Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.12.01 @ 22:39:27 Player: Todd Padre Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (104) 520 Value Destroyed (3542) 3542 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (153) 153 TOTAL SCORE: 6995 Bonus ------- High Alert Combat Kills 176 Friendly Fire -23 Cogmind --------- Core Integrity 0/700 Matter 240/300 Energy 195/200 System Corruption 19% Temperature Cool (248) Movement Walking (123) Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION (3) --- Improved Titanium Leg Armored Leg Armored Leg > --- UTILITY (4) ------ Improved Heat Sink System Shield Component Analysis Suite System Backup Module > --- WEAPON (4) ------- Plasma Cannon Flak Gun Flak Cannon > --- INVENTORY (4) ---- Improved Carbon-fiber Leg Improved Heat Sink Target Analyzer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Compact Matter Pod Improved Shield Generator Component Analysis Suite > --- WEAPON ----------- Arc Projector Flak Cannon Greatsword > --- INVENTORY -------- Micro Nuclear Core Target Analyzer System Backup Module Heavy Assault Rifle [Rating: 54] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Armored Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware System Shield Weapon Scythe Energy Gun Arc Projector Energy Cannon Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . 1 . . . . Propulsion 1 | . . . 1 . . . Utility 2 | . . . 1 1 . . Weapon 2 | . . 1 . 1 . . Parts Attached 101 | 6 5 10 9 19 8 44 Power 19 | 1 1 2 2 5 1 7 Engine 13 | 1 . 2 2 4 1 3 Core 6 | . 1 . . 1 . 4 Reactor . | . . . . . . . Propulsion 18 | 2 . 4 1 2 . 9 Treads 11 | 2 . 4 1 2 . 2 Leg 7 | . . . . . . 7 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | 1 3 1 1 6 1 14 Device 17 | . 2 . . 3 1 11 Storage 4 | 1 1 1 . . . 1 Processor 4 | . . . 1 2 . 1 Hackware 2 | . . . . 1 . 1 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 37 | 2 1 3 5 6 6 14 Energy Gun 14 | 2 . . 4 2 2 4 Energy Cannon 4 | . . . . 1 1 2 Ballistic Gun 4 | . . . . 1 2 1 Ballistic Cannon 9 | . 1 1 . 2 1 4 Launcher 2 | . . 1 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . 1 . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . . . 2 Unidentified Prototypes 2 | . . . 1 1 . . Parts Lost 33 | . . 2 1 7 9 14 Power 6 | . . 1 1 2 1 1 Propulsion 3 | . . . . 1 . 2 Utility 9 | . . . . 2 3 4 Weapon 15 | . . 1 . 2 5 7 Highest Loss Streak 8 | . . 2 1 6 8 8 Average Slot Usage (%) 91 | . 98 97 96 99 42 81 Engine 10 | . 2 8 15 14 3 7 Core 3 | . 11 11 2 . 3 3 Treads 15 | . 28 22 26 22 7 . Leg 6 | . . . . . . 19 Device 17 | . 12 11 9 19 8 20 Storage 7 | . 14 11 9 7 3 6 Processor 1 | . . . 8 1 . . Energy Gun 4 | . 21 5 8 1 2 4 Energy Cannon 2 | . . . . 6 . . Ballistic Gun 2 | . . . . 6 3 . Ballistic Cannon 4 | . 6 9 . . 2 8 Launcher 4 | . . 11 8 6 . . Slashing Weapon 6 | . . 6 9 7 3 5 Naked Turns 18 | . . . . . 18 . Heaviest Build 68 | 13 28 48 55 68 66 42 Greatest Support 60 | 40 40 40 60 60 60 54 Greatest Overweight (x) 5 | 1 . 1 1 1 5 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 6 10 12 12 12 12 4 Average Capacity 8 | 5 8 10 12 12 7 4 Most Carried 12 | 4 8 9 12 12 10 4 Average Carried 7 | . 4 6 10 10 5 2 Final Capacity 12 | 6 10 12 12 12 4 4 Final Carried 11 | . 7 8 11 8 4 3 Class Distribution -------------------- 45% | Mutant 32% | Bomber 9% | Scavenger-Mutant 6% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Bomber | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 2291 | 217 97 231 354 495 . 897 Remotely . | . . . . . . . Salvage Created 3238 | . 234 492 585 949 . 978 Parts 215 | . 23 35 43 57 . 57 Haulers Intercepted 2 | . . 2 . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 72 | . 6 14 14 15 . 23 Melee 18 | . . . 2 . . 16 Guns 18 | . 6 3 3 4 . 2 Cannons 15 | . . 4 . 6 . 5 AOE 20 | . . 7 8 5 . . Classes Destroyed 13 | . 4 4 2 3 . . Worker 7 | . 1 3 . 2 . 1 Builder 9 | . . 1 6 2 . . Tunneler 2 | . . . 1 1 . . Hauler 2 | . . 2 . . . . Recycler 3 | . . . . 2 . 1 Mechanic 1 | . . . 1 . . . Operator 2 | . . 2 . . . . Watcher 6 | . 1 1 2 2 . . Swarmer 15 | . 3 3 3 . . 6 Grunt 33 | . 3 8 7 7 . 8 Sentry 12 | . . 3 4 3 . 2 Hunter 1 | . . . . 1 . . Programmer 11 | . . . . 4 . 7 Best Kill Streak 10 | . 5 10 5 6 . 4 Combat Bots Only 5 | . 4 5 3 4 . 4 Max Kills in Single Turn 3 | . 1 2 3 2 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 2 1 . . Melee 1 | . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 4573 | . 121 352 684 1046 343 2027 Core 883 | . 19 54 102 78 277 353 Absorbed by Shields 339 | . . . . . . 339 Core Remaining (%) 89 | 100 92 86 81 . . . Volleys Fired 140 | . 11 23 31 44 3 28 Largest 4 | . 2 3 2 3 2 4 Hottest 238 | . 90 109 93 160 72 238 Shots Fired 286 | . 22 46 51 105 5 57 Gun 141 | . 21 15 29 52 3 21 Cannon 100 | . 1 18 2 41 2 36 Launcher 45 | . . 13 20 12 . . Special . | . . . . . . . Kinetic 110 | . 1 18 2 51 4 34 Thermal 78 | . 10 . 8 41 . 19 Explosive 45 | . . 13 20 12 . . Electromagnetic 53 | . 11 15 21 1 1 4 Robot Hit Streak 28 | . 8 25 27 28 9 13 Robot Miss Streak 6 | . 1 1 2 2 1 6 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 266 | . 15 34 48 87 5 77 Core Hits 166 | . 11 31 42 41 1 40 Critical Hits 7 | . . . 1 5 . 1 Critical Kills 3 | . . . . 3 . . Critical Parts Destroyed 4 | . . . 1 2 . 1 Melee Attacks 49 | . . . 5 7 . 37 Impact . | . . . . . . . Slashing 48 | . . . 5 7 . 36 Piercing . | . . . . . . . Sneak Attacks 7 | . . . . 5 . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10102 | . 194 1625 2359 2786 112 3026 Guns 1903 | . 194 187 474 706 64 278 Cannons 2132 | . . 272 19 917 48 876 Explosions 3565 | . . 1166 1716 648 . 35 Melee 2502 | . . . 150 515 . 1837 Ramming . | . . . . . . . Kinetic 1995 | . . 272 19 763 111 830 Thermal 1620 | . 49 31 404 832 . 304 Explosive 3211 | . . 1135 1428 648 . . Electromagnetic 774 | . 145 187 358 28 1 55 Impact . | . . . . . . . Slashing 2502 | . . . 150 515 . 1837 Piercing . | . . . . . . . Highest Corruption 20 | . . . . 4 14 20 Average Corruption 11 | . . . . 2 10 18 Corruption Purged 2 | . . . . . . 2 Effects 183 | . . . . 26 10 147 Message Errors 29 | . . . . 7 . 22 Matter Fused 24 | . . . . . 3 21 Heat Flow Errors 16 | . . . . 5 1 10 Energy Discharges 29 | . . . . 5 . 24 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 12 | . . . . 3 . 9 Data Loss (major) 5 | . . . . . . 5 Misfires 3 | . . . . . 1 2 Alerts 2 | . . . . . . 2 Misdirections 28 | . . . . . 3 25 Targeting Errors 31 | . . . . 5 1 25 Weapon Failures 3 | . . . . 1 . 2 Overload Shots . | . . . . . . . Overflow Damage 575 | . . 49 87 192 . 247 Projectiles 35 | . . . . 13 . 22 Explosions 257 | . . 49 87 121 . . Melee 283 | . . . . 58 . 225 Knockbacks 13 | . . 2 1 1 . 9 Impact . | . . . . . . . Kinetic 13 | . . 2 1 1 . 9 Secondary . | . . . . . . . Self-Inflicted Damage 451 | . . 39 204 181 . 27 Shots 23 | . . 4 11 6 . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 322 | . 117 108 13 322 104 239 Average Temperature 83 | . 42 43 3 106 46 98 Received Heat Transfer 1290 | . 51 210 261 324 . 444 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . . 5 . . Heat Transferred 2812 | . 148 . 546 1548 . 570 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 1 2 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 667 | . 181 664 667 328 37 199 Average Influence 149 | . 105 462 474 100 12 66 Maximum Alert Level 2 | . . 2 2 1 . . Low Security (%) 74 | 100 100 7 3 77 100 100 Level 1 12 | . . 16 21 22 . . Level 2 12 | . . 75 75 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . 1 2 2 7 . 7 Investigation 3 | . 1 . . 1 . 1 Extermination 8 | . . . . 4 . 4 Reinforcement 7 | . . 2 1 2 . 2 Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 3 | . . . 1 1 . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 4 | . . 1 . 1 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 111 | . 10 18 21 19 6 37 Peak Tracking Total 6 | . 3 4 4 5 6 5 Tactical Retreats 11 | . 2 3 2 . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 7 | . 1 . . 1 . 5 Indirectly 2 | . . . . . . 2 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 25 | . . 14 4 4 . 3 Max in Single Turn 5 | . . 5 2 2 . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 16 | . 2 1 2 4 . 7 Terminals 9 | . 1 1 1 2 . 4 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . 1 1 . . Recycling Units 1 | . 1 . . . . . Scanalyzers 3 | . . . . 1 . 2 Garrison Access . | . . . . . . . Total Hacks 43 | . 3 4 8 12 . 16 Successful 32 | . 3 1 8 9 . 11 Failed 11 | . . 3 . 3 . 5 Catastrophic 2 | . . 1 . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 23 | . 1 4 6 5 . 7 Fabricators 1 | . . . . . . 1 Repair Stations 4 | . . . 2 2 . . Recycling Units 2 | . 2 . . . . . Scanalyzers 13 | . . . . 5 . 8 Garrison Access . | . . . . . . . Terminal Hacks 15 | . 1 1 6 4 . 3 Record 11 | . . . 5 3 . 3 Prototype ID Bank 1 | . . . 1 . . . Locate Traps 2 | . . 1 . 1 . . Reinforcement Status 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 4 | . . . 2 2 . . Scan Component 2 | . . . 1 1 . . Repair 2 | . . . 1 1 . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 10 | . . . . 3 . 7 Insert Component 5 | . . . . 2 . 3 Analyze 5 | . . . . 1 . 4 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 1 1 2 4 . 6 Full Trace Events 2 | . . . 1 1 . . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . 1 . 3 Parts Built 2 | . . . . . . 2 Matter 190 | . . . . . . 190 Time 95 | . . . . . . 95 Total Part Build Rating 10 | . . . . . . 10 Parts Repaired 2 | . . . 1 1 . . Time 51 | . . . 32 19 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed 4 | . . . . 1 . 3 Part Schematics Acquired 4 | . . . . 1 . 3 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 7 | . . . . . 7 . Total Damage 147 | . . . . . 147 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 6402 | 82 395 478 624 2525 141 2157 Spaces Moved 3326 | 49 208 214 270 1192 141 1252 Core 129 | 14 . . . . 115 . Treads 1945 | 35 208 214 270 1192 26 . Legs 1252 | . . . . . . 1252 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 170 170 50 120 Average Speed 154 | 132 160 167 171 189 84 122 Slowest Speed 300 | 160 160 190 190 190 300 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 5 35 34 26 30 93 26 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . 1 . . Terrain Destroyed 326 | . . 102 147 77 . . Melee . | . . . . . . . Projectile 3 | . . 1 . 2 . . AOE 323 | . . 101 147 75 . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 4229 | 67 247 289 372 1352 157 1745 Wait 476 | 3 12 30 42 66 . 323 Move 3321 | 48 207 213 269 1192 140 1252 Hop . | . . . . . . . Pick Up 95 | 8 10 9 10 17 6 35 Fast Attach 5 | . . . 2 . 1 2 Attach 59 | 6 1 4 2 10 7 29 Detach . | . . . . . . . Swap 39 | . 4 6 5 9 . 15 Drop 34 | 2 2 4 6 7 . 13 Fire 140 | . 11 23 31 44 3 28 Melee 49 | . . . 5 7 . 37 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 11 | . . . . . . 11 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 15) 478 | -10/Materials | Entered another Materials area 478 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 776 | -9/Materials | Discovered new exit (range 15) 956 | -9/Materials | Entered another Materials area 956 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1020 | -8/Materials | Discovered new exit (range 12) 1356 | -8/Materials | First assault squad dispatched 1377 | -8/Materials | Repaired Mni. Grenade Launcher 1533 | -8/Materials | Discovered new exit (range 3) 1579 | -8/Materials | Identified exit to Factory 1580 | -8/Materials | Entered Factory 1580 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1881 | -7/Factory | Build established: Bomber 2117 | -7/Factory | Repaired Deuterium Engine 3869 | -7/Factory | Lost 6 parts (2p1n1u2w) 4105 | -7/Factory | Sucked down chute 4105 | -7/Factory | Entered Waste 4106 | -7/Waste | Met a frightened Derelict 4120 | -7/Waste | EMP discharged 4120 | -7/Waste | System corruption reached 10% 4141 | -7/Waste | Spotted C-40 Crusher 4144 | -7/Waste | Spotted C-40 Crusher 4148 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4157 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4161 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4163 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4166 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4169 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4175 | -7/Waste | Spotted C-40 Crusher 4178 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4203 | -7/Waste | Spotted C-40 Crusher 4207 | -7/Waste | Spotted C-40 Crusher 4209 | -7/Waste | Lost 8 parts (1p2u5w) 4220 | -7/Waste | EMP discharged 4228 | -7/Waste | Crushed by Compactor (1 part destroyed) 4229 | -7/Waste | Core integrity fell below 50% 4237 | -7/Waste | Spotted C-40 Crusher 4239 | -7/Waste | Discovered new exit (range 15) 4246 | -7/Waste | Entered Factory 4432 | -7/Factory | Build established: Mutant 4682 | -7/Factory | Lost 8 parts (2n2u4w) 4780 | -7/Factory | Core integrity fell below 20% 4954 | -7/Factory | Build established: Scavenger-Mutant 5344 | -7/Factory | Fabricated Arm. Leg (x2) 5656 | -7/Factory | Build established: Mutant 6400 | -7/Factory | Lost 3 parts (1u2w) 6403 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- System corrupted: FCS attempts to trigger Arc Projector. System corrupted: Arc Projector misfires. Com. Matter Pod destroyed. Arc Projector destroyed. Greatsword destroyed. Y-54 Guardian destroyed. R-06 Scavenger collects Imp. Deuterium Engine. Acquired Flak Gun. System corrupted: Energy discharge (-64). Acquired 31 matter. R-06 Scavenger collects Lgt. Treads. Acquired Imp. Heat Sink. U-05 Engineer lays Concrete. System corrupted: Flak Gun jammed. G-47 Trooper knocked back. System corrupted: Energy discharge (-40). System corrupted: Flak Gun targeting data glitched. G-47 Trooper knocked back. System corrupted: Plasma Cannon failed to cycle. G-47 Trooper destroyed. 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Ion Engine | -7/Factory | Scanalyzed System Backup Module | -7/Factory | Scanalyzed Flak Cannon | -7/Factory | Scanalyzed Target Analyzer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Leg | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Significant Disruption System Compromised Challenges ------------ None Game ------ Seed ReactiveGodPick Manual? 0 Play Time 01:07:16 Cumulative 6.2 hours Start 2019.12.01 @ 21:28:09 End 2019.12.01 @ 22:39:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 75aa6099-c0d7-4df8-aa00-1b7a81586b62