Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.06 @ 21:22:53 // AFD2020/Player2

Player: lcbb_tuk

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (55)      275
Value Destroyed (2602)     2602
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (376)                376
              TOTAL SCORE: 6753

 Bonus
-------
High Alert Combat Kills    263
Follower Combat Kills      2170
Friendly Fire              -2057

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     252/600
System Corruption          2%
Temperature                Cool (18)
Movement                   Core (150) Ox2
Location                   -6/Factory

 Parts 
-------
>           --- POWER (3) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (7) ------
            Energy Well
   Advanced Signal Interpreter
   Improved Targeting Computer
            Target Analyzer
            Utility Shielding
  Makeshift Hacking Suite
>           --- WEAPON (3) -------
      Heavy Pick
>           --- INVENTORY (4) ----
            Ion Cannon
            Ion Cannon

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
      Light Nuclear Core
      Light Angular Momentum Engine
>           --- PROPULSION -------
      Light Treads
>           --- UTILITY ----------
   Improved Heat Sink
   Advanced Heat Sink
   Advanced Signal Interpreter
   Improved Targeting Computer
            Target Analyzer
            Utility Shielding
  Makeshift Hacking Suite
>           --- WEAPON -----------
      Heavy Laser
            Molecular Deconstructor
>           --- INVENTORY --------
      Light Deuterium Engine
   Improved Heat Sink
      Heavy Laser
[Rating: 56]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Makeshift Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Heavy Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Molecular Deconstructor
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   2   
  Power                    2    | .   .   1   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   1   2   1   .   .   1   
  Weapon                   1    | .   .   .   .   1   .   .   .   
Parts Attached             75   | 7   4   10  10  17  4   .   23  
  Power                    15   | 2   .   2   3   4   .   .   4   
    Engine                 7    | 2   .   2   .   .   .   .   3   
    Core                   8    | .   .   .   3   4   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   1   2   1   1   .   .   4   
    Treads                 6    | 1   1   2   1   1   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   2   
    Wheel                  3    | 1   .   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  24   | 1   3   4   4   6   1   .   5   
    Device                 8    | .   2   .   .   3   .   .   3   
    Storage                3    | 1   1   .   .   .   .   .   1   
    Processor              3    | .   .   1   1   1   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             9    | .   .   3   3   2   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   .   2   2   6   3   .   10  
    Energy Gun             14   | 1   .   2   1   5   2   .   3   
    Energy Cannon          5    | .   .   .   .   .   .   .   5   
    Ballistic Gun          4    | 1   .   .   1   1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   .   2   .   .   
Parts Lost                 33   | .   .   .   1   9   3   .   20  
  Power                    6    | .   .   .   1   1   .   .   4   
  Propulsion               7    | .   .   .   .   1   1   .   5   
  Utility                  8    | .   .   .   .   3   1   .   4   
  Weapon                   12   | .   .   .   .   4   1   .   7   
  Highest Loss Streak      10   | .   .   .   1   3   1   .   10  
Average Slot Usage (%)     92   | .   92  97  89  96  93  84  82  
  Engine                   4    | .   14  20  6   .   .   .   4   
  Core                     10   | .   .   .   9   14  15  15  10  
  Treads                   13   | .   22  22  18  14  10  7   2   
  Device                   11   | .   14  11  .   11  15  15  11  
  Processor                17   | .   .   10  17  18  23  23  20  
  Hackware                 2    | .   .   .   .   .   5   7   6   
  Protection               7    | .   .   11  19  13  .   .   5   
  Energy Gun               10   | .   14  11  .   14  14  7   3   
  Ballistic Gun            8    | .   14  11  17  6   6   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             44   | 12  25  29  44  40  29  21  36  
  Greatest Support         46   | 10  40  46  46  45  42  20  32  
  Greatest Overweight (x)  9    | 3   2   .   .   1   1   1   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   
Largest Inventory Capacity 10   | 6   10  4   4   4   4   4   4   
  Average Capacity         4    | 5   6   4   4   4   4   4   4   
  Most Carried             8    | 4   8   4   4   4   4   4   4   
  Average Carried          3    | 2   3   3   3   2   3   4   2   
  Final Capacity           6    | 6   4   4   4   4   4   4   4   
  Final Carried            4    | 4   3   4   4   2   4   4   2   

 Class Distribution 
--------------------
 48% | Scavenger-Gunner
 35% | Mutant
  5% | Tank
  5% | Scavenger-Mutant
  4% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  
-----------                Run  | Scr Mat Mat Mat Fac Low Low Fac 
Matter Collected           1145 | 259 77  121 181 147 77  .   283 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2558 | 61  124 321 498 836 66  .   652 
  Parts                    115  | 1   14  27  19  33  1   .   20  
Haulers Intercepted        2    | .   1   .   .   .   .   .   1   
Recyclers Shooed           1    | .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      15   | .   .   .   .   .   15  .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Combat Hostiles Destroyed  45   | .   4   8   10  13  1   .   9   
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     35   | .   4   8   10  9   1   .   3   
  Cannons                  4    | .   .   .   .   .   .   .   4   
  AOE                      3    | .   .   .   .   3   .   .   .   
Classes Destroyed          10   | 1   3   1   1   3   .   .   1   
  Worker                   3    | .   .   .   .   3   .   .   .   
  Hauler                   2    | .   1   .   .   .   .   .   1   
  Recycler                 3    | 1   .   .   .   1   .   .   1   
  Watcher                  2    | .   1   .   .   .   .   .   1   
  Swarmer                  7    | .   4   3   .   .   .   .   .   
  Grunt                    24   | .   .   .   10  9   .   .   5   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   
  Sentry                   9    | .   .   5   .   2   1   .   1   
  Hunter                   3    | .   .   .   .   .   .   .   3   
Best Kill Streak           3    | 1   3   2   3   3   1   .   3   
  Combat Bots Only         3    | .   3   2   3   3   1   .   3   
Max Kills in Single Turn   3    | 1   1   2   2   3   1   .   1   
  Gunslinging              1    | .   .   1   1   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  
Damage Taken               3688 | .    41   101  577  1025 289  .    1655 
  Core                     480  | .    27   .    .    64   37   .    352  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         65   | 100  10   78   76   .    .    65   .    
Volleys Fired              207  | 7    19   21   43   54   11   .    52   
  Largest                  3    | 2    2    2    2    3    3    .    2    
  Hottest                  183  | 70   70   70   83   183  159  .    120  
Shots Fired                428  | 14   38   42   86   145  26   .    77   
  Gun                      386  | 14   38   42   86   145  25   .    36   
  Cannon                   32   | .    .    .    .    .    .    .    32   
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  10   | .    .    .    .    .    1    .    9    
  Kinetic                  195  | 7    19   21   76   44   10   .    18   
  Thermal                  175  | 7    19   21   10   53   15   .    50   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          48   | .    .    .    .    48   .    .    .    
  Robot Hit Streak         95   | 8    8    16   43   60   81   .    95   
  Robot Miss Streak        2    | 1    2    2    2    2    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    2    1    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    .    .    
Shots Hit Robots           338  | 12   29   32   74   106  21   .    64   
  Core Hits                121  | 2    10   12   34   38   5    .    20   
  Critical Hits            7    | .    .    .    1    .    2    .    4    
  Critical Kills           1    | .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 5    | .    .    .    1    .    1    .    3    
Melee Attacks              4    | .    .    .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 4    | .    .    .    .    .    .    .    4    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5418 | 123  298  334  688  2357 401  .    1217 
  Guns                     3860 | 123  298  334  688  1480 401  .    536  
  Cannons                  575  | .    .    .    .    .    .    .    575  
  Explosions               870  | .    .    .    .    870  .    .    .    
  Melee                    105  | .    .    .    .    .    .    .    105  
  Ramming                  8    | .    .    .    .    7    .    .    1    
  Kinetic                  1418 | 50   111  111  553  225  156  .    212  
  Thermal                  3202 | 73   187  223  135  1440 245  .    899  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          685  | .    .    .    .    685  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 105  | .    .    .    .    .    .    .    105  
Highest Corruption         4    | .    .    4    .    1    2    2    2    
  Average Corruption       1    | .    .    2    .    1    1    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  24   | .    .    4    .    1    16   .    3    
    Message Errors         12   | .    .    2    .    1    8    .    1    
    Matter Fused           1    | .    .    1    .    .    .    .    .    
    Heat Flow Errors       4    | .    .    .    .    .    4    .    .    
    Energy Discharges      5    | .    .    1    .    .    3    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    .    
    Targeting Errors       1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            119  | .    .    .    .    119  .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               119  | .    .    .    .    119  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      342  | .    .    .    .    342  .    .    .    
  Shots                    7    | .    .    .    .    7    .    .    .    
  Rammed                   4    | .    .    .    .    3    .    .    1    
Targets Rammed             4    | .    .    .    .    3    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        499  | 100  110  133  499  377  228  .    7    
  Average Temperature      102  | 51   37   43   166  92   51   .    4    
  Received Heat Transfer   1206 | .    18   33   297  273  48   .    537  
  Effects                  12   | .    .    .    10   2    .    .    .    
    Shutdowns              3    | .    .    .    3    .    .    .    .    
    Energy Bleed           2    | .    .    .    2    .    .    .    .    
    Interference           7    | .    .    .    5    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             8    | .    .    1    1    1    .    .    5    
  Heat Transferred         5403 | 222  555  666  296  1657 481  .    1526 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -6   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  
Peak Influence             1018 | 5    339  496  469  1018 .    .    559  
  Initial                  178  | .    2    55   178  148  .    .    .    
  Average                  350  | 2    179  231  370  554  .    .    245  
Maximum Alert Level        3    | .    1    2    2    3    .    .    2    
  Low Security (%)         32   | 100  71   52   4    9    .    .    51   
  Level 1                  29   | .    28   35   59   9    .    .    29   
  Level 2                  31   | .    .    11   35   62   .    .    18   
  Level 3                  5    | .    .    .    .    18   .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          22   | .    1    .    3    8    .    .    10   
  Investigation            4    | .    1    .    2    .    .    .    1    
  Extermination            2    | .    .    .    .    1    .    .    1    
  Reinforcement            8    | .    .    .    1    2    .    .    5    
  Assault                  2    | .    .    .    .    2    .    .    .    
  Garrison                 6    | .    .    .    .    3    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    1    .    .    2    
Haulers Reinforced         1    | .    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac 
Distress Signals           7    | .   2   2   2   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              131  | .   15  21  23  34  6   .   32  
  Peak Tracking Total      6    | .   5   6   5   4   3   .   4   
  Tactical Retreats        7    | .   1   1   .   2   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Traps Triggered            11   | .   1   2   2   5   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Fac 
Machines Disabled          39   | .   .   .   2   21  1   .   15  
  Max in Single Turn       9    | .   .   .   .   9   1   .   1   
  Garrison Access          3    | .   .   .   1   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac 
Machines Accessed          11   | .   2   3   3   2   .   .   1   
  Terminals                9    | .   2   3   2   1   .   .   1   
  Fabricators              1    | .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Total Hacks                31   | .   7   10  7   4   .   .   3   
  Successful               16   | .   4   8   1   1   .   .   2   
  Failed                   15   | .   3   2   6   3   .   .   1   
    Catastrophic           2    | .   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   19   | .   6   7   5   .   1   .   .   
  Terminals                27   | .   7   10  5   2   .   .   3   
  Fabricators              2    | .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   .   .   
Terminal Hacks             9    | .   2   5   .   .   .   .   2   
  Record                   3    | .   1   .   .   .   .   .   2   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   
  Reprogram Traps          2    | .   .   2   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   
Unauthorized Hacks         5    | .   2   3   .   .   .   .   .   
  Terminals                5    | .   2   3   .   .   .   .   .   
    Track                  2    | .   1   1   .   .   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   
    Botnet                 2    | .   1   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   3   3   1   .   .   1   
  Full Trace Events        3    | .   .   .   2   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   1   .   .   .   
    Matter                 168  | .   .   .   .   168 .   .   .   
    Time                   84   | .   .   .   .   84  .   .   .   
  Total Part Build Rating  4    | .   .   .   .   4   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   .   .   
  Machine Destruction      2    | .   .   .   .   2   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  
Total Allies               1    | .    1    .    .    .    .    .    .    
  Largest Group            1    | .    1    1    1    1    1    1    1    
  Highest-Rated Group      111  | .    58   65   78   95   95   93   111  
  Highest-Rated Ally       111  | .    58   65   78   95   95   93   111  
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               233  | .    24   30   50   64   9    .    56   
  Total Damage             9541 | .    332  538  1397 2433 555  .    4286 
  Kills                    90   | .    9    13   17   23   5    .    23   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  
Turns Passed               6891 | 94   549  738  958  1397 2260 26   869  
Spaces Moved               3647 | 66   336  392  495  640  1320 15   383  
  Core                     38   | 9    .    .    .    .    .    .    29   
  Treads                   3175 | .    166  392  495  640  1320 15   147  
  Legs                     80   | .    .    .    .    .    .    .    80   
  Wheels                   354  | 57   170  .    .    .    .    .    127  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   160  152  152  152  180  100  
  Average Speed            156  | 92   127  160  154  152  167  180  163  
  Slowest Speed            500  | 200  160  160  160  165  180  180  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 3    65   44   42   15   93   4    14   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          102  | .    .    .    .    100  .    .    2    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    .    2    
  AOE                      100  | .    .    .    .    100  .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  
Total                      4427 | 83   425  466  619  950  1341 14   529  
  Wait                     444  | .    55   32   66   231  4    .    56   
  Move                     3640 | 65   335  391  494  639  1319 14   383  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  18   | 4    5    3    .    2    1    .    3    
  Fast Attach              43   | 5    3    6    4    9    3    .    13   
  Attach                   13   | 1    1    .    2    3    .    .    6    
  Detach                   5    | .    1    .    1    .    .    .    3    
  Swap                     19   | 1    .    4    4    5    1    .    4    
  Drop                     30   | .    6    9    5    4    2    .    4    
  Fire                     207  | 7    19   21   43   54   11   .    52   
  Melee                    4    | .    .    .    .    .    .    .    4    
  Ram                      1    | .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    3    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 4 exits: *Mat / [*Min] / [*Sto x2])
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 1 exit: Fac)

 History 
---------
 Turn | Location       | Event
   29 | -11/Scrapyard  | Discovered new exit (range 15)
   95 | -11/Scrapyard  | Entered Materials
  123 | -10/Materials  | Core integrity fell below 50%
  287 | -10/Materials  | Discovered new exit (range 16)
  306 | -10/Materials  | Build established: Mutant
  342 | -10/Materials  | Core integrity fell below 20%
  395 | -10/Materials  | Discovered new exit (range 12)
  602 | -10/Materials  | Discovered new exit (range 15)
  644 | -10/Materials  | Entered another Materials area
  644 | -9/Materials   | Accompanied by 1 ally
  644 | -9/Materials   | Evolved 2 slots: Power x1, Utility x1
  770 | -9/Materials   | Discovered new exit (range 12)
  772 | -9/Materials   | Discovered new exit (range 9)
 1108 | -9/Materials   | Discovered new exit (range 16)
 1373 | -9/Materials   | Discovered new exit (range 4)
 1382 | -9/Materials   | Entered another Materials area
 1382 | -8/Materials   | Accompanied by 1 ally
 1382 | -8/Materials   | Evolved 2 slots: Utility x2
 2329 | -8/Materials   | Discovered new exit (range 5)
 2338 | -8/Materials   | Identified exit to Factory
 2340 | -8/Materials   | Entered Factory
 2340 | -7/Factory     | Accompanied by 1 ally
 2340 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2504 | -7/Factory     | Lost 3 parts (1p1u1w)
 2572 | -7/Factory     | Garrison activated, responded to threat
 2705 | -7/Factory     | Fabricated Hvy. Missile Launcher (x1)
 3127 | -7/Factory     | Build established: Scavenger-Tank
 3433 | -7/Factory     | Build established: Scavenger-Gunner
 3476 | -7/Factory     | Garrison activated, responded to threat
 3679 | -7/Factory     | Discovered new exit (range 9)
 3721 | -7/Factory     | Identified exit to Lower Caves
 3737 | -7/Factory     | Entered Lower Caves
 3737 | -7/Lower Caves | Accompanied by 1 ally
 3739 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3753 | -7/Lower Caves | Learned location of 1 exit from Factory
 3953 | -7/Lower Caves | Spotted B-75 Beast
 3963 | -7/Lower Caves | Allies destroyed B-75 Beast
 5914 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research
 5928 | -7/Lower Caves | Found Prototype Special Weapon
 5928 | -7/Lower Caves | Identified Molecular Deconstructor
 5982 | -7/Lower Caves | Discovered new exit (range 8)
 5995 | -7/Lower Caves | Identified exit to Lower Caves
 5997 | -7/Lower Caves | Entered another Lower Caves area
 5997 | -7/Lower Caves | Accompanied by 1 ally
 6010 | -7/Lower Caves | Discovered new exit (range 8)
 6021 | -7/Lower Caves | Identified exit to Factory
 6023 | -7/Lower Caves | Entered Factory
 6023 | -6/Factory     | Accompanied by 1 ally
 6023 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 6024 | -6/Factory     | Identified exit to Factory
 6392 | -6/Factory     | Lost 3 parts (1p1n1w)
 6664 | -6/Factory     | Garrison activated, responded to threat
 6765 | -6/Factory     | Lost 10 parts (3p2n2u3w)
 6823 | -6/Factory     | Core integrity fell below 50%
 6851 | -6/Factory     | Core integrity fell below 20%
 6892 | -6/Factory     | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
06828_ Acquired Energy Well.
06844_ U-05 Engineer builds a Wall. <x2>
06853_ Acquired 30 matter.
06857_ ALERT: Rogue bot located, Programmers report to Factory Zone 8F.
06860_ Adv. Heat Sink destroyed.
06865_ G-50 Soldier destroyed.
06866_ Player 2 attaches Lgt. Angular Momentum Engine.
06871_ Player 2 attaches Carbon-fiber Leg.
06874_ K-01 Serf collects debris.
06877_ Carbon-fiber Leg destroyed.
06877_ K-01 Serf collects debris.
06877_ Y-54 Guardian destroyed.
06880_ K-01 Serf collects debris.
06881_ Acquired 39 matter.
06881_ T-07 Excavator destroyed.
06881_ Autogun destroyed.
06882_ Player 2 attaches Hvy. Laser.
06884_ K-01 Serf collects debris.
06884_ Carbon-fiber Leg destroyed.
06888_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????#              %           ## ######+#######? |
| ?????#                          ##%#????# #??????? |
| ?????#                          ##[#????# #??????? |
| ?????#           !              ##|#????# #??????? |
| ?????#            "              !]#????# #??????? |
| ?????#            #              "*#????# #??????? |
| ?????#            #"           ! " #????# #??????? |
| ?????#  [         ##             " #????# #??????? |
| ?????#            ##               #????# #??????? |
| ?????#            ##            "  #????# #??????? |
| ?????##########+#######"    ##  "  #????# #??????? |
| ??????????????????????###  #       #????# #??????? |
| ??????????????#?????????# ## #""""##????# #??????? |
| ??????????????# ######?##### # ####?????# #??????? |
| ?????????????## # #   ## ### ###????????# #??????? |
| ????????????##"        ### # #??????????# #?###### |
| ??????????### #   % %    #|# #????????### ###      |
| ??????????#           =# ### ###??????#     #! !   |
| ?????????##            #w##   #########     #      |
| ?????????#"            #%! =                +  """ |
| ??????????#            #% #   #####         #  """ |
| ??????????#            #%!##+######  !!==   #  """ |
| ??????????#            #%!#%     ##  !!=%  ####### |
| ??????????## #######+###u!# !    ##  !==!  #       |
| ???????               uo@ #      ##        +       |
| ???????????#####"###   %%@#    = ##        #       |
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| ???????????#      ?+    k       #####+######?  !   |
| ???????????#    ???#            #        #???      |
| ???????????###?????#   %"" """  #        #????     |
| ???????????????????#   """ """  #        #????     |
| ???????????????????#   """ """  #        #?????### |
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| ?????????????????#           #???????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          36
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             1050
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Evasion (%)                42
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           2
Offensive Hacking          21

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Missile Launcher | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deconstruction

 Challenges 
------------
None

 Player 2                       | -11  -10  -9   -8   -7   -7   -7   -6   
----------                 Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  
Slots Evolved              8    | .    2    2    2    .    .    2    .    
  Power                    1    | .    1    .    .    .    .    .    .    
  Propulsion               4    | .    1    1    1    .    .    1    .    
  Utility                  1    | .    .    .    1    .    .    .    .    
  Weapon                   2    | .    .    1    .    .    .    1    .    
Parts Attached             112  | .    13   17   29   26   3    .    24   
Parts Lost                 37   | .    1    1    5    4    1    .    25   
Damage Taken               5450 | .    318  417  769  1366 48   .    2532 
  Core                     1060 | .    198  88   127  144  .    .    503  
    Player 2/Cogmind (%)   68   | .    88   100  100  69   .    .    58   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Damage Inflicted           9541 | .    332  538  1397 2433 555  .    4286 
  Player 2/Cogmind (%)     63   | .    52   61   67   50   58   .    77   
Combat Hostiles Destroyed  69   | .    6    11   12   21   5    .    14   
  Player 2/Cogmind (%)     60   | .    60   57   54   61   83   .    60   

 Game 
------
Seed              SpreadIntegratedThrower
  Manual?         0
Play Time         00:53:48
  Cumulative      48.7 hours
  Start           2021.11.06 @ 20:21:38
  End             2021.11.06 @ 21:22:53
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      AFD2020/Player2
Game No.          69
  Rogue           0
  Adventurer      69
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          41
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 339fae43-e579-47d8-b047-f2adb0146ca0