiah-Mutant | -3/Research Messiah-Mutant | -2/Research Messiah-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 6408 | 260 26 105 399 289 281 1476 214 153 82 130 298 570 . 66 362 90 330 352 412 513 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 12667 | 77 43 62 988 1045 1158 2198 706 230 167 . 771 1004 . 3 768 385 902 1015 673 472 Parts 608 | 1 6 6 67 85 78 100 22 18 7 . 22 28 . 3 28 7 40 40 27 23 Haulers Intercepted 9 | . . . 3 2 1 3 . . . . . . . . . . . . . . Recyclers Shooed 18 | . . . 1 3 1 2 6 . . . . 3 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . . 2 3 . 5 . . 2 23 2 12 . . . Prevented 57 | . . . . . . . . 11 3 . 22 . . . 1 3 17 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 235 | . 3 6 14 27 31 48 7 6 7 . 12 8 . 3 12 . 19 16 14 2 Melee 7 | . . . . . . . . . 1 . . . . . 6 . . . . . Guns 85 | . 3 . 13 14 22 22 1 . . . . 3 . . 3 . . . 2 2 Cannons 36 | . . 6 1 . . 1 2 1 . . 7 2 . . . . 4 10 2 . AOE 86 | . . . . 13 9 24 2 4 5 . 2 . . 3 2 . 11 3 8 . Classes Destroyed 20 | 1 1 1 6 4 . 2 . 1 . . 1 2 . . . . . 1 . . Worker 12 | . . . . 4 1 5 . . . . . 1 . . . . . . . 1 Builder 13 | . . . 1 . 1 5 . . . . . . . . . . . 1 3 2 Hauler 9 | . . . 3 2 1 3 . . . . . . . . . . . . . . Recycler 16 | 1 . . 1 1 1 3 3 . . . . 3 . . . . . 1 . 2 Mechanic 4 | . . . . 1 . 3 . . . . . . . . . . . . . . Watcher 7 | . . . 2 1 . . . . . . . 2 . . . . . . 1 1 Swarmer 76 | . 3 3 . 8 17 8 3 4 6 . . . . 3 1 . 11 4 5 . Grunt 87 | . . . 9 9 9 27 . 1 . . 7 5 . . 7 . 3 5 3 2 Brawler 5 | . . . . 2 . 1 . . . . . . . . 1 . . . 1 . Duelist 10 | . . . 1 1 1 4 . . . . 2 . . . 1 . . . . . Protector 3 | . . . . 1 . 1 . . . . . . . . 1 . . . . . Sentry 21 | . . . 4 6 4 2 . . . . 1 . . . 1 . . 2 1 . Demolisher 1 | . . . . . . . . . . . . 1 . . . . . . . . Hunter 14 | . . . . . . 1 4 . 1 . 2 2 . . . . 2 . 2 . Programmer 12 | . . . . . . 4 . . . . . . . . . . 2 4 2 . Behemoth 2 | . . . . . . . . 1 . . . . . . . . 1 . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . 1 . . Assembled 3 | . . 3 . . . . . . . . . . . . . . . . . . Thug 2 | . . . . 2 . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 12 | 1 3 3 3 10 7 12 3 4 3 . 3 2 . 3 5 . 5 5 6 4 Combat Bots Only 8 | . 3 3 3 6 6 8 3 4 3 . 3 2 . 3 5 . 5 5 7 2 Max Kills in Single Turn 7 | 1 1 1 2 3 3 7 1 4 2 . 1 2 . 2 1 . 5 4 3 2 Gunslinging 1 | . . . . 1 1 . . . . . . . . . . . . . 1 . Exploded 5 | . . . . 2 2 5 1 4 2 . 1 . . 2 1 . 5 3 3 . Melee 1 | . . . . . . . . . 1 . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 21182 | . 141 281 484 967 1113 2705 564 497 217 . 1453 1835 . 104 2430 . 1074 1938 3218 2161 Core 3240 | . 34 88 43 116 67 346 88 57 . . 147 144 . . 365 . 107 181 738 719 Absorbed by Shields 586 | . . . . . . . . . . . . . . 39 335 . . . 212 . Core Remaining (%) 67 | 100 . 51 . 60 87 50 . . . . 65 85 . . . . 58 86 43 55 Volleys Fired 644 | 2 8 14 47 72 61 118 29 17 6 . 38 51 . 3 22 27 28 51 29 21 Largest 3 | 2 2 1 2 2 2 2 2 2 2 . 2 2 . 1 2 1 2 2 2 3 Hottest 226 | 100 70 100 112 121 121 134 126 138 138 . 138 150 . 45 102 69 188 203 226 226 Shots Fired 1079 | 4 16 14 92 116 109 215 33 26 8 . 56 87 . 3 34 27 51 100 54 34 Gun 614 | 4 16 . 90 102 96 159 2 . . . . 60 . . 26 . . 4 28 27 Cannon 387 | . . 7 2 . 5 38 28 25 4 . 50 27 . . 4 27 46 95 22 7 Launcher 71 | . . . . 14 8 18 3 1 4 . 6 . . 3 4 . 5 1 4 . Special 7 | . . 7 . . . . . . . . . . . . . . . . . . Kinetic 270 | . 8 7 32 . . 135 2 . . . . 60 . . 26 . . . . . Thermal 347 | 4 8 7 26 102 2 41 . . . . . . . . . . 12 85 26 34 Explosive 71 | . . . . 14 8 18 3 1 4 . 6 . . 3 4 . 5 1 4 . Electromagnetic 391 | . . . 34 . 99 21 28 25 4 . 50 27 . . 4 27 34 14 24 . Robot Hit Streak 28 | 2 3 1 12 8 16 19 10 9 4 . 19 8 . 6 6 27 28 11 12 5 Robot Miss Streak 7 | 1 2 7 3 3 5 6 1 3 . . 3 3 . 3 2 . 5 4 4 2 Penetration Max 1 | . . . . . . 1 . . . . . 1 . . 1 . . . . . Secondary Targets 9 | . . . 2 2 2 2 . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . 1 1 1 1 . . . . . . . . . . . . 1 . Shots Hit Robots 747 | 3 9 3 60 66 81 139 27 19 5 . 40 56 . 2 55 27 32 63 34 26 Core Hits 589 | 2 3 7 40 52 64 130 13 14 9 . 26 31 . 5 31 21 37 35 55 14 Critical Hits 46 | . . 4 1 . . 8 1 . . . 4 11 . . 6 3 2 4 2 . Critical Kills 17 | . . 4 1 . . 5 . . . . 2 2 . . 1 1 . 1 . . Critical Parts Destroyed 21 | . . . . . . 3 1 . . . 1 8 . . 4 . . 3 1 . Melee Attacks 73 | . . . . . . . . 1 1 . 5 2 . . 39 . . . . 25 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 73 | . . . . . . . . 1 1 . 5 2 . . 39 . . . . 25 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 32124 | 38 104 204 936 3309 2029 7660 1093 577 450 . 1748 1916 . 299 2296 314 1980 2729 2928 1514 Guns 9049 | 38 104 . 899 1288 1116 2430 17 . . . . 1268 . . 510 . . 79 557 743 Cannons 8132 | . . 150 22 . 113 716 688 343 116 . 967 597 . . 93 314 1131 2279 527 76 Explosions 13009 | . . . . 2021 782 4512 388 234 300 . 781 51 . 299 609 . 849 353 1830 . Melee 1800 | . . . . . . . . . 34 . . . . . 1071 . . . . 695 Ramming 86 | . . 6 15 . 18 2 . . . . . . . . 13 . . 18 14 . Kinetic 4386 | . 49 150 294 . . 2098 17 . . . . 1268 . . 510 . . . . . Thermal 8754 | 38 55 48 238 1288 274 2412 96 . . . 134 . . . . . 374 2014 964 819 Explosive 10544 | . . . . 2021 551 2832 292 234 300 . 647 51 . 299 609 . 849 353 1506 . Electromagnetic 6554 | . . . 389 . 1186 316 688 343 116 . 967 597 . . 93 314 757 344 444 . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 1800 | . . . . . . . . . 34 . . . . . 1071 . . . . 695 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . 2 2 . 6 . . . . . . . . . . 1 5 3 . Average Corruption 2 | . . . 2 2 . 3 . . . . . . . . . . 1 2 2 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 68 | . . . 10 9 . 40 . . . . . . . . . . 1 4 4 . Message Errors 23 | . . . 1 4 . 14 . . . . . . . . . . 1 2 1 . Matter Fused 6 | . . . . . . 5 . . . . . . . . . . . . 1 . Heat Flow Errors 8 | . . . 1 2 . 5 . . . . . . . . . . . . . . Energy Discharges 9 | . . . 2 . . 6 . . . . . . . . . . . . 1 . Parts Rejected 1 | . . . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 9 | . . . 3 1 . 5 . . . . . . . . . . . . . . Data Loss (major) 1 | . . . . . . 1 . . . . . . . . . . . . . . Targeting Errors 10 | . . . 3 2 . 3 . . . . . . . . . . . 1 1 . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1322 | . . . . 148 13 648 113 12 . . 55 6 . . 45 16 16 81 62 107 Projectiles 283 | . . . . . . 60 48 . . . 13 6 . . . 16 12 81 47 . Explosions 892 | . . . . 148 13 588 65 12 . . 42 . . . 5 . 4 . 15 . Melee 147 | . . . . . . . . . . . . . . . 40 . . . . 107 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 791 | . . 1 . 137 160 327 29 12 10 . . . . 13 . . 27 . 27 48 Shots 28 | . . . . 4 7 8 1 1 1 . . . . 1 . . 2 . 2 1 Rammed 12 | . . 1 5 . 1 1 . . . . . . . . . . . . 3 1 Targets Rammed 18 | . . 3 5 . 3 1 . . . . . . . . 1 . . 1 3 1 Kicked 6 | . . 2 . . 2 . . . . . . . . . 1 . . 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 381 | 78 45 64 207 315 27 312 42 145 9 . 83 381 . . . . 72 54 177 36 Average Temperature 74 | 40 20 20 46 106 10 81 23 64 6 . 29 125 . . . . 19 19 78 14 Received Heat Transfer 3820 | . . . 207 171 306 876 . 78 . . 360 375 . . 571 . 36 222 321 297 Effects 9 | . . . . . . 1 . . . . . 8 . . . . . . . . Shutdowns 2 | . . . . . . . . . . . . 2 . . . . . . . . Interference 7 | . . . . . . 1 . . . . . 6 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 23 | . . . . . 1 . 5 1 1 . 3 2 . . 1 2 3 2 2 . Combat Hostiles 19 | . . . . . . . 2 1 1 . 3 2 . . 1 2 3 2 2 . Parts Fried 58 | . . . 2 . 5 1 12 1 2 . 9 7 . . . . 9 4 6 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 . . . . . . . . . . 1 1 . . Combat Hostiles 3 | . . . . . . 1 . . . . . . . . . . 1 1 . . Parts Melted 31 | 1 . . 1 5 . 3 . 1 . . . 3 . . . . 6 9 1 1 Heat Transferred 10699 | 111 148 100 518 2331 324 2360 100 . . . 100 . . . . . 450 2477 755 925 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . 5 1 . . . . 1 . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 1286 | 5 88 139 274 656 807 1286 901 . . . . 267 79 . . . . 264 501 652 Average Influence 397 | 1 48 67 171 262 533 777 833 . . . . 121 79 . . . . 156 289 463 Maximum Alert Level 4 | . . . 1 2 3 4 3 . . . . 1 . . . . . 1 2 2 Low Security (%) 35 | 100 100 100 56 34 . . . . . . . 97 100 . . . . 60 22 . Level 1 21 | . . . 43 45 14 5 . . . . . 2 . . . . . 39 60 39 Level 2 25 | . . . . 20 65 44 11 . . . . . . . . . . . 16 60 Level 3 11 | . . . . . 19 24 88 . . . . . . . . . . . . . Level 4 6 | . . . . . . 25 . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 2 . 1 3 4 11 3 . . . . 5 1 . 1 . . 3 5 3 Investigation 6 | . 2 . 1 . 1 . . . . . . 1 . . . . . . 1 . Extermination 8 | . . . . . . 2 . . . . . 1 . . . . . 2 2 1 Reinforcement 16 | . . . . 1 3 5 1 . . . . . 1 . . . . 1 2 2 Assault 9 | . . . . 2 . 4 2 . . . . . . . 1 . . . . . Garrison 3 | . . . . . . . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . 2 2 . . . . . . . . . . . 1 . 1 Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 18 | . . . . 3 2 1 . . . . . 1 . . . . . 2 2 7 Communications Jammed 31 | . . . . . . . . . . . . . . . . . . . 31 . Distress Signals 31 | . . . . . . . . . . . . . . . . . . . 31 . Times Spotted 412 | . 4 7 18 32 42 73 8 6 5 . 19 30 . 3 14 . 18 19 54 60 Peak Tracking Total 25 | . 3 2 3 5 7 7 3 4 3 . 5 5 . 3 8 . 5 5 25 16 Tactical Retreats 33 | . . 1 . 1 5 6 . . . . 1 5 . . 2 . . 1 2 9 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 12 | . 1 . 3 1 1 3 . . . . . . . . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 2 . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 33 | . 1 1 1 2 1 16 4 1 . . . 1 . . . . . 2 1 2 Max in Single Turn 5 | . 1 1 1 2 1 5 3 1 . . . 1 . . . . . . 1 1 Garrison Access 2 | . . . . . . 2 . . . . . . . . . . . . . . Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 20 | . 3 . 1 4 2 4 . . . 1 . . . 1 . 4 . . . . Terminals 11 | . 3 . 1 3 1 2 . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 2 . . . . . . . . . . . . . . Total Hacks 72 | . 8 . 4 16 11 9 . . . 4 . . . 3 . 17 . . . . Successful 43 | . 3 . 1 5 9 2 . . . 4 . . . 2 . 17 . . . . Failed 28 | . 4 . 3 11 2 7 . . . . . . . 1 . . . . . . Catastrophic 2 | . . . . . . 2 . . . . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . Manual 71 | . 9 . 2 5 1 3 . . . . . 12 3 2 . . . 6 7 21 Terminals 37 | . 8 . 4 14 3 5 . . . . . . . 3 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 8 | . . . . . 8 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 2 . 4 . . . . . . . . . . . . . . Terminal Hacks 27 | . 1 . . 3 . . . . . 4 . . . 2 . 17 . . . . Record 6 | . . . . . . . . . . . . . . 1 . 5 . . . . Part Schematic 8 | . . . . . . . . . . 4 . . . . . 4 . . . . Robot Analysis 6 | . 1 . . . . . . . . . . . . 1 . 4 . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . 4 . . . . Open Door 2 | . . . . 2 . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . 8 . . . . . . . . . . . . . . . Scan Component 4 | . . . . . 4 . . . . . . . . . . . . . . . Repair 4 | . . . . . 4 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . . Seal Access 2 | . . . . . . 2 . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 6 . 3 7 2 . . . . . . . . . . . . . . . Terminals 6 | . 2 . 1 2 1 . . . . . . . . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . . . . . . Botnet 5 | . 2 . 1 2 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 3 . 1 4 2 2 . . . . . . . 1 . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . 4 . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . 4 . . . . . . . . . . . . . . . Time 147 | . . . . . 147 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Total Allies 32 | . . . . 2 . . . . . 4 . 9 . . . . . 6 4 7 Largest Group 5 | . . . . 2 . . . . . 4 4 5 2 1 . . . 3 2 3 Highest-Rated Group 342 | . . . . 62 . . . . . 151 151 139 56 28 . . . 288 244 342 Highest-Rated Ally 122 | . . . . 31 . . . . . 39 39 28 28 28 . . . 96 122 114 Zionite Dispatches 13 | . . . . . . . . . . . . 3 . . . . . 2 3 5 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . Light 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Fire 2 | . . . . . . . . . . . . 2 . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . . Demo 1 | . . . . . . . . . . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . Hover Resupply 3 | . . . . . . . . . . . . . . . . . . . 1 2 Total Orders 6 | . . . . . . . . . . . . 1 . . . . . . 1 4 DROP 6 | . . . . . . . . . . . . 1 . . . . . . 1 4 Ally Attacks 123 | . . . . 7 . . . . . . 19 35 . 1 . . . 22 4 35 Total Damage 5617 | . . . . 64 . . . . . . 922 602 . 10 . . . 1612 368 2039 Kills 38 | . . . . . . . . . . . 5 10 . . . . . 6 1 16 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 6 | . 1 . . . . . . . . . . . . 1 . 4 . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 1 . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . 1 . . . . . . . 2 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 15710 | 77 163 367 963 762 971 2282 371 481 547 1523 664 1130 278 586 644 344 1209 887 662 799 Spaces Moved 8796 | 50 108 185 465 360 409 1205 197 311 343 944 344 496 150 317 278 164 618 363 349 1140 Core 195 | 5 . . . . . . . . . . . . . . . . . . 35 155 Treads 383 | . . . 383 . . . . . . . . . . . . . . . . . Legs 7158 | 45 108 185 82 360 409 1205 197 311 343 944 344 496 150 317 278 164 618 363 239 . Wheels 25 | . . . . . . . . . . . . . . . . . . . . 25 Hover 1003 | . . . . . . . . . . . . . . . . . . . 43 960 Flight 32 | . . . . . . . . . . . . . . . . . . . 32 . Fastest Speed 38 | 50 120 120 120 150 120 123 123 123 150 150 150 150 180 180 150 150 150 150 40 38 Average Speed 140 | 113 120 133 157 150 139 148 134 130 150 150 150 176 180 180 162 164 172 179 137 48 Slowest Speed 240 | 120 120 150 180 150 150 240 155 153 150 150 150 180 180 180 240 180 180 180 180 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . . . . . . . . 6 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 40 | 5 29 38 45 61 51 37 12 51 50 90 49 16 4 63 56 60 76 11 16 34 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 6 | . . 1 . . . . . . 1 . . . . 1 . 3 . . . . Known Exits Taken 7 | . . . . . . . . 1 . . . 1 1 1 1 1 1 . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 . 1 1 1 . . . . . . 1 1 . Scrap Searched 8 | . . . . . . . . 1 . 3 1 . . . 1 . 2 . . . Spaces Dug 100 | . . 2 . 9 4 7 . . 12 . 16 1 . 23 8 . . . . 18 Terrain Destroyed 818 | . . 7 . 124 82 92 28 22 79 . 37 11 . 49 17 . 134 36 56 44 Melee 24 | . . . . . . . . . . . 5 1 . . . . . . . 18 Projectile 67 | . . 7 . 19 . 4 . . . . . . . . 3 . 2 19 11 2 AOE 727 | . . . . 105 82 88 28 22 79 . 32 10 . 49 14 . 132 17 45 24 Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Total 10912 | 63 126 276 625 464 701 1496 273 356 360 1057 429 661 158 326 363 208 704 490 470 1306 Wait 482 | 1 . 68 14 3 175 15 . 3 2 90 3 34 . 4 4 1 18 21 4 22 Move 8765 | 49 107 184 464 359 408 1204 196 310 342 943 343 495 149 316 277 163 617 362 338 1139 Hop 5 | . . . . . . . . . . . . . . . . . . . 5 . Pick Up 205 | 5 4 3 29 5 15 34 13 5 1 9 5 17 3 . . 5 7 9 19 17 Fast Attach 129 | 6 2 1 6 3 8 19 1 2 . . 3 6 . . 4 5 . 8 15 40 Attach 88 | . 1 1 5 4 7 13 3 3 2 1 5 5 2 . 8 . 4 7 7 10 Detach 9 | . . . . . . . . . . . . . . . . 1 . 1 . 7 Swap 238 | . 1 1 16 13 10 45 16 8 6 4 15 24 2 3 7 5 19 20 19 4 Drop 251 | . 3 1 39 5 14 47 15 7 . 10 12 23 2 . . 1 11 9 32 20 Fire 644 | 2 8 14 47 72 61 118 29 17 6 . 38 51 . 3 22 27 28 51 29 21 Melee 73 | . . . . . . . . 1 1 . 5 2 . . 39 . . . . 25 Ram 3 | . . . . . . . . . . . . . . . . . . . 2 1 Kick 9 | . . 3 . . 3 1 . . . . . . . . 1 . . 1 . . Crush 5 | . . . 5 . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 6 | . . . . . . . . . . . . 4 . . 1 . . 1 . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Central database locked down 220 | -10/Materials | Discovered new exit (range 10) 241 | -10/Materials | Entered Mines 248 | -10/Mines | Assembled infested the area 253 | -10/Mines | Assisted by a Guerilla fighting off Assembled 278 | -10/Mines | Learned location of Storage (-9) 315 | -10/Mines | Build established: Mutant 596 | -10/Mines | Discovered new exit (range 9) 608 | -10/Mines | Entered Materials 608 | -9/Materials | Evolved 2 slots: Utility x2 1457 | -9/Materials | Discovered new exit (range 15) 1571 | -9/Materials | Entered Storage 2134 | -9/Storage | Met a pair of Derelict thieves 2281 | -9/Storage | Discovered new exit (range 15) 2333 | -9/Storage | Entered Materials 2333 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2735 | -8/Materials | Repaired Mni. Grenade Launcher 2787 | -8/Materials | Repaired Imp. EM Shotgun 2826 | -8/Materials | Repaired Carbon-fiber Leg 2854 | -8/Materials | Repaired Lgt. Assault Rifle 3192 | -8/Materials | Build established: Scavenger-Mutant 3248 | -8/Materials | Discovered new exit (range 16) 3249 | -8/Materials | Lost 3 parts (1n2w) 3304 | -8/Materials | Entered Factory 3304 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4481 | -7/Factory | Destroyed 7 combat bots 4504 | -7/Factory | First assault squad dispatched 5019 | -7/Factory | Destroyed 8 combat bots 5025 | -7/Factory | Lost 5 parts (1p2n1u1w) 5302 | -7/Factory | Found Prototype Launcher 5304 | -7/Factory | Found Prototype Launcher 5332 | -7/Factory | Identified Rocket Array (x2) 5499 | -7/Factory | Discovered new exit (range 13) 5586 | -7/Factory | Entered another Factory area 5586 | -6/Factory | Evolved 2 slots: Utility x2 5925 | -6/Factory | Discovered new exit (range 19) 5936 | -6/Factory | First assault squad dispatched 5957 | -6/Factory | Entered Lower Caves 5979 | -6/Lower Caves | Found Alien Artifact 6000 | -6/Lower Caves | Identified exit to Lower Caves 6230 | -6/Lower Caves | Spotted B-75 Beast 6262 | -6/Lower Caves | Destroyed B-75 Beast 6438 | -6/Lower Caves | Entered another Lower Caves area 6940 | -6/Lower Caves | Discovered new exit (range 20) 6985 | -6/Lower Caves | Entered Zion 7138 | -6/Zion | Discovered new exit (range 11) 7171 | -6/Zion | Found Prototype Device 7192 | -6/Zion | Identified Bomb Factory No. 2 7298 | -6/Zion | Learned Factory terminal intel 7398 | -6/Zion | Received a hallucinogenic algorithm 7478 | -6/Zion | Given A8's code to call for help 7783 | -6/Zion | Found Rocket Array 7908 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8127 | -6/Zion | Imprinted 8130 | -6/Zion | Declared Zion's savior 8425 | -6/Zion | Build established: Messiah-Mutant 8508 | -6/Zion | Entered Proximity Caves 8508 | -5/Proximity Caves | Accompanied by 4 allies 8543 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9163 | -5/Proximity Caves | Discovered new exit (range 5) 9172 | -5/Proximity Caves | Entered Factory 9172 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9173 | -5/Factory | Loaded intel: 20 terminal locations 9210 | -5/Factory | Zion Fire squad teleported in 9258 | -5/Factory | Zion Heavy Resupply teleported in 9264 | -5/Factory | Found Hvy. Reactive Plating 9780 | -5/Factory | Build established: Messiah-Skirmisher 9826 | -5/Factory | Rewired Cogmind 9893 | -5/Factory | Garrison activated, responded to threat 10160 | -5/Factory | Build established: Messiah-Mutant 10165 | -5/Factory | Retrieved Zion intel report: Trap Installations 10166 | -5/Factory | Zion Fire squad teleported in 10219 | -5/Factory | Discovered new exit (range 9) 10259 | -5/Factory | Identified exit to Factory 10302 | -5/Factory | Entered another Factory area 10302 | -4/Factory | Accompanied by 2 allies 10302 | -4/Factory | Evolved 2 slots: Utility x2 10479 | -4/Factory | Discovered new exit (range 9) 10491 | -4/Factory | Identified exit to Upper Caves 10523 | -4/Factory | Build established: Messiah-Skirmisher 10580 | -4/Factory | Entered Upper Caves 10580 | -4/Upper Caves | Accompanied by 2 allies 10678 | -4/Upper Caves | Learned location of Testing (-3) 11088 | -4/Upper Caves | Discovered new exit (range 16) 11160 | -4/Upper Caves | Identified exit to Upper Caves 11166 | -4/Upper Caves | Entered another Upper Caves area 11320 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11485 | -4/Upper Caves | Lost 7 parts (3p1n2u1w) 11550 | -4/Upper Caves | Lost 6 parts (1p2n2u1w) 11594 | -4/Upper Caves | Learned Research interactive machine intel 11611 | -4/Upper Caves | Build established: Messiah-Mutant 11792 | -4/Upper Caves | Discovered new exit (range 15) 11809 | -4/Upper Caves | Identified exit to Zhirov 11810 | -4/Upper Caves | Entered Zhirov 11810 | -4/Zhirov | Discovered new exit (range 3) 11837 | -4/Zhirov | Met Zhirov 11865 | -4/Zhirov | Learned location of Quarantine (-2) 11865 | -4/Zhirov | Learned location of Command (-1) 11880 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11903 | -4/Zhirov | Found Alien Artifact 11903 | -4/Zhirov | Identified Integrated Reactor 11903 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 11921 | -4/Zhirov | Found Alien Artifact 12151 | -4/Zhirov | Identified exit to Proximity Caves 12154 | -4/Zhirov | Entered Proximity Caves 12852 | -3/Proximity Caves | Spotted B-86 Titan 12867 | -3/Proximity Caves | Destroyed B-86 Titan 12891 | -3/Proximity Caves | Found Hvy. Reflective Plating 13354 | -3/Proximity Caves | Discovered new exit (range 7) 13362 | -3/Proximity Caves | Identified exit to Research 13363 | -3/Proximity Caves | Entered Research 13363 | -3/Research | Evolved 2 slots: Utility x2 13364 | -3/Research | Loaded intel: 37 interactive machine locations 13717 | -3/Research | Zion Hacker squad teleported in 14025 | -3/Research | Discovered new exit (range 9) 14087 | -3/Research | Zion Light squad teleported in 14122 | -3/Research | P-80 Master assimilated allied P7-X9M(z) 14161 | -3/Research | Found Prototype Protection 14161 | -3/Research | Identified Zio. Weapon Casing 14165 | -3/Research | Lost 3 parts (2u1w) 14250 | -3/Research | Entered another Research area 14250 | -2/Research | Evolved 2 slots: Utility x2 14510 | -2/Research | Zion Heavy squad teleported in 14605 | -2/Research | Found Prototype Protection 14605 | -2/Research | Identified Zio. Heavy Carapace 14610 | -2/Research | Found Zio. Weapon Casing 14619 | -2/Research | Found Zio. Weapon Casing 14757 | -2/Research | Spotted B-90 Cyclops 14791 | -2/Research | Identified Transdimensional Reconstructor 14791 | -2/Research | Warped through subspace 14798 | -2/Research | Destroyed 7 combat bots 14808 | -2/Research | Zion Demo squad teleported in 14828 | -2/Research | Released all parts (14) 14843 | -2/Research | Zion Hover Resupply teleported in 14859 | -2/Research | Lost 15 parts (1p2n8u4w) 14899 | -2/Research | Core integrity fell below 50% 14906 | -2/Research | Discovered new exit (range 13) 14912 | -2/Research | Entered Access 14912 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 14934 | -1/Access | Lost 4 parts (2p2n) 14957 | -1/Access | Found Prototype Device 14957 | -1/Access | Identified Exp. Thermal Shield 14999 | -1/Access | Found Fusion Bomb Launcher 15003 | -1/Access | Zion Light squad teleported in 15110 | -1/Access | Found Zio. Weapon Casing 15117 | -1/Access | Found Prototype Slashing Weapon 15117 | -1/Access | Identified Vibroblade 15226 | -1/Access | Zion Hover Resupply teleported in 15276 | -1/Access | Lost 5 parts (2p2n1u) 15281 | -1/Access | Zion Melee Resupply teleported in 15295 | -1/Access | Zion Defense Resupply teleported in 15298 | -1/Access | Found Prototype Device 15298 | -1/Access | Identified Exp. Force Field 15300 | -1/Access | Found Exp. Thermal Shield 15369 | -1/Access | Found Antimissile System 15457 | -1/Access | Zion Hover Resupply teleported in 15493 | -1/Access | Found Com. Tesla Bomb Launcher 15543 | -1/Access | Energy Cycler disabled 15574 | -1/Access | Found Powered Armor 15580 | -1/Access | Retrieved Zion intel report: Guard Positions 15583 | -1/Access | Found Imp. Powered Armor 15708 | -1/Access | Retrieved Zion intel report: Emergency Access 15709 | -1/Access | Discovered new exit (range 6) 15711 | -1/Access | Identified exit to Surface 15711 | *** | Escaped! Last Messages --------------- 15689_ Penetrated by Slug. 15689_ Slug penetrates Wall. 15689_ Slug penetrates H-88 Terminator. 15689_ H-88 Terminator suffers critical hit. 15691_ Acquired 23 matter. 15692_ Penetrated by Slug. 15703_ Detecting system override signal. 15708_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Trap Resupply ] >>\\ZION-REPORT [ Retrieving intel... ] [ Confirmed 35x emergency access. ] [ Coordinates transferred. ] 15709_ The Access Shell folds into the floor. 15709_ EXIT=FOUND 15711_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ??? # ##########+##+####?????????????????? | | ??? | ?+ #?????????????? | | ??? ???# #?????????????? | | ?????????# ###############????????????????????? | | ?????????## ##??????????????????????????????????? | | ??????????# #????###????????????????????????????? | | ??????????# #??? ????????????????????????????? | | ??????????# #??? ????????????????????????????? | | ??????????# #??"""""????????????????????????????? | | ??????????# #??"""""????????????????????????????? | | ??????????# #? """"""???????????????????????????? | | ??????????# #? """""" ! #?????????????????????? | | ??????????# # """""" #?????????????????????? | | ??????????# # #?????????????????????? | | ??????????+ + #?????????????????????? | | ??????????# # #?????????????????????? | | ??????????# # #?????????????????????? | | ??????????# #?#############?????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Energy Generation 82 Energy Capacity 820 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 22 Terrain Scan Density 210 Jamming Range 16 Power Amplification 30 Armor Coverage 1800 Resistance: KI 40 Resistance: TH 30 Resistance: EM 25 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 69 Melee Accuracy 6 Target Analysis 8 Core Analysis 10 Recoil Reduction 6 Particle Charging 20 Kinecelleration 30 Defensive Hacking 24 Item Schematics ----------------- Battle Rifle | -6/Zion | Free Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SlugPlasmaTriangulator Manual? 0 Play Time 01:53:35 Cumulative 447.3 hours Start 2020.04.02 @ 19:37:58 End 2020.04.02 @ 21:43:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 771 Rogue 771 Adventurer 0 Explorer 0 Win Type 0 Total 34 Types 25/0/4/4/1/0/0 Lore% 93 Gallery% 92 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f808c52-3023-4896-97c6-c0386fee78f1