Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.03 @ 14:20:08 Player: lepoulpe303 Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (81) 405 Value Destroyed (2235) 2235 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (297) 297 TOTAL SCORE: 5857 Bonus ------- High Alert Combat Kills 97 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Small Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Wheel Advanced Targeting Computer Advanced Targeting Computer Microactuators Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Trap Scanner Improved Signal Interpreter Weapon Cycler > --- WEAPON ----------- Beam Rifle Heavy Mace > --- INVENTORY -------- Wheel Advanced Targeting Computer Advanced Targeting Computer Microactuators Beam Rifle Heavy Laser Remote Datajack [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Small Storage Unit Device Trap Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Protection Core Shielding Weapon Great Maul Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Slots Evolved 6 | . . . 2 . . 2 2 Power 2 | . . . 1 . . 1 . Propulsion 1 | . . . . . . 1 . Utility 2 | . . . . . . . 2 Weapon 1 | . . . 1 . . . . Parts Attached 65 | 7 5 5 9 8 4 14 13 Power 18 | 2 1 2 1 3 2 3 4 Engine 14 | 2 1 2 1 3 2 2 1 Core 4 | . . . . . . 1 3 Reactor . | . . . . . . . . Propulsion 14 | 2 . 1 4 . 2 5 . Treads 2 | . . . 2 . . . . Leg 11 | 2 . 1 2 . 2 4 . Wheel . | . . . . . . . . Hover 1 | . . . . . . 1 . Flight . | . . . . . . . . Utility 8 | 1 2 . 1 . . 2 2 Device 2 | . . . . . . . 2 Storage 4 | 1 1 . 1 . . 1 . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 1 | . 1 . . . . . . Artifact . | . . . . . . . . Weapon 25 | 2 2 2 3 5 . 4 7 Energy Gun 7 | . . . 1 . . 2 4 Energy Cannon 2 | . . 1 . 1 . . . Ballistic Gun 10 | 2 . 1 1 3 . 2 1 Ballistic Cannon 1 | . . . . . . . 1 Launcher 2 | . 2 . . . . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon 2 | . . . 1 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 1 | . . . . . . 1 . System Corruption 12 | . . . . . . 12 . Parts Lost 47 | . . 5 2 11 3 9 17 Power 14 | . . . . 4 1 3 6 Propulsion 11 | . . 2 1 2 1 3 2 Utility 4 | . . . . 1 . 1 2 Weapon 18 | . . 3 1 4 1 2 7 Highest Loss Streak 7 | . . 4 1 4 2 5 7 To Critical Strikes 1 | . . . . 1 . . . Average Slot Usage (%) 73 | . 95 67 79 73 69 66 60 Engine 13 | . 14 14 15 17 14 12 2 Leg 11 | . 28 2 11 7 17 11 7 Device 1 | . . . . . . . 9 Storage 12 | . 16 14 13 16 11 6 7 Processor 1 | . . . . . . 7 7 Protection 3 | . 7 14 1 . . . . Energy Gun 3 | . . . 10 . . 3 5 Energy Cannon 3 | . . 8 3 5 . . . Ballistic Gun 10 | . 14 12 7 15 15 8 4 Launcher 1 | . 13 . . . . . . Impact Weapon 6 | . . . 10 10 11 9 6 Naked Turns . | . . . . . . . . Heaviest Build 32 | 13 19 20 30 31 20 21 32 Greatest Support 40 | 20 20 20 40 30 20 25 25 Greatest Overweight (x) 9 | . . 6 7 9 5 3 7 Average Overweight (x) 1 | . . 4 . 2 . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 8 Most Carried 8 | 5 6 5 7 7 8 8 7 Average Carried 4 | 1 4 3 4 4 6 5 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 7 | 1 5 4 6 7 7 3 5 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Sto Gar Mat Fac Matter Collected 1345 | 194 171 100 243 303 116 125 93 Remotely . | . . . . . . . . Salvage Created 2389 | . 124 128 410 553 224 755 195 Parts 124 | . 17 5 26 37 14 14 11 Haulers Intercepted 2 | . . . 1 1 . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Combat Hostiles Destroyed 66 | . 8 4 5 16 8 18 7 Melee 15 | . . . . 1 3 9 2 Guns 26 | . 1 1 4 13 3 1 3 Cannons 2 | . . 2 . . . . . AOE 8 | . 7 1 . . . . . Classes Destroyed 11 | . 5 . 3 . 1 1 1 Worker 7 | . 1 . 3 . . 3 . Builder 2 | . 1 . 1 . . . . Tunneler 1 | . 1 . . . . . . Hauler 2 | . . . 1 1 . . . Watcher 3 | . . . 2 . . . 1 Swarmer 25 | . 4 . . 8 4 3 6 Grunt 30 | . 4 4 1 4 3 14 . Duelist 1 | . . . . . . 1 . Sentry 8 | . . . 4 4 . . . Specialist 1 | . . . . . 1 . . Programmer 1 | . . . . . . . 1 Best Kill Streak 11 | . 6 2 2 3 7 11 3 Combat Bots Only 7 | . 5 2 1 3 7 5 3 Max Kills in Single Turn 4 | . 4 1 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . 3 1 . . . . . Melee 1 | . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Gar Mat Fac Damage Taken 6159 | . 230 538 428 1187 491 1151 2134 Core 1727 | . 25 109 31 282 69 509 702 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 27 | . 5 22 . . . . . Regen/Repaired (Parts) 28 | . . . 28 . . . . Core Remaining (%) 39 | 100 . 46 . . 4 7 . Volleys Fired 172 | . 8 31 29 56 15 6 27 Largest 2 | . 2 2 2 2 2 2 2 Hottest 123 | . 53 80 123 93 43 63 79 Shots Fired 264 | . 15 37 51 94 25 8 34 Gun 211 | . 8 24 45 71 25 8 30 Cannon 43 | . . 10 6 23 . . 4 Launcher 10 | . 7 3 . . . . . Special . | . . . . . . . . Kinetic 176 | . 8 24 23 71 25 6 19 Thermal 78 | . . 10 28 23 . 2 15 Explosive 10 | . 7 3 . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 8 | . 2 6 8 6 3 5 8 Robot Miss Streak 7 | . 3 4 4 7 5 3 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . 1 1 . . Max Gunslinging Chain 1 | . . . . 1 1 . . Shots Hit Robots 215 | . 5 27 32 49 19 52 31 Core Hits 83 | . 14 9 13 19 5 13 10 Critical Kills 4 | . . . . 1 . 2 1 Critical Parts Destroyed 13 | . . . 1 . 3 7 2 Critical Strikes 17 | . . . 1 1 3 9 3 Destroy 1 | . . . . . . . 1 Smash 16 | . . . 1 1 3 9 2 Melee Attacks 93 | . . . 2 5 10 56 20 Impact 93 | . . . 2 5 10 56 20 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 6 | . . . 1 1 . 3 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6295 | . 611 389 714 1002 439 2256 884 Guns 1790 | . 40 158 467 588 159 70 308 Cannons 468 | . . 116 92 205 . . 55 Explosions 684 | . 571 113 . . . . . Melee 3319 | . . . 155 209 280 2186 489 Ramming 34 | . . 2 . . . . 32 Kinetic 1410 | . 40 158 209 588 159 49 207 Thermal 848 | . . 116 350 205 . 21 156 Explosive 684 | . 571 113 . . . . . Electromagnetic . | . . . . . . . . Impact 3319 | . . . 155 209 280 2186 489 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . . . . . 12 1 Average Corruption 4 | . . . . . . 12 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 3 | . . . . . . 2 1 Message Errors 1 | . . . . . . 1 . Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 988 | . 11 . 49 77 145 537 169 Projectiles . | . . . . . . . . Explosions 11 | . 11 . . . . . . Melee 977 | . . . 49 77 145 537 169 Knockbacks 19 | . . . . 1 . 16 2 Impact 12 | . . . . 1 . 11 . Kinetic 2 | . . . . . . . 2 Secondary 5 | . . . . . . 5 . Self-Inflicted Damage 120 | . 64 42 . . . . 14 Shots 3 | . 2 1 . . . . . Rammed 18 | . . 1 . . . . 17 Targets Rammed 19 | . . 1 . . . . 18 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 326 | . 12 326 237 235 3 270 120 Average Temperature 76 | . 6 99 71 79 3 116 33 Received Heat Transfer 1548 | . 24 264 159 294 96 594 117 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 16 | . . . 1 2 1 9 3 Impact Corruptions 40 | . . . 2 4 6 21 7 Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 3 | . . . 1 1 . . 1 Heat Transferred 1678 | . . 185 703 370 . 50 370 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Peak Influence 556 | . 505 282 148 307 272 556 275 Initial 196 | . . 196 46 21 127 132 175 Average 166 | . 160 187 66 169 215 293 174 Maximum Alert Level 2 | . 2 1 . 1 1 2 1 Low Security (%) 65 | 100 59 43 100 71 35 41 73 Level 1 30 | . 23 56 . 28 64 35 26 Level 2 4 | . 16 . . . . 22 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 3 . . 5 . 2 1 Investigation 3 | . 2 . . 1 . . . Extermination 1 | . . . . . . . 1 Reinforcement 4 | . 1 . . 1 . 2 . Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Gar Mat Fac Distress Signals 6 | . 1 . 3 1 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 102 | . 14 4 16 23 8 22 15 Peak Tracking Total 7 | . 5 2 3 5 5 6 7 Tactical Retreats 10 | . 5 . . . . 3 2 Traps | -11 -10 -10 -9 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Traps Triggered 6 | . 4 . . 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . . . . 6 Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Sto Gar Mat Fac Machines Disabled 4 | . . 1 1 2 . . . Max in Single Turn 1 | . . 1 1 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Gar Mat Fac Machines Accessed 13 | . 2 1 5 3 . 1 1 Terminals 8 | . 2 . 2 2 . 1 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 20 | . 2 1 8 7 . 1 1 Successful 14 | . 1 1 5 5 . 1 1 Failed 6 | . 1 . 3 2 . . . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 11 | . 2 . 2 5 . 1 1 Fabricators . | . . . . . . . . Repair Stations 4 | . . . 4 . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 9 | . 1 1 1 4 . 1 1 Record 3 | . . . . 3 . . . Open Door 1 | . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . Disarm Traps 1 | . . . . . . . 1 Hauler Manifests 1 | . . . . 1 . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . 3 . . . . Scan Component 2 | . . . 2 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . 1 . . . . Insert Component 1 | . . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . . . 4 1 . . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Sto Gar Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Gar Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Sto Gar Mat Fac Turns Passed 3872 | 72 395 702 861 540 365 483 454 Spaces Moved 1640 | 61 282 210 411 141 181 193 161 Core 304 | 24 . 185 4 43 8 25 15 Treads 96 | . . . 96 . . . . Legs 1218 | 37 282 25 311 98 173 146 146 Wheels . | . . . . . . . . Hover 22 | . . . . . . 22 . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 100 Average Speed 180 | 92 120 290 183 262 146 144 181 Slowest Speed 500 | 120 120 350 400 500 300 200 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 48 37 49 15 37 16 8 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . . . . . 2 Terrain Destroyed 94 | . 55 36 . . . . 3 Melee . | . . . . . . . . Projectile 6 | . . 3 . . . . 3 AOE 88 | . 55 33 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Gar Mat Fac Total 2158 | 76 326 268 472 226 240 292 258 Wait 73 | . 15 16 6 6 18 10 2 Move 1633 | 60 281 209 410 140 180 192 161 Hop . | . . . . . . . . Pick Up 76 | 8 11 4 12 10 6 11 14 Fast Attach . | . . . . . . . . Attach 62 | 6 4 5 9 8 4 13 13 Detach 3 | . 1 . . . . . 2 Swap 3 | 1 1 . . . . 1 . Drop 19 | 1 5 2 4 1 2 3 1 Fire 172 | . 8 31 29 56 15 6 27 Melee 93 | . . . 2 5 10 56 20 Ram 18 | . . 1 . . . . 17 Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis 5 | . . . . . 5 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: Mat / [*Min] / *Sto x2) -9/Storage -9/Garrison -8/Materials -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 15) 468 | -10/Materials | Discovered new exit (range 15) 468 | -10/Materials | Entered Mines 474 | -10/Mines | Met a Derelict bent on vengeance 556 | -10/Mines | Lost 4 parts (2n2w) 710 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 953 | -10/Mines | Discovered new exit (range 12) 1093 | -10/Mines | Learned Materials interactive machine intel 1103 | -10/Mines | Discovered new exit (range 7) 1121 | -10/Mines | Core integrity fell below 50% 1170 | -10/Mines | Entered Materials 1170 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1171 | -9/Materials | Loaded intel: 18 interactive machine locations 1313 | -9/Materials | Repaired Core Shielding? 1328 | -9/Materials | Discovered new exit (range 5) 1544 | -9/Materials | Discovered new exit (range 15) 1734 | -9/Materials | Discovered new exit (range 16) 2016 | -9/Materials | Discovered new exit (range 3) 2031 | -9/Materials | Entered Storage 2282 | -9/Storage | Garrison activated, responded to threat 2348 | -9/Storage | Lost 4 parts (1p1n1u1w) 2487 | -9/Storage | Core integrity fell below 50% 2558 | -9/Storage | Lost 4 parts (1p3w) 2568 | -9/Storage | Identified exit to Garrison 2571 | -9/Storage | Entered Garrison 2614 | -9/Garrison | Triggered checkpoint 2674 | -9/Garrison | Triggered checkpoint 2678 | -9/Garrison | Core integrity fell below 20% 2759 | -9/Garrison | Destroyed 7 combat bots 2828 | -9/Garrison | Triggered checkpoint 2918 | -9/Garrison | Discovered new exit (range 10) 2936 | -9/Garrison | Entered Materials 2936 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3281 | -8/Materials | Core integrity fell below 50% 3307 | -8/Materials | Lost 5 parts (1p2n1u1w) 3326 | -8/Materials | Core integrity fell below 20% 3376 | -8/Materials | System corruption reached 10% 3401 | -8/Materials | Discovered new exit (range 16) 3418 | -8/Materials | Identified exit to Factory 3419 | -8/Materials | Entered Factory 3419 | -7/Factory | Evolved 2 slots: Utility x2 3548 | -7/Factory | Lost 6 parts (3p1n2w) 3703 | -7/Factory | Core integrity fell below 50% 3758 | -7/Factory | Lost 3 parts (1p2w) 3867 | -7/Factory | Core integrity fell below 20% 3873 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 03841_ Weapon Cycler destroyed. 03844_ Beam Rifle destroyed. 03844_ Trap Scanner destroyed. 03846_ Lgt. Nuclear Core destroyed. 03846_ Hvy. Laser severed. 03847_ System corrupted: Matter fused (-8). 03851_ Lgt. Nuclear Core destroyed. 03852_ Critical hit (Burn: +37). 03853_ Slammed into L-41 Fighter. 03856_ Slammed into R-06 Scavenger. 03856_ R-06 Scavenger collects Hvy. Laser. 03857_ Slammed into G-47 Trooper. 03857_ Beam Rifle destroyed. 03859_ Slammed into L-41 Fighter. 03862_ Imp. Signal Interpreter broken. 03862_ Destabilizing: Short circuit. 03863_ Slammed into G-47 Trooper. 03866_ Slammed into L-41 Fighter. 03866_ Destabilizing: Core damaged (-7). 03867_ Slammed into L-41 Fighter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????##############??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????#! #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# = #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# ! % #??????????????????????? | | ?????????????# % @#??????????????????????? | | ?????????????# l%#????#######???????????? | | ?????????????# g #????# #???????? | | ???????????#########/########### """""" #???????? | | ???????????# ^ # """""" #???????? | | ???????????# ^ # """""" #???????? | | ???????????# ^^ # """""" #???????? | | ??????????+ ^ # #???????? | | ????????# ^ % # #???????? | | #???????# ###/##### # #???????? | | ######??# ?? ???# %###/############ ? | | ? ???"""???# % ^ | | ? ???"""???# | | ? ????"""???# ^ ^ | | ??? ??????????# ^ | | ???? ???????????# ^ ^ | | #???????#?????????????# ###+##############? | | #????????????????????#T # #????????? | | #????????????????????## # """"#????????? | | #?????????????????????# # """"#????????? | | #?????????????????????# # """"#????????? | | #?????????????????????# # """"#????????? | | #?????????????????????# # """"#????????? | | #?????????????????????# # %""""#????????? | | #?????????????????????# # """"#????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 30 Energy Capacity 430 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed PoweredArmorDetector Manual? 0 Play Time 00:51:32 Cumulative 10.0 hours Start 2022.06.03 @ 10:04:22 End 2022.06.03 @ 14:20:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 16 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e02bc886-a496-451c-be3a-5050c11e8e06