Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.22 @ 17:54:42 Player: ALICE_MARGADROID_V-02 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (98) 490 Value Destroyed (2410) 2410 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 6607 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 0/850 Matter 294/300 Energy 160/160 System Corruption 4% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- Light Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Weight Redist. System Advanced Signal Interpreter Transport Network Coupler Advanced Melee Analysis Suite > --- WEAPON (4) ------- Flail Great Axe > --- INVENTORY (5) ---- Cooled VTOL Module Advanced ECM Suite Hacking Suite Improved EM Pulse Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Airjet Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Huge Storage Unit Seismic Detector > --- WEAPON ----------- Light EM Pulse Cannon Light EM Pulse Cannon Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Wheel Wheel Aerolev Unit Gravmag System Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Shield Generator Shield Generator Hacking Suite System Shield Light EM Pulse Cannon Light EM Pulse Cannon Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Rocket Launcher Rocket Launcher Axe [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Field Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Maul Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 2 | . . . 2 . . . . . Propulsion 2 | . . . . . 2 . . . Utility 2 | . . . . . . . . 2 Weapon 2 | . . . . 2 . . . . Parts Attached 86 | 6 8 . 6 22 7 2 24 11 Power 15 | . 1 . 3 6 . . 3 2 Engine 12 | . 1 . 3 5 . . 3 . Core 3 | . . . . 1 . . . 2 Reactor . | . . . . . . . . . Propulsion 23 | 2 2 . . 3 6 . 9 1 Treads 4 | 1 1 . . . . . 2 . Leg . | . . . . . . . . . Wheel 9 | 1 1 . . 3 2 . 2 . Hover 7 | . . . . . 4 . 3 . Flight 3 | . . . . . . . 2 1 Utility 20 | 2 2 . . 2 . 2 7 5 Device 6 | 1 . . . 1 . . 3 1 Storage 4 | 1 2 . . . . . 1 . Processor 6 | . . . . . . . 2 4 Hackware 3 | . . . . . . 2 1 . Protection 1 | . . . . 1 . . . . Artifact . | . . . . . . . . . Weapon 28 | 2 3 . 3 11 1 . 5 3 Energy Gun 1 | . . . . . . . 1 . Energy Cannon 13 | . 2 . . 9 . . 2 . Ballistic Gun 5 | 2 . . 1 . . . 2 . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . 1 . 1 1 . . . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon 3 | . . . . 1 . . . 2 Slashing Weapon 2 | . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . 4 . Corrupted Parts 2 | . . . . 2 . . . . System Corruption 8 | . . . . 8 . . . . Parts Lost 27 | . . . . 8 2 5 10 2 Power 7 | . . . . 4 . 2 1 . Propulsion 12 | . . . . 2 2 1 6 1 Utility 4 | . . . . . . 1 2 1 Weapon 4 | . . . . 2 . 1 1 . Highest Loss Streak 5 | . . . . 4 2 5 4 1 To Critical Strikes . | . . . . . . . . . Average Backups 18 | 2 18 25 24 24 24 21 4 4 Power . | . 1 1 . 1 2 1 . . Propulsion 3 | 1 5 6 3 4 4 1 . 1 Utility 4 | . 2 2 6 9 8 9 1 1 Weapon 8 | . 9 14 13 8 9 8 2 2 Tool/Special . | . . . . . . . . . Unused Backups 46 | 1 5 1 10 6 1 12 1 9 Power 2 | 1 . . . . . 1 . . Propulsion 11 | . . 1 4 4 1 . . 1 Utility 15 | . 1 . . 1 . 8 1 4 Weapon 18 | . 4 . 6 1 . 3 . 4 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 75 | . 89 100 97 94 88 72 33 16 Engine 12 | . 3 14 31 20 15 13 3 . Core 1 | . . . . 5 7 5 . . Treads 1 | . 6 . . . . . . . Wheel 15 | . 21 28 22 16 16 13 3 . Hover 1 | . . . . . 2 . 6 . Device 8 | . 14 14 11 6 7 6 6 . Storage 8 | . 14 14 11 9 7 6 . . Energy Cannon 16 | . 3 28 18 31 29 18 2 . Ballistic Gun 4 | . 21 . 2 . . . 2 . Peak Build Rating 43 | 6 12 12 16 32 43 27 37 31 Average Rating 16 | 4 8 12 13 23 32 23 17 10 On Entrance 12 | . 6 12 12 16 32 27 1 5 Avg Prop Armor Cover (%) 18 | 14 13 . . . . . 20 . Naked Turns 50 | . . . . . . 8 7 35 Heaviest Build 118 | 9 94 94 102 118 118 111 34 13 Greatest Support 40 | 10 40 20 20 26 40 20 12 13 Greatest Overweight (x) 11 | . 8 4 9 11 5 9 5 1 Average Overweight (x) 2 | . 3 4 4 5 4 3 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 10 5 Average Capacity 19 | 7 22 25 25 25 25 22 5 5 Most Carried 25 | 5 25 25 25 25 25 24 5 5 Average Carried 18 | 2 18 25 24 24 24 21 4 4 Final Capacity 25 | 8 25 25 25 25 25 5 5 5 Final Carried 25 | 5 25 25 25 25 23 4 5 5 Class Distribution -------------------- 67% | Mutant 19% | Scavenger-Gunner 6% | Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Matter Collected 1926 | 172 202 267 156 476 138 . 182 333 Remotely . | . . . . . . . . . Salvage Created 3268 | 32 283 109 267 1036 319 . 287 935 Parts 215 | 6 31 7 23 69 28 . 18 33 Haulers Intercepted 6 | . . . . 2 1 . . 3 Recyclers Shooed 2 | 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 58 | . 14 2 3 23 4 . 7 5 Melee 5 | . . . . . . . . 5 Guns 2 | . 2 . . . . . . . Cannons 16 | . . 2 2 9 1 . 2 . AOE 32 | . 12 . . 12 3 . 5 . Classes Destroyed 14 | 1 6 1 2 3 . . 1 . Worker 6 | . 1 . . 2 . . . 3 Builder 11 | . 1 . . 3 6 . 1 . Tunneler 2 | 2 . . . . . . . . Hauler 6 | . . . . 2 1 . . 3 Recycler 5 | . . 1 . 1 . . . 3 Mechanic 1 | . 1 . . . . . . . Operator 4 | . 1 . 2 . 1 . . . Watcher 5 | . . . 3 1 1 . . . Swarmer 22 | . 9 2 . 8 . . . 3 Grunt 22 | . 5 . . 11 3 . 3 . Brawler 1 | . . . . 1 . . . . Sentry 8 | . . . 3 2 1 . 2 . Programmer 4 | . . . . . . . 2 2 Heavy 1 | . . . . 1 . . . . Best Kill Streak 12 | 1 5 1 1 12 8 . 4 7 Combat Bots Only 7 | . 4 1 1 7 3 . 3 2 Max Kills in Single Turn 5 | 1 3 1 1 5 3 . 2 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 . . 3 3 . 2 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Hostile Shots Fired 409 | . 42 13 14 75 41 5 137 82 Missed 131 | . 18 2 7 25 12 . 44 23 Hits 278 | . 24 11 7 50 29 5 93 59 Melee 7 | . . . . . . 5 2 . Projectile 271 | . 24 11 7 50 29 . 91 59 Critical Strikes 6 | . . . . 1 1 2 2 . Damage Taken 3810 | . 204 84 170 819 364 226 977 966 Core 1702 | . 45 12 56 121 72 226 314 856 Absorbed by Shields 85 | . . . . . . . 85 . Regen/Repaired (Parts) 389 | . 98 . 110 181 . . . . Core Remaining (%) 70 | 100 . 77 86 78 . . 12 . Volleys Fired 149 | 6 31 8 15 36 17 . 36 . Largest 4 | 2 2 2 2 4 4 . 2 . Hottest 224 | 40 40 112 112 224 224 . 97 . Shots Fired 270 | 12 45 15 30 85 44 . 39 . Gun 59 | 12 29 . 7 4 . . 7 . Cannon 173 | . . 15 22 71 40 . 25 . Launcher 38 | . 16 . 1 10 4 . 7 . Special . | . . . . . . . . . Kinetic 58 | 12 29 . 7 4 . . 6 . Thermal 40 | . . . . 2 26 . 12 . Explosive 38 | . 16 . 1 10 4 . 7 . Electromagnetic 134 | . . 15 22 69 14 . 14 . Robot Hit Streak 15 | 3 3 3 12 15 9 . 6 . Robot Miss Streak 8 | 1 5 1 3 3 3 . 8 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 173 | 7 16 9 23 47 23 . 21 27 Core Hits 147 | 3 29 3 11 50 18 . 16 17 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 5 | . . 1 1 1 1 . . 1 Corrupt 4 | . . 1 1 1 1 . . . Smash 1 | . . . . . . . . 1 Melee Attacks 47 | . . . . 4 . . . 43 Impact 14 | . . . . 4 . . . 10 Slashing 33 | . . . . . . . . 33 Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . . . . . 7 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 8131 | 73 939 182 571 2648 1194 . 1057 1467 Guns 358 | 73 142 . 40 37 . . 66 . Cannons 2838 | . . 182 425 1212 548 . 471 . Explosions 3443 | . 797 . 106 1391 646 . 503 . Melee 1401 | . . . . . . . . 1401 Ramming 91 | . . . . 8 . . 17 66 Kinetic 358 | 73 142 . 40 37 . . 66 . Thermal 1207 | . . . 59 410 352 . 386 . Explosive 2887 | . 797 . 47 1036 646 . 361 . Electromagnetic 2187 | . . 182 425 1157 196 . 227 . Impact 295 | . . . . . . . . 295 Slashing 1106 | . . . . . . . . 1106 Piercing . | . . . . . . . . . Highest Corruption 22 | . . . . 8 . 15 22 4 Average Corruption 10 | . . . . 7 . 8 14 2 Corruption Purged 5 | . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . Effects 72 | . . . . 24 . 5 40 3 Message Errors 19 | . . . . 7 . 1 11 . Matter Fused 17 | . . . . 7 . 2 7 1 Heat Flow Errors 6 | . . . . . . . 5 1 Energy Discharges 8 | . . . . 4 . . 4 . Parts Rejected 1 | . . . . . . 1 . . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 9 | . . . . 2 . . 6 1 Data Loss (major) 4 | . . . . 3 . . 1 . Misfires 1 | . . . . . . . 1 . Alerts 2 | . . . . 1 . . 1 . Misdirections 1 | . . . . . . 1 . . Weapon Failures 3 | . . . . . . . 3 . Overload Shots 4 | . . . . . . . 4 . Overflow Damage 274 | . . . 10 32 46 . 6 180 Projectiles 47 | . . . 10 3 34 . . . Explosions 47 | . . . . 29 12 . 6 . Melee 180 | . . . . . . . . 180 Knockbacks 1 | . . . . 1 . . . . Impact 1 | . . . . 1 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 311 | . . . 74 107 70 . 34 26 Shots 8 | . . . 2 4 1 . 1 . Rammed 27 | . . . . 2 . . 2 23 Targets Rammed 27 | . . . . 2 . . 2 23 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 371 | . . 204 153 371 278 . 263 117 Average Temperature 101 | . . 78 55 143 71 . 83 65 Received Heat Transfer 715 | . 12 . 27 261 138 . 250 27 Effects 1 | . . . . 1 . . . . Shutdowns 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 3 | . . . 1 2 . . . . Combat Hostiles 3 | . . . 1 2 . . . . Parts Fried 23 | . . . 4 16 1 . 1 1 Impact Corruptions 5 | . . . . . . . . 5 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . 2 . Heat Transferred 1340 | . . . 100 424 481 . 335 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . . 1 4 . . 2 . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Maximum Alert Level 1 | . 1 . . 1 1 . . . Low Security (%) 86 | 100 72 100 100 55 96 100 100 100 Level 1 13 | . 27 . . 44 3 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 376 | 5 284 62 35 376 203 67 162 79 Initial 156 | . . 44 . . 156 67 . 55 Average 87 | 1 136 10 8 189 93 24 86 31 Influence Increases 2615 | 10 482 107 178 811 304 . 515 208 Destroy 0b10 Robot/C 1180 | . 280 60 60 460 80 . 140 100 Destroy 0b10 Robot/NC 200 | 10 20 5 25 45 45 . 5 45 Destroy Leader 290 | . 50 10 36 86 22 . 50 36 Allied During Kill 2 | . . 2 . . . . . . Successful Hack 68 | . 20 . 11 21 . . 12 4 Disable Machine 150 | . . . . 15 75 . 60 . Destroy Structure 290 | . 67 . 16 79 67 . 53 8 Partial Spotted 75 | . . . . . . . 60 15 Lose Combat Pursuer 360 | . 45 30 30 105 15 . 135 . Influence Decreases 2557 | 10 367 222 178 465 456 194 402 263 Entered New Map 446 | . . 71 . . 190 127 . 58 Time Decay 1861 | 10 367 131 178 385 246 47 302 195 Lost Part 210 | . . . . 80 20 . 100 10 Lost Ally 40 | . . 20 . . . 20 . . Squads Dispatched 18 | . 4 . 1 3 1 . 6 3 Investigation 1 | . 1 . . . . . . . Extermination 4 | . . . . . . . 2 2 Reinforcement 10 | . 3 . 1 3 1 . 1 1 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Distress Signals 6 | . 1 . 1 2 . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 126 | . 27 5 10 39 6 4 26 9 Peak Tracking Total 9 | . 5 3 2 9 4 4 4 4 Tactical Retreats 18 | . 2 2 2 6 1 . 5 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Traps Triggered 9 | . 1 . 3 . 1 . 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 1 | . . 1 . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Machines Disabled 10 | . . . . 1 5 . 4 . Max in Single Turn 2 | . . . . 1 2 . 2 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Machines Accessed 24 | . 4 . 6 6 1 . 6 1 Terminals 14 | . 3 . 4 3 1 . 2 1 Fabricators 2 | . . . . . . . 2 . Repair Stations 5 | . 1 . 2 1 . . 1 . Recycling Units 2 | . . . . 2 . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 67 | . 12 . 21 19 2 . 10 3 Successful 38 | . 9 . 10 13 . . 4 2 Failed 29 | . 3 . 11 6 2 . 6 1 Catastrophic 7 | . 1 . 1 1 1 . 3 . Database Lockouts . | . . . . . . . . . Manual 27 | . 7 . 12 5 . . 2 1 Terminals 37 | . 8 . 14 8 2 . 2 3 Fabricators 3 | . . . . . . . 3 . Repair Stations 20 | . 4 . 7 6 . . 3 . Recycling Units 5 | . . . . 5 . . . . Scanalyzers 2 | . . . . . . . 2 . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 3 . 2 2 . . . 1 Robot Analysis 1 | . 1 . . . . . . . Alert Level 1 | . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . . 1 Registered Components 2 | . 1 . 1 . . . . . Zone Layout 3 | . 1 . 1 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 . Network Status 2 | . . . . . . . 2 . Repair Station Hacks 15 | . 4 . 5 6 . . . . Scan Component 8 | . 2 . 3 3 . . . . Repair 7 | . 2 . 2 3 . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . Report Inventory 2 | . . . . 2 . . . . Scanalyzer 1 | . . . . . . . 1 . Insert Component 1 | . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 10 | . 2 . 3 3 . . 1 1 Terminals 9 | . 2 . 3 3 . . . 1 Track 1 | . . . . 1 . . . . Botnet 5 | . 1 . 1 2 . . . 1 Operators 3 | . 1 . 2 . . . . . Fabricators 1 | . . . . . . . 1 . Liberate 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 4 . 6 5 1 . 5 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 7 | . 2 . 2 3 . . . . Time 212 | . 52 . 64 96 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Total Allies 2 | . . 1 . . . 1 . . Largest Group 1 | . . 1 . . . 1 . . Highest-Rated Group 31 | . . 31 . . . 31 . . Highest-Rated Ally 31 | . . 31 . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 21 | . . 10 . . . 11 . . Total Damage 291 | . . 126 . . . 165 . . Kills 1 | . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Active Infowar (turns) 4323 | 32 999 744 699 807 538 135 264 105 Optics 264 | . . . . . . . 264 . Seismic 3954 | 32 999 744 699 807 538 135 . . T.N.C. 105 | . . . . . . . . 105 Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Turns Passed 5757 | 83 999 744 699 1083 538 144 836 631 Spaces Moved 4166 | 67 575 497 344 426 302 97 1062 796 Core 886 | 10 . . . . . 16 440 420 Treads 3 | . 3 . . . . . . . Legs . | . . . . . . . . . Wheels 2415 | 57 572 497 344 426 288 81 150 . Hover 122 | . . . . . 14 . 108 . Flight 740 | . . . . . . . 364 376 Fastest Speed 35 | 50 80 140 140 150 110 50 35 35 Average Speed 103 | 75 136 140 151 167 147 132 56 44 Slowest Speed 320 | 80 320 140 215 245 228 215 300 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 8 | . . . . . . . 7 1 Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 4 84 88 40 49 9 75 26 13 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 3 | . . 3 . . . . . . Spaces Dug 17 | . . . . 9 . . . 8 Terrain Destroyed 308 | . 81 . 14 77 73 . 55 8 Melee 11 | . . . . 3 . . . 8 Projectile 2 | . . . . . 1 . 1 . AOE 295 | . 81 . 14 74 72 . 54 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Total 5287 | 85 744 531 492 720 357 111 1251 996 Wait 582 | . 87 24 81 188 15 10 67 110 Move 4144 | 66 574 496 343 425 302 96 1048 794 Hop 7 | . . . . . . . 6 1 Pick Up 88 | 6 29 1 18 16 3 1 8 6 Fast Attach 67 | 6 3 . 9 15 2 3 19 10 Attach 19 | . . . 1 4 2 . 11 1 Detach 14 | . . . . . 2 . 10 2 Swap 41 | . 11 . 7 13 9 . 1 . Drop 70 | 1 9 1 17 17 5 1 12 7 Fire 149 | 6 31 8 15 36 17 . 36 . Melee 46 | . . . . 4 . . . 42 Ram 27 | . . . . 2 . . 2 23 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 31 | . . . . . . . 31 . Rewire 1 | . . . 1 . . . . . Trap 1 | . . 1 . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 3) 314 | -10/Materials | Build established: Mutant 774 | -10/Materials | Discovered new exit (range 3) 904 | -10/Materials | Discovered new exit (range 5) 918 | -10/Materials | Discovered new exit (range 14) 1024 | -10/Materials | Repaired Lgt. Treads 1054 | -10/Materials | Repaired Grenade Launcher 1083 | -10/Materials | Entered Mines 1086 | -10/Mines | Received a Mining Laser from a helpful Derelict 1097 | -10/Mines | Met a Derelict bent on vengeance 1125 | -10/Mines | Discovered new exit (range 6) 1146 | -10/Mines | Discovered new exit (range 14) 1153 | -10/Mines | Found a hidden stash of uninstalled traps 1731 | -10/Mines | Learned Materials garrison access intel 1827 | -10/Mines | Entered Materials 1827 | -9/Materials | Evolved 2 slots: Power x2 2233 | -9/Materials | Discovered new exit (range 8) 2272 | -9/Materials | Repaired Lgt. EM Pulse Cannon 2306 | -9/Materials | Repaired Lgt. EM Pulse Cannon 2498 | -9/Materials | Discovered new exit (range 13) 2526 | -9/Materials | Entered another Materials area 2526 | -8/Materials | Evolved 2 slots: Weapon x2 2527 | -8/Materials | Loaded intel: 1 garrison access location 2710 | -8/Materials | Destroyed 7 combat bots 2965 | -8/Materials | Lost 4 parts (2p1n1w) 3200 | -8/Materials | Repaired Lgt. EM Pulse Cannon 3234 | -8/Materials | Repaired Rocket Launcher 3267 | -8/Materials | Repaired Lgt. EM Pulse Cannon 3428 | -8/Materials | Build established: Scavenger-Gunner 3586 | -8/Materials | Discovered new exit (range 16) 3609 | -8/Materials | Entered Factory 3609 | -7/Factory | Evolved 2 slots: Propulsion x2 4147 | -7/Factory | Sucked down chute 4147 | -7/Factory | Entered Waste 4148 | -7/Waste | Met a frightened Derelict 4162 | -7/Waste | EMP discharged 4169 | -7/Waste | Spotted C-40 Crusher 4217 | -7/Waste | Spotted C-40 Crusher 4229 | -7/Waste | Spotted C-40 Crusher 4245 | -7/Waste | Spotted C-40 Crusher 4258 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4262 | -7/Waste | EMP discharged 4262 | -7/Waste | System corruption reached 10% 4270 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4271 | -7/Waste | Spotted C-40 Crusher 4275 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4282 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4283 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4285 | -7/Waste | Discovered new exit (range 13) 4291 | -7/Waste | Entered Factory 4314 | -7/Factory | Lost 5 parts (2p1n1u1w) 4422 | -7/Factory | Discovered new exit (range 8) 4512 | -7/Factory | Core integrity fell below 50% 4553 | -7/Factory | Garrison activated, responded to threat 4584 | -7/Factory | Build established: Mutant 4738 | -7/Factory | Discovered new exit (range 18) 4936 | -7/Factory | Lost 4 parts (1n2u1w) 5093 | -7/Factory | Core integrity fell below 20% 5127 | -7/Factory | Entered another Factory area 5127 | -6/Factory | Evolved 2 slots: Utility x2 5407 | -6/Factory | Discovered new exit (range 15) 5443 | -6/Factory | Core integrity fell below 50% 5470 | -6/Factory | Core integrity fell below 20% 5758 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05708_ Acquired Flail. 05715_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2Y. 05721_ O-24 Administrator sends out distress signal. 05721_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05724_ Destroyed Imp. Heat Sink. 05724_ P-60 Hacker system corrupted by crushing effect. 05725_ VTOL Module destroyed. 05726_ P-60 Hacker suffers critical hit (Smash). 05726_ Destroyed Target Analyzer. 05726_ P-60 Hacker system corrupted by crushing effect. 05726_ Great Axe follow-up attack on P-60 Hacker. 05726_ Destroyed Shock Rifle. 05731_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F007. 05734_ Destroyed Gravmag System. 05734_ P-60 Hacker system corrupted by crushing effect. 05737_ P-60 Hacker destroyed. 05738_ Acquired 25 matter. 05749_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | """" """???# #???????????????????????? | | """" """" ## #???????????????????????? | | """" """" ## #???????????????????????? | | """" """" ## #???????????????????????? | | """" """" #? #???????????????????????? | | """"!"""" #??? ?????????????????????????? | | !! #????? ???????????????????????????? | | #####+#############+#############+???????????????? | | !%! % ??????????????? | | ??????????????? | | ??????????????? | | ??????????????? | | ??????????????? | | ###################+############ ???????????????? | | ????????????## #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# ######?????????????????? | | ???????????### ## #?????????????????? | | ???????? +g g ## #?#???????????????? | | ??????????#### k ## # #???????????????? | | ?????????????# ## # #???????????????? | | ?????????????# ## # #???????????????? | | ?????????????# @## # #???????????????? | | ?????????????###########+### # #???????????????? | | ???????????????????????# #??#+## #???????????????? | | ???????????????????????#%#??# #???????????????? | | ???????????????????????# #??# #???????????????? | | ?????????????????????### #### ##??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# "T" #??????????????? | | ???????????????? + """" #??????????????? | | ??????????????? # """" #??????????????? | | ??????????????? ???# """" #??????????????? | | ????????????#####+#### #####+########?? | | ??????????? """" ? | | ??????????? """" ? | | ?????????? """" | | ?????????? | | ?????????? ^ | | ??????????????##########+######### ##########??? | | ?????????????????????? ?????## #???????????? | | ???????????????????? """"" ???## #???????????? | | ??????????????????# """"" ! ?#" #???????????? | | ?????????????????# """ ### #???????????? | | ?????????????????## #?# #???????????? | | ??????????????????# !### #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 63 Melee Accuracy 8 Launcher Accuracy 20 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 46% | -10/Materials Grenade Launcher | 61% | -10/Materials Lgt. EM Pulse Cannon | 4% | -9/Materials Lgt. EM Pulse Cannon | 38% | -9/Materials Lgt. EM Pulse Cannon | 1% | -8/Materials Rocket Launcher | 17% | -8/Materials Lgt. EM Pulse Cannon | 22% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Deductive Reasoning Ew, Corruption Physics Hates This One Trick You Again Challenges ------------ None Game ------ Seed PrecisionBoreChronowheel Manual? 0 Play Time 00:49:23 Cumulative 249.8 hours Start 2025.10.22 @ 17:05:49 End 2025.10.22 @ 17:54:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 269 Rogue 269 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 74 Gallery% 70 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3704b8d9-7e50-494d-b4cb-b0952af03174