Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.11 @ 15:42:25 Player: welikiq Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (61) 305 Value Destroyed (1326) 1326 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (78) 78 TOTAL SCORE: 2869 Bonus ------- Follower Combat Kills 78 Cogmind --------- Core Integrity 224/400 Matter 300/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit Structural Scanner Improved Signal Interpreter > --- WEAPON (3) ------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (20) --- Light Deuterium Engine Light Treads Light Treads Light Treads Light Treads Light Treads Huge Storage Unit Medium Matter Pod (100) Improved Signal Interpreter Improved Terrain Scanner Targeting Computer Targeting Computer Medium Armor Plating Shield Generator Hacking Suite System Shield Improved Assault Rifle Improved Assault Rifle Rocket Launcher Flail Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Improved Signal Interpreter > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Huge Storage Unit Medium Matter Pod Improved Signal Interpreter Improved Terrain Scanner Targeting Computer Targeting Computer Medium Armor Plating Shield Generator Hacking Suite Improved Assault Rifle Improved Assault Rifle Rocket Launcher Flail [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Flail Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 36 | 6 6 2 22 Power 5 | 1 1 . 3 Engine 5 | 1 1 . 3 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 . . 11 Treads 13 | 2 . . 11 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 2 2 Device 1 | . . 1 . Storage 4 | 1 2 . 1 Processor 2 | . . 1 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 11 | 2 3 . 6 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 6 | 2 . . 4 Ballistic Cannon 3 | . 2 . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 2 | . 1 . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Backups 14 | . 4 13 17 Power 1 | . . 1 1 Propulsion 3 | . . 3 5 Utility 6 | . 2 6 7 Weapon 3 | . 1 3 3 Tool/Special . | . . . . Unused Backups 26 | . 1 . 25 Power 3 | . . . 3 Propulsion 6 | . . . 6 Utility 14 | . 1 . 13 Weapon 3 | . . . 3 Tool/Special . | . . . . Average Slot Usage (%) 94 | . 85 100 95 Engine 12 | . 14 14 11 Treads 24 | . 28 28 21 Device 7 | . . 13 7 Storage 12 | . 14 14 11 Processor 6 | . . . 11 Ballistic Gun 16 | . 12 . 23 Ballistic Cannon 14 | . 15 28 9 Peak Build Rating 22 | 6 7 8 22 Average Rating 13 | 4 6 8 17 On Entrance 5 | . 6 7 8 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 57 | 13 31 32 57 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 15 15 20 Average Capacity 15 | 6 10 15 17 Most Carried 20 | . 14 14 20 Average Carried 14 | . 4 13 17 Final Capacity 20 | 8 15 15 20 Final Carried 20 | . 14 14 20 Class Distribution -------------------- 44% | Mutant 35% | Skirmisher 20% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1941 | 260 314 82 1285 Remotely . | . . . . Salvage Created 1961 | . 525 . 1436 Parts 139 | . 35 . 104 Haulers Intercepted 7 | . 2 . 5 Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 38 | . 9 . 29 Guns 25 | . 6 . 19 Cannons 13 | . 3 . 10 Classes Destroyed 10 | . 7 1 2 Worker 3 | . . 1 2 Builder 2 | . 1 . 1 Tunneler 1 | . 1 . . Hauler 7 | . 2 . 5 Recycler 5 | . 2 . 3 Operator 1 | . . . 1 Watcher 4 | . 2 . 2 Swarmer 12 | . 3 . 9 Grunt 17 | . 6 . 11 Sentry 9 | . . . 9 Best Kill Streak 5 | . 4 1 5 Combat Bots Only 4 | . 3 . 4 Max Kills in Single Turn 2 | . 2 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 135 | . 39 3 93 Missed 48 | . 13 2 33 Hits 87 | . 26 1 60 Projectile 87 | . 26 1 60 Critical Strikes 5 | . 1 . 4 Damage Taken 1014 | . 291 7 716 Core 217 | . 34 7 176 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 36 | . . . 36 Core Remaining (%) 91 | 100 . 83 . Volleys Fired 126 | . 40 . 86 Largest 3 | . 2 . 3 Hottest 90 | . 60 . 90 Shots Fired 338 | . 81 . 257 Gun 187 | . 34 . 153 Cannon 151 | . 47 . 104 Launcher . | . . . . Special . | . . . . Kinetic 338 | . 81 . 257 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 16 | . 16 . 16 Robot Miss Streak 4 | . 4 . 4 Penetration Max . | . . . . Secondary Targets 5 | . . . 5 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 205 | . 47 . 158 Core Hits 83 | . 24 . 59 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 6 | . . . 6 Destroy 1 | . . . 1 Blast 5 | . . . 5 Melee Attacks 3 | . 1 . 2 Impact 3 | . 1 . 2 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3342 | . 698 17 2627 Guns 1939 | . 264 . 1675 Cannons 1380 | . 428 . 952 Explosions . | . . . . Melee . | . . . . Ramming 23 | . 6 17 . Kinetic 3319 | . 692 . 2627 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 . Average Corruption 2 | . 2 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 19 | . 6 13 . Message Errors 3 | . 1 2 . Matter Fused 5 | . 2 3 . Heat Flow Errors 1 | . . 1 . Energy Discharges 2 | . . 2 . Data Loss (minor) 5 | . 2 3 . Data Loss (major) 1 | . . 1 . Misfires 1 | . 1 . . Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 16 | . . . 16 Projectiles 16 | . . . 16 Explosions . | . . . . Melee . | . . . . Knockbacks 9 | . 5 . 4 Impact 1 | . 1 . . Kinetic 8 | . 4 . 4 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 6 | . 3 3 . Targets Rammed 7 | . 3 4 . Kicked . | . . . . Crushed 1 | . . 1 . Highest Temperature 111 | . 15 84 111 Average Temperature 18 | . 8 47 18 Received Heat Transfer 399 | . 147 . 252 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 88 | 100 100 100 80 Level 1 11 | . . . 19 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 245 | . 101 81 245 Initial . | . . . . Average 72 | . 39 6 109 Influence Increases 1423 | . 304 86 1033 Destroy 0b10 Robot/C 880 | . 180 60 640 Destroy 0b10 Robot/NC 120 | . 40 5 75 Destroy Leader 234 | . 38 10 186 Allied During Kill 21 | . . 11 10 Successful Hack 40 | . 16 . 24 Disable Machine 60 | . 15 . 45 Destroy Structure 8 | . . . 8 Lose Combat Pursuer 60 | . 15 . 45 Influence Decreases 1192 | . 304 86 802 Time Decay 986 | . 288 86 612 Lost Ally 40 | . . . 40 Purge Threat 166 | . 16 . 150 Squads Dispatched 5 | . 1 . 4 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 69 | . 19 3 47 Peak Tracking Total 6 | . 5 3 6 Tactical Retreats 3 | . 1 . 2 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 4 | . 1 . 3 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 12 | . 3 . 9 Terminals 10 | . 3 . 7 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 45 | . 14 . 31 Successful 20 | . 5 . 15 Failed 23 | . 8 . 15 Catastrophic 7 | . 2 . 5 Database Lockouts 2 | . 1 . 1 Manual 20 | . 9 . 11 Terminals 37 | . 14 . 23 Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units . | . . . . Scanalyzers 5 | . . . 5 Garrison Access . | . . . . Terminal Hacks 15 | . 5 . 10 Record 1 | . . . 1 Robot Analysis 5 | . 2 . 3 Prototype ID Bank 1 | . . . 1 Alert Level 1 | . . . 1 Unreport Threat 3 | . 2 . 1 Locate Traps 2 | . 1 . 1 Dispatch Records 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer 3 | . . . 3 Insert Component 1 | . . . 1 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 3 . 8 Full Trace Events 3 | . 1 . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 3 | . . 3 . Largest Group 3 | . . 3 3 Highest-Rated Group 40 | . . 40 40 Highest-Rated Ally 16 | . . 16 16 Total Orders . | . . . . Ally Attacks 23 | . . 8 15 Total Damage 220 | . . 56 164 Kills 7 | . . 3 4 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 2606 | . . 916 1690 Structural 2606 | . . 916 1690 Robot Analysis Total 5 | . 2 . 3 Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 4474 | 69 766 993 2646 Spaces Moved 2106 | 40 370 610 1086 Core 3 | 3 . . . Treads 2103 | 37 370 610 1086 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 180 | 151 160 160 200 Slowest Speed 240 | 160 160 160 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 60 | 5 49 99 87 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 1 | . . 1 . Spaces Dug 2 | . . . 2 Terrain Destroyed 2 | . . . 2 Melee 2 | . . . 2 Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 2499 | 45 462 624 1368 Wait 143 | . 21 8 114 Move 2103 | 39 369 609 1086 Hop . | . . . . Pick Up 34 | . 14 1 19 Fast Attach 10 | 6 3 . 1 Attach 3 | . . 1 2 Detach . | . . . . Swap 35 | . 6 1 28 Drop 35 | . 5 . 30 Fire 126 | . 40 . 86 Melee 3 | . 1 . 2 Ram . | . . . . Kick . | . . . . Crush 7 | . 3 4 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 4 exits: *Mat x3 / Min) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 13) 468 | -10/Materials | Central database locked down 675 | -10/Materials | Discovered new exit (range 10) 822 | -10/Materials | Discovered new exit (range 10) 836 | -10/Materials | Entered Mines 844 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 877 | -10/Mines | Discovered new exit (range 6) 1019 | -10/Mines | Discovered new exit (range 7) 1116 | -10/Mines | Discovered new exit (range 7) 1178 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1232 | -10/Mines | Learned location of Zion (-7) 1240 | -10/Mines | Found a hidden stash of uninstalled traps 1285 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1755 | -10/Mines | Identified exit to Subcaves 1805 | -10/Mines | Identified exit to Materials 1829 | -10/Mines | Entered Materials 1829 | -9/Materials | Accompanied by 3 allies 1829 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1830 | -9/Materials | Identified exit to Mines 1934 | -9/Materials | Central database locked down 2189 | -9/Materials | Build established: Gunner 2485 | -9/Materials | Discovered new exit (range 10) 2727 | -9/Materials | Discovered new exit (range 13) 2944 | -9/Materials | Repaired Lgt. Treads 3086 | -9/Materials | Build established: Skirmisher 3395 | -9/Materials | Discovered new exit (range 16) 3429 | -9/Materials | Identified exit to Materials 4475 | -9/Materials | Self-destructed Last Messages --------------- Scan incomplete, additional scanning required. >>Scanalyze Scanning: System Shield... Schematic downloaded. 04206_ U-05 Engineer builds a Wall. 04294_ W-16 Scout sends out distress signal. 04305_ R-06 Scavenger collects Med. Storage Unit. 04308_ R-06 Scavenger collects Aluminum Leg. 04312_ R-06 Scavenger collects Maul. 04314_ Critical hit (Burn: +37). 04319_ Y-45 Defender destroyed. 04323_ Acquired 47 matter. 04327_ K-01 Serf collects debris. 04330_ Dropped Lgt. Treads. 04331_ K-01 Serf collects debris. 04342_ W-16 Scout destroyed. 04343_ K-01 Serf collects debris. 04348_ Acquired 19 matter. 04351_ K-01 Serf collects debris. 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Treads | 74% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralNuclearShotgun Manual? 0 Play Time 00:36:43 Cumulative 53.4 hours Start 2026.07.11 @ 15:08:02 End 2026.07.11 @ 15:42:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d48f95b6-e542-4832-b034-ee68f549e0a9