Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.06 @ 01:50:55 Player: Boxplot Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (24) 4800 Robots Destroyed (244) 1220 Value Destroyed (6589) 6589 Prototype IDs (48) 960 Alien Tech Used (1) 200 Bonus (-106) -106 TOTAL SCORE: 16663 Bonus ------- High Alert Combat Kills 103 Follower Combat Kills 540 Met Data Miner 300 Met Zhirov 300 MAIN.C Attacked Proxy Base 500 Friendly Fire -1849 Cogmind --------- Core Integrity 0/1150 Matter 181/300 Energy 100/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Improved Signal Interpreter Hacking Suite Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Flexi-carbon Leg Core Analyzer Coil Gun Enhanced Gamma Bomb Array Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Improved Gravmag System Antigrav System Gyrokinetic Inverter Gyrokinetic Inverter Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Matter Neutralizer Improved Remote Datajack > --- INVENTORY -------- Antimatter Reactor Makeshift Hover Unit Advanced Coolant Injector Long-range Terrain Scanner Advanced Terrain Scan Processor Core Analyzer Advanced Transmission Jammer Advanced Focal Shield Experimental Thermal Shield Advanced Force Field Hacking Suite Authchip [Device] Authchip [Processor] Authchip [Armor] Transdimensional Reconstructor Long-range Proton Cannon Enhanced Gauss Cannon Enhanced Gamma Bomb Array Enhanced Gamma Bomb Array CR-A16's Pointy Stick [Rating: 116] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Heavy Antimatter Reactor Propulsion Aerolev Unit Treads Improved Treads Leg Myomer Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Cooled Nuclear Pulse Thruster Utility Improved Signal Interpreter Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Neutron Cannon Ballistic Gun Coil Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Improved Remote Datajack Slashing Weapon Mining Claw Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 2 . 2 2 . . . . . . 2 . . . 2 . . . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 1 . . . . . . 1 . . . . . . . . . . . Utility 8 | . . . 1 . 1 1 . . . . . . 1 . . . 2 . . . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 255 | 7 11 7 25 3 33 7 4 12 3 7 2 6 29 6 4 17 23 . 13 7 2 5 3 19 Power 26 | 1 2 2 2 . 2 . . 1 1 1 . 1 5 1 . 1 1 . 2 1 . 1 . 1 Engine 15 | 1 2 2 2 . 2 . . . . 1 . . 1 1 . 1 1 . . 1 . . . . Core 9 | . . . . . . . . 1 1 . . 1 4 . . . . . 2 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Propulsion 76 | 2 1 . 12 . 12 4 . 4 . . . . 9 1 1 9 9 . 2 4 . 1 . 5 Treads 8 | 1 1 . 2 . 3 . . . . . . . . 1 . . . . . . . . . . Leg 10 | . . . . . . . . . . . . . 1 . . 8 . . . 1 . . . . Wheel 24 | 1 . . 10 . 8 . . . . . . . 2 . . . . . . . . . . 3 Hover 33 | . . . . . 1 4 . 4 . . . . 6 . 1 1 9 . 2 3 . . . 2 Flight 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Utility 95 | 1 4 1 3 2 9 2 4 7 2 4 1 4 12 2 2 1 11 . 9 1 2 2 1 8 Device 38 | . 1 . 2 2 5 . 2 2 2 2 1 2 5 1 . . 1 . 5 . 1 . 1 3 Storage 10 | 1 2 . . . 1 1 1 . . . . 1 1 . . . . . . 1 . 1 . . Processor 17 | . . . . . . . 1 1 . 1 . 1 4 1 2 1 2 . 2 . . . . 1 Hackware 15 | . . . . . . . . 2 . . . . 1 . . . 6 . 2 . . . . 4 Protection 15 | . 1 1 1 . 3 1 . 2 . 1 . . 1 . . . 2 . . . 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 58 | 3 4 4 8 1 10 1 . . . 2 1 1 3 2 1 6 2 . . 1 . 1 2 5 Energy Gun 18 | 2 . 4 3 . 5 1 . . . . . . . . . 2 . . . . . . 1 . Energy Cannon 13 | . 2 . 4 . 2 . . . . . 1 1 . . . . . . . . . 1 . 2 Ballistic Gun 14 | 1 1 . . . 1 . . . . . . . 3 2 . 3 2 . . . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 7 | . 1 . 1 1 2 . . . . . . . . . . 1 . . . 1 . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon 3 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 2 . 5 . 1 1 . 1 . 3 . . . 2 1 . . . . 5 . . Corrupted Parts 7 | . . 2 . 1 . . . . . . . 3 . . . . . . . . . . . 1 System Corruption 38 | . . 10 . 1 . . . . . . . 15 . . . . . . . . . . . 12 Parts Lost 79 | . . 1 5 . 2 . . 2 . . 5 . 14 7 . . 6 . 6 3 1 . . 27 Power 11 | . . . . . . . . . . . 1 . 4 1 . . 1 . 1 1 . . . 2 Propulsion 33 | . . . 3 . 1 . . . . . 2 . 7 3 . . 4 . 1 2 . . . 10 Utility 25 | . . . 1 . 1 . . 2 . . 2 . 3 1 . . 1 . 3 . . . . 11 Weapon 10 | . . 1 1 . . . . . . . . . . 2 . . . . 1 . 1 . . 4 Highest Loss Streak 16 | . . 1 1 . 1 . . 2 . . 5 . 6 5 . . 3 . 5 2 1 . . 16 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 19 | 3 19 24 24 25 24 15 14 13 14 13 12 14 17 17 18 18 18 19 17 18 18 18 19 18 Power 1 | . 3 2 2 2 1 1 1 1 1 1 . 1 1 1 2 1 . . 1 . . . . . Propulsion 2 | 1 5 7 8 8 7 1 1 1 1 1 . . . . . . . 2 1 1 1 1 1 . Utility 8 | . 5 8 5 6 6 8 8 6 6 6 6 9 7 7 8 11 10 10 10 12 13 13 13 10 Weapon 5 | 1 5 7 8 9 8 4 4 4 6 5 4 4 6 7 7 4 5 7 4 4 4 4 4 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 101 | . 10 6 8 . 23 1 . 3 . 2 1 1 6 . . 12 3 . 6 3 . 3 . 13 Power 12 | . 3 1 1 . 2 . . . . . . 1 . . . 2 . . 1 . . . . 1 Propulsion 25 | . 3 1 1 . 8 . . 2 . . . . 4 . . . . . 3 1 . . . 2 Utility 27 | . 2 3 1 . 4 . . 1 . 2 1 . 1 . . 2 2 . . 1 . . . 7 Weapon 35 | . 2 1 5 . 9 1 . . . . . . 1 . . 8 . . 2 1 . 3 . 2 Tool/Special 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Average Slot Usage (%) 95 | . 99 100 99 100 98 83 85 99 100 99 84 88 85 71 77 98 95 94 94 99 100 94 100 94 Engine 6 | . 14 14 11 11 9 7 7 2 . 5 6 2 . 5 6 6 4 5 3 3 5 2 . . Core 1 | . . . . . . . . 4 7 1 . 4 4 . . . . . 1 1 . . . . Treads 4 | . 14 14 11 11 17 . . . . . . . . 4 6 . . . . . . . . . Leg 4 | . . . . . . . . . . . . . . 6 6 24 8 . . . . . . . Wheel 5 | . 14 14 21 22 17 . . . . . . . 1 6 6 . . . . . . . . 3 Hover 17 | . . . . . . 36 38 37 38 38 32 30 27 5 2 12 22 29 32 34 35 35 35 25 Device 9 | . 10 . 17 22 17 14 15 8 7 7 8 12 12 5 6 5 4 4 7 10 10 11 11 8 Storage 7 | . 15 14 11 11 9 7 7 8 7 7 7 7 5 6 6 6 5 5 5 5 5 5 5 4 Processor 12 | . . . . . . . 1 12 15 15 9 13 15 14 22 26 31 17 12 11 11 11 11 11 Hackware 3 | . . . . . . . . 2 . . . . . . . . 2 17 17 17 17 17 17 23 Protection 2 | . 1 14 4 . 8 . . 4 6 6 3 . . . . . . . . . . . . . Energy Gun 7 | . 1 26 15 11 7 15 15 14 15 11 2 6 5 1 8 2 2 . . . 2 . . . Energy Cannon 4 | . 23 . 5 11 10 . . . . . 1 . . . . 2 3 5 4 4 2 . 5 2 Ballistic Gun 1 | . 2 1 . . . . . . . . . . 1 10 . 4 2 3 . . . . . . Piercing Weapon 2 | . . . . . . . . . . 3 7 7 3 . 2 3 1 1 3 5 5 5 5 4 Peak Build Rating 116 | 6 11 23 25 24 56 70 69 57 54 58 58 59 77 59 55 84 101 99 98 101 97 101 101 116 Average Rating 58 | 4 9 13 23 23 32 68 64 52 53 54 48 52 66 45 49 79 90 97 93 96 96 92 100 102 On Entrance 58 | . 6 11 23 24 24 56 69 52 53 52 55 45 55 58 46 55 84 98 96 97 97 97 101 101 Avg Prop Armor Cover (%) 10 | 13 11 9 10 11 14 . . . . . . . 8 15 19 7 6 . 3 3 3 5 . 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 106 | 14 92 102 105 97 106 42 39 39 42 45 47 34 64 52 52 64 76 75 69 67 66 73 73 84 Greatest Support 90 | 16 16 16 32 20 26 40 40 43 42 42 42 34 56 10 10 90 90 74 74 75 75 75 75 75 Greatest Overweight (x) 9 | . 5 6 9 4 6 1 . . . 1 1 . 5 5 5 5 2 1 1 1 1 . . 4 Average Overweight (x) 1 | . 3 5 3 4 3 . . . . . . . . 4 4 . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 20 | 7 22 25 25 25 25 15 15 15 15 15 15 15 19 20 20 20 20 20 20 20 20 20 20 19 Most Carried 25 | 6 25 25 25 25 25 24 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | 3 19 24 24 25 24 15 14 14 15 14 13 14 18 18 19 19 19 20 18 19 19 19 20 18 Final Capacity 25 | 8 25 25 25 25 25 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 25 | 6 25 25 25 25 25 15 14 15 15 15 15 15 18 20 20 20 20 20 20 20 20 20 20 5 Class Distribution -------------------- 19% | Mutant 19% | Scout 15% | Scavenger-Mutant 14% | Scavenger-Skirmisher 11% | Hacker-Scout 7% | Scavenger-Assassin 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scout | -7/Factory Scout | -7/Waste Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Assassin | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Hacker-Scout | -5/Waste Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Wizard-Scout | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Matter Collected 7066 | 256 304 283 563 42 498 140 . 490 90 176 165 30 789 540 171 370 498 30 658 176 97 118 104 478 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11556 | 59 645 550 1246 131 2067 . . 468 145 382 429 194 970 321 . 172 780 . 621 37 150 480 161 1548 Parts 526 | 5 33 30 59 5 95 . . 37 1 13 18 3 43 24 . . 26 . 35 1 5 11 2 80 Haulers Intercepted 12 | . 2 . 2 . 5 . . . . 1 . . . . . . . . . . . . . 2 Recyclers Shooed 8 | . . . 1 . 1 . . . . . . . 2 . . . 3 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 73 | . . . . . . . . . . 15 . 1 . 16 . 30 . . . . 4 7 . . Prevented 75 | . . . . . . . . . . . . . . . . 75 . . . . . . . . Parts Restored 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Broken 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 141 | . 11 11 22 1 30 . . 9 . 4 4 . 11 8 . . 11 . 3 . 2 . . 14 Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Guns 77 | . 2 10 15 1 11 . . 5 . 4 . . 9 8 . . 8 . 2 . 2 . . . Cannons 21 | . . . 3 . 12 . . . . . . . 1 . . . . . . . . . . 5 AOE 30 | . 9 1 4 . 3 . . 4 . . . . . . . . 3 . . . . . . 6 Classes Destroyed 19 | 1 6 2 3 . 2 . . 2 1 . . . . . . . . . . . . . 1 1 Worker 18 | . 1 . 5 . . . . 4 . . . . 3 . . . . . 3 . . . . 2 Builder 18 | . . . 2 . 2 . . 2 . . . . 1 . . . 1 . 1 . . . . 9 Tunneler 3 | . . 2 . . . . . . . . . . . . . . . . 1 . . . . . Hauler 12 | . 2 . 2 . 5 . . . . 1 . . . . . . . . . . . . . 2 Recycler 21 | 1 4 . 5 . 4 . . . . . . . 2 . . . 1 . 3 . . . . 1 Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Operator 14 | . 1 . 3 . 3 . . 1 . . . . 3 . . . 1 . 2 . . . . . Drone 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Watcher 14 | . 3 . 2 . 3 . . 2 . . . . 2 . . . 2 . . . . . . . Swarmer 54 | . 9 3 7 1 6 . . 4 . . . . 3 7 . . 8 . 1 . 2 . . 3 Grunt 44 | . 2 6 10 . 14 . . . . 4 . . 3 . . . . . . . . . . 5 Sentry 15 | . . . 5 . 7 . . 1 . . . . . . . . 1 . . . . . . 1 Hunter 6 | . . . . . 2 . . . . . . . 2 . . . . . . . . . . 2 Programmer 14 | . . . . . . . . 3 . . . . 3 1 . . 2 . 2 . . . . 3 Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Grunt 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Samaritan 6 | . . . . . . . . . 3 . . . . 2 . . . . . 1 . . . . Tinkerer 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Assembled 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Thug 4 | . . 2 . 2 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | 1 6 3 9 1 6 . . 4 . 2 4 . 3 4 . . 4 . 2 . 2 . . 9 Combat Bots Only 6 | . 6 3 3 1 5 . . 4 . 2 4 . 3 4 . . 4 . 2 . 2 . . 4 Max Kills in Single Turn 6 | 1 3 2 3 1 3 . . 2 1 1 1 . 1 1 . . 2 . 1 1 1 . 1 6 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 3 1 2 . 3 . . 2 . . . . . . . . 2 . . . . . . 2 Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 1146 | . 30 37 77 3 98 . . 118 9 . 29 3 141 61 . . 124 . 86 35 12 . . 283 Missed 410 | . 15 13 19 2 37 . . 57 5 . 10 3 48 12 . . 35 . 30 11 4 . . 109 Hits 736 | . 15 24 58 1 61 . . 61 4 . 19 . 93 49 . . 89 . 56 24 8 . . 174 Melee 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Projectile 734 | . 15 22 58 1 61 . . 61 4 . 19 . 93 49 . . 89 . 56 24 8 . . 174 Critical Strikes 21 | . . . . . 2 . . 5 . . . . 2 . . . . . 2 . . . . 10 Part Disruptions 3 | . . . . . . . . . . . 1 . . . . . 1 . 1 . . . . . Damage Taken 12798 | . 159 298 920 9 908 . . 760 26 . 893 . 1809 755 . . 1562 . 1120 356 127 . . 3096 Core 2838 | . 34 26 200 . 112 . . 146 . . 281 . 323 119 . . 177 . 186 51 27 . . 1156 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 81 | . . . . . . . . 14 . . . . . . . . . . 16 . . . . 51 Regen/Repaired (Parts) 638 | . . . . . 22 . . 163 . . . . . . . 118 93 118 124 . . . . . Core Remaining (%) 63 | 100 . 76 . 50 79 . . . . . . 39 . . . 48 . . . . . . 55 . Volleys Fired 802 | 3 32 52 71 10 108 3 . 47 11 26 15 . 92 33 . 72 81 1 35 13 9 . 12 76 Largest 2 | 2 2 2 2 2 2 2 . 2 2 2 1 . 2 2 . 2 2 1 2 1 1 . 1 1 Hottest 165 | 80 120 90 126 124 136 122 . 122 122 136 69 . 165 136 . 105 155 90 113 90 90 . 105 105 Shots Fired 1238 | 6 59 83 138 22 215 5 . 78 22 35 15 . 145 62 . 73 120 1 48 14 9 . 12 76 Gun 776 | 6 10 82 103 11 110 5 . 72 22 35 . . 122 62 . 19 81 . 26 . 4 . . 6 Cannon 414 | . 42 . 32 11 104 . . . . . 3 . 23 . . 54 37 1 22 13 5 . 12 55 Launcher 43 | . 7 1 3 . 1 . . 6 . . 12 . . . . . 2 . . 1 . . . 10 Special 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 Kinetic 201 | . 10 6 . . . . . . . . . . 51 52 . 1 34 . 12 . . . . 35 Thermal 879 | . 42 20 105 22 204 5 . 72 22 35 . . 94 10 . 72 84 1 36 13 9 . 12 21 Explosive 18 | . 7 1 3 . 1 . . 6 . . . . . . . . . . . . . . . . Electromagnetic 135 | 6 . 56 30 . 10 . . . . . 15 . . . . . 2 . . 1 . . . 15 Robot Hit Streak 27 | 2 12 16 27 9 20 1 . 15 18 6 4 . 14 5 . 3 18 . 10 2 2 . 3 10 Robot Miss Streak 5 | 2 3 3 3 3 5 1 . 2 1 2 2 . 3 4 . 2 3 . 1 . 2 . . 3 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Secondary Targets 9 | . . 1 3 . 1 . . 1 . . . . . 2 . . . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . 1 . . . . . 1 . . . . 1 . . . . . Shots Hit Robots 753 | 3 31 48 95 15 152 1 . 53 21 29 11 3 97 34 . 15 55 6 29 1 3 8 6 37 Core Hits 428 | 2 23 35 54 7 70 . . 29 8 12 18 3 36 17 . 5 28 . 10 1 2 4 3 61 Critical Kills 3 | . . . . . 1 . . . . . . . 1 . . . 1 . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . . . 2 . . . 1 . . . . . . . Critical Strikes 46 | . . . 6 1 10 . . 3 1 6 1 . 7 . . . 6 1 1 . . 1 . 2 Burn 32 | . . . 6 1 9 . . 3 1 6 . . 3 . . . 3 . . . . . . . Meltdown 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Destroy 6 | . . . . . . . . . . . . . 3 . . . 3 . . . . . . . Blast 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Impale 5 | . . . . . . . . . . . 1 . 1 . . . . 1 1 . . 1 . . Melee Attacks 161 | . . . . . . . . . . 21 1 18 55 1 1 1 11 6 16 2 4 8 5 11 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 161 | . . . . . . . . . . 21 1 18 55 1 1 1 11 6 16 2 4 8 5 11 Sneak Attacks 33 | . . . . . . . . . . 1 1 . 9 1 . . . 6 7 . 1 . 2 5 Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22815 | 37 1091 916 2337 356 3168 17 . 1141 352 667 607 179 2471 777 . 421 1779 384 1177 96 108 563 379 3792 Guns 10475 | 37 65 726 1361 171 1539 17 . 942 352 495 . . 1621 725 . 233 1429 . 550 . 39 . . 173 Cannons 4086 | . 457 . 414 185 1449 . . . . . 54 . 95 . . 188 78 . 76 40 . . 34 1016 Explosions 4725 | . 569 190 562 . 180 . . 199 . . 485 . . . . . 223 . . 56 . . . 2261 Melee 3501 | . . . . . . . . . . 172 68 179 755 52 . . 40 384 539 . 69 563 345 335 Ramming 28 | . . . . . . . . . . . . . . . . . 9 . 12 . . . . 7 Kinetic 3334 | . 65 51 . . . . . . . . . . 885 554 . 13 534 . 156 . . . . 1076 Thermal 10185 | . 457 77 1664 356 2774 17 . 942 352 495 . . 831 171 . 408 1018 . 470 40 39 . 34 40 Explosive 1883 | . 569 113 182 . 180 . . 199 . . . . . . . . . . . . . . . 640 Electromagnetic 3884 | 37 . 675 491 . 214 . . . . . 539 . . . . . 178 . . 56 . . . 1694 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 3501 | . . . . . . . . . . 172 68 179 755 52 . . 40 384 539 . 69 563 345 335 Highest Corruption 25 | . . 10 1 2 . . 7 9 8 4 . 15 2 2 2 . 2 18 25 25 25 25 25 25 Average Corruption 9 | . . 4 1 1 . . 7 6 5 3 . 11 1 2 2 . 1 8 22 25 25 25 25 5 Corruption Purged 13 | . . . . . . . . 5 4 4 . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 304 | . . . 3 9 . . 2 51 15 18 . 1 8 6 4 . 23 4 68 33 21 6 26 6 Message Errors 67 | . . . . 1 . . . 9 7 3 . . 2 1 2 . 7 . 15 9 3 1 6 1 Matter Fused 69 | . . . 1 3 . . . 16 1 7 . 1 2 2 1 . 6 1 11 6 6 1 4 . Heat Flow Errors 35 | . . . . 1 . . . 3 3 2 . . 3 2 . . 5 . 8 3 1 . 4 . Energy Discharges 33 | . . . . 1 . . . 7 1 1 . . . . . . 2 . 8 3 1 3 4 2 Parts Rejected 4 | . . . . . . . 1 . . . . . . 1 . . 1 . 1 . . . . . Parts Fused 9 | . . . 1 . . . . 1 1 1 . . . . . . . . 2 1 1 . 1 . Data Loss (minor) 45 | . . . . 1 . . . 7 1 3 . . . . 1 . 1 3 14 6 3 1 2 2 Data Loss (major) 11 | . . . . . . . . 2 1 . . . . . . . . . 3 1 1 . 2 1 Misfires 15 | . . . . 2 . . . 4 . 1 . . 1 . . . . . 2 2 2 . 1 . Alerts 4 | . . . . . . . 1 1 . . . . . . . . . . 1 . 1 . . . Misdirections 5 | . . . . . . . . . . . . . . . . . . . 3 1 . . 1 . Weapon Failures 7 | . . . 1 . . . . 1 . . . . . . . . 1 . . 1 2 . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1026 | . 44 10 12 . 38 . . . . 27 . . 133 . . 24 9 56 134 . 56 92 129 262 Projectiles 213 | . 24 . 7 . 11 . . . . . . . . . . 24 4 . . . . . . 143 Explosions 179 | . 20 10 5 . 27 . . . . . . . . . . . . . . . . . . 117 Melee 634 | . . . . . . . . . . 27 . . 133 . . . 5 56 134 . 56 92 129 2 Knockbacks 10 | . . . . . . . . . . . . . . . . . . . . . . . . 10 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . . . . . . . . . . . . . . 8 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 335 | . 40 13 192 . . . . 26 . . . . . . . . 4 . 6 . . . . 54 Shots 15 | . 3 1 5 . . . . 2 . . . . . . . . . . . . . . . 4 Rammed 5 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . 3 Targets Rammed 5 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 466 | 36 180 251 216 118 57 1 . 340 269 351 84 . 295 194 . 150 372 59 466 150 219 . 199 139 Average Temperature 78 | 17 53 75 55 68 12 1 . 100 104 99 34 . 64 72 . 31 86 29 99 39 59 . 50 39 Received Heat Transfer 1779 | . 6 81 246 . 351 . . 225 6 . . . 238 . . . 54 . 261 9 . . . 302 Effects 28 | . . 2 . . . . . 3 . 1 . . 4 . . . 6 . 12 . . . . . Shutdowns 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Energy Bleed 5 | . . 1 . . . . . . . . . . 1 . . . 2 . 1 . . . . . Interference 7 | . . 1 . . . . . . . . . . 3 . . . 3 . . . . . . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Damage (minor) 7 | . . . . . . . . 2 . 1 . . . . . . 1 . 3 . . . . . Damage (major) 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . 2 . . . . . 4 . . . . . . . . . . . . 3 Combat Hostiles 9 | . . . . . 2 . . . . . 4 . . . . . . . . . . . . 3 Parts Fried 26 | . . . . . 2 . . . . . 10 . . . . . . . . . . . . 14 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted 4 | . . . . . 2 . . . 1 . . . . . . . . . 1 . . . . . Combat Hostiles 3 | . . . . . 2 . . . . . . . . . . . . . 1 . . . . . Parts Melted 44 | . 2 . 5 . 14 . . 3 2 4 . . 4 1 . . 4 . 5 . . . . . Heat Transferred 20778 | . 962 50 3780 777 6253 37 . 2183 851 1369 . . 1702 259 . 407 1456 . 481 . 74 . 37 100 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . 2 4 . . . . . . . . . . . . . 1 . . . . . . 3 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Maximum Alert Level 2 | . 1 . 1 . 2 1 . 1 . . . . . . . . 1 . 1 . . . . 1 Low Security (%) 79 | 100 99 100 38 100 35 20 100 74 . . . . 100 . . . 86 100 98 . . . . 79 Level 1 17 | . . . 61 . 38 79 . 25 . . . . . . . . 13 . 1 . . . . 20 Level 2 3 | . . . . . 26 . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 558 | . 201 133 316 104 558 325 110 360 . . . . 185 . . . 292 104 208 . . . . 320 Initial 249 | . . 58 . 104 . 249 110 63 . . . . . . . . 58 96 51 . . . . . Average 103 | . 43 28 198 19 272 233 100 110 . . . . 51 . . . 51 72 106 . . . . 79 Influence Increases 7370 | 5 400 261 796 78 1133 256 . 775 15 355 . 20 532 190 . 364 616 78 682 75 80 15 25 619 Destroy 0b10 Robot/C 3040 | . 220 180 440 60 700 . . 160 . 80 . . 220 160 . 120 220 . 160 . 40 . . 280 Destroy 0b10 Robot/NC 550 | 5 55 10 100 . 85 . . 50 . 5 . 5 55 . . 10 25 . 50 . . 15 10 70 Destroy Leader 640 | . 50 40 108 10 186 . . 54 . . . . 54 30 . . 34 . 20 . 10 . . 44 Allied During Kill 138 | . . . . 8 34 . . . . . . . . . . 54 . . 42 . . . . . Successful Hack 274 | . 10 . 15 . 38 11 . 108 . . . . 12 . . . 53 . 24 . . . . 3 Disable Machine 195 | . 15 . 60 . . 15 . 15 . . . . 15 . . . 45 . 15 . . . . 15 Destroy Structure 563 | . 50 16 73 . 15 . . 28 . . . . 41 . . . 104 78 56 . . . . 102 Partial Spotted 165 | . . . . . . 30 . 45 . . . . 60 . . . 15 . . . . . . 15 Lose Combat Pursuer 1605 | . . 15 . . 75 . . 315 15 270 . 15 75 . . 180 120 . 315 75 30 . 15 90 Active Sensor Use 200 | . . . . . . 200 . . . . . . . . . . . . . . . . . . Influence Decreases 7211 | 5 249 412 528 346 585 489 225 612 268 355 . 20 387 335 . 270 435 279 628 203 80 15 25 460 Entered New Map 1223 | . . 93 . 164 . 299 205 27 94 . . . . 55 . . 36 179 23 48 . . . . Time Decay 4939 | 5 249 309 478 182 560 170 20 455 174 355 . 20 287 220 . 133 354 60 455 140 80 15 25 193 Search Patrol Dispatched 100 | . . . . . . . . 100 . . . . . . . . . . . . . . . . Lost Part 637 | . . 10 50 . 20 . . 20 . . . . 100 60 . . 45 . 60 15 . . . 257 Lost Ally 312 | . . . . . 5 20 . 10 . . . . . . . 137 . 40 90 . . . . 10 Squads Dispatched 57 | . 1 . 2 . 8 4 . 8 . . . . 9 . . . 10 . 8 . . . . 7 Investigation 19 | . 1 . 1 . 1 2 . 3 . . . . 1 . . . 5 . 4 . . . . 1 Extermination 17 | . . . . . . 1 . 3 . . . . 4 . . . 4 . 4 . . . . 1 Reinforcement 17 | . . . 1 . 4 1 . 1 . . . . 4 . . . 1 . . . . . . 5 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 4 | . . . . . 3 . . 1 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Active Scanning Responses 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Distress Signals 20 | . . . 2 . 6 . . 3 . . . . 1 . . 2 1 . 1 1 . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 379 | . 19 12 29 3 57 2 6 44 1 16 4 1 21 8 . 28 33 7 37 6 4 . 1 40 Peak Tracking Total 13 | . 3 3 4 3 6 2 6 8 1 5 4 1 7 4 . 5 7 5 7 2 4 . 1 13 Tactical Retreats 51 | . . 2 . . 3 . . 9 1 4 . 1 3 . . 4 4 1 9 4 1 . 1 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Traps Triggered 19 | . 1 . 1 . 1 3 . 5 . . . . 1 . . . 1 . 1 . . . . 5 Indirectly 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Machines Disabled 15 | . 1 . 5 . . 1 . 1 . . 1 . 1 . . . 3 . 1 . . . . 1 Max in Single Turn 2 | . 1 . 2 . . 1 . 1 . . 1 . 1 . . . 2 . 1 . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Machines Accessed 93 | . 3 . 6 . 7 3 . 22 . 2 4 . 8 . 1 2 15 . 11 1 . 4 . 4 Terminals 48 | . 3 . 5 . 4 2 . 14 . . . . 3 . . 1 7 . 6 . . . . 3 Fabricators 12 | . . . . . . . . 4 . . . . 1 . . . 4 . 2 . . . . 1 Repair Stations 9 | . . . 1 . 1 1 . 2 . . . . . . . . 2 . 2 . . . . . Recycling Units 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . Scanalyzers 7 | . . . . . 1 . . 1 . . . . 3 . . . 1 . 1 . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . 1 . . . 1 . . . . . . . Total Hacks 266 | . 10 . 18 . 18 7 . 48 . 13 30 . 14 . 1 2 48 . 27 1 . 17 . 12 Successful 166 | . 3 . 8 . 9 3 . 19 . 13 30 . 4 . 1 2 29 . 18 1 . 17 . 9 Failed 98 | . 7 . 9 . 9 4 . 29 . . . . 10 . . . 19 . 9 . . . . 2 Catastrophic 19 | . . . 1 . 2 1 . 9 . . . . 1 . . . 4 . 1 . . . . . Database Lockouts 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Manual 103 | . 7 . 13 . 6 4 . 26 . . . . 4 . . . 25 . 11 . . . . 7 Terminals 123 | . 10 . 16 . 11 6 . 29 . . . . 4 . . 1 22 . 15 . . . . 9 Fabricators 35 | . . . . . . . . 9 . . . . 1 . . . 15 . 7 . . . . 3 Repair Stations 21 | . . . 2 . 3 1 . 6 . . . . . . . . 6 . 3 . . . . . Recycling Units 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . Scanalyzers 17 | . . . . . 3 . . 2 . . . . 7 . . . 3 . 2 . . . . . Garrison Access 6 | . . . . . . . . 2 . . . . 2 . . . 2 . . . . . . . Terminal Hacks 89 | . . . 4 . 2 2 . 5 . 13 30 . . . 1 1 5 . 4 1 . 17 . 4 Record 28 | . . . . . . . . . . 12 11 . . . . . . . . . . 5 . . Part Schematic 21 | . . . 1 . . . . 1 . . 11 . . . 1 . 1 . . . . 4 . 2 Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . Robot Analysis 5 | . . . . . 1 . . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 9 | . . . 1 . . . . . . . 3 . . . . . . . . . . 4 . 1 Open Door 3 | . . . . . . . . . . 1 . . . . . 1 . . . 1 . . . . Branch Access Points 5 | . . . 1 . 1 1 . 1 . . . . . . . . . . 1 . . . . . Terminal Index 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Locate Traps 4 | . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . 1 Recall Extermination 3 | . . . . . . . . . . . . . . . . . 2 . 1 . . . . . Registered Components 3 | . . . . . . . . 1 . . . . . . . . 1 . 1 . . . . . Fabricator Hacks 21 | . . . . . . . . 5 . . . . 1 . . . 8 . 5 . . . . 2 Network Status 3 | . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . Load Schematic 12 | . . . . . . . . 2 . . . . . . . . 6 . 3 . . . . 1 Build 6 | . . . . . . . . 2 . . . . . . . . 2 . 1 . . . . 1 Repair Station Hacks 15 | . . . 1 . 2 . . 4 . . . . . . . . 6 . 2 . . . . . Scan Component 8 | . . . 1 . 1 . . 2 . . . . . . . . 3 . 1 . . . . . Repair 7 | . . . . . 1 . . 2 . . . . . . . . 3 . 1 . . . . . Recycling Unit Hacks 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . Process 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzer 9 | . . . . . 3 . . . . . . . 1 . . . 3 . 2 . . . . . Insert Component 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Retrieve Study 8 | . . . . . 3 . . . . . . . . . . . 3 . 2 . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 29 | . 3 . 3 . 1 1 . 5 . . . . 1 . . . 7 . 5 . . . . 3 Terminals 20 | . 3 . 3 . 1 1 . 3 . . . . 1 . . . 4 . 2 . . . . 2 Assimilate 4 | . . . . . . . . 1 . . . . . . . . 1 . 1 . . . . 1 Botnet 10 | . 2 . 2 . . 1 . 1 . . . . . . . . 2 . 1 . . . . 1 Disrupt 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Operators 5 | . 1 . 1 . 1 . . . . . . . 1 . . . 1 . . . . . . . Fabricators 8 | . . . . . . . . 2 . . . . . . . . 3 . 2 . . . . 1 Prioritize 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Recompile 7 | . . . . . . . . 1 . . . . . . . . 3 . 2 . . . . 1 Repair Stations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Patch 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . 1 . 1 . . . . 1 . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 66 | . 3 . 5 . 5 3 . 20 . . . . 6 . . . 14 . 7 . . . . 3 Full Trace Events 6 | . . . . . . . . 2 . . . . 1 . . . 2 . 1 . . . . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 5 . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 36 | . . . 1 . . . . 1 . . 11 . . . 16 . 1 . . . . 4 . 2 Parts Built 8 | . . . . . . . . 3 . . . . . . . . 2 . 1 . . . . 2 Authchips 4 | . . . . . . . . 1 . . . . . . . . 2 . 1 . . . . . Time 447 | . . . . . . . . 118 . . . . . . . . 159 . 53 . . . . 117 Total Part Build Rating 45 | . . . . . . . . 13 . . . . . . . . 12 . 6 . . . . 14 Part Studies Acquired 7 | . . . . . 2 . . . . . . . . . . . 3 . 2 . . . . . Parts Repaired 7 | . . . . . 1 . . 2 . . . . . . . . 3 . 1 . . . . . Time 292 | . . . . . 50 . . 65 . . . . . . . . 149 . 28 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 261 | . . . . . 261 . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . 1 . . . . . . . . . 6 . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Total Allies 41 | . . . . 6 . 1 . 1 . . . . . . 3 7 1 19 1 . . . . 2 Largest Group 18 | . . . . 6 4 1 . 1 . . . . . . 3 9 1 18 4 . . . . 2 Highest-Rated Group 638 | . . . . 110 48 12 . 10 . . . . . . 73 192 10 638 100 . . . . 126 Highest-Rated Ally 116 | . . . . 31 16 12 . 10 . . . . . . 31 41 10 50 26 . . . . 116 Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 232 | . . . . 3 17 6 . . . . . . . . . 24 . 145 37 . . . . . Total Damage 5989 | . . . . 62 186 80 . . . . . . . . . 358 . 4905 398 . . . . . Kills 28 | . . . . 2 5 . . . . . . . . . . 6 . 10 5 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 17612 | . . . . . 88 349 56 1619 557 1180 85 823 1868 582 1317 3351 1822 131 1332 607 429 141 484 791 Optics 15160 | . . . . . . . . 1118 557 1180 37 . 1282 582 1317 3351 1822 131 1332 607 429 141 484 790 Sensors 15715 | . . . . . . . 13 1585 557 1180 85 823 1456 493 1317 3300 1508 113 1172 574 408 136 482 513 A.S.S. 480 | . . . . . 88 349 43 . . . . . . . . . . . . . . . . . IFF 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Terrain 857 | . . . . . . . . . . . . 571 50 . . . . . . . . . . 236 Traps 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Decoding 7612 | . . . . . . . . . . . . 689 887 . 531 3351 1809 131 214 . . . . . Machine Analysis 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Jamming 75 | . . . . . . . . . 2 . . . . . . . . . . . . . . 73 Robot Analysis Total 5 | . . . . . 1 . . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 19 | . . 1 . 2 . . . . 3 1 . 1 . 2 2 2 . . . 2 1 . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 149 | . . . . . . . . . . . . . 22 . . . 103 10 14 . . . . . Items 127 | . . . . . . . . . . . . . . . . . 103 10 14 . . . . . Patrols 20 | . . . . . . . . . . . . . 20 . . . . . . . . . . . Reinforcements 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Guards 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Turns Passed 24641 | 97 1413 1502 1243 891 1903 349 56 1619 557 1180 152 823 1868 582 1317 3351 1822 131 1332 607 429 141 484 792 Spaces Moved 21753 | 61 779 719 650 596 966 573 120 2851 1037 1686 174 736 1698 307 888 2126 1529 136 1407 773 482 175 610 674 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2460 | . . . . . . . . . . . . . . . . 2028 432 . . . . . . . Wheels 5264 | 59 779 719 650 596 966 . . . . . . . 113 307 888 98 . . . . . . . 89 Hover 14027 | . . . . . . 573 120 2851 1037 1686 174 736 1585 . . . 1097 136 1407 773 482 175 610 585 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 34 | 50 100 175 130 140 135 34 34 34 36 36 36 40 38 140 140 112 48 55 49 49 52 52 52 51 Average Speed 78 | 98 158 175 140 140 141 37 34 34 36 39 44 40 54 149 145 120 79 56 53 52 56 53 52 71 Slowest Speed 230 | 100 175 190 215 140 190 98 34 43 36 94 97 40 216 155 155 155 190 113 121 123 113 57 52 230 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 65 | 3 92 99 44 98 86 16 84 53 89 92 80 69 29 45 82 93 42 85 48 79 58 61 85 20 Regions Visited 24 Branch Regions 13 Pre-discovered Areas 10 | . . 1 . 1 . . . . 1 1 1 . . . 2 . . . . . . 3 . . Known Exits Taken 16 | . . . 1 . 1 . . 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 33 | . . 2 . 1 . . . . 8 3 . 2 . 2 3 3 . . . 3 1 . 5 . Spaces Dug 176 | . . . . . . . . . . 10 . 10 30 . . 33 35 1 21 7 5 . 5 19 Terrain Destroyed 462 | . 48 16 76 . 13 . . 27 . 10 . 10 45 2 . 48 54 1 26 14 9 . 11 52 Melee 68 | . . . . . . . . . . 10 . 10 22 . . 1 9 . 6 2 3 . . 5 Projectile 192 | . . . . . . . . . . . . . 23 2 . 47 39 1 20 12 6 . 11 31 AOE 202 | . 48 16 76 . 13 . . 27 . . . . . . . . 6 . . . . . . 16 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Total 27663 | 89 898 888 849 632 1318 700 134 3397 1195 2123 240 1233 2408 369 908 2832 1980 173 1899 953 618 202 751 874 Wait 3911 | 12 22 84 43 22 112 94 7 445 142 370 17 469 434 8 6 511 270 28 383 143 118 . 119 52 Move 21731 | 60 778 718 649 595 965 573 119 2850 1036 1685 173 735 1697 306 887 2125 1529 135 1406 772 481 174 609 674 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 247 | 7 30 11 24 . 33 1 1 11 . 4 8 2 32 3 2 20 19 . 14 6 1 5 . 13 Fast Attach 93 | 5 1 . 5 . 8 3 2 6 1 2 2 1 14 6 5 11 11 . 5 . . 1 . 4 Attach 76 | 1 1 1 5 . 4 2 3 3 . . 7 1 11 4 . 1 8 . 6 4 1 1 . 12 Detach 32 | . 1 . . . . . 1 1 . 1 6 . 9 3 1 1 3 . 1 1 . . . 3 Swap 320 | 1 18 11 22 4 36 8 . 22 5 10 4 6 41 4 2 22 32 3 23 8 4 8 6 20 Drop 243 | . 15 11 30 1 52 9 1 12 . 4 7 1 23 1 4 33 15 . 9 4 . 5 . 6 Fire 802 | 3 32 52 71 10 108 3 . 47 11 26 15 . 92 33 . 72 81 1 35 13 9 . 12 76 Melee 161 | . . . . . . . . . . 21 1 18 55 1 1 1 11 6 16 2 4 8 5 11 Ram 5 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 42 | . . . . . . 7 . . . . . . . . . 35 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Sto x2 / Low x2) -7/Waste -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -5/Waste -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Discovered new exit (range 3) 315 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 6) 599 | -10/Materials | Discovered new exit (range 15) 1232 | -10/Materials | Discovered new exit (range 14) 1511 | -10/Materials | Entered Mines 1848 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 2189 | -10/Mines | Discovered new exit (range 3) 2274 | -10/Mines | Discovered new exit (range 8) 2388 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2395 | -10/Mines | Learned Materials emergency access door positions 2709 | -10/Mines | Learned location of Storage (-7) 2743 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2743 | -10/Mines | Discovered new exit (range 5) 2808 | -10/Mines | Excavation squad dispatched 2808 | -10/Mines | A large section of the Mines collapsed 3013 | -10/Mines | System corruption reached 10% 3013 | -10/Mines | Entered Materials 3013 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3040 | -9/Materials | Central database locked down 3281 | -9/Materials | Discovered new exit (range 14) 3369 | -9/Materials | Build established: Scavenger-Mutant 4176 | -9/Materials | Identified exit to Mines 4256 | -9/Materials | Entered Mines 4305 | -9/Mines | Learned location of Zion (-6) 4490 | -9/Mines | Learned Materials non-interactive machine intel 4531 | -9/Mines | Discovered new exit (range 5) 4578 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4765 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4791 | -9/Mines | Discovered new exit (range 4) 4882 | -9/Mines | Received a Mining Laser from a helpful Derelict 5147 | -9/Mines | Entered Materials 5147 | -8/Materials | Accompanied by 4 allies 5147 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5148 | -8/Materials | Loaded intel: 19 non-interactive machine locations 5391 | -8/Materials | Discovered new exit (range 7) 5638 | -8/Materials | Lost 3 allies 6151 | -8/Materials | Discovered new exit (range 13) 6268 | -8/Materials | Garrison activated, responded to threat 6375 | -8/Materials | Repaired Lgt. Angular Momentum Engine 6728 | -8/Materials | Build established: Mutant 6962 | -8/Materials | Found Prototype Device 6962 | -8/Materials | Identified Active Sensor Suite 7013 | -8/Materials | Discovered new exit (range 16) 7049 | -8/Materials | Identified exit to Factory 7050 | -8/Materials | Entered Factory 7050 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7293 | -7/Factory | Identified exit to Storage 7293 | -7/Factory | Identified exit to Lower Caves 7399 | -7/Factory | Sucked down chute 7399 | -7/Factory | Entered Waste 7402 | -7/Waste | Spotted C-40 Crusher 7414 | -7/Waste | EMP discharged 7416 | -7/Waste | Spotted C-40 Crusher 7419 | -7/Waste | Spotted C-40 Crusher 7432 | -7/Waste | Spotted C-40 Crusher 7434 | -7/Waste | Spotted C-40 Crusher 7438 | -7/Waste | Spotted C-40 Crusher 7438 | -7/Waste | Discovered new exit (range 16) 7447 | -7/Waste | Found Corrupted Launcher Loader 7455 | -7/Waste | Identified exit to Factory 7455 | -7/Waste | Entered Factory 7554 | -7/Factory | Repaired Corrupted Launcher Loader 7599 | -7/Factory | Discovered new exit (range 3) 7599 | -7/Factory | Identified exit to Factory 7740 | -7/Factory | Fabricated Cld. Aerolev Unit? 8262 | -7/Factory | Build established: Scout 8369 | -7/Factory | Cargo convoy interrupted 8618 | -7/Factory | Garrison activated, responded to threat 8867 | -7/Factory | Repaired Aerolev Unit 9054 | -7/Factory | Fabricated Spear (x2) 9055 | -7/Factory | Search patrols dispatched 9074 | -7/Factory | Entered Lower Caves 9077 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9098 | -7/Lower Caves | Identified exit to Lower Caves 9148 | -7/Lower Caves | Learned Factory terminal intel 9193 | -7/Lower Caves | Encountered a Warlord checkpoint 9295 | -7/Lower Caves | Learned location of Extension (-4) 9435 | -7/Lower Caves | Spotted B-75 Beast 9631 | -7/Lower Caves | Entered another Lower Caves area 9700 | -7/Lower Caves | Encountered a Warlord checkpoint 10776 | -7/Lower Caves | Discovered new exit (range 10) 10779 | -7/Lower Caves | Identified exit to Data Miner 10811 | -7/Lower Caves | Entered Data Miner 10811 | -7/Data Miner | Discovered new exit (range 6) 10817 | -7/Data Miner | Met Data Miner 10825 | -7/Data Miner | Learned location of Section 7 (-3) 10825 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10831 | -7/Data Miner | Received God Mode back door access code from Data Miner 10859 | -7/Data Miner | Data Conduit disabled 10890 | -7/Data Miner | Core integrity fell below 50% 10930 | -7/Data Miner | Lost 5 parts (1p2n2u) 10936 | -7/Data Miner | Found Corrupted Prototype Device 10942 | -7/Data Miner | Identified exit to Proximity Caves 10963 | -7/Data Miner | Entered Proximity Caves 11137 | -6/Proximity Caves | Build established: Mutant 11170 | -6/Proximity Caves | Learned Factory terminal intel 11229 | -6/Proximity Caves | Spotted B-75 Beast 11320 | -6/Proximity Caves | Discovered exit to Factory (range 7) 11496 | -6/Proximity Caves | Build established: Scout 11778 | -6/Proximity Caves | Identified Exp. Thermal Shield 11780 | -6/Proximity Caves | System corruption reached 10% 11786 | -6/Proximity Caves | Entered Factory 11786 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11787 | -6/Factory | Loaded intel: 26 terminal locations 12069 | -6/Factory | Lost 4 parts (2p1n1u) 12415 | -6/Factory | Build established: Scavenger-Mutant 12468 | -6/Factory | Discovered new exit (range 21) 13018 | -6/Factory | Build established: Scout 13029 | -6/Factory | Discovered new exit (range 9) 13033 | -6/Factory | Identified exit to Lower Caves 13396 | -6/Factory | Lost 6 parts (1p4n1u) 13654 | -6/Factory | Entered Lower Caves 13709 | -6/Lower Caves | Lost 5 parts (1p2n1u1w) 13964 | -6/Lower Caves | Core integrity fell below 50% 14044 | -6/Lower Caves | Build established: Scavenger-Skirmisher 14123 | -6/Lower Caves | Learned Factory emergency access door positions 14211 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 14219 | -6/Lower Caves | Identified exit to Zion 14236 | -6/Lower Caves | Entered Zion 14262 | -6/Zion | Given A8's code to call for help 14329 | -6/Zion | System corruption cleaned by Quarantine Array 14353 | -6/Zion | Discovered new exit (range 22) 14445 | -6/Zion | Learned Factory trap positions 14604 | -6/Zion | Found CR-A16's Pointy Stick 14756 | -6/Zion | Received a visual enhancement algorithm 14787 | -6/Zion | Learned location of Armory (-4) 15195 | -6/Zion | Build established: Assassin 15337 | -6/Zion | Gained Derelict followers 15547 | -6/Zion | Identified exit to Proximity Caves 15553 | -6/Zion | Entered Proximity Caves 15553 | -5/Proximity Caves | Accompanied by 3 allies 15554 | -5/Proximity Caves | Identified exit to Factory 15555 | -5/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 15780 | -5/Proximity Caves | Former 0b10 base attacked by MAIN.C 15988 | -5/Proximity Caves | Lost 4 allies 16045 | -5/Proximity Caves | Lost 8 allies 16121 | -5/Proximity Caves | Lost 4 allies 16153 | -5/Proximity Caves | 0b10 base defense nominally successful 16389 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 17106 | -5/Proximity Caves | Found Prototype Launcher 17106 | -5/Proximity Caves | Identified Enh. Gamma Bomb Array 17135 | -5/Proximity Caves | Found Enh. Gamma Bomb Array 17401 | -5/Proximity Caves | Build established: Scavenger-Assassin 17587 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18710 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 18743 | -5/Proximity Caves | Learned 4 Factory zone layouts 18904 | -5/Proximity Caves | Entered Factory 18904 | -5/Factory | Evolved 2 slots: Utility x2 18905 | -5/Factory | Identified exit to Upper Caves 18907 | -5/Factory | Loaded intel: 107 trap records 18909 | -5/Factory | Loaded intel: 25 terminal locations 19289 | -5/Factory | Repaired Lrn. Terrain Scanner? 19379 | -5/Factory | Repaired Adv. Thermal Shield? 19831 | -5/Factory | Spotted B-75 Beast 20078 | -5/Factory | Build established: Scout 20099 | -5/Factory | Discovered new exit (range 17) 20106 | -5/Factory | Identified exit to Factory 20177 | -5/Factory | Repaired Lgt. Angular Momentum Engine+ 20211 | -5/Factory | Watched by a mysterious "MATRIX" hacker 20271 | -5/Factory | Found Imp. Powered Armor 20317 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 20573 | -5/Factory | Lost 3 parts (1p1n1u) 20654 | -5/Factory | Fabricated Adv. Hacking Suite? 20726 | -5/Factory | Manually triggered Chute Trap 20726 | -5/Factory | Sucked down chute 20726 | -5/Factory | Entered Waste 20727 | -5/Waste | Met a frightened Derelict 20727 | -5/Waste | Spotted C-40 Crusher 20731 | -5/Waste | Spotted C-40 Crusher 20741 | -5/Waste | EMP discharged 20749 | -5/Waste | Spotted C-40 Crusher 20752 | -5/Waste | Spotted C-40 Crusher 20759 | -5/Waste | Spotted C-40 Crusher 20782 | -5/Waste | Met Warlord forces unprepared to attack 20805 | -5/Waste | Allies destroyed C-40 Crusher 20807 | -5/Waste | Allies destroyed C-40 Crusher 20816 | -5/Waste | Allies destroyed C-40 Crusher 20820 | -5/Waste | Allies destroyed C-40 Crusher 20831 | -5/Waste | Spotted C-40 Crusher 20832 | -5/Waste | Discovered new exit (range 22) 20841 | -5/Waste | EMP discharged 20841 | -5/Waste | System corruption reached 10% 20854 | -5/Waste | Identified exit to Factory 20857 | -5/Waste | Entered Factory 20857 | -5/Factory | Accompanied by 4 allies 20864 | -5/Factory | Build established: Hacker-Scout 20876 | -5/Factory | Lost 4 allies 20972 | -5/Factory | Spotted B-75 Beast 21060 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 21182 | -5/Factory | Lost 3 allies 21425 | -5/Factory | Lost 5 parts (1p1n2u1w) 21649 | -5/Factory | Discovered exit to Factory (range 14) 21694 | -5/Factory | Repaired Antigrav System? 22189 | -5/Factory | Entered Upper Caves 22441 | -5/Upper Caves | Spotted B-75 Beast 22556 | -5/Upper Caves | Discovered new exit (range 8) 22559 | -5/Upper Caves | Identified exit to Upper Caves 22579 | -5/Upper Caves | Learned Factory stockpile data 22584 | -5/Upper Caves | Learned Factory interactive machine intel 22796 | -5/Upper Caves | Entered another Upper Caves area 22804 | -5/Upper Caves | Discovered exit to Factory (range 14) 23222 | -5/Upper Caves | Discovered new exit (range 6) 23224 | -5/Upper Caves | Identified exit to Zhirov 23225 | -5/Upper Caves | Entered Zhirov 23225 | -5/Zhirov | Discovered new exit (range 5) 23237 | -5/Zhirov | Met Zhirov 23249 | -5/Zhirov | Learned location of Quarantine (-3) 23249 | -5/Zhirov | Learned location of Testing (-2) 23249 | -5/Zhirov | Learned location of Command (-1) 23253 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23261 | -5/Zhirov | Found Alien Artifact 23261 | -5/Zhirov | Identified Integrated Reactor 23261 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 23271 | -5/Zhirov | Found Alien Artifact 23366 | -5/Zhirov | Identified exit to Proximity Caves 23366 | -5/Zhirov | Entered Proximity Caves 23368 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23530 | -4/Proximity Caves | Learned Research terminal intel 23742 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 23850 | -4/Proximity Caves | Entered Factory 23850 | -4/Factory | Evolved 2 slots: Utility x2 23851 | -4/Factory | Identified exit to Upper Caves 23853 | -4/Factory | Loaded intel: 56 interactive machine locations 23926 | -4/Factory | Central database locked down 23996 | -4/Factory | Spotted B-86 Titan 24010 | -4/Factory | Fabricated Adv. Transmission Jammer? 24018 | -4/Factory | Befriended a Behemoth using the annoying Tinkerer's hack 24034 | -4/Factory | Destroyed B-86 Titan 24341 | -4/Factory | Lost 3 parts (1n1u1w) 24413 | -4/Factory | Lost 4 parts (3n1u) 24617 | -4/Factory | System corruption reached 10% 24631 | -4/Factory | Core integrity fell below 50% 24639 | -4/Factory | Core integrity fell below 20% 24642 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 24637_ U-05 Engineer works on Subcomponent Replicator. 24637_ Slammed into G-67 Veteran. 24637_ L-61 Swordsman overheating. 24638_ System corrupted: Energy discharge (-20). 24638_ L-61 Swordsman heat damages Flexi-carbon Leg. 24638_ L-61 Swordsman overheating. 24638_ Penetrated by Slug. 24638_ Hcp. Storage Unit destroyed. 24638_ Penetrated by Slug. 24639_ L-61 Swordsman heat damages Unknown Processor. 24639_ U-05 Engineer works on Subcomponent Replicator. 24639_ L-61 Swordsman overheating. 24640_ Penetrated by Slug. 24640_ Slug penetrates Wall. 24640_ Enh. Optical Array destroyed. 24640_ L-61 Swordsman overheating. 24641_ P-70 Sage heat spikes uncontrollably. 24641_ Lrn. Terrain Scanner destroyed. 24641_ L-61 Swordsman overheating. 24642_ L-61 Swordsman heat spikes uncontrollably. Map ----- +----------------------------------------------------+ | # #######?######?#?# ? ? ?? ??????? | | # ###############?## """"????????? | | # ####?###########?#? 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