Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.11 @ 21:30:43 Player: Flufflewump Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (64) 320 Value Destroyed (2255) 2255 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1533) 1533 TOTAL SCORE: 9348 Bonus ------- High Alert Combat Kills 140 Follower Combat Kills 981 Met Imprinter 300 Was Imprinted 300 Friendly Fire -188 Cogmind --------- Core Integrity 0/1150 Matter 101/300 Energy 99/100 System Corruption 21% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Light Antimatter Reactor Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Advanced Coolant Injector Medium Storage Unit Advanced Signal Interpreter Advanced Targeting Computer ME-RLN's Chromatic Screen Improved Recalibrator > --- WEAPON ----------- Long-range Proton Cannon Phase Cannon Advanced Plasma Cannon Linear Accelerator > --- INVENTORY -------- Light Quantum Reactor Improved Heat Sink Heavy Laser Mass Driver Enhanced Gauss Cannon Improved Proton Missile Launcher Power Sword [Rating: 98] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Flexi-carbon Leg Treads Armored Treads Leg Flexi-carbon Leg Hover Unit Gyrokinetic Inverter Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Zionite Light Carapace Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Slots Evolved 12 | . . 2 . . . 6 2 2 . . Power 1 | . . . . . . . 1 . . . Propulsion 3 | . . . . . . 2 . 1 . . Utility 6 | . . . . . . 4 1 1 . . Weapon 2 | . . 2 . . . . . . . . Parts Attached 136 | 1 8 17 7 3 7 29 46 2 3 13 Power 16 | . 1 3 . . 2 2 5 . . 3 Engine 8 | . 1 1 . . 1 1 4 . . . Core 6 | . . 2 . . 1 1 . . . 2 Reactor 2 | . . . . . . . 1 . . 1 Propulsion 31 | . 2 2 3 1 . 10 9 1 . 3 Treads 2 | . . . . . . 2 . . . . Leg 26 | . 2 2 3 1 . 8 9 1 . . Wheel . | . . . . . . . . . . . Hover 3 | . . . . . . . . . . 3 Flight . | . . . . . . . . . . . Utility 36 | . 2 2 1 2 . 9 14 1 1 4 Device 19 | . . 1 1 2 . 3 6 1 1 4 Storage 3 | . 2 . . . . 1 . . . . Processor 3 | . . 1 . . . 1 1 . . . Hackware . | . . . . . . . . . . . Protection 11 | . . . . . . 4 7 . . . Artifact . | . . . . . . . . . . . Weapon 53 | 1 3 10 3 . 5 8 18 . 2 3 Energy Gun 19 | . . 4 . . . 5 9 . . 1 Energy Cannon 11 | . . 3 1 . 1 1 4 . . 1 Ballistic Gun 6 | 1 2 3 . . . . . . . . Ballistic Cannon 8 | . 1 . . . 2 1 2 . 2 . Launcher 6 | . . . 2 . 2 1 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 2 . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . 3 . 1 . 1 7 . . . Parts Lost 38 | . 1 . 2 . 3 2 13 . 9 8 Power 8 | . 1 . . . 1 . 2 . 2 2 Propulsion 6 | . . . . . . 1 2 . 2 1 Utility 11 | . . . 1 . . . 4 . 4 2 Weapon 13 | . . . 1 . 2 1 5 . 1 3 Highest Loss Streak 9 | . 1 . 2 . 2 1 7 . 9 8 Average Slot Usage (%) 92 | . 98 99 95 100 97 94 96 98 59 12 Engine 4 | . 13 1 . . . 3 9 10 5 . Core 4 | . . 9 11 11 10 2 . . . . Leg 21 | . 28 22 22 22 22 22 22 26 15 . Device 10 | . . 3 9 11 11 15 12 24 15 5 Storage 9 | . 27 11 11 11 11 8 5 5 3 . Processor 4 | . . 7 . . . 6 10 10 6 . Protection 3 | . . . . . . 5 8 . . . Energy Gun 9 | . . 10 11 11 11 11 10 . . . Energy Cannon 9 | . . 9 22 22 21 6 4 15 8 . Ballistic Gun 4 | . 25 22 . . . . . . . . Ballistic Cannon 3 | . 2 . . . 5 6 5 5 3 . Launcher 2 | . . . 7 11 4 . . . . . Naked Turns 218 | . . . . . . . . . 92 126 Heaviest Build 83 | 11 21 28 28 26 33 65 83 68 68 22 Greatest Support 90 | 20 20 20 20 30 30 75 84 90 90 32 Greatest Overweight (x) 3 | . 1 1 1 1 1 1 1 . 3 3 Average Overweight (x) . | . . . 1 . . . . . . . Largest Inventory Capacity 10 | 6 8 8 8 8 8 10 8 8 8 4 Average Capacity 7 | 6 6 8 8 8 8 8 8 8 6 4 Most Carried 10 | 6 8 8 8 8 8 10 8 5 7 4 Average Carried 7 | 6 6 7 7 7 7 7 7 5 5 2 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 4 4 Final Carried 8 | 6 8 8 7 8 7 8 6 5 4 2 Class Distribution -------------------- 40% | Scavenger-Gunner 22% | Scavenger-Tank 18% | Scavenger-Skirmisher 12% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Waste Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Matter Collected 2043 | 200 232 469 115 30 93 355 549 . . . Remotely . | . . . . . . . . . . . Salvage Created 2438 | . 232 766 155 . 51 310 799 . . 125 Parts 131 | . 21 40 13 . 5 13 32 . . 7 Haulers Intercepted 2 | . 1 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . 8 . . . . . Prevented 2 | . . . . . 2 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Combat Hostiles Destroyed 51 | . 7 12 8 . 3 6 13 . . 2 Melee 2 | . . . . . . . 2 . . . Guns 29 | . 7 12 1 . . 2 7 . . . Cannons 11 | . . . 2 . . 3 4 . . 2 AOE 9 | . . . 5 . 3 1 . . . . Classes Destroyed 13 | . 4 3 1 . . 3 1 . . 1 Worker 2 | . . 1 1 . . . . . . . Builder 1 | . . . 1 . . . . . . . Hauler 2 | . 1 1 . . . . . . . . Recycler 1 | . . 1 . . . . . . . . Operator 1 | . . . . . . . . . . 1 Watcher 5 | . 1 3 . . . . 1 . . . Swarmer 11 | . 3 . 5 . 3 . . . . . Grunt 31 | . 4 11 3 . . 3 8 . . 2 Brawler 1 | . . . . . . . 1 . . . Duelist 1 | . . . . . . 1 . . . . Sentry 3 | . . 1 . . . . 2 . . . Programmer 4 | . . . . . . 2 2 . . . Z-Light 1 | . . . . . . 1 . . . . Best Kill Streak 7 | . 3 3 7 . 2 2 3 . . 3 Combat Bots Only 5 | . 3 2 5 . 2 2 3 . . 2 Max Kills in Single Turn 2 | . 1 1 2 . 2 2 1 . . 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 2 . 2 1 . . . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Damage Taken 5436 | . 452 380 276 . 245 446 1663 . 295 1679 Core 1702 | . 56 55 52 . . 33 354 . 132 1020 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 82 | 100 77 . . . 73 96 64 . . . Volleys Fired 142 | . 42 35 11 . 5 13 28 . 2 6 Largest 4 | . 2 4 4 . 4 4 4 . 3 2 Hottest 313 | . 55 248 222 . 222 281 313 . 245 198 Shots Fired 411 | . 84 129 26 . 14 50 91 . 5 12 Gun 298 | . 83 112 7 . 4 23 62 . . 7 Cannon 105 | . 1 17 14 . 8 26 29 . 5 5 Launcher 8 | . . . 5 . 2 1 . . . . Special . | . . . . . . . . . . . Kinetic 208 | . 84 90 . . 3 13 16 . 2 . Thermal 158 | . . 34 21 . 9 34 45 . 3 12 Explosive 8 | . . . 5 . 2 1 . . . . Electromagnetic 7 | . . 5 . . . 2 . . . . Phasic 30 | . . . . . . . 30 . . . Robot Hit Streak 25 | . 8 25 6 . 4 4 13 . 8 9 Robot Miss Streak 13 | . 5 3 2 . 8 13 2 . . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 254 | . 57 79 13 . 2 21 67 . 5 10 Core Hits 114 | . 17 32 12 . 5 13 27 . 2 6 Critical Hits 4 | . . . 1 . . 1 1 . . 1 Critical Kills 2 | . . . 1 . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . 1 1 . . . Melee Attacks 8 | . . . . . . . 7 . . 1 Impact . | . . . . . . . . . . . Slashing 8 | . . . . . . . 7 . . 1 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5538 | . 430 838 625 . 227 760 2139 . 171 348 Guns 2744 | . 415 776 34 . 16 203 1172 . . 128 Cannons 1683 | . 15 62 62 . . 431 778 . 171 164 Explosions 866 | . . . 529 . 211 126 . . . . Melee 237 | . . . . . . . 189 . . 48 Ramming 8 | . . . . . . . . . . 8 Kinetic 1620 | . 430 479 . . . 219 416 . 76 . Thermal 2136 | . . 286 96 . 16 411 940 . 95 292 Explosive 866 | . . . 529 . 211 126 . . . . Electromagnetic 77 | . . 73 . . . 4 . . . . Impact . | . . . . . . . . . . . Slashing 237 | . . . . . . . 189 . . 48 Piercing . | . . . . . . . . . . . Phasic 594 | . . . . . . . 594 . . . Highest Corruption 21 | . . . . . . 5 8 . 17 21 Average Corruption 6 | . . . . . . 4 4 . 9 19 Corruption Purged . | . . . . . . . . . . . Effects 76 | . . . . . . 11 29 . 10 26 Message Errors 15 | . . . . . . 4 6 . 2 3 Matter Fused 11 | . . . . . . 3 4 . 1 3 Heat Flow Errors 7 | . . . . . . . 5 . . 2 Energy Discharges 7 | . . . . . . 1 4 . 1 1 Parts Rejected 2 | . . . . . . . . . 1 1 Data Loss (minor) 5 | . . . . . . . 1 . 3 1 Data Loss (major) 4 | . . . . . . 2 1 . . 1 Misfires 3 | . . . . . . 1 1 . . 1 Alerts 1 | . . . . . . . . . . 1 Misdirections 10 | . . . . . . . . . 2 8 Targeting Errors 10 | . . . . . . . 6 . . 4 Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 65 | . . . 57 . . . 8 . . . Projectiles 8 | . . . . . . . 8 . . . Explosions 57 | . . . 57 . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 5 | . . . . . . 4 1 . . . Impact . | . . . . . . . . . . . Kinetic 5 | . . . . . . 4 1 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 33 | . 29 . . . . . . . . 4 Shots 1 | . 1 . . . . . . . . . Rammed 2 | . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 663 | . 14 324 266 . 221 360 663 . 38 249 Average Temperature 124 | . 7 95 108 . 105 143 191 . 21 83 Received Heat Transfer 1431 | . 213 156 108 . 33 72 390 . . 459 Effects 15 | . . . . . . 1 14 . . . Shutdowns 2 | . . . . . . . 2 . . . Energy Bleed 3 | . . . . . . 1 2 . . . Interference 2 | . . . . . . . 2 . . . Short Circuit 3 | . . . . . . . 3 . . . Damage (minor) 4 | . . . . . . . 4 . . . Damage (core) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . . 2 1 . . 1 2 . . 2 Heat Transferred 3381 | . . 592 185 . 37 670 1475 . 137 285 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Peak Influence 528 | . 165 292 308 . . 211 528 219 76 97 Initial 219 | . . 44 113 . . 89 33 219 76 10 Average 150 | . 53 177 200 . . 65 282 219 42 46 Maximum Alert Level 2 | . . 1 1 . . 1 2 1 . . Low Security (%) 69 | 100 100 54 64 . . 91 38 . 100 100 Level 1 18 | . . 45 35 . . 8 22 100 . . Level 2 11 | . . . . . . . 39 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . 2 3 . . . 3 3 . . 3 Investigation 4 | . 1 . . . . 1 1 . . 1 Extermination 5 | . . . . . . 2 2 . . 1 Reinforcement 5 | . 1 3 . . . . . . . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Distress Signals 3 | . . 1 . . . . 2 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 113 | . 11 24 9 . 7 10 32 . 6 14 Peak Tracking Total 8 | . 3 4 3 . 3 4 6 . 6 8 Tactical Retreats 9 | . 1 3 1 . . . 1 . . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Traps Triggered 8 | . 1 . . . . 2 3 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Machines Disabled 9 | . 3 . . . . 5 1 . . . Max in Single Turn 3 | . 3 . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Machines Accessed 7 | . 1 . . . . 2 2 1 . 1 Terminals 1 | . 1 . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 3 | . . . . . . 1 1 . . 1 Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 19 | . 1 . . . . 9 5 1 . 3 Successful 12 | . 1 . . . . 5 2 1 . 3 Failed 7 | . . . . . . 4 3 . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 23 | . . . . . . 10 10 . . 3 Terminals 1 | . 1 . . . . . . . . . Fabricators 4 | . . . . . . 4 . . . . Repair Stations 11 | . . . . . . 5 3 . . 3 Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . Terminal Hacks 1 | . 1 . . . . . . . . . Record 1 | . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Network Status 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 7 | . . . . . . 3 1 . . 3 Scan Component 5 | . . . . . . 2 1 . . 2 Repair 2 | . . . . . . 1 . . . 1 Recycling Unit Hacks 1 | . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 1 . . . . 2 2 . . 1 Full Trace Events 2 | . . . . . . 1 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter 190 | . . . . . . 190 . . . . Time 95 | . . . . . . 95 . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 . . . 1 Time 107 | . . . . . . 70 . . . 37 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 3 | . . . . . . . 3 . . . Hacks Repelled 1 | . . . . . . . 1 . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Total Allies 21 | . . . . 4 . 5 9 . 1 2 Largest Group 5 | . . . . 4 4 5 5 . 1 2 Highest-Rated Group 438 | . . . . 145 145 280 438 . 46 206 Highest-Rated Ally 157 | . . . . 38 38 70 157 . 46 103 Zionite Dispatches 5 | . . . . . . 2 2 . . 1 Heavy 2 | . . . . . . . 1 . . 1 Light 1 | . . . . . . 1 . . . . Demo 1 | . . . . . . 1 . . . . Hero 1 | . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 159 | . . . . . 28 33 92 . 5 1 Total Damage 4359 | . . . . . 546 894 2888 . 31 . Kills 31 | . . . . . 4 8 19 . . . Allies Corrupted 1 | . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 2 . 2 . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . 1 1 . . . Component Stockpiles 1 | . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Turns Passed 7582 | 2 717 749 232 975 718 1703 1770 131 247 338 Spaces Moved 5019 | 1 370 412 126 691 491 1071 1161 104 261 331 Core 351 | . . . . . . . . . 160 191 Treads . | . . . . . . . . . . . Legs 4528 | 1 370 412 126 691 491 1071 1161 104 101 . Wheels . | . . . . . . . . . . . Hover 140 | . . . . . . . . . . 140 Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 120 150 130 130 125 116 124 50 50 Average Speed 125 | 120 126 130 150 135 137 135 124 124 79 74 Slowest Speed 200 | 120 150 150 150 150 160 160 156 124 200 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 2 45 32 39 68 83 17 22 3 92 7 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 5 | . . . . 2 3 . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 89 | . . . 37 . 9 21 21 . . 1 Melee . | . . . . . . . . . . . Projectile 35 | . . . . . 2 11 21 . . 1 AOE 54 | . . . 37 . 7 10 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Was Fac Total 6042 | 1 557 561 149 732 523 1296 1417 106 293 407 Wait 587 | . 117 74 3 33 11 146 131 . 24 48 Move 5010 | . 369 411 125 690 490 1070 1160 104 260 331 Hop . | . . . . . . . . . . . Pick Up 48 | . 9 7 . 2 2 10 10 . 3 5 Fast Attach 68 | . 2 8 1 3 3 13 29 1 . 8 Attach 28 | . 1 3 2 . 1 5 10 1 . 5 Detach 19 | . . 3 1 . . 6 9 . . . Swap 40 | 1 5 6 4 . 3 11 7 . 3 . Drop 81 | . 12 14 2 4 3 18 26 . 1 1 Fire 142 | . 42 35 11 . 5 13 28 . 2 6 Melee 8 | . . . . . . . 7 . . 1 Ram 2 | . . . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 4 | . . . . . . 4 . . . . Rewire 5 | . . . . . 5 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 4) 305 | -10/Materials | Build established: Mutant 720 | -10/Materials | Entered another Materials area 720 | -9/Materials | Evolved 2 slots: Weapon x2 1032 | -9/Materials | Discovered new exit (range 16) 1469 | -9/Materials | Entered Mines 1560 | -9/Mines | Learned location of Storage (-7) 1667 | -9/Mines | Discovered new exit (range 16) 1676 | -9/Mines | Build established: Scavenger-Gunner 1690 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1695 | -9/Mines | Learned 2 Materials zone layouts 1701 | -9/Mines | Entered Zion 1795 | -7/Zion | Discovered new exit (range 16) 1873 | -7/Zion | Found Prototype Device 1873 | -7/Zion | Identified Phasing AFG 2193 | -7/Zion | Received a visual enhancement algorithm 2322 | -7/Zion | Imprinted 2324 | -7/Zion | Declared Zion's savior 2676 | -7/Zion | Entered Proximity Caves 2676 | -6/Proximity Caves | Accompanied by 4 allies 2731 | -6/Proximity Caves | Learned Factory security intel 2970 | -6/Proximity Caves | Spotted B-75 Beast 3220 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3376 | -6/Proximity Caves | Discovered new exit (range 7) 3394 | -6/Proximity Caves | Entered Factory 3394 | -6/Factory | Accompanied by 3 allies 3394 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 3693 | -6/Factory | Build established: Scavenger-Skirmisher 4435 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 4436 | -6/Factory | Zion Light squad teleported in 4636 | -6/Factory | Zion Demo squad teleported in 4916 | -6/Factory | Repaired Broken Flexi-carbon Leg? 4922 | -6/Factory | Discovered new exit (range 11) 4934 | -6/Factory | Build established: Scavenger-Tank 4953 | -6/Factory | Terminal network hard line cut 5096 | -6/Factory | Identified exit to Factory 5097 | -6/Factory | Entered another Factory area 5097 | -5/Factory | Accompanied by 2 allies 5097 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5263 | -5/Factory | Zion hero teleported in (ME-RLN) 5463 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 5469 | -5/Factory | Zion Heavy squad teleported in 5575 | -5/Factory | Found Prototype Protection 5575 | -5/Factory | Identified Zio. Weapon Casing 5775 | -5/Factory | ME-RLN assimilated hostile G-50 Soldier 6102 | -5/Factory | ME-RLN assimilated hostile G-50 Soldier 6116 | -5/Factory | Found Prototype Protection 6116 | -5/Factory | Identified Zio. Heavy Carapace 6478 | -5/Factory | Terminal network hard line cut 6601 | -5/Factory | Lost 7 parts (1p1n2u3w) 6643 | -5/Factory | Found Prototype Device 6643 | -5/Factory | Identified ME-RLN's Chromatic Screen 6774 | -5/Factory | Discovered new exit (range 8) 6857 | -5/Factory | Identified exit to Factory 6867 | -5/Factory | Entered another Factory area 6867 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6967 | -4/Factory | Build established: Scavenger-Gunner 6998 | -4/Factory | Sucked down chute 6998 | -4/Factory | Entered Waste 6999 | -4/Waste | Met a frightened Derelict 7013 | -4/Waste | EMP discharged 7053 | -4/Waste | Spotted C-40 Crusher 7068 | -4/Waste | Spotted C-40 Crusher 7071 | -4/Waste | Spotted C-40 Crusher 7071 | -4/Waste | Spotted C-40 Crusher 7113 | -4/Waste | EMP discharged 7113 | -4/Waste | System corruption reached 10% 7116 | -4/Waste | Spotted C-40 Crusher 7133 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7140 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7143 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7146 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7149 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7153 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7172 | -4/Waste | Spotted C-40 Crusher 7184 | -4/Waste | Lost 9 parts (2p2n4u1w) 7213 | -4/Waste | EMP discharged 7236 | -4/Waste | Discovered new exit (range 15) 7245 | -4/Waste | Entered Factory 7289 | -4/Factory | Repaired Lgt. Quantum Reactor 7315 | -4/Factory | Zion Heavy squad teleported in 7461 | -4/Factory | Build established: Mutant 7509 | -4/Factory | Core integrity fell below 50% 7537 | -4/Factory | Released all parts (4) 7562 | -4/Factory | Lost 8 parts (2p1n2u3w) 7569 | -4/Factory | Discovered new exit (range 15) 7579 | -4/Factory | Core integrity fell below 20% 7583 | -4/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 07488_ Acquired Unknown Device. 07488_ Identified Adv. Actuator Array. 07490_ Acquired Power Amplifier. 07491_ G-67 Veteran destroyed. 07495_ ALERT: Rogue bot located, Programmers report to Factory Zone 1L. 07504_ System corrupted: Heat flow error (+292). 07507_ Power Amplifier destroyed. 07531_ System corrupted: Component data lost. 07531_ Adv. Cooling System destroyed. 07537_ Released Gyrokinetic Inverter. 07537_ Released Imp. Transmission Jammer. 07537_ Released Gyrokinetic Inverter. 07537_ Released Adv. Actuator Array. 07541_ Slammed into G-67 Veteran. 07553_ ZWE4Y7DF8BJE:O%2XJZD& 07569_ EXIT=FOUND 07571_ System corrupted: Matter fused (-8). 07571_ Slug penetrates Wall. 07575_ Slammed into P-70 Sage. 07579_ Acquired Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | ??????# #??# # """ #??????? | | ??????# #??# # """ #??????? | | ??????# #??# """" # #??????? | | ??????# #??# """" #^ """ #??????? | | ??????# #??# """" # """ ######## | | ??????# #??# """" + """ | | ??????# #??# """" # | | ??????# #??# """" # "T" | | ??????# #??# ## ####+########/ | | ??????# #??########### ## # | | ??????# #?############ ## # "" | | ??????# #?# !%#[ # # "" | | ??????# #?# %*+%= + # "" | | ??????# #?# *!# # # ! | | ??????# #?# ## ## # "" | | ?###### ############## ## # "" | | ?# p gg g ## / "" | | ?# g ## *[= # | | ?# ] ! #####+##### ! | | ?# !!! ^ #####%#???# | | ?# !!! !% """"" #???# | | ?# !! p """"" ######## | | ?# """ #???? | | ?# ##### #???? | | ?# #???# #???? | | ?###### @ ###+##+##### ##??? | | ??????############## ## #### | | ???????????????????# / # | | ???????????????????# ## ## # | | ???????????????????# ######??# | | ???????????????????# #???????? | | ???????????????????# #???????? | | ???????????????????# #???????? | | ???????????????????# #???????? | | ???????????????????#% #???????? | | ???????????????????##########???????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Coolant Potential 100 Energy Generation 48 Energy Capacity 315 Matter Stores 360 Matter Capacity 500 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 25 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 51 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds Challenges ------------ None Game ------ Seed SwordDamperBoregun Manual? 0 Play Time 01:56:29 Cumulative 7.6 hours Start 2020.11.11 @ 17:57:20 End 2020.11.11 @ 21:30:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14c06490-6696-423e-98aa-1db77400233c