Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.27 @ 14:14:45 Player: Arcade Dan Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (11) 55 Value Destroyed (313) 313 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-21) -21 TOTAL SCORE: 1447 Bonus ------- Friendly Fire -21 Cogmind --------- Core Integrity 266/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (136) Movement Core (750) Ox14 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON (2) ------- Great Maul > --- INVENTORY (12) --- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Thermal Generator Small Storage Unit System Shield Tractor Beam Small Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Thermal Generator High-capacity Storage Unit Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON ----------- Electrolaser Enhanced Flamer > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit System Shield Tractor Beam Small Laser Great Maul [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Special Weapon Enhanced Flamer Impact Weapon Great Maul Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 19 | . 7 5 7 Power 3 | . 2 . 1 Engine 3 | . 2 . 1 Core . | . . . . Reactor . | . . . . Propulsion 4 | . 2 2 . Treads . | . . . . Leg 2 | . 2 . . Wheel 2 | . . 2 . Hover . | . . . . Flight . | . . . . Utility 6 | . 1 1 4 Device 2 | . . . 2 Storage 1 | . 1 . . Processor 2 | . . 1 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 6 | . 2 2 2 Energy Gun 4 | . 2 1 1 Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . 1 . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . 7 . 4 Power 3 | . 2 . 1 Propulsion 4 | . 2 . 2 Utility . | . . . . Weapon 4 | . 3 . 1 Highest Loss Streak 4 | . 4 . 4 Average Slot Usage (%) 87 | . 77 90 99 Engine 12 | . 11 14 11 Leg 12 | . 24 8 . Wheel 12 | . . 19 22 Device 3 | . . . 12 Storage 17 | . 24 14 11 Processor 7 | . . 13 9 Protection 3 | . . . 11 Energy Gun 14 | . 17 14 10 Special Weapon 4 | . . 4 10 Naked Turns . | . . . . Heaviest Build 58 | 10 42 42 58 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 4 | . 4 2 2 Average Overweight (x) 1 | . 1 1 2 Largest Inventory Capacity 14 | 6 14 14 12 Average Capacity 11 | 6 11 12 12 Most Carried 12 | 6 8 12 12 Average Carried 7 | 6 4 7 10 Final Capacity 14 | 6 14 12 12 Final Carried 12 | 6 7 12 11 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 371 | 200 65 46 60 Remotely . | . . . . Salvage Created 476 | . 429 . 47 Parts 28 | . 25 . 3 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 8 | . 6 . 2 Melee 1 | . 1 . . Guns 6 | . 5 . 1 Cannons 1 | . . . 1 Classes Destroyed 3 | . 3 . . Recycler 2 | . 2 . . Watcher 1 | . 1 . . Grunt 8 | . 6 . 2 Best Kill Streak 3 | . 3 . 1 Combat Bots Only 2 | . 2 . 1 Max Kills in Single Turn 1 | . 1 . 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . 1 . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1385 | . 775 10 600 Core 354 | . 218 2 134 Absorbed by Shields . | . . . . Core Remaining (%) 56 | 100 . 12 . Volleys Fired 67 | . 40 . 27 Largest 2 | . 2 . 2 Hottest 143 | . 80 . 143 Shots Fired 75 | . 46 . 29 Gun 61 | . 46 . 15 Cannon . | . . . . Launcher . | . . . . Special 14 | . . . 14 Kinetic . | . . . . Thermal 66 | . 37 . 29 Explosive . | . . . . Electromagnetic 9 | . 9 . . Robot Hit Streak 18 | . 18 . 12 Robot Miss Streak 3 | . 1 . 3 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 67 | . 41 . 26 Core Hits 27 | . 20 . 7 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 5 | . . . 5 Impact 5 | . . . 5 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 904 | . 500 17 387 Guns 612 | . 472 . 140 Cannons . | . . . . Explosions . | . . . . Melee 104 | . . . 104 Ramming 56 | . 28 17 11 Kinetic . | . . . . Thermal 625 | . 353 . 272 Explosive . | . . . . Electromagnetic 119 | . 119 . . Impact 104 | . . . 104 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 20 | . . . 20 Projectiles 5 | . . . 5 Explosions . | . . . . Melee 15 | . . . 15 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 20 | . 7 8 5 Shots . | . . . . Rammed 10 | . 8 1 1 Targets Rammed 14 | . 12 1 1 Kicked 4 | . 4 . . Crushed . | . . . . Highest Temperature 362 | . 201 . 362 Average Temperature 88 | . 71 . 103 Received Heat Transfer 942 | . 588 . 354 Effects 1 | . . . 1 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 2071 | . 800 . 1271 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 100 | . 97 2 100 Initial 2 | . . 2 . Average 30 | . 39 2 47 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 1 3 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 25 | . 12 . 13 Peak Tracking Total 6 | . 5 . 6 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 5 | . 3 1 1 Terminals 3 | . 2 . 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 7 1 2 Successful 6 | . 5 1 . Failed 4 | . 2 . 2 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 9 | . 7 . 2 Terminals 8 | . 6 . 2 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . 1 . Open Door 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . 5 . . Terminals 4 | . 4 . . Track 1 | . 1 . . Assimilate 1 | . 1 . . Botnet 2 | . 2 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Mechanics 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 . 1 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1045 | 2 425 310 308 Spaces Moved 680 | 2 195 284 199 Core . | . . . . Treads . | . . . . Legs 255 | 2 195 58 . Wheels 425 | . . 226 199 Hover . | . . . . Flight . | . . . . Fastest Speed 90 | 120 120 90 100 Average Speed 116 | 120 152 104 100 Slowest Speed 240 | 120 240 180 100 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 2 28 53 19 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 817 | 1 265 295 256 Wait 13 | . . . 13 Move 677 | 1 194 283 199 Hop . | . . . . Pick Up 19 | . 10 6 3 Fast Attach . | . . . . Attach 11 | . 7 1 3 Detach . | . . . . Swap 8 | . . 4 4 Drop 3 | . 2 . 1 Fire 67 | . 40 . 27 Melee 5 | . . . 5 Ram 1 | . . . 1 Kick 13 | . 12 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Core integrity fell below 50% 219 | -10/Materials | Lost 4 parts (1p1n2w) 318 | -10/Materials | Build established: Mutant 329 | -10/Materials | Lost 3 parts (1p1n1w) 331 | -10/Materials | Core integrity fell below 20% 390 | -10/Materials | Discovered new exit (range 13) 428 | -10/Materials | Entered Mines 544 | -10/Mines | Learned Materials trap positions 618 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 672 | -10/Mines | Met a Derelict shopkeep closing up shop 731 | -10/Mines | Discovered new exit (range 5) 738 | -10/Mines | Entered Materials 738 | -9/Materials | Evolved 2 slots: Utility x2 739 | -9/Materials | Loaded intel: 28 trap records 1046 | -9/Materials | Self-destructed Last Messages --------------- 00918_ R-06 Scavenger collects Beam Rifle. 00919_ Dropped Broken Electrolaser. 00922_ R-06 Scavenger collects Heat Sink. 00927_ G-34 Mercenary destroyed. 00947_ Acquired 10 matter. 00969_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. 00984_ YH-6CW(g) destroyed. 01010_ G-34 Mercenary destroyed. 01018_ Destroyed Sml. Laser. 01025_ Imp. Ion Engine permanently disabled. 01025_ Overheating: Short circuit. 01029_ Enh. Flamer destroyed. 01042_ Wheel destroyed. 01043_ Broken Imp. Ion Engine destroyed. 01043_ Destroyed Imp. Heat Sink. 01043_ G-47 Trooper system corrupted by crushing effect. 01046_ G-47 Trooper misfires. 01046_ G-34 Mercenary destroyed. 01046_ Wheel destroyed. 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