Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.20 @ 21:21:09 Player: CONNOR_M Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (85) 425 Value Destroyed (2834) 2834 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (147) 147 TOTAL SCORE: 5926 Bonus ------- High Alert Combat Kills 147 Cogmind --------- Core Integrity 0/700 Matter 176/300 Energy 98/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cryofiber Web Transport Network Coupler Relay Coupler [Duelist] (22) Relay Coupler [Sentry] (18) Spread Laser Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer Target Analyzer Armor Integrity Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Autogun Flak Gun > --- INVENTORY -------- Ion Engine Light Nuclear Core Cryofiber Web Coolant Injector Medium Matter Pod Advanced Weight Redist. System Transport Network Coupler ECM Suite System Shield Spread Laser Shock Bomb Launcher Shock Bomb Launcher Grenade Launcher Improved Grenade Launcher [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Beam Cannon Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 5 | . . . 2 1 2 Weapon . | . . . . . . Parts Attached 102 | 8 2 3 7 35 47 Power 11 | 1 . . . 5 5 Engine 6 | 1 . . . 3 2 Core 5 | . . . . 2 3 Reactor . | . . . . . . Propulsion 29 | 2 1 1 2 9 14 Treads 21 | . . . 2 8 11 Leg 3 | . . 1 . 1 1 Wheel 5 | 2 1 . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 27 | 2 1 1 3 7 13 Device 9 | 1 . . 2 4 2 Storage 3 | 1 1 . . 1 . Processor 3 | . . 1 . . 2 Hackware 1 | . . . . . 1 Protection 11 | . . . 1 2 8 Artifact . | . . . . . . Weapon 35 | 3 . 1 2 14 15 Energy Gun 3 | 1 . . . . 2 Energy Cannon 10 | . . . 2 6 2 Ballistic Gun 8 | 2 . 1 . 1 4 Ballistic Cannon . | . . . . . . Launcher 7 | . . . . 1 6 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 7 | . . . . 6 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 39 | . 1 3 1 7 27 Power 4 | . . . . 1 3 Propulsion 11 | . 1 2 . 2 6 Utility 14 | . . . . 3 11 Weapon 10 | . . 1 1 1 7 Highest Loss Streak 6 | . 1 3 1 2 6 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 86 | . 98 74 86 91 83 Engine 5 | . 14 14 11 5 2 Core 2 | . . . . 2 3 Treads 16 | . . . 7 23 18 Wheel 2 | . 26 4 . . . Device 9 | . 14 . 19 16 5 Storage 8 | . 14 14 11 9 6 Processor 10 | . . 13 11 9 12 Hackware 1 | . . . . . 3 Protection 9 | . . . 2 6 14 Energy Cannon 4 | . . . 8 13 . Ballistic Gun 7 | . 28 16 6 . 6 Slashing Weapon 1 | . . . . 2 1 Naked Turns 74 | . . . . . 74 Heaviest Build 59 | 15 30 26 35 44 59 Greatest Support 84 | 26 26 10 43 66 84 Greatest Overweight (x) 8 | . 2 8 2 1 1 Average Overweight (x) . | . 1 2 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 14 Most Carried 15 | 5 15 15 14 15 15 Average Carried 12 | 3 9 15 13 13 12 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 5 15 15 14 14 5 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2098 | 319 240 110 56 339 1034 Remotely . | . . . . . . Salvage Created 2658 | 144 263 118 59 935 1139 Parts 168 | 11 19 9 6 48 75 Haulers Intercepted 3 | . . . . 1 2 Recyclers Shooed 4 | . 1 2 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 57 | . 6 2 1 17 31 Melee 3 | . . . . 2 1 Guns 26 | . 6 2 . 1 17 Cannons 12 | . . . 1 11 . AOE 14 | . . . . 1 13 Classes Destroyed 14 | 1 5 1 1 4 2 Worker 9 | . 1 . . 4 4 Builder 4 | . . 1 . . 3 Tunneler 6 | 6 . . . . . Hauler 3 | . . . . 1 2 Recycler 3 | . 1 . . . 2 Mechanic 2 | . . . . . 2 Operator 1 | . 1 . . . . Swarmer 13 | . 3 . . . 10 Grunt 23 | . 3 2 . 9 9 Brawler 2 | . . . . 1 1 Duelist 4 | . . . . 1 3 Sentry 8 | . . . 1 4 3 Hunter 2 | . . . . 2 . Programmer 5 | . . . . . 5 Best Kill Streak 6 | 4 4 1 1 4 6 Combat Bots Only 4 | . 4 1 1 3 4 Max Kills in Single Turn 5 | 1 1 1 1 1 5 Gunslinging . | . . . . . . Exploded 4 | . . . . 1 4 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 606 | . 40 33 5 166 362 Missed 181 | . 15 7 . 42 117 Damage Taken 7149 | . 234 368 67 1998 4482 Core 1114 | . 18 85 . 284 727 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . . . . . 50 Regen/Repaired (Parts) 467 | . . . . 145 322 Core Remaining (%) 76 | 100 . 58 100 48 . Volleys Fired 230 | 10 38 27 1 65 89 Largest 2 | 2 2 2 2 2 2 Hottest 120 | 40 40 40 120 120 93 Shots Fired 401 | 20 76 42 2 119 142 Gun 275 | 20 76 42 . 16 121 Cannon 105 | . . . 2 100 3 Launcher 21 | . . . . 3 18 Special . | . . . . . . Kinetic 249 | 20 76 42 . 16 95 Thermal 116 | . . . 2 88 26 Explosive 21 | . . . . 3 18 Electromagnetic 15 | . . . . 12 3 Robot Hit Streak 20 | 3 15 5 7 20 13 Robot Miss Streak 13 | 2 4 1 . 2 13 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 287 | 11 47 30 2 88 109 Core Hits 238 | 6 16 9 2 37 168 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . . 2 1 Destroy 1 | . . . . 1 . Corrupt 1 | . . . . 1 . Sever 1 | . . . . . 1 Melee Attacks 22 | . . . . 11 11 Impact . | . . . . . . Slashing 22 | . . . . 11 11 Piercing . | . . . . . . Sneak Attacks 5 | . . . . 4 1 Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 7647 | 128 608 269 35 1947 4660 Guns 2878 | 128 608 269 . 84 1789 Cannons 1454 | . . . 35 1363 56 Explosions 2816 | . . . . 232 2584 Melee 465 | . . . . 249 216 Ramming 34 | . . . . 19 15 Kinetic 2567 | 128 608 269 . 84 1478 Thermal 2667 | . . . 35 1292 1340 Explosive 1522 | . . . . 76 1446 Electromagnetic 392 | . . . . 227 165 Impact . | . . . . . . Slashing 465 | . . . . 249 216 Piercing . | . . . . . . Highest Corruption 18 | . . . . 5 18 Average Corruption 9 | . . . . 5 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 119 | . . . . 29 90 Message Errors 23 | . . . . 6 17 Matter Fused 24 | . . . . 4 20 Heat Flow Errors 10 | . . . . 3 7 Energy Discharges 13 | . . . . 4 9 Parts Rejected 4 | . . . . 1 3 Parts Fused 1 | . . . . 1 . Data Loss (minor) 21 | . . . . 4 17 Data Loss (major) 5 | . . . . 2 3 Misfires 4 | . . . . 2 2 Alerts 5 | . . . . . 5 Misdirections 3 | . . . . . 3 Weapon Failures 6 | . . . . 2 4 Overload Shots . | . . . . . . Overflow Damage 281 | . . . . . 281 Projectiles . | . . . . . . Explosions 281 | . . . . . 281 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 616 | . . . . 45 571 Shots 13 | . . . . 1 12 Rammed 7 | . . . . 3 4 Targets Rammed 9 | . . . . 5 4 Kicked . | . . . . . . Crushed 2 | . . . . 2 . Highest Temperature 435 | . . 18 21 435 241 Average Temperature 66 | . . 11 14 89 56 Received Heat Transfer 1803 | . 66 213 24 792 708 Effects 4 | . . . . 4 . Energy Bleed 2 | . . . . 2 . Interference 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 2 | . . . . 1 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 6 | . . . . 6 . Heat Transferred 3624 | . . . 74 2555 995 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 1 1 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 955 | 30 224 49 63 306 955 Initial 138 | . 19 9 18 26 138 Average 270 | 14 129 44 37 145 434 Maximum Alert Level 3 | . 1 . . 1 3 Low Security (%) 48 | 100 73 100 100 78 12 Level 1 26 | . 26 . . 21 37 Level 2 16 | . . . . . 33 Level 3 8 | . . . . . 16 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 2 . . 3 11 Investigation . | . . . . . . Extermination 4 | . . . . . 4 Reinforcement 6 | . 2 . . 3 1 Assault 3 | . . . . . 3 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 8 | . 1 . 1 3 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 127 | . 17 2 4 36 68 Peak Tracking Total 14 | . 5 2 2 6 14 Tactical Retreats 8 | . . . . 3 5 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 7 | . . . . . 7 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 19 | . . . . 1 18 Max in Single Turn 6 | . . . . 1 6 Garrison Access 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 24 | . 4 . 1 10 9 Terminals 18 | . 4 . 1 8 5 Fabricators . | . . . . . . Repair Stations 2 | . . . . 1 1 Recycling Units 2 | . . . . 1 1 Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Total Hacks 59 | . 8 . 3 25 23 Successful 29 | . 4 . 2 8 15 Failed 30 | . 4 . 1 17 8 Catastrophic 8 | . 1 . . 6 1 Database Lockouts . | . . . . . . Manual 21 | . 4 . 1 12 4 Terminals 39 | . 8 . 3 18 10 Fabricators . | . . . . . . Repair Stations 10 | . . . . 5 5 Recycling Units 7 | . . . . 2 5 Scanalyzers . | . . . . . . Garrison Access 3 | . . . . . 3 Terminal Hacks 15 | . 4 . 2 4 5 Branch Access Points 1 | . . . . . 1 Terminal Index 5 | . 1 . 1 2 1 Locate Traps 3 | . . . 1 1 1 Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 4 | . 1 . . 1 2 Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . . . 3 4 Scan Component 4 | . . . . 2 2 Repair 3 | . . . . 1 2 Recycling Unit Hacks 6 | . . . . 1 5 Process 1 | . . . . . 1 Report Inventory 3 | . . . . 1 2 Retrieve Matter 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 3 . 1 9 7 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . . 1 2 Time 108 | . . . . 32 76 Parts Recycled . | . . . . . . Recycled Matter 39 | . . . . . 39 Retrieved Matter 39 | . . . . . 39 Retrieved Components 10 | . . . . . 10 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 5194 | 236 465 284 231 1411 2567 Spaces Moved 2862 | 198 337 81 101 680 1465 Core 149 | 3 . 3 . . 143 Treads 1990 | . . . 48 680 1262 Legs 131 | . . 78 53 . . Wheels 592 | 195 337 . . . 60 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 260 160 145 50 Average Speed 145 | 89 99 267 216 158 145 Slowest Speed 450 | 90 110 450 260 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 37 28 16 48 41 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 20 | . . . . 7 13 Terrain Destroyed 221 | . . . . 37 184 Melee 10 | . . . . 7 3 Projectile . | . . . . . . AOE 211 | . . . . 30 181 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 3457 | 233 388 112 111 877 1736 Wait 145 | 13 3 . . 48 81 Move 2857 | 197 336 80 100 679 1465 Hop . | . . . . . . Pick Up 59 | 5 9 1 1 17 26 Fast Attach 37 | 7 1 1 3 8 17 Attach 32 | . . . 4 7 21 Detach 3 | . . . 2 . 1 Swap 33 | 1 1 2 . 20 9 Drop 32 | . . 1 . 17 14 Fire 230 | 10 38 27 1 65 89 Melee 20 | . . . . 11 9 Ram 3 | . . . . . 3 Kick . | . . . . . . Crush 6 | . . . . 5 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 16) 237 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 13) 702 | -10/Materials | Entered Mines 731 | -10/Mines | Met a Derelict bent on vengeance 781 | -10/Mines | Lost 3 parts (2n1w) 944 | -10/Mines | Discovered new exit (range 15) 986 | -10/Mines | Entered Materials 986 | -9/Materials | Evolved 2 slots: Utility x2 1214 | -9/Materials | Discovered new exit (range 3) 1217 | -9/Materials | Entered another Materials area 1217 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1862 | -8/Materials | Build established: Scavenger-Mutant 2093 | -8/Materials | Discovered new exit (range 4) 2145 | -8/Materials | Repaired Imp. Treads 2510 | -8/Materials | Core integrity fell below 50% 2628 | -8/Materials | Entered Factory 2628 | -7/Factory | Evolved 2 slots: Utility x2 2649 | -7/Factory | Build established: Mutant 2952 | -7/Factory | Identified exit to Lower Caves 2955 | -7/Factory | Lost 3 parts (1p1n1u) 3074 | -7/Factory | Repaired Adv. Treads 3114 | -7/Factory | Repaired Adv. Treads 3309 | -7/Factory | Garrison activated, responded to threat 3355 | -7/Factory | System corruption reached 10% 3410 | -7/Factory | Lost 6 parts (1p2n3u) 4632 | -7/Factory | Build established: Scavenger-Mutant 4987 | -7/Factory | Lost 3 parts (2u1w) 5028 | -7/Factory | First assault squad dispatched 5121 | -7/Factory | Released all parts (4) 5133 | -7/Factory | Core integrity fell below 50% 5152 | -7/Factory | Lost 5 parts (1n2u2w) 5168 | -7/Factory | Core integrity fell below 20% 5195 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 05130_ U-05 Engineer lays Concrete. 05130_ K-01 Serf collects debris. 05131_ U-05 Engineer lays Concrete. 05132_ K-01 Serf destroyed. 05133_ R-06 Scavenger collects Med. Matter Pod. 05133_ U-05 Engineer lays Concrete. 05134_ K-01 Serf collects debris. 05136_ R-06 Scavenger collects Lgt. Nuclear Core. 05155_ U-05 Engineer builds a Door. 05159_ 3RQU4PYH 05163_ I-36 Angel unfolds itself. 05164_ Slammed into I-36 Angel. 05164_ Destabilizing: System corrupted (+2). 05165_ Slammed into G-47 Trooper. 05166_ Acquired 102 matter. 05166_ Slammed into L-41 Fighter. 05176_ System corrupted: Component data lost. 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""" | | ???????????????????????????????? # ?? | | ???????????????????????????????? # """" """" """ | | ???????????????????????????????? # """" """" """ | | ???????????????????????????????? # """" """" """ | | ???????????????????????????????? # | | ???????????????????????????????? # """" """" """ | | ?????????????????????????????????# """" """" """ | | ?????????????????????????????????## """" """" """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 675 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed LayeredGuidedSpecial Manual? 0 Play Time 01:07:02 Cumulative 33.5 hours Start 2024.06.19 @ 20:33:31 End 2024.06.20 @ 21:21:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 23 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 731ceae6-c80e-4b62-b646-a1e16ac06610